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Call of Duty: Black Ops II - Vengeance DLC Trophy Guide and Road Map


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This guide may not be re-produced outside of PlaystationTrophies.org without written permission by the author(s). If given permission to use any information from the guide, please supply proper credits to its original poster.

 

http://i.imgur.com/PAmKRpT.png

 

Overview:

 

  • Estimated Difficulty: 6.5/10
  • Approximate time: 5-10+ hours (mostly dependent on Mined Games)
  • Trophy Breakdown: 10 (9(B), 1(S))
    • Offline: 9 (9(B))
    • Online: 1 (1(S))

     

    [*]Minimum number of playthroughs required: N/A

    [*]Does difficulty affect trophies: Mined Games can only be earned on Original difficulty, all others can be earned on Easy difficulty.

    [*]Missable Trophies: N/A

    [*]Glitched Trophies: N/A

    [*]Cheats: N/A

Introduction:

Welcome to Vengeance, Call of Duty: Black Ops II's third DLC. This time we're sent to Africa in the new map Buried. All but one trophy can be earned by yourself without too much hassle, however the Easter Egg - Mined Games - will require four players and a lot of communication. This map introduces a lot of new concepts which can be a little difficult to comprehend at first, but will make sense quickly. These new concepts are all explained within the guide.

 

http://i.imgur.com/7k5yrJn.png

 

Step 1: Learn the map and earn all miscellaneous trophies

First of all, simply acquaint yourself with the map and work on achieving the miscellaneous trophies, which are all trophies other than Mined Games. These trophies are all relatively easy, with the exception of Mazed and Confused. Refer to each trophy for how to earn them.

 

Upon completing Step 1, you will earn:

(B)

Ectoplasmic Residue

(B)
I'm Your Huckleberry

(B)
Death From Below

(B)
Candygram

(B)
Awaken the Gazebo

(B)
Revisionist Historian

(B)
Mazed and Confused

(B)
FSIRT Against the Wall

(B)
When the Revolution Comes

Step 2: Complete the Easter Egg

This is where the real difficulty lies. Mined Games will require four players and a great deal of communication to complete. It is also highly recommended that everyone has a full 4-bar connection, as the final step of the Easter Egg is very difficult without a perfect connection. This can be done on either Maxis' or Richtofen's side, however Richtofen's is easier. Please refer to Mined Games for details.

 

Upon completing Step 2, you will earn:

(S)

Mined Games

Edited by Dark_Raven666
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http://www.ps3trophies.org/images/trophies/1344/72.jpg Mined Games (S)

In Buried, be their pawn.

 

Doing this will require four players and a lot of communication. It is highly recommended you utilise the Bank to get lots of points on early rounds. This way you won't have to play to high rounds. You can do either Maxis' or Richtofen's side, though Maxis' is easier. Both methods are listed step-by-step below, with videos. For later steps - particularly Service Bells (Maxis), Coloured Levers (Richtofen) and Sharpshooter - you'll want to have Leeroy pick up a crawler. Give him candy while next to a crawler and he'll pick it up, stopping it from ever attacking you.

 

For co-op partners, please use this thread: Zombies Boosting Thread (Read First Post!)

 

Maxis

 

[spoiler=MG1]Step 1 - Build the Gallows

There are four pieces for building the Gallows:

 

  • Spool - Gunsmith, in the room to the left of the weapon chalk room
  • Lightbulb - Sheriff's Office, second floor above Leeroy's cage
  • Battery - Church, next to the pedestal
  • Antenna - Barn, next to a post

With them, build the Gallows just outside the Courthouse to the right of the door.

 

Step 2 - Destroy Orbs

There are four orbs that require destroying. For this, you will need to create the Subsurface Resonator. Please see Death From Below for how to create this. Orbs can be found:

  • Behind Mansion, in a garden to the right side
  • Alleyway next to Saloon
  • To the left of the Church entrance
  • In the caves, against a wall

To destroy them, use the Subsurface Resonator on them.

 

Step 3 - Knock Down Lantern

Once the orbs are charged, you'll see a floating, purple lantern above the mansion that floats around the graveyard. Throw a grenade at it to make it drop, then pick it up. If you leave it on the ground too long, it will disappear and will need to be knocked down again.

 

Step 4 - Charge Lantern

Once you have the lantern, you will need to charge it. To do so, you need to kill 10 zombies with any of the following: Leeroy, Trample Steam, Head Chopper, Subsurface Resonator or Nuke power-up. You must be near the dying zombie(s) for the souls to charge the lantern. Each kill you will hear a chime, and when it's fully charged Maxis will speak to everyone.

