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Old January 21st, 2011, 10:09 PM   #1
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Total Awards: 15 (more» ...)
Default Spare Parts - Roadmap and Trophy Guide


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Overview:

• Estimated Difficulty: 3/10
• Offline: 13
• Online: 00
• Breakdown: 2 | 10 | 1
• Approximate Time To Platinum: 5-8 Hours
• Minimum Number Of Playthroughs Needed: 1+ | Chapter Select
• MissableTrophies: None
• Glitched Trophies: No | Ships Engineer fixed
• Cheats Disable trophies: No cheats available
• Does Difficulty Affect Trophy Unlocks: No



Intoduction:

Spare Parts is an action adventure platformer. You play as Mar-T: part Crash Bandicoot, part Transformer. Stranded on a planet with Con-rad, a broken down Starship (voiced by Simon Pegg), you have to scour the planet for the missing Parts needed to get the ship back in the air before the evil alien Lord Sulba Krung can destroy it.

A nice robust platformer, Spare Parts is also pretty easy and sports a full Platinum, as well as a hat full of Golds and Silvers. Highly recommended for a few hours of fun.


WARNING: CO-OP GLITCHES

It seems that glitches are occuring for some people playing through co-op: Parts not appearing, funky stat counts and game freezes. If you experience these glitches, you may have to start over on your own. So have a think about it before you start.


Roadmap:

Step One: Play The Tutorial.
At the start of the game, you will be directed by Con-rad to the training area. The tutorial will give you a look at the basic controls, and as a bonus you will rack up two trophies nice and early. After you finish you will get your first Action Parts. This means you will get both Tutorial'd and Doing My Part within a few seconds. You should also come back here when you find any of the eight Data Discs. They will unlock new programs for you to play around with.

Step Two: Play Through The Story.
Now that you are 'armed', its time to get down to the game proper. You should be aiming to do a few different things on your first playthrough: collect as much credits as you can, find as many Parts as you can and collect all of the five Action Parts. The game cannot be cleared in one playthrough, so don't worry if you miss some Parts. You will more than likely have to come back and replay most of the levels anyway. Do try to explore as much of the levels as you can on this playthrough though, as it will save time later on. Your first playthrough will take around three or four hours, the bulk of the time you will spend on the game.

By the time you have finished your first playthrough, you will have unlocked the bulk of the trophies: the story based trophies (Jungle Master, Cave In, The Sky Is A New Shade Of Doom, Crashdown and Legendary) as well as Tutorial'd, Doing My Part and All Systems Go.


Step Three: Find Any Missing Parts.
After you finish the story, you will be tooled up and ready to go after those Parts you could not reach the first time round. Using the Parts Guide, it should not be hard to track down the missing pieces. There are a couple that require two players to access them, so you will either have to get a Co-Op partner or use a second controller. I found using two contollers easiest, as you don't have to comunicate what you are going to do. A nice time saver. If you would prefer an extra body backing you up, have a look in the CO-OP PARTNERS thread.

Don't forget about the Parts scattered around the Hub Ship itself. There are seven of them dotted around the different sections of the ship. You will have full access to them all once you have collected all five of the Action Parts.


Step Four: Credit Grinding.

After doing all the above, you will still find you have a long way to go to reaching one million credits. This means you will have to replay levels to build up your total. The best one I have found is Jungle Approach: Zero 1. If you follow the same play method as outlined in the guide, you can top 60,000 credits per play. And each playthrough will take you less than ten minutes, so you can mow through it fairly quickly. There is also a way to respawn enemies over and over. See the guide entry for details. Once you hit the magic Million mark, Blingbot willl pop.


Step Five: Easy Finish.

If you have completed all the steps above, you will be just about finished. With all that cash in your pocket, you will have no trouble purchasing all the upgrades and concept art. Once Better Stronger Faster and Shop-o-bot pop, your Platinum should follow soon behind. Congratulations.

Last edited by Savenger; February 11th, 2011 at 11:33 PM.
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Old January 21st, 2011, 10:11 PM   #2
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Total Awards: 15 (more» ...)
Default Trophy Guide

SPARE PARTS TROPHY GUIDE


Platinum Trophy |
Earn all other trophies

Complete all the other 12 available trophies to unlock this reward.
Congratulations.



