Guide By: AloysiusPriest
[PS3T Would Like to Thank AloysiusPriest for this Roadmap]
|Lord of the Metatron|
|Earn all of the Trophies.|
|Finish all chapters at the EASY difficulty level.|
|Finish all chapters at the NORMAL difficulty level.|
You will receive this trophy at the end of your first playthrough (assuming of course that you played on Normal, as is recommended). Note that unlocking this trophy also unlocks "Angels".
|Finish all chapters at the HARD difficulty level.|
|Finish all chapters at the EXTRA difficulty level.|
Complete the game on the EXTRA difficulty to unlock this trophy, as well as any for difficulties below it that you may not already have ("Dominions", most likely). If you found the Bones/Prophecies of Ishtar in the Underworld/Darkness levels during your first playthrough, this trophy can be gotten easily by wearing the Special Armor, which nullifies damage, making you invincible during combat. Make note that chapters 6, 8, and 9 do not allow the armor to be worn, making you vulnerable to attack during those stages.
|Defeat more than 500 enemies.|
See "Benevolent Savior"
|Defeat more than 1000 enemies.|
This trophy will come naturally as your play through the game, most likely as you are completing your second playthrough. Remember to kill all possible enemies that you face and this is only a matter of time.
|I'll take the best you have.|
|In Chapter 10, take all weapons from all enemies and complete the chapter.|
Rather self-explanatory, during Chapter 10 you will be faced by several groups of enemies. Just make sure to steal the weapon of every opponent as you progress. If done correctly, the trophy will unlock when you have successfully completed the level.
|Take 100 weapons from enemies.|
This trophy is not difficult to unlock and just takes some time. If you want to hurry the process along, during combat steal every weapon as you fight. You will know you can steal a weapon when an enemy falls to a knee and is surrounded by a bright circle of light. At that time, simply move close and Purify ( by default) in order to steal the weapon. Rinse and repeat as necessary.
|Finish all chapters without a single Game Over.|
It is not recommended that you try to get this trophy on your initial playthrough. An Easy playthrough or a playthrough utilizing the Special Armor is best suited for unlocking this trophy. Simply never allow yourself to hit a Game Over screen. The Game Over screen is black and gives the options to Continue and Main Menu. You will most likely see this during your initial playthrough and know what to avoid later on. Note that a recovery is -not- a Game Over; a Game Over only comes when you run out of recoveries or are consumed by the vileness in the Underworld platforming levels. In the case of the latter, it may be necessary to exit to the XMB, restart the game, and reload from a previous save/auto-save in order to continue without penalty. Falling repeatedly in the regular platforming stages can eventually result in a Game Over, but it takes a great many falls to accomplish this, so it will probably not be an issue.
|Time In The Spotlight|
|Defeat 50 enemies during Armaros show.|
Probably the easiest way to obtain this trophy is by playing through Chapter 7 on Easy with the Gale equipped. When you reach Armaros and his show begins, just start going nuts with the Gale. On Easy mode, especially with good timing of your attacks, you should get the trophy well before the show comes to its conclusion. This is also a great place for fiery orbs and high combos.
|Earn a G rank in every chapter at the Easy difficulty level or higher.|
|Earn a G rank in every chapter at the Hard difficulty level or higher.||(2)|
These two trophies are what make the Platinum difficulty so steep, and as such, are best left for last, after all others are completed so that you can focus solely on your performance during the chapter. The two hardest trophies in the game to obtain are "Conqueror" and "Adept", but because difficulties stack, both can be acquired by earning a G rank in every chapter on Hard mode. (Note that it is not necessary to play for Score on EXTRA difficulty.)
|The Journey Begins|
|Finish Chapter 00.|
Enoch is guided by Lucifel from Heaven to begin searching for the Seven Fallen Angels.
|Finish Chapter 01.|
After 300 years of searching, Enoch has discovered that the Watchers are hiding in a tower wrapped in a veil of distorted space. Enoch moves on in his mission, determined to locate and capture the Fallen.
|Welcome to the Tower|
|Finish Chapter 02.|
Having made his way through the city's air corridors, Enoch arrives at the entrance to the first level of the tower. Advised by Lucifel that each level of the tower is inhabited by a member of the Fallen, Enoch heads into the first level, that of Ezekiel.
