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Back to the Future - Episode 1: It's About Time

Back to the Future - Episode 1: It's About Time Trophy Guide
Guide By: T_l_M_B_0
There are 12 Trophies that can be earned in this title.


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Overview:
-Estimated trophy difficulty: xx/10 (Not enough votes. Personal estimate=2/10)
-Offline (breakdown):12 (7 , 4 , 1 )
-Approximate amount of time to 100%: 2-4 hours.
-Minimum number of playthroughs needed: 1
-Number of missable trophies: 5. "A Plausible Explanation", "Fuelmaster", "Fate in flux", "Hi Bob!", "Deja Marty".
-Glitched trophies: None so far.
-Does difficulty affect trophies? No difficulty options.
-Do cheat codes disable trophies? None available.

Introduction:

Great Scott! Our favorite time traveling partners from the mid 80's return to us for more temporal shenanigans, but this time, in the form of a video game! This series of games made by the creators of "Sam and Max" games, Telltale Games, will come to us in 5 different episodes released a month apart from each other. This guide/walkthrough covers the first episode of them. The first thing I would like to mention is that I would highly suggest not using a walkthrough to play for the first time through, as it is much more fun to play through the game and figure things out on your own. If you are mindful of what the missable trophies are and when and how to get them, you can easily play through this game and get 100% in one playthrough without following a walkthrough. However, I realize that there are some of you who want to get through it as fast as possible, or simply be absolutely sure they don't miss anything, so for these people a walkthrough is provided under "A Bicycle Built For Two".

If you plan on playing this without the walkthrough, take note of the missable trophies to make sure you can 100% this game in one fell swoop. During the opening scene of the game, make sure to unlock "Deja Marty". Also, be sure that before you leaving Edna Strickland's apartment, you unlock "Fate in flux", because if you exit the apartment before getting this trophy, a second game will need to be started. As soon as you travel back in time, quickly pick up "Hi Bob!" and "A Plausible Explanation". While in Emmett's basement you need to unlock "Fuelmaster", otherwise another full playthrough will be required. As long as you take note of these trophies, you can play without the walkthrough and still get 100%, but the walkthrough is there in case it is need.



A few notes about how the walkthrough is set up:

  • Dialog (_____): __________ This denotes a conversation taking place in the game. The first blank inside the parentheses shows who you are talking to, and the second blank shows which conversational option you should choose to unlock a trophy/progress in the game. If the second blank shows "Any" you are welcome to choose whichever choice you like, the outcome will be the same.
  • Trophy: _________ Unlocked! This shows at what points each trophy should unlock during the story line.
  • Walk ___________ This is to tell you where you need to take Marty to in order to obtain a trophy/progress through the game. Remember that you can hold to make Marty run. The directions I provide when referring to the town square are in the form of cardinal directions (north, west, east) and they are all taken from the center of town square. This means that the courthouse is on the east, police station is on the west, etc.... Remember whenever i give a direction like east or west it is referring to east or west from the center of town. Directions like right or left refer to directions from the point where you are standing.
  • Interact with ________ To interact with something you simply need to highlight it and press When "Interact with _________ (With ______ equipped)." is shown, that means you need to equip that item before interacting with the specified object.
  • Use Item __________ to equip. Pressing opens up your inventory. Now you need to scroll over to the item specified in the blank spot and click to "Use Item", or more simply put, equip it.
  • to exit. This is simple. Whenever this is shown in the walkthrough it means that we are done with this conversation or location. Pressing will exit the conversation or leave the area so that you can continue.

Now onto the steps:

Step 1: Play through the game.

In this step you should play through the game (using the walkthrough or not). This will earn you all of the story related trophies, which is also the majority of the trophies in the whole game. Whether you decide to use the walkthrough or not, make sure to watch out for "A Plausible Explanation", "Fuelmaster", "Fate in flux", "Hi Bob!", and "Deja Marty", since they are missable. See them in the trophy guide to find out when, where, and how to unlock them. If you aren't using the walkthrough and you get stuck, pressing will open up a hint menu, then you can press to reveal more hints. This has no effect on trophies, so feel free to abuse the hints as much as you would like. If you watched out for and achieved all of the missable trophies, then once you finish this step you should have 100% of the trophies. If you missed something, now we move on to step 2.

