Jump to content

Borderlands: The Zombie Island of Dr. Ned - Road Map and Trophy Guide


Recommended Posts

As part of the new site update, we've made significant changes to how our guide system works. All new guides will only appear on the front page, but for the best possible experience in using our older guides, we encourage everyone to use the front page version as well, to take advantage of all of our new features and to avoid any forum-side bugs.

 

9321390831_2ff704c02f_o.png

Credit to Ryukori for the banner

Guide template courtesy of Vyrastas

 

If you felt compelled to join the forum as a result of this guide, then please give us a referral (type "Dark_Raven666 or Terminator" (without the quotation marks) into the referral box). Thank you.

 

This guide is for displaying only on Playstationtrophies.org, if you see it listed anywhere else then please let the authors or the staff know so action can be taken.

 

Road Map

 

Overview:

  • Estimated 100% difficulty: 3/10 (this greatly depends on which Playthrough you do this DLC on).
  • Offline trophies: 5 (2 (B), 2 (S), 1(G))
  • Online trophies: 0
  • Approximate amount of time to 100%: 4-8 hours (strongly dependent on how long Braaaaaaaaaaaaains! takes you to get).
  • Minimum number of Playthroughs: 1
  • Number of missable trophies: 0
  • Glitched trophies: No but see the Glitch Notes and Additional Info section in the Introduction.
  • Do trophies stack: No
  • Does difficulty affect any trophies: No but on Playthrough 2 and 2.5, the difficulty will increase.
  • Do cheat codes disable trophies: No cheats
  • Additional accessories required: No

 

Introduction:

 

The Zombie Island of Dr. Ned was the first DLC with trophies to be released for Borderlands (the first actual DLC was the Gearbox Mercenary Pack, which was a pre-order bonus). The basic storyline is the titular Dr. Ned has had a little "accident" in Jakobs Cove, which has caused the whole area to be overrun by Zombies. It's up to you to find out exactly what happened and put a stop to it.

 

After installing the DLC you will get a message whilst the disk/game is loading which informs you the DLC has been loaded, press :cross: to get rid of the message. To start this DLC, just go to any Fast Travel station and travel to "Jakobs Cove" but you need to have finished the main game mission "Fix'er Upper", before it will appear. You must be Lv10 or higher else you will find the missions too hard. We recommend you wait until you have at least finished the main game mission "Return to Zed" before starting this DLC, the reasons being you will then have 3 Weapon slots available instead of two and you'll be of a higher level. To get the absolute best out of this DLC we recommend waiting until Playthrough 2 because then you will have all 4 Weapon slots open, plus you will get a lot more XP and the Loot will be better. If you get desperate for XP on your way to the "Ding!" trophies then this DLC will give you a nice boost (credit to Plas for this info).

 

There are several side missions in this DLC but they are not required for any trophies, though we advise you do them anyway as they will greatly contribute to speeding up getting the Braaaaaaaaaaaaains! trophy. See here for the mission list: Side Missions

 

Glitch Notes (PS3 only):

 

If you have the latest patch installed then technically no trophies are glitched but there have been reports over the years that some of the story trophies won't pop if you're player 2. If any trophies do glitch, then you will have to either start another Playthrough/character or load a save file backup from before you got glitched.

 

This DLC also has some really bad Frame-Rate issues related to using incendiary attacks but if you remove any incendiary relics and/or skills and keep incendiary weapon-use to a minimum, then the Frame-Rate will be much more manageable. Lilith is the worst character for causing Frame-Rate issues, make sure you Respec and remove any Skill Points you may have in the Phoenix Skill. You can Respec back again when you're done with this DLC. It also helps to pick up as much loot as possible as having too much lying around makes the already shaky Frame-Rate worse. According to GiGGi1975, having an explosive relic equipped will also cause Frame-Rate issues so it's best to unequip any relics until you've finished this DLC to avoid problems.

 

The worst areas for Frame-Rate issues are: The Jakobs Cove Coastline, all of Generally Hospital, parts of Dead Haven and small sections of the Lumber Yard.

 

Additional Info:

 

Borderlands Glitches Thread (Zombie Island specific glitches can be found in post 6).