|An Unfriendly Greeting|
|Finish Chapter 03.|
Unable to capture Ezekiel on her level of the tower, but having defeated her beloved servant beasts, Enoch moves on to Sariel's realm.
|Finish Chapter 04.|
With Sariel purified and imprisoned in Heaven, Enoch enters Baraqel's realm, a place overrun by Fire Nephilim who, in their attempt to find death, are reigning destruction upon everyone within.
|Visitor from Beyond Time|
|Finish Chapter 05.|
Having discovered that Baraqel was consumed by the Fire Nephilim, Enoch is aided by Methuselah and destroys the Fire Nephilim, granting it death and saving the remaining inhabitants of that level.
|Finish Chapter 06.|
Enoch falls into Azazel's traps, but is able to overcome them and escape, pursuing his quarry on the next floor, the realm of Armaros.
|A Warm Welcome|
|Finish Chapter 07.|
Enoch finds and battles his 'old friend' Armaros, but before their battle can be concluded, the Darkness rises and ensnares Nanna, leading Enoch to plunge himself into the Darkness after her. Lucifel witnesses Armaros' grief at Enoch's descent and devises a plan to rescue Enoch, using an unexpected ally.
|Aren't You Happy, Too?|
|Finish Chapter 08.|
In a surprising turn of events, Armaros descends into Belial's Temptation to rescue Enoch and Nanna. Nanna is found nearly unharmed and is taken away by Lucifel as Armaros continues in search of Enoch, who he finally finds and must fight in order to free him from the vileness that ensnares him. Sadly, though Enoch is saved, Armaros falls victim to and is consumed by the vileness.
|Welcome Back, Enoch|
|Finish Chapter 09.|
Years pass as Enoch struggles to purify himself from the vileness. As his soul reflects on previous strife, he begins to doubt his mission, but his doubts are eventually dispelled by the Elder Angels' counsel and seeing the suffering of the World below. Once again intent on the capture and imprisonment of the Fallen, Enoch rushes on into Arakiel's realm to aid Nanna, who has become the avatar of Ishtar battling against the Fallen.
|My Beautiful Children...|
|Finish Chapter 10.|
Enoch discovers that Arakiel did not survive the Fallen's descent from Heaven, his body strung up on an altar. Meanwhile, Ishtar battles desperately against Ezekiel as Enoch rushes to her aid. Perhaps too late to save Ishtar, Enoch is able to defeat Ezekiel before moving on to the final level of the tower, the realm of Semyaza, leader of the Fallen.
|The Last Job|
|Finish Chapter 11.|
Enoch searches through Semyaza's Dream for the last of the Fallen, but is confronted by Azazel and forced into battle. Enoch defeats both of Azazel's forms, but watches in horror as the Fallen claims to have evolved past being just a Fallen Angel, but as he looms before Enoch, something rises up, brutally devouring Azazel. A thing of the Darkness, but could it be? Finally, Enoch must fight his former rescuer Armaros, whose soul has been ensnared and transformed by the vileness. Aided at the last minute by the gravely weakened Ishtar, Enoch is able to defeat Dark Armaros, freeing his soul from its torment. Enoch is able to cleanse the vileness from Ishtar's body before the two move on to find Semyaza, only to discover that he too did not survive the Fall. With the power of the Fallen overthrown, humanity is finally free to evolve as they were intended, choice and freedom restored unto them.
|Escape From The Darkness|
|Finish the Darkness stage.|
Enter the Darkness through one of the six Underworld entrances. Successfully make your way out by platforming upward to be awarded this trophy.
|What's Yours Is Mine|
|Acquire all the Pearls from the servant beasts.|
Collect weapons from the colored pearls during the fight with Ezekiel's Foola & Woola servants (the two giant armored pigs at the end of Chapter 3). Each color pearl holds a different weapon: blue for the Arch, green for the Gale, and yellow for the Veil. Collect them during the course of the fight to unlock this trophy.
|I Will Mourn You|
|Obtain all entries in the Prophecies of Ishtar.|
The six Prophecies of Ishtar are found with Ishtar's Bones, one in each of the game's six Underworld platforming levels. It may take multiple tries to acquire the Bones, depending on the path you take as you platform upward. If you don't get the Bones on your first attempt, don't worry. Simply reach the top and exit the Underworld, where the entrance will still be, offering you the opportunity to try again. Check the spoiler for descriptions of their locations.
