Overview:

  • Estimated trophy difficulty: 6/10 (Personal opinion plus skill depending) - Platinum Difficulty Rating
  • Offline trophies: 51 (34, 15, 1, 1)
  • Online trophies: 0
  • Approximate amount of time to platinum: 50-75hrs (Personal opinion plus skill depending) - Estimated Time to Platinum
  • Minimum number of playthroughs: 2 – Normal and New Game Plus
  • Number of missable trophies: 1 – Catch
  • Glitched trophies: 2 - Pay Your Respects and Storyteller - See trophy descriptions
  • Does difficulty affect trophies?: Yes, you have to play the game on normal or hard to unlock New Game Plus
  • Do trophies stack?: Yes – PS3 and PS4 has its own list
  • Do cheat codes disable trophies?: No known cheats

 

Welcome to the second installment of the Arkham series – Arkham City, brought to you by Rocksteady Studios. This time around, you will be playing as two protagonists – Batman (Bruce Wayne) and Catwoman (Selina Kyle). Your main villains are the Joker and Hugo Strange who have taken over the City with something called “Protocol 10”.

As for the trophy list, they’re mostly story or collectible related, so they shouldn’t pose much difficulty. The only hard trophies will be for the predator and combat rooms which do take the difficulty up a notch. There is one missable trophy (Catch ), so make sure you refer to the guide for that one.

PS4 Warnings and/or glitch notes:

  • While the game has at least two known glitched trophies, the PS4 version can easily crash on you at any given time. It is wise for you to back your save up to the cloud or USB.
  • While returning to the DLC on the PS4, I have noticed a fair few glitches regarding the challenges rooms (most noticeably the predator rooms). Sometimes an enemy will still be alive but is actually dead making you believe there are more than the persons you see when you have predator mode on. For example, if you have 1 enemy left it will show 2. I have also had an occasion where this has happened and the round failed to recognise I have finished it. The timer will just carry as normal with the 1 enemy still showing. The only fix for this is to restart the room.


Stacking information - The PS4 version is called "Return to Arkham" which will include both Arkham Asylum and Arkham City as separate discs but in one case.

Catwoman DLC - While not required for this , you will likely pick up the odd few trophies here and there during her playthrough as you will play as both Batman and Catwoman.


Step 1 – Play the game through on normal or hard to unlock New Game Plus

Here, you will just be wanting to play through the game on either normal/hard to unlock New Game Plus while earning any miscellaneous trophies along the way as well as any collectibles you see along your way. Also, when the AR Challenges become available, I suggest that you do these as the Grapnel Boost can be highly effective when traveling around the open world.

Trophies earned during this step:

  • I'm Batman
  • Acid Bath
  • Savior
  • Chinmey Sweep
  • One-Armed Bandit
  • Communication Breakdown
  • Gladiator
  • Wrecking Ball
  • Lost and Found
  • Sandstorm
  • Hide and Seek
  • Ghost Train
  • Freefall
  • Exit Stage Right


Step 2 – Clear up any of the remaining trophies plus collectibles

Here is where you will be spending the majority of your time. There are plenty of riddles, trophies, cameras, balloons, and Joker Teeth scattered around Arkham City for you to collect and/or destroy. These can be revealed on your map by hacking stations to add cameras on your map and interrogating thugs that are marked with green.

Also, you will want to be clearing the other side missions, and any miscellaneous trophies you may have missed during your playthrough of the story.

Trophies earned during this step:

  • Forensic Expert
  • Contract Terminated
  • Serial Killer
  • Mystery Stalker
  • Distress Flare
  • Broken Toys
  • Ring Ring
  • Dial Z For Murder
  • Stop the Clock
  • Bargaining Chip
  • AR Knight
  • Fully Loaded
  • Aggravated Assault
  • IQ Test
  • Conundrum
  • Mastermind
  • Puzzler
  • Intellectual
  • Brainteaser
  • Genius
  • Gotham Base Jumper
  • Pay Your Respects - Glitched
  • Storyteller - Glitched
  • Catch - Missable
  • 50x Combo
  • Perfect Freeflow 2.0
  • Gadget Attack


Step 3 – Complete New Game Plus

If you are playing on normal, it will be normal plus and if you are playing on hard, it will be hard plus.

New Game Plus is a harder version of the difficulty you have just played. In New Game Plus, the enemies will be faster and harder to defeat, there will be no counter icons, more guns, batons, and shields will be in play for the enemies, and they will appear earlier. Your gadgets will carry over to New Game Plus as well as your collectibles. Everything else you will have to complete again, including the side missions for Perfect Night Day 2. Also, use this step to clear any of the remaining miscellaneous trophies you may have missed during the previous step(s).

Trophies earned during this step:

  • Twice Nightly


Step 4 – Predator and Combat challenge rooms both ranked and campaign as Batman

The challenge rooms can be found on the main menu through “Riddlers Revenge” (next to new game / continue story). In order for you to unlock these rooms, you will need to collect near enough all the collectibles in the game as they unlock these rooms.

You only need to complete Batman’s own challenge rooms in order to gain the . Don’t use any of the other characters in Batman’s section as they don’t count towards the trophies. Additionally, the DLC maps and campaigns are not required and do not count.

There are 180 medals for you to obtain between ranked and campaign). Ranked are the normal singular rooms, where campaign rooms require you to complete 3 in a row while adding little challenges such as not being able to use your gadgets and so on, so it’s best to plan which one you are going to use each round/room. You can select up to 3 modifiers.

This step will probably be the make or break into whether or not you gain your , so good luck. If you are struggling, you can refer to our excellent challenge guide made by PowerPyx or refer to Batman Arkham Videos who has brilliant videos. While you might not be able to mimic everything, it outlines what you need to do. Batman - Challenge rooms - Credit to Batman Arkham Videos. The only advice that I can give is for the combat rooms is to try and keep a combo going without getting hit to get the max points possible. Another tip that I can give is to use your Bat Swarm and as this will stun multiple enemies to which will help you in changing your variety of attacks to help with your combo multiplier.

Trophies earned during this step:

  • Bronze Revenge
  • Silver Revenge
  • Gold Revenge
  • Campaign Bronze
  • Campaign Silver
  • Campaign Gold
  • Perfect Knight - Day 2
  • Platinum

[PST Would Like to Thank Combatting for this Roadmap]

 

DLCs:

Road Map

Overview
Estimated trophy difficulty: 6/10
Offline: 20 (6, 14)
Approximate amount of time to 100%: 8-12 hours each for Catwoman, Robin, and Nightwing. 2-3 hours for Harley Quinn's Revenge
Minimum number of playthroughs needed: 1 for Catwoman, 3 Riddler’s Revenge, 1 for Harley Quinn’s Revenge
Number of missable trophies: Party’s Over, A Few New Tricks, Bomb Squad, Snap to It, Frequent Flyer, Battering Ram
Glitched trophies: None
Do cheat codes disable trophies?: No cheat codes

[1.0] Complete the Catwoman Story and Free Roam

The Catwoman DLC is basically an online pass that is included with new copies of the game for free. If you downloaded the Catwoman bundle before starting the main story, at certain points of the story, you will take over the role of Catwoman. She has three parts to her story, the last of which you will begin after you complete the main story. If you bought the Catwoman Bundle after starting or completing the main story, then you can play those missions from the main menu and still get the trophies.

Once her storyline is finished, you will then have to complete two trophies while free roaming. The 40 Catwoman Riddler trophies can be picked up here or during the main story. None of them require any gadgets and all are pretty simple to get. The only problem is finding them. If you beat up some of the Riddler informants, then the Catwoman trophies will display on the map as pink question marks.

