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level 31-35 help?


MONKEY_NUKE

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For the battle missions:

 

Remember to think strategically when facing the AI, especially towards the end of the Campaign - don't leave your worm out in the open, use cover to your advantage and don't use all of the powerful weapons straight away, as you never know when you may need them in an emergency to tip the tide of battle. From around Mission 20 onwards, the AI start to become much more accurate and you begin to be massively outnumbered, so these missions may take a few tries, and will definitely require tactical thinking.

 

If you start well protected in cover, try and stay there if possible and use the Blowtorch to dig your way around. When you dig all the way through and emerge from your tunnel, don't leave it behind. Take shots at the enemy and retreat to the safety of your underground network. Failure to retreat to cover will result in an early death, especially during the later missions. Water will be vital here, so make it your main aim to kill as many enemies as possible in this way - it'll save you a lot of ammo which can be used for those worms which cannot be knocked into the sea.

 

For the Puzzles:

Puzzle 11 (Mission 32)

Difficulty: Very Hard

Time Limit: 5 Minutes

 

This is another difficult mission, as although you have 5 Minutes to complete it, the enemy worm will start using Airstrikes on you after 2 Minutes, which makes things much harder. Start the mission by moving along and backflip onto the first small building. Detonate both of the mines here (you’ll have to be quick) and retreat back to the left – you'll get hit a little but it'll save yourself having to waste a Girder to get past them. If for some reason the blast sends you into the water, don't despair – this mission can be done with only one worm (and is actually easier in some ways.)

 

Use your next turn to make your way up to the hole created by the mines exploding. Chances are that you won’t be able to backflip up the building and past this, so place a Girder and rotate it to a suitable angle (22 degrees left is the best.) Afterwards, you'll be able to reach the top of the building, but take note of the Mines in between all of the buildings - you'll need to place Girders along here to get past them. It's very likely that by the time you place the second Girder, the enemy worm will start using Airstrikes on you - note that if both of your worms get knocked into the Mines, then you'll be trapped and need to restart the mission. Try your best to keep both of your worms apart - if they get hit by the same Airstrike, this will cause massive problems.

 

Be careful at this point, and keep moving forward - if you stop, then you'll just be killed. Replace any Girders that may have been destroyed by the Airstrike and make your way to the final building. Be careful as your drop down and don't jump. You won't take any fall damage here, so you can simply walk down and get your revenge on the enemy by Fire Punching him into the water. It may take a few tries to complete this Puzzle, as it all depends where the enemy lands his Airstrikes and which portions of your Girders are destroyed.

 

Puzzle 12 (Mission 33)

Difficulty: Very Hard

Time Limit: 3 Minutes

 

It should be noted that this mission is much easier if you can keep both of your worms alive, however it can still be done with only one.

 

Firstly, you're going to need to get rid of most of the Sentry Guns blocking your way on the map – problem is that you only have 3 Mines in your Inventory, so you'll going to have to take some damage. The Sentry Guns are extremely annoying and will lock on and shoot you as soon as you get anywhere near them, sending you back where you came from and hurting you. However, there is a little technique you can try here which will buy you a little more time and prevent them from being able to shoot you...

 

Start the mission by building a girder so that you can get to the first Sentry Gun. Remember to rotate and place it at a suitable angle. Next, make your way up the Girder and select your Mine. As soon as you are level with the Sentry Gun, immediately plant the Mine a little to the left of it, walk towards the gun and STOP in the middle of it. The interesting thing about Sentry Guns is that as soon as you use a weapon, they will automatically start the "locking-on" procedure again, giving you a few vital seconds to escape their tracking. Not only this, but if you stand in the middle of them, they cannot target you at all.

 

You should have detonated the Mine here, which will destroy the Sentry Gun, but will send you flying in the process, and possibly taking fire from the other Sentry Guns too. You will land depending on where you placed the Mine, but the IDEAL place to land is right in between the 3rd and 4th Sentry Guns. However, if you landed beside the weapon crate and it was NOT destroyed, then this is also fine. If you landed on the first tree, were shot by the 2nd and 3rd Sentry Guns and stayed there, or the 4th Gun destroyed the weapon crate and sent you underneath the tree, then restart the mission.

 

Back with your other worm, climb up the Girder and backflip onto the tree with the 2nd Sentry Gun. Plant another Mine and wait for it to start flashing, but this time, make your way over to the right and take cover in the little alcove in the tree. You'll get shot a little here, but the Mine will destroy the Sentry Gun before it does any major damage. This next section will be split into two sections depending on where your other worm landed after destroying the 1st Sentry Gun. Have a read of the relevant section:

 

IF YOUR WORM LANDED IN BETWEEN THE 3RD AND 4TH SENTRY GUN:

 

Make your way over to the right and position yourself as far along to the right as you can (you should be right above the 4th Sentry Gun.) Jump onto the next tree – you'll get shot a little, but you won't die.

 

IF YOUR WORM LANDED NEXT TO THE WEAPON CRATE:

 

You're effectively trapped by the 4th Sentry Gun now - there's no way to get back to the tree above or below without getting shot at each time, so you might as well go out with a bang and make things a little easier for your other worm. Pick up the crate and use the Kamikaze to destroy the 4th Sentry Gun.

 

Back with your other worm, move along to the right and trigger the mine which is next to the 3rd Sentry Gun. When it’s flashing, retreat back to the left and wait for it to destroy the gun. If this is your only worm, then you'll need to move along and jump over to the tree which is past the 4th Sentry Gun – if not, then you'll already be here with your other worm. You need to move along the right of the tree (you'll get shot a few times, but the Sentry Gun will not be able to target you if you reach a certain part of the tree.)

 

You'll notice a Utility Crate on the rock below you, which is guarded by the 5th and final Sentry Gun. This is the hardest part of the mission and requires good timing and judgement to pull off. You should have 1 more Mine in your Inventory now, so select it and prepare yourself. You need to jump off of the tree and onto the rock below. You need to land in between the Sentry Gun and Utility Crate – DO NOT collect the crate or you'll either fall off or get shot into the water. If you get it right, the gun will shoot you, but the crate will stop you from falling in.

 

If you have another worm still alive, simply use this turn to get to the tree above the 5th Sentry Gun, but don't jump off. Back with your other worm, you need to be quick – you'll have the Mine automatically selected, so as soon as it's your turn, immediately plant it, collect the crate and retreat to the left as quickly as possible. The gun will shoot you into the ditch below, but the Mine detonation will destroy it.

 

You've almost done it now. Select the parachute and using either worm, make your way across the water and into the portal. Remember to activate the parachute straight away when you’re in the air by pressing :cross: after you have jumped, and to guide it along by holding the Analog stick to the right.

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