1) Play through the Main DNA sequences + 100% Sync + Desmond Sequences.
The first step is to play through the main story and just enjoy the game. The good thing about AC games in general is the lack of missable trophies as there is free roam at the end so you don't have to worry about that. The Desmond sequences can be done at any time when you have enough of the animus data fragments; you can play them after the main story if you want. The trophy order suggests that the developers intended them to be played at the same time, if you look at the order the Desmond sequences slot in between the main ones. It's all up to you though, however you want to do it, go for it.
You can go for whatever trophies you want as you progress. You should try and get all the 100% sync objectives in the main sequences because the more you miss, the more memories you will have to go back and repeat. Also, I'd concentrate on recruiting and leveling up your Assassins as you go as it can be a bit annoying if you are only concentrating on that, as they can take a while to level up.
The other thing you should keep in mind is money. You are going to need a lot of it to buy all the books, nearly half a million. So building up the city a bit and regularly collecting your total from the bank should be the minimum you are doing.
2) Clean up via free roam.
This is where you'll go around getting the rest of the collectibles, getting all the miscellaneous trophies, and finish off the 40 SP trophies. Have a look through at what you are missing and refer to each trophy in the guide. Anything that you skipped earlier you can go back and do now, including the Desmond sequences by pausing and selecting return to the animus island.
Note that to access the multiplayer, you will need a Uplay pass. A free pass is given to new purchased copies, redeemed through the in-game menu, or if you bought this game used or rented it, you can purchase it through the PSN Store. Whether you have a Uplay pass or not, you are given a 3-day trial pass.
Thankfully, the multiplayer is a lot more reasonable this time round and won't take very long to do. Ultimately, you'll be making your way up to level 20, getting the rest along the way. You shouldn't need to concentrate on much other than playing at least one match of each mode. The first 10 trophies on the list are for the MP so have a read through them before you start online.
As mentioned, if you only bought this game used or are renting it, the 3-day trial pass that they give you should give you no problem earning all of these multiplayer trophies within the time period.
[PST Would Like to Thank TheFlyingToaster and BreadSkin for this Roadmap]
The first dlc for Revelations adds 4 new MP skins and 4 new trophies, 1 relating to each of the new skins. The trophies themselves aren't too bad, the annoying part of the dlc is actually getting to use the desired skin in a MP match, especially manhunt. You will need to get to level 20 to have access to all the abilities you need for the trophies as well as a total of 155 Abstergo Credits to buy them. Getting to 20 is a trophy in the core game anyway. All the trophies can be boosted in a private match with 2 people with the exception of "The Vulture", for which you will need 3.
[PST Would Like to Thank TheFlyingToaster for this Roadmap]
Multiplayer Map Pack DLC:
Estimated trophy difficulty: 4/10 (unless boosting)
Online: 6? (3, 3)
Approximate amount of time to 100%: 1-10 hours (Depends if you boost or not)
Minimum number of playthroughs needed: 1?
Number of missable trophies: None
Glitched trophies: None
Do cheat codes disable trophies?: No cheats available
1. Obtain All Trophies
There really isn't any sure-fire way to go about getting these trophies, so go at it however you wish and in whichever order you prefer. Note that it's rather hard to find a match that is actually on the map and game mode you will need for trophies, so it may be easier to boost. You can find boosting partners here: Trophy Boosting Thread. Note that if boosting, most trophies will require three players, and one will require four (Carnival) to even start the private match.
If you need any further hints to obtain these trophies in a boosting match, this thread is rather useful: Tips for these trophies. Also, for added help, look to posts #7,#8 and #9 below.
[PST Would Like to Thank Hoagie324 for this Roadmap]
The Lost Archive DLC:
-Estimated trophy difficulty: 6/10
-Offline: 10 (7 , 3 )
-Approximate amount of time to 100%: 3-5 hours
-Minimum number of playthroughs needed: 1 + some Chapter Select
-Number of missable trophies: None
-Glitched trophies: None
-Do cheat codes disable trophies? No cheats that I'm aware of
Welcome to the 3rd and probable last DLC installment cryptically entitled "The Lost Archive". This story arc deals with some of the gaps concerning Subject 16's past as well as additional background information about the always lovely Lucy Stillman. This DLC does NOT add anything to Ezio's gameplay experience per se, however downloading it does unlock the "Vlad The Impaler" pre-order bonus mission if that was something that you missed out on. This installment strictly features the "Portal/Tetris" gameplay that so many gamers either love or absolutely hate, but from a difficulty standpoint it's all quite reasonable.
Step 1: Play through all 7 Memories
First time through just load it up and get through all 7 Memories. This will net you Part of the Creed, Jump they say, Enter the Animus, Meet Your Maker, The Loop and almost assuredly Save yourself as well. There is no reason that you can't get all of the decipher fragments as well in the first playthrough, but I think it's more fun to just go guide-free and focus on mastering the platforming initially (it's a short add-on anyway).
