Roadmap
Overview
- Estimated trophy difficulty: 7/10
- Offline Trophies: 45 (1, 1, 6, 37)
- Online Trophies: 6 (1, 1, 4)
- Approximate amount of time to platinum: 30 - 50hrs
- Minimum number of playthroughs needed: 2
- Number of missable trophies: Showdown, Dirty Business, Ship Shape, Good Karma
- Glitched trophies: You Have No Power Over Me
- Does difficulty affect trophies?: Yes
- Do cheat codes disable trophies?: No cheats
- Online Pass required?: No
Call of Duty is back, with its new instalment of Black Ops II. The game is set in 2025, most of the campaign missions are set during this period. Some however are set in the past. The campaign has 11 missions, but each are relatively short. The future missions are a lot harder on Veteran that the past missions, as the enemies have better guns and equipment to use. All in all though, it’s just your average COD Veteran.
The platinum is fairly straightforward, more than half the trophies are self explanatory and are story related/difficulty related. There are however a few online trophies that people might not be happy with, such as prestige once and win party games etc. Prestiging will take you anywhere between 10 - 24 hours, depending on your playstyle and skill; it took me 14hrs. The other new thing in this game is that you have challenges in the campaign. The challenges vary, from kill x amount of enemies with a certain gun to picking up all the intel. Most are very straightforward, but if you're having trouble then refer to the trophy guide for more info. On with the walkthrough.
Step 1: Complete the campaign on Recruit and make the correct choices, complete Strike Force Missions.
The first thing you want to do is complete the campaign on Recruit and make the correct choices to get the missable trophies. The below includes no spoilers, so don't worry. The reason you want to dedicate a playthrough to this is because the Strike Force Missions are very hard on Veteran.
- Mission 3 - Old Wounds - During an interrogation at the end, you have to resist three times by tapping . Do not kill the man!
- Mission 5 - Fallen Angel - Do not drive through the fire at the end (unlocks Hey Good Looking).
- Mission 6 - Karma - Kill the kidnapper at the end of the mission. If he should get away, then do the "Second Chance" Strike Force Mission instead.
- Mission 7 - Suffer with Me - Do not kill the target at the end with a headshot! Shoot him in the knee twice (unlocks Family Reunion).
- Mission 8 - Achilles' Veil - During the interactive cutscene you can press or to decide which person to kill. You need to press and kill the soldier.
- Before Mission 9 - Odysseus - Finish the last Strike Force Mission "Dispatch". This mission unlocks after completing the other Strike Force Missions. Make sure you completed and won the other Strike Force Missions first.
- Mission 9 - Odysseus - During the interactive cutscene, decide to shoot the admiral in the leg and do not kill him.
After this, you will still be missing Ultimate Sacrifice and Showdown, completing Strike Force Missions is not a requirement for either trophy however. Rewind the story back to Mission 6, but this time the kidnapper has to flee. Do not play the "Second Chance" Strike Force Mission. You don't want to rescue the girl. Keep playing until the cutscene with the admiral during "Odysseus". Here you will unlock Showdown. Now go to mission select and replay Mission 8. Choose to shoot the other man with to get Ultimate Sacrifice.
Step 2: Complete the campaign on Veteran via mission select (Strike Force Missions not needed).
WARNING: Don't press new story, just use mission select. The reason being is you'll lose all your gun progress and challenge progress if you press new story. You can mix and match the missions too, they don't have to be completed in order.
For the next step, you will want you to complete the campaign on Veteran, which isn't too hard in this game and it’s just the same as the previous call of duty games. As you have done a playthrough before hand, you will have some weapons and perks to choose to make your life easier, I personally used the AN-94 and Storm PSR as both are very effective for Veteran. The future missions are harder than the past because of the arsenal the enemies have available to them, but all in all Veteran shouldn't prove that difficult.
Step 3: Complete all the challenges via mission select.
