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The Last of Us - Trophy Guide & Road Map


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Overview:

  • Estimated Platinum difficulty: 6/10
  • Offline trophies: 19 (5 (G), 9 (S), 5 (B))   
  • Online trophies: 5 (1 (P), 2 (G), 2 (B))   
  • Approximate amount of time to (P): 40-70+ hours
  • Minimum number of playthroughs: 2
  • Number of missable trophies: 0, via Chapter Select
  • Glitched trophies: Yes, A large number of trophies are glitched so see the note in the walkthrough.
  • Do trophies stack: Yes, the Difficulty trophies do and the PS3 and PS4 versions of the game have separate lists.
  • Does difficulty affect any trophies: Yes

 

Introduction:

 

From the creators of Uncharted, The Last of Us is Naughty Dog's latest new game. A survival horror action adventure, the game is set in a post-apocalyptic world in the year 2033. The world is plagued by a cordyceps fungi virus, turning humans into zombie-like creatures. You the player take control of Joel, a survivor who, due to unforeseen circumstances, must trek across a destroyed United States in order to escort a young girl named Ellie to a resistance group known as the Fireflies.

 

Trophy wise, Naughty Dogs does away the tradition of having a list composed of weapon kills related trophies as with their Uncharted series. Instead, not only are the trophies in this game significantly less in numbers from the usual amount for a retail game, a majority of the trophies in The Last of Us are collectibles related. Multiplayer trophies are also included in this list, in which you will have to spend a number of hours on it if you wish to obtain the platinum.

 

 

Walkthrough:

 

**A note about glitches**

 

Some users have experienced issues unlocking some of the collectible trophies. There have been no reasons explaining why so the best advice is to play the game with all necessary patches downloaded. We would also advise that you go for every collectible (including the shiv doors and Ellie jokes) in one playthrough as using chapter select may be the issue. If you miss an item, make you collect it on your next playthrough.

 

If you don't want to play through again and want to try chapter select, make sure you play the final chapter, Jackson, once you are done. This game tends to do a 'scan' of your entire game once you complete the final chapter so this could be what is needed to unlock the trophies you may be missing.

 

Credit to AshtimusPrime for this info.

 

Step 1 - Play through the game on any difficulty:

 

You need to play through the single player a minimum of 2 times to get all of the trophies. This is because survivor won't be unlocked for you until you have beaten the game once on any other difficulty. You can choose which difficulty you want to play on but Easy will obviously give you the easiest time, it also makes some of the other trophies simpler if you do them on this playthrough as opposed to your second one on Survivor difficulty. You can feel free to play on normal or hard if you choose to though.

 

As there are a huge amount of collectibles that you will need to collect, you can decide which playthrough you want to dedicate to collecting them. The collectibles are slightly easier on the first playthrough as you have to clear out certain areas of enemies. Also supplies are low and you don't want to run into a door on survivor that you can't make a shiv for. For this reason It's recommended you at least do shiv doors on your first run for "Master of Unocking" (B), and the rest of the collectibles if you wish to give yourself the easiest run to the plat. Everything is doable on survivor though if you wish to play for your first time without worrying about anything and fully immerse yourself in an amazing game. You just have to be aware that you need to be thorough in your search for supplies to open every door on Survivor, and not waste shivs on enemy clickers as there are occasionally collectibles behind these doors. All of the collectibles for "Scavenger" (G) should currently be done in the same playthrough to minimise chances of it glitching on you, whichever playthrough it is that you choose.

 

As you should be doing on every playthrough, it is recommended that you take the time to explore each area and collect any and all collectibles/loot that you can find. This will help you find enough upgrade parts/supplements to work towards "Everything we've been through" (S) and "For emergencies only" for maxing out Joel and his weapons. The optional conversations and Ellie's jokes can be done on either playthrough but they are pretty fun trophies to do on your first playthrough. The extra dialogue gives you more interaction between the characters, adding to the story in subtle ways. Doing both of those gets you "I want to talk about it" (S) and "That’s all I got" (G).

 

The only other thing you have to do on this playthrough is enjoy the hell out of a masterpiece that Naughty Dog has created.

 

 

Step 2 - Play through the game on Survivor+ difficulty:

 

Once you've finally beaten the game, Survivor difficulty will be unlocked for you to play as a new game. Fortunately, rather than having to play through the game once on Survivor difficulty before Survivor+ is offered to you, there is a work around that you can do to start your second playthrough on Survivor+. Please refer to "The Last of Us - Survivor +" (G) for details. Completing the game a second time using this workaround will unlock any and all of the other difficulty trophies beneath it; both completing the game and NG+ difficulty related trophies. Note that by using this "trick", you will also retain all of your upgrades for Joel and his weapons on this playthrough.

 

For a more detailed tips/information on Survivor difficulty, please see "No Matter What - Survivor" (G) in the guide.

 

The main focus of this playthrough should be collecting supplements to max out Joel for "Everything we've been through" (S) and also collecting as many parts as you can to upgrade all your weapons for "For emergencies only" (G). Also you should do any of the other single player trophies in this step that you didn't complete in the first such as jokes/conversations/collectibles.

 

 

Step 3 - Play through New Game++ if needed:

 

This step is only required if you haven't finished upgrading all your weapons which there is a chance you won't have after 2 playthroughs, you can though if you're thorough enough with your looting. If you didn't you need to play a 3rd playthrough up to the point that you complete your last upgrade. For this playthrough you can lower the difficulty to whatever you choose if you don't want to keep playing on survivor. It's recommended for this step since supplies are more plentiful on lower difficulties.

 

 

Step 4 - Collectibles clean up, via Chapter Select:

 

If after two playthroughs you still haven't gotten all 141 collectibles in The Last of Us, grab the ones you're missing via Chapter Select. Don't worry if you don't know which collectible you are missing exactly, as the Chapter Select menu will let you know. It does not matter which difficulty you select.