Step 2: Locate all 20 decipher fragments
These are the glowing floating cube things that serve as the main collectable in the game (other than the letters, which have no trophy value from what I can tell). These aren't GoW feather chests just sitting around out in the open... they're pretty much hidden out of sight unless you're purposely looking for them. Finding the 20th decipher fragment unlocks Find all Pieces as well as a screen message saying "LOCATE THE BACKDOOR" that opens up the way for the ending and the credits.
Step 3: Locate The Backdoor
At the very end of Memory 5 you can see another doorway chilling over to the left of the one that you're supposed to go into. After getting all 20 decipher fragments and restarting Memory 5, you'll notice a new cut-scene when you load it up now. It's a golden magical bridge leading to the previously inaccessible doorway. You have to replay the whole Memory of course and then take this new pathway at the very end. Game over, credits roll. As well as Breaking the Loop.
Step 4: Flawless Runs
This just leaves Impress Warren Vidic and Cross Styx without dying. Using DNA Memory select you can load up Memories 4 & 7 as many times as need be until you ace the required parts without dying.
[PST Would Like to Thank TwiztidDGM for this Roadmap]
An INCOGNITO bonus, is the highest approach bonus you can get in the MP. An Incognito kill requires you to fill the Detection Meter all the way up. Note that the game's HUD will list "Incognito" in the top right corner of your screen.
You will get this trophy if you play the first Introduction session though, as you will be required to kill an AI target. Just make sure your approach bonus meter in the top right is full by fast walking up to him before you kill him and you'll get the trophy after.
To access the Abstergo store press in the MP menu and go to Abstergo store.
You won't be able to buy an ability until you've reached level 5. Once you've reached it though, simply go to Abilities Set Items where you'll see a list of abilities you can buy. Buy the first one for 35 Templar points, or any other ability of your choosing, and the trophy will shortly unlock.
To see a list of all the challenges hit > Templar Profile > Challenges from the MP menu.
Challenges task you with completing certain actions during MP games a certain about of times. You shouldn't need to worry about this, as there are a lot of simple ones that you should get along the way while going towards level 20. It doesn't hurt to have a look through them and spot a few you think would be easy, like if you enjoy the disguise ability, go for 5 kills while using a disguise and that will complete a challenge. Like I said though, you shouldn't need to think about this one.
Fortunately, unlike in Brotherhood, you only need to reach level 20 in multiplayer. Level 20 sounds high, but its really not. Play the MP casually, and you will reach this in no time. The multiplayer in this game compared to Brotherhood is much more improved, so we do highly recommend you just play the multiplayer and enjoy it. It will take you a total of 136,500xp to get to level 20.
Go the MP menu and press . Go to Abstergo store > Customization Items.
Here you can use Templar points to buy an item for your persona. The first items that unlock are some main weapons at level 10. Once at level 10, buy one for 25 Templar points and add it to your persona by going > Characters in the MP menu.
For this you just need to win 1 game in any MP team mode. So anything under the "Team Objectives" heading. Manhunt, Artifact Assault, Chest Capture, and Escort are the team modes. You should be playing through all the modes anyway for "Explorer" so you should be able to win one of them, if not, work on it as you go towards level 20 and the "True Templar" trophy.
You can view them by pressing in the MP menu and going to Templar Profile > Accolades to view all the available ones.
Accolades are things that are awarded at the end of a MP game. You are rewarded an Accolade based on how well you did in a specific category in the game compared to the other players. There are a total of 44, categorized into 4 different sets you can get so you shouldn't have to worry about this much as a lot of them are for simple things and should come as you make your way towards level 20 and the "True Templar" trophy.
Thankfully, for the purpose of this trophy, you only need to gain 13 different Accolades throughout your time in the multiplayer; you do not have to get 13 all in one match (if that's even possible).
In the MP menu, press and go to Templar Profile > Edit,
Before you can do any editing on your profile, you must first complete the introductory session. Once you've gotten that completed, simply make sure there is something for the three options that are there. Patron picture, Emblem, and Title. Just pick anything for each of them and you'll get the trophy.
You will most likely mess around with your profile throughout your time with multiplayer anyways, so you will probably unlock this trophy without even knowing it. As you go higher in level, you'll have more items to customize your profile with.
Just finish one of each of the game modes listed below. It doesn't matter if you win and you can join the game mid way through and it will still count, as long as you are there at the end. To make sure your round of each game mode has counted, you can view the Friend ladder in the MP menu (press ). There should be a score registered for all the game modes.
Another that should just come playing while heading towards level 20, and playing through all the modes. I found Manhunt to be good for points, but you will be playing through them all so if you think another is better then go for that one.
You need to first collect 5 animus data fragments to access this DNA sequence from the Animus Island. See “Capped” for help with finding the data fragments. Once you enter and complete this sequence, you get this trophy.
You need to first collect 10 animus data fragments to access this DNA sequence from the Animus Island. See “Capped” for help with finding the data fragments. Once you enter and complete this sequence, you get this trophy.
You need to first collect 15 animus data fragments to access this DNA sequence from the Animus Island. See “Capped” for help with finding the data fragments. Once you enter and complete this sequence, you get this trophy.
