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Streets of Rage 2 Boss & Sub Boss Guide


King_Ubu

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Due to the number of people who are still having trouble with some of the bosses and a few of the sub bosses, I decided to write this up as a small guide to help. I defeated each boss and sub boss using Axel and by the following strategies.

 

When fighting the bosses I focused mainly on defeating them as quickly as possible in order to maximise the number of time points rewarded for stage completion. With the sub bosses however, the focus was mainly on getting the most number of points for the fight.

 

Idealy, follow this guide with either Axel, Blaze would be the second best as she's very similar. Avoid following this guide with either Skate or Max as they are much different with their move sets and the damage that they do.

 

Move list:

 

During the guide I will mention a few moves; the following is how to pull them off.

 

Grand Upper: :right: :right: :square:

 

Flying kick: :cross: (Direction of target) then :square:

 

Vertical Kick: :cross: then :square:

 

Knee drop: :cross: + (Direction of target) then :down: + :square:

 

Throw recovery: :up: + :cross: (Use this if any enemy throws you)

 

(If I have missed any mentioned in the guide, let me know and I'll add them).

 

Note for all main bosses:

 

When going for points, time bonus’ will always give you more points than you would get taking out the goons that normally accompany the boss, even with throws. Always make an effort to finish the boss as quickly as possible.

 

There is perhaps one exception to this rule which is the boss for Stage 5 & 6 on any difficulty higher than normal. I shall explain this more in those Bosses’ section.

 

Stage 1:

 

Jack/the knife guy:

 

Jack is a relatively easy enemy to deal with, however new players may fall victim to a few of his attacks as he behaves slightly different to the typical enemy. But there is a strategy you can use which will more or less kill him quickly with virtually no damage cost to you as well as score you a high point count.

 

Jack is very vulnerable to air attacks. He has no counter against them. Simply jump towards him, hold down and press the square button. Axel will attack with a knee drop which will stun Jack as you land. Whilst he’s stunned grab him and perform a throw.

 

As he’s getting to his feet, jump and do the knee drop move again, like before Jack will be stunned and you can get another throw in.

So long as you repeat this pattern, Jack will constantly be stuck in this pattern allowing you to score 200 points per throw and a small amount per knee drop.

 

Notes:

 

When Jack does his knife attack (it almost looks like a dance) if you can’t avoid it, jump and attack to counter it.

 

If you stand directly above Jack when he’s getting to his feet, he will counter with his super punch, this is an unblock able attack and you will take huge damage.

 

If you throw Jack against the pub wall and he happens to land on a knife, he will always pick it up, this allows you to simply grab him whilst he’s picking up the knife, he will never use his super punch, this allows you to get in a few extra throws and more points as you won’t need to do the knee drop. (confirmed to work on normal difficulty).

 

Dominatrix:

 

Very easy when you know how. For this particular encounter if you jump and perform the knee drop (jump + down and square) you can hit her just as she finishes her drinking animation, this will stun her and allow you to grab her. Throw her away from the exit to the stage. Now do as you did with Jack. Jump and perform a knee drop, you should hit her just as she’s standing. Perform another throw to the exit of the stage and repeat this pattern.

For other encounters.

 

Avoid opening with an air attack. She will almost always counter with her HEY drop kick which is unblockable (for the most part). Try to attack her from an angle, reason being is that this will counter out her entire move list. It will allow you to get in close and grab her enabling you to do the throw and knee drop tactic.

 

When you encounter her with other powerful enemies, it’s always best to try and take her out first as she’s normally the weakest of the enemies (health wise) but is normally the one responsible for ruining your attacks on other enemies. For these encounters, don’t take chances, resort to grand uppers (forward forward square).

 

Bartender:

 

This guy is easy.

 

If the bartender is just standing there and you walk directly to him. He will attack you with a powerful roundhouse kick.

 

If the bartender is moving around and coming at you from an angle it’s very likely that he will use his throw move against you. This isn’t anything to worry about as you can just use the throw recovery move to land safely and take no damage.