 

 

Step 5 - Online:

 

Note: The PS3 servers have closed, thus the online trophies for that version are no longer obtainable.

 

Next you need to venture into the online portion of the game. You’ll need to survive as both factions to complete their journey, which basically requires you play a lot as each faction. The other two trophies will come naturally along the way. See "Hunter" (G) for information about the online.

Edited by Viper
Added PS3 server closure info.
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9B2.jpg  It can't be for nothing (P)

Platinum Trophy

 

UNOBTAINABLE ON PS3, DUE TO SERVER CLOSURE

 

As with other games, collect all other trophies to unlock this trophy. Congrats!

 

 

F48.jpg  Look for the Light (S)

Find all Firefly Pendants

 

Firefly pendants are a type of silver necklace/dog tag worn by firefly members. There are 30 of these pendants hidden throughout the the game for you to find. Unlike the others, firefly pendants are probably some of the better hidden collectibles in this game. As with every other collectible object in this game, firefly pendants glow and shimmer within the environment to indicate that they are objects that can be picked up. Firefly pendants appear as zZy8ShG.png in the game.

 

They are often found hanging from trees (which you can throw a bottle/brick or shoot down to drop them), tucked away in a corner a ways off from your current objective, or found underwater during the water sections. In short, they are often hard to spot. The pick-up looks like the firefly symbol (see the trophy image for an example). They are covered in detail by chapter in the following guide (Credits to Wozamil😞

 

http://www.ps3trophies.org/forum/last-us/200792-last-us-collectibles-guide-shiv-doors-optional-conversations-joke-locations.html#post3675082

 

 

30B.jpg  Endure and Survive (B)

Collect all comics

 

Comic books serve as another collectible in this game. There are 14 of these comic books hidden throughout the game for you to find. As with every other collectible object in this game, the comic books glow and shimmer within the environment to indicate that they are objects that can be picked up. Comic books appear as h3rtSit.png in the game.

 

You will start running into comic books as a collectible during a cutscene at the end of Chapter 4. Ellie will be reading a comic book and complain about the “To be continued....” at the end. After this point you can find the rest scattered throughout the game for her to read. They look like a little speech bubble icon when you go to pick them up. Unfortunately, these comic books serve as just eye candy; you cannot read them. They are covered in detail by chapter in this guide (Credits to Wozamil😞

 

http://www.ps3trophies.org/forum/last-us/200792-last-us-collectibles-guide-shiv-doors-optional-conversations-joke-locations.html#post3675082

 

 

796.jpg  It was all just lying there (S)

Find all artifacts

 

Artifacts serve as another collectible in this game. There are 85 of these hidden throughout the game for you to find. As with every other collectible object in this game, artifacts glow and shimmer within the environment to indicate that they are objects that can be picked up. Artifacts appear as TaYdyPA.png in the game.

 

Artifacts is a pretty general term for the types of things you’ll be picking up. It pretty much covers everything else that isn’t a pendant, manual, or a comic. Artifacts vary from notes, maps, voice recorders, maps, etc. It is recommended that you take the time to read and examine each piece of artifact that you collect, as they add a lot on the backstory of the world before the apocalyptic breakdown, or during it. The pick-up icon for these looks like a note/piece of paper. They are covered in detail by chapter in this guide (Credits to Wozamil😞

 

http://www.ps3trophies.org/forum/last-us/200792-last-us-collectibles-guide-shiv-doors-optional-conversations-joke-locations.html#post3675082

 

 

883.jpg  I got this (B)

Find all training manuals

 

Training manuals serve as another collectible in this game. There are 12 of these hidden throughout the game for you to find. As with every other collectible object in this game, training manuals glow and shimmer within the environment to indicate that they are objects that can be picked up. Training manuals appear as P0T574G.png  in the game.

 

Training manuals grants Joel bonuses to the items that he can craft. They boost things such as adding extra durability on your shivs, extra radius on bombs, and so on. Training manuals look like a small yellow book icon when you go to pick them up. They are covered by chapter in this guide (Credits to Wozamil😞

 

http://www.ps3trophies.org/forum/last-us/200792-last-us-collectibles-guide-shiv-doors-optional-conversations-joke-locations.html#post3675082

 

 

BA0.jpg  Scavenger (G)

Found all collectibles

 

As you can probably tell from this game's trophy list, a majority of The Last of Us' trophies are from collectibles. There are many types of collectibles in this game, a total of 141. Collecting all the collectibles for one type unlocks you a trophy (see below), collecting all four types will unlock you this trophy. It should be noted that while the game is pretty generous at throwing out checkpoints, picking up a collectible does not automatically trigger a save until you reach a checkpoint. So with that said, you should always be careful and make sure to recollect and double check the collectibles you’re picking up in an area after you die.

 

Also note that collectibles are saved in your Profile Save so progress for all collectibles carries across all difficulties. What this means is if you collected a majority of the collectibles on your first playthrough and then proceed to collect the ones you are missing on a completely different difficulty, it'll count towards your progress and unlock you your trophy if you've collected everything.

 

Warning: As of right now, certain trophies (including this one appear) to be glitchy.

 

Collectibles:

  • TaYdyPA.png 85 Artifacts (See "It was all just lying there" (S) for details)
  • zZy8ShG.png 30 Firefly Pendants (See "Look for the Light" (S) for details)
  • h3rtSit.png 14 Comic Books (See "Endure and Survive" (B) for details)
  • P0T574G.png 12 Training Manuals (See "I got this" (B) for details)

You can view how many collectibles you are missing through Chapter Select. Unfortunately, you cannot see which ones you are missing individually in the Chapter Select menu. To check and view which ones you are missing individually, you can do so by rummaging through Joel's backpack.

