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Old 10-29-2012, 01:59 AM   #1 (permalink)
 
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Default Zero Escape: Virtue's Last Reward Trophy Guide & Road Map



Road Map

Overview:
Difficulty: Community Vote: 2/10 (Vote here!)
Time to Platinum: 20-30 hours
Offline trophies: 33 (17 , 10 , 5, 1)
Online trophies: 0
Playthroughs needed: 1 The whole game is one giant playthrough but has 22 endings. Sections can be skipped and each Escape only needs to be done once.
Missable trophies: None
Glitched trophies: None but there is a potential save corruption glitch in the PEC room. See the Escape Guide for details.
Do Cheats disable trophies?: No Cheats
Does Difficulty affect trophies?: Yes, all Escapes must be done on Hard.

Special thanks to unnxandros for helping me out with some puzzle solutions, creating the graphics (including the banner) and testing the escape write ups. This guide wouldn't be finished without his help!

WARNING: Before you start playing, I'd like to point out that it's been reported that there's a glitch in the Pressure Exchange Chamber. This bug can cause the game to crash and possibly corrupt your save file. Thus far I've seen reports that, while this issue is predominantly featured in the 3DS version, the crash can occur on the PS Vita version but shouldn't impact your save file. However, this is not guaranteed and I urge you to back up your save when you get to this room. You can do this using a PS3 system...connect your Vita to backup your save info. Another option is to use the Vita's multiple save slots to your advantage. Whenever you save do so in slots 1 and 2 so you always have a backup.

Introduction:

Welcome to the Zero Escape: Virtue's Last Reward Road Map and Trophy Guide! For starters this game is a very easy platinum but it's more than that, it's also an amazing game. The puzzles are very clever and the story is incredibly well put together. In my opinion this is one of the best games on the Vita.

The game is very, very story-heavy. Most of your time will be reading lines of text and listening to characters chat. It also features multiple branching story paths, and 22 different endings. Some endings are story locked and require you finish a different path before you can continue. Because of this, the game requires a lot of jumping around from path to path go get different clues.

To help you on your ZE: VLR Platinum, we've put together a few things:

Escape Guide
Full ZE: VLR Flow Chart
Ending Paths Guide
Optimal Ending Path

Before you start please note that the game defaults to Hard difficulty. To get the Platinum, you need to complete each Escape on Hard. The only difference between Hard and Easy is that if you get stumped on Easy, the characters in the room with you will give you hints. On Hard you get no hints. Lucky for you we have included a link to the Escape Guide in the list above.

Step 1: Play through to one ending on your own

Don't worry about endings, story locks or clues, just play through one full path on your own with no guide. This will help you get a hang of the story and how the game works. If you're stuck on an Escape or a certain puzzle, refer to the guides above.

Step 2: Clear all story locks, complete all escapes and obtain all endings

You've cleared your first ending or possibly arrived at a "To Be Continued..." message. Since the real end of this game, is the true ending, I'd consider playing through each character's ending part of the natural progression of the game. If you play through the game on Hard, completing each escape, clearing every story lock and unlocking every ending, you'll get your Platinum.

Remember you have 22 endings to complete, if you follow the Endings Guide you can get a full walkthrough for each one. You can also use the Optimal Ending Path to minimize your jumping around and get the results you're looking for much faster. To jump to different sections of your game, you'll need to access your Flow Chart. This can be done in one of two ways. Either push Down on your D-Pad or tap the Menu option on the bottom left of the screen and click FLOW.

Step 3: Clean Up

If for some reason you missed a trophy for getting all files or completing all escapes on Hard, check the description below. If you're following the Optimal Ending Path then you shouldn't miss anything.

Trophy Guide

Virtue's Last Reward
Acquired all trophies.

This will unlock after you've obtained all other trophies.

Bachelor of Escapology
Escaped from the elevator.

The Elevator is your very first escape. See the Escape Guide for a detailed walkthrough.

Master of Escapology
Escaped from eight rooms.

See Doctor of Escapology for more info.

Doctor of Escapology
Escaped from sixteen rooms.

There are a total of sixteen rooms that you have to escape from. Each ending path has roughly two endings and some have three. Here's a list of all the rooms:
  • Elevator
  • Lounge
  • Infirmary
  • Crew Quarters
  • GAULEM Bay
  • Rec Room
  • Pantry
  • Pressure Exchange Chamber
  • Laboratory
  • Treatment Center
  • B. Garden
  • Archives
  • Control Room
  • Security
  • Director’s Office
  • Q
Please see the Escape Guide for a detailed walkthrough on each room.

Escapey
Escaped on Hard difficulty

See Escapest for more info.

