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The Pinball Arcade Trophy Guide and Roadmap


Vyrastas

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Roadmap

 

 

Overview:

  • Estimated 100% difficulty: 9/10
  • Offline trophies: 12 (8(S), 4(B))
  • Online trophies: 0
  • Approximate amount of time to 100%: 30-50 hours, greatly varies depending on individual skill
  • Minimum number of playthroughs: No story mode
  • Number of missable trophies: None
  • Glitched trophies: 1 (Tales Wizard on Vita); also heed the potential glitch between trophy tiers (see Walkthrough)
  • Do trophies stack: No
  • Do cheat codes disable trophies: Changing any default settings (i.e. through Pro Mode / Operator's Menu) disables trophies and leaderboards

Introduction:

The Pinball Arcade recreates actual pinball tables as digital versions, down to each individual sound and graphic. If you've played pinball tables in real life, the gameplay here will be very familiar to you. If you're only used to other pinball simulators, like the Zen Pinball titles, you might find this one a bit of an adjustment. Real life pinball physics are slightly different than something like Zen Pinball.

 

Like this guide? Then do me a solid and join the forums!

 

 

Quick Table Links:

Links to existing forum trophy guides by table, both core game and DLC:

 

Walkthrough:

 

Step 0: Disclaimers – Before You Begin

PS3 vs. Vita:

This game is cross-play (buying on one platform gives you the other platform for free), but trophies do not stack. They have to be earned separately. If you only want to do one version, I suggest Vita over PS3. True, the Vita version is a port, the visuals are lower quality and there are some glitches, but the physics seem to be looser, which makes the trophies easier. Plus the portability of all those tables is very convenient. If you play on PS3, make sure your PS3 is set to output in 720p. You can change this on the XMB at Settings -> Display Settings -> Video Output Settings. This game is not optimized for 1080p/i, and if you play it on that mode there will be flipper delay, which makes some tables very hard to play. Overall, the PS3 versions are a bit more realistic as to what the actual tables play like in real life and the visuals are much better, but the Vita versions are more fun and a bit easier in terms of trophies.

 

Trophy Order:

Some people recommend focusing on one table at a time and not moving on to the next until you have acquired all trophies for that table. Some like to get each tier of trophies for all tables before moving on to the next tier. If you're going for 100%, use whichever method works best for you, but this roadmap is structured based on the second scenario.

 

Trophy Requirements:

All trophies have to be done in a single game, unless otherwise noted.

 

Table Guides:

Instructions for each table are available in-game in great detail; I suggest you read them after you've gotten the feel for a table. As such, specific instructions on how to complete each goal will not be provided in the trophy guide. For many, you won't need them because you'll unlock them just by playing regularly. This guide will only provide tips and instruction for the more difficult goals.

 

To view the in-game instructions, go to the table you wish to play. Instead of starting a game, go to Table Menu. From there, you can go to Instructions, which lists out everything you can do on the table and how to do it.

 

For Goal-specific instructions, select the Standard Goals (or Wizard Goals if you've unlocked them) option from the Table Menu. From there, select a Goal and press :cross: - it will walk you through the requirements for that Goal.

 

Any table-specific tips worth noting will be in each High Score trophy explanation.

 

If you're new to pinball, these pages are good references for the terminology used throughout the guide, as well as general pinball skills (which may or may not apply to these video game versions):

 

Terminology: https://en.wikipedia.org/wiki/Glossary_of_pinball_terms

Comprehensive Glossary: http://www.ipdb.org/glossary.php

Basic Skills: http://www.ipdb.org/playing/skills.html

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Walkthrough continued

 

Step 1: Play Each Table / High Score Trophies

The first thing you should do is just play each table without worrying about any of the Goal-oriented trophies. Get used to the layout and physics of each. Focus on getting the High Score trophies first. None of the scores are particularly hard to reach. Once you reach the High Score, let the balls drain so the game ends and you get your trophy.

 

Glitch Warning: In the past, it has been reported that if you pass the target high score and get all the Standard Goals for the first time in the same game, only one trophy is awarded to you (not both). It is for this reason that once you reach either of those trophy requirements (High Score or all 5 Standard Goals), I recommend you let the balls drain and the game end, just in case this still might happen.