 

All of the collectibles are covered chapter by chapter in this guide to help you on your playthrough (Credits to Wozamil😞

 

http://www.ps3trophies.org/forum/last-us/200792-last-us-collectibles-guide-shiv-doors-optional-conversations-joke-locations.html#post3675082

 

 

241.jpg  Let's gear up (B)

Craft every item

 

Crafting is a pretty key mechanic in this game. As you explore each area in the game, you will find supplies that you can pick up. In addition to ammo amongst other things, these items can usually be found in desk drawers or cabinets (which you can interact with :triangle:), in deserted residences, or especially inside shiv doors. These can be combined together once you have enough of each to create other items. Initially, only the recipe for First Aids will be available to you. Recipes for the other items will become unlocked and become available to you as you progress through the game. The earliest you can get this trophy is the beginning of chapter 5, when you get the final recipe by picking up the smoke bomb.

 

kLonMch.png 

 

You can craft items anytime in the game by opening up your backpack with :select:, or selecting an item you wish to craft with the D-Pad. Note that you can only carry a maximum of 3 items of each type.

 

The types of items you can craft are:

  • Melee Upgrade - Any Melee Weapon + Blade + Binding
  • Shiv - Blade + Binding
  • Health Kit - Rag + Alcohol
  • Molotov Cocktail - Rag + Alcohol
  • Bomb - Blade + Explosive
  • Smoke Bomb - Explosive + Sugar

This trophy is easy enough and should come naturally in your first playthrough. Simply craft each item at least once to unlock this trophy.

Edited by Viper
Added PS3 server closure info.
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0B9.jpg  Master of Unlocking (B)

Unlock all shiv doors

 

Shiv doors are doors, or rather rooms, you will come across in the game. Just as they are described, shiv doors can only be opened by having a shiv in your inventory. Although they aren't exactly collectibles, they serve as treasure rooms since as you are probably aware by now, supplies in this game are realistically scarce. They are almost always worth opening on all playthroughs as they contain good loot such as upgrade parts, supplements, ammo, and the occasional collectible.

 

There are 13 of these located throughout the game and they need a shiv at full durability to be opened. On Survivor difficulty, supplies are a lot rarer so you’ll want to save your shivs for these doors if you want to open them all, as opposed to wasting them on enemy Clickers. You'll also have to be pretty thorough in order to find enough parts to make a shiv for each door. This is why it would be beneficial to open them all on your first playthrough on a lower difficulty, so it’s not a big deal if you miss one on future playthroughs.

 

For a full list of the shiv doors see here (Credits to Wozamil😞

 

http://www.ps3trophies.org/forum/last-us/200792-last-us-collectibles-guide-shiv-doors-optional-conversations-joke-locations.html#post3698140

 

 

 

E52.jpg  Everything we've been through (S)

Fully upgrade Joel with supplements

 

Supplements, or drug enhancements, are what you use to improve and enhance Joel's efficiency in combat. Throughout the game you will find supplements scattered around. They come in the form of drug prescription bottles within buildings, or as plants if found in the outdoor areas. Supplements appear as 5vPNxnR.png  in the game, and they come in increments of either 5's or 10's.

 

MyZWT3R.png 

 

Once you have picked up enough of these, you can use them to "purchase" upgrades for Joel. As with everything else, the upgrade menu can be accessed through your backpack via :select:.

 

Survivor Upgrades:

  • Maximum Health: 50 > 100
  • Crafting Speed: 25 > 30 > 50
  • Healing Speed: 30 > 40 > 50
  • Weapon Sway: 50 > 100
  • Shiv Master: 75 > 150 (upgrading this is not required for this trophy)

Note that upgrades vary slightly on the different difficulties, upgrading listening distance won't be available on Survivor for example. But, this is compensated for as the prices vary slightly.

 

That said you will need to go into New Game+ to max out Joel. You should definitely make sure you save shivs for the shiv doors when you can on both playthroughs, because as we've mentioned several times, they always contain nice loot and usually a nice amount of supplements.

 

 

E38.jpg  For emergencies only (G)

Fully upgrade all weapons

 

You’re introduced to workbenches pretty early in the game. These are dotted throughout each chapter and can be used to upgrade your weapons using parts. Work benches are the only time you will be able to upgrade your weapons. Upgrade parts can be found just pretty much anywhere and everywhere in this game, coming in increments of 1's, 5's, 10's, 25's, and 50's. Salvageable or upgrade parts appear as wMLNYeF.png  in the game. You will need a total of 2,510 parts to get all of the upgrades.

 

As with supplements, to completely max out all your weapons you will need to at least venture into a New Game+, which you should be doing anyway for the New Game+ completion trophies. If you are thorough enough in your exploring and looting, you should be able to wrap this up sometime during the later half of your second playthrough. If not, you will have to go into a third and play until you get enough parts. As a result of this you might want to leave some of the early weapons until last (eg. 9mm, Revolver etc.) so that you don't have to wait till later in the game to get other weapons before finishing them (Thanks diagnonsense for pointing this out).

 

Keep in mind however that even if you have enough parts to upgrade a weapon, a lot of the upgrades will require various tool kit levels. As you may have noticed in the upgrade menu, some upgrades have a 53Tbyju.png  requirement; these are the tool kits required. Although tool kits are somewhat a collectible in the game and must be picked up in order to unlock the next tier of unlocks for you, they appear in locations that are relatively hard to miss. The max tool kit level is 5 but there are more than 5 tool kits to find in case you do miss some. These do carry over to New Game+ so you won’t have to pick them up again.

