Dead Space 2

Dead Space 2 Trophy Guide
Guide By: yewjhin
There are 59 Trophies that can be earned in this title.

Show/hide completed trophies Status: Visible
Show/hide secret trophies Status: Visible

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• Estimate difficulty: 8/10
• Offline: 50
• Online: 0
• Approximate time: 40+ Hours
• Minimum number of playthroughs needed: 2+ (3 Recommended)
• Missable trophies: Lightspeed de Milo, Elevator Action, Collect Peng, Vaccum Cleaner
• Glitched trophies: None
• Cheats disable trophies:
• Difficulty affects trophies: Yes

Trophy Breakdown: 43 | 4 | 3 | 1


Engineer Isaac Clarke returns in Dead Space 2 for another blood-curdling adventure in the sequel to the critically acclaimed Dead Space. After waking from a coma on a massive space city known as "The Sprawl", the lone survivor of a horrific alien infestation finds himself confronting a catastrophic new nightmare. Battling dementia, hunted by the government, and haunted by visions of his dead girlfriend, Isaac will do whatever it takes to save himself and dominate the gruesome onslaught. With an arsenal of tools to dismember Necromorphs and new determination, an engineer will bring the terror to space

Dead Space 2 takes place in 2511, three years after the events of Dead Space and Dead Space: Aftermath, on the Sprawl, a densely populated metropolis built on a shard of Titan, one of Saturn’s moons.



Step 1: Casual Difficulty Playthrough

Casual difficulty is available from the start and beating the game will unlock New Game+ which allows you to carry everything over onto harder difficulties EXCEPT Hardcore. The game will be very generous will ammo drops, you will barely take any damage even under attack and dismembering enemies is like stealing candy from a baby. Aim to complete all Combat and Collectible Trophies in this playthrough (except maybe for Epic Dismemberment).

Considering that you barely receive any damage in this difficulty, please take the time to ascertain whether you can skip a fight. I'm not asking you to skip the fight, just that you check if the exit is accessible. Some fights can be skipped simply by using Stasis on enemies and rush for the exit, for example the Cold Rooms in Chapter 5. This info is tremendously valuable for Zealot and Hardcore difficulty.

Note: You can check your combat trophy progress in the Pause Menu under Trophies. The stat displayed is tied to your current save file. Meaning if you load an earlier save file this stat will revert back to the value on that save file (Eg: 0/50 if you have never done this). You can NOT load an earlier and repeat an action for a certain trophy, it will not accumulate. Progress will carry forward to your next playthrough ONLY IF you start it on New Game+.

Do NOT sell any ammo or items for cash to buy other stuff or Power Nodes. You will get alot of credits eventually and there is no hurry to upgrade everything. Save these items for your Zealot difficulty. I highly recommend you focus Power Node upgrades on RIG Health and Plasma Cutter first, Contact Beam (especially ALT attack), and Force Gun. These are the best weapons that will carry you through Zealot difficulty later.

Missable Trophies
• Combat Trophy - Vacuum Cleaner, you need to shoot any decompression window that has "Future Expansion" writing on it while there are necromorphs around to get them sucked into space. The first chance to work on this is in Chapter 3. There are very very limited opportunities for this and your progress, and you can NOT keep reloading an earlier save and repeat this action, it will not accumulate as explained in the note above.

• Chapter 3 & 6 - Lightspeed de Milo, you need to locate the statue that looks abit like Vault Boy from Fallout 3 and dismember it.

• Chapter 7 - Elevator Action and Collect Peng. Make a save at the first save point you come across to ensure you can go back in case you do miss it. Do refer to the trophy guide for more info.

At the end of Chapter 14, after passing through the Zero-G area, you can exploit a glitch found by jpric18 of X360A which allows you to pickup unlimited Power Node to save yourself from an extra playthrough just for this trophy, see HERE. Utilizing this glitch to fully upgrade everything will make Zealot difficulty much more easier and is highly recommended.

New Game+: Completing the game on any difficulty will unlock New Game+ which will carry forward everything thing you have (purchased weapons, ammo, items, upgrades, credits) onto the next game (NG+ NOT applicable for Hardcore). Your trophy progress for the combat trophies will also carry forward if you choose to play on NG+.

Step 2: Zealot Difficulty Playthrough

If you haven't done so, I highly recommend you focus Power Node upgrades on RIG Health, Plasma Cutter, Contact Beam (especially ALT attack), and Detonator. These are good all-purpose weapons that will provide you with a formidable arsenal at all times for all situations.