After the final Catwoman mission, you will have to recover her stolen goods from Two-Face’s thugs. The enemies with them will have a glowing red gem icon on them when you view them with Thief Vision. They are all in the Bowery and Park Row, so taking them down shouldn’t be a problem.

[1.1] Riddler’s Revenge x3

Now begins the longest part of the DLC, completing the Riddler’s Revenge challenges with Catwoman, Robin and Nightwing. Catwoman has the same list of challenges as Batman while Robin and Nightwing each add two challenges. Fortunately, you only have to complete them with the character that they are bundled with (Robin – Black Mask Hideout and Freight Train Escape; Nightwing – Wayne Manor Hall and Wayne Manor Armory).

The easiest way that I found to do the challenges is to group the like challenges together. This means doing the combat challenges for Catwoman, Robin and Nightwing one after the other. I did this so that the enemies that would appear stayed fresh in my mind and they were easier to get through. Since the medal requirements are different for each character, I did those next followed by the campaign challenges.

The combat challenges are basically the same as Batman’s. The predator challenges are unique though because of the differing move sets. Because of this, I found Catwoman’s predator challenges to be more difficult and required more patience since she has fewer abilities than the other characters.

Like what is in the guide, the play order is only a recommendation. I found it easiest to get through them this way. Do what you find to be the easiest to work with.

[2.0] Harley Quinn’s Revenge

And here we have the long awaited Arkham City epilogue. In it, you'll be switching back and forth between Batman and Robin. The trophies are pretty straightforward, but a couple of them are kind of tricky. Four of the ten are story related and you shouldn't need to worry about those. As long as you complete the DLC (which should only take you a couple of hours), you'll get those.

The others are combat and collection trophies. Frequent Flyer and A Few New Tricks you can get pretty much right away as there are two fights with three guards each right at the beginning. While the Quickfires are what you need to do for A Few New Tricks, they will not work for Frequent Flyer and Battering Ram. Those are easy though can also be done pretty quickly.

Party's Over is another missable trophy, but you don't need to worry too much about it. The first few balloons are inaccessible after you move through that area, as are the outdoor ones, but for the most part, you'll get multiple chances to get each one. None of the balloons are hard to find and if you don't happen to get all 30 in one playthrough, you can start another and your total popped will remain the same. You'll just have to find the ones that you missed.

The only two trophies that you need to worry about are Snap To It and Bomb Squad. Snap To It for the most part is easy. The only thing that is unclear is where the "environmental object" is. That is listed with the trophy. The other three shouldn't be a problem to get, although there is only one Titan in the DLC. The other thing to be aware of with Snap To It is that you need to do it all in one run, meaning that you can't do three in one playthrough and the last in a second.

Bomb Squad is the last missable, and well, there's a bit of a happy glitch. If you rush and know where the bombs are, you can easily get them all defused in under three minutes. However, after defusing the second bomb, you are running low on time, simply restart the checkpoint. You'll go back to right after defusing the second bomb, but with four minutes on the clock, giving you two minutes to get the last bomb.

Harley Quinn's Revenge is pretty straightforward and not hard to get all of the trophies in. You can do them all in a few hours with ease. Even with easy trophies, it's a great epilogue for Arkham City.

[PST Would Like to Thank Olsen77 for this Roadmap]

Batman: Arkham City Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

71 trophies ( 21  48  )

  • Congratulations!

    As ever, earn all other trophies to add this to your collection.

  • Become the Bat

    Story related, and cannot be missed.

    Will be earned upon reaching the top of the Chemical Ace building and changing into your suit.

  • Save the damsel, but is she in distress?

    Story related, and cannot be missed.

    After changing into your suit, you learn that Selina Kyle (Catwoman) is in trouble inside the Courthouse. The trophy will be earned once you’ve cleared the room out.

  • Save the medical volunteers

    Story related, and cannot be missed.

    This is where you are first introduced to a predator type room in the game.

    Once you’ve tracked the shooting from Joker, head to the Church. Once the thugs are taken out, you will be awarded the trophy.

  • There is only one way in

    Story related, and cannot be missed.

    Upon reaching the Sionis Steel Mill in the Industrial District, you will be greeted by another predator type area with armed thugs. Clear them out, then grapple up onto the Chimney. Once you reach the Loading Bay inside, the trophy will pop.

  • Hammer the point home

    Story related, and cannot be missed.

    After rescuing the Doctor in the Steel Mill, head back to where the Joker’s office is in the Loading Bay to where you will be confronted by a big one-armed thug with a hammer (once you have breached the doors). Defeat the thug to which you will receive this trophy.

  • Clear the airwaves

    Story related, and cannot be missed.

    While on the hunt for the cure, your communications get blocked by a Jammer. You will need to destroy 3 antennas in order for your communications to be restored. To disable/destroy them hold down Two of them will be guarded by normal thugs above ground with the third guarded by armed thugs in the subway.v

  • Last man standing

    Story related, and cannot be missed.

    After entering the Museum, you will be tasked with saving nine GCPD officers. After rescuing the first one, upon entering the Gladiator Pit room, you will be confronted by Penguin and his thugs. This is where you will be confronted by a Titan for the first time. Once you’ve defeated him, the trophy will pop.

  • Stop the unstoppable

    Story related, and cannot be missed.

    After you have used the Freeze Override on Cobblepots gun, you will be faced with another Titan called Grundy. This one regenerates it’s health through the electric panels on the floor. To disable them, you will have to use your quick fire gel ( and ). Once all three panels are disabled, you have to beat him down using . Do this once more. The trophy will pop once the Titan is knocked down.

  • Uncover the secret of Arkham City

    Story related, and cannot be missed.

    You will discover the secret entrance to the lair of the League of Assassins while tracking one of the ninja’s blood. The entrance will be located in Wonder City – Wonder Avenue. The trophy will pop when you defeat three ninjas in front of the entrance.

  • We are legion

    Story related, and cannot be missed.

    This will be your first major boss related story trophy. You will go through three stages into defeating Ra's Al Ghul.

    • After drinking his blood, your first challenge is to simply follow Ra’s without touching anything as you will die.
    • Once you have followed him, you will then have to fight a number of Ra’s Al Ghul until you hit the real one. After which you will then have to use your quick fire Remote Electrical Charge [ + ] to deplete his health to zero.
    • For the second wave, you will have to press/spam once you come out of the cutscene, after which defeat all of the Ra’s Al Ghul until you reach the real one. Here, you will just be doing what you did in the first wave with the quick fire Remote Electrical Charge [ + ].
    • After you’ve beat Ra’s down for the second time, you will be on the third wave. Simply repeat the steps above using your quick fire Remote Electrical Charge [ + ] to deplete his health to zero.


    After the third and final wave is completed, you will knock him out with a new upgrade for your remote Batarang. Once this is done, the trophy will unlock.

  • A deadly game of hide and seek

    Story related, and cannot be missed.

    After getting the cure, you will need to head back to Mr. Freeze to which you will find he attacks you. Here you will have to use your arsenal of gadgets in order to defeat him. The amount of gadgets you need to use varies; Easy requires you 3 types of moves to defeat him, Normal requires you to use 5 moves to defeat him, Hard requires eight moves to defeat him, and New Game+ requires nine moves to defeat him.

    During the fight, you are only allowed to use each type of move once. Once used, Mr. Freeze will memorise that move and freeze that section off to prevent you from using it again.