 

Here is a list of the different weapons/upgrades and their wMLNYeF.png  costs:

Spoiler

-Weapon Holsters (purchasing these is not required for this trophy)

Pistol: 75

Long Gun: 75

 

-9mm Pistol (Chapter 2)

Reload Speed: 15 > 20 > 25

Fire Rate: 20 > 30 > 40

Clip Capacity: 15 > 20 > 30 > 40

 

-Revolver (Chapter 3)

Reload Speed: 15 > 20 > 30

Fire Rate: 20 > 30 > 40

 

-Shorty (Chapter 6)

Reload Speed: 15 > 30

Fire Rate: 30 > 40 > 50

Clip Capacity: 20 > 30 > 40 > 50

Recoil: 20 > 30

Spread: 20 > 30 > 40 > 50

 

-El Diablo (Chapter 7)

Reload Speed: 15 > 25

Fire Rate: 20 > 30 > 50

Clip Capacity: 30 > 50

Armour Piercing: 75 > 75

 

-Hunting Rifle (Chapter 3)

Reload Speed: 15 > 30

Clip Capacity: 20 > 40

Scope: 25 > 35

Armour Piercing: 75 > 75

Power: 60

 

-Shotgun (Chapter 4)

Reload Speed: 20 > 30 > 40

Fire Rate: 15 > 40 > 50

Clip Capacity: 15 > 30 > 40 > 50

Recoil: 20 > 40

Range: 30 > 50

 

-Bow (Chapter 4)

Reload Speed: 30

Range: 20 > 30 > 50

Draw Speed: 20 > 30 > 50

 

-Flame Thrower (Chapter 😎

Reload Speed: 20 > 40

Range: 40

Power: 60

 

Total Parts Required: 2,510 parts

 

For reference here is a list of tool kit locations if you wish to use it (Credits to Wozamil😞

 

http://www.ps3trophies.org/forum/last-us/200792-last-us-collectibles-guide-shiv-doors-optional-conversations-joke-locations.html#post3698137

 

 

 

63E.jpg I want to talk about it (S)

Engage in all optional conversations

 

Throughout the game there are many occasions where you can engage in conversations with allies or objects in the world. There are 37 of these in total that count towards this trophy. There are actually more of these conversation pop ups that you will run across in the game, but aside from the 37 required ones, these do not count towards the trophy. Note that there are a couple of "conversation prompts" where a conversation icon won't appear to notify you (eg. the darts). You will still however need to interact and trigger these conversations as they count towards the trophy.

You will know an optional conversation can be triggered when a HNw2YeI.png :triangle: prompt appears overhead your allies.

 

It can seem confusing at first but luckily for you the complete list of the conversations that count towards this trophy can be found here (Credits to Wozamil😞

 

http://www.ps3trophies.org/forum/last-us/200792-last-us-collectibles-guide-shiv-doors-optional-conversations-joke-locations.html#post3698139

 

 

 

4F4.jpg That's all I got (G) (H)

Survive all of Ellie's jokes

 

Starting from Chapter 5 and onwards, there will be moments in which Ellie will attempt to lighten the mood by pulling out her joke books to tell you some jokes. There are 5 instances where Ellie will do so, and these are triggered the same way you trigger the optional conversations with the :triangle: prompt.

 

For this trophy, you need to trigger each of these events and listen to her jokes at each location. There are 4 in Chapter 5 and 1 final one later on in Chapter 6. For a list of each location see the following guide (Credits to Wozamil😞

 

http://www.ps3trophies.org/forum/last-us/200792-last-us-collectibles-guide-shiv-doors-optional-conversations-joke-locations.html#post3698137

 

Edited by Viper
Replaced missing images.
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A2C.jpg  No Matter What - Easy (B)

Complete the game on Easy

 

See "No Matter What - Survivor" (G) for details.

 

 

418.jpg  No Matter What - Normal (S)

Complete the game on Normal

 

See "No Matter What - Survivor" (G) for details.

 

 

016.jpg  No Matter What - Hard (S)

Complete the game on Hard

 

See "No Matter What - Survivor" (G) for details.

 

 

E7F.jpg  No Matter What - Survivor (G)

Complete the game on Survivor

 

Please see "The Last of Us - Survivor +" (G) for details in how to play your second playthrough on Survivor+ difficulty.

 

Survivor is the hardest difficulty offered in The Last of Us. It won’t be unlocked from the start so you will need to beat the game on any of the other difficulties first. Some of the main things that make survivor more difficult are the fact supplies are a lot rarer and enemies have better hearing/awareness when you try to stealth. Also note that the Listening ability is disabled so you can’t "view" or "listen" on nearby enemies through walls. Enemies generally go down in the same amount of hits as Normal for example, and there aren’t more enemies added to areas. '

 

Please refer to our Survival Guide for some general tips to keep in mind when playing on Survivor. Included in the guide are also some strategies on how to get through some of the harder sections in the game on Survivor difficulty.

 

 

DCA.jpg  The Last of Us - Easy + (S)

Complete the game on Easy +

 

See The Last of Us - Survivor + (G) for details.

 

 

77C.jpg  The Last of Us - Normal + (S)

Complete the game on Normal +

 

See The Last of Us - Survivor + (G) for details.

 

 

DF2.jpg  The Last of Us - Hard + (S)

Complete the game on Hard +

 

See The Last of Us - Survivor + (G) for details.

 

 

767.jpg  The Last of Us - Survivor + (G)

Complete the game on Survivor +

 

To get the game thinking you're on a Survivor+ run without having to finish the game once through Survivor difficulty, see the following walkthrough by swotam: LINK

 

With the exception of your weapons (which you will have to pick up again), you will retain all of your upgrades from your first playthrough. Meaning any weapon upgrades you've made with upgrade parts or supplements used to increase Joel's survival skills, will carry over. Completing your second playthrough using this method will also earn you this trophy, as well as all the difficulty trophies under it (meaning all the regular and New Game+ trophies).

 

Survivor + should not pose too much of an issue especially with your upgraded guns and training manuals.

 

That said all the tips for Survivor still apply to Survivor+. Please See No Matter What - Survivor for more details.

Edited by Viper
Removed the trophy tags.
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F46.jpg  Knowing the Basics (B)

Win a game of Supply Raid and Survivors in find match

 

UNOBTAINABLE ON PS3, DUE TO SERVER CLOSURE

 

The online has 2 game modes. For this trophy you simply need to win each of them once. See "Hunter" (G) for more information about the online.

 

Supply Raid - This is pretty much your traditional Team Deathmatch. 4v4 first to 20 kills.

