Road Map


Overview

  • Estimated trophy difficulty: 1/10
  • Trophies (all offline): 49 (34, 12, 2, 1)
  • Approximate amount of time to Platinum: 12 hours (two hours per episode)
  • Minimum number of playthroughs: 1
  • Number of missable trophies: 0
  • Glitched trophies: None reported
  • Does difficulty affect trophies?: No difficulty trophies
  • Do trophies stack?: N/A
  • Do cheat codes disable trophies?: N/A


Introduction
Telltale Games give us another episodic series, this time based on the hugely popular Game of Thrones TV series. Anyone who has played previous games by Telltale will find the general gameplay familiar territory. There are no difficult sections in the game, only one puzzle which won't cause you any trouble. Fans of their work and of course the TV series do not want to give this a miss. Do note though that Retail version of this game doesn't include Episode 6 so you'll have to download that separately.

TV series warning!

The game is set near the end of season three and during season four of Game of Thrones and there are major spoilers! I strongly advise that you only start this game once you are up to date with the TV series, if you are so inclined.

PS3 Owners
Unfortunately there seems to be a nasty issue where some episodes won't start and you're left staring at a black screen. The only known fix at this time is to make sure you backup your saves, delete the episodes and then re-download them but remember to download the unlock key as well as the trial. See here: LINK and here: LINK for more details.

Walkthrough

Step 1 – Play through the story

Simply play through each episode, making whichever actions or dialogue choices you wish. There are no missable trophies as they are all story-related so you can play through the game at your own pace however you like. By the time you have completed this step, all trophies for each episode would have unlocked, along with the platinum trophy.

[PST Would Like To Thank AshtimusPrime for this Roadmap]

Game of Thrones Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

49 trophies ( 12  34  )

  • Completed Season 1 of Game of Thrones.

    Self-explanatory. Complete all six episodes to earn the Platinum.

  • Completed Chapter 1 of Episode 1

    Story-related. Cannot be missed.

    After fighting your way out of the camp, Lord Forrester will give you a message before telling you to save yourself. Once you head towards the woods after looking one last time at Lord Forrester, the trophy will pop.

  • Completed Chapter 2 of Episode 1

    Story-related. Cannot be missed.

    You will arrive at your family's pig farm to see that Bolton men have made themselves at home. After killing one soldier you have the choice whether or not to kill the second or spare his life. The trophy will pop after you have made whichever you choice you like.

  • Completed Chapter 3 of Episode 1

    Story-related. Cannot be missed.

    Ironrath
    You spend most of this chapter engaged in conversation and exploring the hall of Ironrath, the seat of House Forrester. For your actions in the previous chapter, it is decided that you should head to The Wall for both your safety and the safety of the Forrester home. This trophy will pop as you leave Ironrath.

  • Completed Chapter 4 of Episode 1

    Story-related. Cannot be missed.

    Ironrath
    Playing as Ethan, the new Lord of House Forrester, you have the pleasure of engaging in a not-so-pleasant conversation with Lord Whitehill, head of the Forrester's rival house. You can choose to be diplomatic or more confrontational. Either way, after Lord Whitehill walks away, you can fire off one last remark and the trophy will then pop.

  • Completed Chapter 5 of Episode 1

    Story-related. Cannot be missed.

    Ironrath
    In a true test of medieval leadership, you are presented with a caught thief and an evenly split mob with three options on how to deal with him. You can chop off some fingers, banish him to The Wall or show him mercy. The trophy will pop once your judgement has been carried out.

  • Completed Chapter 6 of Episode 1

    Story-related. Cannot be missed.

    Ironrath
    After dealing with the thief you need to decide who to appoint as your Sentinel (a type of aide) and can choose from either Duncan or Ser Royland. You need to speak to Maester Otengryn to summon the small council where you officially appoint your Sentinel. The trophy will pop once you have made your choice.

  • Completed Chapter 7 of Episode 1

    Story-related. Cannot be missed.

    Ironrath
    This chapter has you working on your diplomacy skills again as you meet with Ramsay Snow. You can choose to meet Ramsay either at the gates of Ironrath or in the Hall. Simply go through whichever dialogue choices you wish until your meeting with Ramsay has concluded. After he leaves, the trophy will pop.