Tutorial'd |
Tutorial finished

At the start of the game, you will be directed by Con-rad to a door on the right. Go to the terminal to load the Tutorial. It will be called Program 1 - Basic Controls. The start is a simple obstacle course. After that, you will be walked through the different attacks available. Simply follow the instructions to complete the Tutorial and get the trophy.



Doing My Part |
First Action Part collected

There are five Action Parts which you will unlock through playing through the game. But the first one you will receive will be the Power Arms. Once you successfully complete the Tutorial, Con-rad will give you your first Action Part as a reward. Simply step onto the pad to collect them, and the trophy is yours.



Jungle Master |
Jungle Approach finished

Story Based Trophy: If you don't want to know anything about the games story, stop reading now.

The Jungle Approach section of the game is split up into five seperate zones:

Zone 0 = 7 Parts & 0 Robots.
Zone 1 = 7 Parts & 0 Robots.
Zone 2 = 5 Parts & 1 Robot.
Zone 3 = 3 Parts & 0 Robots.
Zone 4 = 6 Parts & 1 Robots.

These areas are generally fairly straight-forward, and should not prove much of an obstacle. Make sure to keep an eye out for Parts, and try to collect as many credits as you can. Explore any area you can reach for breakable objects and enemies.

There is no Boss Battle in this level as such. Once you clear the final zone, the trophy will unlock.



Cave In |
Monkey Caves finished

Story Based Trophy: If you don't want to know anything about the games story, stop reading now.

The Monkey Cave section of the game is split up into four seperate zones:

Zone 1 = 8 Parts & 1 Robot.
Zone 2 = 6 Parts & 0 Robots.
Zone 3 = 6 Parts & 0 Robots.
Zone 4 = 5 Parts & 1 Robot.

These areas tend to have slightly tougher enemies, particularly the adult Monkey-Spiders which can annoy if in groups. But keep Mar-T facing them as much as possible, and you should have an easier time. Again, make sure to keep an eye out for Parts, and try to collect as many credits as you can. Explore any area you can reach for breakable objects and enemies. There are a lot of nooks and crannies in these levels, so have a good look around.

Once you clear the final zone, the trophy will unlock.

Boss Battle Tips: The Spider-Monkey Queen.

The key to this battle are the three stone hands around the central base. The one at the centre at the back will prime a push pad to release an egg from its webbing. Use the ground slam (double jump and ) to activate it. Using your Power Arms, you can now push the egg down the nearest ramp.

At the bottom, the Monkey Queens hand will block you. Use your Power Arms to move it. Once clear, push the egg into place, and the Queen will smash it. Each egg smashed will crack the exit door at the right rear of the arena. You will have to repeat this process until the door opens.

When the Monkey Queen blocks the hand at the back, stand on the hand and use the Power Arm punch (hold to charge) to move it.

After you smash two eggs, the Spider-Queen will be dazed. This allows you access to the two metal wall walks at the back. You are supposed to go up onto her body and use your Magno Boots to shock her head. But since she is dazed indefinitely in this state, use the time to collect the Parts dotted around the arena. You will get two chances at this, as the same thing happens after you smash the 3rd and 4th egg.

Once you exit through the door, the level is finished.



The Sky Is A New Shade Of Doom |
Vista Cliffs finished

Story Based Trophy: If you don't want to know anything about the games story, stop reading now.

The Vista Cliffs section of the game is split up into three seperate zones:

Zone 1 = 6 Parts & 1 Robot.
Zone 2 = 9 Parts & 1 Robot.
Zone 3 = 6 Parts & 0 Robots.

These areas are more platform centric than the previous levels. There can be some serious differences in height between sections, so make sure to look up and down as well as ahead. Enemies will be mostly troops and bugs, and shouldn't be a problem. Again, make sure to keep an eye out for Parts, and try to collect as many credits as you can. Explore any area you can reach for breakable objects and enemies. There are a lot of nooks and crannies in these levels, so have a good look around.

Once you clear the final zone, the trophy will unlock.

Boss Battle Tips: The Plasma Cannon

This boss battle is the easiest in the game. You just have to follow a few steps in sequence:

01. Shock the panel at the base of the leg with your Magno Boots. This opens a console.
02. Use the Nano Trigger to activate the console. This lowers the leg.
03. Use the Power Arms to punch the lowered leg. This vents some gas.
04. Use the Rocket Boots to light the gas on Fire.
05. Use the Nano Trigger on the console again, to raise the leg back into position.

