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Bioshock

Bioshock Trophy Guide
Guide By: olsen77 & boinggg
There are 66 Trophies that can be earned in this title.

Show/hide completed trophies Status: Visible
Show/hide secret trophies Status: Visible

Show / Hide Guide Road Map  

Estimated trophy difficulty: 6.1/10
Offline: 54
Online: 0
Downloadable Content: 12
Approximate time: 10-15 hours
Minimum number of playthroughs needed: 1
Missable trophies: Tonic Collector, Research PhD, Lucky Winner, Found Cohen’s Room, Dealt With Every Little Sister, Little Sister Savior, Historian
Glitched trophies: None
Cheats: None

Trophy Breakdown: 1 3 3 59

Bioshock is a very unique first person shooter that emphasizes the story a little more than the normal FPS. In addition to the normal guns, there are plasmids and tonics that add some special abilities to your character that are used to make combat a little different in this game. Overall, this game isn’t too difficult, but people do have some trouble attaining a few trophies. Most of the trophies are collection based, but are easy to get by playing through the story. There is no online portion to this game, so there is no online grind to worry about.

There are two different methods to go about getting the platinum, one play through or two play throughs. The quickest is one play through, but it means playing through on Survivor. All of the trophies can be attained in one play through on Survivor. Even though this is the highest difficulty setting, it isn’t that difficult after the first few levels. Once you get a few plasmids like Hypnotize Big Daddy, Enrage, and Security Bullseye, the game gets easier. The toughest part of Survivor is dealing with the Big Daddies. Fortunately, you can go back after you get stronger weapons and better plasmids and deal with the Big Daddies. Each level has one to three Big Daddies in it. Using Hypnotize Big Daddy to set a Big Daddy vs. Big Daddy rumble is an easy way to deal with them. Armor-piercing rounds or crossbow bolts are good choices to clean up if the Big Daddy you want to kill still has some health left. Up until just before the fight with the final boss, you can go back to any stage in the game, with the exception of the first stage, “Welcome to Rapture.” If you play through on Survivor and intend on getting all the trophies, make sure you set Vita-Chambers to “off” in the options menu. If you do this, it will ensure that you don’t accidentally use a Vita-Chamber and lose two trophies.

The other method is to go through on an easier difficulty, and pick up all the trophies not related to difficulty, and then go back through on Survivor to pick up the last few. This is obviously much easier, but takes longer to get through. The same principles apply as playing on Survivor, but you can get take on the Big Daddies earlier without a problem.

There are a few trophies that can be missed. Tonic Collector can be missed if you don’t pick up enough tonics throughout the game. Some tonics are scattered throughout Rapture. Others can be invented at U-Invent stations and others are attained through taking research photos. Most though are picked up at Gatherer’s Garden stations. If you’re rescuing all of the Little Sisters (which you should be if you’re going for the platinum trophy), then you’ll get more Adam to pick up more tonics.

Speaking of Little Sisters, both Little Sister Savior and Dealt With Every Little Sister can both be missed. The first can be missed if you don’t take care of one Big Daddy or harvest one instead of rescuing her. You can go back up until just before the fight with the last boss fight if you haven’t taken care of all the Big Daddies.

Other trophies that can be missed are Historian, Research PhD, Irony, and Found Cohen’s Room. Historian can be missed pretty easily. There are 122 audio diaries scattered around Rapture. The first two audio diaries in “Welcome to Rapture” can be missed and you cannot go back and get these two. There are three in the "Rapture Central Control" level that cannot be gone back to. Once you complete this area, those are lost forever. The other audio diaries you can go back to up until nearly the end. Research PhD can be missed if you take enough photos or if you don’t take pictures of security bots, turrets, and security cameras since you don’t get trophies for those. Take tons of pictures of everything. You get nice bonuses for taking pictures. Irony and Found Cohen’s Room both deal with Sander Cohen. If you kill him after completing his masterpiece, you can’t get into his bedroom. If you kill him and don’t take a picture of his corpse, you won’t get the Irony trophy. Save killing him until later in the game, just remember to take that picture of his body.

If you have any trophies that you haven’t gotten by the end of the game, you can go back to get any that you missed by using the bathysphere. You can do this all the way up until just before the fight with the final boss. If you complete the game without getting all the trophies, then you’ll have to play the game again. However, with a game that is exceptional as Bioshock, that isn’t a problem.