 

Step 2: Complete the Standard Goals

Each table has 5 Standard Goals you must complete before you can move onto the Wizard Goals. Most of the Standard Goals are very easy to complete, and if you are an average player, you will get most of them without really trying. There are a few difficult ones, though, so it's not all cake.

 

All Standard Goal trophies unlock mid-game, as soon as you complete the last goal.

 

Step 3: Complete the Wizard Goals

After the Standard Goals are complete, Wizard Goals will be listed. These are a bit more difficult than the Standard ones, and generally involve completing the table's story mode or performing difficult tasks. Most of these you will have to actually focus on – they won't come by just playing without trying.

 

Note that Wizard Goals for a table do not unlock until all the Standard Goals on that table have been completed and that game is over. If you manage to complete one of the Wizards while going for the Standard ones, they will not count towards the Wizard Goals once they unlock. So that means if you finish the Standard Goals mid-game, you might as well let all balls drain and end the game, unless you've got a good game going and are more interested in a high score. Because nothing you do will count towards Wizard Goals until the game ends and it tells you Wizard Goals are unlocked.

 

All Wizard Goal trophies unlock mid-game, as soon as you complete the last goal.

 

Glitch Warning: On occasion, you may complete all the Standard Goals and finish your game, but the Wizard ones won't be unlocked (it will still show the Standard Goals, with all of them checked). If this happens, simply play and finish another game on the same table. The Wizard Goals should unlock at that point.

 

 

Gameplay Tips

Here are a couple of tips that can help on any table, particularly with harder Goals.

 

Control the Ball – Catch / Pass

Depending on the Goal, you'll need to do this frequently. It's a bit harder to catch balls with the flippers in this game than something like Zen Pinball, though, so you have to do it differently.

 

One method to catch is for when the ball comes down an inlane. Hold the corresponding flipper up as the ball comes down. It will most likely be going too fast and will fly off towards the next flipper. Once it gets over the other flipper, hold that one up to catch the ball (without striking it). It should have slowed down enough that you can hold it. Another method to catch is to pay attention to how the ball exits certain features of a table (ramp, orbit, sinkhole, etc). Many times it will go right to a flipper and is easily caught.

 

The Post Pass is another method you should learn, if you need to get the ball to the other flipper for a shot. This involves starting with a caught ball on either flipper. Quickly release and press the flipper button so the ball hits the bottom post of the bumper just above it. If you do it right, it will shoot the ball over to the other flipper, which you can raise to catch it.

 

Adjust the Camera

There are a couple of camera options available to you. Generally, I've found the lower camera angle (Camera 4) to be the best when playing these tables. Either way, if you're having trouble hitting a specific ramp or loop, try a different camera angle for a while. I've found that I can hit some features easier on certain cameras.

 

Nudge

If you notice the ball getting ready to drain, nudge the crap out of the table. You can nudge quite a bit on these tables before they tilt so don't be shy. If it's going to the center drain, hit the flippers as well when you nudge. I save it most times when this happens. Outlanes are trickier, you just have to know when to nudge. Just make sure you give it time to reset, otherwise you will tilt on subsequent nudges a few seconds apart.

 

Play to Your Weaknesses

When you're playing a mode that requires a number of specific shots (particularly timed shots), it's best to focus on hitting your hardest shots first. There's no point in working toward a mode, only to hit the easy shots first and consistently fail the hard ones later. Knock the hard ones out first.

 

Custom Ball Skins

Some tables feature a lot of ramps and such that obscure the ball during play. Since the camera angles are limited in this game, one easy way to make the ball more visible is to change it to a custom skin. You get a handful in the core game (you can buy more if you really want) and can change it from the main menu of any table. Before you play the table, go to Main Menu > Extras > Custom Ball. Select the one you want and back out. This is specific to each table, so you will need to change it for each table indvidiually.

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Trophy Guide

 

http://www.ps3trophies.org/images/trophies/1496/694.jpg Tales High 5 (B) (H)

Achieve a top 5 local high score on Tales of the Arabian Nights®

 

Log a score of at least 3,684,580 to get this trophy. The trophy doesn't unlock until the game ends.

 

This is a fun table, but it's fairly easy to lose your ball. Nudge is your friend.

