You play Adam Jensen, an ex-SWAT specialist who's been handpicked to oversee the defensive needs of one of America's most experimental biotechnology firms. Your job is to safeguard company secrets, but when a black ops team breaks in and kills the very scientists you were hired to protect, everything you thought you knew about your job changes.
Badly wounded during the attack, you have no choice but to become mechanically augmented and you soon find yourself chasing down leads all over the world, never knowing who you can trust. At a time when scientific advancements are turning athletes, soldiers and spies into super enhanced beings, someone is working very hard to ensure mankind's evolution follows a particular path.
You need to discover where that path lies. Because when all is said and done, the decisions you take, and the choices you make, will be the only things that can change it.
Long Term Trophies:
The following is a list of Miscellaneous & Combat-related trophies that you should focus on immediately from the onset of the game until you unlock it. For a certain few trophies, you will need to dedicate some effort and time towards repeating the required actions until you unlock these trophies, which will probably be some point after your 2nd visit to Detroit.
Consciousness is Over-rated
Up the Ante!
Step 1: Complete the Game on "Give me Deus Ex" difficulty
Authors' Note: We shall be advocating the 1-Playthrough method. Should you choose to play otherwise, we still recommend that you play and focus on Foxiest of the Hounds on your 1st playthrough, so that you have a second chance on the next playthrough in case you don't get it the first time.
"Give me Deus Ex" is the hardest difficulty, available immediately from the beginning. You must not change the difficulty at any point in order to obtain Legend . Enemies can take you down in a matter of seconds if you're spotted, leaving you with the only option: Stealth.
Playing Stealth is actually more rewarding in terms of XP and Credits, and there are multiple paths to most objectives. You will want to ensure that you do not raise a single alarm (Foxiest of the Hounds ) and do not under any circumstances kill anyone (Pacifist ). If you ever find yourself stuck, veteran GameFAQs writer Absolute Steve's Walkthrough comes highly recommended. Also checkout our Strategy Section for detailed info on gameplay tips and detailed info on alarms and kills and Rotblitzkrieg's Video Walkthrough for these trophies.
Story/Sidequest Trophy Unlock Flowchart
Old School Gamer
(Social Battle) The Desk Job
(Alternate Save File) Accept O'Malley's Bribe - The Take
Cloak & Daggers
(Social Battle) Yes Boss
(Social Battle) Darker Shades
(Alternate Save File) Kill Diamond Chan - The Fall
Detroit (2nd Visit)
(Social Battle) The Throwdown
(Social Battle) The Last Straw
(Alternate Save File) Fulfill Radford's dying wish - Kevorkian Complex
Smash the State
Hengsha (2nd Visit)
(Alternate Save File) Save Faridah Malik - Good Soul
(Social Enhancer Aug required) Ladies Man
(Level 5 Hacking:Capture required) Hangar 18
(Social Battle)The Final Countdown
Deus Ex Machina
Dialogue & Social Battles, Decisions and Save Files:
Save your game regularly. You should save before starting each story mission and 2-3 running saves for progressing through the mission. You can have up to maximum 20 Save Files.
The correct answers for successfully winning Social Battles WILL VARY for everyone depending on your actions & responses throughout the game, even for casual non-trophy related situations. Possible answers are listed for every Social Battle in the respective trophies.
While progressing through the game, you will be asked to make certain decisions that will influence the outcome of the sidequests and small bits of the story. There are trophies for making these decisions. Save before making these decisions so that you can reload once you have the trophy and choose your other desired outcome.
Hengsha (2nd Visit), you are asked to visit the LIMB Clinic to get yourself "fixed" with a new Biochip. This action will significantly affect gameplay by messing with your HUD and making the game more difficult. You can choose not to install the Biochip when you visit the clinic, save yourself a deal of pain.
Save your game after defeating the Final Boss, where you are presented with 4 choices if you have been thorough and saved 2 important individuals in the final level. Each choice leads to a different ending. Viewing all endings is required for Deus Ex Machina . You can reload the game after viewing one ending then choose another. See the trophy guide for more details.
Foxiest of the Hounds & Pacifist:
Always play stealthily. While not 100% necessary, make it a habit to avoid being seen at all times. If enemies/cameras don't see you, they won't have any reason to raise an alarm for Foxiest of the Hounds, apart from discovering bodies of their comrades.
The Tranquilizer Rifle is reported to be glitched and causes deaths/"Skull" icons, despite being a non-lethal weapon. To be safe, try to minimize using it and reload if you get a "Skull" icon instead of "Zzz" icons on enemies that were knocked out, which might negate Pacifist.
There is a potential glitch during the course of undertaking the sidequest "Cloak & Dagger" that may affect Pacifist, see the spoiler in Cloak & Dagger for more info.
Some collectible XP books are located in one-time only locations, for example the first mission Sarif Manufacturing. Be sure to refer to the guide for locations.
Certain areas also require a high level of Hacking:Capture augmentation, so be sure to raise it to Level 5 as soon as you can, preferably before you leave Detroit as there are some in Detroit that are behind high level Doors & Safes. However, you still get to return to Detroit ONE more time in a later chapter.
The Icarus Landing Augmentation is required latest BEFORE entering Lower Tai Yong Medical, or you will miss out on a XP Book for Doctorate.
Step 2: Clean Up and Missable Trophies.
This will be required if you happen to miss any trophies or did not obtain Pacifist and/or Foxiest of the Hounds. Unfortunately there is no New Game+, so you will have to play the entire game from scratch again.
Absolute Steve - For a great comprehensive walkthrough at GameFAQs
Maldron & Solid_Fantasy - For Pacifist and Foxiest of the Hounds FAQs, among other things.
Powerpyx - Trophy Videos
Rotblitzkrieg - Video Walkthrough
Gameplay Tips & Hints
By far, the most important Augmentation is Hacking:Stealth and Hacking:Capture. You need these 2 to open up doors and storage rooms, gain access to alternative routes (which grant XP), shut down Security Cameras/Turrets/Robots, and most importantly it's required for Doctorate . You can find a list of Augmentations here: Augmentations (DX3) - Deus Ex Wiki, and a list of PRAXIS kits that you can find through exploration here: Praxis kit - Deus Ex Wiki
The following is a recommended Character Build List in order of Individual Upgrades. This build is designed to complement with story and sidequests as you unlock them, maximizing the abilities' "value for XP" as you can make 110% use of them immediately.
Cranium - Hacking:Stealth (Lv.1-3)
Cranium - Hacking:Capture (Lv.2-3) - "Investigate the Terrorist/Motherly Ties"
Arms - Move/Throw Heavy Objects - "Stop the Transmission/Cloak & Daggers"
Back - Quicksilver Reflex Booster (Multiple Takedowns) - "Cloak & Daggers/FEMA Facility"
Cranium - Hacking:Capture (Lv.4-5)
Arms - Punch through Walls - Access to free Praxis Kits in Sewers and alternate routes
Skin - Glass Shield Cloaking System (Lv.1) - "FEMA Facility"
Legs - Jump Enhancement System - Access more hidden areas with items/upgrades
Back - Icarus Landing System - Required for XP Book in Tai Yong Medical, best get it early.