 

Additional info on co-op issues can be found in the General Information section of the main guide: General Information.

 

Side mission Guide: LINK

 

As a general note, all the controls in this guide assume you are using the "Resistant" control scheme. Also note that all the pictures used in this guide were taken by Terminator.

 

 

Walkthrough:

 

Step 1: Story trophies and start work on Braaaaaaaaaaaaains!

 

The Story trophies are all pretty self explanatory but the boss-related ones can be a pain to get, though there are some tricks you can use to make things easier. The story trophies will only pop once you've completed the mission with the same name as the trophy e.g. to get the Jakobs Fodder (B) trophy, you have to finish the mission called "Jakobs Fodder". The only other issue you may have are with the Badass Tankensteins because on Playthroughs 2 and 2.5, they can be a nightmare to kill but if you kit and spec out your character right then you shouldn't have too many problems killing them. The Badass Tankensteins have two attacks:

 

  1. An extremely powerful Barrel throwing move (where he chucks Barrels at you from the stockpile on his back, that stun on impact).
  2. A melee charge move that will knock off a lot of health if it connects with you.

Braaaaaaaaaaaaains! (S) should be started at the same time as the House of the Ned (B) trophy to get it out of the way ASAP.

 

Trophies earned during this step:

 

House of the Ned (B)

Jakob's Fodder (B)

Night of the Living Ned (S)(H)

Ned's Undead, Baby, Ned's Undead (G)(H)

 

 

Step 2: Clean up

 

The only trophy you may not have after killing the final boss is Braaaaaaaaaaaaains! (S). This can be a real pain to get after killing the final boss, as the number of available brains seems to go down at this point. If you have any side missions left, then do those and/or hang out in a heavily infested area like Dead Haven to grind out any brains you still need. Saving, exiting to the main menu and reloading your save will reset the Zombies so you can farm them faster and more easily.

 

Trophy earned during this step:

 

Braaaaaaaaaaaaains! (S)

Edited by Terminator
Added a note.
Link to comment
Share on other sites

  • Replies 67
  • Created
  • Last Reply

Top Posters In This Topic

Trophy Guide:

 

f97.jpg House of the Ned (B)

Completed the "House of the Ned" mission

 

Story related, can't be missed.

 

[spoiler=HOTN]Missions involved in this trophy:

 

  • Welcoming Committee
  • Is the Doctor in?
  • House of the Ned

 

To start your first mission, talk to the Jakobs Representative Claptrap that’s in front of you by pressing :square: on it. After being given a rundown on the situation you will be asked to turn on the local town's defences. To get to the town just run down the path to the left of your starting position, past the Zombies and turn right. The first Turret is on your left so jump over and press :square: on it, Turret 2 is on the other side of town in front of the other entrance and the third and final Turret is on the right-hand side of town on a balcony behind where the Bounty Board is. Turn In the mission once all 3 Turrets are operational.

 

For the next mission you must speak to Dr. Ned. Follow the Claptrap, wait until he opens the gate then head to Dr. Ned's Surgery. Turn In the Mission by pressing :square: on the note Ned has pinned to the door.

 

It looks like Dr. Ned has decamped back to his house, so make your way to Hallow's End. Once you arrive, follow your waypoint and the signs to the "Creepy Treehouse". Along the way you will meet normal Zombies, Defilers, Suicide Zombies and a Badass Tankenstein, with the latter three being extremely dangerous. They should be engaged at a distance with incendiary/explosive weapons wherever possible. The Tankenstein won't show up until you cross the bridge that leads to the Treehouse enclosure. In some cases you may run into a Loot Goon instead and these are as dangerous, if not more so, than the Badass Tankensteins. This is due to their more powerful Electroball attack which can wipe out your shield in seconds and also stun you. Once you've cleared out all the Zombies in the Treehouse enclosure, press :square: on the intercom to the right of the lift to speak to Dr. Ned.