 

He sometimes uses a melee attack, but it’s rare and is easily counterable by pressing triangle to use your special.

 

The best strategy is to spam the grand upper move. Even if he blocks it he will still take damage. When it does connect it will destroy his life bar.

 

Stage 2:

 

The muscle ninja:

 

Same strategy as Jack.

 

Jet:

 

By far, the easiest boss in the game, but people struggle because he’s flying! Oh nos! Move Axel to the top of the screen and as far over to the opposite side to Jet as you can. Jet will then do his ‘superman’ move. Once he does this, use the vertical kick move (the jump on the spot one) this will connect and do very nice damage.

 

Then immediately retreat back to your corner. Jet will almost instantly do another Superman, do the same attack. Retreat back to your corner. Jet will do another Superman. Jump and attack repeat until he is dead.

 

The only thing you need to be aware of is that the boss fight does not start until you pass the 3 construction barriers, so deal with the normal enemies first. If any of the Donnovans who accompany jet get close. Grand upper them.

 

Otherwise... corner... superman... jump... attack... retreat. Easiest fight in the game.

 

If Jet starts to climb vertically. Try to get to the other side of the screen asap. This move is very hard to counter and it always results in major health loss to you. If you do dodge this move. It’s possible to both grab and throw Jet as well as land a grand upper or a melee combo.

 

If Jet gets close to you, he will grab you and take you off the screen and throw you down, this move is a deadly and has no counter. Do not get close to Jet. Always move away if he gets close.

 

Stage 3:

 

Ninjas:

 

Ninjas are over-rated as an enemy. They have 3 attack patterns, an unarmed mode, a sword mode and a knife mode.

 

When they are armed with a knife, they will do an air roll attack. When they are armed with a sword, they will typically remain still and perform a standing air attack, or a normal sword attack. Both of these can be countered with either a grand upper or a flying kick.

 

In their unnamed mode. They’ll start to circle you, just tap forward and then hammer the attack button, eventually you will catch them and can even throw them if you like. Otherwise, spam the grand upper move.

If they throw you, hold down and jump. You will land perfectly safely taking no damage.

 

For just about every encounter with Ninjas you can face them one on one, just move forward very slowly to trigger each one. (Exception to this rule is Stage 7 and Stage 5 if you get unlucky on the top deck).

 

Monkey Man/Zamza:

 

This boss looks tough, but it isn’t.

 

First of all, it is possible to take out one of the ninjas before you fight. The second ninja is a bit tougher but it can be done. However your first action is to destroy those exploding alien eggs.

 

For the whole fight... Spam the grand upper move and you should win without losing a single life. This boss is all about aggression and attacking you. He will constantly come at you, the grand upper is the perfect counter as most of the time he will run right into it. Even if he blocks it he will take damage.

 

Sometimes he will do a claw attack which will damage you whilst you do the grand upper. But don’t panic. The damage he does and the frequency of the attack should not be a threat to you.

 

You can throw this boss, but it’s risky and will likely occur by an accidental grab. Avoid throws.

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Stage 4:

 

Fat Fire men:

 

Heheheheheh! You will grow to hate that chuckle. These are quite possibly the most dangerous enemies in the game. Their attacks do major damage and there’s very few counters that work, but you can counter them and with some fights you can get the upper hand very quickly.

 

First thing you should know: when they do their run and fire breathing move, you can counter this with just about every air attack (except for the attack I advised you to use against Jet). However, this rule will not work if two of them are running together, your attack will stop the first one, but you will get hit by the second.

 

So how do we deal with them? Well... if there are two of them together, it’s always best to take out one as quickly as possible. So air attacks and you can use a knee drop (which will always beat a fire attack) follow it up with a grand upper or a throw.

 

When only one fire guy remains, you can more or less use the same strategy you used for Jack, they are very vulnerable to the knee drop and throw tactic. In fact, for the fire guy in the lower decks of Stage 5, you can throw this guy against the bulkhead and grab him without using the knee drop making a very easy kill against a difficult enemy.