Torso - Recharge Rate Upgrade (Lv.1)
Cranium - Social Enhancer - "Rotten Business"
Torso - Recharge Rate Upgrade (Lv.2-3) - Faster recharge, faster actions
Skin - Glass Shield Cloaking System (Lv.2-3) - For longer sneaking duration
Montreal & Later Chapters
Torso - Typhoon (Level 1&2) - "For boss battle with The Mantis"
Torso - Energy Level Upgrade (Lv.1-3)
Cranium - Wayfinder Radar System (Lv.2)
Stealth Enhancer - Cones of Vision
Torso - Implanted Rebreather
Crouching greatly reduces noise generated by footsteps. It is a much better method than purchasing the Run Silently upgrade
Alarm Panels can be hacked for XP
Cloaking will let you slip past Cameras, Turrets, Robots, and even Laser Grids
Nearby enemies will be alerted (no alarms) if they hear you punch through walls
Punching through a wall with an enemy on the immediately other side will kill him. Observe your radar or use Eyes: Wall-Penetrating Imager (Upgrade) to check for enemies first before punching through walls
Frequently Asked Questions
Q: How hard is "Give me Deus Ex" difficulty?
A: Enemies can take you down in matter of seconds if you're spotted. Hence discretion is strongly advised.
Q: Do I miss out on anything by playing Stealthily?
A: Absolutely NOT. In fact you make much more XP and Credits by playing Stealthily than you would otherwise, plus it's more fun. Hacking everything in sight is the best way to gain alot of cumulative XP and Credits.
Pacifist (Credits Maldron & Solid_Fantasy)
Q: Do the Guards in the Prologue count?
A: Yes, you must NOT kill anyone in this game, except during Boss Fights.
Q: What Counts as a Kill and affects Pacifist?
A: Almost every action can directly or indirectly result in a kill. Pay attention to your surroundings for environmental hazards as well.
The following counts as a kill:
Killing enemies in the Prologue/Tutorial during Sarif HQ Intruders Invasion
Killing via Lethal Takedowns
Killing via any Lethal weapon (Shotgun/Combat Rifle/Pistol etc..)
Killing via Environmental Explosions (Barrels)
Incapacitated/Stunned enemies that subsequently fall into a Hazard (Fall from heights, Electrified floor)
Glitched Tranquilizer Rifle Shots, especially Headshots
Robots that explode and kill nearby enemies (unconfirmed, contradicting reports)
Turrets/Robots you hacked that kill enemies
Hengsha (1st Visit) - Choosing to kill Diamond Chan in "Rotten Business" sidequest
Hengsha (2nd Visit) - During aircraft crash, if you choose to save Malik and use Lethal means.
Panchaea - Killing the residents that have gone mad
The following does NOT count as a kill for you:
You destroying turrets & robots
Detroit (2nd Visit) - Choosing to inject Brent Radford with Lethal dosage in "Acquaintances Forgotten" sidequest
Singapore - If saved Malik, at the end she comes in to rescue you and bombs a few guards
Foxiest of the Hounds (Credits Maldron & Solid_Fantasy)
Q: What counts as an Alarm? How do I know I've not activated one?
A: When on a quest/sidequest, when you clear certain checkpoints you might see a XP bonus "Smooth Operator", which means you have not raised any alarms. This is an indication that you are doing things right, but this XP bonus does not appear in every mission as some areas do not have alarms to begin with.
You should still try to avoid the following events at all times that may lead to an Alarm
Enemies activating an Alarm Panel
Enemies discovering the body of another enemy then going for the Alarm Panel
Security cameras discovering the body of an enemy
You tripping over Laser Grids
Shooting a Security Camera
Security cameras going from Suspicious to Hostile (Including Panchaea)
Failed Hacks (Timer reaches 0:00/Access Point is traced)
Normal vs Activated Alarm Panel || Normal vs Alarmed Security Camera
The following does NOT count as an Alarm:
cripted events (Enemies are permanently in "Alarmed" State, but if they spot you and should any of the above 3 occurs then an Alarm is sounded)
Hengsha (1st Visit) - Tai Yong Medical, Zhao's Penthouse
Hengsha (1st Visit) - Tai Yong Medical, Hangar
Montreal - After meeting Eliza Cassan the 1st time
Montreal - Calling the Funicular elevator
Hengsha (2nd Visit) - Aircraft crash landing zone
Panchaea - Insane enemies who spot you
Robots and Turrets in Suspicious/Hostile state
Normal Turret vs Hostile Turret (Hostile does not affect the trophy)
The following is a list of Missions in which "Smooth Operator" and "Ghost" is obtainable based on Absolute Steve's Walkthrough. Once again, it is not 100% necessary to obtain "Smooth Operator", but if you do then it is almost guaranteed that you will unlock the trophy:
Derelict Row - Investigating the Suicide Terrorist (only applicable if you choose not to convince Wayne Haas for safe passage)
FEMA Facility - Following the Clues in Highland Park
Tai Yong Medical (Lower and Upper) - Searching for Proof
Zhao's Penthouse - Entering the Dragon's Lair
Picus Network Main Building - Confronting Eliza Cassan/Escape the Ambush
Funicular - Summoning the Funicular
Detroit (Part 2)
Convention Centre - Find Sandoval's Location (Only applicable if choose to sneak in instead of confronting Bill Taggart)
Omega Ranch - Secondary Objective: Disable the Jammer
Panchaea - Shutting down Darrow's Signal
[PS3T Would Like to Thank yewjhin and Blazenarutoshippuden for this Road Map]
The Missing Link DLC
Estimated trophy difficulty: 5/10
Breakdown (Offline): 10 [8 | 2 ]
Approximate amount of time to 100%: 2-5 Hrs Per Playthrough
Minimum number of playthroughs needed: 1
Number of missable trophies:8
Glitched trophies: None
Do cheat codes disable trophies?: No
Does difficulty affect trophies?: No
The Deus Ex: Human Revolution conspiracy grows deeper in The Missing Link. During Adam's quest for the truth in Deus Ex: Human Revolution, he mysteriously vanishes for three days. Where was he? What did he find out? The Missing Link reveals it all.
After being tortured by Belltower agents and having his augmentations disabled, Adam Jensen must rely solely on his basic capabilities to escape from a freighter, destined for an unknown location. While fighting for his survival on the ship, he uncovers another layer to the conspiracy that he never would have suspected. As Adam, befriend new, mysterious allies and fight ruthless enemies to discover what was happening in the shadows during the events of Deus Ex: Human Revolution!
