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The Walking Dead ~ Walkthrough


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Note: This game series adapts to the choices you make. The story is tailored by how you play. Some dialogues and action buttons are randomly switched or generated. This walkthrough is essentially design to help you complete the episodes. The choices you make are completely up to you. I will only mention notes on who to talk to and what to collect, move, and so on. The dialog wheel for this title isn't necessary to record as it's a new system that will affect future episodes. I named each chapter off the trophy titles, so at the end of each section that trophy will unlock. They all story related and unlock just by playing. Remember, you choose the way you play Lee Everett's story.

 

 

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Chapter 1: Out of the Frying Pan

  • Talk to the police officer
  • Look around and look through either side-door window
  • Look at the rear view mirror
  • Talk to the police officer
  • Look through the broken window and call out to the officer
  • Turn around and kick out the door's window with four kicks
  • Move towards the door and then haul yourself out of the car
  • Move along the car to the other side
  • Approach the dead officer and take the keys off his waist
  • Try using the keys but Lee drops them
  • Pick up the keys again
  • Remove the cuffs from Lee
  • The officer reanimates as a walker and attacks
  • Back away from him until you hit the car
  • Look right and pick up the shotgun shell
  • Look left and pick up the shotgun
  • Lee drops the shell so pick it up once more
  • Aim at the walker's head as quick as possible and pull the trigger to kill it
  • Call out to the mysterious figure that you see from a distance

 

Chapter 2: Adventures in Babysitting

  • Walk up to the nearby house's porch and approach the door
  • Knock on the door for help
  • Open the sliding glass door and enter it
  • Walk pass the kitchen and activate the answering machine
  • Enter the kitchen (you can slip on the pool of blood or walk over it)
  • Open the kitchen drawer near the refrigerator to find a walkie talkie
  • Wait until the answering machine's messages are finished
  • A young girl named Clementine will call you with the walkie talkie
  • Continue talking with her until she screams
  • A dead babysitter attacks Lee so fight her off
  • After Lee trips on the blood kick the walker in the face
  • Continue hitting her every time she gets close to you
  • When at the door, look at the girl behind you and grab the hammer from her
  • Using the hammer quickly kill the babysitter until she's dead

Chapter 3: In Your Charge

 

Choose your Path: Choose either to leave at morning or night.

 

Morning

  • Exit the house and approach the front gate to meet Shawn Greene and Chet
  • Talk to them and agree to help clear the road so they'll take you to Hershel's Farm
  • Select the car hood repeatedly to move it until the road is cleared

 

Night

  • Exit the house and approach the front gate to meet Shawn and Andre
  • Talk to them and they will take you to Hershel's Farm

 

Chapter 4: Rock and a Hard Place

  • Talk with Hershel (he notes your answers)
  • Talk with Clementine in the barn
  • In the morning, meet and talk with Kenny and his son Kenny Jr. (Duck)
  • Walk Left and talk to Kenny (use all options until learn his boat plans)
  • Walk back to Clementine and Katjaa and speak with them both (use all options until learn learned their backgrounds)
  • Walk all the way towards the left and around the house
  • Talk to Shawn by the fence and help him out by cutting wood (learn more about him by talking)

Choose your path: Choose to be honest or to lie with Hershel

  • Return back to the barn
  • Enter the barn and talk to Hershel

Choose your path: Choose to save either Duck or Shawn - Shawn gets killed regardless of your choice

  • At the fence walker attack scene, choose to save either Duck or Shawn
  • Shawn gets killed regardless of your choice
  • Talk with Hershel and Kenny
  • Hershel kicks the group off his farm
  • Kenny will still offer Lee and Clementine a ride to Macon

 

Chapter 5: It's Just One Bullet (Part 1 - Pharmacy Section)

 

Choose your path: In the argument you have a chance to increase loyalties or lower them.

 

  • Complete the argument showdown with Kenny and the new group of survivors
  • After the argument a walker from the bathroom attacks Clementine
  • When you fall, focus the reticle on her and select her
  • Fight off the zombie until Carley shots it in the head
  • Talk to the new group of survivors
  • After regaining control over Lee, look around the pharmacy for Energy Bars (they are on shelves):

  1. Grab the Energy Bar behind Carley (PS3 download only not the Vita/PS4 versions it's not there)

  2. Grab the Energy Bar past the Kenny family

  3. Grab the Energy Bar past Lily and Larry

  4. Grab the last Energy Bar on the floor nearby Clementine

  • Now you're free to give the Energy Bars to the group members such as Clementine, Kenny's family, Carley etc. (not necessary but affects loyalties)
  • Talk to Clementine (use all options)
  • Talk to Lilly (use all options)
  • Walk over to Carley and examine the radio
  • Turn the radio over and examine the battery slots (learn there is no batteries in it)
  • Look around the pharmacy for the batteries:

  1. Grab the battery on the shelf behind the greeting cards

  2. Grab the last battery on the floor near Clementine

  • Return back to Carley and hand her both batteries
  • Examine the radio once again
  • Turn it over once again and rearrange the batteries around and close the cover case
  • Turn the radio over again and press the On/Off button to turn the radio on
  • Walk past Kenny's family and towards Lilly
  • Open the office door "Authorized Employees Only"
  • Walk towards the right and move the Pallet that is blocking the door
  • Now move the desk to unblock the pharmacy door
  • While moving the desk, continue talking to Clementine
  • When Clementine injures her finger, look for the First Aid Kit around the room.
  • Examine the First Aid Kit on the right shelf
  • Respond to Clementine's question about her parents
  • Examine the First Aid Kit once again to get the medic supplies
  • Walk over to Clementine and bandage her finger up
  • Once Clementine is treated, look for a photo in the pool of blood on the floor (this is important)
  • Talk with Carley
  • Examine and open the desk drawer under Clementine
  • Grab the remote control from the drawer
  • Examine the television above the First Aid Kit (this is important)
  • Walk back to the main exit and try to exit the room
  • Talk with Clementine to head back with the group
  • Walk back towards Doug and Carley
  • Glenn will contact the group about his situation and Carley agrees to head out with Lee
  • Walk over to Carley and ask her if she ready to head out

 

Chapter 5: It's Just One Bullet (Part 2 - Motel Section)

  • Peek over the left side of the wall
  • Grab the pillow
  • Look to your right and select the truck to run over there
  • At the truck, look towards the left
  • Use the pillow to kill the walker leaning against the nearby car
  • Open the car's door
  • Grab the Spark Plug from the seat
  • Unlock the Gear Shift
  • Return back to the truck
  • Move towards the truck's window
  • Interact with the window and Glenn will asks for the Spark Plug
  • Now use the Spark Plug to break the window
  • Grab the Awl from the truck
  • Return back to your starting position of the Brick Wall
  • Look over the wall and quickly highlight the walker and select the Awl icon
  • Lee will sneak up to it so kill it with the Awl as your weapon
  • At the RV position, look over towards the left and highlight the walker quickly (Lee should whistle for it to come to him)
  • As the walker walks its way towards the RV, get ready and stab it twice to kill it
  • The group moves back to the car
  • Push the car and it'll trap the walker against the wall
  • Kill it with Awl
  • Grab the Axe off the wall
  • Walk up the stairs on the right of the motel
  • Walk silently towards the walkers until you're close enough to interact and swing at them
  • Quickly kill both walkers
  • Interact with the door
  • Use your Axe against the door
  • Interact with door again and the survivor Irene will open the door

Choose your path: Choose whether to give Irene the gun or not.