Chapter 2 - In the section of the city after encountering Silversarge and Goldsarge and acquiring the Gale, you will eventually find yourself activating a switch to start a nearby binary platform to start spinning. Make your way over to the platform and hop on. Off to the right you will see a stranded section of walkway. Ride the platform and leap out across the chasm when it is closest to the stranded section. Use the Gale's 'Special Move' (R1 + Cross or Circle by default) to cover the remaining distance. Walk forward and you will discover the first entrace to the Underworld.
|Obtain all of the Freemen's Notes.|
Collect the notes from each of the Freemen you run across in the game. There are nineteen in total, and descriptions of their locations are listed under the spoiler.
|My Acrobatic Friend|
|Finish Chapter 08 without dying.||(1)|
This will probably take some time. As Armaros, do not allow yourself to fall during the rather intense platforming of Chapter 08. Should you fall, simply drop to the Main Menu and reload from a previous save. Remember that, much like Enoch while carrying the Arch, Armaros has the ability hover slightly in the air by holding the jump button while airborne.
|Out of Control|
|Break 100 destroyable objects.|
Simply break every jar, urn, altar, etc. that you come across throughout your gameplay and you will unlock this trophy. Chapters 2, 7, and 11 have a great many such containers.
|Execute 100 Perfect Guards.|
Perfect Guards are achieved by hitting Guard ( by default) just before an enemy's attack lands, causing them to stagger and giving you an opening during which to attack. Utilize this tactic most often when confronting single, easy-to-read enemies and focus deliberately on using it, and in time you will unlock this trophy. Enemies utilizing the Gale are well-suited for racking up multiple Perfect Guards.
|Show No Mercy|
|Execute 100 Guard Breaks.|
Possibly the hardest of the combat-related trophies to unlock, this trophy is awarded for 100 Guard Breaks. Guard Breaks are achieved by implementing a slight delay (attack, pause, attack) in your attacks against guarding enemies. Enemies utilizing Arches seem to guard more and their guard animation is highly visible, however be wary because their attacks are very quick and can interrupt your Guard Break. The Veil-specific creatures (giants who always carry Veils) are also good for this. Deliberate focus and attention will be necessary to achieve the necessary 100 Guard Breaks.
|Your Weapons Are Your Best Friends|
|Have your weapon destroyed.|
This trophy will come fairly naturally in the course of the story, most notably during your encounters with the Fallen. Particularly strong attacks from them will cause your weapon to shatter, unlocking this trophy. One of the Nether bosses will almost certainly shatter your weapon at some point, so this trophy really requires no effort at all.
|Quite a Find|
|Collect the Eyes of Truth.|
A seemingly random mid-combat drop, this item will appear for the first time in Chapter 04. The purpose they serve, aside from allowing Enoch to accessorize a la Geordi La Forge, is to highlight advantage/disadvantage against enemies present depending upon what weapon you have. A colored ring above the enemy's head indicates whether you are at an advantage (blue ring), on equal ground (purple ring), or at a disadvantage (red ring), allowing you to seek out a different weapon if necessary. Simply pick them up at any point to unlock this trophy. Note that even if you collect them once, they are not permanent and will be lost, but may appear in subsequent battles.
|Rest in Peace|
|Defeat 50 of Souls of the Beloved|
These rather irritating spirits of the Fallens' human worshippers like to attack and possess your body, causing you to slump on the ground until you cast them out by moving your body (continuous rotation of the analog stick until the spirit is expelled works best) appear most notably in the realms of Ezekiel and Sariel (Chapters 3 and 4, respectively). The 2D platforming sections of Chapter 4 are where they are most numerous. Kill all the ones that you run across (the Gale is the favored weapon for dispatching them, since it is ranged and the risk of possession is lower), repeating the chapter if necessary, until the trophy unlocks.