 

Notes:

 

When the fire guys are doing their running attacks, a knee drop and flying kick will always beat it resulting in no damage to you. The knee drop is the best move as you can instantly follow it up with a throw for a lot of points. The exception to this rule is if two of them are running together. You will hit the first, but the second will always hit you.

 

If the fire guys are doing their jump and arms out attack. The knee drop and sometimes the flying kick will always fail to do any damage and will result with you taking a hit. It’s best to wait until they land before attacking.

They will always pause and chuckle whenever any enemy hits you, even if you are back on your feet, they will always pause to laugh.

 

Grand Uppers can sometimes break their fire attack, but it is very risky to do this.

 

For the Stage 5 boss fight, you can take out the first fire guy before you reach the boss and the second. But be aware, when you encounter him, you are in the boss fight and the timer will tick down as a result. But it is strongly recommended to take out this guy BEFORE you get to the boss.

 

Ultimate Warrior:

 

Oh now this is just getting silly. Grand upper is the ‘you win’ button. So long as you don’t walk upto him, he will either attack with his running charge, or his jump body slam drop. Both these attacks will NEVER break the grand upper attack. So spam it like crazy.

 

So long as you stage at one corner of the screen, he will only ever use the running charge and the body drop attack. There is no reason at all to do anything else except stand there using the grand uppers. A grand upper on a running charge will take around 50-60% of his health away.

 

Notes:

 

If you grab him... ONLY EVER THROW! Anything else will result in his ‘hulk RAWR!’ move.

 

If you melee him, on the third punch he will always counter with his ‘hulk RAWR’ move, this is unblockable and will take a lot of health from you.

If you land two jabs on him and follow it up with any other move (including grand uppers) he will counter with the ‘hulk RAWR’ move which will always beat you.

 

On Hardest and Mania, if you are unlucky enough to get caught in his one melee combo, he will hit you with a spanner. (At the time of the games original release, there was controversy over a WWF superstar using a spanner in a match and kids copying it in the playground).

 

Stage 5:

 

Mike Tyson/R. Bear:

 

First of all, this boss fight begins after you beat the Ninjas and bikers throwing grenades. Take out the first fire guy. Do not progress to the boss until you do this.

 

This boss can be difficult due to the fire guy. But, like the Jack, a single fire guy is very vulnerable to the knee drop and throw strategy, also, R. Bear usually gets caught in the throw of the fire guy, so it is possible to take out this guy quite safely.

 

As for the actual boss, avoid air attacks as he has a brutal uppercut which you cannot beat. Avoid melee attacks (although you can land some) it’s a bit too dangerous.

 

You can throw him, but it’s very risky.

 

Your only option is the grand upper. This boss is like Zamza (Monkey man), he always comes towards you and every attack can be countered by the grand upper. Even his jumping attack can be countered by the grand upper. However, it’s advised that you only do the grand upper one the boss starts an attack.

 

If the boss grabs you and begins his head but combo, press triangle to counter it.

 

Stage 6:

 

Jet & Monkey man!

 

This depends on you. Jet is much weaker this time around, as before, jumping attacks will take him out quickly. So long as your health bar is full (and it should be, thank you chicken). You can take out Jet and it’s worth doing so for the huge point gain.

 

As for Zamza/Monkey Man, it’s exactly the same as before.

 

Note: Taking out Zamza first will kill Jet regardless as to his health.

 

Stage 7:

 

The Robots:

 

A highly strange fight. On their own, they’re stupidly easy. As a duo they are stupidly annoying. It’s wise just to target these guys as they appear, not focus on one.

 

Grand uppers are great, but it’s difficult to land a ‘perfect’ hit. With that in mind, your best approach is... as mad as it sounds... wander around the battle area and use standard melee attacks when one jumps in front of you. When you start a normal combo, you can cancel it out by doing a grand upper and it will connect no problem.