  • Irene has been bitten by a walker so make your choice whether to give or not to give her Carley's gun. Your choice will affect the loyalties of Glenn and Carley.

Edited by Blaze Naruto Shippuden
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Chapter 6: Hey, Bud

  • Once you regain control over Lee again at the pharmacy. Walk over to Doug
  • Talk to Doug and agree to go outside and look around
  • Interact with Lee's Brother who's trapped under a fallen power line lamp post (photo in the employee office must be with you)
  • Use the remote on the television store
  • Doug will reprogram the remote to work on the televisions
  • Use the Axe on the Lock on the gate to remove it
  • Open the gate latch
  • Grab the Brick
  • Throw the Brick at the television store's window
  • Run towards Lee's Brother
  • Say your farewell towards his brother
  • Kill him with the Axe to retrieve the pharmacy keys

 

Chapter 7: Two Enter, One Leaves

  • Use the keys on the Door to Pharmacy office
  • Walk inside the pharmacy office
  • The security alarm goes off alerting all the walkers
  • The group plans an escape plan with Lee, Doug, and Carley holding off the walker horde
  • Keep the door blocked by paying attention to the proper prompts
  • Doug and Carley will eventually split up to hold off different windows
  • Grab the Cane from Clementine
  • Use the Cane on the Front Door
  • Walkers begin to break in and go after Carley and Doug

Choose your Path: Choose to save either Carley or Doug.

  • Make your decision and choose to save either Carley or Doug. Your choice will cause the other to get devour by walkers
  • Save Clementine from the walker attacking her
  • Run towards the door where Larry punches you
  • Grab Kenny's hand

 

Chapter 8: Everything's Going to be Okay

  • Talk with Glenn
  • Talk with Kenny
  • Talk with Carley/Doug (one is dead)
  • Talk with Clementine and Duck

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Note: Each episode acts as a DLC add-on. In order to play Episode 2 you'll need to have the first Episode. The choices you made in episode 1 will carry over to this installment, so certain events will play a little differently. Still they all lead to the same results. In the walkthrough, I'll mention only the things that advances the storyline. I'll make notes when you're free to go around and talk to other survivors. Talking to the survivors will give you more chances to improve/strength your relationships for future episodes not out yet. It's also important to mention that either Carley or Doug are dead depending on your choice in the last one. Not such a huge deal, but they'll be noted below as Carley/Doug

 

 

Chapter 1: Going Hungry

  • Kill the zombie with the axe
  • Continue talking to Mark (Loyalties can be effected here by siding with Kenny or Larry)
  • When Mark stops to shoot a bird, you can either stop him or let him attempt the shot
  • When at the scene with the students and a teacher you'll have to make a decision

 

Choose your path: Choose to either cut off David's leg or not.

 

  • Make your decision and choose to save David (teacher) or Travis (student). Your choice will cause the other to get devour by walkers.
  • To save David you simply have to chop off his leg.
  • To save the student named Travis, you can waste time by examining the objects around the area or just by simply waiting until the walkers close in and your group leaves the teacher for dead.

 

Chapter 2: Conversation Killer

  • At the Motel, complete the argument about bring in the new survivors with Lily, Larry, Mark and Kenny
  • After the argument, Lily will forced you to give the remaining four pieces of food to the group (You're free to talk to the whole group of survivors and are able to improve loyalties to a few of them. For example, trying to convince Kenny to stay with the group or to earn a ride with him.)
  • Walk over to Mark and Larry (learn about the 60 cents in Larry's pocket; Important)
  • Speak with both Mark and Larry
  • Choose to give the axe to either Mark or Larry
  • Walk over Clementine to talk about her missing hat (important)
  • Below are the recommended characters to give the food to:

  1. Clementine

  2. Duck

  3. Carley (only if she's alive; note that Doug refuses food but Carley equals more loyalty)

  4. Kenny (only if you feed his son, this greatly improves loyalty to him)

  5. Mark or Larry (If not these two then yourself or Lily; although you be lowering loyalty)

  • Speak with Katja about the lost of the survivor you saved
  • David/Travis reanimates into a walker, so save Katja quickly
  • Fight off the walker with the prompted buttons until you fall out of the vehicle
  • Continue resisting the walker until either Mark/Larry (the person you gave axe to) or Carley (if alive) kills the walker.
  • Discuss with Ben about his walker friend to discover the truth
  • After the discussion, two other survivors show up looking for gas to power their electric fences
  • Decide to go to their Dairy Farm in exchange for their food (you have no choice but to go anyway; a vote will be made and you'll automatically lose it)

 

Chapter 3: Thank You for Shopping at Save Lots!

  • Talk to Carley/Doug on the way to the St. John's Dairy Farm
  • Talk to the dairy farmers along the way or not (They are trying to get information out of you. You can tell them the truth or lie.)
  • Your group will then hide and listen to a couple of bandits
  • When you arrive at the farm. You'll be introduced to Brenda, who takes interest in learning that Katja is a veterinarian
  • Everyone will agree that bring the whole group over to have big dinner
  • Carley/Doug and Ben will go get the others, with a basket of food, while Mark and Lee will help out on the farm

 

Optional - Fixing the Swing

 

Now this step is completely optional, but there's a broken swing which you can actually fix yourself. Fixing this swing will literally mean nothing at all, as one of the brothers on the farm will automatically fix it. If you wish to fix it yourself then do the following:

  1. When you regain control over Lee again, examine the swing and ask if you can fix it for the kids.

  2. Walk towards the left side of the house and examine the Board and Saw near the fence.

  3. Walk in front of the house and go through the Gate.

  4. Once on the front porch of the house, walk right and open the Shoe Bucket. Inside is a Rope which is perfect for the swing.