 

Step 5 - Place Lantern, Solve Cipher

With the lantern charged, head to the roof of the Gunsmith and place it on the lantern symbol. Once you place the lantern, a Freemason cipher will appear on the wall. There will be three lines of code that translate into phrases:

 

http://oyster.ignimgs.com/mediawiki/apis.ign.com/call-of-duty-2012/thumb/2/24/Buried_cypher.png/468px-Buried_cypher.png

Image by MrRoflWaffles.

 

Step 6 - Melee Signs, Lead Wisp

Once you know what three phrases you have, locate the signs with those phrases and melee them in order with either the Galvaknuckles or Bowie Knife. Before you melee the third sign however, place a Time Bomb (can be obtained from Mystery Box). Melee the third sign and a Wisp will appear (Vulture Aid perk required to see Wisp). You must lead it to the Gallows at the Courthouse, however it cannot survive on its own, so you must lead it through a few trains of zombies on the way. The best places to have players train a small group of zombies are outside the Sheriff's Office, in the tunnels between the Barn and the Gunsmith, and outside the Saloon, as this way the Wisp should survive all the way to the Gallows. It also helps to start leading the Wisp about 10 seconds into a new round so that zombies can spawn in the Wisp's path. Once it reaches the Gallows and a light illuminates, rewind time and repeat it, as you need to lead two Wisps to the Gallows.

 

Step 7 - Service Bells

Now the players must split up into separate areas - one in Mansion, one in Courthouse, one in Sweets Shop and one in Barn. The first player must head to the second floor of the Mansion to find a board with nine lightbulbs on it. While not essential, it is recommended the player in the Mansion has Galvaknuckles, as the Mistresses will come constantly during this step.

 

Each player in the other buildings will have three service bells each to ring, each one corresponding to a lightbulb in the Mansion. When a lightbulb turns yellow, the player in the Mansion must tell the other players which light it is and they must ring the respective service bell. If done correctly, the light will turn green. If the bells aren't rung fast enough, the lights will reset. Repeat this for all nine bells/lightbulbs.

Step 8 - Sharpshooter

Now, you must make a wish at the fountain near the Mansion. Simply walk up to it and hold :square: when prompted. Once any player makes a wish, Sharpshooter will commence. For this, targets will appear in four separate areas. 22 will appear near the Sheriff's Office, 23 by the Mansion, 19 in the Saloon and 20 outside the Sweets Shop/Courthouse. All 84 targets must be hit. 100% accuracy isn't required, just as long as all targets are hit. The PDW-57 and AN-94 are the best wall weapons for doing this, and Speed Cola is recommended. Each player will have to learn the spawns of every target. The best locations to stand for each of these four locations are:

  • Sheriff's Office - on the roof of the General Store
  • Mansion - outside the left section of the fence, near Church entrance
  • Saloon - inside the hole in the wall on the second floor
  • Sweets Shop/Courthouse - on the rocks between the fountain and Mansion gate

While not necessary, it may be wise to ensure the lights are on in the Mansion, as this will make the Mansion targets significantly easier to see. In order to have the lights on, you must advance 5 rounds after the previous time you received a perk power-up from the Mistresses. Therefore if you went through the Mansion in Round 1 to charge the Orbs, you'll have to be on Round 6 for the lights to be on (thanks chavarlison for this tip).

 

If you miss any targets, simply make a wish and try again. This can be repeated indefinitely. Once you hit all 84 targets, all players will receive all perks permanently as well as the trophy.

 

[ame=http://www.youtube.com/watch?v=YJihXpBrF_0]Mined Games - Maxis' Side[/ame]

 

 

Edited by Dark_Raven666
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Richtofen

 

[spoiler=MG2]

Step 1 - Build the Guillotine

There are four pieces for building the Guillotine:

 

  • Spool - Gunsmith, in the room to the left of the weapon chalk room
  • Satellite - Saloon, on the rail of the balcony
  • Stone - Caves, across a hole in the ground stuck on a wall
  • Antenna - Barn, next to a post

With them, build the Guillotine on the bench outside the Saloon.

 

Step 2 - Charge Orbs

There are four orbs that require charging. For this, you will need to acquire the Paralyzer from the Mystery Box. Orbs can be found:

 

  • Behind Mansion, in a garden to the right side
  • Alleyway next to Saloon
  • To the left of the Church entrance
  • In the caves, against a wall

To charge the orbs, simply shoot them with the Paralyzer until you hear an audible ding.