 

After you've finished speaking to him you will have to wait for a few minutes whilst the lift comes down, in the meantime you will have to fight off several waves of Zombies including a Badass Tankenstein. To defeat the Badass you will need either an incendiary Rocket Launcher or be a really good shot and destroy the barrel on his back. The resulting explosion will either kill him outright or cripple him enough to allow you to finish him off, depending on how much damage he has taken. With the Badass Tankenstein dead there will only be a few Zombies left but watch out as there will be some Suicide Zombies as well. Once everything is dead pick up all the loot you can carry, get on the lift and go see Dr. Ned. The trophy will pop after Dr. Ned's intro cutscene and you have Turned In the mission.

 

37f.jpg Jakobs Fodder (B)

Completed the "Jakobs Fodder" mission

 

Story related, can't be missed.

 

[spoiler=JF]Missions involved in this trophy:

 

  • There Maybe Some Side Effects...
  • Secrets and Mysteries
  • Jakob's Fodder

 

Dr. Ned needs you to retrieve a sample of the antidote he was working on that is at Generally Hospital. After speaking with Dr. Ned, take the lift back down and head to the beach in Jakobs Cove. Follow the waypoint to the far end and press :square: on the shimmering tombstone to open the hidden entrance.

 

Generally Hospital is crawling with Zombies of all types so watch your back whilst you're making your way up to the actual Hospital. Use the time between waves to heal and reload. Once at the top of the hill you must go through a broken section of fencing on the far right, near the cliff edge, to gain entry to the Hospital grounds. On entering you will fight Hank Reiss (from the "Missing: Hank Reiss" side mission). To kill Hank use your best incendiary weapon, keep moving else he will lay into you and keep firing at him until he's dead. If you don't kill him fast enough, he will regenerate health and you can have a real fight on your hands if you’re not careful. The antidote is in a Dumpster on the far left of the Hospital, pick it up before returning to Jakobs Cove and find the Claptrap so you can Turn In the mission.

 

For the next mission, follow your waypoint out of town and to the boat that will take you to Dead Haven. You can also do the Side Mission "It's Alive" whilst you're there.

 

Follow the waypoint to the lift and take it up to the next floor, once the lift has stopped get out, find and go up the stairs. From here on in things are going to get dicey as there are lots of zombified Crimson Lance soldiers (complete with deployable Scorpion Turrets), as well as Badass Tankensteins and Suicide Zombies swarming the area. Wade through all the Zombies until you reach the Lab entrance, which is disguised as a shipping container. You'll recognise it by the door which is shimmering green. Once inside follow the waypoint to an ECHO Recorder, press :square: on it to Turn In the Mission.

 

For this next mission you have to find the two Incriminating ECHO Logs, which Dr. Ned has left behind and upload them to the Jakobs Corporation servers. The first ECHO Log is located inside the Lab on a bookcase next to a bed with a dead Zombie on it. For the second and final ECHO Log turn around so you're facing into the room, it is directly in front of you in another bookcase. Now that you have both Logs find the Comm array so you can upload them.

 

Head outside and go through the opening in the fence to your left and follow the waypoint until you reach some stairs. Go up, turn right then up the next set of stairs and enter the Comm array. Once inside press :square: on the equipment that's shimmering green, the upload will take a while so wait it out, pick up the ECHO Log after it's been ejected to Turn In the mission. The trophy will pop shortly afterwards.

 

Edited by Terminator
Fixed formatting issues.
Link to comment
Share on other sites

65e.jpg Braaaaaaaaaaaaains! (S)

Completed the "Braaaaaaaaaaaaains!" mission

 

Missions involved in this trophy:

 

  • TK Lives!
  • Brains (Collect 10 Brains)
  • Braaains (Collect 25 Brains)
  • Braaaaains (Collect 50 Brains)
  • Braaaaaaaaaaaains (Collect 100 Brains)
  • Braaaaaaaaaaaaaaaaains (Collect 250 Brains)

 

WARNING:

 

Do not start work on this trophy then change playthroughs, else you will wipe your progress towards it and have to start again.

 

Note: You don't get any brains from bosses, Corpse Eaters, Skelerakks, WereSkags, Loot Goons or Badass Tankensteins.

 

To start this trophy you need to accept the mission "TK Lives", which is found here:

 

jJ5NCrH.png

TASgQGj.png

 

"TK Lives" is an unmarked mission that doesn't appear on the Bounty Board. Press :square: on TK's Leg to accept this mission. All you have to do is go through the door and approach TK, press :square: on him to Turn In the mission and receive the mission "Brains".

