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Dishonored

Dishonored Trophy Guide
Guide By: wottagunn & F8L_Fool; DLC jjhender & XniresistX
There are 81 Trophies that can be earned in this title.

Show/hide completed trophies Status: Visible
Show/hide secret trophies Status: Visible

Show / Hide Guide Road Map  

Road Map

Overview

  • Estimated trophy difficulty: 5/10 (As per the Platinum Difficulty Thread)
  • Trophy Breakdown: 51 (42 , 5 , 3 , 1 )
    • Offline: All
    • Online: None
  • Missable Trophies: 14
    • Art Dealer , Clean Hands , Dunwall in Chaos , Gentleman Caller , Ghost , Just Dark Enough , Merchant of Disorder , Mostly Flesh and Steel, Occultist , Poetic Justice , Shadow , Street Conspiracy , Surgical , Versatile
  • Estimated time to platinum: 12-20 Hours
  • Minimum number of playthroughs required: 2
  • Glitched trophies: None, but autosaves can be unreliable.
  • Online pass required? N/A (100% offline platinum)
  • Do difficulty trophies stack: N/A (No difficulty based trophies)
  • Do cheats affect trophies? DLC Bone Charms do count towards the Occultist trophy. Besides that, there are no "traditional" cheat codes in Dishonored.
Introduction


Dishonored is a first-person stealth/action game where Corvo Attano, a legendary bodyguard to the Empress, is framed for her murder and forced to become an assassin to seek revenge on those who conspired against him.

Walkthrough

Step 1:
Beat the game on Easy with only Blink Level 1, High Chaos, and all Side Missions

The fastest way to platinum the game is to do two playthroughs on Easy difficulty, as there are no trophies tied to difficulty. One with high chaos, all of the side missions completed, and no powers except Blink Level 1 (if you learn an additional level it will negate the Mostly Flesh and Steel trophy), and a second with low chaos for all of the stealth related trophies and Clean Hands.

During your first playthrough you will want to complete all of Granny Rags’ and Slackjaw’s side missions, for the Gentleman Caller and Street Conspiracy trophies.

In addition to the side missions you will also want to be diligent about collecting Runes, until you have no less than 20. Regardless of whether or not you are going for Mostly Flesh and Steel on this run, you will want to have enough Runes at your disposal to save the game, learn a power, and complete any given Combat/Power related trophy at specific times in the game.

Due to this playthrough not necessarily focusing on a specific final goal, such as no kills or alerts, it may be worth completing certain combat trophies simply to remove them from your mind of further playthroughs and to reduce a final clean up. Trophies such as Wall of Sparks, Razor Rain, Hornet’s Nest, Tempest, Cleaner, Back Home and Big Boy are ideal.

**NOTE - make a manual save at the very end of Mission Nine, literally as you are approaching your final target** Regardless of how you play your first playthrough up until this point, be sure to make a save file before the end of the game. Doing so will allow you to load that save at any time, and then complete the game to access Chapter Select, which in turn will allow you to easily mop up any trophies you may have missed. Refer to Step 4 of the Road Map for more information.

Step 2:
Stealth and Clean Hands playthrough, Low Chaos Ending

Start a New Game again, and pick Easy difficulty. Your goal here for this entire playthrough is to never be seen and to not kill a single enemy, including main targets. All main targets should be neutralized through the use of using non-lethal means, which will also unlock the Poetic Justice and Political Suicide trophies.

Because you can use the full array of Powers in this playthrough, we highly recommend you learn Blink 2, Bend Time 2 and Dark Vision a soon as possible. Blink will allow you to avoid guards completely, and Bend Time eliminates all chance of being alerted and even allows you to sleep dart up to six enemies at once, or choke no less than two. Dark Vision helps as you can easily identify if an enemy is close/behind a shut door, allowing you to prepare to Blink past them and avoid needless missteps.

Along with never being seen, you should also avoid killing anyone in this playthrough. Use Sleep Darts and/or choke holds if you must dispose of an enemy.

An essential means to obtaining Clean Hands and similar trophies is to manually save the game very often. You should make a new individual save file at the beginning of each mission. If for some reason you don’t unlock a specific trophy at the end of the game, you hopefully will not have to replay large portions of it.

One last thing you should do is avoid any optional quests, such as Granny Rag’s and Slackjaw. Objectives like these only add time and unnecessary risk to your stealth playthrough. There is absolutely no benefit—in regards to trophies that is—for completing optional missions aside from those required for Poetic Justice.

Here are some general tips to keep in mind for your stealth playthrough:

- Make manual saves often, after each area you pass undetected
- Only take enemies out non-lethally; NEVER kill
- Hide all unconscious bodies in darkness
- Stick to the shadows yourself, as guards seem to have pretty poor sight
- Look through all keyholes by holding down before proceeding through them
- If you can completely avoid any guards, then do it
- Blink often, and stick to high ground

Completing the game without alerting or killing anyone will unlock Just Dark Enough for having Low Chaos, Poetic Justice, Clean Hands and all of the ‘Stealth’ oriented trophies listed in this guide.

Please note that we have included a series of video walkthroughs to help you complete the game without being seen, without killing anyone, and without upgrading any powers.

Step 3:
Trophy cleanup

Load the pre-existing save that you should have made during the final mission of your first playthrough. Complete the game then go to mission select. Now look over your trophies and see which one(s) you need to unlock, and refer to their respective trophy walkthroughs.

Each trophy walkthrough will have a suggested/ideal location to unlock it at, as long as it isn’t mission specific. The problem is that some people collect runes at different rates, or learn different powers altogether—several of which, like Windblast and Dark Vision, have no Combat/Power related trophy attached to them. If you do not have enough disposable runes or the required power learned during the suggested mission, you will have to load other missions in hope of finding one with the right power/rune combination. However, if there is no save where you have enough runes or the appropriate power(s), you will be required to replay through enough missions until you have accumulated the necessary amount of runes.

Once you have successfully completed this step you will unlock the .

[PS3T Would Like to Thank wottagunn & F8L_Fool for this Road Map]

 

Dunwall City Trials DLC:


Overview:
Estimated Trophy Difficulty?
8/10
Number of Offline Trophies? 10 (8 , 2 )
Number of Online Trophies? 0
Missable Trophies? None
Estimated Time to Complete? Varies widely depending on luck and skill. 8-10 hours is probably reasonable
Minimum Number of Playthroughs Required? Not applicable due to challenge select
Do Difficulty Trophies Stack? No difficulty trophies
Glitched Trophies? Possibly Assassin Vs. Machine (See Below)
Do Cheats Affect Trophies? No cheats
Special Hardware Required? No

Introduction

This DLC is not a continuation of the story. It contains 16 challenges (10 normal and 6 expert) to test your abilities in combat, stealth, and movement. There are no online trophies as such, but in order to appear on the leaderboards you must be logged in to the Playstation Network.

What is meant by "luck" in the time to complete primarily applies to the challenge Bonfires, and by extension the Daredevil trophy. In that challenge, the first 2 beams of light are in fixed locations, but then are randomized after that. Because of this, getting 3 stars in the normal and expert versions of Bonfires, and the Daredevil trophy, can depend a lot on luck.

Assassin Vs. Machine may not unlock despite seemingly beating the train to the station in Train Runner. I am not positive this is glitched because I do not know the exact location you must hit before the train gets there. If you feel this might have happened, one possible solution is to exit Dunwall City Trials, restart the DLC, and complete another run that meets the trophy requirements. Credit to BEN186422 for the tip.


Walkthrough

Individual trophy descriptions will contain more detail, but ultimately the goal of Dunwall City Trials is to earn 3 stars in each of the 16 challenges.

The 10 normal challenges are Mystery Foe, Burglar, Back Alley Brawl, Assassin’s Run, Oil Drop, Bend Time Massacre, Kill Chain, Bonfires, Train Runner, and Kill Cascade.

To unlock the 6 expert challenges you must earn at least 2 stars in Mystery Foe, Burglar, Back Alley Brawl, Bonfires, Train Runner, and Kill Cascade. The expert versions of these challenges are similar to their normal counterparts but have more difficult conditions (fewer abillities, more obstacles, etc.)

Cleanup

This is not strictly necessary unless you focus on Void Star first. If so, you will need to go back and replay challenges to find hidden collectibles, or meet the conditions of the trophies listed in the guide.

[PS3T Would Like to Thank jjhender For This Road Map]



The Knife of Dunwall DLC:

Roadmap

Overview:
  • Estimated Trophy Difficulty: 2/10 (personal opinion)
  • Trophy Breakdown: 7 3
  • Offline: 10
  • Online: 0
  • Approximate Time to 100%: 5 – 8 hours
  • Minimum number of playthroughs needed: 2 (one playthrough for high chaos and one for low chaos)
  • Glitched Trophies: None
  • Missable Trophies: 4 - No Regrets, Redemptive Path, Whisper Ways, & Cleaner Hands
Introduction


The Knife of Dunwall is the second DLC for Dishonored, but the first to actually expand on the story. You play as the assassin Daud in this DLC, he plays very similar to Dishonored’s main character, but you get a few new powers and weapons. Trophy wise, there are no collectibles, and the few trophies in this DLC are all very easy. A short, but entirely enjoyable, 100% awaits you.

Step 1:
Play and complete the DLC in high chaos, earn the two kill related trophies, and purchase all favors.

For your first playthrough I recommend playing for the high chaos ending, and since there are no difficulty related trophies I recommend playing on easy. This makes it so you not only get to enjoy the story, but you will also know where to go and what to do when you’re going for your next playthrough in low chaos. To get the high chaos ending, you need to kill pretty much everyone you see. There is no set number of people you can kill to earn high chaos, so you need to make sure you have killed quite a few people by the time you reach the final mission. You’ll earn No Regrets right before the credits roll.

Since you’re going for high chaos in this playthrough, I also recommend to go for the two kill related trophies: Rats and Ashes & Message from the Empress. To earn Rats and Ashes, you need to find an arc mine and throw it on a rat. Once the rat gets close enough to another person, the arc mine will go off killing that person. For Message from the Empress, you need to be on top of the Empress Statue (in the third mission) and perform a drop assassination on an overseer on the ground beneath you.

Lastly, at the beginning of each mission you get to buy any equipment and upgrades you want. New to the DLC are favors, which allow you to buy secrets located in the first two missions. Simply buy the three favors in the first mission, and the two favors in the second mission, and the trophy Well Connected will unlock.