 

Step 3 - Acquire/Charge Lantern

Once the orbs are charged, you'll see a floating, purple lantern above the mansion that floats around the graveyard. Throw a grenade at it to make it drop, then pick it up. If you leave it on the ground too long, it will disappear and will need to be knocked down again.

 

Once you have the lantern, head into the Mansion and kill 10 Mistresses. Each kill you will hear a chime, and when it's fully charged Richtofen will speak to Stuhlinger.

 

Step 4 - Place Lantern, Solve Cipher

With the lantern charged, head to the roof of the Gunsmith and place it on the lantern symbol. Once you place the lantern, a Freemason cipher will appear on the wall. There will be three lines of code that translate into phrases:

 

http://oyster.ignimgs.com/mediawiki/apis.ign.com/call-of-duty-2012/thumb/2/24/Buried_cypher.png/468px-Buried_cypher.png

Image by MrRoflWaffles.

 

Once you know what three phrases you have, locate the signs with those phrases and melee them order with either the Galvaknuckles or Bowie Knife. Once you melee all signs, a purple wisp will appear (Vulture Aid perk required to see Wisp).

 

Step 5 - Charge Guillotine with Wisp

Once the Wisp appears, follow it to the Guillotine. The Wisp will teleport everytime you touch it through fixed locations, simply follow it to each location until it reaches the Guillotine. If you don't make it to the Guillotine before the Wisp disappears, simply hit the signs again. Once the Wisp reaches the Guillotine, it will remain there.

 

Once the Wisp is at the Guillotine, you must charge it. When a zombie gets near to the wisp, it will be shocked and become charged. Kill it near the wisp and a small wisp will appear and circle the crystal. Do this for five charged zombies.

 

Step 6 - Place Time Bomb, Find Bodies in Infinity Mode

For this, you'll require the Time Bomb which can be obtained through the Mystery Box. With it, place it on the Guillotine. Have everyone gather around the Guillotine, then activate it. Everyone will enter Infinity Mode. Now you must all run around and locate your bodies scattered throughout the map and search them until you find a power switch. There are 10 potential spawns for the bodies, but only 4 bodies will spawn at a time. The video below will list 9 of the 10 locations - the 10th is between the Barn and Bank, in the bushes. Credit to NGTZombies for the video.

 

[ame=http://www.youtube.com/watch?v=UouV2WujrPY]Buried Zombies Easter Egg Hunt #31 (Richtofen): Bodies on Round Infinity & Getting the Switch - YouTube[/ame]

 

This may take several attempts in Infinity Mode to achieve. With the switch, use it on the Guillotine when you return to normal.

 

Step 7 - Pull Levers in Maze

Head to the Hedge Maze and you'll find four coloured levers on the green doors. You must pull these in a specific order. There are 24 possible combinations for this, and it is randomised each game. Once you pull all four levers, the levers that are in the correct position will let off a few yellow sparks. Have all four players enter the maze and have each player stand next to a different lever. This way you can see which levers are in which position. To reset the levers and give them another attempt, reset the maze with all four levels pulled down. Richtofen will speak to Stuhlinger if done properly.

 

Alternatively, you can simply head to the Sweets Shop and head behind the counter to see 4 jars. Each have a certain coloured sweet in it which, when read left-to-right, will give you the order of the levers.

 

Step 8 - Sharpshooter

Now, you must make a wish at the fountain near the Mansion. Simply walk up it and hold :square: when prompted. Once any player makes a wish, Sharpshooter will commence. For this, targets will appear in four separate areas. 22 will appear near the Sheriff's Office, 23 by the Mansion, 19 in the Saloon and 20 outside the Sweets Shop/Courthouse. All 84 targets must be hit. 100% accuracy isn't required, just as long as all targets are hit. The PDW-57 and AN-94 are the best wall weapons for doing this, and Speed Cola is recommended. Each player will have to learn the spawns of every target. The best locations to stand for each of these four locations are:

 

  • Sheriff's Office - on the roof of the General Store
  • Mansion - outside the left section of the fence, near Church entrance
  • Saloon - inside the hole in the wall on the second floor
  • Sweets Shop/Courthouse - on the rocks between the fountain and Mansion gate

While not necessary, it may be wise to ensure the lights are on in the Mansion, as this will make the Mansion targets significantly easier to see. In order to have the lights on, you must advance 5 rounds after the previous time you received a perk power-up from the Mistresses. Therefore if you went through the Mansion in Round 1 to charge the Orbs, you'll have to be on Round 6 for the lights to be on (thanks chavarlison for this tip).