 

Be especially careful after your ball is caught when starting a Tale... it can drain straight down the center once it's released if it doesn't hit the Lamp on the way down.

 

 

http://www.ps3trophies.org/images/trophies/1496/CAE.jpg Tales Master (S) (H)

Complete the Standard Goals on Tales of the Arabian Nights®

 

Goals you can get without trying:

  • Complete a Super Skill shot
  • Collect the Jackpot during Genie Multi-Ball
  • Score a Fireball Award
  • Capture a ball with a Shooting Star

Goals you have to work at:

  • Activate Harem Multi-Ball – This is actually quite hard and it probably should have been a Wizard Goal. To activate Harem Multi-Ball you have to either spell HAREM (by shooting the left orbit) or get into the Harem Sneak-In 3 times (behind the Genie on that same orbit). This is not easy to do because 1) the left orbit is hard to hit consistently and 2) hits on the orbit don't always count towards HAREM. Many times the orbit is closed and the ball diverts to a separate loop, which counts towards the Tiger Loop feature. When you're playing a Tale or some other mode (like Fireball), the orbit is also closed. Hits only count toward HAREM when the orbit is open and the middle light is lit:
     
    http://i.imgur.com/znXiE39.png
     
    To get this one, the best way is to just concentrate on hitting the left orbit. Don't bother trying to do anything else. Also, I suggest using Camera 4 – I personally found the orbit easier to hit in this camera view. Even though the orbit may be closed, still try to hit it for practice. You can hold the ball and wait until the Tiger Loop turns off, but that takes a long time. A nice easy HAREM shot will be after launching each ball with the plunger – if you hit it right away it will count.
     
    Also note that sometimes when you hit the left orbit, it may still count towards HAREM even if it doesn't show it on the DMD. When other animations are going on it may not show the HAREM one. Unfortunately there's no way to see your current progress unless you hit the orbit.
     
    It's quicker to unlock the Multi-Ball by hitting the Harem Sneak-In three times... but that can be even harder to hit consistently. You have to hit the left or right orbits in such a way that it doesn't go through at full speed and hangs at the top, dropping into the Sneak-In.

 

http://www.ps3trophies.org/images/trophies/1496/93F.jpg Tales Wizard (S) (H)

Complete the Wizard Goals on Tales of the Arabian Nights®

 

Goals you can get without trying:

  • Collect 60 Lamp Spins
  • Light the Ruby Jewel
  • Earn an Extra Ball

Goals you have to work at:

  • Win the Great Camel Race – You have to complete this Tale the legit way for it to count towards the Goal. If you earn the Camel Race jewel from the Make-a-Wish option (by hitting the Bazaar when Make-a-Wish is lit), it won't count.
     
     
  • Rescue the Princess – This is not too bad, because you can collect the Jewels for the Tales by claiming them from the Make-a-Wish option, therefore bypassing the need to actually complete the Tales the legit way. Once you have all 7 Jewels, you'll enter a battle with Skeletons. Hit ramps to kill them and eventually you'll enter the final battle with the Genie, which is a multi-ball with unlimited balls that you can relaunch and use until him or you are dead. If you defeat him you'll rescue the Princess.
     
    Glitch Warning: The Genie Battle on Vita is glitched. You will only get one ball and will be unable to launch any more. Right now the only way to win is to defeat the Genie using that one ball (without losing it). If the ball drains the Genie will eventually defeat you and the game will just sit there in an unending loop, doing nothing. To get out of it, pause the game and go to Call Attendant. If you have more balls you'll be reset on the plunger and can continue – but of course all your Princess progress will be gone since you lost the battle.

Edited by Terminator
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http://www.ps3trophies.org/images/trophies/1496/3FF.jpg Ripley's High 5 (B) (H)

Achieve a top 5 local high score on Ripley's Believe it or Not!®

 

Log a score of at least 4,004,910 to get this trophy. The trophy doesn't unlock until the game ends.

 

This is a rather complicated table and it may take you a while to figure it out. Read the in-game Instructions and the trophy details below thoroughly.

 

While the Wizard Goals here are the hardest of any table, the good news is that it's very easy to get lengthy games going on this one, even when you're not trying. My longest games by far were on this table. I also found Extra Balls to be easy to get on this one.

