Overview:
- Estimated trophy difficulty: 4/10 (Platinum Difficulty Rating)
- Offline trophies: 29 (7, 17, 4, 1)
- Online trophies: 0
- Approximate amount of time to Platinum: 76-100 (Estimated Time to Platinum)
- Minimum number of playthroughs: 1 including reloading.
- Number of missable trophies: Technically every trophy except "A Day in the Life" and "Monstrous Power" can be missed; for the normal story: Every Character Sidequest and Ending trophy plus "Haunted Doll?", "Legendary Drunkard", "Fishing Festival" and "Still a Child" can be missed
- Glitched trophies: No.
- Does difficulty affect trophies?: No difficulty settings.
- Do trophies stack?: No.
- Do cheat codes disable trophies?: No cheat codes.
The following posts will help you to succeed in getting your trophies of Atelier Totori The Adventurer of Arland. Almost every trophy in this game is missable because of the fact that you are able to watch the "Bad Ending" very early. You are probably not eager to make this experience and save it for later. On purpose then since you get one important trophy for it.
There are some other trophies which can be missed. Those trophies are not necessary for the hardest Gold trophy, the "True Ending" which already has many conditions. With the Road Map however you should not miss them.
The other missable trophies are the Ending trophies. You need to earn them one after another. The Road Map and the Trophy Guide explain you how to get them. Be sure always to save when it is important so you can reload your save data when it is time to get another Ending trophy.
__________________
Recommended & Convenient Items:
There are various items you should have in your inventory at a certain point of the story, while hunting or whatever you do at that time. Never forget that you need to put them into your basket in case you have made them by alchemy (buying/Wholesaling is also possible; that's why I write that) and if your container is not full. Otherwise it will be directly sent into your basket. And you don't want to forget your items, trust me. If you don't mind, then you should always have a Secret Bag in your basket. This will solve the problem completely.
- Bomb
Totori's basic "weapon" since her staff does not deal that much damage unless she has no better equipment from Hagel.
Rated: Very good to begin with in case you don't want Totori to stand around and do nothing.
- Lightning Quartz
A lightning-elemental Bomb Totori can use and which can be made with some helpful abilities.
Rated: My personal favourite of the Bombs. It is not that hard to make, it is not really weaker than the N/A Bomb and with the "Solvent" (Tar Fruit), "Binding" (Chain Web) and enhanced effect abilities it is an extremely useful weapon. Especially when it contains "enhances chance of Critical Hits" abilities as well.
Recommended against the "Must-Defeat Final Boss" Flauschtraut by me.
- N/A
Like the Lightning Quartz, but a fire-elemental Bomb.
Rated: It is a good Bomb item and can also contain the abilities I recommend you to have with a Lightning Quartz. But if you ask me the difference is not worth it. You can use it against the Devil, Ozean Kaiser or whatever, but the effort of making it should not be high since it is not worth it. If you make that Bomb item, then register it with Hagel so you don't have to make it again.
- Iksel Course
A healing item which can solve all your later problems in case it was made by yourself.
Rated: Extremely good. With high quality Fresh Mint items you can make Iksel Course which are way, WAY better than the ones Iksel sells. Register at least one well-made Iksel Course with Iksel. Normally they get cold very fast, so use them with the Secret Bag. I recommend you to use them against the Devil and they should not only have "HP Recovery XL", et cetera, they should also have abilities which enhance their effect, which enhance the chance of a critical hit and abilities like "Usage +1" or "Kid Friendly" which make it possible to use them more often.
- Healing Salve
The basic healing item which should always be in your inventory as long as you are not able to make a way better and also easy producible item.
Rated: A very useful item to begin with and you are lucky to have the possibility to make it from the beginning. Unfortunately it requires Mandra Roots, but Mandragoras are also random enemies around Arland. I would not always run to the Herbal Plains east of Alanya. But I would also not wait for random encounters always. When they occur, they occur. But Pamela sells Mandra Roots with "Bad" quality. Nevertheless the Healing Salves you can make with them should be good. Enough. You want to be a master alchemist so you should be able to make better Healing Salves with the other ingredients.
- Nectar
The basic KO-Recovery item. Same advice as for the Healing Salve.
Rated: Useful. You should not lose too many battles. But at least for the two final bosses you should have some of them.
- Mystery Ankh
An item which can be made with healing abilities, a KO-Recovery ability and also which stat enhancing abilities.
Rated: Wow. I've never used too many of them, actually just when fighting the Devil. But since there is such a variety of abilities you have with this item you should make a good one ("KO-Recovery", "healing effect", "ATK +", et cetera) and register it with Ceci.
There are other items, Search type items which should be made by you as soon as possible since your life becomes way easier once you have them. But normally your Alchemy Level is not high enough during that time, so be sure to save before you try it.
- Speed Gloves
Good for gathering materials since it shortens the time you need for it.
Rated: Not that important for saving time, but definitely worth making. For a 1st Try-Platinum they do not hurt.
- Traveler's Shoes
Shortens the time you need when walking around the world map.
Rated: Like the Speed Gloves. But you should definitely have them as long as you cannot make a Warp Gate.
- Spring Cup
An item which refills after some time and contains copies of Liquid type items you have found already.
Rated: Very, VERY good, if you ask me. It is a fast way to get Cole and actually you can get all Cole you need for the Platinum Trophy within the last month (in case you buy the restocked ones which can be 100 per restocking day; 100 of them with 5 or 6 usages should give you ~125000 Cole).
- Secret Bag
An item which makes it possible for you to use your container everywhere.