By the end of this step you will have earned:

Rats and Ashes
Well Connected
Message from the Empress
Just Business
Missing Pieces
No Regrets

Step 2:
Play and complete the DLC in low chaos, don’t kill anyone, don’t alert anyone, and speak to the statue of Delilah.

Now that you know what you will be doing in each mission, it’s time to play stealthy; I also recommend you play this playthrough on easy as any other difficulty will make this step harder than it has to be. Since you’ve already bought all of the favors make sure to stock up on sleep darts, choke grenades, and Piero’s Remedy at the beginning of each mission. You can easily play this DLC without killing anyone, or alerting anyone, with the only powers that you start off with (blink 1 and void gaze 1). If you want to find runes and upgrade your powers, it might make it easier for you; in the long run however, you’d spend more time trying to find them undetected than you would be making mission progress; the choice is yours. Once you’ve beaten the DLC your second time, you will earn Cleaner Hands, Whisper Ways, and Redemptive Path. If you need help getting past all three missions without killing and without alerting anyone, please see my pure stealth walkthrough for a text walkthrough as well as videos.

It should also be noted that you want to speak with the Statue of Delilah in your low chaos playthrough as it’s a lot easier trying to speak to her now than when you are in high chaos. The statue is on the top floor of the Timsh estate in the second mission, once you speak to her you’ll get Stone Cold Heart.

By the end of this step you will have earned:

Stone Cold Heart
Cleaner Hands
Whisper Ways
Redemptive Path

[PS3T Would Like to Thank XniresistX For This Road Map]



Platinum Blades and Dark Corners
You have mastered the City of Dunwall and unlocked all Trophies (27) 

Earn all other trophies to unlock this Platinum. Well done.

Thief
You pickpocketed items worth a total of 200 coins (1) 

Some guards and civilians can be pickpocketed for various small amounts of coin, ranging from 5-30. However, during Mission 5: Lady Boyle’s Last Party, you will have the opportunity to pickpocket nobles that have very large sums of coin on them. Due to this mission also involving the Well Mannered trophy, it is best to make a manual save prior to attempting to pickpocket as well as learn Bend Time (level 2).

Once you have saved and have Bend Time (level 2), locate any of the Lady Boyle sisters that are walking around the mansion. They are wearing very distinct black, red, and white outfits. Each one gives 100 coin which will let you complete the trophy in a matter of seconds, rather than painstakingly pickpocketing dozens of enemies.

Versatile
You killed characters with each weapon and offensive gadget (10) 

Missable

In order to unlock this trophy you must obtain kills with the following weapons/gadgets and their respective ammo types:

  • Sword
  • Spring Razor
  • Pistol
    • Regular Bullets
    • Explosive Bullets
  • Crossbow
    • Regular Bolts
    • Incendiary Bolts
  • Grenade
    • Regular Grenade
    • Sticky Grenade

You will not be able to unlock this trophy prior to reaching Mission 6: Return to the Tower. The reason for this is that you must locate the blueprints for Sticky Grenades and Explosive Bullets in order to use them, unlike the rest of the weapons/gadgets that are given to you throughout the game.

  • Sticky Grenades can be found in missions 5 and 7.
    • Mission 5 - in the guards shack outside during the Lady Boyle mission
    • Mission 7 - after you leave Daud's area, you'll see a tram dumping bodies, look to your right. There's a building with two thugs in it, head to the entrance but before you go up the stairs, hang a right. Should be a damaged hallway there, just jump the debris and to find the blueprint
  • Explosive Bullets are located in missions 6 and 7.
    • Mission 6 - inside one of the four rooms in Lord Regent’s Chambers
    • Mission 7 - once you enter the area with Daud’s hideout, travel in a straight line until you find a rail cart. The blueprint is inside that cart
Ghost
You completed all missions after the prologue, alerting or killing no one but key targets (35) 

Missable

See the Shadow and Clean Hands trophies.

Shadow
You completed all missions after the prologue without alerting anyone (16) 

Missable

This trophy requires you to start and finish the game, with no chapter select, without ever once alerting somebody. If you ever hear a musical cue that sounds like a short train horn, you have been spotted/alerted someone and that will negate this trophy.

Enemies have a certain level of alertness, that is displayed by lightning bolts above their heads. If no lightning bolts are shown, then they have no idea of your presence. If the bolts show but are coloured white, the guards ARE alerted BUT do not know the source of their alertness, meaning that you are still hidden and thus this trophy still being active/ok. If the lightning bolts ever turn red in colour, the musical cue will sound and the guards will be fully alert of your presence and this trophy will then be unobtainable.

The community lead at Bethesda compiled a list on stealth and detection facts (source) that you should focus on during this playthrough. The information is as follows:

There are four levels of detection:

  • Level 1 - One marker will appear on either side of the NPC – The NPC has caught a glimpse of your character or heard a non-threatening sound.
    • The NPC will not actively search
    • The NPC will return to patrolling or idle after a few seconds without further alerts
  • Level 2 - Two markers will appear on either side of the NPC – The NPC has seen your character or heard a threatening sound
    • The NPC will actively search for a several seconds and up to a minute
    • The NPC will return to level 1 after a about a minute or two without further alerts
  • Level 3 - Three markers will appear on either side of the NPC, and they have not turned red. In this case, the NPC is very close to finding or being aware of your character’s presence
    • The NPC will actively search, up to several minutes
    • The NPC will return to level 2 after about a minute without further alerts
  • Level 4 - Three markers will appear on either side of the NPC, and they turned red - The NPC has spotted your character and is actively engaging him
    • The NPC will enter into combat and actively chase / attack
    • This level will count as an official sighting of your character and will count against stealth-based achievements/trophies (i.e. Ghost, Specter)
    • If the NPC loses sight of your character, they will search for several seconds
    • The NPC will return to level 2 after a few minutes without further alerts


Which characters and creatures count towards detection of your character?

  • All characters and creatures with the exception of friendly characters, Rats, River Krust, Hagfish and Watchtowers, count as detecting your character (evidenced by the red bolt icons upon detection). This INCLUDES hostile dogs - if you get spotted by one you will negate this trophy. AVOID THE DOGS.
  • Friendly characters will turn into a detection if they see your character do anything aggressive/hostile (kill someone, be hostile towards the NPC, carry a dead/subdued body, etc.). They will gain the red bolts when this happens

Please note that having dead/unconscious bodies found DOES NOT negate this trophy. As long as you have 'No Alerts' ticked in the mission stats screen, then you are all good.

We recommend you purchase Blink 2 and Bend Time 2 as soon as possible. Those two abilities really help with avoiding confrontation entirely.

Here are some general tips to keep in mind:

- Make manual saves often, after each area you pass undetected
- Stick to the shadows yourself, as guards seem to have pretty poor sight
- Look through all keyholes by holding down before proceeding through them
- If you can completely avoid any guards, then do it
- Blink often, and stick to high ground

Once you have finished mission nine, without killing ANYONE, the trophy will unlock.

Mostly Flesh and Steel
You finished the game without purchasing any supernatural powers or enhancements, besides Blink (26) 

Missable

You must start and finish the game without ever purchasing a supernatural upgrade using Runes. To be sure of this, don’t even access the ‘Powers’ tab of the menu. You will be given Blink as part of the story, but do not upgrade this to level 2 as it negates this trophy. You can, however, equip Bone charms to give yourself a slight bonus. You can also purchase any equipment upgrade from Piero, and in fact that is recommended seeing as you will not be using ANY supernatural ability other than Blink 1.

Once you complete the game with no supernatural abilities unlocked, the trophy will unlock.

Wall of Sparks
You killed an enemy with the Wall of Light (1) 

A Wall of Light is an electrified gate/doorway that will kill any enemy that passes through it, but by default are controlled by the enemy guards. The first opportunity that you have to kill an enemy with one is at the very beginning of Mission 2: High Overseer Campbell. To do so you must use a Rewire Tool on a Security Door Panel, which will allow you to walk through the Wall of Light and simultaneously kill any enemy that approaches.

After loading up Mission 2, walk up the stairs until you see the Wall of Light on your left. Just to the left of it is a grey guard booth that has a Rewire Tool hidden in it. Grab the tool and walk to the right side of the Wall of Light, where the Security Door Panel is located. Access it by pressing then rewire it by pressing yet again. The Wall of Light will now kill enemies that come in contact with it.

To get an enemy to interact with the wall you can use several methods:

  1. Windblast them into it
  2. Alert them to your presence while standing behind it (shoot a pistol, hit them with a crossbow arrow, be in their field of vision, etc.) and they will run into it
  3. Throw an unconscious enemy into it
  4. Possess them and walk right in front of the wall, then release them

To see a complete walkthrough of the method as described, please see the video below:

Rogue
You assassinated 10 unaware enemies (1) 

As long as an enemy does not have any grey lightning bolts above its head, it is unaware. Attacking them with your sword at any time they are unaware will result in an automatic assassination. The assassination will look much different than a regular sword kill because it will have a unique, longer and much more gruesome animation sequence.

You can also assassinate a target by performing a Drop Assassination—5 of which are needed for the Razor Rain trophy. To perform a Drop Assassination you must drop on an enemy from above and press just before landing on them. You will always see the button prompt come up as soon as you are within range of performing the assassination.

The third and final way to assassinate a target is by using Bend Time 2. Any and all attacks performed during Bend Time level 2 will automatically result in an assassination, but remember: they must be unaware in order to count towards the trophy.

This is an extremely easy trophy to obtain and will most likely unlock naturally during your Dunwall in Chaos playthrough without even trying.

Specter
After escaping prison, you completed a mission, not alerting anyone and killing less than 5 people (1) 

See the Shadow and Clean Hands trophies.

Faceless
After escaping Coldridge Prison, you completed a mission without alerting anyone 

See the Shadow trophy.

Manipulator
You made others kill 5 of their own allies (7) 

In order to make someone kill one of their allies you must first learn Possession (Level 2), which will cost a total of 8 runes, as well as Bend Time (Level 2), which will cost you 10 runes. Due to their high rune costs you will not be able to learn them both until Mission 3: House of Pleasure at the earliest—that is if you find every rune up until that point.

The most reliable method is to have a soldier shoot one of their allies with a pistol, and is the same method shown in the Harm’s Way guide. Mission 9: The Light at the End is especially good for doing this—which is the location shown in the video—because every soldier has a pistol. The first step is to locate two more soldiers in the mission.