  • You completed Episode 1.

    Story-related. Cannot be missed.

    After the final Chapter you'll be treated to a 'next time' segment for a little preview of Episode 2. Once this cutscene has finished, the trophy will pop.

  • Completed Chapter 1 of Episode 2

    Story-related. Cannot be missed.

    Yunkai
    You'll be introduced to Asher Forrester and a fellow sellsword and how life in Yunkai is treating them. After fighting off another group of mercenaries you'll be reunited with Malcolm, uncle of the Forrester children. The trophy will pop once you exit the building and Malcolm explains why he is there.

  • Completed Chapter 2 of Episode 2

    Story-related. Cannot be missed.

    Ironrath
    As Rodrik you will spend most of this chapter getting updated on the latest news and struggling to move around as you recover from your wounds sustained at The Twins. During a conversation with Talia you will attempt to hobble out of the room. The trophy will pop as you find your feet.

  • Completed Chapter 3 of Episode 2

    Story-related. Cannot be missed.

    Castle Black
    Arriving at The Wall, you need only head over to Frostfinger overlooking the courtyard to introduce yourself. The trophy will pop after your conversation with him.

  • Completed Chapter 4 of Episode 2

    Story-related. Cannot be missed.

    Ironrath
    You discuss the situation the Forresters find themselves in and how best to handle the Whitehill men and what steps to take. Choose whichever dialogue options you wish and the trophy will pop after the council meeting.

  • Completed Chapter 5 of Episode 2

    Story-related. Cannot be missed.

    Castle Black
    As Gared you can partake in three little challenges, testing your strength and your skills with a sword and crossbow as you interact with your fellow crows. Go through all the dialogue options and button prompts.

    King's Landing
    As Mira you will begin to take steps to secure the safety of House Forrester. In a meeting with Tyrion, choose your preferred dialogue options and the trophy will pop after your conversation.

  • Completed Chapter 6 of Episode 2

    Story-related. Cannot be missed.

    Ironrath
    The focus of this chapter will be Rodrik trying to convince Elaena of House Glenmore to marry him in order to strengthen the Forrester position. Unfortunately, your chat is interrupted by Lord Whitehill, who will demand obedience. Respond to him however you wish and the trophy will pop soon after he has left.

  • Completed Chapter 7 of Episode 2

    Story-related. Cannot be missed.

    King's Landing
    Mira will secretly meet with a Lannister guard in the gardens after having received a note in her chambers. A struggle will break out and you can choose to kill the guard or run away. Once you leave the gardens the trophy will unlock.

  • You completed Episode 2.

    Story-related. Cannot be missed.

    Ironrath
    After the Forresters have laid their dead to rest, a sneak preview of Episode 3 will play. The final trophy in Episode 2 will unlock shortly after the cutscene.

  • Completed Chapter 1 of Episode 3

    Story-related. Cannot be missed.

    Essos
    Asher, Beskha and Malcolm are being pursued by the Lost Legion and need a place to hide. Examine the corpse at the dead end (pick up the bag of gold he has on him if you are so inclined) of the path to discover an entrance to a cave and head inside just as the Lost Legion arrives. Once inside you'll be face to face with a dragon! Dodge his attacks and soon you'll find yourself making another difficult choice regarding Beskha and Malcolm. Make your choice and once you've ran outside of the caves the trophy will unlock.

  • Completed Chapter 2 of Episode 3

    Story-related. Cannot be missed.

    Beyond the Wall
    A simple chapter as Gared is officially enlisted as a Ranger of the Night's Watch. Choose any dialogue option you wish and recite the oath when prompted. The trophy will unlock when you are finished.

  • Completed Chapter 3 of Episode 3

    Story-related. Cannot be missed.

    Castle Black

    Duncan pays Gared a visit and hands him a map that will supposedly help locate the North Grove, the place mentioned by Lord Forrester before he died. Highlight the marking of the Ironwood tree and Gared will take out the necklace Talia gave him before he left Ironrath. The necklace acts as a key of sorts and can be placed on the map to potentially reveal the location of the North Grove. Place the necklace on the weirwood tree image on the bottom right and then rotate it once to the right. Afterwards you have three options to place the necklace on the map itself. Choose the top left option and then rotate it right twice to reveal the possible location.