[PS3T would like to thank olsen77 for this Road Map]



Maxed One Track
The player has purchased every slot in one of the Plasmid or Tonic tracks 

There are four tracks, plasmids, engineering tonics, combat tonics, and physical tonics. Each track has six slots that you can fill up. Two are available right away, but you have to purchase the others at a Gatherer’s Garden. Maxing out one of the four tracks gets you this trophy.

Maxed All Tracks
Purchased every slot in all four Plasmid and Tonic tracks 

There are four tracks, plasmids, engineering tonics, combat tonics, and physical tonics. Each track has six slots that you can fill up. Two are available right away, but you have to purchase the others at a Gatherer’s Garden. Maxing out all four of the tracks gets you this trophy.

Bought One Slot
The player has purchased one slot in any Plasmid or Tonic track 

Buy one slot in either the plasmid, engineering tonic, combat tonic, or physical tonic at any Gatherer’s Garden location.

Upgraded a Weapon
The player has acquired at least one weapon upgrade 

Upgrade one of your guns, the pistol, shotgun, machine gun, chemical thrower, grenade launcher, or the crossbow. There are two upgrades available for each gun, so getting one upgrade for any of them will give you this trophy. The most likely point you’ll get this is at the end of the Neptune’s Bounty level. After the fight with Peach Wilkins, you’ll have to find the submarine bay. On the way to this, there will be a Power to the People station where you can upgrade a weapon.

One Fully Upgraded Weapon
The player has fully upgraded one weapon 

Purchase both upgrades for any one of the guns in the game, the pistol, the shotgun, the machine gun, the chemical thrower, the grenade launcher, or the crossbow.

Two Fully Upgraded Weapons
The player has fully upgraded two weapons 

Purchase both upgrades for any two of the guns in the game, the pistol, the shotgun, the machine gun, the chemical thrower, the grenade launcher, or the crossbow.

Three Fully Upgraded Weapons
The player has fully upgraded three weapons 

Purchase both upgrades for any three of the guns in the game, the pistol, the shotgun, the machine gun, the chemical thrower, the grenade launcher, or the crossbow.

Four Fully Upgraded Weapons
Fully upgrade four weapons 

Purchase both upgrades for any four of the guns in the game, the pistol, the shotgun, the machine gun, the chemical thrower, the grenade launcher, or the crossbow.

Five Fully Upgraded Weapons
Fully upgrade five weapons 

Purchase both upgrades for any five of the guns in the game, the pistol, the shotgun, the machine gun, the chemical thrower, the grenade launcher, or the crossbow.

Weapon Specialist
Acquire all upgrades for all weapons (3) 

Purchase both upgrades for all of the guns in the game, the pistol, the shotgun, the machine gun, the chemical thrower, the grenade launcher, or the crossbow. There are 12 stations in all, and here are the locations of the Power to the People stations (thanks to Little_Moth at Gamefaqs for this):

1. Neptune's Bounty - Freezer Bottom Floor, on the wall in front of you as you come down to this area.
2. Arcadia - Tree Farm, enter this area from the Southern (check the Map) entrance, turn right and go up the stairs. Then look left and it will be in a little alcove.
3. Farmer's Market - Winery Cellar Bottom Floor, go down the stairs from Winery Cellar Top Floor, head straight and you will enter a small area waist deep with water. The machine is on the wall in the centre.
4. Fort Frolic - Southern Mall, Le Marquis D'Epoque, this store is the last one in the Southern Mall area. Go downstairs and turn left twice to enter an alcove with loads of cigars and the Power to the People machine.
5. Fort Frolic - Poseidon Plaza, Sinclair Spirits, go behind the counter and find a button, push it. Go into the newly opened door and go downstairs to find the Power to the People machine.
6. Hephaestus - Core, as you enter this area from the tunnel turn left, go down the stairs and keep walking forward until you reach a Gatherer's Garden machine on the left wall and a Power to the People machine opposite it on the right wall..
7. Hephaestus - Lower Workshops, Kyburz's Office, the Power to the People machine is at the back of the room and to the left.
8. Olympus Heights - Mercury Suites, once you enter this area there is a huge pillar with a lift in it in the centre of this area. The Power to the People machine is on the opposite side of the pillar to where the lift door is.
9. Olympus Heights - Mercury Suites, Cohen's Apartment, once you enter this apartment you will see 2 Houdini Splicers dancing, kill them. Sander Cohen will come down from his room, kill him too. Then go up the stairs into the room he was in (on the right as you enter his apartment) and look to the left to see the Power to the People machine on the wall.
10. Apollo Square - Hestia Fourth Floor, first go to the fifth floor and turn right to enter a door, go to the back of this room and turn right to see some stairs, go down them and a little to the right you will see the Power to the People machine.
11. Point Prometheus - Atrium, right as you enter this area look straight ahead and you will see a Vita-Chamber at the back of the room. A little to the left is the Power to the People machine on the wall by the corpse of a Big Daddy.
12. Point Prometheus - Optimized Eugenics, Eugenic Analysis, enter this area and turn left, go to the back of this room and you will find the Power to the People machine on the wall to the left.