Despite your overwhelming advantage from playing this difficulty on New Game+, you should take this difficulty as practice for Hardcore. Play smart, fight smart and think only about surviving as long as possible without dying. Ammo conservation, efficient targeting, proper utilization of weapons vs enemy types are all essential skills you must hone now. Remember to pace yourself, see how far you can go without deaths. Try to limit yourself to 1 save per chapter if you wish.

Step 3: Clean up Combat/Missable trophies

If you haven't done so already, use NewGame+ or Manual Saves to go back and clean up any combat or missable trophies before you have left before starting Hardcore, particularly for Vacuum Cleaner.

Step 4: Hardcore Difficulty Playthrough

Before you even think about it, completing the game on Hardcore does NOT unlock Zealot difficulty trophy (i.e doesn't stack) and vice versa.

Although the difficulty description ingame makes it sound very tough, Hardcore is actually similar to Normal difficulty, and gets somewhat tougher starting from Chapter 10 onwards where the enemies that appear are most of the time Dark "Elite" versions of their normal counterparts. Ammo drop rate is about on par with Normal on early chapters up to Chapter 8 and Survivalist on later chapters. The game is also somewhat generous with Medkit drops especially towards the later chapters.

This difficulty is no cakewalk, because you only get to save 3 times in this mode and one mistake or unlucky slam from a spawning-out-of-nowhere Exploder can set you back a few hours. Therefore this is not for those that lack dedication and perseverance. You must be prepared to spend at least 6-8 hours per session in order to reach the next ideal save point. This includes allowance for dying and restarting back on last manual save. Chapters 1-10 can take up to 30mins to an hour each, and even more if you're dying and restarting again and again.

Do refer to the Hardcore Difficulty Guide for useful tips and strategies.

Useful Links: IGN Dead Space 2 Guide | Weapons Guide


[PS3T Would Like to Thank yewjhin for this Roadmap]


Severed DLC

• Estimate difficulty: 3/10
• Offline: 8 (4 | 4 )
• Online: 0
• Approximate time: 1-3 Hours
• Minimum number of playthroughs needed: 1
• Missable trophies: King of the Hill, Ship Shape, Peng Me Again, Remember the Alamo
• Glitched trophies: None
• Cheats disable trophies: No cheats as far as I know
• Difficulty affects trophies: Yes


Dead Space 2's DLC: Severed puts you in the shoes of P.C.S.I. Sec Security Sergeant Gabe Weller who is on a mission to find his wife Lexine Murdoch aboard Titan Station in the midst of the necromorph outbreak, both whom are returning characters from the game Dead Space: Extraction.

The DLC spans two Chapters and the story runs parallel to Isaac's journey in the main game.


Step 1: Complete the game on Zealot

If you have previously bought any of the DLC Weapon & Armor Packs, and/or completed the main game on Hardcore and unlocked the Handcannon, then you'll be glad to know that these items are available in this DLC as well.

You will want to start off on Zealot difficulty to try and achieve everything in a single playthrough. This difficulty is the same as that of the main game. You're given a very generous amount of credits, a semi upgraded Security Suit, the Pulse Rifle and Seeker Rifle for weapons at the start of the game and you reach the first store very quickly, so make use of them and buy/upgrade whatever you want. Of course, if you have the Handcannon, everything else is negligible.

Play the game as you would, and make a save at the start of each chapter if you wish. Keep in mind of the following missable trophies in each chapter:

Chapter 1: King of the Hill, Ship Shape
Chapter 2: Peng Me Again, Remember the Alamo

If you have the Handcannon, you should be able to breeze through the game in less than an hour. If you wish to play normally without utilizing any extra content, it will take you about 2 hours to complete the game, maybe less.

Step 2: Clean up any missed trophies

If you have missed any of the above-mentioned trophies, load up a prior save or replay the story again and clean up the remaining ones you have left, DLC completed.


[PS3T Would Like to Thank yewjhin for this Roadmap]



The Final Frontier
Earn all Trophies in Dead Space 2 (18) 
Made Us Whole
Complete the game on any difficulty setting (1) 

Complete the game on any difficulty setting once to unlock this trophy and Hardcore difficulty.

Mission Impossible
Complete the game on Zealot setting (22) 

Complete the game on Zealot setting. In this setting enemies are at their toughest and ammo is very very limited compared to lower difficulties. I highly recommend upgrading your RIG Health as soon as possible, then worked on the Plasma Cutter and Contact Beam as these two weapons are absolutely crucial for the last few chapters.

