邪シンボルコレクター Trophy in Disgaea 4: A Promise Unforgotten

  • 邪シンボルコレクター

     

    条件:すべての邪シンボルが使えるようになった。

    How to unlock 邪シンボルコレクター

    - Obtain all of the 23 evil symbols.

    Evil Symbols are statues that are placed on the ally map board in the Camp-Pain HQ and have member slots in different and unique shapes. They can be placed on any open board space and then occupy that space. Allies placed in the member slots receive special effects. These member slots can be rotated around the statue. Each symbol can have the number of slots increased to 6 total member slots through Chara World upgrades on the 10th floor mystery room. A list of all the symbols is below.

    (KEY)
    - Symbol Name, # of default member spaces, its effect, how to unlock.
    * Special notes.

    - Base, 0, no effect, available from the start.
    * Cannot be moved.

    - Aura Pyramid, 3, members gain +50% Mana from each other’s kills, available from the start.

    - Training Ground, 4, members gain +10% Exp from each other’s kills, available from the start

    - Defense Fortress, 3, allows you to defend adjacent allies and take their damage, default senate bill.
    * Activate by standing adjacent to any ally unit and selecting Defend. There is a % chance that any direct attacks on the adjacent ally, then the defending unit will jump over them and take the attack instead. It does not work on AOE attacks.

    - Heart Cannon, 2, members will normal attack adjacent enemies when that enemy receives an attack from any other ally, default senate bill.
    * One of the best features new to Disgaea 4. Place a member next to any enemy (within normal attack range), then attack that enemy with normal attacks or other HC members to gain plenty of free attacks. When the enemy receives an attack, all HC members within normal attack range will then do a normal attack as well each time provided they have a counter attack left.

    - Discipline Room, 3, allows you to capture enemies, throw enemies 3 times.
    * See Snare Bear Stare for details on capturing.

    - Hall Monitor, 4, extort items from senators, successfully steal from an enemy.
    * Can extort as many items as members in slots. Expand the slots so you can grab more. Then go to same screen you give bribes to enemies before a bill is passed and now you can look at the items they carry and choose what you want. The action can fail, but may succeed if you keep trying. Better items and items lower on their list are harder to get. Need room in on hand inventory to keep items received. See Phantom Thief for details on how to steal.

    - Babel Tower, 4, enables dual throw, attack an enemy with a tower.
    * Dual Throw is used by towers. If bottom of tower in is member slot, you can choose any ally in tower to be the thrower. This helps with reaching targets on high ground.

    - Sacrificial Alter, 3, leader absorbs member’s HP to keep from dying, have 2 units die within 4 maps.

    - Nether shoe lab, 4, move of ally is +5 but can only go in a straight line, unlocked during ch 2.

    - Cam-Pain Board, 4, ally members show up as senators in senate, 3 senate bills approved.
    * Only useful in the beginning. Place your high level allies here to help turn the tide of votes in senate. Note that they can vote against you. This process is also crucial for the original duping method. Use the PPS on your allies when they vote against you and you force the vote. See Lead-Tongued Tyrant if you need helping pass the bills by force.

    - General Advisor, 4, members receive 10% of dead member’s stats, ten members die in battle (accumulative)

    - Rosen Queen, 3, sells items to Valvatorez, clear ch 2.
    * To use, place the statue down, then jump on top of it and press X. Items offered change based on what panel on the map it is placed on. Move it around and keep checking it. Does not seem placing units in the member slots has any effect on the members or the items in the shop.

    - petanque.hades.org, 4, members will replace and lift an enemy when thrown at them, receive/bounce an ally off of a monster 30 times (accumulative).
    * Easy and quick way to do this is. Build a user map with a sole enemy with Guard AI on and in a corner somewhere, and also plenty of running around room. This way you can take your time. Load up the user map. Need 6 total allies: 4 throwers, 1 monster, 1 target (any). 4 human throwers standing on each side of an ally monster (N, S, E, W) away from it by the number of spaces the monster has in its throw stat. Should make a big “plus” looking sign. Place the sixth ally target next to any thrower. Ensure the monster is facing the next thrower, any of them. Pick up the target and throw at monster. It should bounce into hands of thrower #2. Then, turn monster to face thrower #3, and throw target. Repeat process to #4. Then repeat process back to starting thrower #1. End turn, and repeat. 4 throws per round, will take only 8 rounds to finish. Clear map and unlock symbol.
    * This symbol is necessary to clear some of the Dim-X maps.

    - Nether Express, 1, enables special skill Station (creates 2nd base panel), move an ally 10+ spaces.
    * Put ally runner in Nether Shoe lab, equip 3 sets of shoes and a weapon with move boost, make the ally a masked hero or mothman. The easiest map to use is my custom map as I have built a straight away for this exact task. Username: Jaws_420, Strength: 554. Pull ally runner out of map and just go 10 steps ahead on the strip with no geo panels. Clear map by striking the geo block next to base panel, and symbol unlocks.
    * Effective use is putting one of your item world runners in the member slots. They gain a new special skill “station”. This skill allows that ally to put a station one time on an enemy map. Then any ally that comes out of the base panel has a new option at the top that says “depart”. It is free to use and does not count as a move. It warps you instantly to the created station. This way you can easily put your entire base panel army next to say….an Item World gatekeeper.

    - Item World Radar, 4, more events happen on Item World Mini Map, defeat an Item King in Item World once on floor 30/60/90.
    * Expanding the number of member slots here is said to increase events in Item World even more. Events like pirates. This can be crucial when collecting parts and looking for those rare pirate groups. See notes in Master Crafter for Item World floors and bosses.

    - Legendary Tree, 3, establishes relationships between allies, unlocked during ch 4.
    * Two main functions here. Relationships make the different epilogues possible. They also have very specific benefits between the leader and the members. See Fenrich's Mission for details.

    - Information Bureau, 4, damage received from repeat special moves on members lowered, clear ch 4.

    - Blight House, 4, stats increase by 10% when members are also cabinet members, clear ch 7.

    - Fusion Weapon Lab, 3, fused monsters can magichange, kill a level 100+ enemy with a fused monster.
    * Easiest to do this on a user map. Place any 100+ level ally of yours on a map, set AI to guard, then load your map and deploy your team. Fuse 2 monsters together for the deathblow. Fusion only lasts 3 turns, so ensure you can kill the target in that amount of moves.
    * This allows you to have the giant weapons.

    - Dual Dojo, 2, can wield dual magichange weapons, kill a level 1,000+ enemy with a magichange weapon.
    * Use same method as Fusion Weapon Lab for an easy kill. This allows you to have not only 2 weapons of any kind, but 2 giant weapons.

    - Beast Lab, 4, member monsters get stat bonus on fusion or magichange, beat post game event 6.
    * See Party On, Asagi.

    - Carnage Master, 1, can fuse 4 monsters together, have a stat over 20,000,000 in anything other than HP/SP.
    * See Biggus Stickus for tips of maxing out stats to extreme levels to get this.

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