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Old 05-09-2012, 02:11 AM   #1
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Default Starhawk Trophy Guide and Roadmap


Overview
  • Estimated Platinum Difficulty: 5/10
  • Approximate Time To Platinum: 100+ hours (if doing it legitimately) - 30-40 hours if boosting
  • Trophy Breakdown: 37 11 1 1
  • Offline: 30 3 1 (A lot of trophies can be done on or offline.)
  • Online: 7 8 0 1 ( Pass Required)
  • Missable Trophies: Nope
  • Minimum Playthroughs Needed: 1
  • Glitched Trophies: None so far

Introduction:

Starhawk, the not-quite-a-sequel to Warhawk has arrived! Though the game has pulled all of its core elements from Warhawk, it is entirely different. While Warhawk was strictly a multiplayer game; Starhawk has a story, a campaign and a whole new take on multiplayer gaming. With the new build and battle system you control your strategic destiny. It is up to you and your team to determine what to build, when to build it and how to utilize what you've built. Starhawk also has a co-op mode called Prospector that pits you and your friends against varying waves of enemy types.

Trophy-wise the game is simple. It is nowhere near as difficult as Warhawk. You have campaign story related trophies and difficulty trophies, 3 co-op trophies, a few easy-to-boost online trophies and miscellaneous trophies that can be done in any mode of the game.

Like Warhawk the game has a steep learning curve online. It is difficult to jump in and just be great. It takes time and practice. With that being said, if you're looking for quick trophies you won't need to spend a ton of time online in public servers; everything can be done via splitscreen. Though you do yourself a disservice by boosting a great game - its up to you. Whichever way you decide to tackle it you'll have a blast. The game is simply, epic.

1) Single Player Campaign

The campaign specific trophy requirements are fairly straightforward, all rewarded for story progression and completion, with the ultimate goal being the Only the Beginning... trophy, the rest you get along the way. The hardest difficulty (Mercenary) is available from the start, so if you want only 1 playthrough then you can start on that, Mercenary does provide a significant challenge though, so it may be worth starting out on the a lower difficulty and working your way up if you don't feel comfortable.

On your first playthrough you'll get all the story progression trophies, you can also get a lot of the miscellaneous trophies in either the single player, or online. So chances are you'll get a bunch of those, but don't worry too much about it as you can use chapter select to return to specific locations to get them later, or boost them online/splitscreen.

Note: If you do the mission out of order, for example skip a few on mercenary and go back to finish them later, you may need to replay the last mission again on mercenary to get the trophies to pop.

Mercenary Workaround: You need patch 1.01 installed to utilize this glitch. If you're game has the most recent patch you need to delete your game data and reinstall it. When it gets to patch 1.01 stop the download process for the subsequent patches. IT WILL ONLY WORK ON VERSION 1.01 You can play through all 10 missions on easy and change your difficulty to mercenary right before the mission ends to get credit for completing them on mercenary. See Only the Beginning... for more information.


2) Multiplayer


The online trophies require you to get 100 wins in 3 separate game modes (Capture the flag, Team Deathmatch & Zones), and not really a whole lot else. Depending on how you approach it (boosting or not) it may take a long time, but the online is where this game really shines, even so you're looking at a substantial time investment. See the CTF Veteran, Zones Veteran & TDM Veteran trophies for more information on the game modes, and also boosting methods. Other trophies such as Outlaw (1000 MP kills) will easily come along the way if playing normally.

The other part to this would be to get any of the miscellaneous trophies that you don't already have, refer to the trophies you are missing in the guide. Most can be boosted with 2 people if both parties have two controllers.

3) Co-op

The co-op mode in Starhawk is called Prospector mode, which sees up to 4 people fight against waves of enemies. There are 3 trophies attached to this mode, to get them all you'll need to win 50 Prospector games, and survive at least 1 without dying. See Prospector Veteran for more information on this mode.

4) Clean up

If you complete all other steps then this shouldn't be needed, but if you are still missing anything, now is the time to go get it.

Last edited by tuffmuff; 04-16-2014 at 03:16 PM.
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Old 05-09-2012, 02:11 AM   #2
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Controls/Weapons/Loadouts Information
The following information is geared towards helping one out in the multiplayer aspect of the game. The single player campaign does a decent job of explaining things but isn't as thorough as some may want. Be aware that the descriptions here and suggestions on the use of the weapons/controls etc are all made for playing the game online. While a lot of the tips/suggestions will also work in the campaign and in co-op, the focus is multiplayer.