Step 2 (Optional): Clean up playthrough.
If you happened to miss a trophy here or there, now is the time to start a new game and track it down. Upon completing this step, you will now have 100% of the trophies.

[PS3T Would Like to Thank T_I_M_B_0 for this Roadmap]



A Bicycle Built for Two
Rescued Doc from Kid Tannen (4) 

This is a story related trophy and will unlock upon completion of the game.


Walkthrough:


-Dialog (Doc): "You disintegrated Einstein!"
-Dialog (Doc): "You built a time machine out of a DeLorean?"
-Trophy: Deja Marty Unlocked!
-Walk on over to Doc's van.
-Interact with the Tool Box.
-Dialog (Doc): Any


Scene changes to Doc's house.


-Walk into the back room with Biff.
-Interact with Town Square Model.
-Dialog (Biff): Any
-Interact with Amplifier Controls
-Interact with Marty's Guitar
- Use Item to equip Marty's Guitar
-Interact with Amplifier Controls (With Guitar equipped)
-Interact with George.
-Dialog (George): "I can fight my own fights, Dad."
- to exit conversation.
-Interact with Marty's Guitar.
-Trophy: Doc's Legacy Unlocked!


Scene moves to the back alley.


-Interact with DeLorean
-Interact with Handheld Tape Recorder
-Interact with Shoe
- to exit.
-Walk over to Einstein.
- Use Item on Mysterious Shoe to equip it.
-Interact with Einstein (With Shoe equipped)


Scene transitions to a street side.


-Interact with Buzzer
-Dialog (Edna): "I've got something for you."
- Use Item on Mysterious Shoe to equip it.
-Interact with Edna (With Shoe equipped)


Scene transitions to Edna's apartment.


-Walk to the left side of the room.
-Interact with Pictures. (Repeat this 1-3 times until you hear dialog about Marshal Strickland)
-Trophy: Fate in flux Unlocked!
-Interact with Edna
-Dialog (Edna): "When did you lose your shoe?"
-Dialog (Edna): "An illegal speakeasy? Cool."
-Dialog (Edna): "Where WAS that speakeasy?"
-Dialog (Edna): "What's with all these newspapers?"
-Dialog (Edna): "Could those newspapers help me?"
- to exit conversation.
-Interact with Binoculars.
-Walk to the left side of the room.
-Interact with Radiator.
-Walk to the right side of the room.
-Interact with Newspapers.


Scene moves back to the alley with the DeLorean.


-Dialog (George): Any
-Interact with Time Circuit Switch.
-Interact with Time Circuit Keypad.
-Trophy: Back in Time Unlocked!


Scene changes to Hill Valley 1931.