Once the leg is in position, it will overload, creating an orange expanding energy orb. Be careful, as the orb will kill you. Retreat down the path to safety, and it will explode.

Repeat this process on the other two legs to take out the cannon completely.



Crashdown |
Ancient Temple finished

Story Based Trophy: If you don't want to know anything about the games story, stop reading now.

The Ancient Temple section of the game is split up into four seperate zones:

Zone 1 = 5 Parts & 1 Robot.
Zone 2 = 7 Parts & 0 Robots.
Zone 3 = 4 Parts & 0 Robots.
Zone 4 = 3 Parts & 0 Robots.

These areas will throw the games toughest enemies at you: troops with heavier armour, mixed troop types, Elite troops, etc. But they generally come in managable numbers. Persistance is key. Again, make sure to keep an eye out for Parts, and try to collect as many credits as you can. Explore any area you can reach for breakable objects and enemies. There are a lot of nooks and crannies in these levels, so have a good look around.

Once you clear the final zone, the trophy will unlock.

Boss Battle Tips: Krungs Spinning Platform.

The key to this battle are the three generators around the edge of the platform: on the left, on the right and in the centre. Turning off a generator wil disable one of the three rings spinning around Krungs Hub. To turn off a generator, first use your Magno Boots on the shock pad to raise it. Then use your Nano Trigger on the console at the back to turn it off. Each time you turn one off, a group of enemies will spawn. To take them out quickly, you can either kick them off the edge of the platform, or kick them into the shield. Either is instant death to ordinary troops.

Repeat for all three generators. Once they are all turned off, one of the three Elite troops from the hub will join the normal troops outside. Concentrate on them alone, as if you kick them off the edge of the platform, Krung will reset the generators destroying the other troops. Note: knocking the Elite into the shield won't work, as they can pass through them.

Now you have to repeat the process over twice more, taking out the other two Elites inside the Hub. After you finish, Krung will raise the Hub up on a tower. It is dotted with laser emmitters. Use your Power Arms to punch them out. Every level you clear will drop the tower down a level. Once complete, all that is left to do is to knock Krung off his perch. Use one of the generators (the one on the right, thanks Tuffmuff) to send a ring into him. This will end the section and move you onto the next level.

In the final part in the courtyard, Krung will have a personal shield around him. You can't do anything to him when it is on, but it will fizzle out every 30 seconds or so for a short time. Use your scanner at this point to find his weakness; it will be either Power Arms or Rocket Boots. This changes every time, so scan every time the shield drops. Keep hitting/burning him to break away his armour. Once his shield is permanently deactivated, all you have to do is boot him into the fire. This is easiest if you lure him near and then move around him, leaving less ground to cover. Once he burns, the battle is over.

Last edited by Savenger; January 29th, 2011 at 10:16 PM.
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Old January 21st, 2011, 10:11 PM   #3
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Total Awards: 15 (more» ...)
Default Trophy Guide


Legendary |
Game completed!

Story Based Trophy: If you don't want to know anything about the games story, stop reading now.

This trophy will unlock through the natural progression of the story. Once you beat Sulba Krung for the final time, the trophy will unlock. To get to this battle, you have to get the ship fired up. Once you are back on board, Con-rad will ask you to manually reset the trusters. To do this you will go through the trapdoor in the centre of the Control Room. You will enter the Cargo Bay. In the centre is a hole with a metal walkway leading below. Use your Magno Boots.

Once in the Engine Room, activate the mag pad in the centre, then use the Nano Trigger on the two consoles. The circular walkway will be extended. Use it to get to the other two consoles so the trusters can be brought online.

Boss Battle Tips: The Cargo Hold Battle.

When you re-enter the Cargo Bay, you will find Lord Krung waiting for you. His goal is to reach the entrance to the engine room. If he does, the battle is over. To push him back, scan him to find his weakness, and then hit him with that action part. Follow this sequence:

01. Scan him and knock him back.
02. Use your Magno Boots to activate the pad in the back left corner.
03. Scan him and knock him back.
04. Use your Nano Trigger on the console to the left of the door.
05. Scan him and knock him back.
06. Use the Power Arms on the push pad in the back right corner.
07. Scan him and knock him back.
08. Use your Nano Trigger on the newly raised console to open the airlock.
09. Use your Magno Boots to walk around to Krung and punch him into space.
10. Still using your Magno Boots, walk back to the console so you can close the door. Job done.