 

Note that this table does not have Ball Save. Once you lose it, it's gone.

 

 

http://www.ps3trophies.org/images/trophies/1496/F32.jpg Ripley's Master (S) (H)

Complete the Standard Goals on Ripley's Believe it or Not!®

 

Goals you can get without trying:

  • Earn an Extra Ball
  • Light Penguin Jackpot

 

Goals you have to work at:

  • Start Multi-Ball – This involves hitting the Shrunken Head, which is not a simple shot at first. Hit it 3 times to light the lock. Then hit the right ramp to lock the balls. Hit the Shrunken Head again to start Multi-Ball.
     
     
  • Complete a Skill Shot – This can be difficult, because you have to hit the Bozo hole PERFECTLY. If you graze anything on the way it won't count. Took me a number of tries to get. If you are playing on Vita, use the touchscreen for the plunger, it's easier to fine tune your shot. Use this power to shoot it right into the hole every time:
     
     
    http://i.imgur.com/TYjHPXS.png
     
     
  • Complete a Combo Shot – This is only tough because the ball usually moves really fast through the left orbit, so it's hard to time your shot with the upper right flipper. Just keep trying and you'll eventually get it.

 

http://www.ps3trophies.org/images/trophies/1496/DD5.jpg Ripley's Wizard (S) (H)

Complete the Wizard Goals on Ripley's Believe it or Not!®

 

None of these Goals are easy. These are the hardest of the four core tables.

 

  • Score a Super Jackpot – This can be any Super Jackpot point value. When it's lit, the voice will tell you and you'll need to hit the upper left loop from the upper right flipper to score it and get the Goal. Lighting it is not too hard – the easiest ways are to score jackpots on the Multi-Balls (hit the ramps and orbits). You can also light it as a random reward from spelling BOZO, but honestly that's rare so don't waste your time on it.
     
     
  • Score the Million Plus Shot – You have to use the Temple for this. That's the 3x3 grid of lights in the center of the table. Basically, when you hit the center ramp, the ball will go into the Temple and down one of the three lanes in the upper left, A B or C. Each also contains a number, which can be scrambled during normal gameplay. Whatever letter/number combo you hit is which Temple square is lit. So if you get B3, it fully lights B3 on the 3x3 grid.
     
    To light the Million Plus Shot, you have to fully light everything in row 3. So Temple shots of A3, B3 and C3. Use nudge to get into lane B – that's the hardest one to hit. Once the Million Plus Shot is lit, hit the Lower Left Loop to collect it and the Goal.
     
    Note that you start each game with three random squares on the grid already lit. Also, if you complete a line of three in the Temple grid, it will turn off those lights.
     
     
  • Start Ripoff Multi-Ball – To start this, you have to spell RIPOFF. You do that by hitting the Vari-Target hole when none of the continents are flashing (the circles leading up to the Vari-Target), otherwise you'll start a Continent Trip instead. If you do so, you'll need to play through the Trip before you can continue with this Goal. Since the Trip is timed, just hold the ball and let it run out (I normally played the Multi-Ball Trips). After the Trip ends, focus on hitting the Vari-Target again to spell RIPOFF. If you hit the far right ramp, a Trip will begin blinking again and you'll need to play through it, etc, to continue.
     
    Note that you start with the letter R. So you only need to hit it 5 times to spell RIPOFF. Once you have it, hit the right ramp to start the Multi-Ball and the Goal will pop.
     
    Also, progress on this carries over into the next game. So if your game ends with RIP, you start the next game with RIP already spelled. So that makes it a little easier.
     
     
  • Start Frog Frenzy – This is by far the toughest task on the table, in my opinion. For this you need to collect all 6 Super Jackpots. That means starting lots of Multi-Balls (normal and RIPOFF), hitting the jackpots to get the Super lit, then hitting the Super.
     
    It's not all that complicated, but it's very time consuming because of all the setup involved in lighting a Super (see the Super Jackpot goal). It took me 90 minutes in a single game just to get 5 Super Jackpots.
     