    You can refer to this list of moves that you can use on Mr. Freeze:

    • Freeze Disruptor - This will overload his weapon.
    • Electromagnet - There will be electromagnets in the corners of the room. Once Mr. Freeze is near one, fire your Remote Charger at it.
    • Silent Takedown - when behind him.
    • Grate Takedown - Hide in the grates on the floor + , then use takedown on him
    • Window Takedown - Hide behind the glass windows, then use takedown on him
    • Overhead Takedown - Hang on a ledge, then use takedown on him
    • Drop Attack - While on a ledge, drop down on Mr. Freeze.
    • Line Launcher Takedown (Upgrade required) - Fire the Line Launcher at Mr, Freeze, then use as a takedown.
    • Glide Attack - From one of the higher places in the room, hold to glide onto Mr. Freeze.
    • Explosive Gel Takedown - Bit tricky, but place a bit of gel on the floor and and when he comes near it, detonate it using and
    • Electrocution - In the middle of the room will be some water and 2 cables leading towards a control panel. Launch your Baterang at that control panel once Mr. Freeze is in the water.


    Mr. Freeze will have weapons of his own. Later on, he will use Heat Seeking Missiles. He will also use Jammer if you are in Detective Mode for some time, so use it sparingly.

    Do remember that when you have used a move, you will have to run up to him and attack him

    The trophy will pop once you have taken down Mr. Freeze.

  • Fight for survival

    Story related, and cannot be missed.

    Once you’ve tracked down The Joker in the Steel Mill for the cure, you will have to beat him plus a number of his thugs as well as a Titan. Once they are taken down, you will receive the trophy.

  • Don't look down

    Story related, and cannot be missed.

    You will be awarded this trophy after you have climbed to the top of the Clock Tower, taken out Hugo Strange, and put a stop to Protocol 10.

  • All the world is a stage

    Story related, and cannot be missed.

    Joker has kidnapped Talia in the Cinema. In order for you to rescue her, you will have to defeat Clayface.

    There will be three sections to this fight which are as follows:

    • Round 1 – Use your quick fire Freeze Blast on him (double tap :l2? until his health is depleted to zero. Then take him out.
    • Round 2 – Repeat what you did for the first round, but Clayface will use a different variety of attacks.
    • Round 3 – Clayface will throw mud thugs into the mix in which you have to defeat in order to use your quick fire Freeze Blast on him as they act as a shield.


    Once defeated, the trophy will pop.

  • Collect enough evidence to locate the gun for hire

    Side mission – Shot In The Dark.

    See Contract Terminated for more information.

  • Stop the contract operative

    Side mission – Shot In The Dark.

    For this side mission, you will be tasked with finding out who is doing the shootings over Arkham City. There are 3 victims for you which you need to scan for clues as to where the shooter might be.

    You can refer to the visual map below for the locations of the victims:



    Once all the victims are scanned, you will need to find out which Sub Station Deadshot has been using. One of them will include a PDA which is easy to find using your detective mode (this may or may not be a fixed location, but mine was on the building to the left of the GCPD). Once you have found the PDA, hack it to where you will need to save Jack Ryder (you have 3 minutes). Once saved, take down Deadshot after which you will get this trophy.

  • Track down the serial killer

    Side mission – Identity Theft.

    You’ll be able to start this side mission later on during the story. After you’ve located the first victim (outside the Arkham City Processing Center). Scan the body until the crime scene is at 100% complete. You will then have to track down the witness who saw the attack.

    From here there are 2 more victims for you to locate.

    • The second one can be found in an alley just to the left of the Church.
    • The third one can be found in an alley just outside the Restricted Area near the Ace Chemicals Building.

     


    Once they have all been scanned, you will be tasked in to tracing some evidence which will lead you to a thug who reveals the hideout location (to which is added on your map). Head to the location, play the tape () to which Hush will make an appearance. Once the talking has finished, open the gate after which you will gain this trophy.

    For a visual location of the victims, you can refer to the following map below:

  • Reveal the mystery watcher

    For this trophy, you will have to talk the Azrael for the first then after which, he will leave a symbol on the ground for you to scan (hold ). Once this symbol has been scanned, he can be found at various locations all around Arkham City.

    These locations are as follows:

    • On the building opposite the Courthouse - This is where you will see him first after exiting the Courthouse during your story playthrough.
    • On top of the Ferris Wheel by the Steel Mill, after leaving there for the first time.
    • The building opposite the Bank of Gotham. For a reference point, there will be 2 Riddler trophies. 1 of these needs to be unlocked via your Cryptographic Sequencer. This is after leaving the subway for the second time.
    • The building opposite the GCPD, after a crash.
    • The final symbol can be found on the wall on the Church in the Graveyard area.


    For a visual location, you can refer to the following map below:



    Note: Be sure to gain Catch at any of these locations as failing to do so will make the trophy missable, as Azrael will not show up in the game after you have completed this side mission.

     

     

     

  • Answer the call for help

    Side mission.

    There will be a distress flare on top the Krank Co. Toys building with some thugs guarding the front door.

    Take out the thugs, then enter inside to where you will find Bane. Simply talk to him, and once the conversation has ended, the trophy will unlock.

  • Destroy it all

    Side mission – Fragile Alliance.

    See Distress Flare for more information.

    Once you've located the flare, defeat the thugs that are guarding the door. Once you've done that head inside to where you will find Bane. After talking to him, the locations of the Titan Containers will be added to your map. Not all of them will be accessible straight away. Destroy them all using your Explosive Gel, then head back to Bane. You will be confronted by more thugs inside. Defeat them, then a small cut-scene will appear. Once it has finished destroy the remaining Titan Containers to which you will recieve this trophy.

  • Answer a ringing phone

    Side mission. See Dial Z For Murder for more information.

  • Stop the phone booth killer

    Side Mission – Cold Call Killer.

    Before you can even attempt this trophy, you will need to pick up the first phone that you hear ringing. This will introduce you to Victor Zsasz. Once picked up you will gain Ring Ring . Now that this side mission is activated, you will be free to pick up any other phones, these phones are random and ring at any given time. There will be a HUD in the game directing you to where a phone will be ringing.

    There are two parts to this side mission. Once you hang up the first call, you will be given an allotted time to get to the next phone that's ringing. Once picked up, you will be attempting to trace the call do this until the bar in the top left reaches 100%.

    Once at 100%, the hideout will be pinned on your map.

    Once at Zsasz hideout. Follow the route round to the middle, then use a takedown on him ().

    For a visual map of the locations of the phones, refer to the following picture:

  • Time is running out

    Side Mission – The Tea Party.

    Later on during the story, you will have a cure drop off point. After you have taken this you will get to see Mad Hatter. After the short introduction, you will have to take out his thugs. Once you have done that, the trophy will pop.

  • Reunite the separated couple

    Side mission – Heart of Ice.

    After locating Freeze in the GCPD, talk to him among other things, and he will then tell you to go and locate his wife which can be found in Warehouse 58. The waypoint will guide you there, however, keep in mind the entrance will be guarded also when you try to get into the building a thug will come to the door and lock it again. Your main entrance will be on the side of the building (on the water via a breakable wall – you will need to throw ice next to the wall then blow it up with Explosive Gel).

    After you have entered the building, defeat all the thugs then head back to Mr. Freeze in the GCPD to let him know you have located his wife.

    You don’t have to leave the same way you came in. Head to the front door and use your Cryptographic Sequencer on the panel which will unlock the door.

  • Complete all augmented reality training exercises

    Side mission – A.R. Training.

    In order to unlock this trophy, you will have to complete both basic and advanced training programs. There are at 4 of them for you to complete per training program and they consist of you flying through hoops on various courses. Do keep in mind some may take several retries to complete. Once completed, you shall unlock the Grapnel Boost which is very useful for traveling around the open world map, so it is advised to get this side mission done as soon as possible once it becomes available

  • Collect all of Batman's gadgets and upgrades

    Most of the gadgets are bought from the Waynetech menu when pressing /. You should have enough points to buy all of the gadgets and upgrades long before you finish all of the side missions in New Game.