    Ironrath
    Rodrik meets Gryff Whitehill, Lord Whitehill's son, who will be commanding the local garrison and makes his authority known to the locals. The trophy will unlock as Gryff and his soldiers walk up the steps to the hall of Ironrath.

  • Completed Chapter 4 of Episode 3

    Story-related. Cannot be missed.

    King's Landing
    There will be a scene in King's Landing where you are frantically searching for a decree relating to Ironwood in Tyrion's chamber. Soon you will be interrupted by guards and will need to hide. Once they are gone and you have the keys to Tyrion's lockbox, choose the key on the right to open the box and grab the decree.

    Ironrath
    Rodrik will have a meeting with Lord Whitehill's daughter, Gwyn, who apparently has some interesting information to share. After the meeting the trophy will unlock.

  • Completed Chapter 5 of Episode 3

    Story-related. Cannot be missed.

    Ironrath
    As Rodrik you can choose to reveal to Lady Forrester what Gwyn shared with you. Afterwards you'll be interrupted by drunken Whitehill men. As they insult your House and your family, you can choose to either strike one of the soldiers with a cup or restrain yourself. Regardless, things aren't looking any better at Ironrath.

    Outside Meereen
    Asher and company meet up with Croft, a sellsword in the employ of Daenerys Targaryen. After bartering to keep yourself in one piece and convincing him that you know where Daenerys' missing dragon is, you'll head off to meet with her, in the hopes of acquiring soldiers for the Forrester cause. The trophy will unlock as you leave the tent.

  • Completed Chapter 6 of Episode 3

    Story-related. Cannot be missed.

    Castle Black
    Britt Warwick, the Whitehill soldier Gared fought at his pig farm in Episode 1, returns to continue the fight on top of The Wall. Choose your preferred dialogue choices but you will have to engage in a fight with him. Once he is at your mercy, deal with him how you see fit.

    Ironrath
    Another lovely encounter between Rodrik and Gryff. Gryff feels the need for lessons to be taught and you can choose to either challenge him or submit to him. Once you've made your decisions, the trophy will pop as you solemnly walk back to the hall.

  • Completed Chapter 7 of Episode 3

    Story-related. Cannot be missed.

    Very quick trophy this. After a brief chat between Rodrik and Talia, the game will cut to King's Landing, with Mira in possession of the decree taken from Tyrion's chamber. Choose to either burn it or keep it and the trophy will unlock soon after.

  • You completed Episode 3.

    Story-related. Cannot be missed.

    Outside Meereen
    As the previous trophy pops, Asher will be introduced to Daenerys, who is interested in finding out what he knows about Drogon, her missing dragon.

    After this very brief scene, a preview of Episode 4 will play and the trophy will pop afterwards.

  • Completed Chapter 1 of Episode 4

    Story-related. Cannot be missed.

    Castle Black
    First order of business is Gared dealing with the fallout of his fight with Britt in the previous episode. Defend your actions and explain what happened all you like, the trophy will pop after Frostfinger throws you in to a cell.

  • Completed Chapter 2 of Episode 4

    Story-related. Cannot be missed.

    Outside Meereen
    Asher and his small entourage have an audience with an impatient Daenerys. You try to convince her that you know where Drogon is in order to acquire enough Sellswords to help the Forrester family. Soon after you agree to help take Meereen to gain her favour, the trophy will pop.

  • Completed Chapter 3 of Episode 4

    Story-related. Cannot be missed.

    Ironrath
    Ser Royland will be teaching Rodrik some creative fighting techniques in the hope that the next time Gryff pushes him around he will be able to fight back. Your sparring session is interrupted by your betrothed, Elaena Glenmore, who arrives with elite Glenmore guards. Plans are set in motion to kill Gryff, for which you can express your support or caution.

    King's Landing
    A brief scene with only two dialogue choices as Mira and Tom discuss Lord Whitehill and the possibility of enlisting Sera to aid them.

    Castle Black
    Look around your surroundings in the cell and have Gared pick up the onions, then try to open the door. Afterwards you can interact with a loose stone near one of the door hinges. You'll be interrupted by Cotter who will help you get out. Whilst he tries pick at the loose stone you can pick up a rusty trowel that was underneath the bag of onions (who would put that in a prison cell?!). Use the trowel to chip away at the loose stone and soon you will be able to squeeze your way out.