Fully Researched Thug Splicer
The player has fully researched the Thuggish Splicer 

Completely finish all five levels of research for the Thuggish Splicer. These splicers are the ones with lead pipes and try to melee attack you. Take lots of pictures of them to get through the levels. Higher grade photos give you more points. You can take multiple photos per splicer, but the grade of each subsequent photo drops. You get a maximum of three or four photos per splicer.

Fully Researched Gun Splicer
The player has fully researched the Leadhead Splicer 

Completely finish all five levels of research for the Leadhead Splicer. These splicers are the ones with pistols or machine guns. Take lots of pictures of them to get through the levels. Higher grade photos give you more points. You can take multiple photos per splicer, but the grade of each subsequent photo drops. You get a maximum of three or four photos per splicer.

Fully Researched Spider Splicer
The player has fully researched the Spider Splicer 

Completely finish all five levels of research for the Spider Splicer. These splicers are the ones that climb on ceilings and walls, throw hooks at you, and jump or cartwheel everywhere. Take lots of pictures of them to get through the levels. Higher grade photos give you more points. You can take multiple photos per splicer, but the grade of each subsequent photo drops. You get a maximum of three or four photos per splicer.

Fully Researched Houdini Splicer
Fully research the Houdini Splicer 

Completely finish all five levels of research for the Houdini Splicer. These splicers are the ones that teleport their way around. They mostly use fire or ice plasmids to attack you. Take lots of pictures of them to get through the levels. Higher grade photos give you more points. You can take multiple photos per splicer, but the grade of each subsequent photo drops. You get a maximum of three or four photos per splicer.

Fully Researched Nitro Slicer
Fully research the Nitro Splicer 

Completely finish all five levels of research for the Nitro Splicer. These splicers are the ones that throw grenades at you and carry around boxes of grenades. Take lots of pictures of them to get through the levels. Higher grade photos give you more points. You can take multiple photos per splicer, but the grade of each subsequent photo drops. You get a maximum of three or four photos per splicer.

Fully Researched Rosie
Fully research the Rosie 

Completely finish all five levels of research for the Rosie. These Big Daddies have the one light on their heads and are the ones with rivet guns. Take lots of pictures of them to get through the levels. Higher grade photos give you more points. You can take multiple photos per Big Daddy, but the grade of each subsequent photo drops. You get a maximum of three or four photos per Big Daddy.

Fully Researched Bouncer
Fully research the Bouncer 

Completely finish all five levels of research for the Bouncer. These Big Daddies have multiple lights on their heads and have a drill on one of their hands. Take lots of pictures of them to get through the levels. Higher grade photos give you more points. You can take multiple photos per Big Daddy, but the grade of each subsequent photo drops. You get a maximum of three or four photos per Big Daddy.

Fully Researched Little Sister
Fully research the Little Sister 

Completely finish all five levels of research for the Little Sister. These are the little girls that walk around with the Big Daddies. Take lots of pictures of them to get through the levels. Higher grade photos give you more points. You can take multiple photos per Little Sister, but the grade of each subsequent photo drops. You get a maximum of three or four photos per Little Sister.

Prolific Photographer
Take at least one photo in every research group 

To do this, you have to take one picture of each of each type of enemy. These enemies are Thug Splicer, Leadhead Splicer, Spider Splicer, Houdini Splicer, Nitro Splicer, Roise, Bouncer, Little Sister, Turret, Security Bot, and Security Camera.