 

Survivors - If you’re familiar with Uncharted then this is basically Elimination. It’s 4v4, first to win 4 rounds. Each round puts the tasks to each team to eliminate the other with no respawns on death.

 

 

4AA.jpg  Populace (B)

Build your clan to 40 people in Factions

 

UNOBTAINABLE ON PS3, DUE TO SERVER CLOSURE

 

In the online you have to first pick a faction to align yourself with and then build the clan up in numbers. For this trophy you need to hit 40 survivors in your clan. Your clan needs a certain number of supplies to remain fully healthy each day (each MP match). This number varies depending on how many people are on your clan, so you need a lot more supplies per game to keep a large clan healthy. Exceed the the target each round to make your clan grow.

 

Supplies are 57RfCzE.png  in game. You earn them by picking them up off of falling enemies that you either killed or assisted on the kill. Also the number of parts you earn during a MP match (basically your score for everything you do in the match) is converted to supplies at the end of a match. These are converted regardless of whether or not you spend them on mid round upgrades or ammo so feel free to spend them all.

 

See "Hunter" (G) for more information on the multiplayer.

 

 

404.jpg  Firefly (G)

Complete the Firefly Journey

 

UNOBTAINABLE ON PS3, DUE TO SERVER CLOSURE

 

See "Hunter" (G) for details.

 

 

87C.jpg  Hunter (G)

Complete the Hunter Journey

 

UNOBTAINABLE ON PS3, DUE TO SERVER CLOSURE

 

The online portion of this game is called "Factions". You start by having to align yourself to either the Firefly or Hunter faction. This alignment is permanent until you either complete the multiplayer journey with that faction or your clan gets wiped out and you fail. The multiplayer can be a little confusing at first but you can mostly just play normally if you want to and not worry about other things except the missions that pop up.

 

For this trophy the main things you need to know are that you must have at least 1 survivor at all times in your clan or you fail. The main risks of failure come in the form of missions that threaten the population of your clan. You will initially run into missions that can improve the population of your clan with no risk and 60% population risk missions; both of which you can really just ignore. The missions you should worry about are the 100% risk ones. You will run into around 5 of these 100% population risk missions. These missions will occur during:

 

  • Week 6, Day 1
  • Week 8, Day 2
  • Week 10, Day 3
  • Week 11, Day 6
  • Week 12, Day 4

You cannot fail these or you will fail the Journey. You must survive for 12 in game weeks (1 match = 1 in game day so a total of 84 matches).

 

The missions require you to complete challenges within 3 in game days (3 matches). You should save the easiest missions for when there is 100% risk (see Faction Missions spoiler tags for recommended missions). If you do end up about to fail one of these missions and have your clan wiped out you can quit to XMB from the game and it won't count as a day, giving you another chance to finish the challenge (Credits to heartagram_62 for figuring this out).

 

Skipping Days: There is currently a method that allows you to get through the multiplayer quicker. By leaving the game from the pause menu, you can skip a match while progressing the Journey by a day. Doing this consistently will cause your clan to get hungry/sick and eventually die so you have to play periodically after every few skipped matches. Also you still need to complete the important missions that come up (specifically any that pose 100% risk to your clan population). You can keep your clan numbers hovering low in the single digits as when you do play games at this number, it will rise significantly allowing you to skip the next few at least. (Credits to DeGarmo2 for coming up with this idea).

 

As for the game mode to play it's largely down to preference but as a recommendation Supply Raid is more consistent. The games are a bit quicker in general and It's easier to work towards certain mission goals etc. Sometimes in Survivors you can have a game be over before you know it and not really see many enemies if your team does all the work. This is just a preference though and if you find the opposite works for you then you can go for that.

 

Faction Missions:

 

  • These missions usually happen once every week, sometimes twice (In game week = 7 multiplayer matches). These vary in their consequences to your clan. Sometimes the results will determine how many new people join your clan. More often It's how many will die to an attack or disease outbreak.
  • You get to choose which mission you go for each time. There are a set number of missions such as getting downs, executes, downs with specific weapons etc. Each has 3 tiers (e.g. 3 downs, 6 downs and 9 downs) and you have to achieve the best one you can within 3 matches. The higher tier you get the better result for your clan.
  • You can pick the same ones more than once, for example you can pick the challenge to get downs with your favourite weapon. Each time you pick them though the tier requirements go up for next time making them harder to achieve, so you shouldn't go too far focusing on just one mission.
  • Save the easiest ones for later in the Journey when there are missions that pose 100% risk to your clan. Some easy missions include:
     
    • Downs - incapacitating enemies
    • Executions - finishing off enemies that are in incapacitated status
    • Marks - aiming with a weapon and marking them in-game with :r3: for all your teammates to see
    • Downs with a specific weapon

     

    [*]Failure in these can get you wiped out. Pick harder ones on missions with no consequence, such as one that only have a positive outcome (Your clan gets new member and the tier you achieve just determines how many).

Gameplay Tips:

 

  • It’s a Naughty Dog game but don’t approach the online thinking It’s Uncharted, or the majority of other shooter for that matter. It plays similar to the single player in that things are slower paced and more calculated.
  • Supply points are marked on the map and you should use them when you can. If you can get the items to craft a Molotov or bomb it can be an insta-kill if you land it. Look for supplies and make use of the craft function.
  • Move slow. Sprinting makes you show up as a big red dot on the radar. You can jog while standing up though to move a bit faster and not show up on the radar.
  • A limited variation of the listen function is in the MP. Use it with :r2: to spot enemies through the walls, enemies will show up even if they're crouch walking (unless they have the survivor skill that negates it). This is something I've noticed playing the MP, that other people don't use this feature very often so you should take advantage of that.
  • Enemies need to be downed and then executed to secure the kill. While down, a player can be revived by his teammate. Running up to a downed enemy and executing with triangle gives you a better execute and more supplies but puts you at risk so only do it when there isn’t the chance of other enemies being around. Otherwise it’s better to just shoot them again while downed to secure the kill.
  • It can be fun to bait enemies with revives by downing their teammate and leaving them till help arrives, but don’t let the kill get away as you can crawl slowly when downed.
  • Make good use of mid round upgrades. As you earn supplies in each game you can purchase upgrades from you backpack or while waiting to respawn. Things like Armor, or a special weapon like the shotgun can be big advantages so don’t forget about them. You can also upgrade your starting weapons to have better fire rate/reload speed etc, and if you are ever low you can always buy ammo for any of your guns.
  • Make sure you loot enemy bodies to get extra supplies etc. Again these are the 57RfCzE.png  that show up in game. They show as blue dots on your map as well.
  • Don’t forget the “Mark” tool. When aiming press :r3: to mark enemies and increase your score. It will also let your team know their location and you'll get credited with "Mark kills" if an ally kills them.
Edited by Viper
Removed the trophy tags and added PS3 server closure info.
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tMMdq2k.png 

