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Old 11-12-2011, 01:03 AM   #1
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Default The Elder Scrolls V: Skyrim Trophy Guide and Road Map



Overview:

Estimated trophy difficulty: 4.9/10
Offline: 51 (1 , 1 , 14 , 35 )
Online: 0

Approximate amount of time to : 100+ hours
Minimum number of playthroughs needed: 1

Number of missable trophies: Oblivion Walker, War Hero (potentially, see the trophy for more info)
Glitched trophies: 1, Master Criminal
Do cheat codes disable trophies?: What cheats?

Welcome to Skyrim, the biggest RPG of the year and one of the most rewarding experiences you’re ever likely to have on consoles. Let’s get started!

So, you want a Platinum Trophy from this game, huh?


Well, if so, prepare yourself for a long and arduous ride. It’s not a hard trophy list in any way, shape or form, but there are a few trophies that could take you anywhere in the region of 150-200 hours – namely the level 50 trophy. Everything else will come along the way if you do all the main questlines and visit a ton of places.

So, where do I start?


The truth is, you can start wherever the hell you want. If you want to start by doing the main questline, go ahead. If you want to start by doing the Thieves Guild, carry on. What I would say though is that when you’re working through the game and whatever else you do around Skyrim, keep one eye on a few of the cumulative trophies (like collecting 100,000 gold, reading 50 skill books and picking 50 pockets & 50 locks), other than that, just do what you want and consult this guide when you need more guidance on how and when to do something.

Oh and remember to persuade, bribe, and intimidate someone whilst in game… theoretically, if you do hundreds of quests, only sticking to one, you could miss this. Supremely unlikely, but true.

NOTE: Now, I’m not sure what happens if you kill a major questline giver, like the leader of the Thieves Guild or the leader of the Dark Brotherhood or even if you can, so try not to. The Radiant Storytelling system should offer new quest givers, but we didn't find ourselves in that position.

What about that missable trophy?

Oblivion Walker, for getting 15 Daedric artefacts is the only one missable, which we discovered after extensive testing. This is basically because in these 16 quests you need to obtain the artefact in 15 of them, and some of them you can come away without it. So take heed and keep an eye on these artefacts - anything that involves a shrine or some other-worldly spirit of power, take heed. There are only a handful of those that result in no Daedric artefact, but you only need to get 2 wrong and you're out of luck.

Additionally see the War Hero trophy for information on it being potentially missable.

4/4/2013 Update: Because of recent patches, the issue with The One With Shadows has been fixed and is no longer missable. Thanks to Xortin for the heads up.

A trophy glitch? You're kidding, right?

Sadly no. There's a good news/bad news component to this glitch. The good news is that if you have an English version of the game, you have nothing to worry about. You will get your trophy normally if you complete the requirements. The bad news is that you do not have an English version of the game, then you're sadly out of luck until Bethesda fixes this. The problem lies in the game not reading the translations properly and the stats for each hold won't be tracked.

Changing your system settings may not work either as the game defaults to German, Spanish, Italian, French or some other language, at least it won't work in every case. There is a workaround that involves obtaining a UK copy of the game since both would be PAL versions and the save files would be compatible. While that involves buying a second copy of the game, it is the only workaround at the moment. Otherwise, you are at the mercy of Bethesda.

So, is there anything else?

Well, no, not really. The beauty with Skyrim’s trophy list is that you can just enjoy your time with the game, from start to finish, without fear of missing any trophies along the way. There are a few trophies that are tricky unless you know how, things like marriage and activating the Dark Brotherhood for one. There’s also some neat tricks on how to get many of the game’s more arduous trophies and clarification on others. At the end of the day though, enjoy yourself. That level 50 trophy is going to take you some time!

Good luck and enjoy your time in Skyrim. It’s a blast! And if you need help finding a location, check out this reference map, courtesy of gamebanshee.com.

Last edited by olsen77; 04-04-2013 at 05:42 PM. Reason: editorial sweep
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Old 11-12-2011, 01:10 AM   #2
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Platinum Trophy
Collect all other 50 Trophies for this Trophy

Main Questline Trophies

Unbound
Complete 'Unbound'

Complete the following main story quests to unlock this quest and then complete it to unlock the trophy:
  • Unbound.
Bleak Falls Barrow
Complete 'Bleak Falls Barrow'

Complete the following main story quests to unlock this quest and then complete it to unlock the trophy:
  • Before the Storm.
  • Bleak Falls Barrow.
The Way of the Voice
Complete 'The Way of the Voice'

Complete the following main story quests to unlock this quest and then complete it to unlock the trophy:
  • Dragon Rising.
  • The Way of the Voice.
Diplomatic Immunity
Complete 'Diplomatic Immunity'

Complete the following main story quests to unlock this quest and then complete it to unlock the trophy:
  • A Blade in the Dark.
  • The Horn of Jurgen Windcaller.
  • Diplomatic Immunity.
Alduin's Wall
Complete 'Alduin's Wall'

Complete the following main story quests to unlock this quest and then complete it to unlock the trophy:
  • A Cornered Rat.
  • Alduin’s Wall.
Elder Knowledge
Complete 'Elder Knowledge'

Complete the following main story quests to unlock this quest and then complete it to unlock the trophy:
  • The Throat of the World.
  • Elder Knowledge.
The Fallen
Complete 'The Fallen'

Complete the following main story quests to unlock this quest and then complete it to unlock the trophy:
  • Alduin’s Bane.
  • Season Unending.
  • The Fallen.
Dragonslayer
Complete 'Dragonslayer'

Complete the following main story quests to unlock this quest and then complete it to unlock the trophy:
  • The World-Eater’s Eyrie.
  • Sovngarde.
  • Dragonslayer.

Last edited by olsen77; 11-12-2011 at 03:04 AM.
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Old 11-12-2011, 01:19 AM   #3
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Completion Trophies

Delver
Clear 50 dungeons

What is a dungeon? That’s the first question. A dungeon might not necessarily be a dungeon in the classical sense, for instance, a clearing in the woods that is overrun by beasties and evil spirits might be classed as a dungeon. So whether you’re talking about a cottage full of evil spirits, a clearing, a fort, a proper dungeon and so on, as long as it’s its own separate icon on the map, with a few exceptions of course (monuments, major cities (and places within the cities), etc.) you should be able to “clear” it.

But wait, how do you clear it? Well, you basically go in and kill everything in there and grab every unique weapon/item/armour piece that’s found in there. In fact, we think killing stuff is enough actually. It’s that easy. The best thing is, if you bring up the menu, go to map, you’ll be able to see areas you’ve cleared with a “cleared” tag next to it. You’ll get this one as you work through the rest of the trophies, guaranteed. If you want to check your progress, there's a stat in the stats area too.