Troop Controls:


- Move Character
- Aim Weapons
- Melee
- Aim/Zoom Weapon
- Throw Grenade
- Fire
- Sprint
- toggle weapons
- Jump
- Crouch
- Access Build and Battle Wheel
- Reload/Enter and Exit Vehicles

Troop Weapons:

Just like Warhawk your weapons are acquired via pick ups (minus a couple) and you access them via the dpad. There is a weapon wheel so to speak and you utilize the dpad to choose which weapon you want to use from the ones you have available. Listed below are the weapons and their details:

Knife: The knife is available at all times. You press to melee. You do not have to choose it from your weapons wheel.

LR-3 Railgun: The railgun is essentially a sniper rifle. It can only be obtained via building a Watchtower or by picking it up off of a dead enemy that had one. It's a one shot kill if you get a head shot and two shot kill on the rest of the body. The range is far and it's highly effective. When you press to aim you can click in the button to zoom closer.

Tetranite Grenade: You spawn in with grenades already available. There are pick ups for these on the maps, in the bunker and you can also obtain them from dropped enemies. You throw grenades with . Their range is far and they're very deadly. Use them wisely and often.

Kinetic Rifle: This is your main weapon. You're given this weapon right from the start. You can obtain ammo for it by building a bunker of picking it up off of dropped enemies. It is a great weapon and best used while aiming (). It is more effective if you tap when shooting rather than holding it down. When you tap it the bullets don't spray all over the place as much.

R-Sec Proximity Charge: This weapon is the equivalent of a landmine. You place it on the ground or on structures (or even on vehicles) and when an enemy gets near by it blows. They are great defensive tools. There aren't any structures in your build wheel that will give you this weapon. These are spread out in the maps and you have to pick them up. For an example see the map below the Welding Torch write up of Conduit. It shows all of their locations.

Welding Torch: The welding torch is a repair tool. It will heal vehicles or structures that have taken damage. They're effect if used strategically. If you're dogfighting grab one before you head out and if you take too much damage; land and heal. If a structure you're trying to maintain is taking damage; heal it etc. There aren't any structures in your build wheel that will give you this weapon. These are spread out in the maps and you have to pick them up. For an example see the map below of Conduit. It shows all of their locations.


Photo Courtesy of PlaystationLifestyle.com

M.A.W. Rocket Launcher: The rocket launcher can only be found by building a Bunker or off of an enemy that's dropped one. It is a great anti-air tool with the capability of locking onto Hawks AND jetpacks. It takes two shots to take out a hawk and one shot to take out a jetpack. It holds 8 rounds at a time and reloads after each shot. It's very powerful but kind of slow. It's greatest use is in helping to take out air threats.

Galloway Revolver: This is your pistol. Unlike Warhawk you aren't given it from the start and it does run out of ammo. You'll find this weapon throughout a map or off of other players. It's supposedly more powerful but I have yet to witness it's usefulness unless it's the last weapon I have left. I wouldn't say it's one you should worry about picking up right away.

Union Shotgun: The shotgun can only be found by building a Bunker or off of an enemy that's dropped one. It's a very very powerful close range tool. Depending on how close you are to your enemy it's a one shot kill. Great use when defending a flag in CTF or when you're in close range combat with an opponent.

Grinder: The grinder can only be found throughout the map as a pick up. There is so structure that spawns one. The grinder is very similar to a flame torch. It's a great tool against vehicles and structures as it quickly destroys them. It can also be used against enemies.

Last edited by TheFlyingToaster; 05-20-2012 at 02:14 PM.
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Old 05-09-2012, 02:11 AM   #3
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Hawk Controls:

The hawk controls are going to be completely dependent on what you're comfortable with. I personally use the Classic Arcade Flight brought over from Warhawk because that's what I'm comfortable with. My suggestion for beginners would be to do the single player first where you're able to get a feel for the controls or hop into the Explore mode to find out which of the controls suit you best. There are 3 options: Advanced Flight, Normal Flight and Classic Arcade Flight.

There are also 3 different types of Missile Scrub Methods. I don't use any of them as I do my own dodging and evading but again, try them all out and see what suites you best.

Finally, if you're familiar with Warhawk one thing to take note of is that there is no longer a "Hover" mode for the Hawk. It stays into continual flight. When you press it takes the Hawk into mech mode and you're a transformer type mech that can do ground damage. You're still able to utilize all of the hawk weapons and you also have a stomp () that can take out ground troops.