About two seconds after an enemy points their pistol at you they will fire. It is the same delay for each and every type of enemy. The cast time on Bend Time is also about one second. For a kill to count, simply use Bend Time (level 2) a second after one of them fully extends their pistol and aims it at you, or reloads after firing. The moment bend time activates the target should have just fired their gun.

Immediately use possession (level 2) on the soldier that did NOT shoot the pistol; if you possess the soldier that fired it will count as a suicide when they die to the bullet. Walk the possessed soldier in front of the bullet (be sure not to walk into it), and position him a few feet away from it—not right in front of it otherwise it will miss—then release the possession. It will instantly kill them and count towards the trophy. If only one soldier remains immediately flee and find an additional one.

It is best to have at least five or six mana and health potions before attempting this and to save first. You should also save right after you perform a successful kill. Load up the save if you make a mistake and repeat the process until it unlocks.

To see a walkthrough of the the method being performed, please see the video below:

This trophy can also come naturally during your high chaos playthrough. Occasionally, if a guard tries to shoot you but there is another guard in between you and the shooter, his bullet will hit the other guard and can kill him. This is not a sure-fire way of unlocking this trophy, but it is possible as I earned the trophy this way.

Razor Rain
You killed 5 characters with Drop Assassination (2) 

To perform a Drop Assassination you must drop on an enemy from above and press just before landing on them. You will always see the button prompt come up as soon as you are within range of performing the assassination.

The easiest place to perform all 5 Drop Assassinations—very early in the game no less—is during Mission 2: High Overseer Campbell. After starting the mission head to the waypoint that says “Granny Rags” at the end of the street. Blink up to her apartment and speak with her to get the side mission “Gentleman Callers”. Three thugs will then begin to bang on her front door demanding that she let them in.

Walk upstairs to the patio that you entered to and enter stealth mode by pressing . Climb onto the railing and save the game. The reason for this is that if you mess up you will be able to immediately load and try again. After you are done saving, perform a Drop Assassination on any of the three thugs. Immediately after you do, Blink back up onto the patio and repeat the process until they are all dead. Now head around the corner to where two more thugs have Griff trapped in a building.

Blink up to the pipes and traverse the building until you are just above them. You can save here again as well. After saving perform another Drop Assassination and then blink over to the rocks just to the right of the building. Jump off of the rocks and perform the fifth and final Drop Assassination to unlock the trophy.

You will come across many opportunities to perform Drop Assassinations throughout the game, so if you do not utilize the method above you should still be able to perform 5 throughout the rest of the missions.

To see a complete walkthrough, please see the video below:

Surgical
You played from the first mission through Kaldwin's Bridge killing fewer than 10 characters (4) 

See the Clean Hands trophy.

Clean Hands
You completed the game without killing anyone (51) 

Missable

Exactly what the description states - you must finish the game, start to finish in one run, without killing anyone. Chapter select does not for this trophy, so you must earn it one playthrough. That means no pistols, regular crossbow shots, assassinations or regular sword fights. If you must take out a guard or eliminate a main target, you must do so non-lethally, using either chokes, sleep darts or indirect means. There are more less-common ways of killing someone, and these may occur without you even knowing. The community lead at Bethesda compiled a list of ways that you can inadvertently kill someone (source) in Dishonored. It is really useful information that should be memorized, so to not accidentally kill someone during your Clean Hands playthrough. The information is as follows:

  • Sleep Darting or Choking out an NPC and having them hit an object when falling, causing death
  • Sleep Darting or Choking out an NPC near a ledge and having them fall to cause death
  • Sleep Darting or Choking out an NPC and having them fall into water will cause drowning death
  • Sleep Darting or Choking an NPC and allowing them to fall down a long flight of stairs will sometimes cause them to die (possible with the stairs in the Overseer building)
  • Placing an unconscious NPC in water, or even near shallow puddles, can cause drowning death
  • Placing an unconscious body on un-even terrain near water can sometimes lead to the NPC slowly moving and falling into water, which would count as an NPC kill (in Prison Sewers for example)
  • Rendering an NPC unconscious near a damage source (such as a fireplace or lit grill) may cause the NPC to take damage and die
  • Leaving an unconscious NPC in the middle of the street or alley, where rats have access to the body, can result in clean-up which will count as a kill for the player
  • Accidentally casting Devouring Swarm near an unconscious NPC could cause the rats to clean up the body, counting as a NPC kill
  • Accidentally casting Windblast near an unconscious NPC could cause damage leading to NPC death
  • Having a Grenade, Springrazor or Whale Oil Battery explode near an unconscious NPC could cause splash damage resulting in NPC death
  • Throwing an unconscious NPC into a Wall of Light, or near and Arc Pylon would incinerate the NPC and count as a kill
  • Leaving unconscious NPCs in the area around the large door on which the player places the explosive device in Prison will cause the NPCs to die when the device goes off. This includes in and around the nearby dumpster and behind the consoles and gate switch across from the door on the upper level.
  • Rendering an enemy unconscious while fighting a nearby Tallboy can cause the Tallboy to stomp at the player, essentially killing the nearby unconscious NPC in the process
  • Rendering an enemy unconscious and having another enemy throw a projectile (such as fire bottle or grenade) at the player, can kill the nearby unconscious NPC
  • Leaving an NPC unconscious in the Brothel Steam room may cause “bite” damage due to hagfish in the center pool, killing the NPC

To make this goal easier on yourself, avoid as much contact with the enemy as possible. Powers such as Blink 2 and Blend Time 2 really help in this regard, and you should not hesitate to use them.

Be sure to not kill the two assassins that attack you and the Empress at the start of the game. If you kill them, this trophy will not be obtainable.

Note that killing neutral creatures such as Rats, Hagfish and River Krusts do not count against you for this trophy, so if you need to kill any of those do not hesitate to do so.
Enemy Dogs, however, DO COUNT. Be sure you do not kill any dogs during this playthrough. Killing one will negate this trophy but will not count towards your "Kills" stat at the end of a mission, so just be aware of that. Do not kill Dogs.

When it comes time to eliminate a main target, you must do so by indirect means. These are pointed out to you in-game, but for a complete walkthrough of how to do these refer to the Poetic Justice trophy.

After completing each mission and arriving at the pub, visit Piero and replenish your sleep dart ammo. Sleep darts allow you take non-lethally take out an enemy quickly and from a safe distance, which is invaluable.

Make sure you save the game often. We cannot stress this enough. Dishonored allows you to save the game manually at any time, and then resume from that exact location should you need to. Use this to your advantage and save the game after clearing difficult section/completing a mission.

When you are presented with the states screen at the close of a mission, make sure that it states you have not killed anybody. If you have, replay that mission right then.

Once you have finished mission nine, without killing ANYONE, the trophy will unlock.

Harm's Way
You caused 5 unintentional suicides (14) 

To cause an unintentional suicide you must first learn Possession Level 2, which will enable you to possess humans. After doing so you can possess a human and cause them to perform a task that results in their death. The easiest way to do this is by having a soldiers shoot themselves, which also requires Bend Time Level 2. Mission 9: The Light at the End, is especially good for doing this—which is the location shown in the video— because every soldier has a pistol.

About two seconds after an enemy points their pistol at you they will fire. It is the same delay for each and every type of enemy. The cast time on Bend Time is also about one second. For a kill to count, simply use Bend Time (level 2) a second after one of them fully extends their pistol and aims it at you, or reloads after firing. The moment bend time activates the target should have just fired their gun.

Immediately use possession (level 2) on them (or someone other than the person that fired the shot for Manipulator). Turn them around, walk around the bullet, and then position them a few feet away from, but still in front of, the bullet—not right in front of it otherwise it will miss—then release the possession. It will instantly kill them and count towards the trophy. It is best to have at least five or six mana potions before attempting this and to save first. You should also save right after you perform a successful kill. Load up the save if you make a mistake and repeat the process until it unlocks.

To see a walkthrough of one method being performed, please see the video below:

Inhabitant
You stayed in possession of others for most of a 3 minute period (3) 

To earn this you will need Possession 1. There is a simple trick to this that makes this trophy very easy. Possess any rat that is near a tunnel and have it walk into the tunnel, then simply stay in there for a full three minutes before exiting it and releasing the possession. While in the tunnel you will not be forced out of possession, which allows you to have the 3+ minute duration in one go.

Hornets' Nest
You killed 4 enemies in less than 1 second using the crossbow (7) 

In order to kill 4 enemies in less than 1 second using the crossbow you will need two things:

  1. Bend Time (Level 2)
  2. Crossbow Reload Upgrade

If you do not have both of these, you will not be able to kill the targets fast enough without having them align perfectly.

There are several locations later in the game with 4 or more enemies grouped up, such as Mission 6 and 8, but one of the earliest and easiest spots that you can quickly access from the mission select is Mission 4: The Royal Physician. At the very start of the mission are four guards; 2 talking to one another, a captain near the ledge, and one inside the metal structure. You can easily bend time and kill them all without a problem.

However, if you are worried about messing this up, just knock them out with Sleeping Darts or Chokes then pick each one up and place them next to one another. Once they are piled up simply use bend time and kill them quickly. This method of rendering them unconscious and piling them up can be performed in any other area with 4 or more enemies as well. So if you do not have Bend Time level 2 by mission 4, I suggest doing it in Mission 6 (the mansion) or 8 (the main courtyard). This also works for the Tempest trophy as well and can be unlocked simultaneously.

To see a video of the method being performed, please view the video below:

Speed of Darkness
You traveled 30 meters in less than 1 second (2) 

In order to travel 30 meters in less than 1 second you must learn Bend Time (Level 2). Time still passes with the first level of the power, so you need to be sure and upgrade it. Simply learn it, use it, then find a nice long area to Blink through. The Hidden Pits area is recommended because the roads are long and there are no enemies around.

To see a walkthrough of the method being performed, please see the video below:

Tempest
You killed 6 enemies in less than 1 second (18) 

To reliably unlock this trophy you will need Bend Time (level 2). There are a few special locations that you can kill 6 or more people instantly with a grenade or whale oil drum, but they are unreliable and luck based. You can also use the pile method detailed below and in the Hornet’s Nest trophy without Bend Time, but it may or may not unlock.

The following is a location that you can unlock the trophy:

Mission 4: The Royal Physician
At the start of the mission you will encounter 4 guards. If you sleep dart one of the guards and run around they will sound an alarm and summon two more guards to the area. This will put you at 6 total guards that you can kill. Sleep dart the rest of the guards, pick them up and place them in a pile. Now save your game in case you make a mistake. After saving you can use any method you see fit to kill the six of them in under one second.