Sideways
Complete 10 side quests

What is a side-quest? Well, that’s a trickier question that it sounds… a side quest in Skyrim is a quest that is big enough that it’s not classed as a “Miscellaneous Objective,” a quest that isn’t a questline quest (i.e. main quest, guild quest and the civil war quests) or one of the many Daedric quests. It’s tougher than it sounds in all honesty and tricky to work out. Out of 86 quests (at last check), only 12 of those were side missions. As long as it doesn’t fall under the three points above though and is fairly substantial (they’re not short missions!), then it should register as a side-mission. The following are the side quests that you can find and where you can initiate the quest:
  • Ancestral Worship - Golldir outside of Hillgrund's Tomb.
  • Coral Dragon Claw - Birna at Birna's Oddments in Winterhold.
  • Delayed Burial - Cicero or Vantus Loreius at Loreius Farm.
  • Forbidden Legend - Read "Lost Legends", find the Gauldur Amulet fragment in Saarthal during "First Lesson", finding a "Writ of Sealing", or Daynas Valen's journal.
  • In My Time of Need - Alik'r warriors in or near Whiterun.
  • J'Zargo's Experiment - J'Zargo in the College of Winterhold.
  • Laid to Rest - Jarl of Morthal.
  • Lights Out! - Jaree-Ra in Solitude.
  • Missing in Action - Avulstein Gray-Mane in Whiterun.
  • No One Escapes Cidhna Mine - Part two of The Forsworn Conspiracy.
  • No Stone Unturned - Find a Stone of Barenziah (Called an unusual gem when you first find one. Kodlak at Jorrvaskr in Whiterun has one in his room.) and bring it to Vex in the The Ragged Flagon in Riften.
  • Onmund's Request - Onmund in the College of Winterhold.
  • Promises to Keep - Louis Letrush at the Bee and Barb in Riften.
  • Rise in the East - Orthas Endario at the East Empire Company.
  • Rising at Dawn - Valga Vincia at the Dead Man's Drink in Falkreath.
  • Shalidor's Insight - Ura gro-Shub at the College of Winterhold.
  • Tending the Flames - Viarmo at the Bard's College in Solitude.
  • The Blessing of Nature - Danica Pure-Spring in Whiterun.
  • The Forsworn Conspiracy - Witness a murder in Markarth.
  • The Golden Claw - Lucan Valerius at the Riverwood Trader in Riverwood.
  • The Legend of Red Eagle - Reading The Legend of Red Eagle book. Easiest location to find is near Farengar Secret-Fire in Dragonsreach.
  • The Man Who Cried Wolf - Falk Firebeard at the Blue Palace in Solitude.
  • The Pale Lady - Travel to Frostmere Crypt.
  • The White Phial - Nurelion at The White Phial in Windhelm.
  • The Wolf Queen Awakened - Part two of The Man Who Cried Wolf.
  • Unfathomable Depths - From-Deepest-Fathoms at the Riften Docks.

Hero of the People
Complete 50 Misc Objectives

A “Miscellaneous Objective” is a small quest that isn’t quite big enough to be a quest and so is classed as an MO. These can involve visiting a museum in Dawnstar (which triggers a mission), visiting someone, following up on a lead, seeking out a source of power, clearing out a bandit camp and so on.

To see what you have activated in the MO menu and what you can do (you can even tag them on the map as well), then hit the start menu and on the quest tab, scroll down to the bottom of the incomplete quests section and then move right and see what you’ve got to do.

If you want to add stuff onto here then try talking to barmen about rumours and generally speak to people galore, probing for tidbits of information and so on. You’ll find all the courier "quests" and barmen bandit clear outs fall under this heading, so if you’re wanting to do some, you know where to head first.

Explorer
Discover 100 Locations

In order to discover a location all you have to do is walk up to it so it flashes up with “Location discovered: blah blah” on the screen… there are 300+ locations in all, so 100 is absolutely nothing. If the worst comes to the worst, pick a place on the map and walk to it, stopping at every location along the way. The more locations you discover, the less traveling and more fast-traveling you’ll be able to do in the future. Think of it that way.

Level Trophies

Apprentice
Reach Level 5

See “Master” for more details on how to get this trophy.

Adept
Reach Level 10

See “Master” for more details on how to get this trophy.

Expert
Reach Level 25

See “Master” for more details on how to get this trophy.

Master
Reach Level 50

How you level up in Skyrim is simple, yet complicated. Unlike most RPGs you don’t get experience for quests or kills, so levelling up the conventional way is out of the question, in fact, it’s all about leveling up sub-skills, which in turn levels up your character level. Every time you level up you get chance to whack 10 points on magika, stamina or health, as well as applying a perk.

There are 18 skills in the game which range from combat orientated skills like archery, one-handed weapons and blocking; and magic use like restoration, destruction and conjuration; all the way through to more deceptive tasks like sneaking, pickpocketing and lock-picking; and your general working jobs, like smithing, alchemy and enchanting.

In order to hit 50 you’ll have to do a wide range of tasks and level them up as far as possible. The truth is that you’ll never be able to stick with one discipline if you want to get to level 50 – I reached level 100 on my archery skill by about level 35. That means you’ll have to mix things up… use magic, use archery, use one-handed weapons, use two-handed weapons, smith weapons, enchant weapons, pick-pocket people, pick locks… the more you do, the quicker you’ll level up – so when you reach that level 100 on a skill, it’s time to move onto something else. It is worth nothing that a level 10 in a skill isn’t going to raise you character level as much as a level 90 would.

There are 3 ways though to level up skills and for tips on how to raise the individual skill levels, see the “Skill Master” trophy description where there are tons of tips that will help raise skill subsets across the board, getting you closer to that level 50 trophy quicker than usual.

Last edited by olsen77; 12-03-2011 at 03:06 AM.
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Old 11-12-2011, 01:29 AM   #4
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Skill Master
Get a skill to 100

And how do you get a skill up to level 100? Simple… over bloody usage! If you’re an archer, use your bow all the time, buy perks that improve and make you stronger in that discipline and just go crazy with it.

