Guide By: Lord Maim
- Estimated Platinum Difficulty: 4/10
Second Playthrough - Hard Difficulty:
Third Playthrough - Dealer's Choice:
Note: Progress towards a trophy will not carry over from game to game. So if you don't complete a trophy's requirements on one playthrough, you will have to start over again from scratch on any subsequent playthroughs.
For tips and game info, please see the full guide thread in the forums: http://www.ps3trophies.org/forum/alpha-protocol/54315-alpha-protocol-trophy-guide-road-map.html
[PS3T Would Like to Thank Lord Maim for this Road Map]
|Earn All Trophies.||(4)|
|Complete the Training Mission.||(4)|
In order for your training to be considered complete, you must complete the initial "escape scenario" at Graybox, and complete all three training sessions; Technical Ops Orientation, Marksmanship Orientation, and Covert Ops Orientation.
|Complete Operation Desert Spear.|
Saudi Arabia completed. This trophy will pop during the score screen at the end of the mission "Intercept Shaheed and Recover Missiles"
|Operation Blood Feud|
|Complete Operation Blood Feud.|
Moscow completed. Depending on your actions with Brayko, this trophy will pop during the score screen at the end of either the "Assault Brayko's Mansion" mission or "Prevent Surkov's Escape" mission.
|Operation Deus Vult|
|Complete Operation Deus Vult.|
Rome completed. This trophy will pop during the score screen at the end of the mission "Intercept Marburg at the Museum of Art"
|Operation True Heirs|
|Complete Operation True Heirs.|
Taipei completed. This trophy will pop during the score screen at the end of the mission "Stop Omen Deng at Memorial Rally"
|Complete Alpha Protocol.|
Alpha Protocol completed. This trophy will pop during the final cinematic at the end of the mission "Infiltrate Alpha Protocol". It is worth mentioning that this trophy will be awarded regardless of what ending you get, or who survives.
|Complete Alpha Protocol on Hard difficulty setting.||(1)|
The Hard difficulty setting isn't significantly more challenging than Easy, assuming that your character favors a Stealth build. The obvious exception is in the hacking and lockpicking mini-games. The time limits are prohibitively short, leaving zero room for error. Also, the games themselves are harder versions of those you'd find on lower difficulty settings. Locks have five tumblers, and have very little margin of error to engage the tumblers. Alarm panels and door locks have 10-12 circuits and more complex patterns, usually causing you to waste time just trying to find the next number, let alone figure out which circuit to close. Finally, the hacking uses smaller code segments, less than half the size of those you'd find on Easy difficulty. In the time it takes you to move a segment from the top of the screen to the bottom, they will have changed position, meaning that you have very little time to spot the target string before you need to maneuver and lock in the segments. You will find yourself carrying a lot of EMP grenades in later missions, often filling multiple inventory slots just so you don't have to hack/pick anything. Usually the cost of buying grenades will be substantially cheaper than the money you'd miss by passing up a safe with a ridiculous lock.
|Evolution of an Action Hero|
|Complete Alpha Protocol using the Recruit background.|
When starting a new game, instead of choosing a background such as "Soldier" or "Field Agent" that gives you free ranks in various skills, you also have the option of choosing the "Recruit" background, which starts you off with zero skills across the board. For best results, this trophy should be earned on your Easy playthrough, to mitigate the additional difficulty of "Recruit" Thorton's complete ineptitude. Earning this trophy will unlock the "Veteran" background which gives you three ranks in all skills at the start of the game, so this should be a priority before attempting the Hardcore trophy.
|Assassinate Sheikh Shaheed.|
This trophy will either be awarded at the end of the mission "Intercept Shaheed and Recover Missiles" or at the end of the "Contact Sheikh Ali Shaheed" mission you do just before infiltrating Alpha Protocol. In either case, using the "Execute" command will terminate Shaheed and earn you the trophy.
|Ask Questions First, Shoot Later|
|Refrain from killing in cold blood.|
You will probably get this trophy on the same playthrough as Thorton, Inc., but unlike that trophy you don't have to get them to like you. During dialogue choices, never use options such as "Execute" or "Shoot", always choose the non-violent paths. This trophy will pop at the end of the game when you spare the final boss.
|Judge, Jury, and Executioner|
|Let your gun do the talking.||(1)|
This trophy is far more involved than its counterpart Ask Questions First, Shoot Later. As a general rule, every time you have the option to "Execute" someone during a dialogue, do it. Most of the characters in the game will die at your hand this way. In some cases you will have to have a very low reputation score with the character to have the "Execute" option available, so use the Dialogue Trends table in Thorton, Inc. and do the exact opposite.