Classified
Found a secret

See Redacted for more info.

An Eidetic Experience
Found a file.

See Redacted for more info.

A Consumate Collection
Found ALL the files!

See Redacted for more info.

Every Ending Begins Somewhere
Saw any of the endings.

See Fire and Ice for more info.

That Wasn't Supposed to Happen
Saw any of the bad endings.

See Fire and Ice for more info.

Last edited by Terminator; 11-28-2012 at 03:20 PM. Reason: Editorial Sweep.
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Secret Trophies

Escapest
Escaped everything on Hard difficulty.

You should never switch the difficulty to Easy. The only difference between Hard and Easy is that if you get stuck on Easy, the other characters in the room with you will help you solve the puzzles. On Hard the puzzles are no different and the mini-games don’t change at all.

If you get stuck in any room, please feel free to check the Escape Guide for help. If you don't want to use a guide, another option is to save your game, then switch to Easy mode and clear the room. Once you have all the puzzle solutions, you can reload your save and solve everything on Hard.

Redacted
Found ALL the secrets!

Files are obtained by thoroughly searching each room. The provide clues for how various things in the game work, like voting rules, AB keys, etc. In addition to this they also give you info for solving puzzles. You can tell if you’ve found everything in a room by checking your Flow Chart. On the chart, if you tap an Escape icon, you’ll see that it says "Archives" and it'll let you know if you have everything in that room. For example, if you look at the Elevator, it'll say x/8. If it says anything other than 8/8 then you’re missing something.

Part of this trophy, requires that you obtain all Gold Files. Gold Files can only be obtained on Hard difficulty. On your Flow Chart, if the Escape icon says Hard and you have all the Archives, then that room is considered 100% completed.

Following the Escape Guide will help you in obtaining all files.

To Each According to His Needle
Opened the first lock.

Story Lock 01 is located on the K Good Ending path.

In order to clear this lock, you need to complete the Clover Good Ending.

See Some Days You Just Can't Get Rid of a Bomb for more information on Story Locks.

I Can't Believe It's Not Murder!
Opened the second lock.

Story Lock 02 is located on the Tenmyouji Good Ending path.

In order to clear this lock, you need to complete the Quark Game Over Ending.

See Some Days You Just Can't Get Rid of a Bomb for more information on Story Locks.

Gotta Hand It To You
Opened the third lock.

Story Lock 03 is located on the Quark Good Ending path.

In order to clear this lock, you need to complete the Sigma Good Ending.

See Some Days You Just Can't Get Rid of a Bomb for more information on Story Locks.

If I Told You You Had A Nice Antibody...
Opened the fourth lock.

Story Lock 04 is located on the Alice Good Ending path.

In order to clear this lock, you need to complete either the Quark Good or Quark Game Over Ending.

See Some Days You Just Can't Get Rid of a Bomb for more information on Story Locks.

He Was Convicted of a String of Numbers
Opened the fifth lock.

Story Lock 05 is located on the Alice Good Ending path.

In order to clear this lock, you need to complete the Dio Good Ending.

See Some Days You Just Can't Get Rid of a Bomb for more information on Story Locks.

No Lying Down On the Job
Opened the sixth lock.

Story Lock 06 is located on the Sigma Good Ending path.

In order to clear this lock, you have to watch it play out first. Once you get the "To Be Continued..." message, save your game and return to your Flow Chart. Select the Lock No. 06 icon and replay this section. You'll be given a choice on where to go first...choose the Crew Quarters to clear this lock.

See Some Days You Just Can't Get Rid of a Bomb for more information on Story Locks.

Who Set Up Us The Bomb, Part 1
Opened the seventh lock.

Story Lock 07 is located on the Sigma Good Ending path.

In order to clear this lock, you need to complete both the Dio Good and Alice Good Endings.

See Some Days You Just Can't Get Rid of a Bomb for more information on Story Locks.

Why'd You Do That, You Dumas!
Opened the eighth lock.

Story Lock 08 is located on the Phi Good Ending path.

In order to clear this lock, you need to complete the Phi Game Over ending.

See Some Days You Just Can't Get Rid of a Bomb for more information on Story Locks.

Who Set Up Us The Bomb, Part A
Opened the ninth lock.

Story Lock 09 is located on the Phi Good Ending path.

In order to clear this lock, you need to complete both the Dio Good and Alice Good endings.

See Some Days You Just Can't Get Rid of a Bomb for more information on Story Locks.

Some Days You Just Can't Get Rid of a Bomb
Opened the tenth lock.

Story Lock 10 is located on the Phi Good Ending path.

In order to clear this lock, you must complete the Luna Good ending.