Credit to SSJ4_Haruhi for the banner.

 

Survivor Guide

 

 

Please see "The Last of Us - Survivor +" (G) for details in how to play your second playthrough on Survivor+ difficulty.

 

Survivor is the hardest difficulty offered in The Last of Us. It won’t be unlocked from the start so you will need to beat the game on any of the other difficulties first. Some of the main things that make survivor more difficult are the fact supplies are a lot rarer and enemies have better hearing/awareness when you try to stealth. Also note that the Listening ability is disabled so you can’t "view" or "listen" on nearby enemies through walls. Enemies generally go down in the same amount of hits as Normal for example, and there aren’t more enemies added to areas.

 

Survivor Tips:

 

General

 

  • Enemies, especially the infected have much better hearing on Survivor. However, sneaking pass them and taking them out silently is still very much possible. The less you tilt the :ls: when moving, the less sound you make when sneaking up on them.
  • The ability to Listen through walls to see where enemies are is disabled on Survivor. Use this knowledge to your advantage throughout your first run on whatever difficulty, so that when you get to Survivor you have a much better idea of where enemies are or patrol in each area. Ellie will occasionally let you know where enemies are via :l3:, so make use of that as well.
  • As you may have noticed, whenever you're in an enemy's line of sight, the game provides you with audio cues to let you know that you're in their line of vision; the slower you are in getting to cover, the louder it gets. As such, keep this in mind when going from cover to cover.
  • Sometimes when you are discovered or you get into a bad firefight and end up using a bunch of ammo and items. It’s better to just restart the area and try again. Checkpoints are pretty generous in this game so it can be worth using some trial and error in areas you find hard.
  • Stealth, stealth, stealth! You will want to be sneaking pass all areas of the game unnoticed, taking out enemies silently. Or at least try to take out as many enemies as you can before you alert them. Stealth is still often the way to go for the easiest time in an area, more so when you’re dealing with infected enemies. This is especially the case if you're low on ammo, which you will be most of the time, in which case engaging in a fight might prove pretty difficult.
  • It can sometimes just be best to make a run for it. An example of this would be after falling down the elevator shaft in the hotel. Clear out the area first and try the exit door, then go back and just run past everything once you turn on the generator.
  • Checkpoints can often happen mid area when they are larger and might save you in a bad spot. Sometimes you can pause and select "Restart Encounter" to go back further to the start of an area if needed.
  • Let your companions do most of the killing! The AI can be a huge help in this game, especially given the fact that ammo is so rare. Clickers specifically, you can often just lure a lot of the enemies in this game and then run around in circles to avoid them while your partner shoots and takes care of the enemies for you.
  • Although the ability to dodge isn't in this game, you can actually "dodge" lurkers/runners attacks by simply sprinting backwards from them with :l2:. A good tactic we found useful is to "dodge" until they swipe at you, and then immediately counter back with a series of :square: punches. Not only does this almost always take the infected out, you save ammo doing so too. Note that this will not work against clickers or human enemies with melee weapons.

 

Weapons

 

  • Make use of bricks! You can pretty much find them everywhere. Why are they useful you ask? Note that bottles are not the same as bricks, as bottles break on impact.
    1. You can throw them to stun enemies, allowing you to finish them off with a kick to the face or an opportunity to retreat from combat altgoether
    2. Bricks can pretty much kill any enemies (clickers included), via the :square: combo
    3. If need be, throwing them distracts guards and lures them away from their regular patrol routes

     

    [*]The Bow is your friend. This weapon is great for stealth. It allows you to pretty much headshot any enemy without anyone nearby getting alerted. Killing enemies with a headshot will occasionally keep the arrow undamaged, which you can then retrieve your arrows back from downed enemies so it’s always worth checking the body if you can. This is especially useful as ammo is scarce on Survival. As clickers are pretty much blind, you can often sneak right up next to them and headshot them at point blank range, however move very slowly if you choose to do so. The only disadvantage to using the bow is its hard to aim it at moving enemies.

    [*]Molotovs are great but as supplies are rarer you should save them for harder sections/Bloaters. They are good in scripted sections as during these parts, you can often take out more than two enemies at once through the use of one molotov.

    [*]Sticking with fire, the Flamerthrower is crazy strong on all enemies but again ammo is scarce so don’t waste it all, just use it if you find an area hard, or are getting impatient and want to clear an area of infected quickly. If you do end up fighting a Bloater later on in the game, it downs them very quickly. For example one bloater is carrying a collectible in the Uni, you shouldn't have any issues killing him since you just got your flame thrower.