  5. Return back to the broken swing and repair it with the items you acquired.

 

  • After regaining control over Lee again, you're free to talk with survivors on the farm
  • Talk to Andy who is fixing the generators with fuel and he'll then ask if Lee and Mark can push off the Walkers fused to the fences
  • Keep talking to Mark along the way around the fences

  1. At the first walker, remove the arrow first then push off the walker.

  2. At the second walker, push the walker off the fence, then chop off the walker's hands.

  3. At the third walker, jump over the fence and then lift the fence back up in place.

  • When the fence is raised, they're powered back on and Mark gets shot with an arrow to the shoulder (bandits), and you'll hide behind a tractor for cover.
  • You'll need cover from the bandit's arrows, so you need to get the tractor moving along with you. Do the following:

  1. Move to the front of the tractor and pull the Chock out from under the front tire of the tractor.

  2. Move to the back of the tractor and pull the Plow Lever, this will cause the tractor to move.

 

  • While using the tractor as cover to get to the gate. You'll have to move the walkers out of the way as you come to them. Be warned that you'll have to fight one of the walkers along the way. Don't move too slow or too far ahead along the tractor or you'll get killed by arrows.
  • After regrouping with the group on the farm, you're free to talk to the survivors. Few characters you can further improve loyalties with, such as swing Clementine at the swing and talking to Kenny.
  • When ready to seek out the bandits speak with dairy farm brothers on the front porch
  • Agree to go to the bandit's camp.

 

Bandit Camp

  • After regaining control over Lee again, silently move towards the bandit's camp
  • After answering Danny's question and entering the camp. You'll need to check for supplies so do the following:
    1. Examine the Save of Lot Boxes
    2. Examine the Save of Lot Boxes again (Lee will move the boxes with his gun)
    3. Examine the Dairy Boxes (Lee will further move the boxes)
    4. Walk over towards the other side and examine the Box near Danny (Lee will reply "empty" and will move the box with his gun)
    5. Now pick up the Camera found on the same table
    6. When Danny moves out of the way from the tent, go and examine the inside of the Tent
    7. Examine the Sleeping Bag and Lee will find Clementine's missing hat

    [*]A woman (Jolene) with a crossbow will appear.

    [*]Question the woman about Clementine's hat.

 

Choose your path: Choose to either shoot Jolene or not to.

  • The choice is yours, she'll die regardless of your decision because Danny will kill her if you don't.

 

Chapter 4: Guess Who's Coming to Dinner (Part 1 - Barn Door)

  • At the farm, you'll be talking with Brenda
  • When you regain control over Lee again, you're free to talk with the survivors.
  • When ready, walk over to the left side of the house, then towards the right side of the fence. You'll find a toolbox on a table.
  • Examine the Toolbox and Lee will open it up.
  • Inside is a Multi-Tool so take it (important).
  • Walk over towards the Gate by the generator and use it.
  • Now enter the Barn Door to find Clemente.
  • Give Clementine her hat back and talk with her
  • Walk to the far back of the Barn and examine the Door (it's locked).
  • Examine the screws on the door.
  • Andrew will interrupt Lee and Kenny.
  • You now need to distract Andrew as he's in the way (keeps checking on you and Kenny)
  • Exit the Barn
  • Outside the Barn, you'll see Larry flirting with Brenda.
  • Use the Gate to and walk over to the Generator.
  • Press the Power Switch to turn off the generator
  • Now open the panel by using the screw driver (you need the Multi-Tool item on you, found in the toolbox on a table).
  • Remove the belt from the generator with the Multi-Tool (Andy will come out to fix it)
  • Return back inside the Barn.
  • Return back and examine the locked door
  • The bells will sound off for dinner time, but Lee will stay to unlock the locked door.
  • Examine the door again and remove all the screws from the lock (if you're not fast enough to open the door in time. Andy will return and catch you. Opening the door isn't necessary but inside is interesting to see before the big dinner feast)

Edited by Blaze Naruto Shippuden
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Chapter 4: Guess Who's Coming to Dinner (Part 2 - Inside the House)

  • Inside the house, instead of washing your hands. Go up the stairs silently.
  • Open the Closet Door.
  • Examine the Power Cord at the bottom of the closet. (Lee will find light from a hole)
  • Open the Bedroom Door, enter and then examine the bookshelf.
  • Lee will find a hidden door, so open the door to find Mark legless.
  • Quickly run down the stairs to tell everyone the truth.

 

Choose your path: You can choose to stop Clementine from eating human meat or simply watch her and the others eat Mark's legs.

 

 

Chapter 5: Too Much Salt Will Kill You

  • When you regain control over Lee, you're free to talk to everyone in the fridge. This isn't really necessary though. If you wish you can simply do nothing until Larry collapses in which he'll do automatically.

 

Choose your path: You have the choice to either help Kenny Kill Larry or not to help Kenny kill Larry. Larry will die regardless of your choice. Loyalties are greatly effected here.

  • After Larry's death, talk with Clementine.
  • Examine the Air Conditioner (Lee now needs a quarter)
  • Talk to Lily and get her permission to loot Larry's corpse
  • Examine Larry's body and search his left pocket. (Lee will take 2 quarters and a dime)
  • Examine the Air Conditioner again
  • Remove the two screws from the bottom of the Air Conditioner
  • Send Clementine through the vent

 

Chapter 6: Taking Charlotte

  • Inside the slaughter room, you can select any weapon to defend yourself with. You can choose from:

  1. Hay Hook

  2. Sickle

  3. Mini Cattle Prod (stun gun)

  • Examine the Door (Lee will look through it to see Danny)
  • Talk with Kenny and Kenny will head out on his own, so follow him through the door.
  • Move silently towards the rifle near Danny until his brother comes to him. (Lee and Kenny will hide)
  • While hiding, look through the fence to see the brothers talking.
  • Talk with Kenny about what you've seen.
  • Look through the fence again to see Danny setting up a trap.
  • Look through the fence again to see Danny shutting the Barn doors.
  • Look through the fence again and this time quickly grab the gun!
  • After the shot is fired hit him with your weapon.

 

Choose your path: Kill Danny or not to kill him. If you kill him, Clementine will remember you killed him. If you don't kill him, walkers will ultimately end up getting him.

 

 

Chapter 7: You Fight Like A Dairy Farmer

  • Outside of the Barn Lee will meet Carley/Doug and Ben
  • Sneak up to the house.
  • When Brenda questions who's there. You can reply back, lie, or say nothing.
  • Approach the house and open the Screen Door.
  • Slowly walk towards Brenda and her hostage. Whenever she says, "Stop!" Stop moving right away or she'll kill you. When she does say stop talk to her and reply the following:

  1. It doesn't have to end like this.

  2. Let her go, Brenda.

  3. Please don't make this any worse.

  • After Brenda's dead you'll head outside.
  • Outside, Kenny will get shot by Andy.
  • Carley/Doug will ultimately free Duck and Lee will fight Andy.
  • Fight back against Andy until you're able to break free from him (or if you didn't kill Lily's father, Lily will shot him off you)
  • Punch Andy repeatedly until you're able to decide his fate.