     
  • Start the Trip to Atlantis – This is difficult, but it could be worse. To start Atlantis, you must spell RIPLEYS. You do that by completing Continent Trips (or sometimes from a random reward). You only get a letter if you complete the Trip, and each Trip is timed (30 seconds). Once you spell RIPLEYS, hit the Vari-Target hole to start Atlantis; the Goal will pop soon after.
     
    What the in-game instructions don't tell you, though, is that you don't have to complete each individual continent to do this – each letter is not tied to a specific continent. You just get the next letter each time you complete one. After each visit (complete or fail), the game cycles through remaining continents until you have visited all 7, then you get a bonus and it starts over. So you can get multiple letters by completing the same continent over multiple cycles (some are easier than others). However, this can take a bit of time if you are only capable of beating one or two specific continents.
     
    It's also possible to stack Trips and have multiple ones going at the same time, which cuts down time if you're really good. You just activate the next one during an existing Trip. Europe, Asia and South America allow you to stack another while they are active.

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http://www.ps3trophies.org/images/trophies/1496/653.jpg Theatre High 5 (B) (H)

Achieve a top 5 local high score on Theatre of Magic®

 

Log a score of at least 200,457,920 to get this trophy. The trophy doesn't unlock until the game ends.

 

This table has the extremely annoying habit of frequently knocking the ball into an outlane to drain when it bounces back and forth between the bumpers. Watch and use nudge as necessary.

 

And don't be fazed by the high score of 200M+. For some reason the base scoring of features on this table is really high compared to others.

 

 

http://www.ps3trophies.org/images/trophies/1496/CC1.jpg Theatre Master (S) (H)

Complete the Standard Goals on Theatre of Magic®

 

Goals you can get without trying:

  • Start Magic Multi-Ball
  • Make a ball Vanish
  • Earn an Extra Ball

 

Goals you have to work at:

  • Enter the Haunted Basement – You might get this by accident, but most likely you will have to focus on it. Opening the trapdoor is not that hard. Hit the targets on either side of the center staircase four times, then hit the center staircase. But then you only have six seconds to get in before the trapdoor closes. So you basically need to hit it immediately when the ball comes down the left inlane after hitting the center staircase, otherwise you'll have to reopen it again.
     
     
  • Spell T-H-E-A-T-R-E – This is not too hard, but be aware that your progress on this can reset. Losing a ball will reset it, as will activating one of the Illusions.

 

http://www.ps3trophies.org/images/trophies/1496/EE4.jpg Theatre Wizard (S) (H)

Complete the Wizard Goals on Theatre of Magic®

 

None of these Goals are easy.

 

  • Advance the clock to Midnight – This is not too bad because your clock progress remains for the entire game. Hitting the right orbit to advance the clock is not always easy, so you'll need to work at it. You can also advance it by other means (from a Skill Shot or the Haunted Basement). It starts at Noon so advance it twelve times in a game to get this.
     
     
  • Score the 100 Million Jackpot in Magic Multi-Ball – Magic Multi-Ball is easy to start, but getting the 100 Million Jackpot is not. Once it starts, you'll have 6 seconds to hit the hole in the Trunk without hitting any other table feature. If you can do that you'll get the 100 Million. Hitting another scoring feature first will invalidate it. So essentially, you need to hit the Trunk with the first shot of the first ball you get in Magic Multi-Ball.
     
     
  • Play all eight Illusions – Get good at hitting the Trunk because you will need to hit it a lot to start each Illusion. The good thing about this Goal is that you don't have to complete the Illusions for them to count towards the Grand Finale (i.e. be lit on the table), you only have to play them. As such, a good strategy is to just hold the ball once the mode is started, as they only last 25 seconds each. Let them finish and then start another Illusion. Once you start the last Illusion the Goal will pop.
     
     
  • Win a Game of Digital Pinball – Digital Pinball is a random reward you get from the Haunted Basement. However, there's a cheat that will give you the Digital Pinball reward the first time you hit the Haunted Basement in a game, which makes this a little easier. Hold down the :vital: button when you select Start to begin a game. Keep holding it down until the DMD says "Digital Pinball Selected." Now just open and hit the Haunted Basement and you'll receive Digital Pinball as your reward. You have to complete the mode in the time limit for the Goal to pop.
     