Specific details below:
Nasri - At the end of "Intercept Nasri the Arms Dealer", execute him during the conversation.
|Turn all of your enemies into allies in one single career.|
This isn't that difficult to accomplish, and will likely be earned during your Ask Questions First, Shoot Later playthrough. First, always choose favorable dialogue choices with characters to raise your reputation score with them, because you'll want to be on everyone's good side. Not all of these characters count towards the trophy, but here's the complete list of dialogue trends for characters for ease of reference:
Mina - Professional (Occasionally Suave when she's in a playful mood)
For certain characters there are specific actions that must also be taken to ensure their allegiance to you, as described below:
Nasri - When you confront him, choose to "Extort" him.
|Romance all the ladies in Alpha Protocol in a single career.|
Follow the strategies for Rome-ance, Office Romance, Exclusive Interview, and the trophy should pop immediately after getting Savage Love. This should probably also be followed up with a dose of Valtrex.
|No Time For Love|
|Complete the game without being seduced.|
This trophy comes with a hidden catch. Obviously the easiest way to prevent from being seduced is by acting like a world class bastard with all four women. Act Aggressive with Mina, Scarlet and Madison, but Professional or Suave with SIE. If by some random fluke any of the other three women present you with the option of consummating the fires of your passion, turn them down.
|Hard to Read|
|Across 90 dialogue choices, you've used each stance at least 25% of the time.|
Pretty self explanatory. In 90 dialogue choices, use Suave, Aggressive, and Professional stances at least 23 times each. Responses that offer Yes/No or Execute/Spare options are not considered as Suave or Professional responses, and do not count towards the trophy. Keep a running tally of your choices or rotate between the three. However you do it, the trophy will pop at the end of the 90th choice.
|Gain Liked reputation status of 3 people (who must all Like you at the same time).|
Using favorable dialogue stances or making admirable mission choices, raise the Reputation score of three characters above +3 to gain "Liked" status. Once the third character likes you, the trophy will unlock. See the description of Thorton, Inc. for a detailed list of favorable stances for each character.
|Get 3 people to hate you (who must all hate you at the same time).|
Using unfavorable dialogue stances or making reprehensible mission choices, lower the Reputation score of three characters to -3. Once the third character dislikes you, the trophy will unlock. See the description of Thorton, Inc. for a detailed list of unfavorable stances for each character.
|Ready For Anything|
|Acquire the vast majority of Intel available in the game.|
The description is misleading. This trophy is awarded for purchasing 75% of the total mission intel available from the Clearinghouse. The problem is that the availability of mission intel varies depending on your actions and reputation with certain characters throughout the game, potentially making this trophy impossible to get on certain playthroughs.
|Score 100 Critical Hits with the Pistol.|
While holding the button to aim at an enemy with a pistol, your reticle will slowly turn red. Once the sights converge on the target and stop, fire with to score a critical hit. After 100 critical hits, the trophy will unlock. Along the way you will unlock the "Pistol Proficiency" perk at 25 critical hits, letting you know that you're doing it properly.
|Achieve the maximum SMG Critical Hit Multiplier 7 times in your career.||(2)|
While holding the button to aim with the SMGs, you will see a bar across the bottom of the reticle and a critical hit multipler at the lower right which starts at x1.0. As you continue to hit enemies this multiplier will increase to a maximum of X1.7, but if you stop the bar will slowly shrink to indicate how much time is left in your critical hit streak. Find more enemies to shoot before time runs out or it will reset to x1.0 and you will have to start again. Keep in mind that reloading will also reset your critical hit multiplier, so use of extended clips or the Bullet Storm ability are key. Streaks are often easiest to accomplish in boss fights as they can absorb a great deal of damage, potentially giving you multiple streaks at a time. The "SMG Fury" perk will unlock at 3 maximum muptiplier streaks, marking the nearly halfway point.