You need to first collect 20 animus data fragments to access this DNA sequence from the Animus Island. See “Capped” for help with finding the data fragments. Once you enter and complete this sequence, you get this trophy.
You need to first collect 30 animus data fragments to access this DNA sequence from the Animus Island. See “Capped” for help with finding the data fragments. Once you enter and complete this sequence, you get this trophy.
This trophy is referring only to the 9 main story DNA sequences. Most of the memories you play through will have an extra optional objective to them which is displayed at the start when you accept the mission, and also when you pause during the mission. You can also view all memories and bonus sync objectives in the DNA menu. Most of these are fairly simple but some can be a bit annoying. General things apply like when you are asked to not kill anyone, use your fists. When you are asked to remain undetected, use your bombs to distract and kill from a distance, hire Romanies/Thieves/Mercenaries to distract guards. Use your assassin recruits a lot, they just make things a lot easier, them running around killing everyone usually means you're remaining undetected too.
You should concentrate on these as you play through for the first time, it will save you having to go back afterwords and play through a significant part of the story again. Although, you can if you need to, so if you really just don't want to worry about any of that stuff on your playthrough then don't, rest assured you can go back and repeat all memories from the DNA menu to complete the sync objectives.
For help with specific missions, see the 100% sync guide: Link
Refer to "Worth a Thousand Words" to see how to unlock this challenge level.
Once you've picked up all 10 of the memoir pages, you will unlock a secret challenge level, a hidden tomb in the Hagia Sofia. Simply complete the level to get this trophy, it's all platforming. You don't need to complete it to 100% sync either, and your reward at the end will be Ishak Pasha's Armor, which is the best armor in the game and will never break.
There are 100 of these scattered throughout the game. They are small, glowing items in the shape of the image on the trophy. If you go to the DNA menu, you can see the breakdown for each area and how many you have already collected in each area. Pay attention to the break down in the menu. A neat trick in marking data fragments on the map is to get up on a roof of a high place, activate Eagle Vision, and just do a 360 with the . Even if you don't see a fragment yourself, as long as a data fragment is within range, the fragment will automatically be marked down on your map. You will be able to tell if you spotted one while in eagle vision as the game will save.
Aside from this trophy, these items are also needed to access Desmond's sequences on the animus island, though you only need to collect 30 to access all 5. Note that certain fragments will be locked out for you to collect until you complete the previous Desmond sequences first.
Collecting these fragments is a lot more reasonable than it sounds, as once you have collected 50, the other 50 are automatically added to your map making them very easy to find. So only refer to the guide below until you have 50, from then on it's much quicker and easier to just go by the in game map.
There are a total of 10 pages and collecting them will unlock the secret tomb in the Hagia Sophia. To give yourself the easiest time collecting these, just ignore them at first. Concentrate on the "Capped" trophy for collecting the Animus Data Fragments. Once you collect 25 of those you can buy a map with the locations of these pages from any book shop, making them very easy to collect. You can view how many you have collected and the breakdown of their locations in each region in the DNA menu.
If you'd much rather collect them before the data fragments for whatever reason, maybe to get the armor earlier on, then refer to the guide below.
These bomb missions are located in Piri Reis. You are introduced to this bomb maker shortly after finish DNA Sequence 3 - Memory 4. You can go back later at any time and complete these missions. He is located in the middle of the city, in the Grand Bazaar.
To access them, walk up and interact with the 4 paintings on the wall of his workshop. Each painting has 2 missions to go with it. None of them are hard, they are basically tutorials to show you how to use the all the different types of bombs. Once you complete them all you'll get your trophy.
The Mediterranean Defense game is accessed at the large white bomb icons on the map, as well as guild locations. Next to the bomb crafting stations are pigeon coupes where you can access this. Basically, you will be sending out Assassin's on various missions across the Med in different cities.
You will want to have recruited the Max number of Assassin's to get through this as quickly as possible but it's not essential to start them. Each of the cities has a mission in it called "Reclaim the City". You need to send your assassin's to complete this mission in every city to get this trophy. Simply hold all the cities except Rhodes at the same time (which is only unlocked through playing the Online MP) to get this trophy.
You can get this most easily on your very first den defense, which is basically a tutorial. It is during one of the main memory sequences, Sequence 2 Memory 6, so it's impossible to miss and you can go back and repeat it any time. You need to perform a perfect den defense, which basically means no enemy reaches their objective and causes damage to your den. You cannot at any point use your cannon so just forget the button exists for 5 minutes. Follow the instructions given to begin with, placing a leader and some crossbow troops. From then on you should mostly concentrate on rifle troops and creating at least a few strong barricades in order to survive the last wave, which is a battering ram. You can also help out by moving the cursor to enemies and using your hidden gun. Also, you can loot some dead enemies by pointing at their bodies and using . This mostly only gets you money but sometimes some extra moral as well. The battering ram is the only real hard bit about this so just make sure you are set up properly for the final wave and you should be fine. Here is a video for the mission to help:
The Hagia Sofia is located towards the bottom right of the map. It is a pretty hard building to miss with it's 4 large spires and dome at the top. It's to the top of this dome that you need to climb, from ground level in 25 seconds. This one is fairly easy, just make sure you make use of your hook-blade for faster ascension up the walls and you should be fine for getting there within the time limit. If you fail just return to the bottom to try again. Here is a video of how it is done and also shows the location if you are unsure of where it is:
There are 4 factions. The Romanies, the Thieves, the Mercenaries, and the Assassins. In addition, completing the Bomb Challenges also unlocks the trophy. Each has it's own set of challenges that can be completed for various rewards. To view the challenges, go to the DNA menu and then along to challenges.