     
  • Complete the Grand Finale – To even start the Grand Finale, you must:
     
     
    • Spell T-H-E-A-T-R-E
    • Activate Magic Multi-Ball
    • Advance the Clock to Midnight
    • Complete all eight Illusions

     

    These are represented by the lit diamonds above the flippers. The first two are pretty easy. The second two take a bit more effort. Only after you do all these can you start the Grand Finale. This mode lasts 90 seconds and you attempt to spell MAGIC THEATRE to score a ton of points. Whether you complete the spelling or not, once the mode ends you'll get the Goal.

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http://www.ps3trophies.org/images/trophies/1496/EDC.jpg Black Hole High 5 (B) (H)

Achieve a top 5 local high score on Black Hole™

 

Log a score of at least 102,810 to get this trophy. The trophy doesn't unlock until the game ends.

 

This table is a bit odd since there are no traditional ramps or orbits. It's also very easy to lose your ball:

  • If you don't open the gate on the Lower Level playing field, you lose your ball automatically when it exits the Lower Level.
  • Because there are no ramps, the ball easily picks up speed from all the bumpers in the main area. It's easy to knock the ball into the center drain because of the double flippers, so beware.
  • Nudge if the ball is heading towards the left outlane. If it gets in that area you most likely will lose it because the bumper there will just knock it out.

I suggest locking the camera on Camera 4 for this table. There is nothing interesting going on in the upper half of the table to where you need the zoom.

 

Learn to hit the Upper Level ball lock consistently, if you can. You'll need to do that for a number of goals.

 

Also, get good at opening the gate in the Lower Level. Catch the balls down there instead of flailing around.

 

 

http://www.ps3trophies.org/images/trophies/1496/21D.jpg Black Hole Master (S) (H)

Complete the Standard Goals on Black Hole™

 

Goals you can get without trying:

  • Survive re-entry from the Lower Level
  • Advance the G-force Accelerator to 1G

 

Goals you have to work at:

  • Lock a ball in the Upper Level – A little tricky, since hitting the lock is hard. Can be done off the tip of either right flipper, but most likely you'll get it from some random ricochet. It's a hard shot to consistently pull off.
     
     
  • Collect the Special from the Upper Level – This involves knocking down drop targets on the Lower Level multiple times. Keep doing it until the Special light on the Upper Level is lit, then hit that lane with the upper right flipper after re-entry from the Lower Level.
     
     
  • Score at least 250,000 from the Lower Level Bonus – This is tough. Best way to do this is to advance both G-force Accelerators early (spell BLACK HOLE in order, i.e. the flashing lights), before you go into the Lower Level. Your progress on those will remain across balls (unless you have them all lit, then it resets), so don't worry if you lose a ball at first.
     
    Then you need to advance the multiplier to increase the bonus. This is easily done in the Lower Level itself, by hitting the right loop (multiplier advances with each hit). You can also advance it by lighting each lane at the top of the Upper Level, but that's a waste of time. If you can get the multiplier to 5x, you only then need to accumulate 50K bonus points.
     
    So just get at least 250K from (multiplier x bonus points) and when you lose your ball the Goal will pop.
     
    This has to be done on a single ball because the Lower Level Bonus is drained (applied to your overall score) every time you lose a ball.

 

http://www.ps3trophies.org/images/trophies/1496/4BC.jpg Black Hole Wizard (S) (H)

Complete the Wizard Goals on Black Hole™

 

There's no true story mode or "missions" on this table, so the Wizard Goals are fairly easy compared to those on other tables.

 

Goals you can get without trying:

  • Advance Bonus Multiplier to 5x

 

Goals you have to work at:

  • Start three Ball Multi-Ball – You need to lock balls on the Upper and Lower Levels first. The Lower one is easy – just hit the left loop. The Upper is harder. It may take a number of tries to get both locked at once. When you do so, go back to the Lower Level and you'll start Multi-Ball automatically.
     
     
  • Earn an Extra Ball from the Captive Hole – Lighting the Extra Ball is not that hard, but if you struggle with hitting the Captive Hole (where you lock a ball on the Upper Level) this might take you a while. Note that if you lock a ball in there before you can light the Extra Ball, you can still get it once the Extra Ball is lit and all other requirements are met.
     
     
  • Collect the Special from the Lower Level – If you're working on the 500K Goal, you'll get this easily, since the G-force Accelerators have to be lit before the Special can be lit in the Lower Level.
     