There are three ways though to improve a skill which you can take advantage of:
  • Use the skill repeatedly. The lower the skill is, the faster it levels up.
  • Train with another character – this is going to cost you gold though and the higher the level, the more it’ll cost you. NOTE: You can train 5 times per character level (across every discipline), so use them wisely.
  • Finally, find a skill book. Chances are though this will be down to chance, so concentrate on the other two and then take this as an added bonus along the way.
Here are some amazing tactics to raise skill levels (and thus, your character level) quickly:
  • Make use of the standing stones (see the "Standing Stones" trophy for locations. There are plenty that can speed the skill leveling so work out which ones you want to work on and make good use of them.
  • A good tip is making obscene amounts of gold and then getting training from people all round Skyrim. You’ll generally find deceptive tactic trainers in the Thieves Guild, merchantable trainers in the towns and cities, magic trainers in the Winterhold college, combat trainers in the Companions’ chamber in Whiterun and so on. Remember though, you can only train 5 times per character level (across all disciplines) so try picking the one with the highest level in your list, paying more gold and getting more of a boost.
  • A personal favourite of mine: if you do the quest "Discerning the Transmundane" (see the "Oblivion Walker" trophy for details on how and where you have to go) you'll get an artefact that significantly raises a selection of skills and attributes. Do this and heed the warning... use it when you have a lot of high levels to raise for added effect.
  • Smithing is an easy skill to raise and thanks to Vile Denial, there is a sound tactic already. He says: "If you want to reach level 100 in a skill easily (and get a few levels while doing so), I'd recommend smithing. Simply find/buy (I'd recommend buying) all the iron ingots/ore you can, along with leather and leather strips. Warmaiden's is a good place, since the wife outside and husband inside both sell these. Then simply make iron daggers. Once you run out of iron, switch over to leather bracers. Then sell all the items you've made (can even level up speechcraft here during selling). Simply wait until the shops reset (24 hours?), and repeat. You'll get to 100 in no time."
  • Another great tip from Vile Denial here, this time in regards to skill improvement books, which you can buy. He says, "Also, a small note for the skill books trophy. All skills books will have a value above 50 gold (although not all books with a value above 50 will be skill books - I believe there's one worth 200 which doesn't raise a skill)."
  • A great tip from rza_2002 on X360A here: "The Illusion spell, Muffle, you can cast this anywhere and everywhere, I just put it on my left hand [weapon on right] and as i explored everywhere I kept pressing ." You can buy the muffle spell from Drevis Neloren inside the Hall of Countenance at the College of Winterhold, from Farengar Secret-Fire at Dragonsreach in Whiterun or Calcelmo at Understone Keep in Markarth.
  • Another one from rza, this time in regards to sneaking: "If you're close enough to an enemy and he can't see you, you can sneak constantly into the wall/corner... I just rubberbanded the analog stick and left it while I watched TV."
  • Again, rza suggest for the heavy armour, light armour and block skills: They "all can all be levelled by finding an enemy that's not gonna kill you and just standing there." It does take a while though and if I can add, if you equip a healing spell when they're attacking you, you can build your restoration as well.
  • In regards to alchemy, rza again suggests: "All ingredients have 4 [perks or w/e] you can either experiment to find out or buy the recipes [from alchemy stores]. Turns out the the top left of EVERYTHING is found out by eating it. If you've got loads of cash, just head to all the alchemy shops, buy all the ingredients you can and just sit and make potions, then sell them all again afterwards and start again."
  • I've put together a list of all of the skill trainers in Skyrim organized by town instead of by skill. You can view it here.

Collection Trophies

Dragon Soul
Absorb a dragon soul

See “Dragon Hunter” for details on how to net this trophy.

Dragon Hunter
Absorb 20 dragon souls

According to Bethesda (pre-release), the location and spawns of dragons is entirely random and unscripted, but there are obviously some that aren’t – their lairs are indicated by a small dragon head on the mini-map and the radar. However, that said, I’ve jotted down a list of ALL the places I encountered dragons and their possible spawns, but before that… tactics!

Firstly, to get this trophy you need to kill the dragon and stand near its deathly remains to absorb its soul – it’s automatic, so just stand close. Secondly, how you take down a dragon is entirely down to how you shape your, but their behaviour is largely the same.

They essentially circle, hover, spit down whatever magicka they have (which is their “shout”), rinse and repeat, with the odd time them landing, spewing more magic your way and if you get behind them, slamming you with their tales. Some of the stronger dragons later on in the game actually eat you as well (mostly Elder Dragons), so be mindful of getting too close.

Being a specialist mage and archer, I’m a distance fighter, which has allowed me to adopt a near flawless strategy. It basically boils down to hiding behind cover and then popping out at the right time to do your damage – the cover protects you from the spell and allows you to pop out at the right time.

Depending on what the dragon spews out will depend on what spells you use – he uses fire, use ice, etc. This isn’t just a mutually exclusive strategy for archers/mages, because warriors, etc. have the ability to use Dragon Shouts too – the Frost Breath and Fire Ball are good examples, but then again, using the slow down time Shout warriors can get close and deal some massive amounts of damage.

A great little strategy is to let them fight whoever else is around as well – they don’t focus all their aggression on you; the same with other creatures and beasts that are in the vicinity – and then step in after one of them is dead to a.) either nab the soul and kill the the creature; or b.) loot the other creature and then finish off the dragon. On so many occasions with creatures that range from skeletons and Draugr Overlords to Wispmothers and mammoths, they’ve distracted the dragon long enough for me to deal some risk free damage.

It’s essentially finding a strategy that you’re comfortable with though, and those are just a few tips that I’ve been able to hone in my 100 hours with the game.

The truth is though, that there are more than enough dragons to net this trophy just in general gameplay and through questing, but you’ll need a lot more if you want to get dragon shouts galore, so use this handy guide.

The list of possible spawns is continued in the next post.

Last edited by olsen77; 11-29-2011 at 06:07 PM. Reason: editorial sweep
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Old 11-12-2011, 01:34 AM   #5
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Dragon Encounters & Possible Spawns:
  • Outside Whiterun – main story quest.
  • Kynesgrove - Found during the main quest, “A Blade in the Dark,” at the burial ground in the hills.
  • Narzulbur – Directly east of Kynesgrove is the Orc camp. There was a dragon flying up and around the corner of the mountains where the Orc camp is.
  • Rannveig’s Fast (south of Morthal) – outside the entrance, protecting a Dragon Shout.
  • Southwest of Helgen (near Bonechill Passage) – Twice I’ve had one spawn here: one an ice dragon and one a fire dragon. Tricky terrain here to fight them, so save when you reach the decimated fort area to make sure you don’t meet your maker and lose all your progress.
  • Ancient’s Ascent – guarding a Dragon Shout, after going through Bonechill Passage.
  • Lost Tongue Overlook – Get bounty mission from Wilhelm in Ivarstead’s Inn or just head south of Riften.
  • South Skybound Watch – smack bang in the middle of Helgen and Riverwood in the mountainous bit. Powerful Wispmothers may be here, so if you can, let them fight and mop up the afters, otherwise you could get pounded by both!
  • Autumnwatch Tower – South of Ivarstad (and further south more of the Rift Imperial Camp) you’ll find a couple of towers in the mountain. It’s dragon fighting time! Ice dragons too. Plenty of cover for ranged attacks and for mages.
  • Arcwind Point – Directly west of the Autumnwatch Tower. There’s also a Draugr Overlord here too. Let the two fight while you whittle down the dragon while he’s occupied. Careful, up the stairs from where the Draugr Overlord is though is a Draugr Death Overlord who is tough as hell (speaking from the perspective of a level 14, which is the level I was when I reached him first).
  • Brownstrewn Crest – Directly south of Windhelm in the middle of the swampland up on the top of a big large hill. Guarding a dragon shout.
  • Shor’s Stone – A small mining village is in the non snowy mountain range in between Windhelm and Riften, on the right hand side.
  • Northwind Summit – After receiving a letter from a “friend” regarding a source of power in the mountains between Windhelm and Riften, round the corner from Shor’s Stone, you’ll fight a dragon.
  • Wreck of the Winter War – Northeast of Windhelm is a wreckage, and to the west of the wreck on the shore, a dragon has been known to turn up. Watch out for the bears as well!
  • Mount Anthor – The middle mountain in the range to the northwest of Windhelm is home to a big scary dragon.
  • Darkwater Crossing has been known to spawn its fair share of dragons too. Specifically blood dragons. Happened about 40 hours into the game.
  • Dragontooth Crater, which is in between Solitude and Markarth in the northwest of Skyrim. The large mountain range there.
  • Shearpoint – Directly west of Windhelm is a dragon hangout on the top of the big mountain nearest it. The second peak, furthest away, that is.
  • Eldersblood Peak – At the top of the mountain, south of Morthal, you’ll find Eldersblood Peak where a dragon and a drgaon shout is.
  • Twilight Sepulcher – West of Falreath, in the mountains sits a small cove. Dragon may not land so lure him out into the open.
  • Karthspire – When I headed here on a main story mission called Alduin’s Wall, there was a dragon there waiting. East of Markarth and halfway between a little village called Rorikstead (not on the map, need to discover).
There are more of course and in fact, they pop up all over the place and very often, but there are enough here to grab the trophy.