Merchant of Disorder
You acquired 15 equipment upgrades 

Missable

You can purchase equipment upgrades and ammunition from Piero at the Hounds Pits Pub with any money you collect during missions. These equipment upgrades are things such as pistol accuracy, bolt reload speed, magazine size etc. You should attempt to purchase 15 equipment upgrades on the same playthrough you are collecting the Sokolov paintings on, as the paintings are worth a lot of coin.

This trophy is missable because all 15 upgrades have to be purchased in one playthrough by the time you reach the final mission. If you don’t have the trophy by then, you may need to attempt it on another playthrough. Try not to spend money on bolt/pistol ammo as that can add up really quick.

Art Dealer
You collected all the Sokolov paintings (13) 

Missable

Sokolov paintings are collectibles scattered throughout the game that when collected offer a large sum of money. They can only be found on certain missions, meaning that if you pass said mission without collecting the painting then this trophy will be unobtainable in that playthrough, so be sure to collect them before ending the mission. You will be asked if you are sure to end a mission each time you approach Samuel, so use that offer if you are unsure you’ve collected the missions painting.

Some missions do not contain any Sokolov paintings, whilst others house multiple. Listed below are the locations of all the Sokolov paintings in the game:

  • Mission one - No paintings
  • Mission two - the painting is inside High Overseer Campbell’s secret room, located at the bottom of the mansion past the kennels
  • Mission three
    • Painting one - on the second floor of the Art Dealer’s Apartment, on the left side wall
    • Painting two - on the top floor of the Art Dealer’s Apartment, in the small room to the right
    • Painting three - on the top floor of the Art Dealer’s Apartment, inside the safe
  • Mission four - one on the bottom floor of Sokolov’s House, close to a small wall of light. Either eliminate the guards in the area then grab the painting or posses a guard and nab it that way
  • Mission five
    • Painting one - Upstairs in the forbidden area, hanging on the wall opposite the red bed
    • Painting two - just past the previous painting, enter the hallway, take the first right, and then follow it to another room with a lot of art in it. One of them will be a Sokolov painting
  • Mission six - once you enter the large main chamber, Blink your way up the chandeliers to reach Regent’s Chambers. Blink/walk through the fireplace, turn around and the painting will be on the wall
  • Mission seven
    • Painting one - make your way to the broken walkway with two dead soldiers on it containing ammo early on in the mission. When on the walkways, look to your left to see a duct/vent running horizontally along the building wall. Get onto the vent and follow it to a room with a lone weeper and the painting
    • Painting two - after dealing with Daud, grab his key and backtrack to the window that you entered the building through. Unlock the door there with your new key, descend the chain down to the green-lit floor, and then Blink to the painting on the wall
    • Painting three - this will be located in the room upstairs of Granny Rag’s and Slackjaw, but you have to have helped either Granny or Slackjaw up until that point for it to be retrievable. If so, speak to either Granny or Slackjaw in mission 7 to begin their final quest, and then make your way upstairs to pinch the painting
  • Mission eight - No paintings
  • Mission nine - No paintings

To see the locations of all the paintings in the game, skip to 1:50 in this video:

Occultist
You collected 10 bone charms 

Missable

Bone Charms are small objects that slightly modify the abilities of Corvo. You will first encounter them once you reach the Hound Pits. They can be located by equipping the Heart tool, just like you would a Rune. There are over thirty known Bone Charms currently in the game, so if you have missed a few of them you will have plenty of opportunities to find more.

If you purchased a pre-order pack you will automatically be given three Bone Charms at the start of the game. These count towards the trophy and will allow you to unlock it at the start of Mission 3: House of Pleasure, once you visit Slackjaw in the Distillery—if you have collected all of the available Bone Charms up to that point. For those that do not have the bonus Bone Charms you will be able to unlock the trophy no earlier than the very end of Mission 3.

Collecting 10 over the course of the game is not difficult at all. The Heart precisely shows you where each Bone Charm is in a level, and you will have many chances to collect them as the missions are generally open ended.

This trophy is technically missable as you can complete the game without collecting any Bone Charms, but they are so easy to find that missing out on this trophy is not very likely, although still possible.

The Escapist
After Coldridge Prison, you eluded 5 pursuers at once without killing them or leaving the map (1) 

There are several opportunities throughout the game to unlock this trophy, the first of which being in mission two: High Overseer Campbell. At the start of this mission you will notice some guards throwing bodies off a bridge above you. Two the left of those guards is a Wall of Light. Make your way, undetected, to the wall and disable it using the electrical box nearby. Run into the newly opened area and get the attention of as many guards as you can. Once they are chasing you, return to the bridge where the guards were dumping bodies. Those guards will now be chasing you, and should have more than five attacking you now.

With the guards giving chase, Blink you way over the existing wall of light and make your way to higher grounds, and soon you should lose the guards and the trophy will unlock.

Another good location is mission four. Once you reach the bridge, disable the Arc Pylon and get the attention of guards. There are easily more than five here, so once they are giving chase climb/Blink to the top of the bridge. The guards can’t follow you this high up, meaning you can elude them and unlock the trophy.

Cleaner
You fought 5 enemies at once and none of them survived (5) 

You cannot unlock this trophy unless you have alerted five or more enemies and have them actively engaged, at the same time.

At the start of Mission 2: High Overseer Campbell, you will pass five soldiers on a bridge that dumping bodies into the ocean, and guarding the entrance to the city. Three of them are always up top and two of them roam underneath the bridge. Run around the bridge until you have all five of their attention. You will have to run to the end of the bridge near the lighthouse to get a few of them, so don’t forget them. After all five are pursuing you run in front of the Wall of Light and proceed to kill them.

It is easiest to kill them one by one with a pistol so be sure to have some ammo on you. If you are out of ammo, counter killing them (blocking right as they swing their sword with , then attacking with yours ) is the next best way. Once all five are dead the trophy will unlock.

An alternate easy location is during the second Granny Rag's optional mission. As you enter the Distillery, descend the stairs and a thug will warn you to back off. Hang around him for a few seconds and he will attack, along with 5 other thugs. Kill them all using whatever means necessary to unlock the trophy.

Another location is at the start of Mission 4: The Royal Physician. Walk up and kill/sleep art one of the guards, which will result in them sounding an alarm. Two more guards will then come running from across the bridge, giving you a total of 5 enemies to kill. If you used Sleep Dart on the guard instead of killing him you can also unlock Tempest and Hornet’s Nest if you haven’t already.

To see a walkthrough of the the method being performed, please see the video below:

Dishonored
You escaped Coldridge Prison 

You will unlock this trophy at the end of the first mission. Impossible to miss.

Excommunication
You eliminated High Overseer Campbell 

You will unlock this trophy at the end of the first mission. Impossible to miss.

There are three ways to eliminate High Overseer Campbell - you can poison him, simply stab/shoot him, or you can go the non-lethal route and brand him with the heretic’s mark. The game will outline all of these methods to you. If you decide to kill him (poison/stabbing) be sure to leave his accomplice Captain Geoff Curnow alone to receive the Bodyguard trophy along with this one.

Child Care
You located Lady Emily Kaldwin, heir to the throne 

This trophy is story related and will unlock towards the end of mission three. Impossible to miss.

Mission three has you disposing of two corrupt brothers and rescuing Emily from them. Towards the end of the mission you will enter The Golden Cat. Follow the objectives on screen to lead you to Emily’s location. Once you have found her, a short cut scene will play, and then she will ask you to follow her. Shortly after this, the trophy will pop.

Capturing Genius and Madness
You abducted Anton Sokolov, Royal Physician 

You will unlock this trophy upon abducting Anton Sokolov in mission four. Impossible to miss.

Your objective for mission four is to make your way to Anton Sokolov’s House, where he is residing. Once you reach the area, you must search for him as there is no marker on screen. He is located at the top of his house, in a small room accessible via outside stairs. Once you locate him, either choke him or shoot a sleep dart at him. You must knock him out rather than kill him. Once he is unconscious, pick him up and make your way out of his house and towards Samuel to end the mission.

Regicide
You assassinated the Lord Regent, Hiram Burrows (1) 

This trophy will unlock if you choose to kill Lord Regent during mission six. This trophy CAN be missed should you decide to broadcast the Lord Regent's crimes rather than killing him.

This mission sees you return to the place where the Empress was assassinated. You must infiltrate the heavily guarded tower and eliminate Lord Regent. You will begin swimming in water and must make your way upwards to the main courtyard, which is very heavily guarded. If you stick to the left hand side you can traverse it without being seen, which will benefit you because Lord Regent will retreat should you be spotted in the courtyard.

Follow your waypoint into the large main chamber, and then Blink the chandeliers up and to the left to make it out onto the roof. Kill/avoid the guards up here, and then Blink into the window on the right side of the building ahead, which will lead you to Lord Regent talking to somebody. Deactivate the wall of light, enter the room and kill Lord Regent to unlock the trophy.

Please Note that this trophy and Political Suicide can not be earned at the same time. If you wish to earn both trophies in one playthrough, make a manual save once you enter the large main chamber with the chandeliers. Choosing to assassinate the Lord Regent will also negate the Poetic Justice trophy should you be attempting that too.

Political Suicide
You brought about the Lord Regent's fall from grace by broadcasting his crimes (1) 

During Mission 6: Return to the Tower, you will travel back to Dunwall Tower to kill Lord Regent. Upon arriving there Samuel will inform you about the broadcast tower that all of the propaganda is aired on, opening up an optional mission to travel to it and investigate.

After making your way through the heavily guarded yard you will finally reach the mansion. If you entered through the frontmost method you will find yourself in the main lobby, as shown in the video. Once you do use Blink to ascend the chandeliers and sneak into the Lord Regent’s chamber. You will see a safe to your right; the combination is 935. Open it and take out Lord Regent’s confession audiograph.

Exit through the balcony and Blink towards the left hallway. Turn right and travel down the hallway until you see the Arc Pylon. If you have Bend Time 2 use it to walk past easily, otherwise use Blink to travel just above it onto the stairs. Walk up the stairs and activate the broadcast system to unlock the trophy.

This is also the fourth and final target you must neutralize through indirect means for the Poetic Justice trophy. However, it will not unlock until after you have returned to Samuel and completed the mission.