All Systems Go |
All Action Parts found

There are five Action Parts to be found in all. They will all be placed directly in your path as you progress through the game, so you should have no problem finding them:

1. Power Arms - Tutorial.
2. X-Scanners - Jungle Approach Zone 1
3. Magno Boots - Jungle Approach Zone 4
4. Nano Trigger - Monkey Caves Zone 4.
5. Rocket Boots – Vista Cliffs Zone 2.

Just keep trying to collect anything and everything and you will easily pick these up.

The trophy will unlock when you acquire the final Action Part, the Rocket Boots in Vista Cliffs Zone 2.



Blingbot |
1,000,000 credits collected

Credits can be collected in a few different ways:

- There will be a certain amount of credits scattered around in plain site.
- There will be hidden areas with concentrated caches of credits.
- Beaten enemies release credits.
- Breakable objects release credits.
- Scanned interactive objects release credits.

While the first four are pretty obvious, the last one is important to take note of. Why? Because it can double up the credits given from an object. You can scan objects like breakable rocks, walls and plants, and get some credits. And then you can break the same object to get even more credits. It's a double payoff. So my advice is to SCAN EVERYTHING before you interact.

When you finish your first playthrough, you should have between 300,000 and 500,000 credits, depending on how many secrets you found. After searching out the remaining Parts, you may have got up to 500,000 to 650,000 credits. To get from there to the one million mark, you are going to have to do level replays. The best place to grind this one out is Jungle Approach: Zone 1. I found that I could consistently get between 55,000 and 65,000 with each play.

The Method: You should be trying to clear eveything ahead of you as you go: plants, enemies and objects. Scan all objects before you break them, to get the maximum return. Your scanner should be your default Action Part. Make your way to the well area, and clear it out. Next climb up onto the huge log, and use it to get up to the leaves overhead. Use your Rocket Boots to fly along the coin chain back to the start of the level for a load of gold credits. Now head back to the well. Turn down the path, towards the screen and clear out the lower section. Make sure to get the yellow mushrooms on the arched tree roots.

Head back to the well again. Go to the head in the corner, and break its teeth to find the hidden area. Again, scan objects before you mash them. For some reason, the better you clear out the previous areas, the more caterpillars will appear down here. Lay into them. Try to collect as many of the coins they drop as you can. Once finished, scan and break the big yellow mushroom behind the rock, and the rock itself. Lastly, at the top of the ramp, jump left over the tree root, scan and mash.

You should have the guts of 50,000 credits or more by this point. Go back outside and head into the two player area and activate the hatch. Take out the three troops to get some gold. Now just take out the last bunch of troops and make a swift exit. 60,000+ credits is very do-able per run.

Tip from ThEliteOne: After you come out of the Co-Op area, run back to the cave and go in and back out again. All the gaurds around the well will respawn, along with the Co-Op area guards. So you can kill them and get the gold coin bonuses again. You can can make around 10-15000 or so every time. Also, your health also refills every time you enter and exit the cave, so there is never any worry about dying and losing credits. In my opinion, its much faster than exiting the level and coming back every time for 50k. You can rack up the cash without ever leaving.

The trophy will unlock as soon as you hit the million credit mark.



Shop-o-bot |
Present for the purchase of all unlockable concept art

There are twenty pieces of Concept Art available. Each of the pieces is available from the start of the game. They cost only 19,500 credits in total, so you could easily buy them all in one go. They can be bought by going to Con-rads console:

Mar-T = 500
Con-rad’s Ship = 1000
Karlo5 = 1000
Monkey Mosaic = 1000
Monkey Caves = 1000
Krofax Starship = 1000
Crash Site = 1000
Hub Ship = 1000
Spider Monkey Queen = 1000
Krofax Kannon = 1000
Training Room = 1000
Issa4c = 1000
Elite Krofax = 1000
Jungle Approach = 1000
Cargo Bay = 1000
Mory-RT = 1000
Final Battle = 1000
Original Temples = 1000
O-Rai = 1000
Sulba Krung = 1000

I'd advise leaving this until last, as it is a nice easy way to finish off the Platinum. Also, your credits from early on in your playthrough should be going on upgrades, as they have an impact on play.