Words of Power
Learn all three words of a shout

See “Thu’um Master” for details and locations on the game’s dragon shouts.

Thu'um Master
Learn 20 shouts

Because our main character is “Dragonborn,” he can learn the language of the dragons to perform mighty “shouts” – which are spells, if we’re being perfectly honest. It doesn’t require magicka to use and it’s not specifically for mages, so even warriors can have fun with magic!

Anyway, I digress, throughout Skyrim are ancient inscriptions that the Dragonborn can absorb to use as their own – AKA dragon shouts. Each shout has three words and the more words you have, the more powerful a shout can be, so for the “Words of Power” trophy, you need all three of one specific shout. By standing near one of these ancient inscriptions, you’ll learn a shout. For this trophy, you need to learn 20 separate shouts (not 20 words, 20 shouts), but you don't need to learn all three words for each shout. Since there are only 20 shouts in the game, the earliest that you can earn this trophy is after "Dragonslayer" is completed.

For the most part, dragons generally guard dragon shouts as well, if not, it’s some Daedric being, so be careful and be prepared. Sometimes though, they’re just well hidden. I’ve tried to describe them as easily as possible using the 9 major cities in Skyrim as landmarks, so use those as your guide. When you’re close enough the locations should appear on the maps anyway, and you’ll generally find that dragon icons means there’s a dragon and a shout there. Without further ado, here’s a list of as many dragon shouts I’ve found and while it’s not ALL of them, it is enough for you to get the trophy – and then some.

The dragon shouts and their locations are as follows in the next post. The order that they are in is not the order that you have to find them. Whichever word of a shout that you find first will be the first word. The location of that word doesn't matter.

Update: The shouts that were added in Dawnguard and Dragonborn also count towards this trophy. Thanks to Cold Fusion for confirming. See those guides for details.

Last edited by olsen77; 04-20-2013 at 05:18 PM.
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Old 11-12-2011, 01:39 AM   #6
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  • Unrelenting Force
    • #1 - "Bleak Falls Barrow" – West of Riverwood in the mountains – get sent there on the first real main story mission from Whiterun (north of Riverdale) or for “The Golden Claw” mission from Lucan in Riverwood.
    • #2 – Given to you by Arngeir in the main quest “The Way of the Voice” when you get to High Hrothgar.
    • #3 – Given to you by Arngeir after you take back the horn to him in the main quest, “Horn of Jurgen Windcaller.”
  • Whirlwind Sprint
    • #1 – Given to you by Borri in the quest “The Way of the Voice” when you get to High Hrothgar, after you get Unrelenting Force #2.
    • #2 – Volskygge – High in the mountains in the corner of the map of Skyrim, west of Solitude, sits an ancient temple with a dragon shout being guarded by a powerful demon. It’s not actually at where “Volskygge” is on the map, but northwest, up the closest mountain.
    • #3 - Dead Man's Respite - Southwest of Morthal is where you'll find this tomb. You'll visit this in the sidequest "Tending the Flames" which you can get from the Bard's College in Solitude.
  • Become Etheral
    • #1 – Ustengrav - After “The Way of the Voice” quest, Arngeir will send you to Ustengrav Depths to retrieve the Horn of Jurgen Windcaller. When you reach the main cavern room, instead of heading onto the objective, head down the outside and to the bottom. Where the waterfall is with the green trees you’ll see the plinth with the word of power on it.
    • #2 – Lost Valley Redoubt - In between Markarth and Falkreath is a huge settlement with waterfalls and large stone structures. Get to the top, fight the Hagravens and in their little den, at the end of the Bard’s Leap Summit point (where you’re stood over the waterfall), you’ll find this dragon shout.
    • #3 - Ironbind Barrow - Southwest of Winterhold and north of the Nightgate Inn is where you'll find this draugr infested dungeon.
  • Ice Form
    • #1 – Mount Anthor - This shout can be found in Mount Anthor, the middle mountain in the range to the northwest of Windhelm, which is home to a big scary dragon. You can get this location from Arngeir at High Hrothgar when talking about dragon shout locations.
    • #2 - Saarthal - Found in the mission “Under Saarthal” for the Circle of Mages, at the end after you’ve discovered the artefact in the Saarthal dungeon, on your way out. It’s southwest of Winterhold.
    • #3 - Frostmere Crypt - Between Morthal and Dawnstar is the resting place of The Pale Lady.
  • Kyne’s Peace
    • #1 – Rannveig's Fast - Dragon (ice) protecting the entrance with ghost adventurers and ice skeletons around. Use any fire spell when on the ground. Defeated it at a level 7, but it’s a slow fight to the finish. Then head in after for the Shout.
    • #2 – Shroud Hearth Barrow (depths) - Located in Ivarstead will be a quest from the inn keeper, Wilheim. After heading into the Barrow to take care of a troublesome spirit, players will get a Sapphire Dragon Claw from Wilheim as a reward and they can now gain access to the previously locked door inside the Barrow. Head inside and follow the path through to the end where you’ll find your second Kyne’s Peace word.
    • #3 - Ragnavald Temple – North of Markarth in the mountains is a ruins called Ragnavald with a temple inside. When inside, don’t be fooled by how close the objective is, you need to head left and right into the canal and the crypts to get the keys to access the dragon shout area. Oh, and defeat the Daedric, Otar the Mod.
  • Aura Whisper
    • #1 - Northwind Summit – After receiving a letter from a “friend” regarding a source of power in the mountains between Windhelm and Riften, round the corner from Shor’s Stone, you’ll fight a dragon.
    • #2 - Valthume - Southeast of Markarth is home to this shout and Hevnoraak, one of the eight dragon priests.
    • #3 - Volunruud - Found during the Dark Brotherhood quest, "The Silence has been Broken".
  • Animal Allegiance
    • #1 - Ancient's Ascent - First, head to Helgen, go south-west, through Bonechill Passage and then the Dragon Shout is the other end, protected by a dragon.
    • #2 - Angarvunde - Far to the west of Riften and southeast of Ivarstead is where you'll find this temple.
    • #3 - Ysgramor's Tomb - You'll travel here in the final quest for the Companions, "Glory of the Dead".
  • Fire Breath
    • #1 – Dustman’s Cairn mission, but only after you’ve done/doing the Proving Honor quest from The Companions as it opens up a new area of this dungeon.
    • #2 – Learnt during the main mission, “Throat of the World.”
    • #3 - Sunderstone Gorge - West of Riverwood and northwest of Falkreath is this den of mages and necromancers.
  • Marked for Death
    • #1 – Autumnwatch Tower - South of Ivarstad (and further south more of the Rift Imperial Camp) you’ll find a couple of towers in the mountains. There’s also a dragon here, but it’s at the top of the farthest tower to the south.
    • #2 – Inside the “Forsaken Cave,” which is slightly southwest of Wintehold, at the base and south side of the mountains that surround it. North of that small lake on the map. Curamil, a tough-ass-bastard Draugr guards it.
    • #3 - Inside the Dark Brotherhood Sanctuary – See the “With Friends Like These…” trophy for info on how to get access.
  • Frost Breath
    • #1 - Bonestrewn Crest – Directly south of Windhelm in the middle of the swampland up on the top of a big large hill. Guarded by a dragon.
    • #2 - Can be found at the Skyborn Altar, guarded by a dragon. It's at the south-western end of the large mountain due east of Morthal. The one with Dagon's shrine on it. It's on a line due south-east of Dawnstar.
    • #3 - Folgunthur – Deep in the depths of this dungeon is a powerful Draugr and a dragon shout. It can be found southeast of Solitude. Not too far away, on the way to Morthal.
  • Dismay
    • #1 – Can be found at Lost Tongue Overlook after killing the dragon you get from a bounty letter from Wilhelm in Ivarstead’s Inn.
    • #2 - At the top of Dead Crone Rock (west of Markarth) is a dragon shout. Right at the top... through all the keeps that surround it - you have to go here on the mission "Mehrunes Dagon."
    • #3 - Labyrinthian - You'll visit this location during the College of Winterhold quest, "The Staff of Magnus."
  • Elemental Fury
    • #1 - Can be found at Dragontooth Crater, which is in between Solitude and Markarth in the northwest of Skyrim. The large mountain range there.
    • #2 - Directly north of the Statue of Meridia, there is a dragon wall with this word on it.
    • #3 - Just north of Falkreath and west of Pinewatch is where you'll find Shriekwood Bastion.
  • Throw Voice
    • #1, #2 & #3 - Directly west of Windhelm is a dragon hangout on the top of the big mountain nearest it. The second peak, furthest away, that is. The full dragon shout is there. It was guarded by a powerful Daedra though called Krosis. Struggled at level 24.
  • Disarm
    • #1 – At the top of the mountain, south of Morthal, you’ll find Eldersblood Peak where a dragon and a dragon shout is.
    • #2 – When doing the thieves guild mission, “Speaking With Silence,” you’ll head to Snow Veil Sanctum. In the second area Mercer will mention something about being a perfect ambush area. It’s in that room.
    • #3 - Silverdrift Lair - This draugr den is located west of Windhelm, halfway between Dawnstar and Winterhold, but to the south and just northwest of Nightgate Inn.
  • Slow Time
    • #1 – Found during the Mage’s Guild mission, “The Staff of Magnus,” after you fight the Draugr Deathlord by his throne in the final level of the Labyrinthian. You can gain access to this place without doing this mission as you get an artefact to open the door.
    • #2 – Northeast of Whiterun, just into the snowy area on the map, you’ll find Korvanjund. In the crypt you’ll find the shout in the area at the bottom. Will come here on the second Imperial/Stormcloak mission.
    • #3 - Hag's End - This witches den you'll find to the west of Solitude. You can skip the dungeon entirely, if you're able to scale the rocks next to the waterfall near the entrance to this dungeon.
  • Clear Skies
    • #1, #2 & #3 – In the mission, “Throat of the World,” Arngeir will give you all three words for this shout when you get to High Hrothgar.
  • Dragonrend
    • #1, #2 & #3 – Learnt during the main quest, “Alduin’s Bane.”
  • Storm Call
    • #1 – High Gate Ruins – East of Solitude is a huge structure and set of ruins. Head inside and down to the last chamber (Vokun’s Throne Room). After defeating Volkun, the word of power is in the room behind the one you’re in.
    • #2 - Found in the main quest, “The World-Eater’s Eyrie,” at the Skuldafn Temple level.
    • #3 - Forelhost - This dungeon is southeast of Riften, up in the mountains and is found in the quest "Siege on the Dragon Cult"
  • Call Dragon
    • #1, #2, #3 – Received in the quest, “The Fallen.”
  • Call of Valor
    • #1, #2 & #3 – Received for completing the main quest, “Dragonslayer.”

