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Sonic CD Unlockables Guide ("EXTRAS" menu, etc)


zeociko

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http://www.abload.de/img/soniccdps3torgunlockazi2y4.png

Since these are not exactly trophy related (in fact, you can get all the trophies and not have all of the unlocks), I will create a separate thread. Here are the methods on how to unlock all of the...unlockables in Sonic CD.

 

The PlayStation Network version of Sonic CD is not technically a "port", but the classic revamped using Christian "The Taxman" Whitehead's (of SonicRetro.org and creator of several popular Sonic fan games such as Retro Sonic) "Retro Engine", with tweaks, optimization for 1080p, redone menu system and added features to name a few, as you'll read below.

If you have any additions or edits to make, please post. This is as far as I know every unlock in the game.

 

 

http://www.abload.de/img/unlockablesscd64qc2.png

 

 

Playable Character - TAILS

http://www.abload.de/img/tails3_thumbp2j4m.pnghttp://www.abload.de/img/scd-misc-cheatsimg4rikqy.png

Unlock criteria: Clear the game via "START GAME" option once as Sonic. At the ending you'll get a "SEE YOU NEXT GAME" screen with Tails on it, unlocking the new feature.

 

Description: Play as Sonic's friend, Miles "Tails" Prower in Sonic CD by going to START GAME and starting a fresh save file, then select TAILS. This is a newly added feature that was not in the original Sonic CD. Tails can fly by pressing the jump button in mid-air. Repeatedly press while flying to go higher. While underwater in Tidal Tempest Zone, Tails can swim up. The controls are the same as flying. Tails plays and controls the same as he did in Sonic 3 & Knuckles.

NOTE: Tails disables trophies

 

 

 

TIME ATTACK - Special Zones

http://www.abload.de/img/specialzonetimeattack09knb.jpg

Unlock criteria: Clear normal Time Attack mode with a combined total of 25 minutes or under

Description: Go to this new menu by pressing up or down on the normal TIME ATTACK menu screen. Now you can freely play any of the special stages in the game that you normally would have had to go through the main game, get 50 rings in a zone and jump through the big ring at the goal signpost. Getting an accumulated total time of 5 and 4 minutes will unlock other new things that are detailed further below.

 

NOTE: Unlike the normal main game, jumping in the water now does NOT decrease your timer

 

 

 

 

EXTRAS Menu - D.A. GARDEN

http://www.abload.de/img/dagardenscdwoj3d.jpg

Unlock criteria: Clear Time Attack mode with a combined total of 25 minutes or under OR Clear main game with all 7 Time Stones (needs confirmation)

Description: D.A. Garden is an interactive sound test, a visualizer of sorts. Tails, Flickies, Metal Sonic, stars, UFOs, and Robotnik will fly by randomly. The background will change also.

You can also control some things here.

Controls:

:cross: - Bring up song select / select song [any face button can select song while in song select]

:left:/:right: - Move Little Planet left and right / Move between songs (in song select)

:up:/:down: - Move Little Planet up and down

:square: - Toggle grow/shrink Little Planet (press) / Grow/shrink Little Planet (hold)

:triangle: - Toggle grow/shrink Little Planet (press) / Grow/shrink Little Planet (hold)

:circle: - Toggle left/right Little Planet spin (press) / Fast spin (hold)

:start: - Exit

 

NOTE: D.A. Garden only has themes for present, good future and bad future for each Zone as well as pretty much every other song. To hear "past" themes and more, you need to unlock SOUND TEST.

NOTE2: To hear the US and JP versions of the songs, go back to the main menu and select which you want to hear under SOUNDTRACK.

 

DID YOU KNOW?!: The theme FINAL FEVER, which is the final boss music, was also going to be used at least as a name, for an additional end/boss sequence that The Taxman would put in. He also was planning on putting in the famously unreleased Dust Hill Zone: [ame=http://www.youtube.com/watch?v=UzsPdWlK3sA]Retro Sonic: Dust Hill Zone 3 - YouTube[/ame] (a nod to the old teased Sonic 2 pre-release zone shown in magazines, which he recreated in his fan game Retro Sonic, and uses JP Quartz Quadrant (Present) as the song). This was more than likely going to be put in as "Desert Dazzle Zone". But SEGA declined due to both time constraints and keeping the product as close to it's original form as possible.