Romper Stomper
Stomp 10 Containers 

Across the game you will see many Green squarish containers on the floor with small lit up lights at the corners. Press to stomp on 10 of them for useful items and this trophy. You should get it in early of Chapter 2.

Vacuum Cleaner
Decompress 20 Necromorphs without getting sucked out yourself (2) 

Missable! You are going to need a minimum of 2 playthroughs (and NG+ to carryover stats) as there are very limited opportunities for this. On Chapters 3, 4 and 7 you will find large rectangular windows with inscriptions "Future Expansion" on them and yellow-black hazard bar on top (see Skewered in Space video for impression). Be very careful around them. When there are enemies around, shoot this window to break the glass and suck enemies into space. You will have to shoot the red triangle above the window to prevent yourself from following suit, or you'll die and the kills won't count.

On Chapter 7 use the following strategy from B0SS Zombie to obtain more kills:

In Chapter 7, as you're exploring the Solar Array station, you'll enter a room with a crawling Slasher. Kill him from the entrance, then move the two explosive canisters next away from window. Pick up the corpse of the necromorph you just killed and walk to the middle of the room. 2 detonator traps will activate. Use the body to trigger them, then run to the back corner next to ANTI's hologram (you'll be next to a door). Make sure you're as far back as possible, so you're pressing against the most opposite wall from the window. There will be a Leaper running around and a bunch of Crawlers. Wait until the Leaper is close, then shoot the window. You'll actually be far enough that you won't be sucked out, so you can stand there and wait for the door to close on it's own. I've gotten as many as 7 necromorphs from this one window.

You can track your progress by pressing and checking the "Trophies" option, this stat displayed is tied to your current save file. Your progress will carry forward to the next playthough only if you choose to play on New Game+.

...And Stay Down
Kill 25 crawling enemies with Stomp (single player only) (1) 

Some enemies such as the Spitter and Stalker may appear to be crawling with their hands in certain spots of the game. For other enemies, you will need to shoot off their legs first to get them into crawling position. Scorpions at full health do not count, unless you have dismembered one of their hands and they're crawling. Press to stomp on their limbs and kill 25 them. It is advised that you freeze them with Stasis first so you can avoid damage, especially if attempting this on harder difficulties.

Video by Powerpyx

Think Fast
Kill 30 Necromorphs with Kinesis objects 

Hold and press on a grappable object to lift it with Kinesis. Press to fire the object on any target. You should aim to get this early in the game when enemies are relatively weak and easy to kill. You can grab anything that looks like a pole, floor mop, spikes, dead enemies' claws and the like and impale enemies with them. On Zealot difficulty it typically takes two impales to kill an enemy. You can upgrade your Kinesis-impale damage on your RIG.

The Nanny
Kill 30 Crawlers without detonating them (4) 

Crawlers are infants with an exploding sac on their back, which you will encounter first in the Elementary School in Chapter 6, 9 and 13. It is possible to obtain this in one playthrough, but you will need to attempt this everytime you come across Crawlers. You need to aim to sever their heads or legs off, and the Plasma Cutter's ALT attack (in horizontal position) is ideal for this, as well as the Force Gun and Flamethrower.

Frozen in Time
Kill 50 Necromorphs while they are in Stasis (single player only) 

You can either use your personal Stasis Module (press ) or grab Stasis Cylinders and fire at enemies to freeze them temporarily. While enemies are in this state, dismember and kill them for a total of 50 times to unlock this. You can track your progress by pressing and checking the "Trophies" option.

First Aid
Use Quick Heal ten times (single player only) 

Press while you are injured and if you have a medkit available to heal yourself. Do this 10 times.

Epic Dismemberment
Dismember 2,500 Necromorph Limbs (single player only) (4) 

The theme of this game is to dismember Necromorph's Limbs in order to score a kill. Most of the time you're going to have to target the arms for a confirmed kill. You can also stomp () on dead corpses of enemies to dismember them and it'll count towards this trophy. It is possible to obtain this in a single playthrough, but don't worry about it considering that you have to do two anyway. A Zealot playthrough from the start will net you around 1500-1800 dismemberments. You should get this automatically while going for your Hardcore playthrough.

Looking good
Purchase the Advanced Suit 

You will find the Schematic for the Advanced Suit in Chapter 11. Purchase it for 40,000 credits (36,000 if you have Vintage Suit equipped) to unlock this. See The Engineer trophy for location of the schematic. If you missed the schematic, it will be automatically added to the store during Chapter 13 just like the rest of other schematics that you may have missed.