For this trophy you need to complete every challenge for one faction. You will most likely be completing them naturally from just playing the game anyways, so it's really up to you which faction you want to focus on. For the purpose of this trophy though, the Assassin set is probably the easiest to do.
Here are the challenges:
Assassin's Guild Challenges: Set 1:
Call Assassins during a fight (0/25)
Call Assassins on a target (0/20)
Reward: Assassins will be more effective when sent on missions.
Use Arrow Storm (0/15)
Call your Assassins within a story mission (0/5)
Reward: Assassin signal recharges at an increased speed.
Recruit Assassins (0/12)
Train recruits to the rank of Master Assassin (0/7)
Successfully perform a Den Defense (0/3)
Reward: Unlocks the Assassin Faction Weapon.
Mercenaries Guild Challenges: Set 1:
Use Mercenaries on guard (0/1)
Destroy a scaffold by throwing someone into it (0/5)
Kill an enemy using a thrown weapon (0/5 )
Reward: Cost of hiring Mercenaries decrease.
Disarm and kill a guard with his own weapon (0/5)
Kill a Byzantine Almogavar (0/25)
Perform a Hook and Throw (0/10)
Reward: Unlocks Mercenary Faction ability.
Perform a Double Assassination (0/10)
Kill 5 Guards in under 10 seconds in melee (0/1)
Perform a combo kill streak of at least 5 kills (0/10)
Kill and Ottoman Janissary (0/25)
Reward: Unlocks Mercenary Faction Weapon.
Romanies Guild Challenges: Set 1:
Use Romanies on guards (0/10)
Evade using stealth (crowd/hiding spots) (0/10)
Kill guards using a crossbow without being detected (0/20)
Reward: Cost of hiring Romanies decreases.
Use Tactical Bombs to escape guards (0/10)
Kill a Stalker without getting stabbed (0/5)
Kill guards using poison (0/15)
Reward: Unlocks Romani Faction ability.
Kill guards using bombs without being spotted (0/20)
Assassinate a guard from behind (0/10)
Assassinate a guard from a blend spot (0/5)
Kill 3 enemies dazed by a single smoke before it dissipates (0/1)
Reward: Unlocks Romani Faction Weapon.
Thieves Guild Challenges: Set 1:
Use Thieves on guards (0/10)
Sprint uninterrupted for 300 meters (0/1)
Perform a Hook and Run (0/15)
Reward: Cost of hiring Thieves decreases.
Perform a Leap of Faith (0/40)
Climb a total distance of 1 km (0/1)
Steal money with a Counter Steal (0/250 A)
Reward: Unlocks Thieves Faction ability.
Perform a dive of at least 30 meters (0/1)
Kill a guard using throwing knives (0/25)
Perform an air assassination on guards from a beam (0/5)
Perform a zipline assassination (0/10)
Reward: Unlocks Thieves Faction Weapon.
The thing about the Assassin's Guild set is that, although some might seem like a lot, it's not much out of your way. You should be using your Assassins since a lot as they make things easy. Also the 7 Master Assassins, there is a separate trophy for doing that anyway, see "The Mentor". If by the time you have all Assassin Den's housed with Master Assassin's that they won't ever get attacked by Templar's and you still need the "3 successful den defenses", simply replay DNA Sequence 2 - Memory 6 and it'll add to your total. This is probably the easiest way to get defense wins anyway.
Occasionally, a small red money bag icon with an exclamation mark on it will appear on the map; this is a tax collector.
He will run away from you so you need to chase after him as soon as you see him. You can run up to him and perform a leg sweep with your hook-blade via , or you can kill him; either method will award you the trophy. Killing him will, however, raise the Templar's awareness to full. If you somehow knocked him off a roof during your chase, he'll fall to his death yes, but you won't earn yourself the trophy. If that happens, you'll need to run into another tax collector to try again.
Note that spawning the tax collector seems to be completely random. However, although not guaranteed, one can try this method as it has been known to be working with some people. Follow these steps:
You will need to have the Arsenal (bottom area of Constantinople) unlocked, as part of the story.
To the right of the Arsenal, is the Mercenaries HQ. Withdraw the money from the Bank here.
Head into the gates here into the Arsenal, to the cranes and wait here till money is deposited in the Bank again.
As soon as money is deposited, head back through the gates to the previous area with the burned down tree.
A tax collector should spawn. Kill him or leg sweep him to get back your money and earn yourself the trophy.