More info:

http://www.sonicstadium.org/2011/12/unused-desert-dazzle-stage-image-found-in-new-sonic-cd-port/

http://www.tssznews.com/2011/12/14/desert-dazzle-concept-art-found-in-sonic-cd-re-release/

 

 

EXTRAS Menu - VISUAL MODE

http://www.abload.de/img/scdvisualmode5aja8.jpg

Unlock criteria: Clear Time Attack mode with a combined total of 25 minutes or under

Description: Watch the various cutscenes from the game without having to play through again.

  • OPENING - The Sonic CD opening scene as viewed when starting a new main game.
  • PENCIL TEST - The Sonic CD opening original artist's pencil test. See the first bits of animating the basics of the cutscene from during the original Mega/SEGA CD game's development.
  • GOOD ENDING - The ending you get when completing the main game with all 7 Time Stones OR destroying all Robot Teleporters/Metal Sonic holograms in one playthrough.
  • BAD ENDING - The ending you get when completing the main game with 6 or less Time Stones.

 

NOTE: To hear the Japanese and US versions of the background songs during these cutscenes, return to the main menu and toggle under the SOUNDTRACK option.

 

 

 

EXTRAS Menu - STAGE SELECT

Unlock criteria: Clear Special Zone Time Attack with a combined total of under 5 minutes

Description: Play any stage at your leisure as if you were playing them in the main game. The stages are as they are in the main game, unlike Time Attack which removes Past/Future signposts.

You can even select from the Past, Present, Good Future and Bad Future versions of the Zones.

 

 

EXTRAS Menu - SOUND TEST

Unlock criteria: Clear Special Zone Time Attack with a combined total of under 4 minutes

Description: Listen to all the songs in the game at your leisure, including present, past, good and bad future themes (unlike D.A. Garden which only has present/good future/bad future).

NOTE: To hear the Japanese and US versions of the songs, return to the main menu and toggle under the SOUNDTRACK option.

 

DEBUG MODE

http://www.abload.de/img/scdextralvo0q.png

(screen from secret Special Stage unlocked via Sound Test code, one of various Debug Mode codes)

Unlock criteria: Unlock Sound Test (see above), then input various selection orders to unlock misc. tweaks and features

Description: Go to http://www.gamefaqs.com/xbox360/640857-sonic-cd/cheats for the codes. Linked due to text character-per post limit on this site.

 

http://www.abload.de/img/otherscdijqts.png

 

SOUNDTRACK (Soundtrack Toggle)

http://www.abload.de/img/scdsoundtrackg0j9m.jpg

Unlock criteria: Unlocked from start

Description: Switch between the default Japanese soundtrack and US soundtrack. This is located under "LEADERBOARDS" on the main menu, it's out of the default view.

 

 

 

SETTINGS - VIDEO FILTER

http://www.abload.de/img/scdsettings8ojju.jpg

Unlock criteria: Unlocked from start

Description: This version of Sonic CD contains three different video filters.

  • SHARP - Similar to the "Eagle" filter used in some emulators. It removes the natural pixel look and turns it into a more "gradient" look. Not my personal favorite but not the worst use of this type of filter I've seen. It can ruin the detail of the natural sprites/pixels.
  • SMOOTH [DEFAULT] - A smoothing filter. But in my opinion it blurs instead of doing it's intended job.
  • NOSTALGIA - This is the best filter in my opinion and many others therefore recommended. If you have an HDTV, this mode will become even better, with pixel-by-pixel natural image perfection. The scaling in the special stages look especially nice.

 

 

 

SETTINGS - SPINDASH MODE

Unlock criteria: Unlocked from start

Description: This version of Sonic CD has two different physic/spindash modes to choose from.

  • Sonic 2 (Mega Drive/Genesis) mode [DEFAULT] - These physics are much like Sonic the Hedgehog 2's. The spindash is different in that the timing is different from the original as well as the speed.
  • Original Sonic CD mode - These are the original physics with a different spindash animation/timing than the Mega Drive/Genesis style.

http://www.abload.de/img/spindashmodesmfkz2.jpg

NOTE: Both spindash types have the ability to use "Super Peel Out", Sonic CD's "alternate" spindash. This is done by pressing up and and holding jump button, then releasing. For more info on these go to the HOW TO PLAY option under HELP & OPTIONS.