Step 1: Complete the Game on any difficulty
This guide shall be advocating the 1 Playthrough Method. While you choose your difficulty setting, I recommend that you choose "Give me Deus Ex" difficulty and that you should always focus on the Factory Zero on your 1st playthrough. Difficulty has no effect on the trophies, but if you obtained the Foxiest of the Hounds from the original main storyline. Then you'll be even more prepared and experienced for obtaining the Factory Zero trophy. This will also further prepare you on your next playthrough in case you didn't unlock the trophy the first time.
As you may already know, "Give me Deus Ex" is the hardest difficulty, available from the beginning. In this difficulty enemies can take you down in a matter of seconds if you're spotted, leaving you with the only option: Stealth.
Playing stealth is actually more rewarding in terms of XP and Credits, and there are multiple paths to most objectives, but all that changes for Factory Zero. You will want to ensure that you do not use any Praxis kits, weapons, or explosives. This means you cannot upgrade Jensen's augmentations, never fire a shot from a non-lethal or lethal weapon, and to never use any explosives or any other type of grenades. This also means that you cannot set off any proximity mines or any new defensive proximity security mines (the mines that rotate with the red laser, they have a build in Typhoon system). If you ever find yourself stuck check out prenatual's Video Walkthrough for Factory Zero. Not only his video guide a Factory Zero playthrough, but he also demonstrates how to obtain every trophy in one playthrough.
Story/Sidequest Trophy Unlock Flowchart:
Hei Zhen Zhu
Out of the Frying Pan
Rifleman Bank Station
The Learn'd Scholar
All of the Above - (Alternate Save File)
Back Stage Pass
Apex Predator - (Alternate Save File)
That Old Adage - (Alternate Save File)
Never Stop Looking
Save your game regularly. You should save as your progressing through the mission. You can have up to maximum 20 Save Files.
Save your game after defeating the Final Boss, where you'll meet Garvin Quinn who will either commend or question Jensen's actions (based on whether you saved or sacrificed Dr. Kavanagh), before placing him back in a cyrosleep pod. You'll want to reload your ending game save to buy the Social Enhancer to use it against him. See the trophy guide for more details.
Never pick up and use any weapons, grenades, or Praxis kits. Play through the DLC without upgrading in un-upgraded state. This also means you can't trigger any environment explosives such as the mines on the walls or the new rotating typhoon towers. Doing any of these things will invalidate the trophy.
Always play stealthily. While it's not 100% necessary, make it a habit to avoid being seen at all times. If enemies/cameras don't see you, they won't have any reason to raise an alarm. An alarm raised won't affect your trophies unlocking but will make your playthrough much more difficult than it already was. For example, raising an alarm will activate the new defensive typhoon systems around the Rifleman Bank Station. So stay stealthy and avoid raising any alarms at all cost.
Factory Zero: Frequently Asked Questions Q: Can I pick up weapons and grenades although I'll never use them and still unlock the trophy?
A: Yes you can, as long as you never used them during your playthrough you're fine. Even upgrading the weapons you pick up are okay.
Q: Can you use lethal takedowns along with non-lethal takedowns and still unlock the trophy?
A: Yes, confirmed by GEAR OF FATE who used lethal takedowns during his playthrough.
Q: Can I upgrade Jensen for the trophy?
A: No, doing so will negate the trophy.
Q: Is it possible to Factory Zero with nothing in your inventory?
A: Yes, you can make it through the whole DLC with nothing in your inventory.
Q: Can I still use cyberpack bars and/or hypostims?
A: Yes, these are replenishing items and are okay to still use if you wish to.
Q: Can throwing an object such as a cardboard box or a fire extinguisher negate the trophy?
A: Nope, you can throw objects around the environment and still be fine.
Q: Is saving either the Doctor or the prisoners (or both) necessary for the trophy?
A: No, you can make an alternate save there if you wish and then choose to kill one of them and still get the trophy.
Q: Can setting off the mines on the walls or the new security typhoons negate the trophy?
A: Yes they can, so if you trigger one off reload your last save.
Q: Can the grenades thrown by enemies count against the trophy?
A: No, grenades that enemies throw don't count against you, even if it kills enemies (confirmed by Cz357).
You should still try to avoid the following things at all times that may lead invalidating the trophy
Refrain from firing any non-lethal or lethal weapon (even accidentally)
Refrain from throwing or using any type of grenades (this includes frag/concussion/EMP/gas grenades/security typhoons)
Upgrading Jensen's augmentations (which is using Praxis kits)
Step 2: Clean Up and Missable Trophies
This will be required if you happen to miss any trophies or did not obtain Factory Zero. Unfortunately there is no New Game+, so you will have to play the entire DLC from scratch again.
[PS3T Would Like to Thank blazenarutoshippuden for this Road Map]
Takedowns are performed by sneaking or going up to a target, and tapping . This will disable the target but will not kill him/her. Holding however will perform a Lethal takedown, which you do not want if you're going for Pacifist. Only takedowns performed on enemies (those that turn alarmed/hostile-on-sight or are quest-scripted) will count, not Civilians.
If you have not achieved this by the time you arrive on Panchaea, then knockout all the residents who have gone mad as they are considered hostile threats. Credits Wolfwood.
There are 4 types of devices that can be hacked in the game: Door Access Keypad, Alarm Panels, Computers, and Control Terminals which disable Cameras and Turrets. The Hacking minigame is simple as shown by the ingame Tutorial. You will start from a Access Point, and need to hack your way to the Data Core (Green Sphere node) by overtaking Data Nodes along the way. You'll want to be hacking every device whenever possible instead of using codes, because it accounts for alot of XP and free Credits.
Augmentations are basically abilities that you can acquire in game. The Augmentation menu is accessed by pressing and using or to scroll through the tabs. You can purchase new Augmentations by gaining PRAXIS. PRAXIS is awarded after accumulating XP milestones (every 5000 XP), found during missions/hub exploration, rewarded for completing sidequests or can be purchased for 5000 credits each at every LIMB 2.0 Clinic (Limited to 2 pieces in each chapter). See Praxis kit - Deus Ex Wiki for locations.
Augmentations are categorized into the 7 Categories according to the part of the body in which they affect. Each category is further separated into Augmentations Type (Example: Hacking:Capture, Hacking:Stealth, Hacking:Fortify etc...).
All you need to do is fully upgrade one type of Augmentation to unlock this trophy. I suggest going for Hacking:Stealth or Hacking:Capture first on your Stealth playthrough. The easiest Augmentations though are in the Back Category, which only require 2 PRAXIS kits.
Knock out 100 enemies by any non-lethal (takedown, stun gun, gas grenades, tranquilizer rifle) means in a single playthrough to unlock this. If you have not achieved this by the time you arrive on Panchaea, then takedown all the residents who have gone mad as they are considered hostile threats. Credits Wolfwood.
On Hard difficulty, enemies pack a punch and can put you down in a matter of seconds if engaged in direct combat. Playing with Stealth is the way forward and is actually considered the bread and butter of the game.
Most of the time, there are multiple entry routes to your destination that are accessible by the variety of Augmentations at your disposal. For more info on which Augmentations to take and gameplay tips, checkout our Strategy Section.