Hawk Weapons:

The following are all of the weapons available for the Hawk. When you start off in the Hawk you're only given Swarm Lasers and your machine gun. Your machine gun never runs out it but it will overheat. You use it with the button. The rest of the weapons you obtain via pick ups on the map. They are color coded and look just like the image in your weapon wheel. You toggle your weapons with the dpad.

Defensively you're given the flares to help you scrub missiles. If you're having trouble dodging then hit and it'll throw the missiles off your tail.

See each individual weapon below for a short description of it's use and value.

Swarm Laser: Pick up is purple in color. These are missiles and they're fast. They're very effective but not too powerful. It will take quite a few of them to deal a good amount of damage. They go well with the machine gun. Light up your enemy with the machine guns as you're releasing the missiles for the most effectiveness. You can unleash 8 at once depending on how well you've locked onto your target. They're the most common of the weapons. You hold down to lock up to the 8 missiles onto your target; tap to determine how many missiles are released onto your target.


Homing Missile: Pick up is yellow in color. Unlock in Warhawk the homing missile isn't very affective against pilots online. The AI in single player has trouble dodging them but most online players dodge them easily. They are very powerful and deal a ton of damage but good luck hitting someone with them with as slow as they are. You hold down to lock one missile onto your target; release when ready.


Flak: Pickup is orange in color. The flak weapon is my new best friend. The best description I can give is to think of it like a shotgun in the sky. Just get close enough behind your opponent and tap . If you're fast and close enough they'll go down in two shots. For maximum effectiveness start off by hitting them with the machine guns.


Air Mines: Pickup is green in color. You simply release these into the air and if an enemy comes near them they attach and blow up. Four release at a time. They're great defensive tools.


Clusterbomb: Pickup is lightgreen in color. This is your biggest and baddest air to ground tool. What I mean is, if there's something or someone on the ground you want to take out from your hawk then you'll want to use this. It releases 4 very powerful bombs onto the ground. Just line up the site in the general direction on the ground where you want it to go and release. It's not an effective air tool as the bombs are heavy and start falling to the ground right away.


Cloak: Pickup is purple in color. The cloak essentially makes you invisible. It is timed and runs out eventually. It's best used to get away from enemies if you're overwhelmed or to be sneaky and stealthy.


Shield: This pickup is blue in colour. If you're in defense mode and are being chased by hawks then set your shield on, it will help absorb some damage but it doesn't last forever though so make sure you get away and get on the offensive.


Torpedo: Pickup is dark blue in color. This is Starhawk's version of the TOW. It's not my favorite and I don't like it as much as I enjoyed Warhawk's version but that's ok. This is the mother of all bombs. It will destroy the enemy's shield, their structures etc. It is super powerful. You have to hit and then let it charge. Once it's charged you can direct it where you want it to go and then release it. BoOom. Be careful though because your hawk will follow and if you aren't fast enough you'll go boom with it.


Last edited by TheFlyingToaster; 05-20-2012 at 02:31 PM.
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Old 05-09-2012, 02:12 AM   #4
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Loadouts

The build and battle system is comprised of different loadouts that you can choose from when creating a multi-player room. These loadouts contain what you're allowed to build and utilize. The following are what is contained in each available loadout.

Note on Blitz loadouts: The loadouts with (Blitz) next to them are merely the same except there are pre-set builds when you spawn in. You can either use what's already been built to reclaim them and build your own.


Classic Beta:
  • Wall
  • Garage
  • Auto Turret
  • Watchtower
  • Outpost
  • Supply Bunker
  • Vulture Station
  • Launch Pad
  • Beam Turret
  • Shield Generator

Air Superiority:
  • Supply Bunker
  • Vulture Station
  • Launch Pad
  • Flak Turret
  • A.R.M.
  • Shield Generator

Ground Pounder:
  • Wall
  • Corral
  • Garage
  • Auto Turret
  • Watchtower
  • Outpost
  • Supply Bunker
  • A.R.M.
  • Beam Turret
  • Depot
  • Shield Generator

Lone Wolf:
  • Corral
  • Watchtower
  • Outpost
  • Supply Bunker
  • Vulture Station
  • Launch Pad
  • A.R.M.