Research PhD
Max out all possible research (3) 

Finish all five levels of research for all the splicers, both Big Daddies, the Little Sister, as well as the security camera, the security bots, and the turrets.

Quality Research Photo
The player has taken a Research Photo of the highest grade 

You have to take a picture of a splicer that gets an A grade. Getting certain things, such as multiple splicers or an action shot (jumping up or attacking you) of the splicer, in the picture up the grade of the photo. Make sure the photo is centered on the splicer, the splicer is pretty clear, and is completely (or mostly) in the picture.

Researched a Splicer
The player has taken at least one Research Photo of a Splicer 

As soon as you get the camera in Neptune’s Bounty, there will be a splicer in the next room. Take a picture of it through the glass, and this trophy will be yours.

One Successful Hack
The player has performed at least one successful hack 

Hack either a security bot, a security camera, a turret, a vending machine, or a safe. The first place you’ll be able to do this is in the Medical Pavilion. There will be a security bot that is stuck in the opening of a door at the beginning of the level. If you're facing the vending machine, it's to the right of it. These are mini-games with a time limit where you have to uncover squares and construct a pipe from one point to another while fluid is flowing through the pipe. The earlier you can get these in the game, the better since the hacks will be easier. Saving before attempting the hack is a good idea since you can reload it if you fail.

Hacked a Security Bot
The player has successfully hacked a security bot 

Hack any of the security bots that are littered throughout the game. A good place to do this is at the beginning of the Medical Pavilion. There will be a security bot that is stuck in the opening of a door at the beginning of the level. If you're facing the vending machine, it's to the right of it.

Hacked a Security Camera
The player has successfully hacked a security camera 

Hack any security camera around Rapture. In the Medical Pavilion, there are a couple of security cameras that are easy to hack. The one you'll most likely encounter first is in the Eternal Flame crematorium. Get beneath the camera without being spotted (stay out of the pink light), and look up to start the hack.

Hacked a Turret
The player has successfully hacked a turret 

Hack any turret that is in Rapture. There are few turrets in the Medical Pavilion that you can hack. There will be two in the large room after the entrance to the Medical Pavilion (where you see the ghost at the door). Hit one with Electro Bolt, then go up to it and hack it.

Hacked a Vending Machine
The player has successfully hacked a vending machine 

Hack any vending machine that you find. There are two types of vending machines, the Circus of Value and the El Ammo Bandito. Both of those are found in the Medical Pavilion. Off to the side of the large room where you first see turrets, there is a room with both types of vending machines. Hack either one.

Hacked a Safe
The player has successfully hacked a safe 

Hack any of the safes found in Rapture. Safes are usually hidden or out of the way and are few and far between. These are usually the toughest of the machines to hack. There is one in the Twilight Fields Funeral Home in the Medical Pavilion. To get in there, you'll need to have Incinerate to melt the ice. When you go in, it's on the left side. You'll get attacked by a splicer and then a turret. If you haven't hacked a turret already, now would be a good time because the safe is behind the turret.

Skilled Hacker
The player has successfully completed 50 hacks 

Hack any combination of 50 turrets, security camera, security bots, safes, vending machines, health stations, or U-Invents. Using buyouts and auto hack tools also count towards this trophy and all other hacking trophies.

Basic Inventor
The player has successfully invented at least one item 

Invent one item at a U-Invent. You can invent three tonics (Hacker’s Delight 2, Bloodlust, and Booze Hound), the automatic hacking tool, and six ammo types (antipersonal pistol rounds, armor-piercing machine gun rounds, exploding buck, heat-seeking RPG, electric gel, and trap bolts). The items for these start to appear in the “Arcadia” level.

Avid Inventor
Successfully invent at least 100 items (3) 

Invent any combination of 100 tonics, ammo types, or automatic hacking tools at U-Invent stations in Rapture.

Ammo Inventor
The player has successfully invented all possible ammo types 

Invent one each of the six ammo types, antipersonal pistol rounds, armor-piercing machine gun rounds, exploding buck, heat-seeking RPG, electric gel, and trap bolts at U-Invent stations.