On Panchaea, you need to have spoken with Bill Taggart and Sarif to unlock the choice of selecting 2 of the possible 4 endings. After defeating Zhao, move forward into a room with 3 panels. Save your game here. You are offered 3 options in this room (if you spoke with Bill and Sarif), and a final 4th option lies in the passage to your left. Choose your desired ending, watch it to the end and reload the game choosing another ending. Repeat until you’ve watched all 4 possible endings.
Highly Missable! You must complete the game using 100% Non-Lethal methods. That means using Takedowns, Gas Grenades, and the Stun Gun. If an enemy is taken out by a Non-Lethal approach, a "Zzz" icon will show when their body is highlighted. The Tranquilizer Rifle is reported to be occasionally glitched and sometimes deals lethal shots (especially headshots) so avoid using it if possible.
Lethal methods are only permitted during Boss Fights. An enemy who is killed/dead will show a "Skull" icon when highlighted.
Highly Missable! It is crucial that you are thorough in your scavenges throughout each area, including sidequest locations and be on the lookout for ebooks written by Hugh Darrow. Reading each ebook gives you the "Scholar" bonus worth 200 XP.
Warning: You need the Icarus Landing System Augmentation before entering Tai Yong Medical in Hengsha, to avoid missing a XP book. You also need to have Hacking:Capture 5 upgrade to access certain XP books in Detroit and Singapore.
Missable! Lesser Evil is a sidequest in Detroit that is initiated by entering your office on the 3rd floor of Sarif Industries HQ and reading your email (password is in a Pocket Secretary on your desk). After the Manufacturing Plant incident (Story Mission M1), return to your office and Carella will plead for your help. Ask for a reward and agree to help him.
Carella is being threatened by a man named Tindall, whom you can find on the way to Apartment Blocks north of Sarif HQ. He is leaning against a red container. First you need to hack into his apartment, on your left as you head towards the Basketball Court.
Go through his computer then go back and talk to him. Tindall will reveal that he has his own troubles. You can either threaten him to cough up the evidence, or help him deal with 2 Punks located at the Basketball Court further up. Neutralize the punks with Non-Lethal means if you’re going for Pacifist
Whichever path you take, speak with Carella near the stairs to the subway. He rewards you with a Laser Targeting System upgrade (if you asked for a reward earlier) and the trophy.
Missable! Motherly Ties, is a Detroit Sidequest automatically given to you by Mrs. Reed after completing your 1st Mission and leaving Sarif Industries HQ. She will approach you at the main entrance and ask that you speak with Ex-Detective Chase, who is located near Tindall. He's now a Security Guard for one of the Apartment Blocks.
Chase will provide you with 3 leads. Follow-up and complete them, remembering to grab “Megan’s Bracelet” from the safe in Back-Alley Storage. Mrs. Reed will meet you at the Chiron Building lobby when you’re finished. You can choose to give her the bracelet or keep it which unlocks Sentimental Value
This quest is heavily tied in with Story Mission “Investigating The Suicide Terrorist”. Chase will give you 3 leads:
1. Find out what you can from Chet Wagner
2. Hack into Capt. Penn’s computer
3. Retrieve the case investigation files from the Alley Storage
All 3 are located at the Police Precinct. If you convince Wayne Haas to let you in, you will have a much easier time moving around.
Chet Wagner is located at the front desk, but won’t cough up anything until you hack his computer on the 3rd Floor and intimidate him with whatever info you’ve learnt from it.
Capt. Penn’s office is on the 2nd Floor. You will need to either hack the door (stealthily) or access it via the vent in the corridor to the right of his office.
The corridor beside Penn’s office leads to the Fire Escape Ladder, which you can use to access the locked Storage (near O’Malley). Read the 4 e-books here, hack open the safe then read Megan’s note and grab the important Megan’s Bracelet which is needed for Sentimental Value
Missable! Cloak & Daggers, is a Sidequest that is started by speaking with Detective Jenny Alexanders. She is dressed undercover as a working girl opposite the front entrance to Derelict Row. Save before starting this quest as there is a potential glitch that may cost you Pacifist . The quest is broken down into 3 main objectives:
Find incriminating evidence of corrupted cop O’Malley
Secure MCB witness Double-T
Locate weapons shipment in Derelict Row, DRB turf.
Once you have all 3 objectives completed, speak with Jenny again and you will be given the option to arrest O’Malley yourself. It is vital that you choose to arrest him yourself. Head to O’Malley’s apartment. Save before entering and confronting him.
Choosing to accept his offer will unlock The Take . If you want to be a good guy, reload your last save and choose to apprehend him which starts a fight. Take care to use non-lethal means for your Pacifist playthrough. Whichever your choice is, speak with Jenny again to complete the sidequest and unlock the trophy.
This quest is heavily tied in with both Story Missions “M5 - Investigating The Suicide Terrorist” and “M7 - Stopping the transmission”.
1. Find Incriminating Evidence
In Story Mission M5, you will be infiltrating the Police Precinct (or via safe access by convincing Wayne Haas). You can find O’Malley in the back alley of the Police Precinct, which is accessed via 2nd Floor Fire Escape. Speak with O’Malley, and he will mention a Weapons Stash for you, it is located in a corridor north-east of Chiron Building. He will also reveal the location of the witness
Alternative Entrance: Head North past the Police Precinct into an alley and a door. Enter and you’ll find that the floor is electrified. You will need to have 2 boxes, jump on one, move the other before you and jump on that, then move the box you were previously on before you and repeat the routine until you can shut off the faulty circuit breaker.
Next, head to O’Malley’s apartment near the Basketball Court. Search the bedroom for Weapons Shipments, Package of Drugs, and hack his computer for information on his motives.
2. Secure MCB witness Double-T
Climb the Fire Escape ladder near the basketball court, and open up the 2nd or 3rd Floor Windows to gain access. You will find the MCB gang hideout on the 3rd Floor. They will initially enter an Alarmed state, and turn Hostile if you enter close proximity. Your objective is neutralize everyone (6 pax) in here with NON-LETHAL means. The Multiple-Take Down augmentation is good to have for this, otherwise use the Stun Gun instead. Once you have neutralized all 6 people (Double-T is in the bedroom), this objective is complete.
Potential Glitch: If you entered the MCB's hideout prior to finding the witness location from O'Malley and you knockout the lone guard outside (it's empty inside until you speak with O'Malley), when you come back you will find that lone guard still lying on the floor but he's now dead, and also you may find one of the other quest-scripted MCB members is glitched and out-of-reach. It is unknown if this will affect Pacifist .