 

If you miss any targets, simply make a wish and try again. This can be repeated indefinitely. Once you hit all 84 targets, all players will receive all perks permanently as well as the trophy.

 

Edited by Terminator
Removed a dead video.
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http://www.ps3trophies.org/images/trophies/1344/73.jpg Ectoplasmic Residue (B)

In Buried, acquire a perk for free.

 

Inside the Mansion, you'll encounter a new enemy type - Mistresses. These women spawn infinitely while you are in the mansion and every time they hit you, you will lose 2,000 points. The very first time you enter and every 5 rounds thereafter, when you go through the Mansion and kill the last Mistress (they stop spawning once you enter the hedge maze), it will drop a perk power-up. A quick indicator as to whether they will drop a perk power-up upon killing the last Mistress is if the lights in the Mansion are on. Pick it up for a free perk and this trophy.

 

A quick note if you're playing with other players: when the lights are on in the Mansion indicating the Mistresses will drop a perk power-up, they will spawn all over the map and replace the zombies, not just in the Mansion. Players can easily lose all their points if you don't say that you're going through the Mansion while the lights are on.

 

http://www.ps3trophies.org/images/trophies/1344/74.jpg I'm Your Huckleberry (B)

In Buried, access all areas with the help of your new friend in one game.

 

Your "new friend" is Leeroy the Giant, who is found in the Sheriff's Office. Let him out with the skull key beside his cage, then grab the booze beside him and give it to him, with his back facing the door. When you give Leeroy a bottle of booze, he'll spin 180 degrees and charge in a straight line, destroying a barrier if there is one in his path. Doing this, he'll charge and destroy the barrier at the door. When Leeroy destroys a barrier, you'll net between 100-2,000 points, depending on how far away he is from the barrier when you give him booze, so if you want to max points destroy the barriers from a distance (thanks AlphaCookie for this tip). Now, you'll need to destroy the remaining 7 barriers using Leeroy, which can be found:

 

  • Alleyway next to the Sheriff's Office, blocking off Jugger-nog
  • Gunsmith entrance
  • Alleyway next to Gunsmith
  • Alleyway next to Sweets Shop
  • Fountain outside Mansion
  • Church
  • Mansion

In order to obtain enough booze to do this, you will have to either find it or buy it. At the beginning of every round booze will spawn either in the Saloon or Sheriff's Office (it spawns in both locations for Round 1), and it can also be bought from the cash register in the Saloon for 1,000 points.

 

If you shoot Leeroy, he will return to his cage and lock himself in there. The key will then spawn in one of five locations:

 

  • Next to his cell on a row of hooks
  • Bank, behind deposit box
  • Upstairs in the Saloon, in a room
  • Courthouse, on the Judge's desk
  • Near the Pack-a-Punch Machine

Below is a video demonstrating how to do this, courtesy of iNTiMiDaTeGaming.

 

[ame=http://www.youtube.com/watch?v=TWavvMob31s]Black Ops 2 Buried - I'm Your Huckleberry Achievement / Trophy Guide - YouTube[/ame]

 

http://www.ps3trophies.org/images/trophies/1344/75.jpg Death From Below (B)

In Buried, drop the beat on 10 zombies in one game.

 

In order to drop the beat on a zombie, you must kill it with one of the new buildable items, the Subsurface Resonator. All parts for the Subsurface Resonator can be found inside the General Store:

 

  • Roulette Wheel - on the counter next to the Weapon Locker
  • Wooden Board - on the ground by the back entrance, below some hooks
  • Turntable - on the ground in front of the Weapon Locker
  • Motor - on the ground at the top of the stairs

Once you create the Subsurface Resonator, place it in an alleyway - the alley leading towards Jugger-nog is perfect. Before you can use it though, you'll need a Turbine, for which you can also find parts in the General Store:

 

  • Tail Fin - On the bookshelf in the corner
  • Mannequin - In the back room in the corner
  • Fan - In the first room upstairs, on a shelf

Once you have a Turbine, place it behind your Subsurface Resonator to power it up, then simply let 10 zombies walk near it to kill them. You can find crafting tables in most major buildings.