The first one will be automatic, it will happen as a result of playing through the story and he will reach the Master Assassin rank at the end of a particular story mission. The others you will need to recruit by helping rebellious citizens and doing the Assassin recruit missions. To get more space to recruit Assassins up the the maximum number of 12 you will need to capture Templar dens.
Your Assassins rank up through being called by you to fight as you play and also by sending them out on missions in the Mediterranean Defense game, see "Armchair General" for more info on that. Once a recruit reaches the rank of 10 (Assassin), you can assign them to any of the dens that you currently hold, where you can then access their Master Assassin missions. The first one will be accessible from the den itself. Part 2 will become available from a location in the city once that assassin reaches the max xp (level 15, 15,500xp). Complete this second mission and they will become a master assassin. Once they do, the den they are assigned to cannot be taken by Templar's, which brings an end to the den defense possibilities. Don't worry about not having "3 successful den defenses" for the Assassin Guild challenge if you've already promoted 7 Master Assassin's. Replaying DNA Sequence 2 - Memory 6 will add to the total.
You should combine this trophy with "I can see you". The easiest way is when you have 5 in very close proximity while all being defenseless, which is why you should combine it with "I can see you", which requires you to kill 5 affected with a smoke bomb. First, you will need a smoke bomb. Shell and gun powder are up to you, impact is probably best though along with British gunpowder since it gives the biggest bang. You will need to have Phosphorus so that it is a smoke bomb. Also you will need some cherry bombs, again with impact/British if you have them along with XX so that it creates a sound distraction.
The idea is you find a group of more than 5 guards before using the cherry bomb to lure them all together at the source of the sound, then walk up behind and deploy your smoke bomb to render them all helpless before going nuts with your hidden blades. For the first 4 kills, they need to be 2 at a time given the short time limit you are working with to get this trophy. Ideally you should find a group of 4 guards that stand still with another 4 that patrol by, if you can't find a location just use the one in the video.
This is a cumulative one that you absolutely just don't need to think about at all, rest assured it will come. It counts as an assassination when it's the 1 hit kill on an unsuspecting guard, or an air assassination from rooftops, ziplines, parachutes, etc. Killing guards or enemies with the hidden blade does not count.
They all count and will add up pretty quickly. Trophy pops as soon as you hit 50.
This one is easy enough to get. Just find one of the viewpoint towers and climb to the top. Once there, scan the surrounding area for a zipline. Once you spot it, jump from the tower and use your parachute. When you're just above a point on the zipline, drop and hold to extend your hook blade and catch it. See the video to give you a better idea.
By books, they really do mean all available books in the game. Books you obtain throughout the story, the 7 Polo Books from secondary memories, and the books you have to buy in the stores around the city, all count towards this trophy. Note that Cappadoica sells different books than the other stores, and these books counts towards the trophy as well. There are a total of 28 books you need for this, all the books you have and empty spots for the others can be viewed in the library in the Assassin HQ.
3 books you will get during the story from you various encounters with Sophia.
7 will come from the extra Nicolo Polo memories located around the city.
14 can be bought from the shops in Constantinople that will cost you, with the 15% Assassin Discount, a total of 115,130A
4 can be bought from the shop in Cappadocia, these will cost you a total of 352,303A and that's with the 10% Templar "Tax". You can't do anything about that though as you can't gain control of this area.
That said, you are going to need near half a million to buy all these books, so it's recommended that you have that in mind from the start. Build up the city a bit and make sure you are collecting your money from the bank etc as you go. Ultimately for me it came down to leaving the game running since this was the last thing I had left, as I imagine will be the case for most people. Leave the game on, pick up your money from the bank every so often. I had all banks renovated so the total they could store was 120,000. You can also keep sending your assassins out on missions. Just look for the ones that give decent amounts of money and go for them.
Thief looting is not the same as you pilfering off dead bodies with . This trophy means you got to hire thieves to do the dirty work for you. You will need to complete the second set of the Thieves Guild Challenges in order to unlock the ability to do so.
Thieves Guild Challenges - Set 2:
Leaps of Faith (40 times) - This is easy to do, you can just repeat the same one over and over if you don't have enough by the time you want to do this trophy.
Steal money with a counter steal 0/350A - When in combat with guards, counter with + and you will steal from them. Keep this up till you reach the total.
Climb a total distance of 1 km - Easy, it will come quick so don't worry about it.
Once you get it, simply hire a group of thieves, then wander around the city killing guards. Your hired thieves will automatically loot them and rob civilians along the way. Repeat until you've looted 50 NPC's and the trophy should pop.
Easier than it sounds. You will need to craft some specific lethal bombs.
Craft a bomb using the following: Impact Shell - British Gunpowder - Datura Powder.
Use British Gunpowder if you can since it gives the biggest bang, but it isn't essential, and Datura Powder which creates a poison cloud. Get three of these, then run around annoying guards, getting them to chase you. Once you have a group of at least 10 wait till they are all around you, even lead them through a narrow area to make them closer together, and spam your three bombs throughout the crowd. You might not need all three but you may as well make sure. See the video to give you a better idea.