 

To get a brain, you have to blast it out of a Zombie's head. The best weapons for this are the Shotgun and SMG as you can aim in the rough vicinity of a Zombie's head and the shot(s) will send the brain flying. Sniper Rifles can have the same effect but Zombies move in an erratic way which makes aiming difficult. Any brains that appear will stay put until collected but any you collect after "Turn In" appears for your current brain collection mission will not count towards the next one. Similarly any brains you collect prior to starting the first mission will not count, thus we recommend you leave every brain that drops on your way to that mission and pick them up later. Once you've collected enough brains to satisfy the current mission, stop collecting! If you farm the area near TK's hut then you can get "Brains" and "Braaains" done quickly. After Turning In a brain collection mission, wait a few seconds before moving onto the next one as TK may puke up some loot for you.

 

Providing you kill every Zombie you meet, then you can get this trophy done just after or just before killing the final boss. The trophy won't pop until you Turn In the mission "Braaaaaaaaaaaaaaaaains".

Edited by Terminator
Fixed formatting issues.
Link to comment
Share on other sites

d0a.jpg Night of the Living Ned (S)(H)

Killed Ned...sort of

 

Story related, can't be missed.

 

[spoiler=NOTLN]Missions involved in this trophy:

 

  • Hitching A Ride
  • A Bridge Too Ned
  • Night of the Living Ned

 

Now you've uploaded the ECHO Logs you need to go to the designated area for pickup. Follow the waypoint to the pickup point and press the button the waypoint is pointing at, this will send a signal indicating you're ready for pickup. With the signal sent you must now survive until your ride lands. The main threats here come from Suicide Zombies, Defilers and the Crimson Lance Zombies, use incendiary/explosive weapons if you have to. Once your ride appears get on board and return to Jakobs Cove.

 

When you land make your way to the Bounty Board and the company representative, press :square: on the Claptrap to Turn In the Mission and receive a button panel that's essential for your next mission.

 

For the next mission, you have to lower a bridge so you can gain access to the Jakobs Lumber Mill. Follow your waypoint to the Lumber Yard entrance. You will need an SMG/Machine Gun for this next section so you can kill as many Zombies as possible before they can swarm you. Between you and the bridge are numerous Suicide Zombies, Badass Tankensteins and Defilers, so be prepared for a string of major battles. The number and appearance of these Zombies depends on which Playthrough you're on.

 

When you get to the bridge you have to press :square: on the shimmering panel which will (slowly) lower the bridge. The moment the bridge starts to lower, Zombies will start spawning en masse, amongst which will be at least two Badass Tankensteins. When the Badass Tankensteins show up you will want to use your action skill, plus any grenades you have left and your best Rocket Launcher. To Turn In this mission press :square: on the gate that’s blocking the entrance to the bridge.

 

To get to Dr. Ned's Hideout you have to traverse an area that is crawling with Badass Tankensteins (Playthrough dependent), Zombies and WereSkags. Take things slowly and watch out for surprise attacks. Eventually you will reach a short Tunnel that will take you to the Jakobs Lumber Mill. Once you enter this tunnel you will be swamped from both ends by Zombies of all kinds, including a Tankenstein. Use your action skill to make a path through the Zombies to one end or the other, then stand back and blast them with everything you've got!

 

Once the Zombie swarm has been wiped out, you can enter the Lumber Mill area. In here you've got Zombies and Defilers but also WereSkags so be prepared for a fight. You need to make your way to The Mill entrance where, once inside, you will have to make your way through the various offices, fighting Zombies on your way to your showdown with Dr. Ned. Dr. Ned is a really tough customer. His SMG will shred your shield and health in seconds on Playthrough 2 and 2.5 but on Playthrough 1 it isn't so bad. The easiest way to fight Dr. Ned is to hide behind the Medical Screens near where he spawns and take pot-shots at him. Crouch and hide if you take damage, your action skill will help with this battle so use it as and when needed. Due to the damage Dr. Ned can inflict, we recommend buying some medkits (at least 4) and use them if your health goes critical. There isn’t any single weapon that will take down Dr. Ned so just use your most powerful one and let him have it, though if you have a shock weapon handy that will help take down his shields. If needed, you can resupply at the vending machines near where you entered the Mill. Dr. Ned's shields will start regenerating after a while so don’t take too long resupplying.