3. Locate weapons shipment in Derelict Row
This part ties in well with Story Mission M7. There are 3 main routes into Derelict Row:
(i) Front Entrance, (ii) Narrow alley with Fire Escape Ladder behind the building sitting opposite Chiron Building, and (iii) Side Corridor north-east of Chiron Building where you found O’Malley’s Weapons Stash
(ii) requires the Jump Augmentation, whereas you can jump onto the heavy boxes in (iii) by placing a small crate next to them and using that to jump over the boxes. All 3 paths lead to the same area (which is just behind the Front Entrance). From here there are two paths: (A) Shortest way is to climb the fire escape and with the Punch-Through-Walls augmentation, do so at the top floor but this action kills a DRB gang in the process, negating the Pacifist trophy , Hug the left wall and creep behind the containers and enter the door until you come to a DRB member leaning on a railing.
This is where the 3rd part really starts. Takedown the DRB member infront of you and go down to see another 2 guys talking. You can bypass them by crawling under the grate on the right. There are gaps in between, make sure that they are not leaning on the crate when you pass the gaps. Crawl under the partially-open shutter very quickly and from hereon just follow the objective markers, using cover on the left side to progress all the way. The weapons shipment is located underneath a building to your left. For more info you should refer to Absolute Steve’s walkthrough.
When you have everything, go back to Jenny. Remember to choose to arrest O’Malley yourself if you want to obtain The Take
Missable! Officer Nicholas (Nicky) gives you the “Smash the State” sidequest upon leaving the Convention Centre in Detroit. He needs help locating a crook named Jacob who intends to blow up the Police Force with a Bomb. This is your chance to earn Lucky Guess .
You’ll need to first convince or calm Nick down to narrow down the possible locations where Jacob might be: Back alley of Police Precinct, Transit Station & The Sewers.
Head directly to the Sewers.
Disable all Mines along the way to White
White is protected by 3 turrets, which you want to disable before confronting him
Alternatively make some noise to attract him outside his comfort zone and disable him
The bomb is located near to the ladder which one of the turrets is guarding. Do NOT hack it. Input the code 0000 to unlock Lucky Guess
Go back to Nicky for your reward and trophy. You get a Silencer if you used Non-Lethal methods.
Highly Missable! Completion of Yes Boss and checking your Office’s Email in Sarif HQ after Sarif's Social Battle is a pre-requisite to obtaining this Sidequest. It is given automatically when you return to Detroit by Pritchard.
Pritchard tells you to visit an Ex-Detective named Brent Radford. His apartment is beside the Basketball Court, the same building as the MCB hideout. Enter to find a man standing over a wounded Radford. Disable him. Speak with Radford and he’ll ask you to find his Trauma Kit in the wardrobe. Find it, and apply a dose of morphine to temporarily relieve his pain. He’ll tell you that you should look into his storage behind the bank/near the Police Station for more info, and that you should pay Michelle Walters a visit.
Before you leave him, he asks that you put him out of his misery with a Lethal Injection. If you choose to do so, you’ll unlock Kevorkian Complex , this does not affect Pacifist.
First head to the Storage. There are 3 guys outside, 2 of them close to each other. Silent methods are advised as the police are just around the corner and will respond to any loud shots. Wait for the one in the back to finish his teleconversation and walk out of sight. Take down the 2 that are close together, then the 3rd guy. Another goon is in the storage with his back to you. Knock him out and hack the PC and Safe. Read all the emails to learn of Jensen's past then grab the Photos in the safe.
Next, follow your objective marker to Michelle Walters and show her the photos. Extract everything you can from her and leave. A call to Pritchard and the quest is complete, trophy unlocked.
Missable! Bar Tab is a Hengsha sidequest given by Bobby the Bartender in Hive. He asks that you hack into 3 Belltower Security Antennas in Youzhao District, which will reveal the location of Jaya, a broker who owes him money.
Follow the objective markers on the rooftops in Youzhao District and hack the antennas
Head to the apartment beside Hengsha Court Garden and take the elevator to Jaya’s apartment.
Speak with Jaya, who leads to the following options.
Ask Jaya for the money
Ask Jaya for her Augmentation
Offer to settle her tab (Requires 5000 Credits)
Go speak with Bobby for Bar Tab , picking Option 3 unlocks Guardian Angel
Missable! Upon landing in Hengsha, pay a visit immediately to Hong Hua Hotel 4th Floor. You will see Mei arguing with her manager. Speak to her to get the sidequest Rotten Business. This is a two-part quest, the first involves rescuing her abducted friend Ning, and the second involves assassinating or framing a crime lord to get rid of him.
Part 1 - Find Ning
(Optional) Speak with Chuang Li on the rooftop, extract Ning’s whereabout by bribing him (2000 credits) or with the Social Enhancer Aug “Appease”
Go to the alley south of Alice Garden
Disable 3 guards in this area (Stealth Approach, go to bottom floor and take the stairs up, stun the guard at the stairs by shooting his leg, then take out the other 2 one at a time
Hack open the Storage, speak with Ning and go back to Mei
Part 2 - Deal with Diamond Chan
Speak with Mei after Part 1. She requests that you assassinate Diamond Chan. You can defer to a Non-Lethal approach, where the plan is to knock him unconscious and plant drugs in his apartment.
Head to Diamond Chan’s apartment in Youzhao District, on the rooftops near the entrance.
Approach the door, wait for him to complete the conversation, then go in and knock him out.
At this point you have two choices: Plant the drugs and leave, or drag his unconscious body over and let him fall, killing him and unlocking The Fall . Killing him will affect Pacifist , so save your game before making your decision.
Missable! You won’t get S4 - Shanghai Justice sidequest until after speaking with Tong at the Hive. When you enter the 2nd level of Alice Garden Pods, you’ll bump into Malik who gives you the sidequest. Malik wants you to find evidence that Lee Hong killed her best friend. You will confront Lee Hong at one point in the game, and that’s your chance to earn Super Sleuth .
Head up to 3rd Floor and look for Pod 090, it’s a bed bunk.
Go to LIMB clinic, speak with Anon X at the counter
Meet Anon X outside LIMB and obtain Autopsy report (rejecting his reward claim is OK)
Head to Youzhao, Lee Hong’s apartment is near the upper entrance. Enter the bathroom, then search the apartment for: Answering Machine, Hack into Computer, Antique Clock and Baseball Bat
Find Lee Hong on 2nd Floor of Hive, expose him by answering:”Inaccurate, Drunk, Antique Clock, Pregnant, LIMB”. Unlocks trophy Super Sleuth
Hack Terminal in the Bar on same floor
Meet Malik outside Hive. Reward: PRAXIS kit and Shanghai Justice
Missable! On your 2nd visit to Hengsha, Hugh Darrow will call you when you enter the Youzhao District. He requests that you meet with Mengyao on the rooftops nearby. Mengyao needs a favor retrieving stolen data from a group of terrorists in the Dongbai District,
These terrorists are located at the bottom level. The data is on the terrorist leader who is in the corner facing a fire. Knock all of them out and collect the data. The Sewer entrance to Zelazny for the “Talion A.D.” quest is nearby.
You need the Social Enhancer Aug for this next part. Go back to Mengyao, but do NOT hand over the data yet. Choose “Inquire” to ask about the data contents, then press and select “Charm” to get her to reveal details about the Hyron Project, and trophy unlocks.