You will need to craft some particular tactical bombs. You can buy them from a black market dealer, or you can make your own:
Craft a bomb using the following: Any - Any - Caltrops
Next, it's just a matter of locating some guards and leading them to some scaffolding. Deploy your bomb once the guards are standing beside one and they'll hop around grabbing their feet. Bring down the scaffold on top of them, by either using your hookblade and pulling it down with , or you can grab a guard and throw them at the scaffold, although only guards who are killed by it while stunned will count, so the one you throw won't. For an easier time in luring them near scaffolds, consider using cherry bombs while remaining silent. Once you kill a total of 5 from repeating this process you will get the trophy.
You will learn how to craft your very first set of bombs in DNA Sequence 3, Memory 4.
This is easy, and you will probably get it naturally. However, if you want to get this trophy out of the way, you can even just craft and dismantle the same 3 bombs over and over again. Fill in the type of shell, gunpowder, and effect to whatever you want. Craft it, then dismantle it. You will gain back your supplies which won't use up any of your material. Repeat this as enough times as you need and once you've made 30, the trophy pops.
The Galata tower is at the very top of the map. It's pretty hard to miss, it's the massive tower in the Galata district. The Golden Horn is the river that splits the North part of the city from the larger southern area. Make sure you have a parachute and head to the top of the tower, jump off and immediately use your parachute and head towards the river. It's pretty tight with the distance so aim for the closest piece of water you can see, watch the video to give you a better idea.
This can be done pretty much any time. You just need to find a group of guards you can do it on. The only issue with that is some guards don't go down with 1 throwing knife, so it's the more agile guards you want to find 3 of or the weaker guards with the red dot on the map.
The best place to do this however, is during, or replaying DNA Sequence 1 - Memory 5, as you'll face three guards right off the bat. Another location you can do this in is during Sequence 6 - Memory 7, as you'll be given infinite knifes here. Either way, once you have three, simply equip the throwing knifes using the weapon wheel in , and then holding to charge up and target the 3 of them. See the video.
For this trophy, to help with this it's advised you make a particular diversion bomb.
Craft a bomb using the following: Impact Shell - British Gunpowder - Pyrite Coins
Next find a guard quite near a decent amount of civilians, ideally one of the Janissaries since they pull out their sword and go a bit nuts when poisoned. Use a dart to poison the guard, wait until he stops moving and starts flailing his weapon and then throw the bomb you made at him. This causes lots of civilians to all run towards him to pick up coins giving him plenty of targets to hit. See the video for more help (credit to PowerPx).
You can find Duccio in either DNA Sequence 6 - Memory 1, or during the Piri Reis Bomb Mission that has you test out a cherry bomb. When you start either mission a red target will appear on the map. This is Duccio. Don't kill him, instead, equip your fists and beat him. If you "accidentally" killed him, don't worry, simply move away from the area and he'll respawn.
To give you a better idea watch the video. You can always repeat either memory if you missed it. It does seem as though there are multiple opportunities to get him, he will always appear at the same location though.
Hidden Gun - Reach level 17 and purchase for 50 Abstergo Credits.
Once you have the hidden gun, make sure you create an ability set that has it selected so you can use it in a match. Search for a game of Steal the Artifact under the Free For All heading. Wait for someone to pick up the artifact so that you have a target then just go after them and use the hidden gun to take them out. You can kill from a reasonable distance so can stick to the rooftops if you want. You have 10 minutes to get 3 kills, you will have to wait for the ability to cool down after using it though, I had the perk that decreases cool downs on although it doesn't make a huge difference.
You don't need to buy any abilities for this one. The trophy itself isn't that hard, the annoying part is actually getting a game of manhunt using The Brigand skin, since only 1 on a team gets to choose. So if you can I'd recommend boosting it since it can get a bit annoying. Every time a team mate gets a kill, you can perform a ground finish for a window of a few seconds, so stick close to your team mates and when they kill an enemy, run up to their body and press when prompted, it makes it easier if you lock on before they get killed. Do this 5 times in a match. As long as you concentrate on it and not on getting kills yourself you should be able to get it.
Bodyguard - Reach level 15 and purchase for 50 Abstergo Credits.
Buy the bodyguard ability and then create an ability set that has it selected so you can use it in a match. Now the trophy doesn't specify a game mode to try this in, but for me it never unlocked during Wanted match after several attempts. It unlocked in Steal The Artifact first time though. Once you get the artifact and hide, it shouldn't be long before pursuers are on you. Use the bodyguard ability when they get close and a member of the group you are hidden in will go and try to stun the enemy, and they have to stun them for you to get the trophy. Again, much quicker and easier when boosting.
Charge - Reach level 20 and purchase for 55 Abstergo Credits.
Buy the charge ability and then create an ability set that has it selected so you can use it in a match. Again, this one doesn't specify a game mode so you can do it in any you like. I did this in Steal the Artifact, though it's hard to recommend. Wanted is quite good for it, since it's free for all and you get to pick your skin, try to be quick at the start of a match to get the gladiator. Then for the full 10 minutes you'll always have a target to go for. The charge ability lets you close in quickly and kill your target, dispersing crowds as you go. There isn't a whole lot of margin for error though so it can be quite easy to miss, much easier when your target is stationary. If boosting, do it in Steal the Artifact. Since it's free for all and only needs 2 to start a private match, you can work on 2 of the other dlc trophies in this game mode with 2 people (All except "The Vulture") so it's pretty convenient.