    The remaining gadgets are either obtained through story progress or by side missions. The following are the gadgets obtained through side missions:

    • Grapnel Boost – A.R. Training Side Mission (A.R. Knight) – Complete the first four A.R. training missions, all around or north of the amusement park in the Industrial District. You'll unlock the Grapnel Boost and the remaining four training missions for A.R. Knight.
    • Freeze Cluster – Stolen Goods Side Mission – Sionis Steel Mill, enter through the exploded roof entrance after finishing the story. Exit Joker’s room, into the room with the electromagnetic hook. On the east side of this room will be a door leading to a freight elevator. Make your way down the elevator into the rooms with this gadget.
    • Remote Mine Detonator – Iceberg Lounge Side Mission – Iceberg Lounge, return to Penguin’s boss room after finishing the story, by entering the door on the right side of the museum in The Bowery (thugs will be trying to bust the doors in). The front door to the lounge will be barricaded after you rescue the officers in the story, so you must enter the side from outside the museum.

     

    Note that all gadgets carry over to New Game Plus, so if you somehow don’t have all of them by the time you’re done with New Game, you’ll invariably be able to get this trophy in New Game Plus.

  • Stop all assaults in Arkham City

    One of the side missions involves beating up thugs who are bullying political prisoners in Arkham City. These are unmarked on the map and only appear when you get close in proximity to them. Once they are triggered, you will see and hear a “Local Surveillance” notification on-screen, with an audio clip of the thug and the prisoner. That side mission will then appear on the map as a pulsing white hexagon.

    There are sixteen of these total. Most are in The Bowery and Park Row, with some being in Industrial District. None are in Amusement Mile. One of these is Jack Ryder, who is being beaten up before the Courthouse sequence. If you do not rescue him, a generic political prisoner will replace him in a different location.

    The easiest way to find them is to use Detective Mode (, on PS3) to clearly see them through walls. Refer to the map below for their locations, marked in Yellow. Jack Ryder is marked with “JR”, while his replacement is marked with “Rp.”


  • Solve the first riddle

    After finishing the first Sionis Steel Mill sequence, you will be able to re-enter the Church/Medical Centre. Here, you will be introduced to the Riddler’s challenges. The first riddle’s solution is the Organ at the back wall of the Church. Hold to scan it ( on PS3) when you’re close enough, and it will register the riddle. The trophy will unlock as soon as you do. See Conundrum for the next part in this Side Mission sequence.

  • Rescue the first hostage from Riddler

    The first hostage will be marked on your map once you complete IQ Test, it’ll be south once you leave the church. There will be a wall marked with a green question mark. Curiously, you can’t blow it up with explosives, instead you must walk up to it and press . Batman will then break it down with bare fists, and you can enter this building.

    Here, you must rescue a hostage using your gadgets. Once you enter, turn around and use your batarang to hit a question mark switch above the front door you came in. Enter the next room. This puzzle requires you to use the batarang to hit question mark switches, which will shut off electrocuting tiles that you’ll have to walk across.

    Throw a batarang to the switch ahead of you, then run across the tiles it shuts off. The next switch is to your right after you sprint across the first tile set. Throw a batarang at the first switch again, which will activate the last set of tiles to an elevator. The final switch is to the left of the door you entered from, which will activate the elevator. Glide to the hostage to rescue them.

    After the puzzle, you will receive the Enigma Machine, which will point you to your next hostage using the cryptographic sequence, which will become available once you solve 80 riddles (Mastermind). See Genius for the Riddler Challenges guide.

  • Rescue the second hostage from Riddler

    You will be able to rescue this hostage once you solve 80 riddles. See Genius for the Riddler Challenges guide. Go to the map location that appears after solving the Enigma Machine, break the question mark wall and enter.

    This puzzle is a cup puzzle where you must determine which cup the officer is ‘hidden’ under. The Riddler cheats during this and uses a device to move the officer while the cups are shuffling. Use Detective Mode ( for PS4, for PS3) to locate the officer (the left cup), and hit the switch below him with the batarang. Then, rescue him by climbing up a nearby platform and gliding over to him.

    The officer will give you new codes for your cryptographic sequencer. Use them, and solve 160 riddles for the next hostage (Puzzler).

  • Rescue the third hostage from Riddler

    You will be able to rescue this hostage once you solve 160 riddles. See Genius for the Riddler Challenges guide. Go to the map location that appears after solving the Enigma Machine, break the question mark wall and enter.

    This puzzle requires the line launcher, remote electrical charge and remote batarangs. Firstly, cross the body of water using the line launcher. The next part of the puzzle is to use the remote electrical charge to power an electromagnet, that will move a box above you. Move the box to block waterfalls and allow access to hit the switches ahead of you using the remote batarang.

    In the next room, use the line launcher to pass through a turbine, then in mid-air, cross again through another turbine to your right.

    The last room requires using the remote electrical charge to power an electromagnet. Use this electromagnet to move a box along a path, the end of which has a floor switch. Move the box onto the floor switch and rescue the hostage.

    The hostage will give you new codes for your cryptographic sequencer. Use them, and solve 240 riddles for the next hostage (Intellectual).

  • Rescue the fourth hostage from Riddler

    You will be able to rescue this hostage once you solve 240 riddles. See Genius for the Riddler Challenges guide. Go to the map location that appears after solving the Enigma Machine, break the question mark wall and enter.

    Enter the first door and use the cryptographic sequencer on the switch behind you. It will shut off a path of floor panels. Cross them while avoiding the rotating spikes (duck under the poles that don’t have spikes on them) and reaching a grey platform. Look to your right and throw a batarang to a question mark switch, which will shut off another set of panels. Cross these and climb up the wall they lead to. Cross the conveyer belt, and at the end, use the line launcher to reach the back-left part of the room

    You will need to detonate a weak wall to your left, and use the remote electrical charge to bring the box toward you. This will open the path for a batarang to hit a switch ahead of you. After this, you can use the line launcher to cross, and again in midair, similar to the last puzzle. Batman will grab the hanging hostage automatically if you did it correctly.

    The hostage will give you new codes for your cryptographic sequencer. Use them, and solve 320 riddles for the next hostage (Brainteaser).

  • Rescue the fifth hostage from Riddler

    You will be able to rescue this hostage once you solve 320 riddles. See Genius for the Riddler Challenges guide. Go to the map location that appears after solving the Enigma Machine, break the question mark wall and enter.

    After entering, slide under the bars to your right, then activate a magnet above with the remote electrical charge. While the magnet is active, run and slide under the next two sets of bars across the crushing machine. Be sure to do both quickly, as slowing down will stop you from sliding under the second bars, and you will be crushed.

    The next part is simple, stand on the red switch and ready your batarang. Quickly hit each question mark switch above you using the batarangs. Cross the room for the next part.
    In the next area, use the magnet to push a set of boxes into a weak wall. After breaking the weak wall, use remote batarangs in the gap above you to hit the question mark switches on the other side. Jump over the gap for the next puzzle.

    Use your line launcher once, then again in midair to pass through a turbine on your right. Use the cryptographic sequencer here to shut off a hazardous fence, then use your line launcher again to get out of the turbine. Pass through the now-inactive fence.

    The next part has you using another magnet to break some boxes free from a cage. After that, grapple up to a ledge across you, then use a magnet again to push the boxes through a breakable wall. Proceed through to the final area.

    In the final area, use your line launcher on the ground, then again in midair to veer to the left without touching the ground. Use it in midair once more to pass through to the hostage’s platform.

    Solve 400 riddles to confront the Riddler (Genius).