Fully Outfitted
Upgrade your RIG and Stasis completely 

The RIG and Stasis requires 18 and 12 Power Nodes respectively to fully upgrade them. You'll most likely achieve them very late in the game. On my Zealot playthrough, I focused only HP upgrades from the start for the RIG and did not upgrade the Statis Module at all until the later chapters.

You can exploit a glitch found by jpric18 of X360A which allows you to pickup unlimited Power Node to save yourself from an extra playthrough just for this trophy, see HERE.

Picking favorites
Upgrade 1 Weapon completely 

See Fully Loaded.

Fully Loaded
Simultaneously have four completely upgraded weapons (2) 

To unlock the trophy, you simply need to have upgraded all stats of 4 weapons. You DON'T need to fill in every slot, just make sure that the slots that have effects are filled. I highly recommend you upgrade the Plasma Cutter and Contact Beam first, as they are absolutely crucial for Zealot and Hardcore difficulties.

You can exploit a glitch found by jpric18 of X360A which allows you to pickup unlimited Power Node to save yourself from an extra playthrough just for this trophy, see HERE.

The Sampler Platter
Kill a Necromorph with every Weapon in the game (single player only). (2) 

You need to get a kill with each of the following weapons. Normally you will need to find the schematics for these weapons and bring them to a Store to be able to purchase them. If you missed a schematic however, fret not, the weapon will be added automatically to the store in Chapter 13, but try not to let this happen as some weapons are just too valuable to miss.

Plasma Cutter
Line Gun
Javelin Gun
Pulse Rifle
Force Gun
Flame Thrower
Contact Beam
Seeker Rifle

Lightspeed de Milo
Dismember the Lightspeed Boy Statue (4) 

Missable. In Chapter 3, this rotating statue is infront of the Bold Stylings shop, the area where Daina labels Patient 5 a “Psychopath” and there’s music playing in the background. Shoot its limbs to dismember it, just like Venus de Milo. You revisit the place in Chapter 6, so you get another chance if you missed it earlier. Video by PowerPyx.

Collect Peng
Find the Peng treasure (4) 

Missable. In the Main Frame room of Chapter 7, you’ll have to connect fuses in two circuit rooms with Kinesis. In the left circuit room (the one with the Slasher, not the parasites), as soon as you climb out there’s a holo-panel on your right with blue block symbol. Fit the circuits according to this holo-panel so they turn blue. This reveals a switch to rotate the cylinder to the secret room with Peng, power nodes, and a large medkit. The trophy unlocks immediately upon collecting the treasure and thereafter it can be sold for alot of credits. Video by Powerpyx.

The Librarian
Collect 100 logs (1) 

Logs are acquired automatically throughout many dialogue transmissions between you and other plot characters, as well as picking up Audio and Text Logs that add more to the backstory of the game. I achieved this in Chapter 11 after passing through space. See the Collectible Guide for help.

The Electrician
Collect 10 Semiconductors 

Semiconductors are usually found after defeating tough foes such Tripods, Brutes, Bosses, and in Power Node-locked rooms. There are a whole lot more than 10 in the game and its very hard to miss this trophy. They can be sold for valuable credits.

The Engineer
Collect 10 Schematics 

Collect 10 Schematics that are littered throughout the game and bring them to the Store. The trophy will unlock after you bring the last one to the Store. Schematics allow you to purchase new types of weapons, armor, med kits and ammunition. See the following video by Powerpyx, or the Collectible Guide for help with this trophy.

My Boom Stick
Kill 6 enemies at once with Line Gun's Alt-Fire (single player only) (3) 

This is easily done whenever you’re faced with The Pack (necromoprhs that look like kids) as they come in huge numbers, wait for 6 of them to come very closely and Stasis them, then fire the Line Gun’s Alt-Fire which is a bomb that will detonate in 3-4 seconds, killing anything nearby and hope you take 6 of them out. You can do this in Chapter 3 and Chapter 5 when you come across The Pack.

Video by Powerpyx.

Shock Therapy
Impale an enemy with the Javelin Gun and use its Alt-Fire to shock 3 others (single player only) (1) 

Just like My Boom Stick trophy above, but first use the Javelin Gun’s Primary Gun and fire at an enemy in a group, then Alt-Fire to activate an electricity field from that Javelin to shock nearby enemies.

Video by Powerpyx.

Lawnmower Man
Kill 4 enemies with the same Ripper blade (2) 

I recommend using the Ripper's primary attack , which will extend a saw blade that hovers infront of you, on a group of weak enemies (preferably the The Pack) and quickly saw off their limbs with 1 Ripper Blade to unlock this.