Missable! On your 2nd visit to Hengsha, head to the LIMB clinic and speak with Dr. Wing, who gives you this sidequest. He will ask you to deal with a rogue Belltower operative team, led by Michael Zelazny, supposedly hiding behind a butcher shop in Youzhao District.
Upon reaching the butcher shop, open the storage door and head down to find a dead soldier. Read the Pocket Secretary on him to find that Zelazney has gone underground into the sewers. The entrance to the sewers he is hiding in is located in the Dongbai district, where the main objective of the sidequest “Corporate Warfare” takes place, and not far from where you found Ning in “Rotten Business”.
Head down the sewers, take the first left and climb up the ladder to end up on a ledge overlooking Zelazney and co. There is only one way to approach them - from the front, but here you can throw a Gas Grenade and knock all of them unconscious, which completes the objective and without needing to fight them.
Alternatively if you do go up to him, answer any of the following:
"Inquisitive, No, Inquisitive, Inquisitive, Inquisitive, Reason, Let Go"
"Inquisitive, No, Inquisitive, Inquisitive, Inquisitive, Approve"
if you want to avoid a fight. Head back to Dr. Wing for the trophy and a PRAXIS kit.
Missable! In the game you will come across upgrades that increase a particular stat (Damage/Reload Speed/Ammo Capacity/Rate of Fire) for a weapon or bestow an additional function (Laser Targeting/Silencer/Armor Penetration etc..). These are obtained via exploration or purchased from vendors. Combine any upgrade that is compatible with a weapon to unlock. You can find the locations of each upgrade here: Weapon mods (DX3) - Deus Ex Wiki
The easiest to upgrade is the Tranquilizer Rifle, which only requires 3x Reload Speed upgrade and 1x Target Leading System upgrade. You will want to save any Reload Upgrades you find for the rifle. These are commonly sold by the vendors starting from Detroit Part 2. Credits to Maldron
Note: Due to inventory constraints and the fact that the Tranq. Rifle is glitched for Pacifist, you won't be carrying the Rifle or the Upgrades around all the time. You can drop the weapons or items anywhere in the City Hub (excluding one-time only quest locations), such as in your Detroit Apartment or Hong Hua Hotel, Hengsha, and the items will still be there on your 2nd visit. Just remember where you left them.
Ghost is an in game XP reward bonus for getting through an entire hostile area without being seen or spotted and without making any nose that enemies hear or investigate something you done. This bonus can be earned at multiple opportunities throughout the game especially if you're only performing non-lethal takedowns and being stealthy for Foxiest of the Hounds. The first opportunity to obtain this trophy is on the game's first real mission were the tutorial teaches you about takedown moves. Take out the patrol guard you see with a non-lethal takedown and then take the alternate path that Pritchard mentioned to you. To take the alternate path move the box you see in front of the vehicle and climb up the giant crates. Climb the latter to the roof and move the box you see on the right away from the wall and crawl through and turn the power switch off and continue down the path until you find another vent. Once through the vent you'll unlock the trophy.
Story related. Lawrence Barrett is the boss of the first Chapter, in Story Mission M7. He attacks mainly with his Gatling Gun-arm, Frag Grenades, and a very strong melee punch. The fight is very easy if you have EMP or Gas grenades in stock, which can be bought from the MCB Leader earlier in the mission. Throw an EMP/Gas Grenade to temporarily stun him, find any of the 3 Red Explosive Barrels in the area and hurl them at him for massive damage and which stuns him again. Repeat this a few more times, then take him down easily with Frag Grenades or your Shotgun/Combat Rifle. Hide behind cover when necessary. There are tons of ammo and grenades scattered in the room if you need them.
Story related. Yelena Fedorova is the 2nd boss of the game, whom you’ll encounter in Montreal.
This fight occurs after you’ve met the REAL Eliza Cassan. Yelena has the ability to cloak herself. Fortunately the area is filled with puddles of water so you can observe her movements by paying attention to the ripples of water. Eliza will lend you a hand by telling you to duck, right before she attacks. There are 4 servers in this circular room which produce electrical shocks when destroyed. This coupled with the water puddles makes for a deadly combination, for you and her.
The easiest way to take her down is 2 strikes from a fully upgraded Typhoon Aug when she rushes you. Otherwise, you’ll have to play cat-and-mouse by laying mines, grenades and running away when she rushes you then turning around and pump her full of lead. It's highly recommended that you have the EMP Shielding augmentation to avoid damage from the electricity and take advantage of the stunned Fedorova with gun fire. Repeat until she falls.
Story related. Jaron is the 3rd boss, whom you’ll encounter in Singapore.
Jaron can cloak like Yelena, but if you pay attention you can still make out the outline of his body when he moves around. He carries a Plasma Rifle and will unleash a burst of shots at you from time to time, or throws a combination of Gas-EMP-Frag grenades at you.
Cheap method: Turn on your cloak and track Namir. He will jump over the glass panes from time to time. Lure him to jump over a glass pane, and immediately melee him where he lands. If you time it right it'll be a 1-Punch-KO.
Another easy way, is to throw a Gas Grenade to temporarily stun him, and unleash 2 fully upgrade Typhoon strikes and end the battle before it even begins.
Alternatively, the area is littered with Glass Panels, which can be penetrated with the Laser Rifle. Lay Mines and lure Namir to them to hurt/stun him, then unleash Grenades and Shots before he recovers. Weapons and items are scattered throughout the room or in the drawers beneath each statue. There’s also a Plasma Rifle in a corner of the room.
Story related. The Hydron Project, controlled by Zhao Yun Ru, is the final boss of the game. Zhao is protected by a shield, which can only be deactivated by destroying 3 Hyron Drone Pods in the center of the area. Once the shield is down, take her out. There are multiple gun turrets in the area that will be your main threat. Credits to AbsoluteSteve for the following.
Method 1: The easiest method, is to use the Laser Rifle which can penetrate Zhao’s shields, turn on cloak and go up to her and fry her to bits. This literally takes less than a minute.
Method 2: Without the Laser Rifle, you have 3 options to the destroy the Hydron Drones before you can kill Zhao.
Press the buttons beside the pods to release the Drones, then kill them. Insane augmented people will fill the area after 2 are destroyed, so take care not to kill them if you’re going for Pacifist.
Hack the Lv 4 PCs that are on the desks surrounding the areas to release the Drones, and kill them
Input the code Darrow gave you (“2012”) into the Security Panel on the central structure which shuts down the Drones totally.
Missable! Zeke Sanders is the terrorist leader of the Purity First group that takes over the Sarif Manufacturing Plant in the 1st Story Mission. You will encounter him near the end together with Josie Thorpe and engage him in Social Combat.
Possible Correct Answers:
Try To Free Josie, Reason, Empathize, and Reason.
Try To Free Josie, Empathize, Empathize, and Reason
This will end the mission without a fight and award you the trophy.