 

 

 

HELP & OPTIONS - HOW TO PLAY

http://www.abload.de/img/scdstory9yjvy.jpg

Unlock criteria: Unlocked from start

Description: Many PSN games you will completely ignore the "how to play" entry, but I encourage you to do so this time. It has character bios, story, artwork, insight into the special moves and features of the game.

 

 

 

 

http://www.abload.de/img/scdgoodendkxjq0.jpg

Edited by zeociko
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Just one thing - the option to toggle between the Japanese/US soundtrack is available as soon as you boot the game, no action required to unlock it. Well, it was there for me anyway.

 

Ah, I just tested it on a different profile and you're right, it's there from the start. Instead of removing the info about it, I will create a second section of this guide detailing that and the misc. options/features that people may not notice.

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The PlayStation Network version of Sonic CD is not technically a "port", but the classic revamped using Christian "The Taxman" Whitehead's (of SonicRetro.org and creator of several popular Sonic fan games such as Retro Sonic) "Retro Engine", with tweaks, optimization for 1080p, redone menu system and added features to name a few, as you'll read below.

 

Ah, now I get it. I was surprised that SEGA didn't screw up for once. About time they realized all of their people are shit and got some help from someone who isn't shit. :applause:

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Ah, now I get it. I was surprised that SEGA didn't screw up for once. About time they realized all of their people are shit and got some help from someone who isn't shit. :applause:

 

Yeah i think that too

 

1st time i saw Sonic CD running on my ps3 i was :eek:

Its ar really well done Port/Remastered version, best Sonic for PS3 no doubt about it

My fav is still Sonic 3 & Knuckles but theres no ps3 version of it :(

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I think we should all calm down with the Sega bashing a little.

 

Sega didn't make the 'Vintage collection' titles, they're not had much of a hand in any of them, Backbone Entertainment however did make them. They're the ones responsible for the overal quality of those games, Sega itself didn't have any development hand involved.

 

Usually if Sega are making a 'collection' or a re-release of an old title, they do try to go the extra mile for it, remember Sonic Mega Collection Plus? That's one collection that Sega did more or less make on their own, for people interested in Sonic it's a brilliant title for all the unlockable content on their own.

 

However last summer it turned out that they was going to include the original Sonic 1 beta on it as an unlockable bonus... the problem? It seems to be lost somewhere in storage.

 

Whilst 'The Taxman' is the main face on this build, he wasn't alone working on it, Sega did have a huge hand in this one which is one reason why it's as big as it was, even Sonic Team must have had some kind of involement at one point given what we now know about the decision to cancel the inclusion of Desert Dazzle and Final Fever.

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Just to let you know I pressed :down: on the time attack menu (where the regular stages are) and I found the special stage time trials even though I haven't completed the regular time attacks in under 25mins yet.

 

Thanks for letting me know. I'm not sure the concrete unlock methods for one or two of these are known yet, but I can assure you that once you have done that requirement it will be unlocked.

The requirement for the Special Stage time attack mode MIGHT be to get all 7 Time Stones/clear all 7 Special Stages in the main game.

I will continue to look for who has the concrete unlock criteria on that one, and if anyone in here knows for sure, please reply.

 

Note that I DID go through and complete the game after the 7 Time Stones trophy popped and also went through to the end as well after getting all Metal Sonic Holograms/Robot Teleporters, but I don't think you have go that far to get these unlocks.

 

Added Debug Mode unlock details. However couldn't go in detail due to text character per-post limit.

Edited by zeociko
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Forget the current debug mode details. They changed how you do it in this version.

 

Debug Mode works :) - Sonic CD Message Board for PlayStation 3 - GameFAQs

 

Anyone else beat the secret special stage? I just did on my first try. :D

 

I think we should all calm down with the Sega bashing a little.