Video by PowerPyx.

It's a Trap!
Kill 20 enemies with Detonator Mines in a deployed state 

Once you have acquired the Detonator Mine schematic and bought the weapon, press to deploy proxmity mines that will extend sensing lines. Any objects that interferes with these sensing lines will cause the mine to explode, dealing damage to anyone near the mine itself, and less damage to those further away from the mine or on the sensing line. This is a very useful weapon and I tend to shoot them on the ground so that they sense upwards and therefore the object/enemy has to be directly above to trigger it, thus receiving maximum damage.

Necro Flambé
Kill 50 enemies using the Flamethrower (4) 

Once you have acquired the Flamethrower schematic in Chapter 6 and bought the weapon, use this to burn 50 enemies. You should target weaker enemies like The Pack as the flamethrower tends to eat alot of ammo very quickly.

Peek a Boo!
Kill a Stalker with the Seeker Rifle while in Zoom Mode (5) 

You will first encounter Stalkers in Chapter 4, but only obtain the Seeker Rifle in Chapter 6 and your earliest chance to use it against the Stalkers is in Chapter 9. They look like giant Ostriches and will run from cover to cover but peak with their heads out, then charge at you directly with their heads. You best chance to obtain this is in Chapter 9 in a large storage area and there are Stasis cylinders lying around in the ground. What you should do is Kinesis-grab one of the cylinders, wait for the Stalker to charge you and you fire the cylinder at it slowing it down. Quickly whip out the Seeker Rifle, hold to aim and to zoom, then dismember and kill the Stalker, earning you this trophy.

Video by Powerpyx along with location guide for Seeker Rifle schematic.

Knock down an enemy with Contact Beam Alt-Fire then kill it with Primary Fire before it stands up (1) 

Pressing + with the Contact Beam equipped will make Isaac drive the gun onto the floor and create a sort of shockwave that will knock enemies in proximity down. Thereafter, quickly press and hold + to charge a ball of energy and decimate the enemy with your Primary Fire. Try to do this before fully upgrading your Contact Beam as it may be too powerful and kills enemies instantly when fully upgraded.

Video by Powerpyx.

Going for Distance
Impale an enemy and make him fly through the air for 17 meters - it must stick to the surface (9) 

To impale an enemy, you need to either use Kinesis ( + ) and pick up a pole-like item or the Javelin Gun and fire it at a necromorph to impale them on the opposite wall. The target must stick onto the wall for the kill to count. Use stasis to buy yourself time to aim if necessary. If you use a Slasher's own arm to impale itself, you'll unlock Taste of your own Medicine at the same time.

Video by PowerPyx with the Javelin Gun.

Taste of your own Medicine
TK Impale a live Slasher to a surface using a Slasher's arm - it must stick to the surface (1) 

Anytime you see a necromorph will those 2 extra arm-blades, shoot one of the limbs off, grab that broken arm with Kinesis and fire it back at them with them between you and the opposite wall and you should be able to impale them very easily. They have to stick to the wall surface.

Video by PowerPyx.

Skewered in Space
Impale an enemy into a Decompression Window to cause it to blow out (2) 

This is basically the same as Vacuum Cleaner trophy above, only you're supposed to impale the enemy on a Decompression Window and he gets sucked into space immediately. One of the best places to do this is in Chapter 3, as you enter the Unitology Recruitment Center. A group of necromorphs will spawn infront of you and all you need to do is pickup a pole on the ground and impale any on of them on the wall at the far side. Remember to shoot the triangle icon to shut the hatch and save yourself from the same fate.

Video by PowerPyx.

Hard to the Core
Complete the game on Hard Core setting (52) 

Hardcore is basically Normal difficulty, with a twist - you can only save 3 times, no more than that. The game will warn you and indicate how many save opportunities you have left whenever you approach a save point. Ammo drop rate varies between Normal and Survival difficulty. The game is fairly generous with Medpack drops, especially towards the end of the game.

Completing the game on Hardcore does NOT unlock Zealot difficulty trophy (i.e doesn't stack) and vice versa.

This setting is not for those with faint of heart and lacking dedication. Enemies are moderately tough and ammo is a somewhat limited resource. In addition you will need to be able to play for long hours as the game has 15 Chapters. You-will-be-dying-and-restarting, alot. Your first ideal save point should be somewhere in Chapter 6 or 7. Your second save point should be somewhere in Chapter 9 or 11. And your last save point at the end of Chapter 13 or end of Chapter 14 if you can make it that far.