Last edited by olsen77; 12-08-2011 at 04:49 PM. Reason: editorial sweep
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Old 11-12-2011, 01:41 AM   #7
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Blessed
Select a Standing Stone blessing

See “Standing Stones” for how to net this trophy.

Standing Stones
Find 13 Standing Stones

There are 13 “standing stones” in all, which allows your character to carry one blessing with them until they overwrite it at another stone. Simply walk up to them, activate them and the effects of it will work for you.

Before I delve into the locations, it’s worth noting that I hadn’t visited all 13 when I got the trophy, so I assume it counted every time I revisted them. Regardless, the locations of 12 of the 13 are as follows:
  • The Thief Stone – Stealth skills learnt 20% faster
  • The Mage Stone – Magic skills learnt 20% faster
  • The Warrior Stone – Combat skills learnt 20% faster

    • Southwest of Riverwood, below a place called Anise’s Cabin and west of the Embershard Mine. The three above are at a location called The Guardian Stones. Shouldn’t miss them as you leave Helgen.
  • The Ritual Stone – Once a day can reanimate nearby corpses to fight for them.

    • East of Whiterun slightly south of the river, between Whiterun and Valtheim Towers.
  • The Atronach Stone – Larger pool of Magika and absorb spell damage, but recover it more slowly.

    • The best way to describe this is between Riften and Windhelm, in the marshland. It’s closer to Windhelm than Riften and just the otherside of the mountain range in between the two. It’s near the Eldergleam Sanctuary and the Darkwater Crossing (by the river) to the east of the two.
  • The Shadow Stone – Once a day players can become invisible for an extended period.
    • South of Riften, in the small mountain in the middle before the big mountain range to the south.
  • The Steed Stone – Can carry more and don’t suffer a movement penalty from armour.
    • On the tip of the highest mountain to the mountain, northwest of Solitude.
  • The Lady Stone – Regenerate health and stamina more quickly.
    • In the lake to the west of Riverwood is a small island where you’ll find this stone.
  • The Apprentice Stone – recover magicka more quickly, but are more susceptible to magika damage.
    • Just south of Solitude, on an island in the small water marshland, you’ll find this stone.
  • The Tower Stone – Automatically open Expert or lower locks.
    • Smack bang in the middle of Winterhold and Dawnstar, up on a mountain.
  • The Lover Stone – All skills improve faster.
    • Directly east of Markarth, about one fifth of the way to Solitude.
  • The Lord Stone – More resistant to magika and physical damage.
    • Southwest of Dawnstar in the mountain range, on the northern peak.
  • The Serpent Stone - Use a ranged paralyzing poison on an opponent once a day.
    • Directly east of Winterhold and north of Windhelm. In the sea on a floating iceberg of sorts.
Daedric Influence
Acquire a Daedric Artifact

See "Oblivion Walker."