There are 160 challenges to complete in total, 110 in the 11 Story Missions and 50 across the 5 Strike Force Missions. Most of them are self explanatory, get x amount of kills with a weapon etc. Some though are rather difficult, such as finishing a level without dying and completing the Strike Force Missions in tactical view. All can be done though with practice, it just gets very boring repeating missions again and again. If you need any more help, then see this external guide by kristoph212:. For a list of all the challenges, see Giant Accomplishment in the guide.
Call of Duty: Black Ops II Challenges Guide
Step 4: Zombie Mode
The next step is zombie mode, there is no set order to play this mode. Just go for whatever trophies you want. It will take quite a few games of zombies to get all of the trophies, but it all depends on skill. Most of the trophies you have to go out of your way for, a few may unlock during general play but for the most of it you will have to go for specific trophies in each game. I would leave Tower of Babble until last as that's the hardest zombie trophy as its based on pure luck and you need to have good communication with your team to be able to get the trophy.
Step 5: Multiplayer
BOOSTING WARNING: Treyarch is not going to allow any sort of boosting in public matches, if your caught you'll most likely get your stats reset. We highly advise not boosting multiplayer. You can boost zombies though.
All the trophies just come from general play, boosting isn't really an option as the only trophies are for winning games etc. If you plan on boosting to maximum rank to prestige then be warned, boosters will get reported using the in game report system and more than likely reset back to rank 1. Playing the game naturally will allow you to prestige anyway.
The first thing you want to do is play the Combat Training playlist. This is against both online players and bots, so you can prepare for the multiplayer. You just have to win 10 games (be on the winning team) in either the mode that get's locked out when you reach rank 11, or the objective one that doesn't get locked out. The next step is to play 5 League Play games to get put in a division; once you're in a division you can get the Big Leagues trophy. Just be on the winning team 5 times after being placed in a division. The next thing you want to do is go to Party Games and win 10 of those. By win, it means come 1st, 2nd or 3rd. The final step is just playing the game until you reach rank 55, at which point you can then prestige. There isn't really a mode that will give you more points than others, just play what you're good at.
Step 6: Clean up
Missed out on completing a challenge? Didn't get a zombie trophy? Well, now is the time to go back and get it. You should now have your platinum, congratulations!
[PST Would Like to Thank Harry94_ and PowerPyx For This Roadmap]
Revolution DLC:
Overview
- Estimated Trophy difficulty: 3/10
- Total Trophies: 10 (9 1 )
- Offline Trophies: 6 (6 )
- Online Trophies: 4 (3 1 )
- Approximate amount of time to 100%: 10hrs (Highly dependent on skill).
- Minimum number of playthroughs needed: It's a round based game.
- Number of missable Trophies: None
- Glitched Trophies: None
- Do cheat codes disable Trophies: No cheats
- Extra equipment needed: No
- Does difficulty affect Trophies: Rounds get harder the higher it is.
Welcome to the first DLC installment for Black Ops 2, The Revolution DLC. It brings 10 new trophies. As for content you get 4 multiplayer maps, a new zombie map called Die Rise and a new zombie game mode, Turned. The trophies will most likely not come naturally so you have to go for them individually in the games you play. The hardest trophy will be 'High Maintenance', because as with all zombie Easter eggs, it's usually luck dependent. Overall though it's not that tough of a DLC and can be completed in a few days if you can work your way around a game of zombies.
Note: These steps are interchangeable. Also be aware that trophies take a long time to pop in this DLC for some reason, around 30 seconds for a few of them such as 'Shafted'. So if you think you've fulfilled a trophy requirement be ready to wait for it to unlock.
Step 1: Die Rise
First, start with Die Rise, the new zombie map for the first 7 trophies on the list. You shouldn't focus on the trophies at first and instead explore the map so you know what it is going on. It is another big map and can be quite daunting at first. After, there is no set order to get the trophies in this map, just go for them in whatever order you want. Say you managed to build the device that throws zombies, go for the 'Vertigoner' trophy, and so on. I advise leaving the easter egg until last, mainly because it is the most time consuming one and you really need to know the map before attempting it. You will also need partners for 'High Maintenance', so visit the Trophy Boosting Thread.