To see a walkthrough of the the method being performed, please see the video below:

This is Mine
You recovered your belongings 

During Mission 7: The Flooded District you will be captured by Assassins and have your weapons and equipment taken from you. After escaping you will have an optional mission to recover your belongings, which is rather far beyond the main mission objective. To get to your belongings you need to go past the entrance to Daud’s Lair and head to the Greaves Refinery.

Once you get there you will have to find a way to activate the stairs using the whale oil, then make your way to the top of the refinery. Dispatch the assassins, lower the gate with another whale oil container, and descend to the bottom of the refinery to find your belongings. Once you pick them up the trophy will unlock.

Oddly enough this is one of the few puzzle sections in the entire game.

To see complete walkthrough of the route taken and puzzle solutions, please view the video below:

Resolution
You completed the game 

There are a total of nine missions to be completed to finish the game. The ending sequence will differ depending on how you played the game; high chaos or low chaos. Either way simply reach the end and the trophy will unlock.

Back Home
You grabbed a live grenade and threw it back, killing an attacker (5) 

In order to make this trophy easier you should learn at least level 1 of the Bend Time power. If you are on your Mostly Flesh and Steel playthrough, be sure to save the game beforehand.

During Mission 2: High Overseer Campbell, you will have to make your way past two Walls of Light. After the second one you will be able to enter Holger Square. Once you do you will encounter Overseer enemies—soldiers wearing grey uniforms and white masks with black on them—for the first time, which are the only enemies that throw grenades.

Kill the first Overseer in the square that is interrogating Martin, then use Blink to get over the right side of the wall. You will then encounter a lone Overseer. If you haven’t already saved your game and learned Bend Time level 1, you should do it now. Run up to him get his attention either by swinging your sword at him, or standing nearby. Once he pulls his sword start to walk backwards until he throws a grenade at you. Wait for it to hit the ground then use Bend Time. Pick up the grenade and then throw it back at him, making sure it rolls on the ground. If you try to throw it in the air the grenade will simply be stationary and possibly miss.

If he does not die from the grenade, pause and reload the save and repeat the process until you are successful. After he dies the trophy will unlock.

To see a complete walkthrough of the method being performed, please see the video below:

Big Boy
You killed a tallboy using only your sword (5) 

You will first run into a tallboy at the very beginning of Mission 5: Lady Boyle’s Last Party. They are heavily armored soldiers on stilts that shoot incendiary crossbow bolts from very long range. The easiest way to kill one with your sword is to use Bend Time 2 and Blink—it can be done with level 1 but you need to be at a slight height advantage. When you use Bend Time 2 every attack during the duration is considered an assassination, so even blinking from the front will automatically kill it.

If you do not have Bend Time 2 you can also blink from behind while unseen, or use a Drop Assassination to kill it as well.

If the Tallboy receives damage from an outside source, such as a grenade or pistol shot from another guard, the trophy can glitch out and not reward you for the kill. Be sure that the target has taken no damage prior to you assassinating it.

To see a complete walkthrough of a Tallboy being killed with a sword, please view the video below:

 
Secret Trophies
 
Dunwall in Chaos
You completed the game in high chaos (4) 

Missable

Chaos is similar to a morality system found in other games. Actions such as murder, alerting guards, having bodies found, and all other disruptive (non-stealthy) actions will increase your “Chaos Level”. Higher chaos level leads to a more chaotic world environment; filled with creepers (rats), weepers, guards, and a more gloomy Dunwall in general.

Your chaos level is cumulative across all of the missions. It will go up and down based on how you approach an entire mission, in regards to the main target and optional objectives. If you choose to outright assassinate your main target you will greatly increase your total chaos level. Conversely, if you opt for the non-lethal alternative you will drastically lower your chaos level for that mission.

In order for the trophy to unlock you must finish the final mission with a total chaos level for the entire game that is “high”. It doesn’t matter if several missions are marked as “Low Chaos” in the summary, as long as by the time you reach the final mission you have pushed it back into the “High Chaos” range. It is ideal to this trophy in tandem with Mostly Flesh and Steel, because you will not have to rely on multiple powers to stealthily make your way through the game.

Just Dark Enough
You completed the game in low chaos (5) 

Missable

Chaos is similar to a morality system found in other games. Actions such as murder, alerting guards, having bodies found, and all other disruptive (non-stealthy) actions will increase your “Chaos Level”. Lower chaos level leads to a more normal world environment; with less rats, plague and death. NPC’s actions will also be geared slightly more positive towards you.

Your chaos level is cumulative across all of the missions. It will go up and down based on how you approach an entire mission, in regards to the main target and optional objectives. If you choose to outright assassinate your main target you will greatly increase your total chaos level. Conversely, if you opt for the non-lethal alternative you will drastically lower your chaos level for that mission.

In order for the trophy to unlock you must finish the final mission with a total chaos level for the entire game that is “low”. It doesn’t matter if several missions are marked as “High Chaos” in the summary, as long as by the time you reach the final mission you have pushed it back into the “Low Chaos” range. It is ideal to this trophy in tandem with Clean Hands, because avoiding killing people altogether is the best possible way to maintain a low chaos level.

Vanished
You escaped prison and navigated the sewers undetected (2) 

This trophy requires you to complete the first portion of the game without being detected by the enemy. This can be a little tricky because at this early on you do not have any supernatural abilities. Your main focus should be taking your time and being absolutely sure there are no enemies around before proceeding into open areas. A sure fire way to get this trophy is to utilize manual saves, and simply load one if you are ever spotted. This may involve a little trial and error but it is a certain way to make it out of the sewers undetected.

Rather than give a full walkthrough of this mission, here are some tips that you will net you this trophy without too much trouble:

- Make manual saves often, after each area you pass undetected
- Hide all bodies in darkness
- Stick to the shadows yourself, as guards seem to have pretty poor sight
- Look through all keyholes by holding down before proceeding through them
- If you can completely avoid any guards, then do it
- Remain in stealth mode the entire time
- Jump in the water and swim through the sewer portion of the level

Gentleman Caller
You completed all the Granny Rags side missions (4) 

Missable

As Samuel docks the boat at the beginning of mission two, he will briefly mention a crazy old woman who goes by the name of Granny Rag’s. Make your way upstairs and onto the main street, and then head right until you see a balcony one story up. Blink up to the balcony and enter the apartment, and then descend the stairs to find Granny Rag’s. Speak to her and she will ask of you a mission, the first of three. Two of those missions have to be completed during mission two, whilst the last one is completed during mission seven. All three of Granny Rag’s missions are optional, so be sure not to miss them. Refer to the spoiler for a brief walkthrough of each mission.

  • Mission one - you will be tasked with dealing with three thugs that are knocking on Granny Rag’s Apartments door. You can either open the door and fight then front on, or go upstairs and drop off the balcony, attacking them from above. Either way, kill all three and this mission will be done, and as a reward Granny Rag’s will give you a rune. **This is to be completed during Mission Two of the main story**
  • Mission two - now you must poison the Bottle Street Gang’s Distillery. Follow the waypoints on screen to a building located near the center of the district. Ascend the stairs inside whilst taking care of any thugs you come across (or avoiding them altogether). In the highest most room you will find a large bookcase. Study the bookcase to find a “fake book”, and then press to rotate the bookcase revealing a hidden room. Pick up the poisonous rat specimen, and then follow the on screen markers to lead you to the distillery. Once inside make your way to the bottom of the cellar, and then place the poison into the brewing machine. Return to Granny Rag’s to complete the mission. **This is to be completed during Mission Two of the main story**
  • Mission three - **NOTE - Make a manual save before speaking to Granny Rag’s and DO NOT save over it at any point** the final time you will encounter Granny Rag’s is during main mission seven. You will come across Granny Rag’s towards the end of mission seven to retrieve a key from her. After making your save point as stated above, talk to Granny Rag’s. Follow the prompts on screen to kill Slackjaw, and then talk to Granny one final time before collecting her reward. The trophy will then unlock.

    Don’t forget to pick up the final Sokolov painting in the room atop the stairs, which, if have collected the previous paintings, will unlock Art’s Dealer.
Street Conspiracy
You completed all the Slackjaw side missions (19) 

Missable

As Samuel docks the boat at the beginning of mission three, he will talk about a man named Slackjaw. Make your to Granny Rag’s Apartment, and opposite it you will notice a thug beckoning you. Talk to him and then enter the Dunwall Distillery and find a man named Slackjaw. Speak to him and he will ask of you a mission, the first of three. Two of those missions have to be completed during mission three, whilst the last one is completed during mission seven. All three of Slackjaw’s missions are optional, so be sure not to miss them. Refer to the spoiler for a brief walkthrough of each mission.

  • Mission one - you will have to locate one of Slackjaw’s mens final words scrawled on a piece of paper. Make your way to the building marked on your screen, enter and go up the stairs. Kill the two guards near the table and retrieve the note. Return to Slackjaw to complete the mission. **This is to be completed during Mission Three of the main story**
  • Mission two - Slackjaw will ask you to uncover a safes code for him. Make your way to the Golden Cat and torture the Art Dealer until he gives you the code (this is also the non-lethal way of dealing with the target, so simply stab him if you’re going for high chaos). With the code, make your way back to the Distillery and speak to Slackjaw to end the mission. **This is to be completed during Mission Three of the main story**
  • Mission three - **NOTE -Load/utilize the save file you made BEFORE beginning Granny Rag’s Final mission in main mission seven** - Towards the end of mission seven you will find Slackjaw held captive by Granny Rag’s. Refuse to help Granny and then speak to Slackjaw. You will have to pick up Granny Rag’s Cameo and then place it in the furnace upstairs. Do so, and then kill her human body. Retrieve the fallen key, unlock Slackjaw, and the trophy will unlock.
The Art of the Steal
You got the Art Dealer's safe combination for Slackjaw, but robbed the safe first (10) 

At the beginning of mission 3, across the way from Granny Rag’s Apartment will be a thug beckoning you. Talk to him and then enter the Dunwall Distillery and find a man named Slackjaw. He will give you a mission to retrieve a note and then a second mission where you are required to extract a safe’s code from an NPC.

Make your way to the Golden Cat and torture Art Dealer Bunting until he gives you the code (this is also the non-lethal way of dealing with the target, so simply stab him if you’re going for high chaos). With the code, make your way back to the main district and locate the Art Dealer’s House. It is opposite the building you entered for Slackjaw’s first mission, but is located on the second story. Blink your way up the ducts and then onto the balcony, and finally enter the Art Dealer’s House.