Tonic Collector
Collect or Invent 58 Tonics in the Physical, Engineering and Combat tracks (9) 

This trophy is tough for some people. There are tonics scattered around Rapture. If you’re searching for the audio diaries, you should be able to find these pretty easily. Others can be purchased from any Gatherer’s Garden. Rescuing Little Sisters gives you more Adam to work with and allows you to purchase more tonics. Taking research photos and maxing out all research also gives you some plasmids. Don't purchase all the upgrades to your Health and Eve. If you do, you won't have enough Adam to buy all the tonics for this trophy. There are a total of 58 tonics in Rapture, so you have to find all of them. 
PerpetualHeaven wrote a good guide detailing how to get every tonic. Here is the link to that: Dairy, Tonic, and Weapon Upgrade Guide With Maps - PS3Trophies.org

Seriously Good at This
The player has completed the game on the Hard difficulty setting 

Finish the game on Hard. If you play through on Survivor, and not Hard, you’ll unlock all the difficulty trophies as long as you don’t use a Vita-Chamber.

Dealt with every Little Sister
The player has either Harvested or Rescued every possible Little Sister (3) 

Every stage beginning with the “Medical Pavilion” has at least one Big Daddy and Little Sister. Most have two or three. The easiest way to deal with the Big Daddies is to hit them with Electrobolt or Electric Buck shells to stun them, and fire away. Harvesting each Little Sister gives you a lot of Adam right then, but if you rescue them, you’ll get less at the moment, but you’ll get more in the long run and some tonics from Dr. Tenenbaum.

Lucky Winner
Hit the jackpot at a slot machine (10) 

At the beginning of Fort Frolic, you’ll come across some slot machines. Play until you hit a jackpot. This is random and based on luck. Save right before you use the slots, then play the slots until you get the trophy (reload your save if you run out of money), and once you have the trophy, reload your save so don’t lose any money (unless you end up with more than you started with).

Toaster in the Tub
The player has shocked an enemy in the water 

Use the Electrobolt plasmid on a splicer that is standing in water. A good place for this is in “Welcome to Rapture.” In the area with the first audio diary, go down the stairs, and there will be a couple of splicers in a room that is filled with water. Fire Electrobolt at them, and the trophy is yours.

Historian
Find every audio diary (12) 

There are 122 audio diaries that are scattered throughout Rapture. This site has maps and the locations of all 122 audio diaries:

Visual Walkthroughs - BioShock Walkthrough - BioShock Maps  

  • Please note that the two audio diaries in “Welcome to Rapture” CANNOT be gone back to. If you miss those two, you can’t get this trophy.
  • There are three missable ones in Rapture Central Control. One is on a desk to the left of the entrance in a room with a lot of pictures and words on the walls (thanks to Cauchy-Schawrz for the reminder). There are also two audio diaries in the Rapture Core where you go golfing with Andrew Ryan. If you miss these three, you CANNOT go back for them.
  • All of the other ones you can go back to in the Bathyspheres up to just before the last fight.
Brass Balls
Complete the game on Hard difficulty without using a Vita-Chamber 

Finish the game on Hard, but switch Vita-Chambers to “Off” in the Options menu. If you play through on Survivor, and not Hard, you’ll unlock all the difficulty trophies as long as you don’t use a Vita-Chamber.

A Man Chooses
Complete the game on Survivor difficulty 

Finish the game on Survivor. Completing the game on Survivor will also unlock the trophies for Hard, as long as you don’t use a Vita-Chamber.

I Chose the Impossible
Complete the game on Survivor difficulty without using a Vita-chamber (43) 

Finish the game on Survivor. Switch Vita-Chambers to “Off” in the Options menu. Completing the game on Survivor will also unlock the trophies for Hard, as long as you don’t use a Vita-Chamber. Some tips:

1. Save a lot. Save after every major fight. Save as often as you can.
2. DO NOT play another game save that is set to another difficulty. Doing this may not get you the trophy.
3. Take lots of pictures. Take pictures of everything.
4. Search everywhere for items. Take as much ammo and all the items you can carry.
5. Rescuing the Little Sisters gets you more Adam, which gets you more tonics and plasmids to use. Rescue all of them.

PLATINUM TROPHY
Collected all other Bioshock trophies (18) 

Unlock all of the bronze, silver, and gold trophies and it's yours. 