CAN BE BOOSTED IN A PRIVATE MATCH: Requires 4 players
This trophy’s description is rather misleading as you don’t have to be blended for three minutes straight, but instead have to blend for a cumulative total of three minutes. Simply find a group of people standing around (NPC’s) and join the group. The trophy will pop after three minutes have passed in total. Ensure that you are playing the game type “Wanted” on the map “Siena” otherwise you will be unable to get this.
CAN BE BOOSTED IN A PRIVATE MATCH: Requires 2 players
This trophy can be done in a public match, but would be rather difficult due to the ‘contested kill’ system that is in place. An easier way to get this is by using a smoke bomb as your pursuer is coming after you to stop them in their tracks and to give yourself time to stun your enemy. To obtain this trophy, you have to stun three enemies in a row without being killed. To stun an enemy, you must press the button before they attack you, stopping them in their tracks and making them lose you as a target. This can be done on any game mode as long as the map “Jerusalem” is chosen.
CAN BE BOOSTED IN A PRIVATE MATCH: Requires 3 Players
To get this trophy, you must obtain a total of five kill assist bonuses. You get this by targeting an enemy with and letting another Templar on your team kill the enemy. Target as many enemies as you can and let your team dispatch them. Upon the fifth enemy’s death, the trophy will pop. Ensure that you are in a TEAM mode game (Manhunt, Capture the Chest, etc…) and not a PVP mode game (Wanted, etc…) on the map “Dyers”, as the trophy will only pop during team games on this map.
NOTE: When I was boosting this trophy, I noticed something strange that works in your favour. If the person who kills the enemy AND the person that doesn’t both target the enemy before he is killed, both will receive the bonus and earn the trophy after five enemies have been killed. This speeds boosting along a tad bit quicker, but isn’t totally necessary as only five kills are needed.
CAN BE BOOSTED IN A PRIVATE MATCH OR EARNED IN TRAINING GROUND
Hide in any haystack (or leaf pile) and kill your enemy twice to get this trophy. This is easiest done boosting, but can be done legit with a bit of luck. When the enemy comes by you in the haystack, press to initiate a kill before they get out of range. Simply do this twice for the trophy. Ensure that you are on the map “San Donato”. Any game mode will work for this one. (NOTE: Iussus pointed out that this trophy can in fact also be earned in 'training ground', so if you would like to not play an online match for this, that is just another alternative.)
CAN BE BOOSTED IN A PRIVATE MATCH OR EARNED IN TRAINING GROUND
The bonus “Greater Variety” must be earned in order for this trophy to pop. Just perform actions until the bonus pops. Note that it’s a bit easier if you have poison or the gun unlocked. Here’s a possible list of bonuses to go through (much easier done if you are boosting):
1: First Blood (Can be done with the following three bonuses, or separately. Just be the first one to kill in the game session)
2: Hidden Kill (Hide in a haystack and kill your target)
3: Focus (Can be done with hidden kill, ensure the meter around the button is completely full and flashing)
4: Incognito (Can also be done with hidden kill, just hide until your kill meter is full (“incognito”) and then kill your enemy.
5: Ledge Kill (Hang on the side of a building with your target above you, and kill them while they are above you on the roof)
6: Acrobatic Kill (Get on any of the narrow walkways connecting between buildings and kill your target from there when they come within range)
7: Gun Kill (You must be level 17 to have the gun, simply kill your target with the gun to get this bonus)
8: Silent (Kill your enemy when your kill meter displays “silent”)
9: Discreet (Kill your enemy when your kill meter displays “discreet”)
10: Reckless (Kill your enemy when your kill meter displays “reckless”)
(Greater Variety should unlock, also unlocking the trophy. )
This is just one of many possible combinations to unlock the “Greater Variety” bonus. Many other bonuses can be used to get to this, just ensure that there are ten different bonuses in total. Also ensure that you are playing any game type on the map “Firenze”.
NOTE that this trophy can also be obtained in Training Ground. A big thanks to ps3trophies user Moving On for the following explanation:
Okay, I just finished my extensive experimenting and you indeed can get Greater Variety on the Training Ground. There's a few key things you have to keep in mind.
Aerial Kill does not count towards variety. I was pretty sure it didn't, but I made sure and checked it this morning. The Aerial Kill is just another way to say "Kill" and it doesn't count as a bonus.
Variety does not count towards variety. Again, I was pretty sure it didn't, but I made sure and checked this, too. So upon getting "Variety", your bonus count doesn't go up to 6, it stays at 5. Greater Variety doesn't count either, so after getting that bonus, you're at 10 bonuses instead of 11.
Streak bonuses do count towards variety. I'm actually not sure if this was the case in Brotherhood, but I had noticed it a couple of times in Revelations over the past few months.