  • Rescue all the hostages from Riddler

    You will need to complete all 400 Riddler challenges in order to rescue all of the hostages. If you have Catwoman’s DLC or Return to Arkham on PS4, you’ll have 440 instead, as Catwoman has her own collectibles and physical challenges. While this does mean you can collect 400/440 Riddler challenges, some of which can be Catwoman’s, and earn this trophy, you will still need all 400 of Batman’s challenges completed for Perfect Knight - Day 2.

    GamesRadar has created an excellent guide for getting all 400 of Batman’s Riddler challenges, using both text and images. The guide can be seen below, and we highly recommend using it. You can alternatively use the in-game method of interrogating Riddler’s informants, but the issue with this is that, even after interrogating all hostages, not all of the Riddler challenges will appear on the map (especially in the underground). As such, use the guide.

    Batman: Arkham City Riddler guide

    After collecting 400 riddles and unlocking the Riddler’s hideout, you may notice that its map marker has an arrow. The Riddler’s hideout is not normally accessible from the surface. Go to the map marker and grapple up to the high pillar. From here, dive bomb using and let go as you pass under the bridge, gliding up and over an electrical fence. You will have come here before for a previous Riddler trophy, but the door leading to the hideout was locked. If you have at least 400 riddles, it will be unlocked.

    After entering the hideout, simply follow the floor paths while staying a comfortable distance from the walking officers (you’ll see green beams in front of their faces; stay out of these). Follow the paths under a metal platform. Here you will be able to take down the Riddler with .

  • Obtain 24 medals on the original Arkham City ranked maps (as Batman)

    See Gold Revenge.

  • Obtain 48 medals on the original Arkham City ranked maps (as Batman)

    See Gold Revenge.

  • Obtain all 72 medals on the original Arkham City ranked maps (as Batman)

    For this trophy, you must get three ranked medals for every one of the default Combat and Predator maps. There are 24 maps total, 12 each for Combat and Predator. The six extra content maps do not count for this trophy.

    Combat maps are far easier than in Arkham Asylum by virtue of the point totals being more generous. High combo counters are key in this, as are variations in the amount of moves and gadgets used in the combos. The bat swarm combo (+) is an excellent tool to shrug off incoming hits and keeping the combo counter high. You’ll need at least a 5x combo to use it, and you can use it every 5 hits in a combo. Use it well.

    Doing a Ground Pound (+) will net you 75 points times the multiplier. You can exploit this toward the end of a round by using the Ultimate Stun (, , ), which will down the stunned enemy for an extended period of time. Use the Ultimate Stun on several enemies to down all of them, then Ground Pound them individually to net a ton of points.

    Finally, in maps with rideable Titan henchmen, while riding them, you can mash to splash damage on a lot of enemies, which will build the multiplier as well as net a ton of points. I got over 80 000 points in one round alone from doing this.

    Predator maps on the other hand are more difficult than the last game. The enemies are smarter, see better and are more plentiful. Patience is imperative as per last time, but watching videos on the maps, such as those by PowerPyx may help you greatly.

    PowerPyx has developed an excellent challenge maps guide, which can be seen here. That page features video examples of each of the maps, plus lists of tips.

  • Obtain 36 medals on the original Arkham City campaigns (as Batman)

    See Campaign Gold.

  • Obtain 72 medals on the original Arkham City campaigns (as Batman)

    See Campaign Gold.

  • Obtain all 108 medals on the original Arkham City campaigns (as Batman)

    Campaigns are strings of 3 maps, a mix of Combat and Predator maps, for 9 medals in each campaign, and a total of 12 standard campaigns. The extra content campaigns do not count for this trophy.

    The most challenging part about campaigns is that all 9 medals must be attained in a single run. You get to retry maps in a campaign up to 3 times, so if you’re feeling like your run was not up to snuff, you can retry for a better score. Note that retrying the first map doesn’t use a retry, it’s effectively the same as starting the campaign again from the Riddler’s Revenge menu, so for all intents and purposes, you have 3 retries to use for the latter 2 maps in a campaign.

    Each campaign map also has modifiers make the map harder. You have to use all three in a campaign, which means if you'll be forced to use the modifiers in the final map of the campaign if you haven't used them. We would argue the best of these modifiers is the Free Medal, which is exactly what it sounds like. Pick this when you get the opportunity to on a second or third map in a campaign. We would not recommend using it on the first map, as the first map doesn’t use retries anyway and you can just keep trying to get the score you need.

    PowerPyx has developed an excellent challenge maps guide, which can be seen here. That page features a list of tips and recommended challenge modifiers.

  • Complete one combat challenge without taking damage (any character)

    You can select the very first combat challenge for this trophy, which is the easiest given its low enemy count. Evasion and effective countering is key here, skills you should have built over the course of completing the game and Riddler’s Revenge. Note that you can select any of Batman, Catwoman, Robin or Nightwing for this trophy, so if you feel more competent with another character, you can use them instead.

    Alternatively, you can exploit modifiers in custom challenges to make this very easy, using Batman as the playable character. In the Custom Challenges menu, select any map and use the Takedown Projectiles modifier. With this modifier, enemies are taken down with projectiles, including quickfire batarangs. This trophy becomes a matter of repeatedly pressing for the 4 rounds.

    The trophy will unlock as soon as you meet its requirements.

  • Complete New Game Plus

    New Game Plus is unlocked after finishing the New Game on either normal or hard difficulty; easy mode will not unlock it. Complete the game a second time in New Game Plus to earn this trophy. Riddles and Upgrades carry over from the New Game, but side missions will have to be completed again for Perfect Knight - Day 2.

    New Game Plus is locked to a harder version of the difficulty you picked for New Game, meaning that you take damage much faster and counter symbols do not appear over enemies’ heads. Also, each combat encounter will feature additional guns, shield and stun batons strewn about, so watch out for those.

    The trophy will unlock at the credits after finishing New Game Plus.

  • Jump off the tallest building in Arkham City and glide for 1 minute without touching the ground.

    You will need to access Wonder Tower from the elevator in Wonder City in order to earn this trophy. You will also need to climb some way up the tower in order to earn this trophy, as jumping from the elevator platform will cause Batman to fall and save himself with the batclaw.

    After climbing some way up the tower, glide off and head away from it. Eventually you will hit an invisible wall, and Batman will turn back automatically. After he does so, rotate around and hit the wall again. Each of these animations will not cause Batman to lose elevation or be registered as having stopped gliding, and the time spent in these animations does count for this trophy. The trophy will unlock as soon as you spend 60 seconds while gliding.

    The below video by PowerPyx demonstrates this.

  • A moment of remembrance

    (GLITCHED)

    In Park Row, you can find an alley behind some buildings, marked with a sign that says Crime Alley. In here, you can find two chalk drawings on the ground. Pressing on this will cause Batman to pay his respects.

    Wait for the music and animation to be finished, as ending it early will glitch the trophy. In order to unlock this trophy after you have done that, you will have to start a new save file and locate Crime Alley again on that new save file.

    The alley is located here on the map:

  • Have 12 murderous dates with Calendar Man

    (GLITCHED)

    Calendar Man is located in a cell below the Courthouse in Park Row. Visit him on 12 different holidays, and press to talk to him. Done correctly, Calendar Man will muse about an incident he caused on that day in the past.

    The dates are scribbled down on calendars next to his cell, but for your convenience, these are the dates for 2017:

    • January 1: New Year's Day
    • February 14: Valentine's Day
    • March 17: Saint Patrick's Day
    • April 1: April Fool's Day
    • May 14: Mother's Day (American)
    • June 18: Father's Day (American)
    • July 4: Independence Day
    • August 16: Saint Roch's Day
    • September 4: Labor Day
    • October 31: Halloween
    • November 23: Thanksgiving
    • December 25: Christmas Day

     

    If you’re not intent on spending a year earning this trophy, you can change the internal date on your PS4 or PS3 in order to earn this trophy. On your respective system, navigate to the Settings menu, and select “Date and Time”. Here you will be able to manually set the date and time, and after you’re done, you can set it back to normal in the same menu by selecting the respective setting that will sync the date and time with the internet.