Heavy Weight:
  • Wall
  • Corral
  • Auto Turret
  • Watchtower
  • Outpost
  • Supply Bunker
  • A.R.M.
  • Launch Pad
  • Beam Turret
  • Depot
  • Shield Generator

Dogfight: You're only given Hawks that auto-spawn in and there is no build and battle system.

Build and Battle Structures/Vehicles:

Wall: The most basic structure available, used to wall off bases, protect flags/zones. They can be linked to each other and also to certain other structres like the beam/flak turrets. They can be upgraded to a gate from the control panel, which will only open for members of your team.

Cost - 1
Upgrade Cost - 1

Corral: Small structure that spawns Sidewinder Bikes for your team. Small, nimble, but weak single seat transport. Cheap to build and spawn new vehicles.

Cost - 2
Vehicle Spawn Cost - 1


Garage: Spawns Razorbacks, this games jeep. Can carry up to 3 of your team, one driving, one in the passenger seat, and one stands on the turret in the back. Great for transporting team members. When in the vehicle, press and hold to switch position.

Cost - 4
Vehicle Spawn Cost - 2


Auto Turret: Small turret, effective against ground troops and great for helping to reinforce defensive positions. Fairly cheap to make and can be attached to other structures such as walls. They can also be added to certain pre-existing structres on the maps, for example around your flag there are usually spots in CTF mode.

Cost - 3

Watch Tower: Cheap to make and give you an elevated view of the surrounding area. At the top spawns a LR-3 Railgun, along with an ammo crate.

Cost - 3

Outpost: These are extra spawn points for your team that can be placed anywhere on the map, and can help setting up a mini base near your enemies base in modes like CTF, to give your team a big advantage. They cost a lot of rift, but if used effectively it can definitely be worth it. Definitely put thought into their placement though, preferably out of the way, if it's easy for the enemy to get at them then they are easy to take out.

Cost - 8

Supply Bunker: Used to supply your troops. When inside you are protected from enemy fire and the doors only open for your team, though the enemy could still get in the hatch at the top. Inside spawns a M.A.W. Rocket Launcher, a Union Shotgun, Tetranite Grenades and an Ammo Crate.

Cost - 4

Vulture Station: Used to spawn Jetpacks for your team. You fly with the jetpack by jumping with and then holding down to stay in flight. Your boost only has so much energy so eventually you'll come falling to the ground until it refills. This is a great tool for CTF; getting over walls and getting away quickly. It's also good for getting your troop to high places not regularly accessible. Be aware that hawks can lock missiles onto you if you're in flight as can rocket launchers.

Cost - 5
Vehicle Spawn Cost - 2


Launch Pad: Used to spawn Hawks/Mechs for your team. Your single seater aircraft and star of the show. Can be effective in all situations. See the Hawk section above for advice/information about the Hawk/Mech. It's definitely the most important weapon and tool in the game.

Cost - 6
Vehicle Spawn Cost - 2



Beam Turret/Flak Turret: Large turret effective against vehicles, especially hawks. Shoots out a large visible energy beams. They can be upgraded to a flak turret from the control panel. These only fire on hawks though, but are extremely effective. Both turrets will automatically fire on enemies when they are in range, but you can enter them by going up and press if you want to fire manually.

Cost - 6
Upgrade Cost -

Depot: Spawns the Ox-Heavy Tank. Extremely powerful ground vehicle against enemy troops/vehicles/structures. Expensive to make at first, but cheap to spawn subsequent tanks for your team. Can carry two of your team, on drives and another goes in the hatch at the top. Use while inside to switch position.

The Tank has two fire modes, you can switch between them with & . One is your standard tank round, which you can fire two of before needing to reload, the other is an artillery based fire mode, which does more damage than the standard tank fire. It fires in a large arc that you can use to bombard enemy positions from safety behind cover, It's difficult to hit moving targets however.

Cost - 10
Vehicle Spawn Cost - 2


A.R.M.: Stationary piece of machinary that repairs your structures and vehicles, and will also damage enemy vehicles if they get too close. They are easy to destroy so should be placed well, but having one close is invaluable if you are in a vehicle. Placing one in a bubble shield is a good strategy, allowing you to retreat to it when damaged and safely get repairs.

Cost - 4

Shield Generator: Large bubble shield that blocks all incoming fire, ideal to place around key structures in defense of your base, and helpful also when setting out outposts out in the field. If the enemy do get inside though they can be easily destroyed, and also the Hawk's Torpedo can be used to penetrate the shield.