 

This trophy will pop during the fake credits sequence after killing Dr. Ned.

 

efd.jpg  Ned's Undead, Baby, Ned's Undead (G)(H)

Killed Ned. Again.

 

Story related, can't be missed.

 

[spoiler=NUBNU]Missions involved in this trophy:

 

  • Ned's Undead, Baby, Ned's Undead

After the above fight, Undead Ned will taunt you before disappearing into the ground in front of you. Follow him down the tunnel he's made, making sure you don't land awkwardly and lose your shield. Once you reach the cavern at the end you can kill Ned once and for all!

 

There are two ways of killing Undead Ned:

 

Easy way:

 

For the easy way all you have to do is stand where the following pictures show you, then Ned won't be able to touch you:

 

SqiRvbg.png

y3UyC8H.png

 

Note: The map will show you as still being in the Mill but this is a error on the part of the developers as it's meant to show you're actually beneath it.

 

Before you can kill Undead Ned you have to lure him out by walking into the lake but once he shows himself, retreat to the safe spot. Where Ned ends up staying during this exploit depends entirely on where he is when you use it but ultimately it doesn't really matter, just use your best ranged weapon and let him have it.

 

Hard way:

 

The hard way involves you going toe-to-toe with Undead Ned so bring Transfusion grenades and plenty of Medkits. Undead Ned has 4 attacks you need to watch out for:

 

1: Zombie summoning - Every so often Ned will summon some Zombies to kill you, including the occasional Suicide Zombie. Any summoned Zombies should be killed immediately from a distance.

 

2: Spin Attack - This attack can prove lethal on Playthroughs 2+2.5 and is near impossible to avoid if you don't see it coming.

 

3: Spitting - Ned's spit can put a sizable dent in your Shield/Health if you're not careful so dodge it if you see any coming.

 

4: Melee Swipe - You only have to watch out for this if you get too close to Ned.

 

Elemental attacks do next to no damage to Undead Ned so don't bother using them. His only weak spot is his head so fire everything you have into it. Between his attacks Ned will duck under the water and reappear somewhere else so watch out for the water disturbances.

 

The trophy will pop during the actual end credits after Undead Ned is dead. There is no Turn In point for this mission so once the credits have finished, the mission will have automatically Turned itself In.

 

Edited by Terminator
Fixed formatting issues.
Link to comment
Share on other sites

Side Missions Guide:

 

These missions are listed in the order they appear:

 

Missing: Hank Reiss:

 

[spoiler=MHR]Hank has hidden 5 ECHO Logs around Jakobs Cove:

 

ECHO Log 1: This is in the Mailbox to the left of the Marcus Munitions, INC vending machine in Jakobs Cove, which is directly behind the building that's in front of the Bounty Board.

 

ECHO Log 2: Turn round and follow the waypoint out of the town. Depending on when you do this mission, you may be able to take the shortcut that's near the Respawn pole where you first entered the town at the start of this DLC. If you do this mission immediately after accepting it then the shortcut will be closed and you'll have to take the long way around. The ECHO Log is in a rowing boat next to a tree.

 

ECHO Log 3: This next Log is in on the porch of a small house near the hidden entrance to Generally Hospital.

 

ECHO Log 4: Log #4 is on the ground to the left of the vintage Jakobs vending machine which you repair in the mission "Upsale", this is above and to the left of where Log #1 was.

 

ECHO Log 5: The final Log is next to a rubbish pile in an alcove to the left of the Neon sign that points to Generally Hospital.

 

Once you've collected all five Logs, return to the Bounty Board to Turn In the Mission.

 

Eggcellent Opportunity!:

 

[spoiler=EO]This is a really easy mission, because all you have to do is kill 25 Corpse Eaters and collect their eggs (confusingly called Bloodwing Eggs). You can find loads of Corpse Eaters along the coastline of Jakobs Cove. Corpse Eaters are easily killed with a quick burst of SMG or Shotgun fire. Once you have 25 eggs, return to the Bounty Board to Turn In the mission.