|Shotgun Crowd Control|
|Score 100 Critical Hits with the Shotgun.|
While holding the button to aim at an enemy with a shotgun, your reticle will slowly turn red. Once the red meters along the edge form a complete circle, fire with to score a critical hit. Or cut out the wait, and activate the Room Sweep ability to automatically critical with every shot. After 100 critical hits, the trophy will unlock. To mark the halfway point, at 50 critical hits you'll earn the "Shotgun Rampage" perk.
|Assault Rifle Marksmanship|
|Score 100 head shots with the Assault Rifle.|
The description says "head shots", however it will only count head shots that kill the target. They do not have to be critical hits, but it is still the most efficient way of delivering lead to your enemy's face. At the halfway mark "Assault Rifle Precision" will unlock, leaving only 50 head shot kills to go.
|Defeat 50 enemies with CQC.|
Though "Close Quarters Combat" can refer to defeating enemies with standard melee attacks, this also applies to any takedowns you achieve by sneaking up on an enemy from behind and pressing the button when prompted. Takedowns are a far safer and more efficient method, and will also count towards your Lurker trophy.
|You Evaded (or defeated via Takedown moves) 75 enemies.|
After getting Black Belt, you're likely well on your way to getting this trophy already. Again, sneak up on an enemy and press the button when prompted to give them the Chokie Roberts.
|One With The Shadows|
|Complete 3 missions with less than 5 kills and with no enemies alerted to your presence.|
Killing less than five people isn't that difficult, as long as you remember to load tranquilizer rounds in your pistol and always use for a non-lethal takedown and not which instead performs a stealth kill. Stealth is a very useful ability in Alpha Protocol, and I would recommend that you purchase 5 ranks in Stealth as fast as possible in the game to permanently activate the Awareness ability. This displays a directional arrow that indicates an enemy's facing, direction, approximate distance to you, and awareness level. This arrow will normally be blue, turn yellow when they hear or see something suspicious, or red when actively hostile.
|Complete 5 missions wherein 6 different gadgets are used.|
In the Technical Aptitude skill tree, the Gadgeteer skill is unlocked at ranks 7 and 14 granting you an additional gadget slot. Also, most armors grant you 1-2 additional slots for carrying gadgets into the field. Whatever the combination, load up with 6 different gadgets and use one of everything in the mission. At the end of five missions where you used six different gadgets in each mission, you will get the trophy.
|Building a Deadlier Mousetrap|
|Have 100 placed devices detonate.|
You will need Concussion Grenades, EMP Charges, Explosive Grenades, Flashbangs, Incendiary Bombs, Shock Traps, or Remote Mines, and of course 100 poor schmucks to lure to their doom. Two things to remember. First, the devices have to be placed, not thrown. Hold the button and approach a wall until the outline of the device appears. Release to stick it in position. Second, the device has to go off for it to count. Luckily the enemy doesn't have to die. As long as it detonates, it counts towards the total.
|Breaking and Entering|
|Pick 10 locks.|
Squeeze the button to raise the tumblers of the lock until the top of the tumbler's red section comes level with the red laser line. When you are in the correct position and the circular lock on the right flashes yellow, press to lock the tumbler in place. Though this will be an easy trophy to get for most, it's advisable to go for this trophy on your Easy playthrough as most of the locks have only three tumblers and a more forgiving range of success. If for some reason you have trouble with this trophy, the Breaking and Entering & Spy's Luck skills in the Sabotage tree will help.
|Bypass 20 electronic devices.|
Hack 20 electronic door locks or alarm panels. Again, this will be best to complete on your Easy playthrough as most panels will have only 5-7 circuits and a generous time limit, as opposed to the panels on Hard which have 12 circuits that you have to complete in 20 seconds. If for some reason you have trouble with this trophy, the Breaking and Entering & Spy's Luck skills in the Sabotage tree will help.
|Hack 10 computers.|
Maneuver two code segments using the and , match them to the two target strings that are stationary, and press the or to lock them in. On Easy difficulty the segments are larger and easier to see, as well you will have more time to lock them in. On Hard difficulty, the strings are half the size and the timers leave little room for error. If for some reason you have trouble with this trophy, the Breaking and Entering & Spy's Luck skills in the Sabotage tree will help.
|Join Halbech and stop Alpha Protocol.|
On the "Infiltrate Alpha Protocol" mission, accept Leland's offer of employment. You will receive the trophy for this ending regardless of your response to Shaheed, or whether or not you betray Leland at the end. Credit to Usul for additional information.