Rated: Not that necessary, even though it is convenient. For an easy battle against the Devil you SHOULD DEFINITELY have it.
- Flying Carpet
A flying carpet which reduces the days you lose once you lose a battle to "0" and hinders you from walking back to the last Atelier. Instead you will remain where you are.
Rated: You should not aim for losing a battle. But you never know what comes. Actually it is worth making it.
- Warp Gate
An item which lets you teleport back to Atelier Totori or Atelier Rorona no matter where you are on the World Map.
Rated: The most important item of those if you ask me. Unfortunately you need to wait until the 2nd half of Year 4 (June 1st) and then you have the opportunity to make it, but it saves you much time.
Wholesaling:
Cecilia: Ceci focusses on ordinary items and those you normally use in battle (Supplement, Pure Oil, Healing Salve, Nectar, Gibate Ankh, et cetera).
Pamela: Pamela sells more special items including Search type you don't need that often but once you need one you are glad to have it registered (Spring Cup e.g.).
Iksel: Iksel focusses especially on items concerning food and drinks (Iksel Plate, Iksel Course, et cetera).
Hagel: Hagel sells you those types of item he normally uses as well as the more offensive items (Bomb, Lightning Quartz, N/A, et cetera).
Tiffani: Like the other ones you can register those types of items she normally sells plus more common ones; she is a bit like Ceci (Supplement, Pure Oil, Gibate Ankh, et cetera).
Pilca: She doesn't do Wholesaling.
I recommend you to use the chance Wholesaling gives you.
There are items which are needed very often for alchemy or just because they help you in battle. Once it is possible I would definitely make a Supplement with quality "Best" (80+) and take it to Ceci. Supplements are needed often enough and even though one Supplement takes just 0.2 days to make it which means you can make 5 of them in one day you waste one whole day in case you just need and make one. If I were you I would be sure to have Supplements. Items like the Pure Oil are also those which are required for some other ones which are not needed that often but when the moment comes you are glad to have the Pure Oil item and since it requires a Coco Fruit and a Distill Stone you normally won't have it always. Other recommended items are a well-made Healing Salve, Nectar, Mystery Ankh, Iksel Course and the Bombs Totori and Rorona use as well as Polish Powder, Ingot items or Cloth items.
I. Prologue
Time: New Game-Obtaining the Adventurer's License
Memorize what the tutorial says and do the first steps of your adventure. This way you will get the first trophies and some Friendship Points as well. You can also earn the "Bad Ending" trophy in case you want to get it now. You need to reload one save data anyway to get it.
Trophies to get:
Story-related:
A Day in the Life
Monstrous Power
Like the Flash
The Shouting Match
Ending:
Bad Ending (don't travel to Arland during the Prologue in time)
II. Adventuring
Time: After the Prologue-License Renewal on June 1st, Year 4
You need to become stronger to increase the level of your Adventurer's License. Your AL will be renewed the first time in on June 1st in Year 4. The conditions to continue the story afterwards are that you have reached "DIAMOND" rank or you will get to see the Bad Ending. Meanwhile you can increase the Friendship Level of your friends, raise both your Adventurer and Alchemy Level and also do some requests for Filly which helps you not only achieving the required rank but getting the "Legendary Drunkard" trophy (you don't need to get it that early however; be sure not to miss doing other things). Choose your time of adventuring wisely so you can also gather materials for the ship Guid will build. You should also get sure to raise Sterk's and Rorona's Friendship Level since their triggering conditions are a bit harder. You will also earn the "Unlikely Party" trophy for Rorona's ending events.
Trophies to get:
Story-related:
Catch of the Day
Cuteness Swarm
Sidequest:
Legendary Drunkard
Unlikely Party
Ending:
Bad Ending (b) (don't reach the DIAMOND rank until June 1st, Year 4)
III. Story Climax
Time: After the License Renewal on June 1st, Year 4-Finishing the obligatory Farthest Village story
During step 3 your need to do finish your work on the ship and find out something about Totori's mother Gisela until June 1st in Year 6 or you will have a Bad Ending. There is one boss battle you need to win to progress. The walkthrough located HERE explains how to defeat your enemy. Afterwards you can continue with your story.
Trophies to get:
Story-related:
Tragic Discovery
Sidequest:
Aristocratic Love
Ending:
Bad Ending (don't tell your family about what you have found out in the Farthest Village until June 1st, Year 6)
IV. Final Round
Time: After visiting the Farthest Village for the first time-Watching the true ending of the story on June 1st in Year 6
You now don't need to do more than the last sidequests including helping Peter with finding some competitors for his festival, having a talk with Ceci at the Wharf and the other sidequests which give you both the last sidequest and ending trophies. Be sure to save whenever it is recommended so you can get the Endings easily. Further information can be found in the Trophy Guide and the Walkthrough. The Walkthrough explains when you should do some events normally and ends with the recommendation of when to watch the last character endings and the requirements of how to get to enjoy the true ending and the Platinum trophy with it.
Trophies to get:
Sidequest:
Fishing Festival
Legendary "Fish"
Chivalrous Defender
Ambushed
Arise, McVellion!
Still a Child
Haunted Doll?
Ending:
Bad Ending (New Game and don't travel to Arland during the Prologue in time)
Normal Ending
The Hardest Workers
Alchemy Restaurant
Two Masters
Promises
Adventurer BFFs
A New Journey
Who's the Teacher?
Indecisive Knight
True Ending
Platinum:
First-Rate Adventurer
[PST Would Like to Thank Cetra for this Roadmap]