Cost - 10

Last edited by tuffmuff; 04-16-2014 at 03:17 PM.
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Old 05-09-2012, 02:12 AM   #5
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General MultiPlayer Tips
  • If you're new to the game, play the campaign first and get comfortable with the controls etc
  • The hawk is the most powerful and effective weapon. Get comfortable and efficient in it. Especially if you plan on playing online a long while.
  • Utilize a skill that benefits your gameplay. (see Skills list below)
  • Communicate with your team. The game is very strategy based. If you are able to work together you'll win more.
  • Learn the structures before hopping online. Know what you need and when you need it.
  • Don't build duplicates! If there is already a launchpad, don't build another one.
  • Don't leave vehicles at the enemy base for them to steal. If you're taking a hawk over to the enemy base to grab a flag, blow it up before you leave it. I promise you they'll use it against you if given the opportunity.
  • Remember the objective. If its a team deathmatch don't camp back at the base. Go out there and kill!!

Skills

You earn skills points every time you rank up. In order to unlock skills you need the necessary amount of skill points and the prerequisite to that skill. Only one skill can be active at a time so pick your skill wisely. Sometimes depending on what mode you're playing or how you're playing you may want to adjust your skill.

The available Skills are as follows:

Scavenger: Increased ammo received from pickups, increased max ammo
Prerequisite: Get 1 kill with every troop weapon in a single game

Weapon Mods: Larger clip size for all troop weapons & longer overheat time for vehicle weapons
Prerequisite: Get the most kills on the winning team

Marksman: Slower bullet spread increase when continuously firing, faster spread recovery, & reduced base spread
Prerequisite: Kill 2 enemies with 1 railgun shot

Field Mechanic: Gradually repair any vehicle you're in automatically
Prerequisite: Get at least 10 kills in a game using a vehicle.

Fuel Efficiency: Increased max fuel for the jetpack and hawk
Prerequisite: Earn the Dogfighter medal (Get 10 air-to-air kills in a round)

Engine Mods: Increased max speed of vehicles
Prerequisite: Get the most road kills on the winning team

Rift Economy: Gather more rift energy
Prerequisite: Earn both the Builder and Battler medals in the same match

Rift Affinity: Slowly gather rift over time, even when you're not in a base
Prerequisite: Collect the most rift on the winning team.

Quick learner: Gain more XP
Prerequisite: Win 3 matches in a row

Squad Leader: Allow teammates to spawn at your position
Prerequisite: Earn the most XP on the winning team

Combat Intel: Show all enemies on the radar
Prerequisite: Destroy an enemy Outpost within 60 seconds after it has been built

Stealthy: Never show up on enemy radars. This overrides Combat Intel Skill
Prerequisite: Get 10 melee kills in 1 game

Turret Jammer: Prevent unmanned enemy turrets from firing at you
Prerequisite: Destroy 10 enemy turrets in 1 game.

Shock Trooper: Reduced respawn time
Prerequisite: Kill an enemy vehicle with your drop pod

Fast Lock: Faster rocket & missile lock acquisition
Prerequisite: Earn the anti-air medal

Vengeance: Show an in-world notifier on your most recent killer at all times. Get special XP and rift award when you kill him
Prerequisite: Kill the enemy that just killed you

Hyper-Aware: Nearby mines and players show in-world notifiers, even if invisible or out of LOS (line-of-sight)
Prerequisite: Destroy 10 enemy land mines during 1 game.

Bruiser: Your melee attack damages buildings & vehicles
Prerequisite: Destroy 3 turrets with melee in 1 game.

Escape Artist: Survive the destruction of vehicles or buildings
Prerequisite: Hop out of 10 buildings/vehicles right before they are destroyed

Hacker: Use enemy control panels to spawn vehicles & capture buildings
Prerequisite: Kill an enemy inside his own supply bunker

Low Profile: Don't attract or detonate enemy land or air mines
Prerequisite: Destroy 10 enemy land or air mines in 1 match.

Sniper: Always spawn with a railgun
Prerequisite: Get 10 railgun kills in 1 game

Heavy Weapon: Always spawn with a MAW rocket launcher
Prerequisite: Get 10 MAW kills in 1 game

Engineer: Always spawn with a welding torch
Prerequisite: Earn the Repairman medal

Point Man: Always spawn with a shotgun
Prerequisite: Get 10 shotgun kills in 1 game

Last edited by TheFlyingToaster; 05-20-2012 at 08:25 PM.
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Old 05-09-2012, 02:12 AM   #6
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Starhawk Veteran
Earn every single trophy in Starhawk.