-Dialog (Edna): "I'm a supporter!"
-Dialog (Edna): Any.
-Dialog (Edna): Any.
-Walk to the left, in front of the Law Offices near the bank.
-Interact with Law Office Sign.
-Trophy: Hi Bob! Unlocked!
-Walk across the street and passed the Soup Kitchen to get to the Police Station.
-Interact with Jail Window.
-Dialog (Doc): "Let's go back in time."
-Dialog (Doc): "I guess I could break you out of jail"
-Dialog (Doc): "Where can I find your younger self?"
-Interact with Jail Window.
-Dialog (Doc): "Where've you been?"
-Dialog (Doc): "How's the family?"
-Dialog (Doc): "Where'd the DeLorean come from?"
-Trophy: A Plausible Explanation Unlocked!
- to exit the conversation.
-Walk to the right, to the front of the Soup Kitchen.
-Interact with Soup Kitchen Door.
-Interact with Telephone.
-Walk back to the entrance.
-Interact with Exit.
-Walk through the center of town to the other side of the square, in front of the Courthouse.
-Interact with Courthouse Doors.
-Walk over and follow Emmett.
-Interact with Emmett.
-Dialog (Emmett): "I hear you're working on a rocket drill".
-Interact with Emmett.
-Dialog (Emmett): "C'mon, tell me about your rocket drill."
-Dialog (Emmett): "Don't worry, I'm a scientist too."
-Dialog (Emmett): "Don't worry, your rocket drill secrets safe with me."
- Use Item on Tape Recorder to equip.
-Interact with Emmett (With Tape Recorder equipped.)
-Walk back over to the police station on the west side of the town square.
-Interact with Jail Window.
-Dialog (Doc): "I recorded your muttering."
- to exit conversation.
-Walk over to Emmett, who is making rounds between the Law Offices and the Courthouse.
-Interact with Emmett.
-Dialog (Doc): "H Equals the Hamiltonian Operator!"
-Dialog (Doc): "I read a lot of Jules Verne..."
-Dialog (Doc): I need your rocket drill!"
-Dialog (Doc): Any.
-Trophy: Hello, Young Friend Unlocked!
-Walk over to Kid Tannen on the north side of town square.
-Interact with Kid Tannen.
-Dialog (Kid Tannen): "I guess I'm here to shine your shoes..."
-Dialog (Kid Tannen): "I'm looking for Arthur McFly."
-Dialog (Kid Tannen): "Isn't that Artie's hat?
-Dialog (Kid Tannen): "Can I have some of those peanuts?
-Dialog (Kid Tannen): "What the hell is that!?"
-Walk into the center of the town square, over to Einstein.
- Use Item on Arthur's Hat to equip it.
-Interact with Einstein (With Hat equipped.)
-Interact with Buzzer.
-Interact with Arthur McFly.
-Dialog (Arthur): Any.
-Walk to the right.
-Interact with Exit to Town Square.
-Walk over to Kid Tannen on the north side of town square.
-Interact with Kid Tannen.
- Use Item on Tape Recorder to equip it.
-Interact with Kid Tannen (With Tape Recorder equipped).
-Interact with Einstein.
-Walk back to the apartment buildings on the west side of town square, passed the police station.
-Interact with Exit to Arthur's.
-Interact with Buzzer.
- Use Item on Tape Recorder to equip it.
-Interact with Arthur (With Tape Recorder equipped.)
- Use Item on Arthur's Subpoena to equip it.
-Interact with Arthur (With Arthur's Subpoena equipped.)
-Trophy: Grandpa Got Served Unlocked!
-Walk to the middle of town square.
-Interact with Edna.
-Dialog (Edna): "What's the scoop?"
-Dialog (Edna): "You make soup deliveries?"
-Dialog (Edna): "I can help deliver soup!"
-Dialog (Edna): "What's the Stay Sober Society?"
-Dialog (Edna): "I know where the Stay Sober Society can meet!"
-Dialog (Edna): "At the Brown Residence."
- to exit the conversation.
-Walk over to the west side of town square, in front of the soup kitchen.
-Interact with Soup Kitchen Door.
-Walk left, into the back area near the phone.
-Interact with Kitchen Door.
-Interact with Emmett.
-Dialog (Emmett): "I can't get into the kitchen."
-Walk over to the exit, but do not leave. Emmett will interrupt you and say "Eureka!"
-Walk back over to Emmett.
-Interact with Emmett's Invention.
-Walk back to the counter in the front of the building.
-Interact with Bowl of Crummy Soup.
-Dialog (Cue Ball): Any.
-Interact with Pipe.
-Interact with Exit.


This is your last chance to free roam the town and explore. If there is anything you would like to do just for fun, do it now.


-Walk into the center of town square.
-Interact with Edna.
-Dialog (Edna): "I know a charity that needs a soup delivery."
-Dialog (Edna): "The Stay Sober Society!"
-Dialog (Emmett): "They're sober".
-Dialog (Emmett): "They'll be quiet."
-Dialog (Emmett): "Okay then. Forget the whole thing."
-Trophy: Junior Bootlegger Badge Unlocked!