 

Choose your path: Choose to Kill Andy or not to kill. The whole group will witness your killing, if left alive. Walkers will ultimately end up getting him.

 

 

Chapter 8: It's Not Stealing If You Need It

  • Talk with Carley/Doug
  • Talk with Kenny (loyalty effect here by either siding with Kenny or Lily)
  • Talk with Clementine
  • Approach the car slowly
  • There's food and other useful supplies in the car

 

Choose your path: Decide whether to steal the food anyway or to not steal the food from the car. You're choice doesn't make a difference at all. The group will steal from it anyway, but if you do steal from it. You can give Clementine a hoodie which she'll have for Episode 3.

 

  • If stealing from the car, use the keys which Lee automatically gotten from the seat of the car.
  • Grab everything found in the car.
  • Carley/Doug will give Clementine some batteries and will give Lee the camera he found early.

Edited by Blaze Naruto Shippuden
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Note: Each episode acts as a DLC add-on. In order to play Episode 3 you'll need to have the first Episode. The choices you made in episode 1 & 2 will carry over to this installment, so certain events will play a little differently. Still they all lead to the same results. In the walkthrough, I'll mention only the things that advance the storyline. I'll make notes when you're free to go around and talk to other survivors. Talking to the survivors will give you more chances to improve/strength your relationships for future episodes.

 

Chapter 1: Goodbye, She Quietly Says

  • Continue talking to Kenny.
  • After Kenny breaks the ladder, walk towards the jeep on the left and select the Winch.
  • Answer Kenny's question about how Lilly's doing.
  • Attach the winch to the Trailer Axel.
  • Walk back over to the jeep and activate the Winch Control near the jeep's door.
  • Reply to Kenny's question.
  • When the jeep comes to a stop against the trailer, climb the jeep and continue talking to Kenny.
  • When on top of the jeep, reach for Kenny's hand.

 

Choose your path: Choose to either shoot the woman or to leave her alive as a distraction. You're choice will not matter as much, but it'll effect the time you have to get supplies from the Pharmacy. So if you kill her this means you'll have less time to get supplies, but if you let her live. She'll buy both Lee and Kenny more time to get enough or all of the supplies. This will have affect on Lilly's anger on the supplies when you return to the Motel.

 

Chapter 2: Bad Blood

  • Depending on your choice to shoot the woman or let her live as a distraction, your time will vary when collecting supplies.
  • Collect as many supplies as you possibly can from the Pharmacy before the time meter expires. Do note that it's possible to collect everything if you left the woman alive. (Lee will say I think that's everything meaning you got everything in time)
  • After collecting the supplies, quickly jump over the counter before the walkers breakdown the door.
  • After jumping over the counter, Lee will get attacked by walkers.
  • Defend yourself from the walker or Kenny will help Lee out if their relationship is good enough.
  • Push the Refrigerator over to buy some time to escape.
  • Run towards Kenny and kill the walker that attacks you before finally leaving the Pharmacy.
  • When you're at the Motel, talk to Lilly about how much supplies you collected.
  • Try to break up the argument or choose sides with either Kenny or Lilly.

 

Chapter 3: Hit The Road

  • When outside, continue talking to Kenny, Katjaa, and Carley/Doug.
  • When you regain control over Lee again, return back into Lilly's room to talk to her about stolen supplies.
  • You can agree to help or decline, but you'll end up investigating anyway.
  • When Lee takes the broken flashlight from Lilly you'll go outside to start the investigation.
  • Decide to either let Duck help or not.

 

Optional - Lee's Past

 

Now this is completely optional but if you saved Carley in Episode 1 you'll have the option to tell all the survivors about Lee's past after a conversation with Carley. To do these simply do the following:

  • Go upstairs and talk to Carley.
  • Now you're free to decide whether or not to tell the group about Lee's past. You can tell the whole group or choose the people you want to tell or not to tell. Remember, these will improve relationships if you tell them such as telling Kenny.

 

  • During the investigation, you're free to talk to everyone about the broken flashlight.
  • To solve this mystery more quickly, simply walk over towards the left side of the motel (past the RV).
  • Examine the Broken Glass on the ground. Lee will notice it matches the broken flashlight.
  • Over around the glass to the corner and examine the Chalk X marked on the wall.
  • Walk over and talk to Clementine and ask her about the chalk.
  • Talk with Duck and follow him to the gate.
  • Choose to give him a high-five or not for helping you out.
  • Examine the Chalk Scuff near the dumpster.
  • Use the gate to go outside the Motel.
  • Walk towards the right until you see a small Grate on the wall of the Motel.
  • Open the Grate and grab the Bag which contains the supplies.
  • Lee will return to Lilly about his findings.
  • Bandits will attack; Lilly plans a sneak attack while Lee creates a diversion by talking to them.
  • Reply with the following to avoid getting killed:

  1. "Why are you doing this?"

  2. "What will it take to reach a deal?"

  • Shot the bandit who tries to escape as he'll call reinforcements, but regardless he'll escape with only a shot to the ass.
  • Kill as many bandits and walkers as possible during the shootout. You'll want to kill the bandits who try to flank you and the walkers who are too close to you. Also be sure to check both the left and right sides during the shootout. Note that if Carley is alive, she'll kill walkers along with you and remember to aim at the heads when shooting the walkers.
  • Eventually, you're group will escape in the RV.

 

Chapter 4: What now?

  • In the RV, if Carley is alive you can side with Carley or Lilly to try and stop the argument of Ben being innocence or not.
  • When the RV comes to stop and the group exits, continue trying to restore peace with the group.
  • Depending on you're playthrough choices Carley/Doug will get killed by Lilly.

 

Choose your path: After Carley/Doug gets killed by Lilly, you can choose whether or not to leave Lilly behind or to take her along with you anyway. It really won't have much effect on the story because she'll steal the RV from the group later on.

 

  • Once back in the RV and on the road again, walk over to Katjaa and talk to her.
  • Continue talking to Kenny and Katjaa.
  • Talk to Clementine.
  • Defend off Lee's nightmare (his dream).