    After sneaking your way to the exit you will run in to Finn, who you can choose to either bring along or leave behind. Soon you will be beyond the Wall and pondering the revelation that you are now deserters. Once the alarm bells at Castle Black start ringing the deserters start running and the trophy will pop.

  • Completed Chapter 4 of Episode 4

    Story-related. Cannot be missed.

    Ironrath
    Rodrik, Elaena and the Glenmore guards enter Ironrath and receive news that the Maester may be in trouble with Gryff. Head in to the hall and you can confront Gryff with your new soldiers. After teaching Gryff an ironic lesson in humility, choose to either spare him or finish him off. The trophy will pop soon after he is led out of the hall.
     

  • Completed Chapter 5 of Episode 4

    Story-related. Cannot be missed.

    Outside Meereen
    Asher walks in on Beskha and Croft having a little spat, which can soon result in you and Beskha having a little sparring session as well. Follow the prompts on screen to best her and afterwards she will explain her history with Mereen.

    King's Landing
    Mira needs to talk to the Whitehill representatives Morgryn and Andros about the ironwood deals. You can convince Sera to get you in to Tommen's coronation feast or threaten to expose the secret that she is a bastard. Once inside you can eavesdrop on numerous group conversations and also converse with them.

    Eavesdrop and speak to Morgryn, Tarwick and Sera, Andros and then Lyman Lannister. Afterwards you will speak to Tarwick again who asks what you know about Sera's family. Choose to reveal her secret or lie for her, then Tarwick will tell you a secret about Lyman. Talk to Lyman and convince him to spill the secret about Andros' plan for the Whitehills and the Forresters at Ironrath. After a brief exchange with Andros the trophy will pop.

  • Completed Chapter 6 of Episode 4

    Story-related. Cannot be missed.

    Beyond the Wall
    Gared, Finn and Cotter will come across of group of Wildlings and end up fighting them. Go through the button prompts and the action will culminate in one of the Wildlings running away with the last of your food. Choose to either let them go or bring them down with an arrow to reclaim your food.

    Ironrath
    Word is received that Whitehill has invited Rodrik to his home at Highpoint to negotiate a truce. You can go under the guise of rescuing Ryon or spying on the Whitehills. Regardless, you must choose whether or not to take the Glenmore soldiers with you. Afterwards you must choose to take either Duncan or Royland.

    Meereen
    Inside Meereen you will be sneaking around before Beskha seeks out and finds her old slave master. You will find yourself in a classic decision making scene where you can choose to let Beskha have her revenge or stop her. The trophy will pop once the scene has ended.

  • Completed Chapter 7 of Episode 4

    Story-related. Cannot be missed.

    Beyond the Wall
    Whilst resting at an old hunting camp you need to tend to Cotter's wound. Apply the Herbal Poultice and then the Bandages. Before doing so you can chose to poke his wound, if you are so cruelly inclined. Afterwards you need to find some water for him. Head to the hut past where Finn is standing and you will meet a Wildling pointing a spear at your face who you can choose to attack or talk to. Either way, the scene ends after Cotter explains that she is his sister Sylvi and she will help you get to the North Grove.

    Highpoint
    Talk to Gwyn about the family painting and then head in to the hall. Whitehill won't be there yet, so Gwyn goes to look for him, leaving you in the hall with crossbow archers overlooking you. You're free to look around so start with the door, noticing that it is locked from the other side. Talk to Lady Forrester and Duncan and then try the slide door (also locked).

    Afterwards Whitehill will show up and you will all sit at the table. Whitehill will propose a deal that effectively keeps them in control of the Ironwood trade and Ironrath which Rodrik promptly refuses. After revealing Gryff is in captivity, Ryon will brought out who Whitehill then threatens to kill. Choose to beg for mercy or accept the deal to bring the situation to an end.

    Meereen
    You need to silently take out some guards to stop them from lighting a beacon. First up is to kill the guards at the gate. After that you can choose which path you wish to take next to take out the next set of guards. As you go around the hut make sure you close the open window and then kill the next guard. As you climb the ladder be ready to press to avoid getting spotted by the guard at the top, then despatch him when prompted.

