[The boss is down!]
[S rank in all cleared Boss Stages]
For this trophy, get an S rank on every boss battle. This will likely be a hard trophy for most people as a few of the bosses can be a real pain to beat. Below are some tips for each individual boss.
E-1-5: There's not much to say about this boss since it goes down in ten hits and has a completely blank stage. The boss moves by making small swerves in one direction and then making small swerves in the other direction. At the start of the stage, move the paddle all the way to the left and aim the ball towards the top half of the right wall. By doing this, you can hopefully land 3-4 hits on him, making a fast time easier to pull off. This boss will be referred to as the turtle boss. Estimated S Rank Time: 0:25:00
E-2-5: This boss has the same strategy as the last one, which should score 3 hits on the boss. This one move from side to side at a constant rate while moving slightly up and down. This boss will be referred to as the bat boss. Estimated S Rank Time: 0:40:00
E-3-5: This turtle boss has a wall of bricks. A good strategy is to make a hole in the wall from which you can enter. After making the hole, let the ball go out of the playing field so you can aim for the hole. Once you do this, assuming the ball doesn’t return through the hole, the boss should get hit enough times to bring him down. Estimated S Rank Time: 0:25:00
E-4-5: This boss moves by making hop-like motions across the field. A good strategy is to keep the paddle where it is and aim the ball at a 45? angle to the right, which should get you 3-4 hits on your first shot. This boss will be referred to as the octopus boss. Estimated S Rank Time: 0:30:00
E-5-5: This bat boss has a line of movable blocks with a shiny gray X block in the middle. A good strategy for this boss is to use the X block to keep the ball in the area of the boss. Depending on whether you keep the ball in the area of the boss, you can deal a lot of damage in one shot. Estimated S Rank Time: 0:30:00
N-1-5: This boss moves about halfway to one side slowly before darting in the other direction and moving in an elliptical motion until it gets hit, at which point it start darting from side to side. A good strategy for this boss is to move the paddle slightly to the right and aim the ball at the bottom of the right wall. If done right, this should get 2-3 hits. This boss will be referred to as the bee boss. Estimated S Rank Time: 0:40:00
N-2-5: This bat boss has two pairs of gray X blocks on the lower edges of each wall and two pairs above those that are somewhat closer to the center. For this boss, try to avoid hitting the X blocks from the bottom as this will likely cause the ball to bounce around for a bit in the blocks and go downward. Estimated S Rank Time: 0:35:00
N-3-5: This turtle boss has fast blocks on the top of the stage. Rather than try to get hits from the first shot, try to rebound off of the fast blocks to make your ball go faster. The blocks are positioned in a way that you can get several hits from one shot because the ball will rebound quickly from the fast blocks. Estimated S Rank Time: 0:35:00
N-4-5: This boss moves up and down while slowly moving left and right in a wavy motion. Unlike every other boss type, the ghost boss will turn invisible if you’ve gone long enough without hitting it. A good way to deal a lot of damage to this boss at the beginning is to move halfway to the left and aim halfway between a straight shot and a 45? angle to the right. If done right, you can land about 3-5 hits in one shot. This boss will be referred to as the ghost boss. Estimated S Rank Time: 0:40:00
N-5-5: This turtle boss has 7 gray X blocks rotated vertically and arranged in a row with spaces that stretches wall to wall. Try to get into the spaces at wide angles so you can rebound off of the X blocks and likely into the boss. This boss will likely take several tries to get an S rank on. Estimated S Rank Time: 0:55:00
N-6-5: This bee boss has 7 columns of star blocks arranged in a similar fashion to the X blocks in N-5-5. If you can, try to use the star blocks to rebound the ball into the boss several times for massive damage, though it’s likely that you'll need to clear a few blocks before you do this because the spaces in between the columns are too small to effectively do this from the start. Estimated S Rank Time: 0:50:00
N-7-5: This octopus boss has several shiny blue blocks arranged in a chequered pattern on the field which are separated by a diagonal line of regular blue blocks. For this boss, try to coax the ball into the boss using the shiny blocks. This will work better if there are more blocks on the field. An especially easy method to S Rank the boss is to tilt all of the blocks to the right and then shoot the ball on the left side of the field where there should be a block-sized gap for the ball to enter. Once the ball crosses the gap, move the blocks to the left to keep the ball in that area. The boss should take several hits if you use this method, and even if the ball falls out of the boss area to where you have to hit it, it's easy to get the ball back in the boss area to land the rest of the hits. Using this method, I managed to beat the boss with a time of 0:17:06 even with the ball exiting the boss area once. Estimated S Rank Time: 0:30:00