 

Below is a video demonstrating how to do this, courtesy of S1ipperyJim.

 

[ame=http://www.youtube.com/watch?v=TLkjarryTTg]Death From Below Achievement Guide | Buried | Black Ops 2 Zombies - YouTube[/ame]

 

http://www.ps3trophies.org/images/trophies/1344/76.jpg Candygram (B)

In Buried, make a candy delivery.

 

First of all, head to the Sheriff's Office and grab the skull key off the wall to let Leeroy out of his cage. Grab the booze inside the cage and give it to Leeroy with his back facing the door so that he destroys the barrier. With that destroyed, go to the Sweets Shop (located next to the Saloon), and enter it for 750 points. Go to the main room and grab Candy from one of the barrels, then give it to Leeroy for the trophy.

 

When you give Leeroy some Candy, one of several results will occur depending on location and scenario. All scenarios/results are listed in the spoiler below:

 

[spoiler=Candygram]Results - Scenarios

 

  • Leeroy attacks zombies - give candy without fulfilling any other scenarios.
  • Lock Mystery Box into place (no Teddy Bears) - give candy when facing Mystery Box.
  • Reroll Mystery Box weapon - give candy when you've rolled a weapon in the Mystery Box.
  • Move Mystery Box - give candy next to an empty Mystery Box spawn will send Leeroy to fetch it.
  • Random Buildable - give candy next to a crafting table and he'll create a random buildable.
  • Power Subsurface Resonator - give candy next to a Subsurface Resonator and he'll build a turbine to power it.
  • Carry Crawler - give candy next to a crawler and he'll pick it up, stopping it from dying/respawning.
  • Reroll Power Up - give candy next to a Power Up to reroll it.
  • Place Weapon Chalk - give candy next to weapon chalk and Leeroy will randomly place it somewhere on the map.

 

 

Edited by Dark_Raven666
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http://www.ps3trophies.org/images/trophies/1344/77.jpg Awaken the Gazebo (B)

In Buried, Pack-a-Punch a weapon during round 1 with no one using the bank or Weapon Locker.

 

There are three ways to do this trophy, but I will only go into detail for one method. I will however provide videos for the alternate methods.

 

Leeroy Charge Method:

The best method for doing this is the Leeroy Charge method. First of all, jump down the shaft and grab the Remington 870 MCS chalk off the wall, then apply it to the ? for 1,000 points. Head into the Sheriff's Office and let Leeroy out of his cell, then break the first barrier with the booze. Head over to the Saloon and open the door for 1,250 points, then grab the second bottle of booze and use it to break any of the barriers from as far away as possible. This is key to the method: the farther away from a barrier Leeroy is when you give him booze, the more points you will get when he destroys it. You can get over 2,000 points for some of the barriers if done correctly. For the sake of this trophy, you simply want to earn anything over 1,000 points per barrier.

 

Knowing this strategy, simply buy booze from the register in the Saloon for 1,000 points a piece and break open every required barrier. Once you break open the Gunsmith, grab the weapon chalks and place them on the five ? around the map, which can be found:

  • Outside Sheriff's Office
  • At the top of the stairs of the Sheriff's Office
  • Upstairs in the Saloon, on the balcony (accessable through caves via the Barn)
  • Upstairs in the Courthouse (requires 1,250 door)
  • Upstairs in Church

Every time you apply a weapon chalk, you'll receive 1,000 points as well as a bonus 1,000 for applying them all, for a total of 6,000 extra points. When you place the chalk at the Saloon, make sure to jump over to the Sweets Shop and turn on the power! Without power, you can't use the Pack-a-Punch Machine. Combining the chalk points with all the points you will have accumulated from the barriers, you'll have more than enough for a wall weapon, the door to the Mansion and for Pack-a-Punching.

 

Buy a decent wall weapon, as you will need one to get through the Mansion (PDW-57 or B23R). With at least 6,250 points in your posession, open the door to the Mansion. Now for the hard part - if the Mistresses inside the Mansion hit you, you'll lose 2,000 points and ruin your chances of earning the trophy. Head through the Mansion and kill all Mistresses before entering the Hedge Maze. Go through the Hedge Maze until you reach the Gazebo, then head down the spiral staircase to find the Pack-a-Punch Machine. If you're still on Round 1 when you Pack-a-Punch your weapon, you'll earn yourself this trophy.

 

Below is a video demonstrating how to do this, courtesy of GxdlikeHD.