    Choose how you want to approach the final guards, but either way you'll be drawn in to a fight with them. Follow the button prompts to fight them off, pressing when prompted to throw an axe to cut the fuse once it is lit. Next you will have to climb the beacon and use the axe that you threw to chop at the beacon to stop another guard from lighting it manually. At the end of this scene the trophy will pop.
     

  • You completed Episode 4.

    Story-related. Cannot be missed.

    Ironrath
    Back at home and the place is deserted. Enter the hall to see Talia at the table with Ramsay, who has graced Ironrath with his presence once again. The trophy will pop after the scene ends.

  • Completed Chapter 1 of Episode 5

    Story-related. Cannot be missed.

    Ironrath
    Continuing from Episode 4, you'll accompany Ramsay through the forest as he teaches someone a lesson in loyalty in the only way the Boltons know. After the opening credits, explore the area and then go through the dialogue options with Duncan and Elaena. The trophy will pop after you have spoken to Elaena.

  • Completed Chapter 2 of Episode 5

    Story-related. Cannot be missed.

    Outside Meereen
    After a brief scene in King's Landing where you discuss the fallout from the coronation party, you regain control of Asher back in Daenerys' camp. You can choose to explain or lie about what happened with Beskha and the slave master but you will be denied the troops you need and must instead head in to Meereen to find new soldiers.

    Beyond the Wall
    After a number of arguments about the very existence of the North Grove and why you're beyond the Wall you're free to talk to Cotter and Fynn to see how they're doing. Head to the right of Fynn out of the camp to progress the story and try your luck hunting. Using your bow and arrow on a rabbit, use to aim and hold to draw the bow back. Release to fire and kill the rabbit. You'll get two opportunities to shoot it. Afterwards Sylvi will begin talking about the legend of the North Grove, before your party is interrupted by the appearance of a wight (zombie!). The trophy will pop after this scene.

  • Completed Chapter 3 of Episode 5

    Story-related. Cannot be missed.

    Meereen
    Asher and Beskha head in to a house where they plan to recruit pit fighters to the Forrester cause. Feel free to look around the house before heading up the stairs and introducing yourself to Amaya, the 'leader' of the pit fighters. In true medieval style, you have to fight to the death to earn the respect of the fighters and gain their loyalty.

    Once in the pit, choose any weapon you like from the options given to you. Follow the button prompts and you'll soon have to pick another weapon. Follow the prompts again and afterwards you'll pick your third and final weapon. When your opponent is down on the ground, choose to spare or kill him. After a rallying speech to the other fighters the trophy will pop.

  • Completed Chapter 4 of Episode 5

    Story-related. Cannot be missed.

    Beyond the Wall
    Follow the on screen prompts again to fight off the wights using your weapons and the nearby fire. Your party will run away for the North Grove when you realise you are surrounded by many more wights.

    King's Landing
    Mira will find herself in Tyrion's chambers with Cersei, who proceeds to question her regarding her intentions. Answer as you see fit with regards to your recent actions, then Cersei will recruit you to try and get information out of Tyrion regarding his trial in return for support that will help the Forresters. The trophy will pop at the end of this scene.

  • Completed Chapter 5 of Episode 5

    Story-related. Cannot be missed.

    King's Landing
    Another short chapter. Mira heads in to Tyrion's cell to try and find out who will testify for him in his upcoming trial. Try and find out what you can, lying to Tyrion or telling the truth if you wish. Either way, the trophy will pop as you are removed from the cell.

  • Completed Chapter 6 of Episode 5

    Story-related. Cannot be missed.

    King's Landing
    Another short Chapter. Mira heads in to Tyrion's cell to try and find out who will testify for him in his upcoming trial. Try and find out what you can, lying to Tyrion or telling the truth if you wish. Either way, the trophy will pop as you are removed from the cell.[/SPOILER]

  • Completed Chapter 7 of Episode 5

    Story-related. Cannot be missed.

    Ironrath
    Talia will come to Rodrik with a note. The note is information that she found stashed by the traitor. Before revealing who the traitor is, you must choose whether or not to promise Talia that the traitor will pay with his life. Afterwards, she will lead you to the great hall.

    The traitor is confronted in the hall and after an exchange of words (and punch, if you wish), you can choose to kill him or spare his life. The trophy will pop after one last dialogue choice.