NOTE: You don't need to complete the challenge room downloadable content to get the platinum trophy, but you will need to complete them if you want to have a 100% on your PSN profile.

 
Secret Trophies
 
Completed Welcome
The player has successfully completed the Welcome To Rapture Level 

Finish the first level.

Defeated Dr. Steinman
The player has defeated the crazed Dr. Steinman 

You’ll get this at the end of the second stage in the Medical Pavilion. Use Telekinesis to launch one of the heavy, metal doors at him, and it’ll take a big chunk out of his health. When his health gets pretty low, he runs into another room to get to a medical station. Take care of him before he can recharge his health.

Defeated Peach Wilkins
The player has defeated Peach Wilkins 

You’ll fight Wilkins at the end of the third stage in Neptune’s Bounty. There are a few other splicers in there with him. Hack the security camera and the turrets to help you with this.

Restored the Forest
The player has restored the forests of Arcadia 

This will come after you have returned to Arcadia, the fourth stage, from the Farmer’s Market with the seven samples of distilled water and bee enzymes.

Completed Cohen's Masterpiece
The player has completed Sander Cohen's great masterpiece 

When you get to Fort Folic (fifth stage), Cohen will ask you to kill three splicers and take pictures of their bodies. Once you place the third picture in his masterpiece, this will unlock. WARNING: If you’re going for the platinum, do not kill Sander Cohen after this.

Defeated Andrew Ryan
The player has defeated Andrew Ryan (1) 

After you finish the Hephaestus level, you’ll be taken to Andrew Ryan’s office. Once you get into his office, the fight is pretty easy.

Broke Fontaine's Mind Control
The player has broken Fontaine's mind control 

After you kill Ryan, you’re taken to Dr. Tenenbaum. This is the sixth stage. She’ll tell you to find a dose of Lot 192 to break Fontaine’s mind control. You’ll need two doses to break it. The first is in Olympus Heights and the second is in Apollo Square.

Became a Big Daddy
The player has become a Big Daddy 

This will come as part of the story. When you get to the Proving Grounds (seventh stage), you’ll have to piece together a Big Daddy suit. Once you do, you’ll get this trophy.

Defeated Atlas
The player has defeated Atlas 

This is the very last fight of the game. Once you finish off Atlas, the game ends and this trophy unlocks.

Irony
The player has taken a picture of Sander Cohen's corpse (4) 

After you kill Sander Cohen, take a picture of his body. DO NOT do this in Fort Frolic. Kill him in Olympus Heights. You’ll miss the “Found Cohen’s Room” trophy if you kill him then.

Found Cohen's Room
The player has entered Sander Cohen's personal quarters 

If you kill Cohen in Fort Frolic, you can’t get this trophy. Cohen’s apartment is in Olympus Heights. When you walk in, Cohen will greet you and then go into his bedroom. Set up a few trap bolts outside of his door, and then kill the two dancing splicers. Cohen will run out and into the trap bolts. If he’s not killed, finish him off. Just remember to take a picture of his corpse to get the “Irony” trophy.

Little Sister Savior
The player has completed the game without harvesting any Little Sisters (4) 

After killing a Big Daddy, you’ll have two options, one is to harvest and the other is to rescue. Rescue all the Little Sisters in each stage, and you’ll get this. You’ll get a message before you exit each area if there are any Little Sister’s left. Up until right before the fight with Atlas, you can go back to any area (except for the area in “Welcome to Rapture”). When you pause the game, at the bottom of the screen, you’ll see icons for how many Big Daddies are left in the level and if any Little Sisters haven’t been rescued. Rescuing all of them also lets you see the “good” ending video.

 
 
DLC: Challenge Rooms
Cost: 9.99 Trophies: 12
 
“The ‘I’ in Team” - Rescuer
Rescued the Little Sister in “The ‘I’ in Team” 

Rescue the Little Sister in this challenge room. These rooms are puzzles and take a bit of thought to work out what to do. This is the first of the three rooms. You have to recuse the Little Sister from a Big Daddy that has gone crazy, but you'll have an extremely limited selection of weapons. The only weapon that you'll find is the grenade launcher, and the plasmids that you have to work with are "Target Dummy" and "Winter Blast." You'll also need to find enough items to invent an Automatic Hacking Tool.