 

[ame=http://www.youtube.com/watch?v=bBRS2xADAKg]Black ops 2 Zombies "Buried" Awaken The Gazebo Achievement - YouTube[/ame]

 

Other methods can be found in the spoiler below:

 

[spoiler=AtG]

Paralyzer Method:

Another method is simply acquiring the Paralyzer from the mystery box and using it to fly over the barriers to get the weapon chalks and their respective points.

 

Below is a video demonstrating how to do this, courtesy of Rooster Teeth.

 

[ame=http://www.youtube.com/watch?v=i6LrtTXnTRc]Call of Duty: Black Ops 2 - Awaken the Gazebo Guide - YouTube[/ame]

 

Trample Steam Method:

Alternatively, you can simply create a Trample Steam if you don't want to rely on luck with the Mystery Box. All parts for the Trample Steam can be located in the General Store.

 

Below is a video demonstrating how to do this, courtesy of S1ipperyJim.

 

[ame=http://www.youtube.com/watch?v=yM8axk-AFpA]Awaken the Gazebo Achievement Guide (Solo) | Buried | Black Ops 2 Zombies - YouTube[/ame]

 

http://www.ps3trophies.org/images/trophies/1344/78.jpg Revisionist Historian (B)

In Buried, rewrite history.

 

One of the new Wonder Weapons in Buried is the Time Bomb, a special grenade. This can randomly be acquired from the Mystery Box. Press :down: to equip it, :l1: to place it and :r1: to use it. Once you use it, the trophy will unlock.

 

The Time Bomb can prove very useful when trying to survive to higher rounds, as it essentially acts as a checkpoint system. When you place it on the ground, it will remember your current perks, weapons and ammo. When you use the Time Bomb, you will return to the location of the Time Bomb with those exact perks, weapons and ammo. This means you can place one when you get a Max Ammo, then use it once you run out of ammo to revert back to when you had full ammo. You can also use it to get back all your perks if you get downed in Solo!

 

Please refer to FSIRT Against the Wall for a quick video demonstration of the Time Bomb.

 

http://www.ps3trophies.org/images/trophies/1344/79.jpg Mazed and Confused (B)

In Buried, survive an entire round within the maze on round 20 or higher.

 

This is probably the hardest of the miscellaneous trophies in the DLC. Set your game to Easy difficulty to avoid any unnecessary hassle. In order to get to round 20 without too much effort, try and get at least one decent weapon (LSAT, AN-94 or PDW-57 for wall weapons; Galil, HAMR or Wonder Weapon from the box) and Pack-a-Punch it, as well as Jugger-nog and Speed Cola. Extra perks will help, but aren't necessary. There aren't any good places to train zombies in Buried, however outside the Sheriff's Office is the best location. Standing in the alleyway where Jugger-nog is located is a fantastic place to camp.

 

Once you reach round 19, head to the Hedge Maze and go to the centre with the fountain. Ideally, you'll want the Hedge Maze to spawn so there is only one opening to the fountain area. If the maze doesn't spawn to your liking, simply head back through the Mansion and back into the Hedge Maze to respawn it until you get a suitable maze. End the round, then simply survive the whole of round 20 (or higher) in the maze. This can be done solo, but is slightly easier with 2 players.

 

Below is a video demonstrating how to survive in the Hedge Maze in solo, courtesy of Rooster Teeth.

 

[ame=http://www.youtube.com/watch?v=GrKWK0Eg39c]Call Of Duty: Black Ops 2 - Mazed and Confused Guide - YouTube[/ame]

 

http://www.ps3trophies.org/images/trophies/1344/80.jpg FSIRT Against the Wall (B)

In Buried, purchase LSAT off the wall and Pack-a-Punch it.

 

The LSAT is found in the beginning area, on top of the broken staircase. It costs 2,000 points to buy. Build up enough points, then jump up the stairs and quickly buy it, as the landing collapses. Do note however that if you run at the LSAT once you climb onto the landing, the :square: won't appear, so make sure you walk towards it to buy it. Once you buy it, simply build up enough points to Pack-a-Punch it and head through the Mansion to get to the machine. If you like, you can get Quick Revive (in solo) and Jugger-nog to help you survive.

 

Below is a video demonstrating how to obtain the LSAT, and how to Pack-a-Punch it, courtesy of Rooster Teeth. It also contains a quick demonstration of the Time Bomb for Revisionist Historian.