Missable! Wayne Haas is the Desk Sergeant in the Police Precinct. Convincing him to grant you access is 1 of 3 possible routes that you can take to complete the 2nd Story Mission: M5 - Investigating the Suicide Terrorist.
Head to the Police Precinct, speak with him for a Social Battle. Win and this will grant you safe access inside and the trophy.
The correct sequence varies depending on your playstyle. Possible answers are:
Missable! After completing the Story Mission: M7 - Stopping the Transmission, you arrive back at Sarif Industries. Pritchard will call for a meeting at your office before you debrief Sarif.
Ignore him and meet with Sarif first, and you’ll get an extra 1000XP later. Go back down to your office, read all your emails in the PC,speak with Pritchard, then confront Sarif with your newfound knowledge and engage in Social Battle.
The correct sequence varies depending on your playstyle. Possible answers are:
Placate, Refocus, Refocus, and Refocus
Refocus, Refocus, Refocus and Refocus
Refocus, Refocus, Refocus, and Defend
Refocus, Refocus, Refocus, and Placate
Refocus, Placated, Defend, and Placate
Placate, Placate, Placate, and Refocus
Defend, Placate, Defend, and Refocus
Warning! Wait, you are not finished here. Sarif will send you a couple of emails after the Social Battle, go back down to your Office PC and read all of them, there will be one last scene with Pritchard when you exit the office. This is required for Acquaintances Forgotten.
Missable! Tong is the Manager in Hive. You can only find him there after you've completed the Story Mission in Hengsha Court Gardens. Do NOT sneak in via the sewers or vents in the back alley because you'll overhear a conversation and Jensen will deem you've achieved your Story Objective. You will need to grab a Hive Membership card in 1st room of the 3rd Floor of Hong Hua Hotel to enter without conflicts. Alternatively you can bribe your way into the club if you have 1,000 credits to spare or just simply threaten the bouncer outside the club.
Tong is on the 2nd Floor Bar and will engage you in Social Battle. The correct sequence varies depending on your playstyle. Possible answers are:
Upon your return to Detroit, you meet up with Sarif, then you need to proceed to the Convention Centre to find Bill Taggart. Enter via the front entrance/lobby and go up the stairs directly into the room where he's giving a speech. You MUST engage him. Do NOT sneak in via the side or back entrances to his dressing room at the back where his staff and computer is. As soon as you find him you’ll engage him in Social Battle.
The correct sequence varies depending on your playstyle. Possible answers are:
Discredit, Redirect, Confront, and Redirect
Confront, Redirect, Discredit, and Confront
Discredit, Discredit, Confront, and Discredit
Confront, Redirect, Discredit, and Redirect
He’ll back down and concede to your requests, as well as revealing the location of Dr. Isaias Sandoval
Missable! Warning! You must either complete The Throwdown or hack Taggart's PC and plant fake evidence of Sandoval as a pre-requisite for this event to occur.
You’ll obtain Sandoval’s location from Bill either by winning the Social Battle or hacking Bill’s computer, BUT you can only convince him if you won the Social Battle against Bill. His apartment is opposite the Chiron Building. You’ll enter only to find it empty. But an entrance into the Sewers is revealed by breaking the wall or using the Circuit Breaker in the bathroom. The Sewers are filled with hostile Purity First members.
Make your way to Sandoval to engage him in Social Battle. Possible answers to talk him out of suicide are:
Missable! Before heading to Hengsha for the 2nd time (which means before heading to meet with Sarif the second time while in Detroit - Credits to Maldron) make sure you stock up on Gas & EMP Grenades, Stun Darts and that you are have completely upgraded your Cloaking aug and Power Cells if you intend to maintain a Non-Lethal (Pacifist) approach. This event occurs immediately after leaving Detroit.
The moment you land in Hengsha, Malik’s aircraft is besieged by Heavily Armed Soldiers on 3 sides. You on the other side with the aircraft in between you and the enemies. Make a save file before doing anything. You are given a choice here:
(i) Escape unnoticed while the enemy is distracted, or
(ii) Save Malik by knocking out/eliminating the enemies to unlock this trophy. You have 2-3 minutes before her aircraft blows up upon sustaining too much damage from the opposing force.
Lethal Approach: Use a sniper and take out snipers on the 2nd floor of left-side building and 3rd floor of right-side building. Shoot any explosive barrels you see. Go down to ground level and take out 2 Heavy Troopers quickly. A Box Droid will drop down shortly where they were, disable it with an EMP. Take out the remaining soldiers with any means necessary.
Non-Lethal Approach: Equip yourself with the Stun Gun and Gas Grenade. Cloak yourself, throw a Gas Grenade into the midst of the Heavy Troopers, and another onto the 2nd floor of the right-side building. Quickly Stun any other soldiers nearby and switch to an EMP Grenade. Make sure that the soldiers are knocked out before disabling the Box Droid with an EMP Grenade because when the Box Droid explodes it may kill soldiers who are up & standing beside it. Knock out any remaining soldiers including the snipers. Make sure you check that no one is dead when the dust settles before leaving the area.
Missable! Hangar 18 is an Easter Egg found at the end of the Omega Ranch. After opening the hangar and Malik comes (only if you saved her previously otherwise the scientist will hop into a helicopter already there) to pick up the scientists, go downstairs and turn left into the corner of the walkway and you'll find a box. Move this box out of your way and crawl inside. Now you'll see a computer with a level 5 security level. You can either attempt to hack the computer or use the password "trnsprt". Hack this computer and view the emails for the trophy. Video credit goes to PowerPyxand password credit to Zubrski.
You will find a Basketball Court next to the North-most apartment in Detroit. What you need to do is pickup the basketball lying on the ground and try to put it into the hoop. The easiest method is shown in the video below by PowerPyx.
Highly Missable! You must complete The Missing Link without using any Praxis kits, weapons, or explosives. Check out the Factory Zero section in the roadmap for more information. If you need a guide, checkout the complete Video Walkthrough.
You escaped Rifleman Bank Station. Nothing will stop you from finding Megan now.
Story related and cannot be missed.
After defeating Burke and his team. Jensen will meet Quinn and will reenter cryosleep as he is airlifted to the ship by helicopter. Quinn will then discuss Jensen's potential use as an ally with his superior only to be dismissed due to Jensen's obsession with Megan.
You replaced the power supply on a damaged stasis pod, saving the occupant's life.
Missable! This is the 1st the Side Quest: Acceptable Losses. It's available after you feel an explosion go off on the cargo ship. You most find the cause of the disturbance by jumping down through the hold on floor in the ship's cargo room. After jumping down below you'll find a storage area filled with stasis pods. One of the stasis pods (Stasis Pod 73) had its electronic servers damaged. If you wish to save whoever is inside the pod you must fix the damaged stasis pod. You can do this by turning around to find a red double door. Inside the red double doors, move the two crates in the room out of your way and in the back corner you'll find a new stasis power supply that's next to a Reload Speed Upgrade. Grab the stasis power supply and return back to the stasis pod and connect it to the electronic server supply to save the occupant's life, thus unlocking your trophy. Video credit goes to PragPD.