“The ‘I’ in Team” – Expert
Rescued the Little Sister in “The ‘I’ in Team” in under 3:00 

This is a speed run through this challenge room. It isn’t too difficult, but does take some practice. Follow this video:


“The ‘I’ in Team” – Collector
Found all collectable Roses in “The ‘I’ in Team” 

There are four roses in this challenge. Follow this video for the locations:



Locations (Thanks to fords30 and digital-flex for the locations):
1) On the table in the room with the Vita-Chamber, can't miss it really.
2) Above the first big daddy, in the ceiling. You'll have to lure the Big Daddy away from the door with Target Dummy, and then freeze him with Winter Blast. Once he's frozen, you'll have to jump on top of him, and then jump up and grab the rose.
3) Using the pressure switch, back at the beginning by the first big daddy. When you step on the pressure switch after the room with the turrets, you'll have to run back to the first room. A small panel will drop down on the side of the platform next to where you first entered the room.
4) Use the grenade launcher to blow up the middle rpg turret. You have to go to the beam to be able to reach.

“The ‘I’ in Team” – Pacifist
Rescued the Little Sister in “The ‘I’ in Team” without destroying any Machine Gun Turrets (1) 

This takes some thinking to work out how best to do it. Use Target Dummy to get the rocket turrets and machine gun turrets to fire, but keep the target far enough away from the machine gun turrets so they aren't destroyed. Then you have to make it through the explosions and gunfire without dying. Once you have the other door open, you have to kill the Big Daddy without destroying the turrets. If you need more info, follow this video:



“A Shocking Turn of Events” - Rescuer
Rescued the Little Sister in “A Shocking Turn of Events” 

Rescue the Little Sister in this challenge room. These rooms are puzzles and take a bit of thought to work out what to do. Again, you have limited equipment in this room. This room has a bit more combat then the previous room. The weapons that you have available are the crossbow (with a few trap bolts), the chemical thrower (with some electric gel), and the shotgun (with a electic buck...do you see a pattern here?). The only tonics that you have to use are Static Discharge and Expert Piano Player (yay?). Your goal is to rescue the Little Sister from the top of a Ferris Wheel that has shorted out. You'll have to turn the wheel six times to get her down and nine times to get "Master Electrician" and "Collector."

“A Shocking Turn of Events” – Expert
The player has rescued the Little Sister in “A Shocking Turn of Events” in under 4:00 

This is a speed run through this challenge room. It isn’t too difficult, but does take some practice. Follow this video:


“A Shocking Turn of Events” – Collector
Found all collectable Roses in “A Shocking Turn of Events” (1) 

There are 10 roses in this challenge. Follow this video for the locations:

Locations (Thanks to TheNukes, fords30, and Killerxx for the locations):
1. In one of 3 the barrels in one of the huts inside the big market room
2. Above you on the ceiling in the room with the code jump up and grab it (code 1951)
3. Inside Rapture Records behind the metal fence
4. Washrooms, Gents side on top of the Pick your Plasmid picture
5. Inside the Ice room above in the pipe below the Punemo
6. Inside the axle of the Ferris Wheel to the left of the lever, you must energize the wheel 7 times and the right one of the 2 axles will blow up revealing a rose inside. 
7. Inside the most bottom right balloon over in the market room balloon stand. You can either pop this with some ammo or have a splicer beat on you infront of the stand until it pops.
8. Inside the little sister vent. It's located on your right as you enter the carnival area.
9. On the 2nd floor in the main lobby, go to the lift shaft on the left and look up to your right. There's a gap with a corpse and a rose in. Jump to get it.
10. On Top of the Elevator when the lady push the button and get shocked get on the top of the elevator as it comes up

“A Shocking Turn of Events” – Master Electrician
Charged up the Ferris Wheel 9 different times in “A Shocking Turn of Events” 

You have to find and save all of the different types of electric ammo that is in this challenge (electric buck, electric gel, & trap bolts). Stand next to the wheel controls and kill the splicers with Static Discharge (let them hit you). You'll have to get them to chase you to the controls. Follow this video if you need more info:


“Worlds of Hurt” - Rescuer
Rescued the Little Sister in “Worlds of Hurt” 

This challenge room is just a straight fight. There isn’t any puzzle to follow here, it’s just a fight through eight rooms to make the Little Sister feel safe enough that she'll come out of the chamber she trapped herself in. You have every weapon and a good selection of tonics/plasmids to work with. After you kill the splicer in the first room, "A Single Splicer," the Little Sister will give a gift with every weapon along with some money and Adam. How you spend the money and Adam on ammo, items, plasmids, and tonics is up to you. I would recommend spending the money an health packs, Eve hypos, and crossbow bolts. Make sure you pick up plenty of items (3 distilled water, 1 alcohol, 2 battery) to invent some electric gel for when you have to fight a room with four Big Daddies. 