 

Pumpkinhead:

 

[spoiler=PKH]This mission is located in the Pumpkin Patch that's near TK's place in Hallow's End, just follow the signposts. Once at the Pumpkin Patch you have to light the 2 Jack-o-lanterns to lure out Pumpkinhead. Pumpkinhead is immune to all elements so use non-elemental weapons and aim for his head. There are 2 main attacks you have to watch out for:

 

1: An Electroball Stun attack which leaves you open to his next attack which is a powerful melee move.

 

2: He also has a running "charge" move which has the same effect as the Electroball Stun attack if he hits you.

 

There is, however, a little glitch you can use if you're a Siren or Berserker. Once you have stunned Pumpkinhead (his head will be split slightly and lying on one side) use your Action Skill and run as fast as you can behind him until you can barely see him. Once your action skill has run out, turn round and you will see him just standing there without recognising you as a threat. Whilst in this state he will not retaliate so you can kill him at your leisure.

 

After you've killed him return to the Bounty Board and Turn In the mission.

 

Leave It To The Professionals:

 

[spoiler=LITTP]For this mission you need to return to Generally Hospital and find an ECHO Recorder for the Jakobs Corporation, along with its Zealot owner. The ECHO Recorder is lying to the left of the stone stairs that lead up to the Hospital gates. To find the Zealot you need to head South-East, go through the gates in the corner of the map and look for a cave in the far corner to the right of the docked boat. Inside the cave you will find another ECHO Recorder, pick it up then return to the Bounty Board to Turn In the mission.

 

It's Alive:

 

[spoiler=IA]For this mission you need to head to Dead Haven to locate a missing former Jakobs employee who was assigned to Dr. Ned. The first clue is an ECHO Recorder in Dr. Ned's secret lab, (see the Jakobs Fodder trophy for its location). The ECHO Recorder is lying on the floor next to one of the beds. The second clue is another ECHO Recorder that is lying on the ground next to a hut in the North-East of the map. Follow your waypoint there and pick it up.

 

After collecting both ECHO Recorders, you will have to fight Franken Bill. This is not an easy fight on Playthroughs 2 and 2.5 but on Playthrough 1 it's not too bad as you can just run around pumping him full of incendiary rockets. On Playthroughs 2 and 2.5 his Ground Pound and Electroball Stun attacks can kill you extremely quickly but, fortunately, there is a safe spot glitch you can use to kill him. Diagonally opposite where you picked up the second ECHO Recorder, next to a small building, is a sloped rock near a red awning. Take a running jump from this rock on to the awning, then do another running jump onto the building in front/to the right of you (depending on what angle you land at), then jump over the barbed wire to the next building. From this spot you can snipe Franken Bill without any fear of attack as he'll be locked in an A.I loop that prevents him from attacking you.

 

Once Franken Bill is dead, return to the Bounty Board to Turn In the Mission.

 

The Pack:

 

[spoiler=TP]For this mission you have to kill 4 of Dr. Ned's antidote test subjects who have become WereSkags. All four are located on the beach in the Generally Hospital area. To get to the beach, take the lift down. This is accessed by taking the left hand path near the top of the hill and following it to the lift controls. All four bosses are in close proximity to each other so be careful not to get overwhelmed. Do note, though, that the waypoint for this mission is bugged and will not show you the locations of the individual bosses.

 

We have listed these bosses in the order you will fight them, not the order they are listed in-game as that list is wrong:

 

Father (Jackie) O'Callahan: Keep your distance and hit him with your best incendiary weapon. Watch out for Corpse Eaters during this fight as there are a couple of flocks flying nearby.

 

Whisky Wesley: This fight plays out similar to the last one only Wesley is a lot more aggressive than the previous boss. As before, use your best incendiary weapon and keep your distance. Also like before, you have to watch out for Corpse Eaters, only this time they're accompanied by a flock of Skelerakks. Skelerakks are easy to kill, a quick burst of SMG or Shotgun fire will do it.

 

Red Jack: Red Jack is extremely aggressive, powerful and a lot more likely to use his regenerative powers compared to the previous two bosses. You will want to use your action skill here as well as any incendiary weapons you have.