Go straight ahead and then upstairs to a room containing the safe. Dispatch the two guards and enter the code into the safe (the code is random), loot whatever you want, then return to the Distillery and speak to Slackjaw. Upon giving him the safe’s code the trophy will unlock.

It is also worth noting that the Art Dealer’s House contains three Sokolov paintings.

To see the location of the three paintings in the house, please see the video below:

An Unfortunate Accident
You killed Morgan Pendleton with steam (10) 

Morgan Pendleton is one of two brothers that you must deal with in Mission 3: House of Pleasure. Morgan resides in the steam room of the Golden Cat, which is located on the bottom level. Make your way to the steam room (it will be marked on your screen). Descend the stairs, and straight ahead you should notice a vent a little higher up. Blink up to it and crawl through to the other side. In here you will find a red turn wheel, pick it up using , and then attach it to the pipe by pressing again. The wheel can now be turned, and doing so will fill the room with hot steam. Keep turning the wheel by holding down until the steam kills Morgan Pendleton, at which point this trophy will unlock.

Well Mannered
You completed the Boyle Estate mission without spoiling the party (2) 

In order to unlock this trophy you must dispose of Lady Boyle during Mission 5: Lady Boyle’s Last Party, either by assassinating her or using the non-lethal option, without alerting any of her guests or guards. To avoid alerting them to your presence and “spoiling the party”, you must do all of the following:

  • Never have a guest or guard discover a body
  • Never be witnessed killing or pickpocketing
  • Never be seen carrying Lady Boyle around, or any other body
  • Never be seen on the second floor by a guard, or exiting the second floor area
  • Never show your weapons in front of anyone
  • Never use powers other than Bend Time 2 in front of anyone

To accomplish this, talk to guests of the party to learn which Boyle is wearing which colored dress. Explore the rooms further until you come across Lady Boyle’s lover, Lord Brisby, that is wearing a weird rat looking mask with hair sticking out of it. Speak to him in private and he will inform you that he knows of your mission, and proposes to you that if you bring Lady Boyle to the cellar alive, rather than assassinating her, he will make her disappear resulting in the same outcome as if you were to kill her; this is the non-lethal method. He will identify exactly which Boyle is ‘Lady Boyle’. Once you have her marked speak to her until she leads you upstairs to a bed.

NOTE - Make a save point here. At this point you can go with either the lethal or non-lethal route.

  • Non-lethal - Choke Lady Boyle, pick up her body and travel to the bottom of the stairs you just came up. If you come across any guards use Bend Time to get by them. Take an immediate right when you enter the kitchen, and follow the path to a switch that opens a gate to the cellar. Carry her body into the cellar to find her Lover on a boat, who will then take her from you. With that done simply make your way back to Samuel’s boat. The trophy will unlock during the end mission stats screen.
  • Lethal - Slice her throat, and then exit her bedroom to the gardens via the narrow door next to the bed. Kill the guard in front of you, and then Blink across to the building on your left. Climb down the chain, open up the door to your left, sneak behind the guard here and pickpocket his key. Turn around and go back inside the building you were just in, but go up the stairs and unlock the door with your new key. Escape through the window and Blink your way to the ground, and then navigate your way towards Samuel. The trophy will unlock during the end mission stats screen.
King of the World
You reached the top of Kaldwin's Bridge (2) 

Halfway through Mission 4: The Royal Physician, you will come upon a very large suspension bridge that you must climb to proceed. Rather than stopping part of the way up and moving on to the next part of the main mission, continue to climb to the very top of the bridge by using the stairs, and then Blinking your way up the wooden palings before finally climbing up the metal chain.

To see a complete walkthrough of the trophy being performed, please see the video below:

Bodyguard
You protected Callista's uncle, Captain Geoff Curnow (2) 

This is an optional objective given to you by Callista as you leave the Hounds Pub for Samuel before commencing mission two - High Overseer Campbell. You will be tasked with keeping her uncle, Captain Geoff Curnow, alive.

There are multiple ways of making sure Curnow survives. If you choose to poison Campbell, you will be presented with the option of leaving Geoff’s glass alone, and doing so will ensure his survival. You can take him out non-lethally, and hide the body. You can follow both of them downstairs to the Overseer’s secret room and kill Campbell before he kills Geoff, or you can simply kill High Overseer Campbell as soon as you spot them in the meeting room. Note that killing Campbell in the meeting room will cause Geoff to attack you. Simply block his attacks and escape through the meeting room windows, and Blink your way free.

The final method is to have a body in plain sight once they enter the room. Geoff will panic and flee from the the area which will result in the trophy unlocking, while Campbell runs to the safety of his secret room in the basement.

Mercy is the Mark
You spared Daud’s life (3) 

You will meet Daud in Mission 7: The Flooded District. After you escape from captivity and make your way to his lair you will come upon him in his study. In order to actually spare him you must do one of two things:

  1. Pickpocket him and flee without ever having been seen.
    • If you render Daud unconscious and then loot him it will not earn you the trophy.
  2. Fight him and let him live once you surrender.
    • If you knock him out with a dart or choke it will not count as a fight, therefore not unlocking the trophy.

After you spare him using either of the above methods you must exit the area by entering the Gateword Tunnel. Once the area loads the trophy will unlock.

To see the pickpocket method of unlocking the trophy, please view the video below:

Lights Out
You deactivated at least 5 security systems on Kingsparrow Island (11) 

During Mission 9: The Light at the End, you will have to deactivate—through the use of a Rewire Tool or removing the Whale Oil Drum from the power source—at least 5 out of the 6 possible security systems found on the island. They are, in the order that you can discover them:

  • Watchtower - the large, grey, rotating tower that has a spotlight on it at the very start of the mission. It is only accessible with Blink level 2. If you do not have it or enough Runes to unlock it, simply ignore it and disable the other 5 systems.
  • Arc Pylon #1 - small pillar that electrocutes those that come near it, located to the very right the starting mission area.
  • Wall of Light x 2 - two electrified gate areas that block your passage on the left/right sides. To gain access to them, go near the left wall of light and follow the wall just to the right of it. You will see an open storm drain that you can blink onto. After entering it climb up into the room, where there will be a Whale Oil drum to the left and right.
  • Arc Pylon #2 - after gaining access to the compound you will eventually make your way up a long, winding flight of stairs. At the top you will cross a walkway that has an Arc Pylon on it and several enemies.
  • Gears - the sixth and final defense system is misleading, since it is not only a unique defense system to this level, but it is also in the second area of the mission. At the very end of the mission you will be standing in front of a machine gear that you must deactivate to proceed. If you skipped the watchtower, this will be the 5th deactivated system and the trophy will unlock shortly after removing the drum.

To see a complete walkthrough of the first 5 defense systems, please refer to the video below. Remember that the sixth and final defense system is impossible to miss if you finish the level, so you do not have to deactivate the Watchtower to get this trophy. Which is impossible to do if you do not have Blink level 2.

To see a walkthrough of the first 5 defense systems, please see the video below:

 

Long Live the Empress
You saved Empress Emily Kaldwin 

This trophy is related to main mission nine and CAN be missed.

Make your way to the very top of the lighthouse. If you have a low overall chaos rating, eliminate Havelock next to the fire place, and then grab the key on the table nearby. Head to the room Emily is in to rescue her, end this mission and game and unlock this trophy.

If you have a high overall chaos rating, trace the spatters of blood on the ground to the walkway outside. Shoot Havelock from a distance, and then rush towards Emily. Press to rescue her from falling and unlock this trophy.

Sometimes, Emily will fall straight to her death with Havelock when you shoot him, making this trophy missable. If that happens to you, load your most recent autosave. The game should save automatically just before you approach Havelock on the walkway.

Poetic Justice
You neutralized all key targets using indirect means (14) 

Missable

During several of the missions you will be given the option to neutralize your main target through non-lethal means. Doing so is required for completing the Clean Hands trophy, as well as achieving a low chaos rating. There are a total of four main targets that are to be eliminated via non-lethal means to earn this trophy, so please refer to the spoiler for walkthroughs on how to eliminate those targets.

  • High Overseer Campbell - Sometime in this mission you will have to free someone chained in a courtyard. Once you do, climb to the top of the fence behind him that is bordering the castle. At the top of the fence you will overhear a conversation between two guards, that will trigger the objective for a non-lethal elimination. Continue the mission and locate Campbell, at which point you must knock him out (via sleep dart or choke). Pick up his body and make your way to the torture chamber, where the branding item is located in a nearby room. Use the item to brand High Overseer Campbell with the Heretic’s Mark, which will complete the objective.
  • The Pendleton Twins - this one is rather easy as it is tied directly with Slackjaw’s missions. Find and speak to Slackjaw during mission three and complete both tasks he will give you. Doing so will automatically take care of the Pendleton Twins via non-lethal means. Refer to the “Street Conspiracy” trophy for a walkthrough of each of Slackjaw’s missions.
  • Lady Boyle - Talk to the guests of the party to learn which Boyle is wearing which colored dress. Explore the rooms further until you come across Lady Boyle’s lover. Speak to him in private and he will inform you that he knows of your mission, and proposes to you that if you bring Lady Boyle to the cellar alive, rather than assassinating her, he will make her disappear. He will identify exactly which Boyle is ‘Lady Boyle’. Once you have her marked speak to her to the point where she will lead you upstairs to a bed. Now choke Lady Boyle, pick up her body and travel to the bottom of the stairs you just came up. If you come across any guards use Bend Time to get by them. Take an immediate right when you enter the kitchen, and follow the path to a switch that opens a gate to the cellar. Carry her body into the cellar to find her lover on a boat, who will then take her from you.
  • Lord Regent, Hiram Burrows - Upon arriving at the tower Samuel will inform you about the broadcast tower that all of the propaganda is aired on, opening up an optional mission to travel to it and investigate.
    After making your way through the heavily guarded yard you will finally reach the mansion. If you entered through the frontmost method you will find yourself in the main lobby. Once you do use Blink to ascend the chandeliers and sneak into the Lord Regent’s chamber. You will see a safe to your right; the combination is 935. Open it and take out Lord Regent’s confession audiograph.
    Exit through the balcony and Blink towards the left hallway. Turn right and travel down the hallway until you see the Arc Pylon. If you have Bend Time 2 use it to walk past easily, otherwise use Blink to travel just above it onto the stairs. Walk up the stairs and activate the broadcast system to complete the objective.
Food Chain
You assassinated an assassin (2) 

You will run into your first Assassin—masked enemies that can vanish and teleport like you—during Mission 3: House of Pleasure. After speaking with Slackjaw you will exit the distillery and take a right, instead of going towards Granny Rags’. Three Assassins will then appear out of thin air to ambush you. Simply use Blink to appear directly behind one of them and then quickly turn and attack them with your sword. They will have lost sight of you which gives you the opportunity to assassinate them. This method works with every enemy type and allows you to quickly dispatch them with minimal effort.