You have four plasmid slots available to you. Three of these should be taken by Electrobolt, Incinerate, and Enrage. The fourth you can use for whatever tonic you want. The hacking tonic won't help you too much, so don't bother wasting Adam on them. The tonics that you should have (especially when going for "Tough Guy") are Photographer's Eye, Damage Research, Clever Inventor (this is a must if you plan on using Electric Gel), Armored Shell, Static Discharge, and Wrench Jockey.

“Worlds of Hurt” – Expert
Rescued the Little Sister in “Worlds of Hurt” in under 15:00, on Medium or higher difficulty 

This is the hardest trophy that you’ll encounter in the DLC. Getting under 15:00 is difficult, but can be done with a few practice rounds. A good order to do them in is: One Splicer, One Big Daddy, Flying Bots (finish those three in under 2:45), Turret Maze, Spider Splicers, Splicers Mix, Four Big Daddies (use Enrage! to get them fighting each other and then use everything you can on them), Houdini Splicers (finish all the rooms in under 13:00). The last room shouldn't take any more than 2:00. Go for headshots with the crossbow for quick kills.

There are numerous threads that have more tips if you need them. This is the thread that I used: World of Hurt - Expert - PS3Trophies.org
Thank you to Metapower for the recommended order of the rooms.

“Worlds of Hurt” – Collector
Found all collectable Roses in “Worlds of Hurt” 

There are eight roses in this challenge, one in each room. Follow this video for the locations:


 
Locations (Thanks to Killerxx and Eternal_Spoon for the locations):
1. A Single Splicer -location between 2 pipes on the floor.
2. A Single Big Daddy - You know the part where part of the floor is slanted into the electrified water? On part of it that is opposite of the electrified water (on that same platform though), there should be some small spaces where you can see into the water. The rose is there. You might need to look at an angle.
3. Spider Splicers - location near the weapon upgrade machine on the floor under a bench.
4. Security Bots - location near the guy that control the security bots you need Incinerate to melt the ice to get it far corner of the room
5. Houdini Splicers - location go on stairs leading down where the health machine and you need to fall off the side of the stairs and land on the ledge opening and the rose is on the floor behind some planks of woods.
6. All Kinds of Enemies - location where the little sister hidey hole is at turn left and you will see it behind some bags on the floor
7.All Kinds of Big Daddies - location when you fall down the hole stay to your right and it in the corner near a broke tree trunk and sitting bench
8. Security Turret Maze -location when you fall down the hole make a right and you 2 pumping machines on the end caps of the wall the rose is behind the first you pass.
 
“Worlds of Hurt” – Tough Guy
Rescued the Little Sister in “Worlds of Hurt” using only plasmids, tonics, the wrench, and the research camera, on Medium or higher difficulty (2) 

This trophy is surprisingly easy. Equip as many tonics and plasmids like Electrobolt, Incinerate, and Enrage. Max out the research with the camera and take your time in these rooms. Make sure you have Photographer's Eye, Damage Research, Armored Shell, Static Discharge, and Wrench Jockey as your equipped tonics. The room with the Big Daddies will be the toughest. Using Enrage, Incinerate, and Electrobolt on the Big Daddies while they fight each other is the easiest way to do this. It’s still a struggle, but it’s doable. Take your time, you're not going to get Worlds of Hurt - Expert at the same time. This trophy could take up to or over an hour to get.


 
 
 
Game Info
Developer:
2K Marin
Publisher:
2K Games
Genre:

Release:

US October 17, 2008
Europe October 21, 2008
Japan December 25, 2008

Resolution: 480p, 720p, 1080i, 1080p
Sound: Dolby 5.1
Players: 1
ESRB: Mature
Collection:4393
Wishlist:263
 
 
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