  • You completed Episode 5.

    Story-related. Cannot be missed.

    Narrow Sea
    Asher and his crew arrive at a port where Rodrik and Duncan are preparing for war. In the courtyard you are ambushed by Whitehill men and must follow more button prompts to fight and eventually decide who out of Rodrik and Asher has to stay behind to keep the gate open. Whoever you decide, make one last valiant fight and the trophy will soon pop.

  • Completed Chapter 1 of Episode 6

    Story-related. Cannot be missed.

    Northern Forest
    Gared will have the 'map' to the North Grove in front of him. Select the highlighted sections on the map and then the prompts on the stars or trees to progress the story. Approach and inspect the scratching the tree, the carcass and then the weirwood tree itself, before being prompted to evade the attacks of a bear. Proceed through the cave until you reach the North Grove and encounter a small village. The trophy will pop after you have chosen your first words to the locals.

  • Completed Chapter 2 of Episode 6

    Story-related. Cannot be missed.

    The North Grove
    Use whichever option you like to prove that you represent House Forrester and talk with the locals to learn about who they are what the North Grove is. Soon your talks will be cut short as you prepare to battle wights.

    King's Landing
    A brief scene as Mira plans to make her escape from King's Landing as guards begin looking for her in relation to the Lannister soldier that was murdered earlier in the series.

    Ironrath
    A classic medieval siege will unfold as the Whitehills arrive for battle. When Duncan presents the map of the area, select each highlighted point to progress the story. After a battle plan and some final words, your party will head out to counter-attack the invaders and the trophy will pop.

  • Completed Chapter 3 of Episode 6

    Story-related. Cannot be missed.

    King's Landing
    Mira will escape the guards and meet up with Lord Morgryn again, who will offer her a ride to where she needs to go. Unfortunately, not all will go as planned and Mira will find herself in Lannister custody.

    The North Grove
    This will mostly be a combat section as you fight off numerous wights. The button prompts can be a little quicker here, but nothing you can't handle. Fight off all opponents and cycle through the dialogue options as you learn more about your new friends.

  • Completed Chapter 4 of Episode 6

    Story-related. Cannot be missed.

    King's Landing
    Mira will escape the guards and meet up with Lord Morgryn again, who will offer her a ride to where she needs to go. Unfortunately, not all will go as planned and Mira will find herself in Lannister custody.

    The North Grove
    This will mostly be a combat section as you fight off numerous wights. The button prompts can be a little quicker here, but nothing you can't handle. Fight off all opponents and cycle through the dialogue options as you learn more about your new friends.

  • Completed Chapter 5 of Episode 6

    Story-related. Cannot be missed.

    King's Landing
    In a prison cell, Lord Morgryn makes Mira a marriage proposal to spare her life in exchange for control of Ironrath. Simply decide if you want to be Mrs Lord Morgryn for the rest of your days or not to advance this section of the chapter.

    The North Grove
    Gared will head inside a large tree where you will be given a choice with regards to Cotter's life. Choose whichever option you like and the trophy will pop soon afterwards.

  • Completed Chapter 6 of Episode 6

    Story-related. Cannot be missed.

    Outside Ironrath
    Slowly push forward to assess the Whitehill's camp. Choose how you want the sellswords to proceed and then move to different positions around the camp until you are given the choice to follow Gryff or Ludd. Finish off the fight that ensues before heading back to Ironrath for one hell of a battle. The trophy will pop as the battle concludes.

  • Completed Chapter 7 of Episode 6

    Story-related. Cannot be missed.

    The North Grove
    A quick choice that needs to be made here. Gared is entrusted with the decision to either march south to Ironrath or remain at the North Grove.

    King's Landing
    Another quick scene, as an execution takes place. After which, the trophy will pop.

  • Complete Episode 6.

    Story-related. Cannot be missed.

    After a scene showing Gared and an army from the North Grove begin their march, the game will show an epilogue of sorts that will summarise all the choices you have made throughout the game. Afterwards, the game will briefly show what is happening with some of the main characters. As your choices for this episode are shown, this trophy will pop along with your Platinum.

You might also like

Guide navigation

Author

  • AshtimusPrime

Game navigation