Better Stronger Faster |
Present at the purchase of all Action part upgrades

There are ten upgrades to the Action Parts that can be bought by going to Con-rads console. To upgrade all five Action Parts fully will cost 428,000 credits. I recommend you upgrade as you play, buying them as soon as you can afford them. The Tool Thrower and Health upgrades do not count towards this trophy. Here are the ones to look out for:

01. Power Arms – Upgrade to Level 2 = 8,000
02. Magno Boots – Upgrade to Level 2 = 20,000
03. Nano Trigger – Upgrade to Level 2 = 60,000
04. Rocket Boots – Upgrade to Level 2 = 40,000
05. X-Scanners – Upgrade to Level 2 = 40,000

06. Power Arms – Upgrade to Level 3 = 20,000
07. Magno Boots – Upgrade to Level 3 = 40,000
08. Nano Trigger – Upgrade to Level 3 = 80,000
09. Rocket Boots – Upgrade to Level 3 = 60,000
10. X-Scanners – Upgrade to Level 3 = 60,000

Upgrades only become available to buy once you have unlocked the original Action Part in-game. Also, if playing in Co-Op, you will get the trophy if you were present when your partner purchased all of the upgrades. You would both get the trophy.



Ship's Engineer |
All 100 Ship Parts collected

There are Ship Parts scattered and hidden across each of the levels, as well as on the ship itself. There are 100 to collect in total. Many are well hidden and/or require certain Action Parts to retrieve.

Some require two players to co-operate to retrieve them. This can be done in either online Co-Op, or by using a second controller. Using a controller, you can drop in and out of the level at will. Because of this, one person can easily get all of the Parts on their own once they have that extra controller handy.

I recommend that you don't worry too much about the Parts for your first playthrough. Get as many as you can, where you can. But once you get all the upgrades, you will be able to go anywhere in game. You can then use the Chapter Select to target the ones you missed.

For a full list of the Parts and their locations, see the Parts Guide below.
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Last edited by Savenger; January 29th, 2011 at 10:21 PM.
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Old January 21st, 2011, 10:23 PM   #4
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Inside the Hub Ship:


01. SNJ Neutron Charge Locator: Once you get the fourth Action part, you can access the port to the right of the viewscreen. This brings down a platform. Use it to go up to the next level. Push the door panels on either side of this patform, and the part will appear in the central window section.

02. Barg Atom Smasher: Once you get the Rocket Boots, go into the warp room, and boost your way from ledge to ledge. The fourth/highest one has this part on it.

03. Hets-Ash Navigation Plotter: in the control room, use your Magno Boots to activate the trapdoor in the centre of the room, and drop through. Once downstairs, climb the wall on the left to get this part.

04. NiTuck Injection System: On the opposite side of the room from 03, on a similar wall walk.

05. Nielkinson Matter Animator: In the same room as 03 and 04, there is a metal wall walk leading down through the centre of the floor. When you go down, this part will be back up on the walkway.

06. Helibot GPS Tracker: In the room where 05 is, there is a Magno pad in the centre. Activate it. Next, use the Nano Trigger on the two terminals on your left and right. The circular walkway will be extended. This part is on the far side of the circle. This can only be reached after Con-rad asks you to manually reset the thrusters, near the end of the game.

07. Alaw Nutronian Disperser: To get this part, go and do Program 6 – Combat Attack. Defeat as many enemies in the time as you can. Get enough, and the part will appear at the end.


Jungle Approach: Zone 0


01. Hughes Bio Scanner: This is at the very start of the first level. Can’t miss it

02. Ancarr Technical Sequencer: Beside the force wall, behind the first Koncar troops you meet.

03. Keeler Galactic Thesaurus: This is dropped by the group of guards in the next open area.

04. Blitz Magnetic loop Conductors: Rocket Boots Needed. At the start of the level, use the Rocket boots to boost you up alongside the waterfall. Halfway up is a Nano Trigger console in a cave. Activate it and boost your way to the top of the mountain as quickly as you can. Activate the flame pad, and the part will appear. Go down to the bottom of the waterfall to collect it.

05. Space Tea Module: Magno Boots Needed. There is a metal wall walk at the back of the first open area, where you meet the first troops.

06. A Nice Bit Of Wood From The Garage: May need Rocket Boots: At the end of the zone, where you jump down through the big leaves, you should see a huge spine bone sticking out of the back wall. Jump/boost onto it, and continue onto the nearby ledge. The part is behind the breakable wal.

