Jump to content

Patch 1.08 ~ PS3


Combatting

Recommended Posts

Patch 1.08 and Live Update Notes:

 

New Weapons

 

Variable Rifle

Fast and accurate rifle that downs in four shots. Press x while aiming to use the variable scope zoom!

Scoped Semi-Auto

Scoped version of the Semi-Auto Rifle.

Scoped Full-Auto

Scoped version of the Full-Auto Rifle

Scoped Burst Rifle

Scoped version of the Burst Rifle.

 

New Missions

 

All new weapons have their own missions*

Updated Pre-set Loadouts

 

COMMANDO

RECON

SHADOW

MARKSMAN

BARRAGE

SALVO

SUPPRESSION*

The free maps are coming out later this week

 

PS3 1.08 Patch Notes:

 

Patch 1.08 File Size: 151MB

 

NOTE: that all these fixes are already included in The Last of Us: Remastered on PS4.

 

Weapon Balance

 

Hunting Rifle scope altered to show headshot hit marker.

Hunting Rifle scope upgrade level 2 is visually different, like in Single Player.

Hunting Rifle now does 70 damage instead of 55.* It's still 2 shots to down but Hunting Rifle players can now finish off wounded enemies more easily.

Reduce aim assist of second level zoom on Hunting Rifle and Military Sniper

Bug fixes

 

Fix for buying armor, switching to another loadout while alive, then respawning and losing the armor

Fix for buying purchaseable weapon, switching to another loadout which has the same purchaseable weapon, respawning and losing the purchased weapon

Fix for being able to spawn on a teammate after switching to a loadout with Strategist 3 before having spawned with that loadout

Fix for being able to buy ammo for purchaseable weapon on the waiting-to-respawn screen without the price going up

Fix to losing durability on a melee weapon when killing a downed player from more than 1.5 meters away

Fix to player going into t-pose when in high cover while holding a shiv

Fix for modded 2x4 not downing a player on slopes in certain cases

Fix for 2x4 missing player on a slope when doing the horizontal swing animation

Fix to not being able to shiv a player from behind on a slope unless you were extremely close

Fix to not being able to shiv a stunned player from the front on a slope

Note: unfortunately this fix introduced a separate bug where in rare cases of a smoke bomb shiv from the front, the animation of the attacker and victim don't line up properly.* No shiv functionality is affected, this bug is visual only. We are looking into a fix for this.

Players using Bomb Expert 3 will no longer be stunned by their own smoke bomb while vaulting or falling

Hit sound and enemy flinch reaction for bombs and molotovs now only plays when you actually damage your opponent. The flinch radius was larger than the damage radius on bomb, molotov, and launcher.

Fix for late-joiner in a game of Survivors getting additional ingredients and parts at the first supply box in every round

Fix for picking up a modded melee weapon and receiving an extra binding / blade / rag

Fix for Specter firing sound not playing on University map

Fix to Last One Standing not kicking in when players quit a match to leave one player on a team

Fix to Last One Standing items not spawning when player had a supply box open at the moment when they became Last One Standing, then picked up the items from that box

Fix to Last One Standing items spawning at multiple supply boxes in Survivors under certain rare conditions

Fix to 2x4's that weren't picked up sometimes not getting cleaned up when player moves far away from the supply box that spawned it

Fix for game ending vox occasionally not playing

Supply Box Balance

 

Supply boxes now adjust for unbalanced teams.* Being on a team of 3 players against a team of 4 players is equivalent to being down by 3 lives in Supply Raid or 2 rounds in Survivors.* There is no reduction in items for players who are on the team with more players.*

Team Balance

 

Improved logic for balancing teams between matches

Players are rated based on their combined leaderboard KDR values from Supply Raid and Survivors.

Teams are balanced such that the sums of each team's player ratings are as close as possible.

This also applies to parties, however when parties are involved the assignments of players are more limited so the team balance may not be as close.

Note that Interrogation mode also uses the combined KDR values from Supply Raid and Survivors.* In future updates if we have time we'd like to add a unique player rating for each mode.

Link to comment
Share on other sites

Supply boxes now adjust for unbalanced teams. Being on a team of 3 players against a team of 4 players is equivalent to being down by 3 lives in Supply Raid or 2 rounds in Survivors. There is no reduction in items for players who are on the team with more players.

 

About bloody time! We suffer enough when people quit games. :applause:

Link to comment
Share on other sites

 

NOTE: that all these fixes are already included in The Last of Us: Remastered on PS4...

 

Team Balance

 

Improved logic for balancing teams between matches

Players are rated based on their combined leaderboard KDR values from Supply Raid and Survivors.

Teams are balanced such that the sums of each team's player ratings are as close as possible.

 

 

I'd like to believe that after seeing this people won't whine as much about playing against a team of higher level players but something tells me it will still be a popular complaint in the bitching thread.

Link to comment
Share on other sites

I'd like to believe that after seeing this people won't whine as much about playing against a team of higher level players but something tells me it will still be a popular complaint in the bitching thread.

Well, ND say that these changes are already in the remaster and I can safely say that the matchmaking is still bad on that. If the PS3 version is the same, the complaints won't go away and rightly so. It shouldn't be too difficult to balance out the no parties playlist better.

Link to comment
Share on other sites

Well, ND say that these changes are already in the remaster and I can safely say that the matchmaking is still bad on that. If the PS3 version is the same, the complaints won't go away and rightly so. It shouldn't be too difficult to balance out the no parties playlist better.