Oblivion Walker
Collect 15 Daedric Artifacts

(Missable) Daedra within the Elder Scrolls series basically means divine and powerful beings. For the most part these beings and their actions are evil, so in getting 15 Daedric artefacts, the chances are you’re going to have to destroy plenty of evil spirits along the way. Some of the Daedric artefacts come from shrine missions, where you must interact with the spirit of the shrine and perform some crazy ol’ quest for them and others you’ll come across in Skyrim. In return, you get a Daedric artefact.

The truth is, these shrine missions are some of the best missions in the game, so this won’t seem like that much of a chore and they take you to some interesting and wonderful places. Enjoy these! They are listed in the next post.

Why is this missable? Well, you can't miss any of the quests, but the decisions that you make within each quest can make you miss out on an artifact.

Warning: Several of the quests can potentially glitch on you, in particular the Skull of Corruption if you let the mage enter the tower before you. Make saves often, before each quest for example, so that if something glitches on you, there won't be as much backtracking.

Update: The latest patch makes it so that Savior's Hide and the Ring of Hircine do not count for two artifacts, only once, even if you get both. Thanks to Cold Fusion for confirming.

Last edited by olsen77; 04-20-2013 at 05:20 PM.
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Old 11-12-2011, 01:47 AM   #8
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  • Mace of Molag Bal – House of Horrors quest in Markarth – As you walk past the abandoned house when you’re in the city – not the first time – someone will ask you to accompany them inside. Finish the quest (including finding the priest of Boethiah) and follow it through to the end to grab a Daedric artefact.
  • Dawnbreaker - The Break of Dawn quest, received at Statue to Merida – west of Solitude. It’s basically a fetch, return and dungeon crawl mission. Complete it for the Daedric artefact.
  • Spellbreaker - The Only Cure quest, received at the Shrine to Peryite, which can be found on the top of the mountain in between Markarth and Solitude. It’s worth activating early so you can keep an eye open for the goods on the shopping list. The actual quest itself is long and tough, so don’t tackle below a level 20, at least.
  • Sanguine’s Rose – In the Vilemyr Inn in Ivarstead you’ll meet a chap called Sam Guevenne who will challenge you to a drinking competition which will initiate the “Night to Remember” quest. That is where I started the quest, but it is a radiant quest and it's starting point changes. It may be different for you. The only definite thing is that it starts at an inn/pub. Which inn changes. Challenge him and then embark on one of the most amusing quests of Skyrim. Your reward is the Sanguine’s Rose staff.
  • Azura's Star/The Black Star – If you head to Azura’s Shrine on the top of the big mountain, just south of Winterhold you can start “The Black Star” quest and eventually get The Black Star artefact or Azura's Star, depending on where you take the artefact.
  • Wabbajack – Wandering the streets of Solitude is a chap called Derevin who wants you to get a message to his master. This will trigger “The Mind of Madness” quest where you’ll have to go to the Pegasus Wing in the Blue Palace and search for him. Complete the quest and get the artefact. Stuck? Need assistance in this quest? See below.
    • Quick note: you might find the waking up Pelagius sequence rather tricky, so basically the solution is this: shoot Pelgius with Wabbajack, shoot wolf, shoot goat, shoot bandit, shoot Pelagius, shoot Hagraven, shoot Pelagius, shoot Flame Atronach, shoot dragon priest, done. The paranoia sequence, shoot the king. And finally, the mind sequence, grow Pelagius twice and then grow anger once (with the Wabbajack).
  • (Missable) Mehrunes’ Razor – Sometime in the game you’ll get a message from a courier to visit the museum in Dawnstar – visit it. Visit it even if you don’t and start the “Pieces of the Past” quest to get your hands on Mehrunes’ Razor, which will send you to three places in Skyrim to get the three pieces of the sword.
 You must kill Silus at the end to get the artefact.
  • (Missable) Savior’s Hide – In Falkreath at the Falkreath Barracks (east of town), downstairs in the Falkreath jail you’ll find a chap called Sinding who will give you his cursed ring and thus starts the quest, “Ill Met by Moonlight.”
    • Again, like the rest, you must choose to kill or risk not getting the reward.
    • You cannot have the Ring of Hircine and Savior's Hide. You must kill Sinding instead of helping him. Thanks to jamby for the info.
    • It is possible to get both Savior's Hide and the Ring of Hircine and have them both count. You will have to kill the hunters and then go back and kill Sinding. Thanks to Rawra for confirming.
  • (Missable) Masque of Clavicus Vile – The first time you enter Falkreath through the front gate the guard will mention something about the blacksmith’s dog going missing. Speak to him and then go after the dog. When you meet the dog you’ll initiate the “A Daedra’s Best Friend” quest and head off to Haemar’s Shame at the south of the large mountain with High Hrothgar on it – east of Helgen – note: you have to follow the dog but he has terrible path finding, so you could just meet him there.
    • You’ll then set off to retrieve The Rueful Axe from Rimrock Burrow and return it.
    • NOTE: Do NOT kill Barbas with the axe when you return, give it back to Clavicus and get the Daedric masque.
  • Oghma Infinium – During the main quest you’ll meet Septimus Sigmus who will send you off to get an Elder Scrolls. During this quest he will start another quest called “Discearning the Transmundane” where you’ll have to take an imprint of the Elder Scroll on his Lexicon. Giving that to Septimus then opens up the next stage: harvesting blood of an Orc, Dark Elf, Wood Elf, High Elf and Falmer – honestly, do this quest as early as possible so you can grab the blood as you go along. Every time you can harvest some blood it will give you an option when you interact with their corpse (harvest blood or search body). Get all 5 and head back to Septimus’ outpost, north of Winterhold. If you’re curious where to find the Orc and Elf blood, loot bandit camps as they often roam around with them, for the Falmer, try Mzulft (southeast of Windhelm) on the first level, right near the door down to the Boilery – there is one lowly Falmer here.
    • NOTE: The Oghma Infinium is bloody ace and raises a lot of your certain skills (depending on what path you choose), use it late on for added effect! We even went one step further and broke it down for you...
    • Each path improves the levels listed next to them below by 5 levels. Depending on which you have higher ratings for depends on the best route to take:
      • Choosing the path of might increases: smithing, heavy armour, blocking, two-handed, one-handed, archery.
      • Choosing the path of shadows increases: light armour, sneaking, lock-picking, pick-pocketing, speech and alchemy.
      • Choosing the path of magic increases: illusion, destruction, conjuration, restoration, alteration and enchanting.
  • Ebony Mail – East of Windhelm you’ll find the Sacellum of Boethiah where you’ll find a cult and be able to initiate the quest, “Boethiah’s Calling.”
    • You’ll have to lead someone there and sacrifice them. All I did was head to Riften, went to the The Bee and Barb and enlisted the help of the mercenary (Marcurio) who sits downstairs, for 500 gold. Don’t just kill them though, instruct them to touch the beacon (“I need you to do something,” then click on the ‘pillar of sacrifice’) and then when they are trapped, then slay them. After that, complete the quest and retrieve the artefact. Simples.
  • (Missable) Skull of Corruption – If you head to the Windpeak Inn in Dawnstar you’ll see a bit of a situation arise with locals speaking to Erandur regarding some night terrors they’ve been having. Speak to Erandur and start the “Waking Nightmare” quest.
    • It’s a simple follow him, go here, go there trophy (note: the Dreamstride book is on the balcony area in the far corner) but at the end when you get the chance to kill Erandur whilst he’s performing the ritual, kill him and you’ll get the Skull of Corruption. If you don’t, he destroys it.
  • (Missable) Ring of Namira – In Markarth, in the Understone Keep you’ll find a priest called Verulus who wants you to head into the Hall of the Dead to investigate what’s going on. The quest starts off as a miscellaneous objective and will soon turn into the quest, “The Taste of Death” once you’ve spoken to and agreed to help Eola in clearing Reachcliff Cave. There is a potential that you could say no to helping Eola… don’t!
    • In order to get the ring you have to kill Verulus as he lies on the table and then eat his flesh.
  • Volendrung – (Must be level 9) West of Riften (slightly south too) you’ll find an Orc camp called Largashblur. The camp itself will be being attacked by a giant, once it’s dead speak to Atub in the robes. Be careful not to hit the Orcs, anger them, or kill them/let them be killed. You’ll have to go and fetch troll fat (there’s trolls nearby) and a Daedra heart (which could be tricky… you get it from a Daedra, not necessarily a prince, but a spirit; there are some Daedra inside the Shrine of Mehrunes’ Dagon if you’ve not already been in there). If not, you’ll have to buy one – we found one inside the Hall of Counternance/Attainment at the College of Winterhold. Enthir was selling them. You can also find both in Kodlak's room at Jorrvaskr in Whiterun.
    • Get the ingredients, head back, complete the short quest and kabblamo, Volendrug is yours. Yamarz will take you to Followstone Cave if you’re interested and want to meet him there (it’s northeast of Riften). No messing this one up. Yes, you’ll be fighting a giant or two too! Once you put the weapon on the shrine at the end, don’t forget to pick it up off the top of where the skull once was!
  • Ebony Blade – In order to start this quest you need to be a level 20 and have completed the main “Dragon Rising” quest. Also, if you choose the Stormcloaks in the civil war storyline, it doesn’t matter, you just have to find the old Jarl. He's in the basement of the Blue Palace in Solitude (interestingly, his son is still in Dragonsreach). To start this one, ask the bartender in the Bannered Mare in Whiterun about rumours, then go see the Jarl (where depends on which side you chose) and activate “The Whispering Door” quest.
    • You’ll need the key to open the whispering door to get the Ebony Blade; the best way: pickpocket it from the Yarl or Forengar (you can kill him and get the key but you can’t buy spells off him then).
NOTE: THE SKELETON KEY FOR THE THIEVES' GUILD DOES NOT COUNT - CONFIRMED.