 

Bigfoot: Bigfoot is easier than Red Jack but harder than the first two bosses as he's not as aggressive but will still use his health regeneration when his health gets low. You also have to watch out for Skelerakk during this fight as there are several flocks in the area.

 

Once all 4 are dead, return to the Bounty Board to Turn In the mission.

 

Upsale:

 

[spoiler=US]For this mission just find the rowing boat that’s in front of "Ned's Bleeding Heart Infirmary" and retrieve the Power Coupling from inside it. Afterwards follow your waypoint to the vintage Jakobs vending machine and plug in the Power Coupling.

 

Once the vending machine is operational, return to the Bounty Board to Turn In the mission.

 

GLITCH WARNINGS (PS3 Only):

 

Note: All of these glitches have been fixed in the PS4 version.

 

1: After Turning In this mission, the repaired vending machine will only work for as long as the game is loaded as saving, exiting and coming back later will undo the repair and render the machine unusable. There is no known prevention or cure for this glitch.

 

2: There may or may not be a prompt to plug in the Power Coupling so keep pressing :square: until the Power Coupling goes in.

 

3: If you're doing this on Playthrough 1, all the gear in this vending machine will be at Lv47 or higher thus rendering them unusable at lower levels.

 

Here We Go Again:

 

[spoiler=HWGA]For this mission you need to discover what happened to some Zombie hunters the Jakobs Corporation hired. All four are located in the Lumber Yard/Lumber Mill area, (the names in brackets are what actually comes up when you pick up an ECHO Recorder). Pick up the ECHO Recorder near each person to check them off the list:

 

Moron: Moron is in a little alcove under the bridge, near the start of the Lumber Yard area.

 

(Harry) Newb: Your first clue to Newb's location is next to the crashed bus that's at the beginning of the Lumber Yard area (do note that this log is glitched and will respawn the next time you're here but it will not play after being collected). Newb can be found behind the building next to the bridge where you Turn In the mission "A Bridge Too Ned".

 

(Dirk Smallwood) Wuss: On the way to Wuss's location, you can find an additional ECHO Recorder on a Pier near some felled trees (do note that this log is glitched and will respawn the next time you're here but it will not play after being collected). When you get to where the waypoint is indicating, you will find only an ECHO Recorder.

 

(Jethro Shredd) Chump: Chump can be found slouched in amongst some rocks near the entrance to The Mill.

 

To Turn In this mission, you have to return to the Bounty Board in Jakobs Cove.

 

Edited by Terminator
Fixed typos and added PS4 specific info.
Link to comment
Share on other sites

Claptrap Rescue: Lumber Yard:

 

[spoiler=CRLY]This is an unmarked mission that doesn't appear on the Bounty Board, see here for a full walkthrough (credit to Double):

 

 

GLITCH WARNINGS (PS3 only):

 

Note: All of these glitches have been fixed in the PS4 version.

 

The tree trunk you're supposed to climb to reach the Repair Kit can sometimes glitch, thus rendering it un-climbable. If this happens then you can either save, exit, reload and hope it works or you can try the alternate route.

 

Alternate route

 

The alternate route is reached via a gap in the Logs/Lumber here:

 

7ca5J3h.png

dbofgLw.png

 

At the other end of this gap turn round to the left so you're facing the gap between the Logs and the wall:

 

ttAtnxn.png

 

Now jump up so you land on an invisible ledge. From here you need to keep jumping forward so you land on an invisible ledge every time. At the far end you have to crouch to get under an invisible barrier, after which you need to keep on jumping up until you land on the edge of a tiny bit of wood that's sticking out:

 

jN9TQMe.png

 

From this spot you can then jump up a little higher and land on the Log where the Repair Kit is. Pick it up then walk off the end of the Log and return to the broken Claptrap unit. Press :square: on it to Turn In the mission.

 

There is another glitch with this mission that's similar to the levelling glitch with the "Upsale" mission, i.e the loot you get from the reward chest is levelled at Lv37 or higher which renders it unusable to low level characters.