 

Chapter 5: Handle It

  • When you regain control over Lee, you're free to talk with everyone. There's also a walker in a car here that you can kill in order to grab some food.
  • Examine the Boxcar Door and Lee will open it and climb inside.
  • Take the Map that is found on the mattress.
  • Take the Water (you can give this to Katjaa for Duck).
  • Exit the Boxcar from the left side door and walk alongside the train.
  • Examine the Coupling Pin (important).
  • Climb back into the Boxcar Door again and give the Water to Katjaa if not done already.
  • Climb the ladder near Ben and then walk over to the Cab Door.
  • Open the Cab Door and check the dead body in the chair.
  • Ben will activate the train's breaks.
  • Talk to Kenny.
  • Examine the Notepad on the side of the console. (Important)
  • Since you're unable to read the notes on the notepad you'll need to find an item that will help.
  • Head back outside and enter the RV.
  • Inside the RV, take the Pencil near the driver's seat.
  • Exit the RV and return to the Cab Door (Note that Lilly steals the RV if you kept her in your group).
  • Examine the Notepad to use the pencil on it to reveal the Engine Startup:

http://i.imgur.com/Cs10yLx.png

  • Examine the Console on your right and flip the switches so that they're similar to the Engine Statup for numbers 6 and 5 on the Notepad.
  • Exit the Cab Door and open the middle Engine Compartment.
  • Take the Spanner from the right door of the Engine Compartment (important).
  • Open the last Engine Compartment and examine the Switch.
  • To turn on the number 9 Switch do the following:

  1. Flip left

  2. Flip Right

  • The train will be started, return back to the Cab Door.
  • Examine the Throttle (important; this removed the rust off the coupling pin)
  • Return back to the Coupling Pin and use the Spanner to loosen the train.
  • Reenter the Boxcar Door and talk to the stranger.
  • Talk with the group and with Kenny & Katjaa.
  • Inside the Cab Door, examine the Throttle once again to start the train.
  • Continue talking to Chuck.
  • Help Katjaa with caring for Duck by picking the Rag off the floor (be quick or Katjaa will decline your help if taking too long).
  • If you pick the Rag up, use it on Duck's face.
  • Katjaa requests Lee to have Kenny stop the train for Duck's sake.
  • Exit the Boxcar Door and enter the Cab Door.
  • Talk to Kenny about stopping the train (If you helped Duck you can show Kenny the bloodstain rag)

 

Choose your path: Choose your path, you can either try to talk some sense into Kenny or enrage him into a fight where you can then fight Kenny. If you choose the fight Kenny, you'll be able to beat his ass or you could simply let Kenny kick your ass. If not fighting him, and you do manage to talk some sense into Kenny. Kenny will simply stop the try without any violence at all. Regardless of your decision, Kenny will end up stopping the train.

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Chapter 6: Unexpected Delay

  • When the train stops, talk with Kenny & Katjaa.
  • Decide whether Kenny, Katjaa or Lee should kill Duck. Regardless of your choice, Katjaa will take Duck to the woods, but Kenny can either accompany her or not depending on what you've decided.
  • Talk to Clementine.
  • A gunshot will go off and Lee will head into the woods (If Kenny stayed with Lee he'll run into the woods with Lee; if not you'll hear Kenny shouting "Nooooooo!!!!!")
  • Katjaa has committed suicide.
  • Talk to Kenny.

 

Choose your path: With Katjaa dead leaving an emotionally broken down Kenny. Decide whether to let Kenny or Lee shoot Duck. If you do not wish to shoot Duck, you can leave him to reanimate.

 

  • Talk to Clementine.
  • Talk to Chuck.
  • You're free to talk to anyone if you like.
  • Enter the Cab Door and head back towards the Boxcar Door.
  • Take the Bottle of Whiskey from the box.
  • Search the Backpack for Scissors.
  • Talk to Clementine.
  • Teach her how to shoot by saying:

  1. "You need to learn to protect yourself."

  • Continue talking to Clementine while teaching her.
  • Help her out by adjusting her aim with commands of either:

Aim Left

Keep it steady

Aim right

Aim Higher

Aim Lower

  • Talk to Clementine about cutting her hair.
  • Return back to Chuck at the front of the train.
  • Give Chuck his Bottle of Whiskey.
  • Go back inside the Cab Door and tell Kenny about getting a drink with Chunk.
  • When Kenny finally leaves, grab the Map Bin from the wall.
  • Return to the Boxcar Door and talk to Clementine (Ben should stop Lee to tell him that he was the one who stole the supplies. You can threaten him or tell him to keep it to himself to prevent Kenny from learning the truth).

 

Chapter 7: Look Behind You

  • When the train stops, talk to the new people (Christa & Omid).
  • Climb the ladder to the top.
  • Talk to both Christa and Omid
  • Examine the FRS Truck on the left
  • Search the FRS truck to take the Roll of Tape. (Important)
  • Examine the Hitch on the trailer that is blocking the train's patch.
  • Climb back down the ladder.
  • Talk with the group.
  • After talking with the group, head towards the Train Station behind the bridge.
  • Clementine will company you.
  • Walk towards the right until you spot Clementine trying to open the door.
  • Look at the Window above the door.
  • Talk with Clementine and have her check out what is inside through the window.
  • Clementine will unlock the door, so enter the Door.
  • Use the Spanner to prop the door open.
  • Examine the Caged Door (locked).
  • Inspect the Gap above the Cage Door and Clementine will make a comment.
  • Help Clementine go through the gap above the Cage Door.
  • Clementine will tell Lee to look behind himself.
  • Lee is attacked by walkers and is disarmed (Clementine gets Lee's gun).
  • Back away from the walkers and punch them if they get too close to you.
  • When you're at the door, pickup the Spanner and kill the walkers with it.
  • Talk to Clementine as a walker is about to get her.
  • Quickly take the keys from Clementine.
  • Quickly unlock the Cage Door.
  • Quickly shoot the walker in the head.
  • Talk to Christa.
  • Grab the Blowtorch inside the Cage Door before leaving.
  • Talk to Clementine.
  • Exit the Train Station and head back to your group.
  • Climb the ladder again.
  • Use the Blowtorch on the Hitch.
  • Use the Roll of Tape to plug up the leak in the hose of the Blowtorch.
  • Use the Blowtorch to begin cutting through the Hitch.
  • Talk to Omid to get him to finish cutting the Hitch.

 

Chapter 8: Lend Me Your Ears

  • Once Lee tells Kenny to start the train, you can do either of the following:

  1. Examine the broken ladder and realize it best to jump.

  2. Kick the Blowtorch over the ledge to light the fuel on fire.

  • Jump onto the train and Omid damages his leg.
  • Decide whether to pull either Christa or Omid into the train (choice doesn't matter as they both make it onto the train).