N-8-5: This bat boss is protected by a group of teleporting X blocks quickly moving in a figure eight pattern. Try to use the teleporting X blocks to your advantage and try to time your shots so that the ball goes above the teleporting blocks. Estimated S Rank Time: 0:45:00
H-1-5: This bee boss has a catch i.e there are two of them that must be defeated to complete the level. Also, it is the first boss to shoot bullets at you that you must dodge with your paddle, which is something that all bosses after this one will do. Try to make shots that will rebound off of one boss and into the other to make the battle go quicker. Estimated S Rank Time: 1:00:00
H-2-5: This turtle boss has a row of star blocks protecting it. Try to break one of them and let the ball go out of the playing field so you can aim the ball at the hole so it can enter it from an angle and deal a lot of damage to the boss. Estimated S Rank Time: 1:15:00
H-3-5: This ghost boss has two rows of pink chests above the boss but covering a row of V bumpers. One of the powerups is the multi-ball powerup, so try to grab that whenever you can. Also, try to pick up the speed up powerups so that the ball(s) will go faster. If you can maintain these two powerup types while avoiding the narrow and slow paddle powerups, you can get this S rank easily. Estimated S Rank Time: 0:30:00
H-4-5: This bee boss has three heavily spaced-out rows of round gray X blocks in the area hat it flies in. Though it will be somewhat harder than having regular blocks, try to use the gray X blocks to rebound the ball into the boss. Estimated S Rank Time: 0:30:00
H-5-5: This ghost boss is like H-1-5 in that there are two bosses to defeat, but because of the way that the ghost bosses move, it is a lot easier to kill them both quickly. Estimated S Rank Time: 1:15:00
H-6-5: This octopus boss has three rows of round blocks in the area of the boss which are below a row of round V bumpers. Because of how the blocks are organized, they don’t work to your advantage, but this stage also unleashes the octopus boss’s new ability, which is speeding up the ball each time it gets hit. Estimated S Rank Time: 1:00:00
H-7-5: This bat boss has round V bumpers bordering the walls and ceiling of the stage. Try to use these to make your ball go faster and to rebound the ball into the boss. Estimated S Rank Time: 0:45:00
H-8-5: This octopus boss is set in the dark and when the boss is hit, the ball will speed up. Try to avoid the bullets and pay attention to the path of the ball as each time it hits something, the area around it lights up. If needed, you can use the back touch pad to light up areas of the stages. Estimated S Rank Time: 0:45:00
C-1-5: This bee boss is like H-1-5, but with three bees instead of two. The strategy from this boss also applies to this one. Also, the bees will sometimes be spread out in such a way that you can get several hits in one shot. Estimated S Rank Time: 1:30:00
C-2-5: This bat boss has blue whirls in the top-left and bottom-right corners of the screen and red whirls in the top-right and bottom-left corners of the screen. If you get lucky, the blue whirl in the top-left corner can coax the ball into damaging the boss several times, but it’s much more likely that the whirls will cause your ball to miss the boss rather than hit the boss. For this reason, it is easily the second hardest boss to get an S rank on (second only to the final Challenge boss) and could easily take you dozens of attempts to get an S rank on. For example, it took me 78 attempts to get an S rank on this level. Estimated S Rank Time: 1:00:00
C-3-5: This octopus boss has a row of pink chests above it which is in turn below a row of alternating turret and star blocks as well as star blocks that are placed below the turret blocks. The boss also speeds up your ball every time you hit it. The only powerups on this stage are for growing or shrinking your paddle, so neither of them will make the boss any faster. Estimated S Rank Time: 0:45:00
C-4-5: This bee boss has two rows of oval blocks which have fast blocks in them above the boss in a dark stage. Try to hit the fast blocks to speed up the ball and make things go faster. If possible, try to use the blocks to hit the boss multiple times. Estimated S Rank Time: 1:15:00
C-5-5: Where to even start with this one? This turtle boss is protected by a chequered grid of star blocks that in turn is also protecting some dynamite blocks and some turret blocks. There are also three dynamite blocks near the bottom of the grid, 2 of which can be detonated if you aim the ball right. Also, the bullets have a tendency to group together in such a way that you’d need superhuman reflexes to make it past them and get to the ball. To start, try to detonate one of the dynamite blocks on either side of the stage as this will provide you with a space to damage the boss in. Try to keep the ball within that area so that when the boss comes over to it, you can land several hits on him by hitting the ball so that it doesn't stray too far towards the middle, which will allow the boss to get away.
This is by far the hardest boss in the game and is a pain to even beat, let alone get an S rank on. For reference, I had to retry 154 times before I finally got the S rank on this level along with this trophy. Estimated S Rank Time: 1:30:00