Do refer to the Hardcore Difficulty Guide for useful tips and strategies. If you feel that this difficulty is too much for you to handle, consider investing in the Supernova Weapons & Armor DLC pack as the free items can turn this mode on its head as long as you make full use of your experience gained from previous playthroughs.

Clean Cut
Sever all three tentacles of a Lurker with one Line Gun Primary Fire shot (single player only) (4) 

You’ll first encounter Lurkers in Chapter 5. These small little things will spring up their 3 tentacles when their about to shoot projectiles at your from a distance. Wait till their on the ground and when they do so immediately aim and fire your Line Gun with so that you cut off all 3 in 1 shot.

Video by Powerpyx.

Brute Juke
Kill a Brute without taking damage (5) 

You will have your first real fight with a Brute in Chapter 6 when you meetup with Ellie and Thross. He walks around with his two huge hands like a Gorilla (not to be confused with a Tripod!), has a running charge attack and his weakspots are the 2 areas between his left and right shoulders and body. Focus on 1 area only, wait for him to charge, run sideways then turn around and Stasis him and use the Plasma Cutter, Line Gun, or better yet a charged Primary attack from the Contact Beam. Once you break one of his limbs the fight becomes much easier as you can then stand from afar, wait for him to spit one of the mines and use Kinesis to grab it and throw it back, otherwise finish him with your gun. Be careful not to any damage during the fight, restart from last checkpoint if you do.

If you missed this opportunity, there are 2 more encounters in Chapter 10, one after the other, and a final encounter in Chapter 13.

Video by PowerPyx in Chapter 6 using Stasis.

Shoot the Limbs!
Dismember 25 Necromorph Limbs (single player only) 

See Epic Dismemberment.

Bouncing Betty
Kill a Cyst by catching its Mine and throwing it back (1) 

A Cyst is a small round thing mounted on any wall/floor/ceiling and will shoot mines directly forwards if something approaches it. Grab something with Kinesis, throw it near the Cyst and it will pop the mine, grab the mine while its still in the air and fire it back at the Cyst for this trophy.

Video by PowerPyx.

Secret Trophies
Patient on the Loose
Get your first Suit 

When you come across the first Store panel (Rectangular and orange-ish with a hologram panel in the middle), you will be able to purchase your first Suit for 1,000 credits. There are 1,000 credits on a nearby table so this can’t be missed. Trophy unlocks when you exit the Store.

Survive the Train Sequence 

Story Related. Unlocks at end of Chapter 2.

You’ll be engaged in a fight where you’re hanging upside down, near the end of Chapter 2. Use the poles around you to impale enemies and shoot the Exploders to take them and nearby enemies out. When the camera shifts, quickly focus on one of the limbs of the Brute on top or you’ll die. When you sever one of his limbs he’ll run away and you’ll wriggle yourself free, along with unlocking this trophy.

One Small Step
Get through the first Zero-G area 

Story Related. You’ll unlock this automatically after getting through the Zero-G Waste Disposal area in Chapter 3.

Clever Girls
Survive your first encounter with Stalkers 

Story Related. Unlocks in Chapter 4.

You will come across a circular dark area with 4 statue pillars in the middle. As you approach the double doors on the lower level, something unexpected happens and you’ll realize you’re not alone – there’s 4 creepy necromorphs in with you now.

These 4 Stalkers move really fast, from cover to cover. What you should do is stay at the double doors, pickup the poles on the ground and wait for one of them to charge you, throw the pole at it to knock it down, and finish it off with your weapon or stomp. If you miss or run out of poles, quickly Stasis and shoot/punch them. It’s an instant-death if you move around and get ambushed by them or if their charge hits you. Defeat all 4 to unlock this trophy.

Torment Me No More
Kill the Tormentor (2) 

Story related. Unlocks in Chapter 6.

After Daina betrays you and you escape, you’ll get up facing the Tormentor. Target the yellow weak spot until he throws you away. Now you need to run forward, Kinesis-grab the door and pull it out of the way and keep running till the end of the hallway.

A quick scene follows and when you’re floating in space, shoot the cylinders to cause an explosion and end your torment, for a while.

The Graduate
Win the fight at the School 

Story related. Unlocks near end of Chapter 6 .

In Chapter 6, you’ll come to a stage area in the school and will be swarmed with infant Crawlers and The Pack. I recommend using the Reaper’s Primary Attack to deal with The Pack and the Plasma Cutter or Seeker for the Crawlers. There's a Stasis cylinder in the corner behind the stage where you hacked the panel. The trophy won’t pop immediately after the fight, instead you’ll have to go through a couple of rooms and observe a scene then board the elevator to unlock it.