Edited by Blaze Naruto Shippuden
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http://i.imgur.com/Uow6WZW.png

 

Note: Each episode acts as a DLC add-on. In order to play Episode 4 you'll need to have the first Episode. The choices you made in episode 1-3 will carry over to this installment, so certain events will play a little differently. Still they all lead to the same results. In the walkthrough, I'll mention only the things that advance the storyline. I'll make notes when you're free to go around and talk to other survivors. Talking to the survivors will give you more chances to improve/strength your relationships for future episodes.

 

 

Chapter 1: Georgia's First City

  • Answer Clementine's question about the radio.
  • Choose whether to ignore Omid's injured leg or to find a safe place to rest.
  • Reply to the man on the radio.
  • Tell your group to run from the walkers.
  • Shoot the walker that grabbed Kenny's leg.
  • Kill as many walkers as you can to save Clementine.
  • Chuck will arrive to save Clementine.

 

Chapter 2: Down by the River

  • At the mansion, side with either Christa or Kenny or offer to find a way in yourself.
  • You're free to talk with the group.
  • Walk over to Kenny and inspect the Pet Door.
  • Turn around and walk to the garage's side and pick up the Shovel.
  • Walk over to the grave near the dog house.
  • Use the shovel to dig up the Dirt Mound.
  • Reply to Clementine's question.
  • Examine the Carcass and Lee will take the Dog's Collar off it.
  • Use the Collar on the Pet Door.
  • Talk to Clementine about her helping out.
  • Answer Christa's question.
  • Continue talking to Christa and Kenny.
  • Answer Clementine's question.
  • When you regain control of Lee again, look around the house.
  • Walk into the living room where Christa, Omid and Clementine are resting.
  • Open of the Doors on both sides of the Portrait in the living room.
  • Walk across the living room and open the Door beside the stairs.
  • Question Clementine about the man on the Radio.
  • When the scene changes, climb the ladder to go up to the attic to find Kenny.
  • In the attic you'll find a zombie boy who had ran out of food and starved to death.

 

Choose your path: Decide whether Lee or Kenny kill him. After his death Lee will bury the boy next to his dog and fill up the grave while Clementine watches. It is possible for Lee and Kenny to simply leave the boy there, however, when you tell Christa about the boy she'll go up to the attic to kill him herself since Lee or Kenny couldn't bring themselves to kill him. This will also cause Lee to bury the boy no matter what you decide.

 

  • Put the boy in the grave
  • Pick up the Shovel and start filling the grave up with dirt.
  • While burying the boy, Lee will see someone watching him from the fence.
  • Answer your group's question about what happened.
  • Answer Clementines question about her parents.
  • Answer Ben's question.
  • Talk to Kenny.
  • Continue talking to Kenny.
  • Walk over and inspect the Telescope.
  • Walk over towards the right side of the area until you see a Newspaper Machine.
  • Examine the Newspaper Machine and bash it in with your Spanner to get a Quarter.
  • Use the Quarter on the Telescope.
  • While using the Telescope look all the way to the left to spot a hooded person climbing buildings.
  • Continue talking to Kenny.
  • When you regain control over Lee, approach the newsstand and look over.
  • When you're attacked by the assailant, you can try to fight them but the end result is still the same.
  • Talk to the assailant whose name is revealed as Molly.
  • Continue talking to Molly about Crawford.
  • Walkers will come to attack the group.
  • Jump for Kenny's hand.
  • When you fall, walk to the dumpster and push it out of the way.
  • Attempt to open the Manhole.
  • Pick up Molly's Climbing Pick.
  • Pry open the Manhole using Molly's Climbing Pick.

 

Chapter 3: Support Group

 

  • Once you regain control of Lee, walk down the steps and continue through the tunnel. You'll slip if you're too close to the middle.
  • Continue walking through the sewers and enter the passage just before the group of zombies.
  • Turn the wheel clockwise to attract a zombie to the flowing water.
  • Remove the wheel and continue venturing further in.
  • Use the Climbing Pick to open the gate.
  • Attach the wheel to the pipe.
  • Turn the wheel clockwise to lure zombies towards it.
  • Go back through the gate. Wait until all the zombies have passed before proceeding.
  • You'll pick up Chuck's gun and will be grabbed by a walker while sneaking up to the seemingly sole walker.
  • Hit it with the pick to break free and prevent attracting the attention of the previous group.
  • Kill the approaching zombie with the pick to prevent attracting the previous group of zombies.
  • Examine the ladder above the sign to knock the sign down.
  • Move the sign to discover a hole in the wall.
  • Walk through the hidden passage.
  • Examine the food and then open the door.
  • Answer the old man's question.
  • Continue negotiating and take the gun.
  • Answer the old man's question.
  • Continue talking with the group.

 

Chapter 4: Bedside Manor

 

  • Question Molly.
  • Search for Clementine. A snooping Molly in the left bedroom will inform you that she may be downstairs.
  • Head downstairs and discuss Kenny's drinking habits.
  • Enter the backyard to complete the chapter.

 

Chapter 5: Georgia's Last City

 

  • Examine and open the shed door to find Clementine.
  • Question Clementine.
  • Ask any of the questions whilst Kenny attempts to fix the boat.
  • Ask for either the good news or the bad news.
  • Put forward suggestions for the search.

 

Choose Your Path: Choose whether to take Clementine with you Crawford or tell her to stay behind with Omid. Taking her with you can affect Molly's fate. For example, If you do decide to bring her this will make a possible change in saving Molly's life from a zombie during chapter 6. If you leave her behind with Omid, you can give her a gun in case he turns.

 

  • Question Brie.
  • Open the manhole cover and breach the surface.
  • Walk towards the guard.
  • Kill the zombified guard with your axe.

Edited by Blaze Naruto Shippuden
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Chapter 6: For Whom the Bell Tolls

 