Step 2: Turned
Lastly, get the three Turned trophies. This mode is accessed in the map where you access TranZit, at the bottom. Two can be gotten through natural play or boosting, but either way 'Polyarmory' may need to be boosted, so get some more partners from the Trophy Boosting Thread.
[PST Would Like to Thank Harry94_ and TheManUtdFan For This Roadmap]
Uprising DLC:
Roadmap
Overview
- Estimated Trophy difficulty: 2/10
- Total Trophies: 10 (9 1 )
- Offline Trophies: 10 (9 , 1 )
- Online Trophies: 0
- Approximate amount of time to 100%: 5hrs
- Minimum number of playthroughs needed: It's a round based game.
- Number of missable Trophies: None
- Glitched Trophies: None
- Do cheat codes disable Trophies: No cheats
- Extra equipment needed: No
- Does difficulty affect Trophies: All trophies except "Pop Goes The Weasel" can be complete on easy
Welcome to the second DLC installment for Black Ops 2, Uprising. It brings 10 new trophies. As for content, you get 4 multiplayer maps and a new zombie map called Mob of the Dead, set in Alcatraz, and where as normal all of your trophies will come from. This is very easy compared to the previous DLC, but it's still luck dependent, just not as much. Overall though, it's not that tough of a DLC, and can be completed in a few hours if you can work your way around a game of zombies and have a decent team.
Note: All trophies can be obtained solo except Pop Goes the Weasel
Step 1: Mob of the Dead
Like the previous DLC, you can tackle these trophies in any order you like. It would be a good idea to make yourself familiar with the map though before tackling the more extensive ones, like the Easter egg and Full Lockdown. Unless you have a local partner, you will need at least one other partner (though the more the better!), so use the zombie boosting thread to find them. If you have gotten all the trophies, congrats!
[PST Would Like to Thank Harry94_ and TheManUtdFan For This Roadmap]
Vengeance DLC
Overview:
- Estimated Difficulty: 6.5/10
- Approximate time: 5-10+ hours (mostly dependent on Mined Games)
-
Trophy Breakdown: 10 (9, 1)
- Offline: 9 (9)
- Online: 1 (1)
- Minimum number of playthroughs required: N/A
- Does difficulty affect trophies: Mined Games can only be earned on Original difficulty, all others can be earned on Easy difficulty.
- Missable Trophies: N/A
- Glitched Trophies: N/A
- Cheats: N/A
Introduction:
Welcome to Vengeance, Call of Duty: Black Ops II's third DLC. This time we're sent to Africa in the new map Buried. All but one trophy can be earned by yourself without too much hassle, however the Easter Egg - Mined Games - will require four players and a lot of communication. This map introduces a lot of new concepts which can be a little difficult to comprehend at first, but will make sense quickly. These new concepts are all explained within the guide.
Step 1: Learn the map and earn all miscellaneous trophies
First of all, simply acquaint yourself with the map and work on achieving the miscellaneous trophies, which are all trophies other than Mined Games. These trophies are all relatively easy, with the exception of Mazed and Confused. Refer to each trophy for how to earn them.
Upon completing Step 1, you will earn:
I'm Your Huckleberry
Death From Below
Candygram
Awaken the Gazebo
Revisionist Historian
Mazed and Confused
FSIRT Against the Wall
When the Revolution Comes
Step 2: Complete the Easter Egg
This is where the real difficulty lies. Mined Games will require four players and a great deal of communication to complete. It is also highly recommended that everyone has a full 4-bar connection, as the final step of the Easter Egg is very difficult without a perfect connection. This can be done on either Maxis' or Richtofen's side, however Richtofen's is easier. Please refer to Mined Games for details.