     
  • Score at least 500,000 from the Lower Level Bonus – This is just like the 250K one for the Standard Goals, only now with both Accelerators on and a 5x multiplier, you'll need at least 100K in the Lower Level Bonus. If you can get the 250K one you can get this, just keep practicing the Lower Level.

Edited by Vyrastas
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  • 4 weeks later...
You'll have to do them again.

Alright thanks :p

 

Another question, i've just played a game on black hole and afterwards it said i had done all the standard goals, i didnt get a trophy for it and I can now go for the wizard goals, is this a glitch? I hadn't completed all the standard ones yet though

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Another question, i've just played a game on black hole and afterwards it said i had done all the standard goals, i didnt get a trophy for it and I can now go for the wizard goals, is this a glitch? I hadn't completed all the standard ones yet though

Yeah! That's definitely a glitch.

 

Which version of the game are you playing? PS3 or Vita?

 

If you are playing the PS3 version, then just copy the game save over to a USB storage device (or use the PS+ cloud if you have it) and delete the save off of the hard drive. Now play Black Hole again. Once you get the Standard Goals complete and the trophy pops, you can delete the game save and copy your old save from the USB drive back to the PS3's hard drive.

 

I'm not sure about the Vita version.

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Yeah! That's definitely a glitch.

 

Which version of the game are you playing? PS3 or Vita?

 

If you are playing the PS3 version, then just copy the game save over to a USB storage device (or use the PS+ cloud if you have it) and delete the save off of the hard drive. Now play Black Hole again. Once you get the Standard Goals complete and the trophy pops, you can delete the game save and copy your old save from the USB drive back to the PS3's hard drive.

 

I'm not sure about the Vita version.

I'm on the Vita version, but luckily I am still unlocking both sets of goals so i've now got the trophy for standard goals.

 

Edit: It's a good glitch, I just did it with the tales board. I havent even got the Harem multiball goal yet but I have the trophy. Don't quote me on it but I think you only need to get the standard goals on one board then let your vita go into sleep mode for an hour or so, it'll make you go offline when the game thinks you're offline and it'll think you've just done the standard goals on whatever you have just played. I got the 60 spins on the lamp and the trophy popped.

Edited by Browneskiii
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  • 8 months later...

I played the F2P version on Steam a few days ago and did alright. Topped the local leaderboard on my first try, though I missed out on the Harem goal.

 

I started the Vita version last night and am finding it a lot harder on a small screen. On my first try, I only scraped fifth with no goals :o. Black Hole is just brutal. It took me several attempts to even get on the leaderboard.

 

I guess it has the tough reputation for a reason, eh? :D

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  • 3 weeks later...

I haven't tried the Steam version... but I've done PS3, Vita and iOS, they each play slightly different to me and I find Vita the easiest for whatever reason. It does take a little getting used to the small view, which is why I like playing on the other platforms (to learn the layouts better).

 

Some tables and goals are very hard no matter what version you play on, though. Black Hole is all about the lower playfield... that's where you can get major points and set up things like the special, multi-ball and extra ball.

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  • 2 months later...
  • 7 months later...
  • 2 years later...

I'm currently working towards 100% on this. There is one error in the guide for the Theatre of Magic. Currently it states:

 

[...] The second two take a bit more effort. Only after you do all these can you start the Grand Finale. This mode lasts 90 seconds and you attempt to spell MAGIC THEATRE to score a ton of points. Whether you complete the spelling or not, once the mode ends you'll get the Goal.

 

Well, I followed the guide, and simply cradled my ball for 90 seconds during the Grand Finale. The Goal didn't unlock. Apparently you need to actually spell Magic Theatre (all ramps, and trunk hits count), in order for the Goal to unlock. When I did it that way on my 2nd attempt it worked.

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  • 5 months later...
  • 7 months later...

Hey have added alot more trophies, I hadn't played this in about a year, and I just added up to season season five, and there is alot more trophies now, going up through at least season six. seems the trophy limit they hit, sony has allowed them add alot more.:dance:

 

P.S I'm on PS4 now so maybe the added trophies is a ps4 thing, not ps3?

Edited by JadepantherX
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