Tuff has declared you a bad ass. Enjoy your plat!

Homecoming
Complete mission 1: "Homecoming"

Story related, cannot be missed.

This mission is extremely introductory. It’s not difficult at all and you’re basically learning the basics of ground combat and the build and battle system.

The Freightway
Complete mission 2: "The Freightway"

Story related, cannot be missed.

This level is also very introductory. You’ll begin with learning the hawk basics. It’s a very heavy dogfight mission but you’ll be fine. Find the flight controls that suit you best (change these under “settings” and then “flight controls”)


Harvest Season
Complete mission 3: "Harvest Season"

Story related, cannot be missed.

Mercenary Walkthrough:
Spoiler! (click here to reveal)



Man vs. Machine
Defeat the mech in "Harvest Season"

Story related, cannot be missed.

Mercenary Walkthrough:
Spoiler! (click here to reveal)


The Pipeline
Complete mission 4: "The Pipeline"

Story related, cannot be missed.

Mercenary Walkthrough:
Spoiler! (click here to reveal)


The Harder They Fall
Defeat the Apex Warrior in "The Pipeline"

Story related, cannot be missed.

Mercenary Walkthrough:
Spoiler! (click here to reveal)


Ballard's Crossing
Complete mission 5: "Ballard's Crossing"

Story related, cannot be missed.

Mercenary Walkthrough:
Spoiler! (click here to reveal)

Last edited by TheFlyingToaster; 05-20-2012 at 08:25 PM.
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Old 05-09-2012, 02:12 AM   #7
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Train Robbery
Complete mission 6: "Train Robbery"

Story related, cannot be missed.

Mercenary Walkthrough:
Spoiler! (click here to reveal)


The Pit
Complete mission 7: "The Pit"

Story related, cannot be missed.

Mercenary Walkthrough:
Spoiler! (click here to reveal)



Making An Entrance
Detonate the rift bomb in "The Pit"

Story related, cannot be missed.

Mercenary Walkthrough:
Spoiler! (click here to reveal)


Ashes
Complete mission 8: "Ashes"

Story related, cannot be missed.

Mercenary Walkthrough:
Spoiler! (click here to reveal)

Last edited by TheFlyingToaster; 05-20-2012 at 08:27 PM.
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Old 05-09-2012, 02:12 AM   #8
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Awards Showcase Tuff's Muff Licker List   Guide Supplement Bronze   Bronzer Than Nothing   THL Season 1 - Close But No Cigar   Call of Duty 4 Birthday   Helping Hand   Community Gaming Event Platinum   Member of the Month Winner   Silver Road Map Submitter   SOTM Winner   Gold Trophy Guide Submitter   5,000 Posts
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Sever
Complete mission 9: "Sever"

Story related, cannot be missed.

Mercenary Walkthrough:
Spoiler! (click here to reveal)


The Source
Complete mission 10: "The Source"

Story related, cannot be missed.

Mercenary Walkthrough:
Spoiler! (click here to reveal)


Family Reunion
Meet Logan face-to-face in "The Source"

Story related, cannot be missed. See The Source for more information.


Rest In Peace, Logan
Complete the campaign on Normal difficulty or higher.

See, Only the Beginning...

Savior of the Spur
Complete the campaign on Hard difficulty or higher.

See, Only the Beginning...

Last edited by TheFlyingToaster; 05-20-2012 at 08:28 PM.
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Old 05-09-2012, 02:12 AM   #9
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Only the Beginning...
Complete the campaign on Mercenary difficulty.

Mercenary difficulty is available from the start. All of the difficulty trophies stack. If you go to the homepage and select campaign; you’ll see the different missions and 3 different medals. If you have all 3 then the game has counted that mission as being completed on mercenary. See the spoilers for each mission under the respective mission trophies for tips on how to beat certain sections.

We don't recommend you do this difficulty right off the bat if you're completely new to the game, have never played Warhawk etc. It is brutal. Sometimes it feels like enemies are coming out of no where. With that being said, if you're up for a challenge then go for it. It's madness, but at times, seriously fun.