If this sounds too complex or you are already beyond this point in the game, there is no need to backtrack, because they appear several more times in the game. During Mission 7: The Flooded District you will finally battle a number of Assassins. You will have dozens of opportunities to assassinate one, but I suggest doing it while you are unlocking the This Is Mine trophy, which you can refer to for a complete walkthrough and the location to assassinate an Assassin.

Alive Without Breath
You took possession of a fish (1) 

To possess a fish you must first collect three runes and learn level one of the Possession power. Once you complete the first mission and meet up with the loyalists in the Hound Pits, you will have the first opportunity to collect three runes, learn the skill, and possess a fish. If you are on your Mostly Flesh and Steel playthrough be sure to save the game before learning Possession.

Two runes are scattered throughout the Hound Pits complex that you can locate by equipping the heart, and a third can be purchased from Piero. Learn Possession and head over to Samuel in the boat. Equip the Possession power by selecting it with :L2:. Jump in the water and you will find several fish swimming around. Simply target one and use Possession on them. After a short while the trophy will unlock.

If you are already beyond this point do not worry: the fish are always in the water. After each mission you will return to the Hound Pits and have a chance to visit the water to possess the fish.

To see a walkthrough of the the method being performed, please see the video below:

Creepy Crawly
You used a rat tunnel (1) 

In order to use a rat tunnel you must first learn Possession (Level 1), then possess a rat and have it walk through a rat tunnel. The first opportunity you get to do this is also the easiest location to do it at: the start of Mission 2: High Overseer Campbell. After you step off the boat with Samuel, walk up the stairway on the left and hug the wall. You will come to a Wall of Light and just to the left of it will be a rat tunnel.

Possess any rat that is near the tunnel and have it walk into the tunnel. While you are doing this you can also unlock the trophy Inhabitant, which requires you to stay in possession of others for “most of a 3 minute period”. To do so just stay in the tunnel for a full three minutes before exiting it and releasing the possession. While in the tunnel you will not be forced out of possession, which allows you to have the 3+ minute duration in one go.

To see a video of the method being performed, please view the video below:

 
 
DLC: Dunwall City Trials
Cost: 4.99 Trophies: 10
 
Mrs. Pilsen's Remorse
You found Emily's doll hidden in each of the 10 challenges (1) 

Mystery Foe: It is hidden atop a rock formation in the bedroom, on the far side of the map from where you start. The room contains a canopy bed, a table that can hold a clue, and a man and woman standing near a fireplace.

Burglary: It is hidden in a secret room on the third floor of the house. Using Dark Vision, seek out and use the blue lamp with . The doll is atop the table in the small room.

Back Alley Brawl: It is hidden atop a pulley above and to the left of the starting point. To get there, Blink up to the roof ahead and to the right of the starting point, turn around and double-jump/Blink to the roof above the starting point, turn right and walk up the chain, and finally Blink to the pulley to your right.

Assassin’s Run: It is on top of a bookcase, just after the third room with the weepers. After finishing them off, continue straight ahead to the smaller room instead of turning right, to continue the level.

Oil Drop: It is hidden in the bushes directly in front of the starting point.

Bend Time Massacre: Instead of breaking the glass to start the challenge, go left around the room and down the two sets of stairs. In the little alcove to the right, there is a beam angling upwards. Walk up that beam and jump to the angled steel plates to your right. The doll is at the top.

Kill Chain: From the start, go down the stairs to your right. Turn right and go past the mine cart, and drop down onto the rocks to your left. Turn left and you will see a room. The doll is on the floor.

Bonfires: The doll is on a floating island above and to the left of where you start. In order to have enough time, collect the first 2 beams of light. From the second location, jump/Blink across the 2 rooftops toward the leaning tower. From the tower look left and you should see the island in midair. Double-jump/Blink over to it to find the doll on the ground under the tree.

Train Runner: Run through the level until you reach the area with a stone staircase leading to a closed off gate and a purple-lit room to your right. In the back/right of the room is a floating square object. The doll is sitting on the back side of it.

Kill Cascade: Follow the path through the level, through each of the colored columns of light, until right before the final one that would end the level. As you pass under the letters reading “DUNWALL”, look up and to your left. Blink up to the guardhouse here to find the doll inside.

The video below shows the locations of the 10 dolls in each of the challenges.

Void Star
You completed all Normal and Expert challenges with a 3-Stars rating (6) 

Simply put, complete all 16 challenges with a three star rating. As a description for each of the challenges would be incredibly long, please see these posts:

VOID STAR 1
VOID STAR 2
VOID STAR 3
VOID STAR 4

By My Hand Alone
You made it to Wave 13 in Back Alley Brawl killing all combatants personally (2) 

This is more difficult than it sounds because in many of the waves the combatants attack each other. You must complete Wave 12 having killed all enemies, including the glowing gold merchants, yourself.

For reference, the breakdown of enemies is:

Wave 1: 3
Wave 2: 3
Wave 3: 3 + 1 Merchant
Wave 4: 4
Wave 5: 4
Wave 6: 4 + 1 Merchant
Wave 7: 4
Wave 8: 4
Wave 9: 5 + 1 Merchant
Wave 10: 5
Wave 11: 5
Wave 12: 5 + 1 Merchant

That is a total of 53 enemies with cumulative totals of 3, 6, 10, 14, 18, 23, 27, 31, 37, 42, 47, and 53 after each respective Wave.

Be sure to pick up the first 2 runes as soon as you can (the location shown by the red arrow). The second one grants you the Bend Time power which is critical in killing enemies before they can kill each other. This is of particular importance in Waves 10, 11, and 12 when Tallboys appear and will shoot anything that moves.

Coopafication/Coopa Bruzz was kind enough to allow the use of his video which is below.

Assassin Vs. Machine
You completed Train Runner before the train arrives at the station 

As mentioned in the road map, this trophy may be a little glitchy. If you feel that you have met the requirements and did not get the trophy, exit out of the DLC and restart it. Then do another run that beats the train. You may need to do this more than once. Thanks to BEN186422 for that tip.

The easiest route I have found is to board the train and ride it toward the finish. These are the steps:

1. Start running forward and double-jump, and Blink in between the 2 vertical pipes and the building slightly to the right hand side.

2. Run from here toward the shack with the glowing purplish light, and double-jump/Blink over and past it.

3. Run down the incline, and double-jump over the gap and up the ramp.

4. You should now be at the stone staircase, near where you found Emily’s doll on this level. Run up the stairs and climb to the top of the gate.

5. At this location, look left and see the train tracks above. It is possible to beat the train to this spot, but it may also be passing by as you get here. If it has already passed by, restart the challenge.

6. Blink up to the train as it is passing by. When you do so, it is possible to end up either on top of a car or between 2 cars. If you wind up in the latter situation, jump up to the car behind you.

7. Once on top of a car, make sure to crouch down by pressing because there is a low hanging obstacle near the station.

8. Once past the obstacle, use Blink to get to the lead car of the train if you have not already, and double-jump/Blink to the platform ahead of you.

9. Jump or Blink down from the platform to the white light that ends the challenge.

One general controls note, after Blinking you will need to press again to continue running.

This video shows the route and the amount of time you should figure on for this trophy:

Rare Collector
You found all of the collectable figurines in the Burglar on Expert (1) 

This trophy can only be obtained on the expert version of Burglar. There are 16 figurines that must be collected from inside the house to complete this trophy. Note that it is significantly easier to get them by either killing or disabling the enemies.

For this challenge, there are a total of 10 enemies. There are 2 patrolling the outside, 2 on the first floor, 3 on the second floor (2 patrolling and 1 standing on the balcony outside), and 3 on the fourth floor.

You begin with 8 sleep darts, so I found it easiest to ignore the 2 enemies outside. Jump across the gap down the stairs from where you begin. Immediately turn right and work your way to the right and down to reach the side door. Once inside, use sleep darts on the 8 enemies before doing anything else and you can search the building at your leisure.

There are 5 figurines on the first floor, 4 on the second floor, 1 on the third floor, and 6 on the fourth floor.

Hastatus has a nice post with a video from XniresistX that details the exact locations HERE.

Long Way Down
You performed a drop assassination of at least 150 meters in the Kill Cascade challenge (1) 

The only kill that can be made from this height is the final target. From the first red target, look right to see a hillside with grass and rocks. Double-jump/Blink over to it and climb up the rocks on the left hand side. From here, Blink forward to the top point on the ruined building. Next, either jump ahead to the ledge on the opposite wall, or look to the right to see the red column indicating the final target. Jump and Blink straight ahead, and then angle the camera downward to see where you are going. Depending on how accurate you are with Blinking, you may need to do so a second time in midair to align yourself over the shaft and avoid hitting anything on the way down.

The last kill in the video below will earn you the trophy.

Headhunter
You completed Assassin's Run with 100% accuracy using only head shots 

The keys to this trophy are: avoid letting the assassins detect you as best you can, avoiding civilian kills, and making liberal use of Dark Vision and the zoom function.

The first room contains 3 assassins and a civilian. This one is relatively straightforward to do without being seen. If there are 2 assassins directly in front of you, just shoot them relatively quickly and sneak up on the third. If they are spread out take your time and pick them off one by one.

In the second room there are also 3 assassins and a civilian. It can be difficult to shoot any of them without alerting the others. If they come looking for you, there is a bookcase on the left side of the first room right before you enter the second. If you Blink up there it is easier going than staying on the ground. Shots from their crossbows are a lot less damaging than their swords.

In the third room with the 5 weepers and civilian, Blink up to the bookcase to the right and pick them off.

The fourth room gets a little tricky. Activate Dark Vision before entering the room to see which two doors contain the assassins, so you do not kill the civilian.

In the fifth room, look out the window to the left to see one assassin with a hostage, and one repeatedly climbing a staircase. The latter is tricky. You need to shoot slightly in front of his path so he will walk into the bolt. Hit to activate zoom (and to zoom in further if needed), and take them both down.

The sixth room contains 2 more assassins to kill. One of them is walking between the columns in the middle of the room, and the other walks back and forth near the back of the room.