07. Beta Pass Log: Co-Op/Two Player Needed. At the very start, use your Rocket Boots to get up onto the ship arm. One player has to use the Nano Trigger at the terminal. When activated, a mag plate will appear at the end of the ship arm. The other player has to be there, ready to activate it. The part will drop to the area below.


Jungle Approach: Zone 1


01. Lansdinium Logi-Core: On the large tree branch, to the right of the big statue head.

02. O’Farrell Translight Diode: From 01, use the large leaves to move back right to find this one.

03. Zubo Pin point Locator: Rocket Boots Needed. From 02, fly back over towards where you started the level. This part is on a leaf high over that point.

04. Blythain Synthesizer: Go back to the well. Use your Power Arms to punch and break the well head. In the corner is a large stone head. Knock its teeth in. Inside you will find lots of coins and caterpillers. The part will be in the pool in the middle. Thanks to MannyCalavera16.

05. Burtross Accelerator: This in inside the tree-trunk in the area below where you find 01 and 02.

06. Brunswick Communication Extender: Magno Boots Needed. This part is at the top of the walkway near Part 05 above.

07. Carbon Fury Capacitator: Co-Op/Two Player Needed. At the end of the zone, there will be a force wall and a Nano Trigger console. One player has to open the field gate to let the other through. There is a second console beside a hatch. Open it and a few troops will pop out. Kill them, and the part will spawn.


Jungle Approach: Zone 2


01. Dickensian Darklight Frequency Distributor: On a tree branch directly ahead at the start of the level.

02. Juha Fin Stabilisor: This part is inside a stone head with a breakable mouth, on the right side of the slope.

03. Langhorne Reverse Gravity Well: This part is inside the large log crossing the slope. Bash it on the left side to open it up.

04: Stacey Proton Particle Toaster: This part is behind a hidden breakable wall, just below where you found 03 above.

05. Patterson Drive Plating: This last one is in plain site, on top of the log overhanging the river.


Jungle Approach: Zone 3


01. Pelly Hop Drive: On a small raft on the far side of the river.

02. Conant Skip Drive: On a small raft on the far side of the river, with two troops alongside.

03. Lindsey Jump Drive: This appears at the end of the level, after you clear a large log of enemies.


Jungle Approach: Zone 4


01. Birchenhoff Reality Envisioner: This Part is behind the breakable stone head to your right as you get off the raft.

02. Nuclear Storm Driveshaft: This Part is behind the turret, in a giant skulls eye-socket.

03. Gaultier gravity Assist: Magno Boots Needed. This Part is at the top of the metal walkway leading up the tree in the centre of the level.

04. Sifox Communications Array: Rocket Boots Needed. When you climb up onto the fungus pad, (to the left of the turret), turn around and jump/boost over to the faded branch. The part is on another fungus pad to the right.

05. Sullivan Virtuous Accelerator: This part is in a square hole on the left of the path up to the rear of this area, in a semi paved area.

06. Botany Bay Science Kit: To the right of the turret is a platform with a dormant robot. Look for a stone hand to the right of this platform. Jump from there into the screen to another hand to find the part.

Last edited by Savenger; January 30th, 2011 at 08:32 AM.
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Old January 21st, 2011, 10:23 PM   #5
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Monkey Caves: Zone 1


01. JB Creative Light Drive: On the first platform, look for a metal path up the back wall. Use your magnetic boots to reach the part.

02. Tay-Lo Far Spark Emitter: Behind a breakable wall at the back of the platform all the spider babies drop onto.

03. Catmoo Range Finder: Behind the large branch, in the area below and right of 01.

04. Duncabell Systems Analyser: In front of you after you cross the fallen stalagtites.

05. Rock Solid Liquid Evaporator: Move towards the screen from 03. This pillar can be broken. Go out on it to get this part.

06. Brownian Point-to-Point Pointer: This is just beyond the force wall after you reactivate the robot.

07. Kavanagh-Cloud Glucosifier: Use the platform beside 05 to jump back into the rear of the last area to get this one.

08. Hywel M56 Smart Mic: After you knock out the four legs holding up the huge nugget, turn around and come directly down the screen to get some more gold coins. This will spawn some extra enemies. Kill them and this part will appear by the hole.