 

Supplies

 

  • Because supplies are ridiculously scarce on Survivor, explore as much as you can even if it means you often won't find anything most of the time. Exploring nets you valuable supplies, not to mention both supplements and upgrade parts will work you towards their respective trophies and grants Joel a boost
  • Never use shivs on enemies. Ever. Save shivs for the shiv doors as they will always contain your much needed supplies. Save the blades for crafting shivs, not nail bombs.
  • It’s usually never worth it to heal using first aid kits. A lot of the time you’ll be trying to stealth through areas and as we have mentioned checkpoints are pretty generous. Restart as opposed to wasting your med kits. The only times you should really use them are during long sections/fights where you don’t want to risk dying and doing the area all over again.
Edited by Viper
Replaced missing banner (again).
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Chapter Specific Strategies

 

 

Please see below for some tips on specific sections in the game and how to get through them on Survivor difficulty:

 

 

Chapter 2 - Docks

 

  • This area will be where you will understand the importance of stealth, especially on Survivor. This is also where you will see the usefulness of bottles/bricks
  • Make your way to the left and round, you can stealth 1 enemy and make your way inside to the door if you wait for the others to look away.

 

Chapter 3 - Downtown building encounter

 

  • For the first area where you drop down to clear an area, leaving Tess and Ellie above, you should stealth as much as you can. If you can take out all the runners then it's perfect. One order to do this is the runner ahead and to the left of you, then back to where you drop down and then get the one patrolling through the room on the left, then the one at the far end and then the last one in the middle.
  • Don't shiv the clicker since you want to save those, use your guns or brick/melee to take him out once the others are dealt with.
  • There is another area when you reach the ground floor, it's nearly pitch black with plenty of clickers. You can stealth this area. If you have to you can strangle the runners, they aren't paying attention so you can sneak right up to them. Don't bother with any of the clickers except the one you can to take out to leave. You can kill him with stealth either with a shiv (not really recommended as you want to save these) or even throw a molotov at him.

 

Chapter 3 - Capital Building

 

  • The whole of this area can be done using stealth so you should try to go that route as much as possible.
  • For the last part before the exit go to the dark room on the right after entering this area. Wait and stealth 1 guard in here. Go further and into another room on the right, stealth a guard in here. Then there are 2 near the exit door that you can sneak by when they both look away, or even just run by them if you are impatient.

 

Chapter 4 - Outside of School

 

  • For this bit you can just get the attention of a few infected at a time, and since it's a large open area you can easily run around keeping away from them as they run at you.
  • Take shots/melee them when you can while avoiding damage, or even just let Bill do most of the work as he'll thin out the infected pretty quick.

 

Chapter 4 - Inside School

 

  • Once you reach the Gym hall you'll have to fight your first bloater.
  • You should have a molotov, you should use this on the bloater at the start, then you can deal with the other runners that will be in the area. As long as you keep your distance from the bloater and keep moving you'll avoid what he throws at you.
  • Once you've dealt with the other enemies and the bloater is done burning you can either use more of your supplies or just shoot him till he goes down.
  • While Bill and Ellie can help take out the runners they won't kill the bloater if you try running around while Bill shoots it, so you have to kill it yourself.

 

Chapter 5 - Hotel

 

  • Once you get into the hotel encounter your first enemies in this area, you need reach an elevator on the floors above. There are a large number of enemies in this area but they are pretty spread out and you should stealth passed all of them.
  • The most direct path is actually marked on the walls, you'll occasionally see arrows pointing which way to go to go up the stairs and eventually reach your goal.
  • There are alternate routes you can take via the outside balconies and through other windows. They help you avoid some enemies and take you via an optional conversation.

 

Chapter 5 - Gate

 

  • There are 2 guys ahead of where you start, they stand talking and you can take one out while Henry gets the other.
  • When you go outside you can turn right and hop the barrier, the spotlight will be focussed on a clicker in the distance. You should stealth the one guy walking around near the gate/spotlight.
  • From here you have options. You can turn off the light, hide, and then try to stealth as many as you can as a group of soldier come down to ground level and patrol the area. Alternatively you can just fight this area, in that case you can just take out the guys on the light above to thin their numbers a little.
  • If you want to just quickly fight, you can go back to the building you came from after you have their attention and take cover behind the counter. It makes it pretty easy as they will all come from that one doorway, the only entrance to that building.

 

Chapter 6 - Sewers

 

  • Once you get separated you are in a large room with 10+ infected running around. You can if you want make a run for it and try to get to the ladder, if you can initiate boosting up the ai to get the ladder down, and then the ladder climb animation fast enough you can avoid fighting the infected even if they are close.
  • Fighting in this area isn't terrible though. The bit you start in is easily defensible. You can stay here and only venture out a little to get their attention. They will come running at you from one direction, usually one at a time but never more than two. You have your shotgun and new acquired shorty to 1 shot most of them with.
  • The final section of the sewers requires you to defend while ai try to open the exit door. It's worth using a molotov or even two here. Throw them to the doorways when the infected start coming and you can get 4-5+ with one throw and the spreading fire.
  • Other than that stay near the door if you can, the sequence last a set amount of time and once that's up it will automatically end when you are close enough to the door.

 

Chapter 6 - Sniper Section

 

  • Head down the left side of the street. Once you drop down a small level and reach the door of the first house you can enter, enemies will start advancing up that side of the street.
  • From there you can hide and let some pass you by, or you can retreat up to the level before and hide behind the wall until they pass. Sneak up to the fence at the end of this side of the street.
  • If you have a smoke bomb you can use it here to make things easier, throw it in front of the snipers house and you can make a run for it, you can run right in the front door and once you're in you're safe and can run up the stairs. You can also go in the back door of the house if it's easier or there are enemies you have to avoid.
  • If you do get into fights just kill enemies and progress to the front of the street, keep out of vision of the sniper and once you're at the front you might have to take out some enemies before you can just run for the door. If you are running from cover where he'll be able to see you, wait till right after he takes a shot.
Edited by Viper
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Chapter 9 - Shack/Elevator Defence

 

  • As there is no option to stealth in these first few infected scenarios, you will have to make use of your limited ammo.
  • When you can you'll want to let the infected just in the window before shooting them, so when they do drop ammo you can pick it up.
  • Make use of your switchblade during these first few parts, taking advantage of the "dodge" technique we've mentioned in the beginning of this guide as you can finish them off in one hit with your blade as soon as they've swiped at you.
  • Your hunting rifle is a one-hit kill on all the infected here. Keep in mind that defeated infected during these first few parts of the chapter will be quite generous in dropping you ammo, so don't be too afraid of firing a few rounds if need be.
  • Another great strategy here is to have David take care of most enemies for you with his pistol while you run around avoiding the infected. Although it does take a while, he does kill them. When he is grabbed on to by runner or clicker, quickly run up to him and save his ass with your switchblade for an easy kill.