Missable! For this trophy you have to find the stasis pod that Belltower discovered and captured you from. This can be tricky to get to since you're most likely are playing without your upgrades. To get to this place you most make it into the 1st cargo room (this is the same area where you find the disturbance, see Good Samaritan). Inside this room you'll see a lift that you can operate to get to the other side. Now before you use this lift you must first drop down below in the hole through the floor. Now grab two of the crate boxes and through them up through the cargo container. Now you must get the crates onto the lift so it's best to lower the lift down a level and then throw the crates onto it. Once the crates are on the lift operate the lift and to the other side of the area and toss them through the upper area right next to the ladder. The crates can fall off the lift while operating it so be careful when doing this or you have to reset the lift and drop back down to get that same crate all over again.
Once you have both crates dropped down below the ladder. Grab the two grates and throw them into the left area of the 2nd cargo room. Once you thrown them over there, jump onto the cargo container and then carefully jump over to the container you thrown the two crates onto. Now simply stack them up onto each other and jump onto them. Jump over and look inside the cargo container to your left side to find a whole like of useful items as well as the stasis pod Jensen was originally inside of before he was captured and your trophy will unlock. Video credit goes to PragPD.
When the proofs, the figures, were ranged in columns before me...
Missable! This is a newly added collectible trophy that introduces data storage devices. There are a total of three of them scattered throughout Rifleman Bank Station.
The first one is right after you talked to Nina after the brief cutscene where she begs you for help. Through the last door to your right you'll find the data storage device on the desk.
The second data storage device collectible is when you have to find and steal one of Burke's spare prosthetic eyes. There's one guard inside, but you'll find the data storage device right on a desk right next to a computer in Burke's office.
The third and final data storage device is inside the room where you find and talk to the doctor, Tiffany Kavanagh. It's on the lab table below a small set of stairs.
After obtaining all three data storage devices you must place them onto the hologram tables in the room where you found Dr. Kavanagh to reveal another project, thus unlocking your trophy. Video credit goes to GameGuideCentral.com.
You managed to save Dr. Kavanagh and all the prisoners, too.
Missable!Right after Burke discovers Keitner's plan and fatally wounded her to the point that she dies. Burke will then begin to flood underwater base and the prison cells with toxic gas to remove any and all potential witnesses. Jensen only has 10 minutes to save Dr. Kavanagh and the prisoner's lives, but he will only have the option of diverting all the gas to one of the two areas; either save the lives of hundreds or Dr. Kavanagh who is the only person that can truly testify against Belltower. However despite all this, there is a third option that Jensen can take to save Dr. Kavanagh and all the prisoners at the same time. In order to pull this off you need any lethal weapon (pistol, combat rifle ect.), the Move/Throw Heavy Objects and Cybernetic Leg Prosthesis - Jump Enhancement Augmentations. Now simply move the large crate out of your way in the same area to find a hidden vent. Crawl inside and using your Jump Enhancement augmentation, jump onto the pipes and into the upper area. In this hidden room, Jensen will find the source of the gas dispenser so destroy it with one shot from your gun and the trophy will unlock. Video credit goes to PragPD.
Factory Zero Method:
There's another way to save Dr. Kavanagh and all of the prisoners without using the augmentations or a weapon. This method is difficult to pull off, but it's 100% the Factory Zero way. In order to do this method you'll need a small cardboard box and a fire extinguisher. Both of these items are inside the prison area on the lower level. When you first enter the area, stealth your way across the area and jump on the pile of bars with a cardboard box on it. Grab the box and carefully stealth your way towards the vent behind the crate you can't move. Carefully lay the cardboard box down and open up the vent. The vent will move the heavy crate out of the way slightly, now place the cardboard box right against the heavy crate and the vent and simply drop it. Now all you have to do is move Jensen forward by using the cardboard box to move the heavy crate out of your way. When you moved it away enough, you can grab the cardboard box and take it with you through the vent. Now place the box on top of pipe and quickly catch it as it's falling. You should have caught it in face-up position, so carefully lay the box there in front of the pipe. Now Jensen can use the box to jump on the pipes. When the time comes to save everyone, you'll need to stealth your way to the fire extinguisher, which is in the center of the area near the staircase. Once you have the fire extinguisher you have to jump onto the box and carefully lay the fire extinguisher on the top area. Now crouch and grab the cardboard box and place it onto the pipe you're standing on, then jump onto the box again and climb to the top and take the fire extinguisher with you. In the room with the gas dispenser, simply stand in front of the gas and throw the fire extinguisher at it. You'll destroy it and since the fire extinguisher isn't a weapon, it won't count against your Factory Zero trophy. All of this can be seen done in the Factory Zero Video Walkthrough. To view it done in the video watch 26:10-29:40 and at 55:10-1:01:30.
Missable! This is avaible after clearing the toxic gas incident in the story. After that you'll be contacted by Quinn and he'll basically tell you that he has left his store open for you to prepare yourself against Burke and his team, so head over to Quinn's store below the Rifleman Bank Station on the last level. Enter his store to find he left a safe full of supplies for Jensen to take, but there's a secret store inside of Quinn's store. If you go into the back of the store you'll find two crates that you can move out of your way, so move them aside and reveal a hidden switch. Flip the switch and you'll gained access to Quinn's secret store with a lot of fire power as well as unlocking your trophy. Video credit goes to PragPD.
You performed a takedown on Burke without being detected.
Missable! This is the boss fight against Burke and his team, where you must perform a takedown on Burke without being detected. When the cut-scene ends you'll want to immediately take cover behind the wall in front of you can then stealth your way towards the left of the area into a cargo container. Once inside the container be careful when you exit due to the turret station. Make your way past the guard either taking him out with a non-lethal takedown and then carefully climb up the ladder. Once up the ladder, you'll want to climb up the second ladder and takeout the guard with the heavy rifle on the roof. Now drop down below the hole in the ceiling and stealth up to Burke and perform a non-lethal takedown on him for your trophy. Video credit goes to PragPD.
Apparently, your CASIE augmentation doesn't work on everyone...
Missable! This is a social battle trophy that will require you to have the Social Enhancer Augmentation. After you've defeated Burke and his team, Jensen will meet Quinn, who was the mysterious contact that has been contacting him all this time. Basically Quinn will explain the truth that he used both Jensen and Keitner as pawns against Belltower for an extension of the Illuminati. With the Social Enhancer Augmentation, you can have Jensen try to get more information out of Quinn with the following answers:
More Info, Interpol, (press ) then select Appease
After selecting Appease with the Social Enhancer, Quinn will stop you then and there before Jensen embarrasses himself any further. Quinn will reveal that he has detected Jensen's CASIE the moment it started to analyze his facial movements for pattern sequencing, thus unlocking your trophy. Video credit goes to PragPD.