  • Answer Kenny's question.
  • Question Vernon.
  • Ask about the best places to find all items.
  • Open the door and 'follow' Molly into the alley.
  • Examine the hole in the shed roof and climb the shelf to jump over the fence.
  • Attempt to open the garage door.
  • Examine the fence on the other side.
  • When you return, a walker will fall down followed by Molly.
  • Question Molly.
  • Attempt to calm Molly down.
  • Use the jack to open the door before the horde reach you.
  • Open the Truck Hood to find the battery missing.
  • Attempt to use the Hydraulic Hose.
  • Talk to Molly to borrow Hilda.
  • Use the pick on the Hydraulic Hose.
  • Unscrew and detach the Terminals within the time limit.
  • Pick up the Battery.
  • Climb on top of the Semi Truck.
  • Shoot the glass roof and grab Molly's hand to escape.
  • Respond to Molly's taunt.
  • Grab Molly's hand to prevent falling.
  • Return to the command center and begin the defense.
  • Shoot the zombie
  • Pick up the hatchet and use it to keep the door closed.
    You're free to talk to the group.
  • Talk to Ben.
  • Decide whether he should come clean about the bandits to Kenny or not.
  • Talk to Brie.
  • Talk to Clementine if you brought her along.
  • Head out to the Nurses office.
  • Kill the zombies quickly.
  • Inquire about the safe.
  • Examine the Medical File to find a tape.
  • Insert the tape into the camcorder.
  • Head back to the Auto Shop.
  • Defend yourself from the zombie.
  • Stomp on the zombified Doctor.
  • Search the corpse for the combination.
  • State your thoughts on Crawford's Demise.
  • Head back to the nurses office to play the new tape found on the zombie doctor
  • Head back to the Command Center.
  • Molly will be attacked. If you brought Clementine to Crawford, she will shoot the walker. If you left Clementine behind, you'll need to kill the walker quickly to prevent Molly's death. It's also possible to kill her via friendly fire.
  • Choose whether to back Ben's decision to confess or not.
  • Try to break up the fight
  • If you brought Clementine to Crawford, choose whether to allow her to vote.
  • Choose whether to allow Ben to stay, kick him out of the group or abstain from voting. Whichever option you choose, Ben will stay and Brie will perish.
  • Back away up the stairs and shoot any zombies that get too close.
  • Your leg will become stuck. Switch between freeing yourself and killing the approaching zombies. Don't miss!
  • Continue climbing up the stairs, killing any zombies in your way.
  • Shoot the dangling zombie.
  • Shoot the zombie who grabbed Ben.

 

Choose Your Path: Choose whether to save Ben or let him fall. Whichever option you choose will determine which scenario plays out in chapter 4 of the finale. For example, if you decided to have Lee let go of Ben, Lee will watch as Ben falls and break his legs, causing the nearby zombies to attack and devour him alive. Killing Ben here is also likely to strengthen your friendship with Kenny.

 

Chapter 7: The Morning After

 

  • Respond to Vernon's proposition.
  • If you saved Molly, you can ask her to stay or let her leave. She'll leave regardless.
  • Answer Clementine's questions.

 

Chapter 8: Penultimate

 

  • Pick up Clementine's Hat.
  • Pick up the Radio.
  • Fend off the zombie.

 

Choose Your Path: Choose whether to show the group, consisting of Christa, Omid, Kenny, and Ben (If saved) the bite or hide it from them. If you hide the bite, Omid and Christa will not come with you. Not only that, but you can can choose to go alone on the search for Clementine or ask for their help. There are a total of 8 different possibilities which are:

 

http://i.imgur.com/7F37lau.png

http://i.imgur.com/gxxP9v5.png

http://i.imgur.com/oWvbKSx.png

 

The character(s) that go with you into episode five depend on the choices you've made throughout the game. Remember, you can also choose to go alone if you wish. Below is the things that you had to do in order to get your group for episode 5:

 

Christa & Omid - If you show them the bite or tell them about it later in the conversation. OR if the player chose to leave an armed Clementine at the house during the trip to Crawford.

 

Kenny - If you chose to save Duck at Hershel's farm. Also side with him at the drug store and meat locker. OR select 'Clementine is my family' when he questions whether you would do the same for him. Basically, he'll come with you no matter what if you sided with for every argument or situation you had with Kenny throughout episodes 1-4.

 

Ben - Save him at Crawford, do not ask him to stay at the boat and show confidence in him up to now. OR ask for his help if you select "Clementine stood for you" or "Clementine needs you" during the conversation.

 

Alone - Don't show the bite, tell Kenny to fuck off/don't click the 'Clementine is my Family' option & let Ben die or show a lack of faith in him up to now.

Edited by Blaze Naruto Shippuden
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http://i.imgur.com/vSw6XX7.png

 

Note: Each episode acts as a DLC add-on. In order to play Episode 5 you'll need to have the first Episode. The choices you made in episode 1-4 will carry over to this installment, so certain events will play a little differently. Still they all lead to the same results. In the walkthrough, I'll mention only the things that advance the storyline. I'll make notes when you're free to go around and talk to other survivors. Talking to the survivors will give you more chances to improve/strength your relationships for future episodes.

 

The walkthrough for this episode is based on going into the chapter alone. If you take a member(s) of your group, there will be some additional dialogue.

 

 

Chapter 1: Into the Fire

  • Answer the radio caller
  • Click any response.
  • Open the middle cabinet.
  • Pick up the Rib Spreader.
  • Head out of the room and place the Rib Spreader on the elevator.
  • Crank open the elevator.

 

Choose Your Path: Choose whether to cut your arm off or leave it how it is with the bite. If you do not cut your arm off, you will pass out a couple of more times later in the episode. If you cut it off, you will be slightly limited in chapter 5. Additional, Lee's appearance will slightly change depending on your choice or even the group members who went with him could have an affect on it.

 

 

  • Crank the elevator open again.
  • Climb up the ladder
  • Respond to the presence of a walker.
  • Continue climbing the ladder.
  • Once you regain consciousness, respond to Ben.
  • Pull yourself up.
  • Climb the ladder again.
  • Answer Ben's question
  • Continue talking to Ben.

 

Chapter 2: Twice Shy

  • Examine the Fire Escape
  • Examine the Bell Tower
  • Pick up the Ladder.
  • Lean the Ladder against the Bell Tower.
  • Climb to the Bell Tower
  • Jump to avoid your death.
  • Ring the bell
  • Reassure yourself.
  • Jump to the Ledge.
  • Grab the Ledge.
  • Answer Christa's question.
  • Calm the group down.
  • Answer Christa's question.
  • Try to break up the fight (If Ben survived).
  • Choose an option for each of your group members as you prepare the defence against the walkers.
  • A walker will grab you. Kick the Doggy Door a few times to break free.
  • Open the drawer.
  • Cut off the limbs of the walkers trying to break through.
  • Answer Kenny's question.
  • Chop the zombie.
  • Run upstairs.
  • Help Kenny push the desk. If you're too slow, Omid will help instead.
  • Shoot the approaching zombies until the group runs out of ammo.
  • Pull the rope and ascend to the Attic.
  • You'll drop your gun. If Ben is still alive, he'll grab it.

 

Chapter 3: There Aint No Way

  • Respond to the situations.
  • Respond to the 'Larry situation'
  • Continue defending yourself.
  • Grab the bust and throw it at the wall. If you're too slow, Kenny will instead.
  • You can choose to apologise to Kenny.
  • Respond to Christa.
  • Answer Omid's question.
  • Continue talking with the pair.
  • Respond to Kenny.
  • Continue talking with Kenny.
  • Accept or decline the drink.