    Note on PS4, you do not have to close the application for this to work. You can register a date with Calendar Man, leave the courthouse to autosave, change the date, then repeat without quitting the game.

    Do note, however, that your save has a small chance of corrupting when doing so, especially if you change the date while the game is autosaving. Be sure to back up your save using PlayStation Plus or a USB stick before attempting this trophy, and wait until the game is saved before doing anything.

    Be sure to press when prompted to speak to him, to make sure that the visit is registered. Also, leave the Courthouse after visiting him in order for the game to autosave each visit. The trophy will unlock as soon as you visit him on the 12 dates.

  • Find someone to play remote Batarang catch with

    (MISSABLE)

    After finishing the Courthouse sequence, equip your remote batarang and toss it to a building on the street, where a man with a red outfit and a white hood is standing. That man will catch the batarang, and the trophy will unlock. You can also unlock this trophy at any of the locations that man is found in his string of side missions (Mystery Stalker).

    Note that this trophy is missable if you finish the string of side missions involving that man. That NPC will vanish from the game once these missions are complete, so be sure to toss a batarang to him before you do. If you have missed him in both New Game and New Game Plus, you can restart on a separate save file and finish the Courthouse sequence, then do the trophy there.

  • Complete a combo of 50 moves (any play mode, any character)

    A combination of quick evasive manoeuvres and countering is needed for this trophy. Any combat encounter with a large enough amount of enemies will work for this trophy. You can also do it in the challenge maps, and with any character.

    One method of earning this trophy is to use the cape stun (), then beat up the stunned enemy by mashing . The combo counter will build incredibly quickly, especially on hard difficulty and New Game Plus. Be sure to counter with as enemies approach you. If you keep mashing after this, you will continue your beat down against the enemy you stunned.

    The trophy will unlock as soon as you hit a x50 combo multiplier. PowerPyx has made a video demonstrating this:

  • Perform a perfect combo including all of Batman's combat moves (any play mode)

    In any combat encounter where an enemy is carrying a weapon, or in the Riddler’s Revenge challenge maps, you can earn this trophy. You must use 13 different moves in the same combo in order for it to count. If you get hit once, you have to start over. The moves are as follows, note that you can do the moves in any order, not necessarily as listed:

    • Strike
    • Stun:
    • Evade Over Enemy:
    • Counter:
    • Special Combo: Takedown: +
    • Special Combo: Bat Swarm: +
    • Special Combo: Disarm And Destroy: +
    • Special Combo: Multi-Ground Takedown: +
    • Aerial Attack: , ,
    • Beat Down Finisher: , (repeatedly)
    • Ultimate Stun: , ,
    • Ground Pound: +
    • Any Quickfire Gadget (See below in Gadget Attack)

     

    The best map to attempt this on is the Joker's Carnival DLC map, which you will have by default on PS4. The enemies in this map enter gradually, so you'll have plenty to complete this trophy without being swamped. If you do not have this, Survival of the Fittest (Extreme) on the final round is the best option.

    The trophy will unlock as soon as you execute a combo with all 13 moves in it.

  • Use 5 different Quickfire gadgets in one fight (any play mode)

    For this trophy, you must have all of Batman’s Quickfire gadgets unlocked, and you must use them all in the same combat encounter. Note that you do not necessarily have to put these all in the same combo, just using them all at least once in a fight is enough for the trophy to unlock. At least one enemy has to be hit by each gadget.

    The quickfire gadgets are as follows:

    • Batarang: ( on PS3)
    • Freeze Blast: Double tap
    • Batclaw: + ( + on PS3)
    • Remote Electrical Charge: + ( + on PS3)
    • Explosive Gel: + to lay, then + again to detonate ( + on PS3).

     

    The trophy will unlock as soon as you finish the fight in which you used all possible gadgets.

  • Complete every challenge in Arkham City - Main Story, Side Missions, Upgrades, Collectables, New Game Plus and Riddlers Revenge (as Batman)

    This trophy requires that you get 100% in game progress for the entirety of Batman’s content. Catwoman or any other character’s content is not necessary for this. The list of content to complete is as follows:

    • Finish New Game story
    • Finish New Game side missions, 12 total
    • Finish New Game Plus story
    • Finish New Game Plus side missions, 12 total
    • All 400 of Batman’s Riddler challenges, including physical challenges (Genius)
    • All Waynetech upgrades: Batsuit, Gadgets, Combat and Predator (Fully Loaded)
    • All 72 Riddler’s Revenge challenge ranked map medals (Gold Revenge)
    • All 108 Riddler’s Revenge challenge campaign medals (Campaign Gold)

     

DLC: Catwoman Bundle

6 trophies

  • Complete all 40 of the Catwoman Riddler grid items

    Yes, Catwoman has Riddler trophies too. They are much easier than Batman's to collect though and they do show up on the map as ? after Batman interrogates an informant. For some of them, Batman will have to open the area up for her, but the majority are easy to get to. Batman can't pick up the pink Riddler trophies. You have to play as Catwoman to get them.

    They were all pretty easy to find and didn't take too long to find. You can follow this video for a walkthrough (thank you to Caofontaine for the video).

  • Drop in on an old friend

    Story related. If you want more info, continue reading. Otherwise, know that this will unlock through the natural progression of the story.

    This mission is basically an encounter with Poison Ivy. Once you get into her hideout, you have to fight three waves of enemies. Each wave has more enemies than the previous one and the final wave also sees Poison Ivy shooting sports at you from the plants on either side of her throne. Once you get through all three waves, the mission ends.

  • Steal the score of a lifetime

    Story related. If you want more info, continue reading. Otherwise, know that this will unlock through the natural progression of the story.

    It's time for Catwoman to break into the vault. Once you get out of Poison Ivy's hideout, head for the vault and go inside. There are two parts to this. The first is that you'll have to pickpocket the keycards from three guards. Go into Thief Vision () and look for guards that have a blue card that flashes green on their belts. Crawl around on the ceiling, drop down behind them, sneak up, and steal the card with . Hop back up to the ceiling before anyone sees you.

    Once you have all three, head back to the security room. The mission now becomes basically a predator challenge where you have to take down all five guards in the room to get into the vault. After they're all down, step into the vault and complete the mission.

     

  • Retrieve your stolen goods

    The final mission in Catwoman’s story is to retrieve your stolen items from Two Face. While this fight isn’t easy, it’s made easier once you know one specific piece of information: the thugs will respawn infinitely, so ignore them. Always go after Two Face. Get him isolated and use a takedown on him. It will take several takedowns to defeat him, but once you do, he will reveal that he gave your stolen items out to his henchmen.

    Once you’re in free roam, you can switch between Batman and Catwoman at any time from specific points on the map (look for the pink cat icons). When you have control of Catwoman, use your Thief Vision and keep a look out for thugs that have a red gem icon on them. Taking those thugs down will slowly fill up a meter on the bottom of the screen.

    Since the thugs are Two Face’s, you will only have to look in Park Row and the Bowery for them. As soon as you have taken down all of the thugs with the goods and your meter is full, this trophy will unlock.