|I'm Not Afraid of Some Fallen Angel 1|
|Defeat Nether Sariel without executing a recover.|
See "I'm Not Afraid of Fallen Angel 4"
|I'm Not Afraid of Some Fallen Angel 2|
|Defeat Nether Ezekiel without executing a recover.|
See "I'm Not Afraid of Fallen Angel 4"
|I'm Not Afraid of Some Fallen Angel 3|
|Defeat Nether Azazel without executing a recover.|
See "I'm Not Afraid of Fallen Angel 4"
|I'm Not Afraid of Some Fallen Angel 4|
|Defeat Dark Armaros without executing a recover.|
It is not recommended that you try to get these trophies in your initial playthrough. While probably seeming quite difficult to accomplish, these four trophies are not hard to receive on Easy mode once you become familiar with the attack patterns of the Fallen. Alternatively, it is made laughably easy by acquiring the Special Armor during your first playthrough, then equipping it for your subsequent playthrough. The Special Armor negates damage, meaning you will not take damage, meaning you will never be faced with having to recover.
|Defeat 300 enemies with Arch.|
Since the Arch is the first weapon you are given, most common amongst your enemies, and the most helpful as far as general maneuverability is concerned, you will probably use the Arch for the majority of the game, especially on your first playthrough. This trophy comes fairly naturally with time, most likely during your first playthrough, or early on in your second.
|Defeat 300 enemies with Veil.|
A shield/gauntlet weapon big on defense and destructive power but slow in attack speed, this weapon may be your favorite or least favorite weapon depending on your individual play-style. Your attacks are considerably slower during combat, but the attack power is second to none and you have superior defense thanks to the weapon forming a shield when you guard. Should you find yourself having not yet unlocked the trophy, simply focus on using the Veil over all other weapons as you play through the chapters and in time it will unlock. Chapters 5, 7, and 10 are good chapters during which to utilize the Veil.
|Defeat 300 enemies with Gale.|
A ranged weapon with lightning-fast attacks but low damage, this is a great weapon for crowd-controlling multiple enemies at once, or just for keeping your enemies at range. This weapon's special move (R1+Triangle or Square by default) allows you to make a dash forward, either on the ground or in the air, allowing for quick evasions or position changes, as well as some improved helpfulness during the platforming sections of the game. Should you find yourself having not yet unlocked the trophy, simply focus on using the Gale over all other weapons as you play through the chapters and in time it will unlock. Chapters 2, 4, and 5 are good chapters during which to utilize the Gale.
|Martial Arts Master|
|Defeat 100 enemies with bare hands|
This fighting style can be a pain, since your hands are considerably weaker in comparison to the weapons available. There are times when you will be left without a weapon (most notably during Chapter 8), and it is good in these instances to make sure and dispose of every possible enemy. If you have not unlocked this trophy by the time you complete Chapter 8 during your second playthrough, consider replaying the chapter multiple times, as no weapons are available during this level.
|Pushing the Limit|
|Launch an Overboost.|
This tactic will be presented to you by Uriel during the final battle of Chapter 4. Simply activate it to unlock this trophy.
|A Reliable Friend|
|Raise your boost level to 10.|
Your boost level is raised by collecting the small fiery orbs that you collect from enemies and breakable objects throughout the game. A great many are needed to get your boost level up to 10, requiring several playthroughs. Replaying chapters with large orb counts is advisable. It should also be noted that fiery orbs are worth more and fill up the gauge much faster on lower difficulties.
|Finish any chapter without collecting any armor-recovery items.||(1)|
This is most easily accomplished in Chapter 1. Break -no- containers and after your first meeting with Azazel, when a path opens across a chasm to a cave behind a waterfall, simply jump carefully across the platforms, avoiding the armor-recovery item (the blue heart) on the middle platform. It is possible to land on the platform but not pick up the item by just making sure to land near the edge and not move to the center before jumping to the next platform.
|Execute 50 recovers.|
This trophy will almost certainly come during your initial playthrough, but if for some reason it does not, all you need to do is fare badly in combat. Just make sure not to allow yourself to run out of recoveries and find yourself at a Game Over screen if you are trying for the "Living Miracle" trophy.
|Battle for Honor|
|Register for the SCORE RANKING.|
This feature is unlocked after you complete your first playthrough. Just make sure you are signed in to PSN, start a new game, and complete any chapter and this trophy should unlock.
|The armor okay? If not, I could…|
|Finish Chapter 10 without taking any weapons from enemies.|
This trophy is most easily obtained by playing through Chapter 10 on Easy mode with the Special Armor equipped. This allows you to take the extra time it takes to defeat enemies without a weapon without having to worry about your health, making this trophy much easier to get. (Note: acquiring weapons from pearls does not count against the trophy.)
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