Last edited by Mendel; 01-17-2012 at 02:55 AM.
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Old 11-12-2011, 01:57 AM   #9
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Guild Trophies

The Companions Questline

Take Up Arms
Join the Companions

The building up on the hill in the city of Whiterun is called Jorrvaskr. You can find it to the east of the steps up to Dragonsreach. Head in and head down to Kodlak who is downstairs in the basement, in the far room at the far end of the long corridor. Speak to him, begin your training, complete a number of mundane fetch and deliver tasks to finish the “Take Up Arms” quest and join The Companions.

Blood Oath
Become a member of the Circle

There are multiple tasks to do before you can become a member of the Circle, some mundane (and not counting as guild quests, but necessary to progress the questline) and others substantial and making up part of the questline. They are as follows:
  • Hired Muscle – Intimidation is the name of the game here. Short and easy quest.
  • Proving Honour – You’ll be asked to retrieve part of a blade here.
  • Rescue Mission – The game gives you a choice of three missions to pick from, from the people wandering around Jorrvaskr: Aela the Huntress, Skjor & Vilkas (we chose Vilkas, whose job was to save a kidnapped citizen in “Rescue Mission.”) Whether that changes, who knows.
And finally…
  • The Silver Hand – After returning to Whiterun and to the Jorrvaskr, having completed the mission, you’ll have to meet Skjor at night round the back of the building, before the initiation begins. Note: you don’t have to complete this mission to get the trophy, you get it after the ritual… plus, you need to be quite powerful as the end boss-like person in this quest is a little powerful (talking from the perspective of a level 20), but to get the final Companions trophies, you have to soldier on, complete this and do a number of other missions.
Glory of the Dead
Complete 'Glory of the Dead'

To finish off the warrior’s guild questline, you simply have to wrap up the following quests from people within the Companions:
  • Retrieval – Head to Broken Helm Hollow and retrieve an artefact.
  • Stealing Plans – Steal something from Fort Fellhammer.
  • Blood’s Honour – Head to a coven and grab something for the guild.
  • Purity of Revenge – Head to a stronghold and retrieve another artefact.
  • Glory of the Dead – Complete this to finish the faction.
Thieves' Guild Questline

Taking Care of Business
Join the Thieves Guild

In order to kick off the Thieves Guild questline, you’ll have to do a small quest for Brynjolf in Riften, on the square. He’ll be there at his stall between 8am and 8pm. Once you’ve done that he’ll want to meet you at the Ragged Flagon under Riften in the Ratway, which is the start of the Taking Care of Business quest, which is your way into the thieves guild.

Darkness Returns
Complete 'Darkness Returns'

For the second Thieves Guild trophy, you’ll have to partake in a few thieves guild jobs first. The following are missions required for this trophy:
  • Loud and Clear – A nice little heist job of sorts.
  • Dampened Spirits – Someone wants you to do some of their dirty work.
  • Speaking With Silence – Head into the dark depths of the Snow Veil Sanctum.
  • Hard Answers – Head to Winterhold and beyond.
  • Darkness Returns – The less said, the better, just complete this quest.
  • The Pursuit – Head back to the thieves guild and begin this new quest.
  • Trinity Restored – Take a trip to get something of great power.
  • Blindsighted – Travel somewhere and get something important.
  • Darkness Returns – Finish it, once and for all.
One with the Shadows
Returned the Thieves Guild to its former glory

In order to get this trophy you have to do enough side missions (and then a main mission for each of the 4 major cities) for the Thieves Guild, namely Delvin and Vex, so you can restore the Thieves Guild to its former glory. It’s basically a matter of doing a set of mundane jobs throughout the cities of Skyrim until the guild catches someone’s eye there, then doing the main mission in that city. There’s a lot of tooing and froing to be done here, so don’t say you haven’t been warned – remember as well, pick two missions up at a time (one from each Delvin and Vex) and then drop them off two at a time. You'll also have to do five radiant quests for Delvin and Vex for each city.

By my reckoning, you can do around 40 smaller quests overall (well, that’s how many I did), but you can get away with 20 (five for each city that you need for Town Influence) as well as 4 bigger quests in the 4 major cities (not Riften) – these 4 missions will be given to you while you do the smaller quests at various intervals. It’s 350 gold a mission to start with, 400 later on and they are quick and relatively easy (except the Bedlam stuff), but yes, it’s boring as sin!