Monkey Caves: Zone 2


01. Bethmacian Audio Enhancer: Behind a breakable wall behind where you meet the big Monkey Spider at the start.

02. Twin Cylindrical Vacuum Cleaner: This appears just in front of where 1 was. It looks like it is activated by killing all the enemies there.

03. Ladieaux Particle Blender: Fill the mine cart with gold to break the scaffold and get this part.

04. Phillips Confusion Core: Don’t go up the steps yet. Walk along the little alley to the right of them. At the back wall, turn left into a hidden nook to get this part.

05. Delta Kelper Populator: After you walk down the first cart track using your Magnetic boots, break the web wall on your right to get to this part.

06. Galactic Coffee Maker: Co-Op/Two Player Needed. To the left of 5, you will find a cart and a mag pad. One player has to keep the pad activated while the other pushes. This part is in the centre of the webbed area you break into.


Monkey Caves: Zone 3


01. Chameleon Circuit Breaker: Use the Metal Wall walk behind the giant spiders hand on the right to get up to this part. It is in a nook on a ledge on the rear wall.

02. Flex Capacity Transistor: Now go to the other hand to find this part at ground level.

03. Universal Translator Fish: From 02, go up the metal wall walk to find this part.

04. Lydiandrew Wave Particle Emitter: Two of the eggs at the front of this area are breakable, The big one has this part in it.

05. Jozam Positive Vibe Calculator: This will appear on the centre platform after four of the eggs are smashed.

06. Frost Matter-of-Fact Compactor: This last part will be in the doorway at the end of the level.


Monkey Caves: Zone 4


01. Paralleled Unpara-Laser: Behind the timed stone door, directly in your path.

02. Unparalleled Paralysing Paralaser: Behind a breakable web wall above 01.

03. Kelsey-Field Projector: This is on the last rock outcrop during the climb after breaking the two statue pillars.

04. Dinsdale Proximity Alert Bulb: Magno Boots & Rocket Boots Needed. To get this part, you need to activate all four of the pads in the large skull head. Do so, and a door below will open to reveal a dormant robot and the part.

05. Sudgar Untuninator: This part is on the opposite of the level, after you pass through the large skull statue thing with the pads inside.

Last edited by Savenger; July 3rd, 2011 at 01:44 AM.
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Old January 22nd, 2011, 04:19 AM   #6
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Vista Cliffs: Zone 1


01. Golding Efficiency Regulator: Co-Op/Two Player Needed. After crossing the holographic bridge, follow the edge of the next platform back and left to find a Nano Trigger console. One player has to hold the Nano Trigger to raise a platform. The other player can then retrieve the part.

02. Rissk-IT Damage Assessment Unit: In the air on the jump across a gorge. Can’t miss it.

03. Chichan Cruise Control: Rocket Boots Needed. This part is locked behind the door you can’t open on the second platform. To open it, you have to scare four birds off their nests. The first three nests are on the same platform as the door. The last is at the end of the third platform.
Nest 1: To the left and above the locked door at the back of the platform.
Nest 2: Off the bottom edge of the platform, at the corner near the bridge.
Nest 3: Boost right and towards the screen from the metal platform at the back of the platform.
Nest 4: On a branch off the bottom end of the third platform, before the force field.
Each successful scare will light up a nook in the outcrop.

04. Danoman Network Booster: Rocket Boots Needed. This part is under the end of the waterfall. You can turn off the waterfall with the Nano Trigger console found with 03. Use the Rocket Boots to fly into the part from the centre of the bridge.

05. Cherbacoat Heating System: Appears at the top of the waterfall after you defeat all the enemies there.

06. Wilson Life Support System: Appears back down below the waterfall, on your way out to the next area.


Vista Cliffs: Zone 2


01. Mrs Fusion Recycle Intake: On the edge, bottom left at the start. Can’t miss it.

02. Hawking Unified Field Manual: Appears after you defeat the first batch of enemies.

03. WMWM Intelligence Evaluation Circuit: After defeating the second group of troops, jump out into the screen onto the island ledge with the flame pad to get this part.

04. DeCoster Message Filtrator: Rocket Boots Needed. Activate the flame pad to scare the bird. It will drop this part.

05. Chargriff Oombay Emittter: When you get the Rocket Boots, look for a ledge just to the left at the back.

06. Bostok Transwarp Calculator: Co-Op/Two Player Needed. Just beyond where you pick up the Rocket Boots is a flame pad and a force gate. One player has to hold the gate open. This part and a dormant robot are inside.