 

Sega didn't make the 'Vintage collection' titles, they're not had much of a hand in any of them, Backbone Entertainment however did make them. They're the ones responsible for the overal quality of those games, Sega itself didn't have any development hand involved.

 

Usually if Sega are making a 'collection' or a re-release of an old title, they do try to go the extra mile for it, remember Sonic Mega Collection Plus? That's one collection that Sega did more or less make on their own, for people interested in Sonic it's a brilliant title for all the unlockable content on their own.

 

However last summer it turned out that they was going to include the original Sonic 1 beta on it as an unlockable bonus... the problem? It seems to be lost somewhere in storage.

 

Whilst 'The Taxman' is the main face on this build, he wasn't alone working on it, Sega did have a huge hand in this one which is one reason why it's as big as it was, even Sonic Team must have had some kind of involement at one point given what we now know about the decision to cancel the inclusion of Desert Dazzle and Final Fever.

Whole lot of bullshit in this post. It's SEGA's job to make sure their games are quality, whether or not they do them themselves or give them to someone else. If Backbone Entertainment or whoever did it, it was still SEGA's responsibility to review the product and make sure it was top notch before they published it. But they didn't. So whether or not they made the other ports alone or with help, they're still shit for putting out so many bad ports. Even this Sonic CD port isn't without its problems, they just aren't as bad as the ones in other ports. What sets this apart is the proper widescreen support and bonus content.

 

I don't even know what you're talking about anyway:

http://www.gamefaqs.com/gba/934134-sonic-the-hedgehog-genesis/data <-- Shitty port made by SEGA.

http://www.gamefaqs.com/ds/980254-sonic-classic-collection/data <-- Shitty port made by SEGA.

What was that about SEGA always puts their best foot forward for ports and they only suck when someone else does them?

 

To summarize, I think you should calm down with the SEGA dick sucking a little.

Edited by mjc0961
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I don't even know what you're talking about anyway:

Sonic the Hedgehog: Genesis Release Information for Game Boy Advance - GameFAQs <-- Shitty port made by SEGA.

Sonic Classic Collection Release Information for DS - GameFAQs <-- Shitty port made by SEGA.

What was that about SEGA always puts their best foot forward for ports and they only suck when someone else does them?

 

To summarize, I think you should calm down with the SEGA dick sucking a little.

 

Instead of getting angry, I think you should probably do your research into at least one of the examples you posted.

 

Sonic Classic Collection, that actually plays fine when used with a Nintendo DSi, well as fine as any emulated software can be expected to run on it, the problem it has isn't to do with the collection it's to do with the hardware that the emulator is attempting to be played on.

 

That collection was built for the DSi. It's not designed to run with the normal nintendo DS or the differing models since. The DSi is not the same as a normal nintendo DS, it can run games better/faster than the regular nintendo DS. Sonic Classic Collection is one game which took advantage of the extra power that they put in the DSi. The problem is Nintendo. They don't/didn't market DSi main games seperately from the normal DS ones since technically they do work on the other DS systems.

 

As for Sonic Genesis on the GBA... You're bringing up a game which is over 5 years old on a console thats no longer supported? Yeah it's a bad game, if it were still 2006 then it might actually support your argument a little, had it not been for the fact theres been a lot of other games since then which do show that they are headding in the right direction.

Edited by King_Ubu
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I think King_Ubu was more talking about effort into the non-outsourced collections/re-releases such as Sonic Mega Collection/Sonic Gems Collection/Sonic Jam, etc. (there was a lot of soul, effort and extras put into these) instead of the quick-effort outsourced-to-small-studio offerings (Backbone Vintage Collection titles, Sonic 1 GBA, DS Collection, etc).

 

The DS collection title was actually not "made by SEGA" but outsourced to a small Australian studio. GameFAQs lacks that data and just cites vaguely "Sega". But yes, I agree it's pretty bad especially with the clipped spindash and other sound effects. Other things just feel unnatural with the emulation too.

Sonic 1 GBA was also possibly outsourced as well, seeing as it was only released in the US, I can only imagine SEGA USA (not Japan) or a small outsourced studio doing a quick job on it.