Elevator Action
Knock off every Tripod during the Elevator Sequence (13) 

Missable. In Chapter 7, make a save file BEFORE you board the Solar Array Elevator. Once you board it, necromophs known as Tripods will begin to latch onto the windows shortly after. If you have a decently upgraded Detonator and you may be able to achieve this on your first playthrough but it is still very tough even on Casual difficulty. Otherwise, I recommend doing this on New Game+ with a decently upgraded Contact Beam's ALT attack.

Strategy from TheCollectiveX: Use Detonator to fire Mines directly at the Tripods and knock them out flat.

Video by PowerPyx.

Shut Down
Defeat the AI 

Story Related. Unlocks in Chapter 7.

You’ll unlock this after smashing all the Power Cores in the Main Frame of Chapter 7, after connecting the fuses in two circuit rooms connected by a crawl vent. Take note that you can acquire the Peng collectible and trophy in this area as well, refer to the Collect Peng trophy and do this before you smash the Power Cores.

Powered Up
Complete the Solar Array Puzzle 

Story Related. Unlocks in Chapter 7.

Eventually you’re going back out into Space and you will need to align two Solar Panels so that they’re directing the sunrays correctly. Press to see where you need to go. Push/pull the panels with until the target is in your sight glass and a quick scene shows the panels are aligned.

Be aware there’s a giant Cyst near one of the panels and its mines actually home in you. Use to boost yourself out of harm’s way and Stasis on the Cyst when it reveals its inner tentacle, then shoot the 3 yellow sacs on the tentacle to get rid of it. Once you’ve aligned both panels the trophy will unlock.

Hornet's Nest
Destroy the Tripod Nest 

Story Related. Unlocks in Chapter 9.

You’ll come to a section where you are supposed to throw Flammable Cylinders at Nitrogen TriChloride (NCL3) tanks. The first NCL3 tank won’t pose much of a problem, but when you go down to destroy the second one however, a Tripod will appear.

Freeze him, shoot off one of his limbs very quickly, and then run around grabbing Flammable Cylinders off the 2 spawn points on the walls and keep focusing only on the NCL3 tank. Killing the tripod will only make another one appear and waste your precious ammo, so severing one limb and limiting his movement is enough.

When you’re done, take the elevator at the far end and board the transport, unlocking this trophy in the process.

Snare the Shard with the Ishimura (3) 

Story Related. Unlocks in Chapter 10 .

You will be returning to the Ishimura, scene of the first game, and after you’ve fought your way through and activated the gravity tethers in the bridge, trophy unlockts.

Knock Knock
Complete the Drill Ride 

Story Related. Unlocks in Chapter 12.

You unlock this after completing Chapter 12. Stand in the corner infront of the Operator Box where Ellie is in, and use the Ripper to get rid of any enemies that climb aboard. Most of the Lurkers will miss if you’re standing here, though you still will take a couple of hits.

The Final Sacrifice
Destroy the Marker (1) 

Story related. Unlocks after final battle in Chapter 15.

First things first, you absolutely need a fully upgraded Plasma Cutter for its damage and speed and a fully upgraded Contact Beam for its ALT area attack that comes with stasis effect to help you on Zealot and Hard Core for the this battle. When you finally reach the Marker, you enter a QTE event, keep tapping to win, and after doing this twice, aim for the head and shoot. But it’s not over yet.

You’ll then be faced with a Human Shade and you need to shoot it with you Plasma Cutter, until it disintegrates. The Marker infront of you will shift to show its weakness (yellow sacs) so quickly unleash all your shots while you can. The Human Shade will return together with Mini-Slashers and this is where the Contact Beam shines so you can get rid of all of them at once + few more shots at the Shade with Plasma Cutter and return to damaging the Marker. Keep repeating this 2-3 times on Zealot and you’ll destroy the Marker.

The Fugitive
Escape the Facility 

Story related. Unlocks after completing the game.

After destroying the Marker, you’ll have to go through one last Zero-G Free Fall event, and finally a QTE event. Complete both events and congrats you’ve beaten Dead Space 2, but the Platinum trophy still awaits.

Cross your Heart, Hope to Die
Survive the Eye Poke Machine (3) 

Story related. Unlocks in Chapter 13

At the end of this chapter, you’ll be operating a surgery machine on Isaac. Move the laser over his eye and try to keep it blue while holding . You can observe his heart rate on a panel to his right; Hover the needle just above his eye and stop to let him relax then time your movement accordingly. If done right, the needle will penetrate the middle of Isaac's retina. If done wrong, it turns into a bloody mess.