07. Nappor Efficient G-Calculator: Move across the platform where you got the boots, and drop off the front edge. Make your way onto the rock with the web in the middle. Use your boots to burn through the web.

08. Harkness Light Inhibitor: This is along the level wall, beside the next group of troops. Can’t miss it.

09. Simopick Trajectory Calculator: Use the metal walkway to get this piece underneath the bridge.


Vista Cliffs: Zone 3


01.Schrodinger’s Feline Status Checker: At the very start, turn around and head to the edge of the bridge. The Part is on the ledge beneath.

02. M14A Pulse Waffle: Co-Op/Two Player Needed. Just after the bridge is a small enclosed area. One player has to activate the Nano Trigger console, while the other activates the magno plate that appears. The part is at the back of this area.

03. Kroberts Indigo Effect Modulator: After you defeat the enemies and lower the drawbridge. Can’t miss it.

04. McKnight Ballistic Regulator: On the ledge below the platform with the skull arch.

05. Harmadian Build Destabiliser: This part is tucked in under the right edge of the platform with the skull arch on it. Use the Rocket Boots to reach it.

06. Cox Math Syncopator: Negotiate the moving platforms beyond the skull arch to get to this part.


Ancient Temple: Zone 1


01. Hammond Negative Output Inhibitor: On top of a tree on the right, at the bottom of the stairs.

02. Nixxor 40K Breaker: Off the bottom edge of the level, in the area at the bottom of the staircase.

03. Bargha 80K Breaker: Behind a breakable panel at the bottom of the staircase, on the left.

04. XopzX 90K Breaker: In the gap between the raised levels, opposite the staircase.

05. Croberts Point Blank Buffer: On top of the dragon head tower, above the floodgates. Use your Rocket Boots to boost up. You may have to push onto ledges, as you can’t do it in one burn.


Ancient Temple: Zone 2


01. Magnus Anomaly Detector: High up on the wall as you enter the area with the spiral ramp. Use your Rocket Boots from halfway up the ramp to reach it.

02. Self-Recharging Battery Charger: This part should appear after you take out the Red Elite Trooper in the first spiral ramp room. It should appear in the centre of the room.

03.Shox Zone Buffer: In the next area, go to the bottom of the next spiral ramp, and boost upwards with the Rocket Boots to get this part.

04. Yauster Hyper Accelerator: This part is directly in your path after getting part 02. You can’t miss it.

05. Valner Navigation Corrector: When you get the warning about Sulba Krum, look in the alcove behind you for this part.

06. Sisnap Vertical Stabilizers: This part is above 04. Use your Rocket boots from the ramp to reach it.

07. Groombridge Intercept Preventor: Beat all the enemies that appear in the spiral room. Once you defeat the batch with the two red robots, the part will appear at the top end of the room.


Ancient Temple: Zone 3


01. Delta Core Fuel Rod B: This appears to the left of the centre generator after the shield resets for the first time.

02. Delta Core Fuel Rod C: This appears to the right of the centre generator after the shield resets for the second time.

03. Delta Core Fuel Rod A: This appears directly in front of the centre generator after the shield finally goes down.

04. Delta Core Fuel Rod D: This is directly behind the central pillar. Get it once the shield goes down.


Ancient Temple: Zone 4


01. Sawa Anti Matrix Debuffer: At the foot of the stairs.

02. Loveless Invert 180 Plate: In the pool to the left of the stairs.

03. Xavi-ator Thruster: The final boss will drop this when he finally dies.
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Last edited by Savenger; January 28th, 2011 at 06:18 AM.
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Old January 22nd, 2011, 04:27 AM   #7
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The guide is not quite complete yet, but the gist is there.
I should be able to complete it tomorrow.
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Old January 22nd, 2011, 01:21 PM   #8
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Very nice guide.
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Old January 22nd, 2011, 09:24 PM   #9
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Quote:
Originally Posted by rankftw View Post
Very nice guide.
Thanks. The guide is now doen apart from a few cosmetic touches. Enjoy!
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Old January 23rd, 2011, 06:51 PM   #10
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The first "The" in your important note in the road map looks like this ThE.
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