|Reconcile with Alpha Protocol and stop Halbech.||(1)|
On the missions "Intercept Surkov at US Embassy", "Intercept NSA Intelligence", and "Bug CIA Listening Post", do not kill any American agents. If you haven't killed Shaheed, do not agree to betray your country in the "Contact Sheikh Ali Shaheed" mission. When Leland offers you employment, take the deal. You will again fight Westridge as the final boss. Once you have defeated him, arrest or execute Westridge, then betray Leland. The trophy should pop right around the time that Leland explodes (or is arrested, if you're boring).
|No Compromise, No Mercy|
|Put an end to Halbech and Alpha Protocol|
|For this ending, you must have spared Shaheed. Prior to starting the "Infiltrate Alpha Protocol" mission, you will have the opportunity to meet with him again in "Contact Sheikh Ali Shaheed". During this meeting, agree to betray your country by answering with the Professional dialogue choices. Once on the "Infiltrate Alpha Protocol" mission, turn down Leland's offer of employment, preferably with your fist. You will face Westridge as the final boss. Once the battle is over, choose to arrest or execute him as you see fit. Depending on your actions through the game there may also be a scene with Leland afterwards. Again, arrest or execute him. In either case, the trophy will pop during the ending cinematic.|
|Stay of Execution|
|Allow Shaheed to Live.||(1)|
This trophy will be awarded at the end of the mission "Intercept Shaheed and Recover Missiles" if you choose the Professional stance and spared his life.
|Prevent the assassination of President Ronald Sung.|
This trophy will be awarded at the end of the mission "Stop Omen Deng at Memorial Rally" if you choose to save the Assassination data from the flash drive gained at the end of the mission "Intercept Assassination Plans".
|Keeping the Peace|
|Prevent a riot from killing hundreds in Taipei.|
This trophy will be awarded at the end of the mission "Stop Omen Deng at Memorial Rally" if you choose to save the Riot data from the flash drive gained at the end of the mission "Intercept Assassination Plans".
|A Plot Uncovered|
|Discover the identity of Sung's assassin||(1)|
Depending on your reputation with this character, this trophy will be earned in one of three places.
|Never Trust a Sociopath|
|Alienate 'secret agent' Steven Heck.|
Steven Heck is a little nuts, but if you piss him off, he's downright scary. When you start to complete missions in Taipei, do all other available missions before going to contact Steve.In your first meeting choose Professional four times, then Aggressive for the fifth and sixth response.In Grand Hotel Mission briefing use Professional choices, warn against killing civillians and do not destroy Heck's file. When you receive his mail, don't respond to it right away, but hang on to it for emergencies. You should still be able to get down to -10 before starting the "Intercept Assassination Plans" mission, which is good because you'll win a point back just for including him in the carnage. After the mission is over you can respond to the email in order to bring you back down to -10.
|Stop the plot to destroy the Roman History Museum.|
In the mission "Intercept Marburg at Museum of Art", choose to enter the East Wing. The trophy will be awarded at the end of the mission.
|Friends Before Strangers|
|Save Madison Saint-James from certain death.|
In the mission "Intercept Marburg at Museum of Art", choose to enter the West Wing. The trophy will be awarded at the end of the mission.
|Gain Marburg's respect and best him in combat.|
|See Youth Trumps Skill.|
|Youth Trumps Experience|
|Provoke Marburg into a fatal duel.||(1)|
For these two trophies, your reputation score with Marburg is key. Obviously for Respected Enemies you will want a high reputation, and for Youth Trumps Experience a very low reputation.
During the Cafe talk, the following other factors will also have an affect on Marburg:
Conversation Path for Maximum Reputation Loss:
Conversation Path for Maximum Reputation Gain:
By the end of the boss fight in the Museum if your reputation is at +10 with Marburg, you will have the option to let him go, netting you the Respected Enemies trophy. If he is at -10 you will provoke him into finishing the fight instead of fleeing, unlocking Youth Trumps Experience after he is dead.
|One Less Gangster|
|Eliminate Konstantin Brayko|
See A Price on Mercy for Boss strategy on Brayko.