The scene transition to Emmett's Lab.


-Dialog (Emmett): Any.


Unfortunately, the order in which these machines need activated is random every time. Watch and listen for Emmett's cues, he will say them loudly, and in the subtitles they will be listed in all capitals. You must get every cue/command correct without messing up once. If you mess up once and Emmett comes down to tell you to listen for his cues, then press the button and quit to the XMB. Now restart up the game and load. This will put you back at the beginning of the mixing sequence so that you may try again. Alternatively, as DarkSeraphim666 so graciously pointed out, you can simply press and load from there. Emmett will come down stairs and inform you when you have hit the 25%, 50%, and 75% marks. The speed at which the cues come increases the further you are. Beware that about halfway through, Emmett's father will begin shouting similar cues. Ignore those and focus only on the ones said by Emmett. The cues and their respective machines are:


Stoke Fire:
-Fire
-Burning
-Hot
-Flame
-Bellowing

Sprinkle Bacteria Food:
-Eating
-Food
-Microorganism
-Bacteria
-Shake
-Fed
-Scatter

Release Gaseous Pressure:
-Release Valve
-Pressuring/Pressure
-Bladders
-Release
-Bags of Gas
-Vent

Turn Electrical Crank:
-Spins
-Crank
-Current
-Turn
-Shock
-Generated
-Spark
-Lightning
-Move
-Rotation

Watch for those cues, then use the machine associated with them. They occur in a random order remember. Once you finish this sequence, Emmett will come down and talk to you.


-Dialog (Emmett): Any.
-Trophy: Fuelmaster Unlocked! (IF you did the fuel mixing sequence without failing!)
-Trophy: Jailbreak! Unlocked!
-Interact with Jet Drill Remains.
-Interact with Edna's Bicycle.


The scene transitions to standing behind the back doors of the moving armored vehicle.


-Walk/Move to the right.
-Interact with Antenna.
-Interact with Toolbox.
-Walk/Move left.
-Interact with "Go Left".
- Use Item on Tire Iron to equip it.
-Interact with Spare Tire. (With Tire Iron equipped.)
-Interact with Front Window.
-Interact with Keys.
- Use Item on Antenna to equip it.
-Interact with Keys (With Antenna equipped.)
- to go back.
-Interact with Rear Window.
-Dialog (Doc): "I need a distraction!"
-Interact with Front Window.
- Use Item on Antenna to equip it.
-Interact with Keys (With Antenna equipped).
-Walk/Move to the back of the vehicle.
- Use Item on Keys to equip them.
-Interact with Door (With Keys equipped).
- Use Item on Hubcap to equip it.
-Interact with Kid's Gun (With Hubcap equipped.)
-Interact with Kid's Gun.
- Use Item on Kid's Gun to equip it.
-Interact with Doc (With Kid's Gun equipped).
-Interact with Doc.
-Dialog (Doc): "HIT THE THROTTLE!"
-Trophy: A Bicycle Built For Two Unlocked!

Back in Time
Traveled back in time to rescue Doc 

This trophy is story related. It should unlock after travelling back to the 1930s. See the trophy walkthrough in "A Bicycle Built For Two".

Grandpa Got Served
Delivered the subpoeana to Arthur McFly (2) 

This trophy is story related, and will unlock after delivering the subpoena to your grandfather. See the trophy walkthrough in "A Bicycle Built For Two".

Junior Bootlegger Badge
Managed to get 190-proof alcohol delivered to Emmett's 

This trophy is story related and will unlock after getting young Edna Strickland to deliver the disguised alcohol to Emmett's house. See the trophy walkthrough in "A Bicycle Built For Two".

Jailbreak!
Acquired Emmett's Rocket Drill 

This trophy is story related. It will unlock after attempting to use the rocket drill on the wall of the police station. See the trophy walkthrough in "A Bicycle Built For Two".

Doc's Legacy
Got Doc's Notebook back from Biff 

Story related trophy, it should unlock just before the DeLorean appears outside of Doc's house. See "A Bicycle Built For Two" for the game walkthrough.