 

 

General info:

 

  • (PS3 only) This DLC is easier in the Japanese Stackable release because that never got the 1.04 and 1.05 patches, thus the difficulty barely changes in Playthroughs 2 and 2.5.
     
     
  • (PS3 only) Although incendiary weapons work best against Zombies, the aforementioned Frame-Rate issues make them impractical for the most part. Corrosive and Shock weapons are not very effective so don’t bother bringing any with you. Explosive weapons are the next best bet but they tend to liquidate the Zombies, which means no brains get left behind for you to collect. You're better off bringing non-elemental weapons, of which Shotguns and SMGs work the best. We also suggest bringing an incendiary Rocket Launcher but keep it solely for the Badass Tankensteins and bosses.
     
     
  • If you do the side mission "Claptrap Rescue: Lumber Mill", then you will get an extra backpack SDU (Storage Deck Unit) that counts towards the Fully Loaded trophy in the main game. This is especially useful if you messed up that trophy by selling, trading or dropping an SDU.
     
     
  • If you live in Germany then ensure you get this DLC from the German store and not the EU/Austrian store else it won't work, this is because the German version of the game and DLCs were censored to tone down the gore.
Edited by Terminator
Fixed formatting issues.
Link to comment
Share on other sites

  • 2 weeks later...
  • 1 month later...
  • 2 weeks later...
thank you!!!!

the Brains trophy woulda taken me forever had i not read to get started on that right away.

 

Same here. Thanks to this guide, I avoided collecting any brains until finding TK, who I probably wouldn't have located on my own.

 

I'm a little disappointed, though, in the small amount of XP I'm earning in this DLC. I'm at level 50, and all the enemies are 42-46 so far, and only Pumpkinhead put any real dent in my shields. I hope the other DLCs are closer to my level, so I can level up faster playing everything solo. I'd rather save the grinding for Borderlands 2, which I'll probably wait to start until I'm done with the B1 DLC.

Link to comment
Share on other sites

Until you finish the Story on Playthrough 2 the enemies don't balance out and match your level but if you have the Japanese Stackable release then there is no balancing as Japan never got the 1.04 and 1.05 patches or the Claptrap DLC. You get no XP from the Underdome DLC after turning in the one and only mission but the Knoxx and Claptrap DLCs will give you shed loads of XP :).

Edited by Terminator
Fixed typo.
Link to comment
Share on other sites

Until you finish the Story on Playthrough 2 the enemies don't balance out and match your level but if you have the Japanese Stackable release then there is no balancing as Japan never got the 1.04 and 1.05 patches or the Claptrap DLC. You get no XP from the Underdome DLC after turning in the one and only mission but the Knoxx and Claptrap DLCs will give you shed loads of XP :).

 

Good to know. I don't think I'm close enough to finishing playthrough 2 to bother completing it at this time. As long as those other two DLCs match my level, I should be OK. Thanks!

Link to comment
Share on other sites

  • 2 weeks later...
Until you finish the Story on Playthrough 2 the enemies don't balance out and match your level but if you have the Japanese Stackable release then there is no balancing as Japan never got the 1.04 and 1.05 patches or the Claptrap DLC. You get no XP from the Underdome DLC after turning in the one and only mission but the Knoxx and Claptrap DLCs will give you shed loads of XP :).

 

Sorry for the double post regarding a different DLC, but I started the Claptrap DLC today (middle of playthrough 2, with level 52 Siren), and I'm still only fighting level 41-45 enemies so far. I was hoping to level up a bit more before starting the General Knox DLC, because I read here you need to be a high level to fight the final boss in that DLC.

 

Here's my question: Would my best bet be to finish the main game story (I'm at "Not without my Claptrap"--so further than I realized), and then when I go back to the Claptrap DLC, the enemies will be closer to my level? Or do I need to go back to a save I made just before starting the Claptrap DLC in order for enemies to be leveled up in that DLC after finishing the main game story? In other words, am I locked into the low-level enemies in Claptrap Revolution now that I'm a couple missions into it (at the Power Plant mission).

 

Note, too, my plan has been to do all of this offline solo without switching playthroughs to avoid potential glitches. Thanks!

Link to comment
Share on other sites

  • 2 weeks later...
  • 3 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...