 

Chapter 9 - Beach/Lakeside Resort

 

  • These sections should be tackled using stealth. For the first after your horse is taken down, run to the nearby shack and leave from the left side. From here wait and watch enemies come and start on their patrols, try and move fairly quickly along the left side of this area on the beach. Move from cover to cover until you get the step area at the end.
  • You might have to kill one guy here, just use your bow if you have arrows or your knife if you don't. Then advance to the nature trail.
  • The next section is in front of a large house. From the start you can initially sprint towards the house and the again to the very left of the area near the water.
  • The enemies come in waves and you can just wait and pass each one as they come. Once you reach the end there are 2 ways which you can get in the house, so choose which is easiest to you. One is round the back, moving a dumpster. The other is at this end of the house but at the front, you can climb up to a whole high in the wall.

 

Chapter 9 - Snowstorm

 

  • As you don't have weapons, all this this can and should really be completed using stealth. You do have bottles that you can pick up + your knife if you get into trouble.
  • The route is pretty hard to describe as it's long and there aren't really any landmarks with the snowstorm. The enemies here have pretty bad vision though understandably due to the snow.
  • You should know that the path is mostly linear though so try to just keep progressing, through the occasional building etc and you eventually reach an all with a dumpster you have to climb to get in the window of a building.
  • After the first section, the second sees you with all your gear again so should be a little easier. It's pretty short and you can stealth it. The only bit that's any trouble to not get scene is the large container you have to go through with a lookout on top of it.
  • You can either kill him with the bow or go partially through and retreat in order to trigger an advance of enemies. Once they all pass you can make your way through and keep right for the next street to avoid the three enemies that patrol since they all stick left.

 

Chapter 10 - Tunnels

  • You can skip and avoid combat altogether in this area, by slowly crawling towards the end (via tilting the :ls: gently)
  • If you wish to take out enemies just in case you mess up and alert enemies in the area, you should notice stationary Clickers. Take them out quietly by slowing crawling up to them and shooting them an arrow to their heads.
  • For those of you proficient in aiming with the bow, you can take out the Clickers that are limping around as well.
  • If you do alert the infected in this area, quickly run and climb on top of the many vehicles in this area and camp.
  • This is also a good time to use those molotovs and flamethrower fuel you've been saving up, as they are especially effective in taking out the Bloaters.

 

Chapter 11 - Hospital

 

  • The enemies are all sporting fully automatic guns here so you'll want to stealth in the beginning. It's a large open area with plenty of rooms and areas to sneak around. So you should be able to take out at least the first few guards without getting seen, one of which will drop the machine gun.
  • After that I found it not bad to fight the enemies, the machine gun is powerful and you can conserve ammo just by firing single shots with it. It can be quite hard to stealth at times with all the enemies that come.
  • It is the last combat area of the game, so feel free to use up everything that you have left. Use all your ammo/molotovs etc. The one thing that makes getting into a gunfight risky is the fact they can down you pretty quick with their guns.
  • If you are wanting to try stealth this area you're going to want to take it slow, I'd also use your bow a lot for the enemies towards the end of the first section as they stay close to each other and are looking around which can make getting in position to melee them more difficult.
  • After the first area when you are moving through a corridor there is a counter you can hide behind to your right as 3 enemies come through a doorway. The other option it to lob a molotov to get them all at once, up to you.
  • For the final big section you can somewhat stealth through all the rooms on the right, use everything at your disposal to try and take out the enemies efficiently, also smoke bombs are a lifesaver if you just want to deny them vision and run for the door at the end.

Edited by TheFlyingToaster
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Looks pretty good. I spotted a few formatting and grammatical errors, so you may want to check over it again. Example, the shiv doors trophy.

 

You should also mention the glitches that several people in the forums are experiencing and how to unlock the trophies. Like completing the game on hard and not getting the trophy. The trophy for Ellie's jokes not popping, etc.

 

Love the summary lol may be a little bias though. :p

 

Just some constructive criticism. It's a good start.

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Looks pretty good. I spotted a few formatting and grammatical errors, so you may want to check over it again. Example, the shiv doors trophy.

 

You should also mention the glitches that several people in the forums are experiencing and how to unlock the trophies. Like completing the game on hard and not getting the trophy. The trophy for Ellie's jokes not popping, etc.

 

Love the summary lol may be a little bias though. :p

 

Just some constructive criticism. It's a good start.

 

There will be errors in the guide atm, a lot of what I wrote was done when I was very tired :p. We're in the process of cleaning it up. I mention the glitches at the top of the road map but Ill probably try and put a little more emphasis on it until they (hopefully) fix it.

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Looking good but I would appreciate a credit for the quit to XMB to save a 100% mission fail as I came up up with this method in another thread which has proved very popular, it's the 100% threat to clan thread. I would add a link but I'm on my ipad not my computer. Good luck with getting it stickyed.

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Looks pretty good. I spotted a few formatting and grammatical errors, so you may want to check over it again. Example, the shiv doors trophy.

 

You should also mention the glitches that several people in the forums are experiencing and how to unlock the trophies. Like completing the game on hard and not getting the trophy. The trophy for Ellie's jokes not popping, etc.

 

Love the summary lol may be a little bias though. :p

 

Just some constructive criticism. It's a good start.

 

Since it was just posted, I'm sure Toaster and BreadSkin will clean up those formatting and grammatical errors in the not to distant future.

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  • Viper changed the title to The Last of Us - Trophy Guide & Road Map

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