Hello, Young Friend
Talked Emmett into completing the Rocket Drill 

Story related trophy. It should unlock after convincing the young Emmett Brown into making a full functioning Rocket Drill. See the trophy walkthrough in "A Bicycle Built For Two".

A Plausible Explanation
Discovered the origin of the 'new' DeLorean 

Once you go back in time and speak to Doc in the jail cell for the first time, you have the ability to talk to him about various different subjects. To learn about the new DeLorean, ask him the questions in this order:
"Where've you been?"
"How's the family?"
"Where'd the DeLorean come from?"

This can be gotten at your leisure BEFORE completing the rocket drill. See the trophy walkthrough in "A Bicycle Built For Two".

Fuelmaster
Flawlessly mixed up a batch of Emmett's Rocket Fuel (13) 

After finishing all of the tasks required to begin crafting the Rocket Drill, Emmett will ask you to mix the rocket fuel while he argues with his father as a distraction. Pay attention to Doc's cues as he is yelling at his father to tell you what to do. The words will have extra emphasis on them, young Emmett will say them louder, and they will also appear all in capital letters if subtitles are enabled. There are 4 different sections to the sequence, Emmett will appear downstairs and will inform you when you have reached 25%, 50%, and 75% of the concoction. The commands get faster and faster as you progress. Unfortunately, the order of devices used is random each time so I cannot write you a step by step for this, just pay attention and react quickly. The meter will be shown and it will ding every time you get one cue correct.

Beware, about half way through Emmett's father will begin to yell similar words which will also appear in the subtitles, so you need to be extra careful that you only listen to Emmett's commands. If you mess up, you will know because Emmett will stop arguing with his father and come down to speak to you and tell you to listen for his cues. Should this happen to you, you can press the button and exit to the XMB and restart the game. Now you can load, which will start you back at the beginning from the mixing sequence and you may try again. Alternatively, as DarkSeraphim666 so graciously pointed out, you can simply press and load from there.

The cues will follow the lines of:

Stoke Fire:
-Fire
-Burning
-Hot
-Flame
-Bellowing

Sprinkle Bacteria Food:
-Eating
-Food
-Microorganism
-Bacteria
-Shake
-Fed
-Scatter

Release Gaseous Pressure:
-Release Valve
-Pressuring/Pressure
-Bladders
-Release
-Bags of Gas
-Vent

Turn Electrical Crank:
-Spins
-Crank
-Current
-Turn
-Shock
-Generated
-Spark
-Lightning
-Move
-Rotation

Fate in flux
Heard about the curious fate of Marshall Strickland (2) 

When inside Edna Strickland's house in the present, examine the pictures on the wall until you see a picture of Marshall Strickland. You will need to examine the pictures between 1-3 times for this picture to show up. Once you see this picture, Edna will comment on it and you will receive the trophy. See the trophy walkthrough in "A Bicycle Built For Two".

Hi Bob!
Namechecked BTTF Creators (2) 

Once you have traveled into the past you will be able to walk around the 1930's version of Hill Valley. As soon as you gain control of Marty you can walk over to the Law Firm and read the sign above the door. This will unlock the trophy. This must be done before attempting to free Doc from jail. See the trophy walkthrough in "A Bicycle Built For Two".

Deja Marty
Perfectly repeated dialog while repeating Doc's temporal experiment 

During the opening scene of the game you will reenact the time travel experiment from the first Back To The Future movie. In order to get this trophy you must correctly repeat the dialog from the movie. If you have seen the movie this shouldn't be a problem, but nevertheless, the correct choices are:
-"Disintegrated Einstein"
-"Built a time machine out of a DeLorean?"

See the trophy walkthrough in "A Bicycle Built For Two".


 
 
 
Game Info
Developer:
Telltale Games
Publisher:
Telltale Games
Genre:

Release:

US February 15, 2011
Europe February 16, 2011

Players: 1
ESRB: Teen
Collection:1445
Wishlist:27
 
 
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