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Old 03-14-2010, 01:17 AM   #11
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Originally Posted by vexacion View Post
FYI on WD Floor chest locations from sister site:
Xbox360Achievements.org - View Single Post - Wandering Dungeon
I don't know if it's different for the PS3, but you can find lower-floor items on higher floors.
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Old 01-30-2011, 06:06 PM   #12
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lol, although this is a very old thread, I'll be using this shortly.
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Old 02-06-2011, 01:57 PM   #13
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Originally Posted by starcrunch061 View Post
Best Wrist Accessory:

Super Tri-Emblum. Enough said.

Well, OK. The fact is, EVERY MEMBER of your party should be wearing this. Get yourself a Tri-Emblum (anthropology drop of thieving scumbag). Synth to it 8(!) Tri-Emblems (bought from Santa for a cool 2,000,000 Fol each). When doing this synthesis, you should also max out all your resistances (which is easy enough to do; I'll describe it later, maybe, but I would suggest reading some of the FAQs on gamefaqs). Now, dupe your Super Tri-Emblum for each of your party members (it only costs one magical clay to dupe). Ta-da!

This accessory, when made properly, will raise ATK 1600, INT 1600, and DEF, HIT and GRD 800. This is that moment in the game where you will finally say, "OK - I've made it." Moreover, it should grant +20 to all resistances. Now, you might think, "Who cares? It's not like elements are going to hurt me much, anyway," but the point here is that not only do they not hurt you, they won't even slow you down; if someone casts, say, Terra Hammer on you, you will walk through the spell with no stun to your character. Also, it's great for getting those pesky, "Take no damage x times in a row" BTs - just put on your Super Tri-Emblum and fight one of those elemental corpses.

In addition to the incredible stats, the Super Tri-Emblum possesses three useful factors:
Rush Gauge Increase +3 (incredibly useful)
Grants Immunity to Paralysis (quite useful)
MP cost -15% (so-so useful, but still worthwhile)

Without a doubt, this is the best accessory in the game.

Hi, I'm curious about this one. Because you need a Tri-emblum. Synthed to 8? What do you mean with that.

How many Tri-emblum en Tri-Emblems do you need?

I synthed 4 Tri-Emblems together and got attack 800+.
Could you be more specific?
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Old 02-06-2011, 03:33 PM   #14
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Originally Posted by Gruntingbear View Post
Hi, I'm curious about this one. Because you need a Tri-emblum. Synthed to 8? What do you mean with that.

How many Tri-emblum en Tri-Emblems do you need?

I synthed 4 Tri-Emblems together and got attack 800+.
Could you be more specific?
A Tri-emblum has eight empty synth slots.
A Tri-emblem has four empty synth slots.

So you take a Tri-emblum and add eight Tri-emblems to the Tri-emblum. This gives you eight x 200 = 1600 bonus.

You only need to make one super tri-emblum... after you make one, you can dupe the finished item for one clay.

Last edited by Suiseiseki; 02-06-2011 at 03:35 PM.
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Old 02-07-2011, 10:39 AM   #15
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And if you add +20 Resist all Alchemist Robes to 4 of the Tri-emblem first.

You will end up with a Tri-emblum with "only" +1400 stats but +20 Resist all.
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Old 02-07-2011, 03:59 PM   #16
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Allright thanks guys, that's helpfull

And off we go again, slowly towards platinum
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Old 02-24-2011, 02:33 AM   #17
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I'll be adding this to the Star Ocean: The Last Hope International Appendix thread as well.
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Old 03-11-2011, 11:08 AM   #18
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this guide, is for ps3 or for xbox??
The two games have differences in synth stat..
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Old 03-11-2011, 06:45 PM   #19
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Originally Posted by pegasus83 View Post
this guide, is for ps3 or for xbox??
The two games have differences in synth stat..
This guide is for PS3. The most of us know that there is a few differences between X-Box and PS3
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Old 03-14-2011, 09:29 PM   #20
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Somebody please help me. I'm trying to create XP/FOL gear and I don't understand what I'm doing wrong. I'm following the guides exactly, overlfowing and everything. But the problem I seem to be having is that the game always wants to copy the factor that I don't want. So after I synth an aquaberry to a warning brooch, when I try to synth the curry rice, only the ATK+1 carries over, not the +15%xp. If I ignore the aquaberry, the ATK+1 and the +15%xp both carry over, but then I'm essentially wasting two synth slots on my silvance with ATK boosts instead of xp boosts. What am I doing wrong??

EDIT: Never mind, apparently the guides are for the xbox (even though they say PS3) and on the PS3 the +XP/FOL factors were swapped with the stat boosters to prevent people from cutting hours off the amount of time it will take to plat this game.
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