Upon completing Step 2, you will earn:
[PST Would Like to Thank Dark_Raven666 For This Roadmap]
Apocalypse DLC:
Overview:
- Estimated trophy difficulty: 7/10
- Offline trophies: 10 (9 1 0 ) (but online coop is HIGHLY recommended.)
- Online trophies: 0 (0 0 0 )
- Approximate amount of time to 100%: 5-10 hours
- Minimum number of playthroughs: 1+
- Number of missable trophies: N/A
- Glitched trophies: Little Lost Girl (read description below)
- Does difficulty affect trophies?: Yes, the Easter Egg needs to be done on Regular difficulty
- Do trophies stack?: N/A
- Do cheat codes disable trophies?: N/A
Apocalypse is the final add-on batch to Call of Duty: Black Ops II. It features four multiplayer maps and one zombie map, Origins. As with previous downloadable content in Black Ops II, all of the add-on Trophies are zombie-based only.
Origins, the final chapter of the Call of Duty Zombie saga, paradoxically, takes us to where it all started, where the original four (Dempsey, Nikolai, Takeo and Richtofen) met in the trenches of Northern France towards the end of World War I, in 1918. At a much younger age and with less experience, fate unites these four men with the unknown (to them) purpose of ending the Zombie cycle. The events here predate all other zombie events - and for a purpose, too.
Samantha, the puppeteer and orchestrator of the zombie world, is back at the helm of the Aether, but now she needs your help to release her from this space-time paradox that set her back to a time that predates her. While this is the first time, chronologically, that our four original heroes battle against zombie hordes, it is also the last. They join forces, under the auspices of Samantha, to break the cycle from its core. If unsolved, the paradox will snowball into a downward spiral that will beget the chaotic zombie saga; from Der Riese’s disruption of space-time continuum via teleportation experiment, to Samantha’s assumption of control over zombies from the Moon, to her arrogation and usurpation by Richtofen. This would precipitate in the launch of mass destruction missiles, by Maxis, that scorch the Earth and usher in the undead to swarm the lands. Even with the “new” four characters who survived the spoliation of their world, Earth would still meet its end as Maxis destroys the entire world at the end all to get back with Samantha. Samantha brought the original four together tackle the Origins of this paradox.
Indeed, this is both the beginning, and the end.
Origins, by design and mechanics, exhibits the hallmarks of previous World at War and Black Ops zombie maps, and as such differs greatly from the previous maps of Black Ops II, insofar as there are no persistent perks (“perma-perks”), no banks to store your progress and no storages to keep your weaponry. Those used to the “luxuries” of the recent maps will be find Origins a difficult adjustment, where the gameplay is reliant on skill only and constantly requiring starting from scratch every time. The map’s layout is also reminiscent of previous games. It starts in a room with Quick-Revive and diverges into two pathways that converge at a crosspoint and then sprawls into an intricate landscape. The design does take some getting used to, and the buildables are scattered across the map, requiring the player to know it by heart.
However, this map also includes new features. There will be Giant Robots roaming the lands, new enemies to tackle, buildable weapons in lieu of a Wonderwaffe, melee upgrades and few free stuff to be dug using the shovel. All of those also play a role in your journey to unlock all Trophies.
Speaking of Trophies, the Easter Egg and other miscellaneous Trophies vary greatly in difficulty. The Easter Egg here, the main Trophy in every Zombie DLC, will take up to 20+ rounds to complete (though it can be done as early as round 16). While, surprisingly, none of the Trophies require luck, many of them, especially the Easter Egg, require a lot of skill, kills and diligence to unlock. Origins, in that regard, is the ultimate test of your Zombie-slaying skills without any reliance of luck. But with the absence of the luck and randomness factors come the predictability and consistency factors that make things much simpler -- but not easier -- to carry out.
So sit back, arm yourself and dive into the trenches to fight the hordes of the undead for the “first” - and last - time.
[PST Would Like to Thank Yazter for this Roadmap]