General Tips:
  • Utilize the hawk whenever possible. Get comfortable in it and whenever the game makes it available, use it. It’s the most powerful weapon they give you and if you use it properly it’ll make things easier.
  • Use cover. Don’t go running into the fire. You’ll die super fast. Use cover but be aware that the enemy AI is smart and will run around to where you’re hiding.
  • Don’t stop if you don’t have to. If you’re traveling through a mission and there are enemies that don’t make or break you getting where you’re going; ignore them.
  • Focus on the tougher enemies first. Make them your priority.
  • Use the build and battle system wisely. Think of cover. If there isn’t any, create some. Many times you’ll need a bunker or a wall etc just to keep you from getting pummeled.
  • A lot of the time, the game consists of section where waves of enemies assault a position. Most of the time there are timers but sometimes it's you who has to trigger it by building a particular structure. If you have infinite time, put it to good use and build up lots of defensive structures in advance to make the sections after a lot easier. Use rift barrels to refill your energy.
  • The A.R.M is your friend, as both an offensive and defensive weapon. When you get the chance to use razorbacks/tanks it's generally in your interest to do so, but you can be destroyed quickly so you should always have an arm nearby you can sit at to repair yourself, or retreat to.

Mercenary Workaround:
You need patch 1.01 installed to utilize this glitch. If you're game has the most recent patch you need to delete your game data and reinstall it. When it gets to patch 1.01 stop the download process for the subsequent patches. IT WILL ONLY WORK ON VERSION 1.01. You can play through all 10 missions on easy and change your difficulty to mercenary right before the mission ends to get credit for completing them on mercenary.

The 1.04 patch installs 1.01 - 1.04 individually. So if you have 1.04 installed do the following:

1. Delete Game Data
2. Pop in Starhawk and update
3. Allow Update 1/4 and 2/4 download and install.
4. Then when it starts to download the 3/4 patches you press "Circle" to cancel the update process.
5. Start Starhawk again and it will say Update 1.04 is available for download. Hit "Circle" to skip this update. This will log you out of the PSN.
6. Allow Starhawk Game Data to reinstall.
7. Play the story on easy and switch to Mercenary difficulty when only one or two enemies remain on each level!

**Note: You cannot play online as it requires you to update to login to the servers. Just play Single Player till you get all of the difficulty trophies.

credit to Joostin for the above method

First Blood
Get your first kill in multiplayer.

See Outlaw.

Outlaw
Get 1,000 kills in multiplayer.

Simply get 1000 kills in the multiplayer. This should come naturally and easily through normal gameplay. It is also boostable if you can find a partner and both of you have 2 controllers. It takes a minimum of 4 players to start a game. Please note that password protected games do not save stats; they must be public matches.

The First of Many
Win your first multiplayer game.

See Conqueror.

Conqueror
Win 100 multiplayer games.

Simply win a total of 100 multiplayer games across all modes.

See CTF Veteran, TDM Veteran and Zones Veteran for boosting methods.

CTF Starter
Win your first Capture the Flag game.

See CTF Veteran.

CTF Veteran
Win 100 Capture the Flag games.

Simply win a total of 100 CTF games. This will obviously come naturally as you play online. I’d recommend taking your time and enjoying your experience.

Your other option is to have two controllers and find a boosting partner that also has two controllers. Create a game with a 4 players Max and Minimum and each of you sign in two accounts. You'll want to set up your game with the minimum of 3 flag caps to speed things up. I'd also recommend checking the "fly with flag" option so you can easily grab the flag and fly back with it. Trade getting the win or have both main accounts on the same team so you both get wins at the same time. Please note that password protected games do not save stats; they must be public matches.

Start the game and spawn in. Make sure the game has actually started. Trophies won’t pop in pre-game. All 4 players must spawn in. With the blitz loadout you won't have to wait a bit to get enough rift energy to create a launch pad; the whole game should still only take you 2-5 minutes tops.

Zones Starter
Win your first Zones game.

See Zones Veteran.

Zones Veteran
Win 100 Zones games.

Simply win a total of 100 Zones games. This will obviously come naturally as you play online. I’d recommend taking your time and enjoying your experience.

Your other option is to have two controllers and find a boosting partner that also has two controllers. Create a game with a 4 players Max and Minimum and each of you sign in two accounts. Trade getting the win or have both main accounts on the same team so you both get wins at the same time. Please note that password protected games do not save stats; they must be public matches.

When you set up your match make sure to set it for the minimum score limit required which is 500; you'll achieve a world victory once all zones are captured which will speed up the win.

TDM Starter
Win your first Team Deathmatch game.

See TDM Veteran.

TDM Veteran
Win 100 Team Deathmatch games.