Finally in the seventh room, there is currently a glitch that can allow you to run straight ahead and jump on top of the wardrobe to the left of the final door. You will pass through and not need to kill the remaining assassins. It is possible though that this glitch will not work and you will need to kill the last 3 assassins. If this happens or if you would rather kill all 20 and not use a glitch, there is 1 on the main floor and 2 on the walkway above when you enter the room. Much like the second and third rooms, if you get into a situation where the enemies are trying to engage you, Blink up to the top of a bookcase so you are out of the range of their swords.

Thanks to Coopafication/Coopa Bruzz for the use of this video:

Daredevil
In Bonfires, you performed all the special combination jumps in 1 round (1) 

There are a total of 6 jumps that must be completed in a round to unlock this trophy. The jump will only count if you are Blinking into the beam of light target. You will know if you got credit for one if when you Blink into the beam of light you get bonus points for “Tricky Jump”.

Hastatus has an excellent guide on this with a video from casualCHAOS that can be found HERE.

Natural Talent
You finished Mystery Foe without using any active supernatural powers (1) 

To get this trophy, you must complete Mystery Foe without using Blink, Dark Vision, Possession, or Bend Time.

It is helpful to knock out the 3 patrolling guards in the first area before proceeding. Open the doors ahead of the starting point, sleep dart the first guard, and carry him back into the starting room. Repeat this for 2 more guards when they pass by the room, and that takes care of the patrol. There is a fourth guard standing stationary just beyond the doors down the hallway, to the right of the starting point. If the clue locations take you this direction, sneak up behind him, choke him out, and hide the body.

With these 4 out of the way, the level is relatively clear. Occasionally, someone may walk out of an open doorway, so proceed with a little caution. If at any point you are detected, use sleep darts to subdue the person.

Now sneak around and pick up the 4 clues to reveal your target. Once the target is dispatched, the trophy will unlock.

A video example for this trophy is below.

Time Management
You finished Chain Kill or Bend Time Massacre without failing any wave, including bonuses (1) 

To get this trophy you must complete all 6 normal and bonus rounds of Kill Chain (the trophy description inverts the name of the challenge), or Bend Time Massacre without failing.

The video below contains a sample of this from Bend Time Massacre.

An extended description of Kill Chain can be found HERE.

An extended description of Bend Time Massacre can be found HERE.

 
 
DLC: The Knife of Dunwall
Cost: 9.99 Trophies: 10
 
Just Business
You got the information needed from the Rothwild Slaughterhouse 

This is a story related trophy and will unlock before you finish the first mission. For more information please see below.

There are numerous ways that you can find out about the information you’re looking for here. Below is a list of every way I’ve found, there may be more. Bottom line is once you find out the info, the trophy will unlock, so have no fear of missing this trophy.

  1. Speak to the fisherman in his boat and do what he asks, you’ll find him in the water next to a dead whale carcass to the left of the slaughterhouse
  2. Knock out Bundry Rothwild and do the favor Abigail Ames asks of you
  3. Pick up the interrogation note from Rothwild’s office, and bring an unconscious Rothwild to the interrogation room
  4. Pick up the interrogation note from Rothwild’s office, knock out or kill Rothwild, and bring an unconscious Abigail Ames to the interrogation room
Missing Pieces
You obtained Delilah Copperspoon's identity from Thalia Timish 

This is a story related trophy and will unlock at the end of the second mission. For more information please see below.

Unlike Just Business, you either kill the target of this mission, or you set him up and have him arrested; those are your only options. Depending on which playthrough you’re doing will probably dictate which way you take care of him. After the deed is done, speak to his niece at the docks right before the mission ends to earn the trophy.

Well Connected
You purchased all of the Favors in The Knife of Dunwall (1) 

To earn this trophy, you must buy each of the 5 favors. You can buy 3 favors and then 2 favors at the beginning of the first and second missions respectively. You are given 2000 coins at the beginning of the DLC, so you have more than enough coins to buy all 5 favors and still afford ammo, upgrades, etc. The list below shows you what favors you can buy in each mission, and for how much; so as long as you have 250 coins by the start of mission 2 you will earn this trophy. The trophy will unlock once you start the second mission, not as soon as you buy the favors. If you don't buy the favors in mission 1, or the favors in mission 2, they will not reappear in the next mission; make sure to buy them when you see them!

Mission 1

  • Safe code (125 coins)
  • The stolen rune (150 coins)
  • Silent Sabotage (100 coins)

Mission 2

  • Rune drop-off (150 coins)
  • Whale oil delivery (100 coins)
No Regrets
You completed The Knife of Dunwall in High Chaos 

Missable

To earn high chaos, you need to kill your targets, their guards, non-soldier/guard enemies, and civilians. There is no set number of people you need to kill each mission to earn high chaos, you simply need to kill anyone you can see and you will have no problem earning high chaos. This is by far the easier of the two required playthroughs, but just in case you need some help I will list some general tips below.

  • You get one free rune, I highly suggest you use it to unlock 'summon assassin'. With summon assassin, anytime you get in a fight you will be able to (like the name says) summon an assassin. The assassin will remain with you until he’s killed all enemies in your vicinity, or dies trying. Having some backup can make fights really easy, especially in the last mission.
  • Don’t buy any crossbow bolts until the final mission. In the first and second missions, you can find pistols and pistol ammo very easily. Not buying crossbow bolts also saves you money for better upgrades later in the game.
  • If you want to kill stealthily so you don’t have to get into open fights, then purchase the shadowkill power. Combining this ability (which turns stealth killed enemies to ash) with blink can be an awesome lethal-stealth combo.
Redemptive Path
You completed The Knife of Dunwall in Low Chaos 

Missable

Low chaos means that you haven’t killed anyone, or have killed very few people (only the targets in each mission, for instance). Going for this trophy on your second playthrough will be easier as you know where enemies will be, and what to do and where to go each mission. I highly recommend you play on easy for this trophy, the DLC seems to be quite harder than the main game in regards to being stealthy. Don’t forget to save often either, the game’s autosave feature has a really bad habit of consistently putting you in situations where it’s impossible not to be seen, something you want to try to not happen for the Whisper Ways trophy, which should be combined with this trophy as well as Cleaner Hands.

Whisper Ways
You completed The Knife of Dunwall without alerting anyone (6) 

Missable

An enemy has been alerted once all three bars have been filled up over their heads, and the bars break. If an enemy has all three bars filled up, then the enemy has not yet been alerted to your presence; they just know something is wrong. This trophy is nowhere near as bad as it sounds, and should be combined with Redemptive Path. You will know at the end of each mission if you never alerted someone as a box will be checked that says "ghost, never detected". If you need help with this trophy, please see my pure stealth walkthrough for a text walkthrough as well as videos.

Cleaner Hands
You completed The Knife of Dunwall without killing anyone 

Missable

A kill in this game counts as you personally killing someone, or by your actions with machinery (like rewiring an arc wall and a guard walking through). If you knock out someone, and they are eaten by rats, that does not count as a kill. Instead of engaging enemies, try to sneak around them. If that fails or you can’t see a way around, then you always have your sleep darts to rely on. The game will give you a choice for a couple of characters, make sure to choose things like capture or spare instead of kill. You will know at the end of each mission if you never killed someone as a box will be checked that says "Didn't kill anyone". If you need help with this trophy, please see my pure stealth walkthrough for a text walkthrough as well as videos.

Rats and Ashes
You caused a death using an arc mine and a rat 

Arc mines are one of the new weapons in this DLC. The earliest you can do this is in the first mission. All you need to do is find an arc mine and throw it on a rat. When a guard (or any other character, civilians included) walks next to the rat, the arc mine will vaporize them. Make sure to make a quick save before you place the mines, just in case the rats don’t get close enough or the enemy kills you before they kill the enemy. If you’re having trouble or want to see it done, please refer to the video below.

Message from the Empress
You performed a drop assassination from atop the Empress statue 

To perform a drop assassination you need to be above an enemy, and either jump or blink directly above them. As you are falling down, you will see a prompt to press , if pressed at the correct time (before you land on the ground/the enemy) you will perform a drop assassination. Now that you know how to do that, to find the empress statue you need to make your way to your office in third mission (it’s a story objective, so you won’t pass it). Once you’re at the office, climb out of the open window so that you’re on a ledge. Continue along the ledge, and you will see the top of the crown of the statue. Blink on top of that and look below to the ground level. Eventually you will see overseers walking around. Once they are just about parallel with you, you want to jump/blink off and drop assassinate one of them. Make sure to make a save when you see one, as this is an easy trophy to mess up. To see it being done, please refer to the video below.

Stone Cold Heart
You spoke with the statue of Delilah in Timsh's estate 

This trophy has to do with the story of the DLC, but you are not guaranteed to earn it. The statue of Delilah is located on the top floor of the Timsh estate in the second mission. Sometimes the door is locked, if it is all you need to do is get the key off of Timsh. Once you enter the room, which is located to the right of Timsh’s bedroom and left of the balcony, approach the statue to your left and press to speak to it. If a guard finds you and interrupts the conversation, because you’re playing high chaos or failed to be stealthy, you will still earn the trophy; you will just miss (non-critical) story information. If you want to see where the statue is, or what the statue has to say, please refer to this video.

 
 
DLC: The Brigmore Witches
Cost: 9.99 Trophies: 10
 
Breakout
You Broke Lizzy Stride out of Coldridge Prison 
Gangs of Dunwall
You restored the Undine to working conditions 
Deal Maker
You purchased at least 8 favors in The Brigmore Witches 
All Come to Ruin
You completed The Brigmore Witches in High Chaos 
Changed Ways
You completed The Brigmore Witches in Low Chaos 
Silence is Golden
You completed The Brigmore Witches without alerting anyone (1) 
Cleanest Hands
You completed The Brigmore Witches without killing anyone 
Enough Coin to Disappear
You survived the Brigmore Witches in low chaos with 10,000 coins (2) 
Secret Trophies
Parting Shot
You delivered (or attempted) the killing blow on Corvo (1) 
Wall of Flesh
You used an enemy lifted with Pull as a shield  

 
 
 
Game Info
Developer:
Arkane Studios
Publisher:
Bethesda
Genre:

Release:

US October 09, 2012
Europe October 12, 2012
Japan October 11, 2012

Resolution: 480p, 720p
Sound: Dolby Digital
Players: 1
ESRB: Mature
Collection:898
Wishlist:173
 
 
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