 

Most of this battle you’ll be avoiding. Their attacks are all slow and you can tell when they’re coming. Also, they tend to pause just after an attack, this is your opening to attack.

 

Notes:

 

You can grab and throw the robots. However, hold them for too long and they will use an electrical charge attack which will deal huge damage. Sometimes they will do this attack the moment you grab them. So try to avoid doing too many of these in a single fight.

 

Eye lasers: Jump it. So long as you’re in the air this attack will never hit you.

 

Self destruction: When they get to a tiny level of health (normally the level which prevents you for using a special), they will get to their feet and self destruct. Whilst this doesn’t do much damage, it can be annoying if there are other enemies around that you’ll need to deal with later. You can avoid this if your final attack is able to take them out completely.

 

Stage 8:

 

Shiva:

 

Potentially, the hardest fight in the game. Siva will counter almost everything you throw at him. Like with many a boss before him, your best move (only move) is the grand upper. But beware; he can even counter this move when he performs some of his specials. You are best to just spam this constantly, he will get hit by it and it will hurt.

 

Notes:

 

Do not grab him. He will counter it.

 

Do not melee him. He will counter it.

 

Do not rely on air attacks. He will counter it.

 

Do not use specials; you need the health for Mr X and for this fight alone.

Have fun.

 

Mr X.

 

For a final boss... he’s quite easy.

 

Mr X only has one attack you should worry about, that’s the rifle butt attack, he will only do this attack when he’s away from the corners and not taking up position for his machine gun.

 

He is vulnerable to virtually every attack, melee combos, flying kicks, yes even throws. Grand uppers will deal the most damage to him. When he’s in the corner doing his machine gun move, use a grand upper for maximum damage.

 

Notes:

 

The only attack in his entire move list you should worry about is the rifle butt attack. He will only ever do this when he’s not moving to his machine gun attack.

 

Like the fire guys, he will laugh every time you are knocked to the floor.

If you are able to defeat the goons that accompany Mr X, the final goon will give you a huge bonus point upgrade, but this will come at a sacrifice to the time bonus (unless you have a spare life to do the time reset trick).

Mr X can be thrown, but beware as he will use the rifle butt counter if you try to get close.

 

Well thats the lot. Hopefully you'll have a much better understanding in how to tackle the enemies, but more importantly, how not to fight them.

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I prefer the glitch guide over this

its faster and easier

 

Yeah because that glitch guide will come in handy when your trying to get your defeat Jet trophy, or 4th boss trophy... or perfect win... or hard win...

 

Or if you just fancy trying to beat the game on the hardest setting?

 

Glitch guide really isn't going to help you with defeating any boss at all really is it?

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Yeah because that glitch guide will come in handy when your trying to get your defeat Jet trophy, or 4th boss trophy... or perfect win... or hard win...

 

Or if you just fancy trying to beat the game on the hardest setting?

 

Glitch guide really isn't going to help you with defeating any boss at all really is it?

 

People who actually buy the games to play them appreciate your guide mate :)

 

me included! :whistle:

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Please take note that most sub bosses that doesn't block can be killed by

punch, pause, punch, pause (repeat until sub boss dies)

 

But that method won't work on bosses because most of them block or can move very fast.

 

If you need more tips on killing bosses and sub bosses, please add me so we can play together. My PSN ID at my sig. Just pm me first before adding me and tell me you are from PS3trophies, thanks :)

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  • 4 weeks later...
People who actually buy the games to play them appreciate your guide mate :)

 

me included! :whistle:

 

LOL! Wholeheartedly agreed!

 

EDIT: 36 platinums and 2000 trophies later, I am coming back to finish Streets of Rage 2 with 100%. Got stuck on 90% because I didn't have the 800k trophy. It is hard! I am doing it legit (well, with the save feature) instead of the glitch, and this guide is a huge assist. Props, man, and thank you.

Edited by poetic_justice_
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