Simply win a total of 100 TDM games. This will obviously come naturally as you play online. I’d recommend taking your time and enjoying your experience.

Your other option is to have two controllers and find a boosting partner that also has two controllers. Create a game with a 4 players Max and Minimum and each of you sign in two accounts. Trade getting the win or have both main accounts on the same team so you both get wins at the same time. Please note that password protected games do not save stats; they must be public matches.

Set your score limit to 25 to speed things up.

Last edited by TheManUtdFan; 04-17-2014 at 10:21 AM. Reason: editing boosting methods
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Old 05-09-2012, 02:12 AM   #10
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Team Leader
Play a perfect Team Deathmatch game (top player, no deaths).

For this trophy you need to be the #1 player AND not ever get killed in a team death match. Legitimately this one is tough. You need to be perfect and score a ton of kills.

Your other option is to have two controllers and find a boosting partner that also has two controllers. Create a game with a 4 players Max and Minimum and each of you sign in two accounts. Trade getting the trophy.

Lone Wolf
Play a perfect Deathmatch game (top player, no deaths).

For this trophy you need to be the #1 player AND not ever get killed in a team death match. Legitimately this one is near impossible. You need to be perfect and score a ton of kills.

Your other option is to have two controllers and find a boosting partner that also has two controllers. Create a game with a 4 players Max and Minimum and each of you sign in two accounts. Trade getting the trophy.

Prospector Starter
Win your first Prospector game.

See Prospector Veteran

Prospector Veteran
Win 50 Prospector games.

Prospector mode is like survival co-op. Up to four people can work together to get through waves of enemies that are trying to destroy your rift generator. If they destroy it before you reach wave 6 then you fail. So you complete a game by getting to Wave 6 of whichever map. There is no way to tell what enemies you’ll be facing on each wave as they’re random each time.

You simply need to get to wave 6, 50 times. Strategies are hard to give as it depends on different peoples strengths and the type of enemies that come along. Just effectively use the build and battle system; think strategy. You’ll get these in no time.

The absolute easiest method is solo. There are less enemies. Use the Ballard's Crossing map and utilize only tanks and beam turrets; maybe an A.R.M. if you're taking too much damage. Spawn a tank as soon as you can then use the rest of the rift you collect on beam turrets. You should get through each game in 8-10 minutes.

Perfect Harvest
Win a Prospector game without losing any lives.

See Prospector Veteran for info on this mode. It’s best if you go solo or get a single partner as there are less enemies. We recommend using the Ballard's Crossing map and utilizing only beam turrets, tanks and possibly an A.R.M. for healing purposes. See videos below for the strategies we used:

Solo Run:

Two Players Run:

Ready Up
Use Build & Battle for the first time in the campaign.

Story related, cannot be missed. This will pop right after you build the first rift extractor in Mission 1: Homecoming: Dust, Mine Site 17.

Build & Battle
Use Build & Battle for the first time in multiplayer.

After the very first structure you build this will pop. You access the build wheel by pressing and choosing what you want to build with the

See Prolific Builder.

Curious Builder
Build one of every available structure in a single multiplayer game.

There are many loadouts to choose from in the game that will determine what structures must be built for this trophy.

In the classic loadout you’ll need to create a: wall, shield generator, beam turret, garage, auto turret, watch tower, supply bunker, outpost, vulture station and launch pad

Just look at your build wheel and make sure to build one of each of the structures before the match ends.

Prolific Builder
Build 100 structures in multiplayer.

This will come naturally over time as you play. It doesn’t take very long to accomplish as you’ll be building frequently.

Mancake!
Kill an enemy by dropping a structure on them.

This can be achieved in any mode of the game (campaign, prospector or multiplayer)

You simply need to drop a structure from your build wheel onto an enemy.

Your other option is to have two controllers and find a boosting partner that also has two controllers. Create a game with a 4 players Max and Minimum and each of you sign in two accounts. Trade getting the trophy.

Saboteur
Destroy an enemy vehicle with the Welding Torch.

This can be achieved in any mode of the game (campaign, prospector or multiplayer)

The welding torch is obtained as a pick up on most maps.

This popped naturally for me while playing the campaign. There is a welding torch to the right of the map on Dust.

Your other option is to have two controllers and find a boosting partner that also has two controllers. Create a game with a 4 players Max and Minimum and each of you sign in two accounts. Trade getting the trophy.

Last edited by TheManUtdFan; 04-17-2014 at 10:27 AM.
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