  • Obtain all 72 medals on the original Arkham City ranked maps (as Catwoman)

    For the combat challenges, use the same basic strategies that you used for Batman. The main differences with Catwoman are that she is much faster than Batman (helpful in the combat challenges) and that she has a more limited move set (not so helpful in the predator challenges). Of course, the predator challenge medal requirements are different, even though the maps are the same. The requirements can be seen by pushing at any time during the challenge. As with Batman’s predator challenges, patience is your best friend.

    Below is Catwoman’s moves list.
    + or hold + - Whip Disarm
    + - Caltrops
    + - Bolas
    + or hold + - Whip Trip

    Note: The challenges that you have to do for the trophy are the same ones that you had to do as Batman. The following challenges DO NOT count for the trophy. Any medals that you get in them will not matter.

    • The Joker's Carnival
    • Iceberg Lounge VIP Room
    • Black Mask
    • Freight Train
    • Wayne Manor Armory
    • Wayne Manor Main Hall
    • The Batcave
  • Obtain all 108 medals on the original Arkham City campaigns (as Catwoman)

    The Campaign Challenges function the same way as Batman's and you do have to complete all of them again as Catwoman. They are the same challenges that you've done before, so they shouldn't give you too much trouble. These are the modifiers that I used. You can make your own combinations if these aren't working for you, but they worked well for me. Remember, you only get three retries total, but you get unlimited retries on the first challenge room.

    See Campaign Nightwing for the complete list of modifiers that I used. You can also use KingBroly's guide for the modifiers since they will work too.

    Note: The challenges that you have to do for the trophy are the same ones that you had to do as Batman. The following challenges DO NOT count for the trophy. Any medals that you get in them will not matter.

    • Black Mask Campaign
    • Wayne Manor Campaign

DLC: Robin Bundle

2 trophies

  • Obtain 78 medals on the original Arkham City and Robin Bundle Pack ranked maps (as Robin)

    For the combat challenges, use the same basic strategies that you used for Batman. Robin does have two new maps that you will have to complete as well, Black Mask (predator) and Freight Train (combat). Freight Train Escape is the most unique of all of the challenge maps as it’s a side-scrolling map. To end it, you have to use a beat down on Black Mask and then destroy the blue control panel on the right side of the train.

    While the predator challenge maps are the same (except for the new map), the requirements are different. The requirements can be seen by pushing at any time during the challenge. As with Batman’s predator challenges, patience is your best friend.

    Robin’s gadgets are more similar to Batman’s than Catwoman’s. There are more to choose from and some function in similar ways to Batman’s (ie. shurikens are basically batarangs, explosive gel is the same, etc.). Below is Robin’s move list.

    + or hold + - Shield Bash
    + - Zip Kick
    + - Snap Flash

    Note: The challenges that you have to do for the trophy are the same ones that you had to do as Batman, plus the two Robin maps. The following challenges DO NOT count for the trophy. Any medals that you get in them will not matter.

    • The Joker's Carnival
    • Iceberg Lounge VIP Room
    • Wayne Manor Armory
    • Wayne Manor Main Hall
    • The Batcave
  • Obtain 114 medals on the original Arkham City and Robin Bundle Pack campaigns (as Robin)

    The Campaign Challenges function the same way as Batman's and you do have to complete all of them again as Robin, plus Black Mask Campaign. They are the same challenges that you've done before, so they shouldn't give you too much trouble. These are the modifiers that I used. You can make your own combinations if these aren't working for you, but they worked well for me. Remember, you only get three retries total, but you get unlimited retries on the first challenge room.

    See Campaign Nightwing for the complete list of modifiers that I used. You can also use KingBroly's guide for the modifiers since they will work too. The modifiers that I used for Robin's campaign challenge is below. There are only two maps in this one, but you still get the full three retries.

    Black Mask Campaign (Only needed for Robin)

    • Black Mask - One Hand Tied
    • Freight Train - Decreased Health, Gadget Malfunction, Super Powered

    Note: The challenges that you have to do for the trophy are the same ones that you had to do as Batman, plus the Robin campaign. The following challenges DO NOT count for the trophy. Any medals that you get in them will not matter.
     

    • Wayne Manor Campaign

     

DLC: Nightwing Bundle

2 trophies

  • Obtain 78 medals on the original Arkham City and Nightwing Bundle Pack ranked maps (as Nightwing)

    For the combat challenges, use the same basic strategies that you used for Batman. The main difference with Nightwing is that he is much slower to make an initial strike than the others. There seems to be a slight delay with that first hit for him. Nightwing also can't glide, making getting around in his predator challenges a bit different. For the most part, his gadgets are similar enough to Batman and Robin that there shouldn't be a huge amount of difficulty adjusting to his character.

    Nightwing does have two new maps that you will have to complete as well, Wayne Manor Main Hall (combat) and Wayne Manor Armory (predator). While the predator challenge maps are the same (except for the new map), the requirements are different. The requirements can be seen by pushing at any time during the challenge. As with Batman’s predator challenges, patience is your best friend.

    Nightwing's moves are below.

    + - Electrical Blast
    + - Bat Claw
    + - Escrima Stick Ricochet
    - Wrist Dart

    Note: The challenges that you have to do for the trophy are the same ones that you had to do as Batman, plus the two Nightwing maps. The following challenges DO NOT count for the trophy. Any medals that you get in them will not matter.

    • The Joker's Carnival
    • Iceberg Lounge VIP Room
    • Black Mask
    • Freight Train
    • The Batcave
  • Obtain 114 medals on the original Arkham City and Nightwing Bundle Pack campaigns (as Nightwing)

    The Campaign Challenges function the same way as Batman's and you do have to complete all of them again as Nightwing, plus the extra challenge with Nightwing's maps. They are the same challenges that you've done before, so they shouldn't give you too much trouble. These are the modifiers that I used. You can make your own combinations if these aren't working for you, but they worked well for me. Remember, you only get three retries total, but you get unlimited retries on the first challenge room.

    You can also use KingBroly's guide for the modifiers since they will work too.

    Note: The challenges that you have to do for the trophy are the same ones that you had to do as Batman, plus the Nightwing campaign. The following challenges DO NOT count for the trophy. Any medals that you get in them will not matter.

    • Black Mask Campaign

    Search and Destroy

    • Meltdown Mayhem - Protective Aura and Replenishing Health
    • Blind Justice - Time Limit
    • Police Brutality - None

    Street Justice

    • Rooftop Rumble - Decreased Health, One Hand Tied and Takedown Projectiles
    • Natural Selection - None
    • Survival of the Fittest - None

    Offensive Maneuvers

    • Funhouse Brawl - Danger Zones, Replenishing Health and Free Medal
    • End of the Line - Scattered Weapons
    • Hell's Gate - None

    City Invader

    • Top of the World - Increased Aggression and Decreased Health
    • Prison Riot - Gadget Malfunction and Super Powered
    • Lost City - None

    Midnight Assault

    • Natural Selection (Extreme) - Increased Aggression
    • Hell's Gate (Extreme) - Scattered Weapons, Danger Zones and Replenishing Health
    • Meltdown Mayhem (Extreme) - Free Medal

    Hostile Takeover

    • Prison Riot (Extreme) - Time Limit, One Hand Tied and Super Powered
    • Police Brutality (Extreme) - Decreased Health (Best with Catwoman) and Protective Aura
    • Funhouse Brawl (Extreme) - None

    Special Notes:

    • For Police Brutality (Extreme) with Catwoman, use Decreased Health.
    • For Nightwing, use the Police Brutality (Extreme) modifiers with Funhouse Brawl (Extreme).