 

[ame=http://www.youtube.com/watch?v=m3c-Fr5AFOE]Call of Duty: Black Ops 2 - FSIRT Against the Wall, Revisionist Historian Guides - YouTube[/ame]

 

http://www.ps3trophies.org/images/trophies/1344/81.jpg When the Revolution Comes (B)

In Buried, return to processing.

 

First of all, you need to obtain a Ray Gun, Ray Gun Mark II, Mustang and Sally (PaP'd M1911), RPG, Monkey Bomb or simply 5 grenades. Once you've obtained one of these items, use Leeroy to destroy the barrel on the fountain outside the Mansion. Once done, head through the Mansion to the Hedge Maze and head to the fountain in the middle. Shoot it with any of the aforementioned weapons and it will blow up. Jump into the hole where the fountain was (there should be a sort of whirling portal in there) and you'll be teleported to processing, the beginning area. This will earn you the trophy.

 

Be warned though, if you jump into the hole before you have Leeroy destroy the first fountain, you'll simply fall to your death.

 

Below is a video demonstrating how to do this, courtesy of Rooster Teeth.

 

[ame=http://www.youtube.com/watch?v=MElGTJaBy40]Call of Duty: Black Ops 2 - When the Revolution Comes Guide - YouTube[/ame]

Edited by Puzzler
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Thanks for the guide ill be using this for sure and for anyone trying to do EE im up for it i have all other EE trophies and down to do both sides of this one i have a mic and in cali

 

Thanks for the quick guide! Much appreciated.
No worries! Hope it helps.

Awesome guide Raven! I reckon it's easier than a 6/10 ;)

Says the one who has done EE 3 times! Not including the EE, it's only a 3-4 so far :p 6 is just an estimate.

Thanks Raven your a legend for doing this. Will be playing all night tonight to get most of the trophies done :)

No worries mate. If you want help at all just lemme know!

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Great guide raven.

 

Just two things I feel like I should mention. First, you don't need the Paralyzer for Awaken the Gazebo. Its not any easier than the paralyzer method technically speaking, but its far more consistent. Here's a video I found that shows the method.

 

[ame=http://www.youtube.com/watch?v=yM8axk-AFpA]Awaken the Gazebo Achievement Guide (Solo) | Buried | Black Ops 2 Zombies - YouTube[/ame]

 

Second, a tip I feel worth mentioning. The further away the Giant is when you give him booze to smash barriers the more points you get. So if you're feeling confident, booze him from as far back as you can and you can get upwards of 1500 or more points per barrier.

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Second, a tip I feel worth mentioning. The further away the Giant is when you give him booze to smash barriers the more points you get. So if you're feeling confident, booze him from as far back as you can and you can get upwards of 1500 or more points per barrier.

 

That's good to know. The big guy glitched on me twice already after giving him booze to break debris. Kept running into the wall with no chance of him stopping to do it :(

 

Fun map so far. Although I don't know if I'm going to go for trophies on it. Tried the pap in round 1 trophy, but after being hit by the gold digging bitch ghost two games in a row I had enough.

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I looked for this question everywhere, but can't find it anywhere... Can you use the bank to get any of these trophies, except Awaken the Gazebo? Or does using the bank automatically disable all trophies?

 

Only trophy effected by the bank is Gazebo. :)

 

That's good to know. The big guy glitched on me twice already after giving him booze to break debris. Kept running into the wall with no chance of him stopping to do it :(

 

Fun map so far. Although I don't know if I'm going to go for trophies on it. Tried the pap in round 1 trophy, but after being hit by the gold digging bitch ghost two games in a row I had enough.

 

I've been working on Gazebo. Just that and the EE left to go. Last attempt I was using the non-paralyzer method and also had the big fella glitch like that breaking down the church barrier. Thats twice in one day he just runs against the debris doing fuck all with no way to possibly fix it. Its ridiculous how glitchy this map is after 360 Beta testing it for a month. :facepalm:

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Only trophy effected by the bank is Gazebo. :)

 

 

 

I've been working on Gazebo. Just that and the EE left to go. Last attempt I was using the non-paralyzer method and also had the big fella glitch like that breaking down the church barrier. Thats twice in one day he just runs against the debris doing fuck all with no way to possibly fix it. Its ridiculous how glitchy this map is after 360 Beta testing it for a month. :facepalm:

 

hey alphacookie would you mind helping me with the ee trophy?

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I'm currently not helping anyone until after my team finishes the EE since we're prepared with Richtofen lined up on all EE's to get the perma-firesale so we can set a high round score.