 

Chapter 4: Mercy

  • Respond to the situation.
  • Open the Balcony Door
  • Cross the Balcony.

 

(If Ben survived)

  • The balcony will collapse just before Ben jumps.
  • Respond to the situation.
  • If you have any ammo left, you can hand it over to Kenny.
  • Choose whether to stay or leave. Kenny will force you to leave regardless.
  • Respond to Christa's questions.
  • Cross the bridge
  • Respond to Omid.

 

(If Ben died)

  • Choose any response.
  • Cross the bridge.
  • Respond to the situations.
  • Grab the pole and complete the QTE to attempt to pull her up. She'll fall at the last instance.
  • Kenny will jump down. Complete the QTE again to successfully pull her up.
  • Respond to the situations.
  • Answer Omid's question.
  • Respond to Christa.

 

Chapter 5: The Marsh House

 

Choose Your Path: You must decide whether Omid and Christa cross first or whether you will cross first. If Omid and Christa go first, Omid makes it across safely, but the sign will break when Christa tries to cross, however, she'll still make it across safely. If you cross first, the sign will break, but you'll make it across safely.

 

  • Converse with Omid and Christa.
  • You'll climb down the sign to face off against the horde.
  • If you cut your arm off in the first chapter, you'll just have the knife. Otherwise, you'll pick up a shard of glass
  • Fight your way through the horde.

 

Chapter 6: What's in the Bag

  • Walk down the corridor.
  • Open the door.
  • Examine the door.
  • Talk to the man.
  • Respond to Clem's voice. You'll get shushed.
  • Put your things down. You can lie about your stuff, but he will not believe you. You can continue to be adamant about it or put all your stuff down. He won't search you if you lie.
  • Answer the man's question.
  • Continue talking to the man.
  • He'll guilt trip you about various decisions you made throughout the game. Defend yourself against each one or you can go a little further and can finally discover the truth behind Lee's status as a convicted murderer.
  • Continue talking with the man.
  • Clementine will sneak out.
  • Examine one of the items and she will attack the man from behind with it.
  • Tackle the man and kick the gun away.
  • Punch him before he can finish you off.
  • Headbutt the man

 

Choose Your Path: Choke the man to death or ease up. If you ease up, continue fighting him until Clementine grabs the gun and shoots him in the head.

 

  • Respond to Clementine.
  • Open the door.
  • Shoot the walker.
  • Chop up the walker.
  • Scoop up the 'leftovers'
  • Smear it over Clementine.

 

Chapter 7: Stay Close to Me

  • Walk through the group of walkers until a cutscene plays out.

 

Chapter 8: What Remains

  • Respond to Clementine.
  • Attempt to help Clementine open the door.
  • Respond to Clementine.
  • Walk towards the door with the help of Clementine.
  • Respond to Clementine.
  • Walk towards the door.
  • Try to get up. You'll fail on both occasions.
  • Ask Clementine to leave or stop you from turning. She won't do either.
  • Ask Clementine to open the office door. It's locked
  • Grab the Baseball Bat.
  • Smash the window with the bat.
  • Use the chair to reach in and unlock the door.
  • Open the office door.
  • Pick up the Handcuffs.
  • Handcuff the walker.
  • Answer Clementine's question.
  • Examine the Display Stand before it falls on top of her.
  • Once you come to, toss the Baseball Bat to Clementine.
  • Respond to Clementine.

 

Choose Your Path: Ask Clementine to shoot or leave Lee to reanimate. Either way will be painlessly and quickly. Make sure you have a tissue handy.

 

  • Finish off several dialogue choices before the climax.

Edited by Blaze Naruto Shippuden
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Chapter 6: Hey, Bud

  • Once you regain control over Lee again at the pharmacy. Walk over to Doug
  • Talk to Doug and agree to go outside and look around
  • Interact with Lee's Brother who's trapped under a fallen power line lamp post (photo in the employee office must be with you)
  • Use the remote on the television store
  • Doug will reprogram the remote to work on the televisions
  • Use the Axe on the Lock on the gate to remove it
  • Open the gate latch
  • Grab the Brick
  • Throw the Brick at the television store's window
  • Run towards Lee's Brother
  • Say your farewell towards his brother
  • Kill him with the Axe to retrieve the pharmacy keys

 

Chapter 7: Two Enter, One Leaves

  • Use the keys on the Door to Pharmacy office
  • Walk inside the pharmacy office
  • The security alarm goes off alerting all the walkers
  • The group plans an escape plan with Lee, Doug, and Carley holding off the walker horde
  • Keep the door blocked by paying attention to the proper prompts
  • Doug and Carley will eventually split up to hold off different windows
  • Grab the Cane from Clementine
  • Use the Cane on the Front Door
  • Walkers begin to break in and go after Carley and Doug

Choose your Path: Choose to save either Carley or Doug.

  • Make your decision and choose to save either Carley or Doug. Your choice will cause the other to get devour by walkers
  • Save Clementine from the walker attacking her
  • Run towards the door where Larry punches you
  • Grab Kenny's hand

 

Chapter 8: Everything's Going to be Okay

  • Talk with Glenn
  • Talk with Kenny
  • Talk with Carley/Doug (one is dead)
  • Talk with Clementine and Duck

Great guide thanks cant wait for the next parts now bring it on.

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  • 1 month later...
How long does the episode take to complete (all chapters)? It would prob be a good idea to include that in the walkthru info. I know the trophies are simple so a trohy guide isn't necessary but I was wondering how long the ep is.

 

Ste

 

There was a guide which is hidden from the forums. And the answer is currently 2-3 hours per an episode.

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There was a guide which is hidden from the forums. And the answer is currently 2-3 hours per an episode.

 

Ah thanks. Silly me I just assumed there wasn't one since it wasn't stickied. But I figured you didn't really need one since u get the trophies for just playing no? If I'm not mistaken there aren't any missable trophies. It all looks like story related. Right?

 

Ste

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  • 3 weeks later...
  • 1 month later...
You mention that you need to keep episode 1 to play episode 2. Do you need to keep episode 2 to play episode 3, or does it act as DLC for episode 1? I've got an 80 GB system, so space is at a premium.

 

Unsure, ATM until ep 3 & 4 is out this month (yes they both come out this month rumors say). I do know that EP1 is the main game installment, while EP2 was consider dlc add-on and required EP1. There's a chance that EP3 will need only EP1 but why download or play EP3 without EP2 etc. The game size isn't that big but having a good 3-8 GB space is enough for the game.

 

Edit: Speaking of which, I'll replay episode to again to finish the EP2 guide. THL and other social life issues kept me busy. Sorry.

Edited by Blaze Naruto Shippuden
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