    Double Jeopardy

    • Lost City (Extreme) - Increased Aggression and Protective Aura
    • Rooftop Rumble (Extreme) - Gadget Malfunction and Scattered Weapons
    • End of the Line (Extreme) - Takedown Projectiles and Free Medal

    Ruthless Vengeance

    • Survival of the Fittest (Extreme) - Gadget Malfunction, Danger Zones and Super Powered
    • Top of the World (Extreme) - None
    • Blind Justice (Extreme) - Time Limit, Decreased Health and One Hand Tied

    Combat Expert

    • Survival of the Fittest - Time Limit, Increased Aggression and Danger Zones
    • Funhouse Brawl - Replenishing Health
    • Prison Riot - None

    Predator Expert

    • Meltdown Mayhem - Gadget Malfunction
    • Lost City - Scattered Weapons and One Hand Tied
    • Top of the World - Takedown Projectiles

    Special Notes:

    • For Lost City with Robin, you cannot use One Hand Tied since you need to do a silent takedown. Use One Hand Tied on Top of the World instead.

    Combat Master

    • Blind Justice (Extreme) - Decreased Health, Scattered Weapons and One Hand Tied
    • Rooftop Rumble (Extreme) - Gadget Malfunction and Protective Aura
    • Hell's Gate (Extreme) - Super Powered

    Predator Master

    • Police Brutality (Extreme) - Time Limit, Danger Zones and Protective Aura
    • Natural Selection (Extreme) - Increased Aggression and Scattered Weapons
    • End of the Line (Extreme) - Free Medal

    Special Notes:

    • For Police Brutality (Extreme) with Robin, don't use Danger Zones. Two for Two will be much easier without Danger Zones active. Swap Scattered Weapons and Danger Zones for Robin.
    • The set up to use with Nightwing is the following: Police Brutality (Extreme): Time Limit, Increased Aggression, Scattered Weapons. Natural Selection (Extreme): Protective Aura. End of the Line (Extreme): Danger Zones, Free Medal.

    Wayne Manor Campaign (Only needed for Nightwing)

    • Wayne Manor Armory - Danger Zones, Scattered Weapons and Takedown Projectiles
    • Wayne Manor Main Hall - Protective Aura

DLC: Harley Quinn's Revenge

10 trophies

  • No crimefighter should be without this

    Story related. If you want more info, continue reading. Otherwise, know that this will unlock through the natural progression of the story.

    At the end of the first Robin section, you’ll find a piece of Batman’s equipment that he should have on him. There will be a group of about eight thugs around him. Once you knock them all out, the scene shifts to Batman and the trophy will unlock shortly after.

  • Find a way into the secret base

    Story related. If you want more info, continue reading. Otherwise, know that this will unlock through the natural progression of the story.

    When you assume control of Batman, you’ll have a couple of brawls to get through before you follow a blood trail to the entrance of Harley’s base. You’ll be told to interrogate three other thugs that know the code to get in. All will be marked on the map. Just be careful with not taking down the interrogation targets.

    Target #1 – At ground level with four other thugs. None are armed.
    Target #2 – On a roof with three other thugs. All are armed with machine guns.
    Target #3 – On a roof alone, but with a machine gun. There are also three snipers targeting that rooftop, so take them out first.

    Once you enter the hideout, this will unlock.

  • Clean up the Dry Docks

    Story related. If you want more info, continue reading. Otherwise, know that this will unlock through the natural progression of the story.

    This is the next part of the story after you regain control of Robin. This will unlock after a huge open fight scene on the dry docks (which would make an awesome predator map, by the way). It’s like the last Catwoman fight in that you have to take down Harley four times while dealing with some of her thugs. Take out some of the thugs first (particularly the sniper) to give yourself some room to deal with Harley. Once her health bar is down to zero, take out the rest of the thugs to unlock the trophy.

  • The joke's on who?

    Story related. If you want more info, continue reading. Otherwise, know that this will unlock through the natural progression of the story.

    This will unlock after the very last fight in the DLC. You’ll have to fight some robots (yeah, robots) in the room with the large Joker shrine. The only difficult thing with them is that it won’t show when they’re about to hit you, so have to pay attention to the ones that you’re not attacking. Harley will also fire grenades down at you. Once they’re all destroyed, go up to Harley, counter, and watch.

     

  • Zip Kick 5 different thugs

    (Missable) To Zip Kick, select it with on the d-pad, aim with and fire it with . You cannot do the Quick Fire version as it won’t unlock. You have to aim and fire. The first two groups of thugs that you encounter will be groups of three, so either is the perfect opportunity to get this.

  • Shield Bash 5 different thugs

    (Missable) Like with the Zip Kick, you’ll need to select it first with the d-pad. Quickfire doesn’t count. To use it, you’ll need to hold down and then bash with . The first thug that you’ll want to use this on is the first sniper. It’ll be the quickest way to attack him. The other four you can find in the first fight after you resume control of Robin. There will be five thugs in there (including one with his own shield).

  • Snap Flash an unarmed thug, an armed thug, an environmental object and a Titan

    (Missable) This one is kind of hard because it’s so unclear, but once you know what the “environmental object” is, it’s not a problem. Ok, so the unarmed thug and the armed thug, you’ll find plenty of in the course of the DLC. The Titan is found towards the end after clearing out the dry dock and before rescuing Batman.

    The environmental object is kind of hidden. After you regain control of Robin, you’ll go through a fight, go through a grate to get past a malfunctioning door, and end up confronted with a sniper. When you have the bullet shield up, go through the vent to your right and you’ll come out in a little room with an assembly line on the other side of the room. Attach the Snap Flash to one of these, and when it gets behind the sniper, detonate it.

    Note: This needs to be done all in one playthrough. If you get three, but miss the environmental object for example, you’ll need to play all the way through the Titan to get this.

  • Defuse all bombs in 3 minutes or less

    (Missable) This trophy will be the biggest pain in this DLC. There are three bombs to diffuse. Each has a code that you have to decipher and then push to finally defuse the bomb. The one break that you get here is that the timer starts after you defuse the first bomb. The bad news is that on the way, you’ll encounter some thugs to beat up. You will have five minutes to get the bombs.

    If you fail, either select Restart Checkpoint or let the timer run out to restart and go back to just after you defused the second bomb. You’ll be given four minutes (two for the trophy) to disarm the last bomb.

    Bomb #1 (Deadbat) – In the room where Robin rescues Batman.
    Bomb #2 (Murderer) – At the very top of the next large room, opposite the sniper.
    Bomb #3 (JokerForever) – After you fight another set of thugs, you’ll be in a large room with some machinery above it. Climb up to it and use the Remote Electrical Charge with to charge it up and get it to a wall that can be blown up.

  • Use 5 different Quickfire gadgets in one fight as Robin in Harley Quinn's Revenge

    (Missable) There are only five Quickfire gadgets available to you as Robin. With the Snap Flash and Explosive Gel, you have to make sure that both detonate to count. If you start the fight off with one of the gadgets, then it may not count. The list of Quickfire moves are below.

    Tap - Shuriken
    + - Explosive Gel
    + - Zip Kick
    + - Snap Flash
    - Shield Bash

    Either of the first two fights you may be able to get in enough moves to get this done. If not, then you can definitely pull this off at the very end of the first section as Robin. There will be about eight thugs standing around and you should have no trouble doing this there. The moves don’t need to be done in one combo or in a particular order.

  • Destroy all Harley Balloons

    (Missable) The pink balloons are scattered all over Industrial District and the Shipyard, the locations are in the video below. You'll need to use Robin’s shurikens or Batman's batarangs (select either with on the d-pad or quickfire with ) to pop them. There are 30 balloons in all. Fortunately, if you don't get all of the balloons in your first playthrough then you can start another one and your count will remain the same. All of the ones that you've popped will be gone. You just need to find the remaining balloons (credit to Batman Arkham Videos for the video):

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  • BeforeJam and Combatting; DLC: olsen77

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