 

you are redoing all easter egg on richtofen? not sure what that does but you will help after you are done?

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you are redoing all easter egg on richtofen? not sure what that does but you will help after you are done?

 

All of us have already completed Richtofen on each easter egg, and we're going to do Richtofen buried because when you complete it with all maps aligned, you get a permanent fire sale for the rest of the game, and we plan to use it to set our high round record for the map.

 

I won't be helping anyone until we finish that.

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Very well made guide. Helped me breeze through most of the trophies, won't even bother with the EE, haven't with the others so it doesn't bother me. My friend and I think it's the best zombies map so far.

Glad it helped. One of my favourite masp now too! :D

Great guide raven.

 

Just two things I feel like I should mention. First, you don't need the Paralyzer for Awaken the Gazebo. Its not any easier than the paralyzer method technically speaking, but its far more consistent. Here's a video I found that shows the method.

 

 

Second, a tip I feel worth mentioning. The further away the Giant is when you give him booze to smash barriers the more points you get. So if you're feeling confident, booze him from as far back as you can and you can get upwards of 1500 or more points per barrier.

I actually mentioned the Trample Steam method in Awaken the Gazebo after I saw that video, but didn't use the video. I think I'll add it anyway just for thoroughness. Nice tip about Leeroy though, I'll add it.

I looked for this question everywhere, but can't find it anywhere... Can you use the bank to get any of these trophies, except Awaken the Gazebo? Or does using the bank automatically disable all trophies?

As Alpha said, only Awaken the Gazebo is affected by the Bank/Weapon Locker usage :)

That's good to know. The big guy glitched on me twice already after giving him booze to break debris. Kept running into the wall with no chance of him stopping to do it :(

 

Fun map so far. Although I don't know if I'm going to go for trophies on it. Tried the pap in round 1 trophy, but after being hit by the gold digging bitch ghost two games in a row I had enough.

Those Ghosts are damn annoying. I was playing 2-player with a friend when going for Mazed and Confused, went through the mansion on round 19 with 25,000 points, came out the other side with 8,000 points :rofl: My friend lost all his 10,000 points too, we really got screwed over there :p

Very very nice Dark_Raven666. I'll be starting my bid for these trophies tonight.
Thank you, hope the guide helps!
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All of us have already completed Richtofen on each easter egg, and we're going to do Richtofen buried because when you complete it with all maps aligned, you get a permanent fire sale for the rest of the game, and we plan to use it to set our high round record for the map.

 

I won't be helping anyone until we finish that.

 

i see. well let me know when you do finish

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Nice guide. Fun map so far.

 

I actually mentioned the Trample Steam method in Awaken the Gazebo after I saw that video, but didn't use the video. I think I'll add it anyway just for thoroughness. Nice tip about Leeroy though, I'll add it.

 

The Trample Steam method is how I got it last night. I saw a few different methods using the Paralyzer or the Time Bomb. Problem is they both rely on getting lucky with the box on your first try, and then if you screw up in someway you need to get it again.

 

At least the Trample Steam is a guaranteed crack at it (not that it is really that hard). You also may not need to buy the couch in the Saloon if you get lucky and the Beer re-spawns in Leroy's cell.

 

Also, I saw another video by djhes where he puts the Trample Steam on the top of the barn to launch over to the roof of the bank giving you a quicker entry to the Gunsmith. Only thing I did different to his video was killing three zombs.

 

[ame=http://www.youtube.com/watch?v=apdVxfLnp0M]"Awaken The Gazebo" Achievement in SOLO Tutorial PAP a gun in Round 1 Buried Zombies DLC - YouTube[/ame]

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Nice guide. Fun map so far.

 

 

 

The Trample Steam method is how I got it last night. I saw a few different methods using the Paralyzer or the Time Bomb. Problem is they both rely on getting lucky with the box on your first try, and then if you screw up in someway you need to get it again.

 

At least the Trample Steam is a guaranteed crack at it (not that it is really that hard). You also may not need to buy the couch in the Saloon if you get lucky and the Beer re-spawns in Leroy's cell.

 

Also, I saw another video by djhes where he puts the Trample Steam on the top of the barn to launch over to the roof of the bank giving you a quicker entry to the Gunsmith. Only thing I did different to his video was killing three zombs.

 

Ah okay, nice. I'll continue to use the video Alpha supplied though. I couldn't get the Trample Steam method to work, mostly because I absolutely suck at jumping :o

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