Animus Hack does count towards variety. Interestingly enough, this is a bonus separate from the Streak bonus and there's the key to getting Greater Variety on the Training Ground: only by using the Animus Hack streak can you actually get those 10 bonuses. Keep in mind that the bonus "Animus Hack" only shows up when you actually kill a pursuer (impossible on Training Ground) or your true target. Killing a non-target NPC will not give you points or the bonus.
So here's the list you need to get the Greater Variety bonus on the Training Ground.
I've read somewhere else that it should be possible to also get the Execution bonus if you bring the Hidden Gun and start a chase with your NPC target. I tried that, but couldn't get the bonus and in general, it sounds like too much of a hassle. The list above is enough to get Greater Variety (remember to pick Florence as your map, though) if you use an ability set that has Poison and one of the two Animus kill streaks (preferably the 9 kill version, so even kills below Silent count).
CAN BE BOOSTED IN A PRIVATE MATCH: Requires 2 Players
This trophy is very easy to obtain. To get this, simply climb on the roof of a building that is next to a haystack. Perform 5 Leaps of Faith (jump from the roof into the haystack/leaf pile below) to unlock this trophy. Note that you must be playing the game mode “Assassinate” on the map “Imperial”.
There are 20 decipher fragments spreadout throught 6 Memories (Memory #5 is the only one with none). They look like glowing, floating cubes... kinda like the ones in Star Wars: Force Unleased. Here is a great video by DisturbedCreations02.
Also thanks to FurryFreak for pointing out that "you can hear a kind of 'shimmering' sound (for want of a better word) that indicates it is close".
Given that there are numerous sections in the game where you are required to fall and then catch yourself, this one is virtually unmissable. There will be long vertical tunnels that you'll have to both descend & ascend, so it's not even worth worrying about. Guaranteed popper right here.
This begins shortly into Memory 4. It is quite obvious when you enter the Animus, and any deaths incurred prior to you entering said Animus DO NOT matter. So no worries there, but like I said it's just a short stroll to get there. No video is going to help you with this (IMO), but there are several out there if you're in the need. Your goal in the Animus is to reach the button that will raise the big black cube up, thereby revealing a hole in the ground. Once you get down there you'll eventually make your way to a huge - and extremely dangerous - descending tunnel. You must make it alive to the bottom of this tunnel to get the trophy, which will pop immediately if you suceed. Obvious tips would be to first know your route - and these puzzles are all very simlpe in nature - so that won't be a problem at all. Then maybe spend a playthrough just practicing the different parts of that Memory. None of the parts are overly hard by themselves, but putting it all together in one run can be frustrating. If you die at any point after entering the Animus you must quit out and restart Memory.
This one takes place in Memory 7. This is much easier than the previous Animus challenge, and is much shorter too. It begins when you reach the noticable Death Statue chilling there by a dock. In front of you will be numerous particle columns that you have to use your special jump pad to navigate across. All you have to do is make it across these columns to cross the "River Styx". The jump pads sending you flying around, but you can easily control your momentum here. Never skip a column because you just won't make it. Take your time and go slow... column to column. Screw the decipher fragment to the right, assuming you haven't gotten it yet. It just adds numerous unnecessary jumps to the equation. If you die at any point before making it across (once you've gotten to the Death statue), you're going to have quit out and restart Memory.
But there's a shorcut... When the Memory first loads keep walking directly straight ahead until you reach the ledge. Right below you will be the Death statue that starts the Styx River sequence. Normally you would have to walk all the way around to the right and then go through all of the lasers to arrive in the red graffitti corridor where you then gain the ability to use the Jump Pad. Instead of all that, just stand all the way to the right on that aforementioned ledge, and look straight down. You'll see a glimpse of the red graffiti 'cause that's where that corridor is. This is kinda tricky, but if you jump and press up and to the right, it is possible to land in that corridor. You have to throw a brick down to save yourself of course, and that can't be done until you're near the floating white particle field. Like I said it's definitely kinda tricky, but it CAN be done.
It took me at least 20 tries before I landed it the first time, but since the spawn point is right back on top of that ledge it's really quite painless to keep trying again & again. Now that I've had some practice I can land it about 1 out of every 5 tries. Point being if you're going for this particular trophy, you can take this shortcut everytime you fail and are forced to restart the chapter, and not have to deal with the whole laser portion repeatedly.
Here's a sweet ass video by ObsidianDraconis showing both the shortcut & a successful Styx crossing:
Basically when you clear the game for the first time and pass all 7 Memories you'll go into "The Loop". The game will reset you back at Memory 1 as if for a 2nd playthrough or something. To get out of this "Loop" you must collect all 20 decipher fragments (by using DNA Memory select). Once you nab the 20th, a nice message pops up on the screen saying "LOCATE THE BACKDOOR". Once you've received this, you just gotta restart Memory 5. You'll notice a new cut-scene during the intro showing a new bridge waiting for you at the very end of the board. Obviously you have to play through the whole level again, and when you get to the end take the new bridge which leads off to a previously inaccessible doorway. This will "break the loop" and lead to the end credits.