DLC: Severed
Cost: 6.99 Trophies: 8
The Veteran
Severed: Complete on Zealot difficulty (3) 
Complete the game on Zealot difficulty to unlock this. Any DLC Weapons & Armor packs you have previously purchased will be available, as well as the Handcannon if you completed Hardcore in the main game.
Remember the Alamo
Severed: Kill 16 or more enemies in the final last stand combat sequence (4) 


Near the end of the game, you finally catch up with Lexine boarding a Transport and two Infectors on the ground in front of you. Take the two Infectors out, and go around collecting all the items in the area first. There should be a Store and a Workbench in the previous area where you came from incase you need it.

When you're ready, hack the panel near the ship and a QTE event will occur. Complete the QTE and Gabe will be heavily wounded and lying on the ground. During this part, you are required to destroy 4 Fuses on the far wall in front of you while Necromorphs spawn from your left and right.

Delay destroying the Fuses and take out the Necromorphs instead. There's no limit to them so all you have to do is get your aim right until the trophy unlocks, then you can proceed with the final objective.

Peng Me Again
Severed: Find the Peng treasure in Severed (1) 
Missable. The Peng treasure is found in Chapter 2. Upon entering the dark briefing room (where a video recording was playing in the main game). You'll observe a Human upstairs fighting against a Slasher. Back out of this room and go the other way instead into a Laundry room. There is a Pregnant in here, and at the back is the Peng treasure. On your way back to the briefing room more enemies will spawn so beware. You can still backtrack to this area even if you save just before the Final section of the game.

Video by Opticniko
King of the Hill
Severed: Defend the quarry platform until the door unlocks (2) 


After the Grinding House in Chapter 1, you'll come upon a barely living human calling out to you from above. Go up to him (he'll die in the process) and you'll see an Infector over his dead body. Quickly kill it (and the corpse if it gets up), then activate the panel in the middle. You MUST stay on this platform at all times. Credits Devilish47 for this info.

You will be ambushed by a couple of Leapers, Super-Fast Slashers and The Pack which comes in 3 waves, while the AI system counts down until the door nearby unlocks. Survive this section and the trophy unlocks.

Grind House
Severed: In the grinder room, cause an enemy to die in the grinders (1) 
Technically this trophy is missable but because you can reach the area in 5 minutes upon starting the game I've decided not to label it so. Very shortly into the game, you'll come upon the first Store and Workbench. You're given 50,000 credits here so purchase the Force Gun but do NOT upgrade it. Equip it and go into the next room.

In the middle of this room is a vertical rotating shaft with blades that serves as the "Grinder". What you need to do is lure enemies to the front of it, stasis them, and use the Force Gun to push them towards the Grinder which will instantly kill them and unlock this trophy.

Alternatively you can also Stasis and walk into the Necros to try and push them or use the Contact Beam's ALT fire to knock them off their feet and fall towards the Grinder.

Secret Trophies
The Betrayal
Severed: Complete Chapter 1 (3) 

Story related.

This trophy unlocks after defeating the Gunship and boarding the Transport at the end of the Chapter 1.

The Sacrifice
Severed: Complete Chapter 2 (3) 

Story related.

This chapter is actually based on Chapter 1 of Isaac's story and you start off by arriving at the train station where Isaac fought the Tripod, and again you're working your way backwards, retracing the path Isaac took when he first escaped. The trophy unlocks after destroying 4 Fuses on the hangar door and allowing Lexine to escape in the Transport.

Ship Shape
Severed: Take out the gunship within 30 seconds (1) 


This area is actually based on Chapter 11 of Isaac's story, only you're working backwards towards where he got off from the escape pod in Ishimura. If you played the main game, you should be familiar with the part as you go up a slope while defeating enemies. There is a Save Point at the top room, before opening the second set of double doors, so make a save here just in case.

This is where the Gunship appears and you need to grab the Flammable Cylinders around you then throw them at the Gunship. There is no other way to take it down. It goes down in 3 hits.

If you didn't unlock the trophy after defeating the Gunship, restart from checkpoint and try again.

Video by RoosterTeeth

Game Info
Visceral Games
Electronic Arts


US January 25, 2011
Europe January 28, 2011

Resolution: 480p, 720p, 1080i
Sound: Dolby Digital 5.1
Players: 1
Online Players : 4-8
ESRB: Mature
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