|A Price On Mercy|
|Spare Konstantin Brayko||(1)|
At the end of the mission "Assault Brayko's Mansion" you will fight, shockingly enough, Brayko. This is a tricky fight, but using a combination of the Chain Shot skill and running like a frightened girl you should have no trouble defeating him. When he snorts coke and hulks out he will run at you and unleash a devastating knife slash attack that hits multiple times and staggers you slightly. Sprint away and lead Brayko onto the stage, then jump off the edge. Repeat this until he loses his buzz and falls to his knees swearing. Line up and take a few more cheap shots at him, preferably with Chain Shot if it has recharged. Usually about two or three uses of the Chain Shot skill will bring him down. If you have met with Steven Heck prior to the mission, you can also buy an intel option to have Brayko's drugs poisoned to take some of the fight out of him. Once he has been defeated, choose to "Execute" him for the One Less Gangster trophy, or choose to spare him for the A Price on Mercy trophy.
|Forge a Partnership with Sergei Surkov.|
|See Price for Lying.|
|Price For Lying|
|Kill Surkov for lying to you.|
After the fight with Brayko at the end of "Assault Brayko's Mansion", he will plead for his life. If you choose Professional responses he reveals that that Surkov was the one working with Halbech, which will unlock the mission "Prevent Surkov's Escape". When you reach the second floor of Molo-Tek, if your reputation score with Surkov is high enough, he will offer you a partnership. Accept this offer to receive the Russian Alliance trophy and end the chapter. If you refuse his offer, you will trigger a boss fight with his bodyguard Championchik. After you give the former olympian a .45 from the Russian judge, catch up with Surkov and execute him to get the Price for Lying trophy.
While in Rome, after completing the first few missions you will be contacted via phone by Madison Saint James. Use primarily Suave dialogue choices in all of your conversations with her to raise your reputation, and on the mission "Investigate Marburg's Villa", choose her to be your handler. After completing both "Investigate Transmissions at Ruins" and "Investigate Delivery at Warehouse", when you return to the safehouse you can go into the bedroom to find Madison asleep. Select "Check on Her", and continue to select Suave stances until the lights go out. The trophy will pop just in time for her walk of shame. (Man, did I ever have a different conversation planned for Parker after that.)
Though Mina has the most opportunities to raise your reputation score over the course of the game, she also has the highest standards of all four women. If you stick to Professional responses, and avoid acting like Steven Heck you should have her maxed out within the first three or four missions. After you have completed the final missions in Moscow, Rome and Taipei, if your reputation score with Mina is a positive number she will appear in person in your safehouse to talk about the mission to Alpha Protocol, however if you don't have at least a reputation score of 5 with her, you won't be able to trigger the romance. You can gain or lose a single reputation point in the second dialogue choice, so be careful to stay Professional with her. If your reputation score is at least +6 at the end of the conversation, you will get the option to kiss her. After you download her PDA (if you know what I mean), the trophy will pop.
A complicated woman, and no one understands her but her Thorton. Scarlet responds well to Suave and Professional stances, shifting back and forth depending on the tone of the conversation. Her cues are subtle, and will sometimes mislead you. Luckily like most women she responds well to gifts. Any Halbech data you send to her will raise your reputation score by 1 for each mail (or you can blackmail Halbech for $15,000 each once her meter is maxed). After you have completed the final missions in Moscow, Rome and Taipei, if your reputation score with Scarlet is at least +5 she will invite you up to her room to talk. If you're still short on reputation points, choose Professional stances to gain up to 2 more. At the end of the conversation, if your reputation score is at least +6 you will have the option to "Stay" to trigger the romance. The trophy will pop after you bury the lead (if you know what I mean).
Really? Was I the only one that found her quiet violence hot? Anyhow, this is one of those trophies that is easy to miss if you aren't aware of it, otherwise it's almost automatic. You will first encounter SIE in Moscow on the "Investigate Weapon Shipments" mission. By choosing Aggressive stances exclusively (meee-yow!), your reputation score with her will shoot up rapidly. Also, some major actions that you take against Marburg will count in your favor. As long as she survived the "Assault on Brayko's Mansion" mission, she will be available as a handler for the final mission "Infiltrate Alpha Protocol". Choose her as your handler. Immediately after your talk with Leland, she will find you strapped to the table in the medical bay, helpless. When she mounts you, as long as your reputation score with her is at least +2, you can choose "Might As Well" to close your eyes and think of England. The trophy will pop after she invades Poland (if you know what I mean).
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