Technically Story Locks come with natural progression of the game. As you're going through the multiple paths, you may run across a section that you can't pass and instead you'll get a "To Be Continued..." message. This indicates that you've run into a story lock. The only way to clear it is to get information from another path and come back to it later. If you're unable to clear a story lock, it will show up as a black box on your flow chart with a question mark. Once you possess the necessary information to clear the lock, it will change from black to blue.

Depending on the order you're playing the game in, you might already have the information needed to clear a lock when you come to it. If this is the case you won't get a "To Be Continued..." message, instead you'll just clear the lock as soon as you come to it.

Last edited by Terminator; 11-28-2012 at 03:25 PM. Reason: Editorial Sweep.
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Secret Trophies Cont.

Tears in the Rain
Saw Luna's ending.

See Fire and Ice for more info.

Through the Looking Glass
Saw K's ending.

See Fire and Ice for more info.

Behind Blue Eyes
Saw Dio's ending.

See Fire and Ice for more info.

In Root Beer Veritas
Saw Tenmyouji's ending

See Fire and Ice for more info.

An Equal and Opposite Reaction
Saw Quark's ending.

See Fire and Ice for more info.

Secret Agent Woman
Saw Clover's ending.

See Fire and Ice for more info.

Best Served Cold
Saw Alice's ending.

See Fire and Ice for more info.

Arms Race
Saw Sigma's ending.

See Fire and Ice for more info.

Time After Time
Saw Phi's ending.

See Fire and Ice for more info.

Fire and Ice
Saw the end. Or maybe the beginning?

There is a total of 22 endings in this game. Each character has a Good Ending and at least one Bad Ending. There's also the True Ending and the ending for another time. This game requires a lot of jumping around to get information from various paths. Some endings are story locked and require that you finish another path before continuing on the one you’re on.

See the Ending Path Guide and the Optimal Route Guide for the best paths to take for each ending.

A Certain Point of View
Caught a glimpse of another time.

This is the True Ending and becomes available once you've completed all other endings. Once you've completed all character's good and bad endings, this option will become available on your Flow Chart on the bottom right. There are no escapes or puzzles just watch the story and this will unlock.

Last edited by Terminator; 11-28-2012 at 03:28 PM. Reason: Editorial Sweep.
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Escape Guide


Welcome to the Escape Guide! Below you will find detailed walkthroughs for all 16 escape rooms. Spoilers are at very much at a minimum but I still hid everything behind tags just to be safe. You can combine this with the completed Flow Chart to get an idea of which puzzle is which when looking at your map.

Elevator (Puzzle 0)

Spoiler! (click here to reveal)


Lounge (Puzzle M-0)

Spoiler! (click here to reveal)

Last edited by Terminator; 11-28-2012 at 10:50 AM. Reason: Editorial Sweep.
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Infirmary (Puzzle Y-0)

Spoiler! (click here to reveal)


Crew Quarters (Puzzle C-0)

Spoiler! (click here to reveal)

Last edited by Terminator; 11-28-2012 at 10:59 AM. Reason: Editorial Sweep.
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GAULEM Bay (Puzzle M-1)

Spoiler! (click here to reveal)


Rec Room (Puzzle M-2)

Spoiler! (click here to reveal)

Last edited by Terminator; 11-28-2012 at 11:03 AM. Reason: Editorial Sweep.
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Rec Room Cont. (Puzzle M-2)

Spoiler! (click here to reveal)



Pantry (Puzzle M-3)

Spoiler! (click here to reveal)

Last edited by Terminator; 11-28-2012 at 11:11 AM. Reason: Editorial Sweep.
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Pressure Exchange Chamber (Puzzle Y-1)

WARNING: There have been reports that the game can crash whilst in this room and can result in a corrupted save file. Thus far all the reports I've seen have been for the 3DS version, but that doesn't mean the Vita version is immune. I highly recommend backing up your saves before attempting this escape.

Spoiler! (click here to reveal)


Laboratory (Puzzle Y-2)

Spoiler! (click here to reveal)

Last edited by Terminator; 11-28-2012 at 11:15 AM. Reason: Editorial Sweep.
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Laboratory Cont. (Puzzle Y-2)


Spoiler! (click here to reveal)


B. Garden (Puzzle C-1)

Spoiler! (click here to reveal)

Last edited by Terminator; 11-28-2012 at 11:18 AM. Reason: Editorial Sweep.
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Treatment Center (Puzzle Y-3)

Spoiler! (click here to reveal)


Archives (Puzzle C-2)

Spoiler! (click here to reveal)

Last edited by Terminator; 11-28-2012 at 11:20 AM. Reason: Editorial Sweep.
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