 

They're balancing it by kdr. If there's a better measure of skill I don't know what it is. Parts per minute? I'm level 109 on PS3 with a kdr just around 1.10. If that's going to screw with someone's head and make them think I'm a beast I don't know what to say. Go me?

Link to comment
Share on other sites

They're balancing it by kdr. If there's a better measure of skill I don't know what it is. Parts per minute? I'm level 109 on PS3 with a kdr just around 1.10. If that's going to screw with someone's head and make them think I'm a beast I don't know what to say. Go me?

K/D and time played, I guess. Time played isn't always a good factor when it comes to skill, but a higher ranked player is more likely to be better than a new player. I'm not sure what the average level on PS3 is, but if I saw you in my lobby, I'd expect you to be at least above average.

 

Is this fair matchmaking? This isn't exactly a rare occurrence.

 

[spoiler=ID]

Terrible picture, but I forgot to save it on my PS4.

 

http://s12.postimg.org/lmsmibjy1/TLOU.jpg

 

Edited by NathanW18
Link to comment
Share on other sites

K/D and time played, I guess. Time played isn't always a good factor when it comes to skill, but a higher ranked player is more likely to be better than a new player. I'm not sure what the average level on PS3 is, but if I saw you in my lobby, I'd expect you to be at least above average.

 

Is this fair matchmaking? This isn't exactly a rare occurrence.

 

[spoiler=ID]

Terrible picture, but I forgot to save it on my PS4.

 

http://s12.postimg.org/lmsmibjy1/TLOU.jpg

 

Personally I wouldn't complain that much about that loss if I had been you. Yes, you got stuck with a bunch of <1 kdr players and yes, you could have earned more parts with better teammates but it was still fairly close and you had the best game out of everyone in the lobby.

 

I realize bad match ups do happen sometimes and here's a better example, along with proof that a group of higher ranks doesn't necessarily have an advantage:

 

http://i.imgur.com/PvGUVnV.jpg

 

I don't wind up on either end of a blowout like that often and I just haven't seen matchmaking problems like some people say they've had that couldn't be explained by one or two people simply having a bad game. Six of us in the above lobby played at least five games in a row and all of the others were much closer.

Link to comment
Share on other sites

The Last of Us Remastered – Patch 1.03 Notes

General

- Fixed multiple scenarios that could result in a crash

Single Player

- Fixed minor issues with AI pathing

- Fixed minor issues with missing sound effects

Photo Mode

- Altered the 'Roll' option for the 'Camera' function (now rolls 90 degrees in either direction)

- Added localized logos to the 'Logo Bars' selection of the 'Frame' function (Russian and Japanese only)

- Improved camera placement and control allowances

- Added “Hide Characters” functionality” to photo mode

Factions Multiplayer

Free Maps – now in all playlists:

Beach

Financial Plaza

When entering Factions you will be prompted to download the maps from the PSN Store.

Factions Bug Fixes:

Updated matchmaking system to decrease the time it takes to find a match

Implemented Party Chat/microphone fixes and improvements

Fixed bug where microphone icon would not appear next to the player’s name when talking in the lobby or in-game

Fixed various crashes and bugs in the game invite system

Adjusted controller vibration intensity when damaged by a gun or bow

Fixed an issue where the gun reticle would not display in multiplayer if it was turned off in single player

Fixed an issue where grunt and effort sounds could be heard coming from a player with Agility 2 equipped

Fixed an issue where Fortitude level 2 wasn't providing additional health when being shot by a bow while downed

Fix for bug where muting a player in the lobby causes a different player to be muted when the lobby changes

 

The Last of Us – PS3 Patch 1.09 Notes

Factions Multiplayer

Free Maps – now in all playlists:

Beach

Financial Plaza

When entering Factions you will be prompted to download the maps from the PSN Store."

 

Free maps today folks, and lots of fixes for TLOUR including DualShock 4 controller vibration fix, in-game chat fixes and matchmaking too!

 

[Out now] Patch 1.03 (and 1.09 for PS3) out today! - PlayStation® Forums

Edited by Combatting
Link to comment
Share on other sites

So I've set up my Custom Loadout 1 and when I back out to the lobby - it automatically switches to the 'Commando' Preset, and when I go back to the 'Gear Up' menu it's highlighted the Commando Preset.

 

It won't let me stick with the Custom Loadout 1

 

1.09.004 (PS3)

 

Anyone else have this?

 

(Edit - doesn't matter - Not going to bother getting those 8 stupid 3 downs/no deaths trophies) I have the Platinum - will just have to stay on 85% on the PS3)

Edited by megabug7
Link to comment
Share on other sites

Personally I wouldn't complain that much about that loss if I had been you. Yes, you got stuck with a bunch of <1 kdr players and yes, you could have earned more parts with better teammates but it was still fairly close and you had the best game out of everyone in the lobby.

 

I realize bad match ups do happen sometimes and here's a better example, along with proof that a group of higher ranks doesn't necessarily have an advantage:

 

http://i.imgur.com/PvGUVnV.jpg

 

I don't wind up on either end of a blowout like that often and I just haven't seen matchmaking problems like some people say they've had that couldn't be explained by one or two people simply having a bad game. Six of us in the above lobby played at least five games in a row and all of the others were much closer.

It was close, but I don't think matchmaking should be putting one higher K/D player with three others that have low K/D's. At the end of the day, it's about winning and your chances are minimal if the players on your team can't at least stay alive. You can only do so much if your team is constantly dying.

 

Matchmaking seems to be a bit better on PS4 since the update. I'm seeing a lot of higher level players in my lobbies. I wish we could see each others stats in the lobby. I'd like to really see how competent the matchmaking system is.

Edited by NathanW18
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...