The types of mission are:

Delvin:
  • The Numbers Job – forge a specific ledger.
  • The Fishing Job – pickpocket a specific item.
  • The Bedlam Job – steal 500 gold of goods from one city.
Vex:
  • The Burglary Job – steal a specific something from someone’s house.
  • The Shill Job – plant a specific stolen object in someone’s house.
  • The Sweep Job – steal a series of specific valuable items from someone’s house.
  • The Heist Job – steal from a shop.
Then you’ll have to do the following quests in each city:
  • Imitation Amnesty – Whiterun.
  • Silver Lining - Markarth.
  • Windhelm – Summerset Shadows
  • The Dainty Sload – Solitude
Then finally:
  • Under New Management – Speak to Brynjolf to start this bad boy when you have done the other 4 main quests.
Yeah, it’s a pain in the ass in truth and super boring – talk about cheaply artificially extending the length of the guild – but it has to be done… it helps towards the 100,000 gold trophy anyway, plus a few of the other more sinister trophies, if you take mostly pickpocketing (fishing) jobs from Delvin.

Once you're down to one city, you can save before accepting a job from Delvin or Vex and reload as many times as you need to get a job in the city that you're looking for or if you don't mind failing quests, you can simply quit the quest and get a different one in another location. Thanks to Francofone for confirming.

Missable warning: So how is this seemingly unmissable trophy missable? If you sell your Thieves' Guild armor before completing this questline, Tonilla won't let you upgrade to the final set of armor. You have to keep that armor in your inventory or in a house. You cannot sell it.

Last edited by olsen77; 04-04-2013 at 05:43 PM. Reason: editorial sweep
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Old 11-12-2011, 02:12 AM   #10
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The College of Winterhold Questline

Gatekeeper
Join the College of Winterhold

To simply kick off the mage’s guild storyline, head to the College of Winterhold and speak with the grand teacher, Tolfdir. After completing the “First Lessons” quest, you’ll have joined the College of Winterhold.

Revealing the Unseen
Complete 'Revealing the Unseen'

There’s a couple of quests here you’ll have to do before you net this trophy:
  • Under Saarthal – which has you visiting a dig site and then facing some evil beings.
  • Hitting the Books – speaking to Urag gro-Shub and accepting the mission has you heading off to Fellglow Keep to grab some stolen books.
  • Good Intentions – you’ll be sent deep below the College to speak to a wise being.
  • Revealing the Unseen – one hell of a long quest that sees you head to the dwarven structure, Mzulft.
The Eye of Magnus
Complete 'The Eye of Magnus'

For completing the 9th Mage’s Guild mission, AKA the College of Winterhold Quests, you’ll successfully have completed the Mage’s Guild questline and you’ll net the final trophy. The quests you’ll have to complete to finish off the questline are as follows:
  • Containment – Report to Mirabelle Ervine and complete her task.
  • The Staff of Magnus – Head to Labyrinthian and grab the staff.
  • The Eye of Magnus – Complete the last quest.
The Dark Brotherhood Questline

With Friends Like These…
Join the Dark Brotherhood

Finding the Dark Brotherhood is as tricky as it sounds, but not anymore. We’re not entirely sure how we got this into our miscellaneous objectives, but we did and if I recall correctly, it was from asking bar tenders rumours about the region. When you find the right barman (Orgnar in The Sleeping Giant Inn in Riverwood is probably the first you'll meet), although you could probably go right to the house, you’ll have to find a boy called Aventus Aretino who can be found in the Arentino Residence in Windhelm. Speak to the boy, complete the “Innocence Lost” quest and then sometime shortly after a courier will give you a note saying “We Know.” Then just sleep, you know the score with the Dark Brotherhood if you played Oblivion.

Bound Until Death
Complete 'Bound Until Death'

Ahhh, the Dark Brotherhood, the best of the questlines once again. You’ll have to embark on a number of rather evil quests here once you’ve enlisted and visited the Dark Brotherhood Sanctuary by Falkreath. These are:
  • Contract: Kill Narfi.
  • Contract: Kill Ennodius Papius.
  • Contract: Kill Beitild.
  • Mourning Never Comes – To Markarth it is!
  • Whispers in the Dark – Do a favour for Astrid.
  • Contract: Kill Lurbuk.
  • Contract: Kill Hern.
  • The Silence Has Been Broken – Head to Volunruud on a quest.
  • Bound Until Death – Big job calls for the Dark Brotherhood’s finest.
Hail Sithis!
Complete 'Hail Sithis!'

And with all good things, they must come to an end! To finish off the Dark Brotherhood you’ll need to do these quests:
  • Breaching Security – Gabriella needs you to do a job.
  • The Cure for Madness – Astrid needs your assistance.
  • Recipe for Disaster – The penultimate quest sees you head to Markarth and beyond.
  • To Kill an Empire - The big, big finale here you’ve been working towards for the DB and it needs the deft touch of a Dark Brotherhood assassin.
  • Death Incarnate – Things aren’t over just yet.
  • Hail Sithis – And finally…
The Civil War Questline

Taking Sides
Join the Stormcloaks or the Imperial Army

There are two ways to play this: you either go and do a quest for Legate Rikke who can be found in Castle Dour at Solitude (Imperials); or you go and do a quest for Galmar Stone-Fist who’s in the Palace of Kings at Windhelm (Stormcloaks). It's your choice. Regardless of which way you go though, the trophy will pop after you’ve proved yourself to whichever side you choose.

War Hero
Capture Fort Sungard or Fort Greenwall

(Potentially Missable) You’ll have to do a handful of quests here to initiate the fort capture, but they’re essentially of similar ilk, but from different sides, we assume. These quests are:

Imperials Quests
  • The Jagged Crown – Takes you to Korvanjund.
  • Message to Whiterun – Deliver a message and more.
  • Battle for Whiterun – Take sides.
  • Reunification of Skyrim – Ongoing.
  • Compelling Tribute – Gain valuables for the war effort.
  • The Battle for Fort Greenwall – As it sounds.
Stormcloaks Quests
  • The Jagged Crown – Takes you to Korvanjund.
  • Message to Whiterun – Deliver an item.
  • Battle for Whiterun – As it sounds.
  • Reunification of Skyrim – Ongoing.
  • Rescue from Fort Neugrad - Rescue prisoners.
  • Compelling Tribute - Find evidence for blackmail.
  • The Battle for Fort Sungard - As it sounds.
NOTE: Since both of these forts can be given away during the main questline, either complete Civil War beforehand or give both forts to the faction that you side with. If you complete the Civil War questline before the main questline is finished, you shouldn't have any problems. Whether you can get this trophy or not depends on your choices. Just make sure that both forts either end up with different factions or the faction that you are no aligned with. Thanks to jamby for the info.

Hero of Skyrim
Capture Solitude or Windhelm

It’s final push time in the civil war questline. These quests are needed to round it off (NOTE: Reunification of Skyrim is still on going here too):

Imperials Quests
  • Rescue From Fort Kastav – Rescue fellow soldiers.
  • The Battle for Fort Sungard – Same as before.
  • The Battle for Fort Amol – And again.
  • Battle for Windhelm – It’s all been building up to this. Finish it and the questline is complete.
Stormcloaks Quests
  • A False Front - Intercept documents and forge them.
  • The Battle for Fort Snowhawk - As it sounds.
  • The Battle for Fort Hraggstad - As it sounds.
  • Battle for Solitude - It’s all been building up to this. Finish it and the questline is complete.

Last edited by tuffmuff; 11-26-2011 at 06:25 PM.
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