 

For replaying S1-3&K, the best way (without taking out the old MegaDrive/Genesis) is the Wii Virtual Console versions - 'perfect' emulations and lock-on feature compatible. That all combined with the Wii's component video/480p support makes them look very good on a high-end 4:3 SDTV (ex: Sony WEGA). I even believe there are third party adaptors to connect a MD/Genesis controller to a Wii Remote, at least I do know there's an SNES one (and also actual official remakes that were available via Japan and Europe Club Nintendo only).

Playing them via Sonic Jam on Genesis is also not perfect but interesting with the different difficulties. Sonic Mega Collection (GCN/XB/PS2) is also an option but won't be as picture-perfect as Wii VC versions with the above pre-requisites. The extras in Sonic Jam/Mega Collection are great though so they are worth it, but just for raw "best emulation/version to play" would be Wii VC.

 

Forget the current debug mode details. They changed how you do it in this version.

 

Debug Mode works :) - Sonic CD Message Board for PlayStation 3 - GameFAQs

 

It seems they removed the first code entry part (FM##), so the old codes (http://www.gamefaqs.com/segacd/587997-sonic-cd/cheats) won't work. However, perhaps using just the last two parts will unlock the stuff.

 

GF lists some current confirmed codes for this version

Sonic CD Cheats, Codes, and Secrets for Xbox 360 - GameFAQs

But it's missing a few key codes that were in the MEGA/SEGA CD version list.

 

Currently I can't compile a large list of them due to the text limit being maxed on the first post currently, a mod will have to delete the second post in the thread so I can then edit my next post and add more text in.

Edited by zeociko
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Instead of getting angry, I think you should probably do your research into at least one of the examples you posted.

 

That collection was built for the DSi. It's not designed to run with the normal nintendo DS or the differing models since. The DSi is not the same as a normal nintendo DS, it can run games better/faster than the regular nintendo DS. Sonic Classic Collection is one game which took advantage of the extra power that they put in the DSi. The problem is Nintendo. They don't/didn't market DSi main games seperately from the normal DS ones since technically they do work on the other DS systems.

The hypocrisy here is astounding. First, I know damn well the difference between the DS and the DSi. Second, nice try trying to blame Nintendo for SEGA's failures. Even if it is designed for DSi (I don't believe you, BTW, because there is nothing official to back that up that I can find), it's still SEGA's responsibility to properly label their products, not Nintendo. You want some research? Go do some research about what a publisher's responsibilities are, and stop blaming all of SEGA's failures on others.

 

A disgusting SEGA fanboy like you who refuses to see any fault with SEGA and blames all of their shortcomings on other companies isn't worth any more of my time. Instead of telling me not to be angry when I'm not, I think you should probably kiss my ass. Welcome to my ignore list. :)

 

It seems they removed the first code entry part (FM##), so the old codes (http://www.gamefaqs.com/segacd/587997-sonic-cd/cheats) won't work. However, perhaps using just the last two parts will unlock the stuff.

 

GF lists some current confirmed codes for this version

Sonic CD Cheats, Codes, and Secrets for Xbox 360 - GameFAQs

But it's missing a few key codes that were in the MEGA/SEGA CD version list.

 

Currently I can't compile a large list of them due to the text limit being maxed on the first post currently, a mod will have to delete the second post in the thread so I can then edit my next post and add more text in.

Or you could just have a mod duplicate your first post. No reason to delete a perfectly good post praising your thread.

Edited by mjc0961
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Even if it is designed for DSi (I don't believe you, BTW, because there is nothing official to back that up that I can find),

 

You can believe what you want. But if anyone else is a bit more open minded as to what I'm saying is accurate, the issue has been reported and documented quite extensively since the game was released.

 

Sonic Classic Collection - SSMB - Page 30

 

The user there says "on my forum somebody mentioned that Sonic Classic Collection will actually run better with less framerate issues etc. if played on a DSi, since it uses an emulator and the DSi has more memory or something... "

 

To which the next user replies with...

 

"Yeah, it's been discussed before. The first sign of DSi code is region locking (check the back of your box, mine says "This game will only work in European/Australian DSi units), and then by hacking people have found that the roms have DSi headers. The DSi has 4 times the ram and twice the clock speed of older models, so that's all used to make the games run better. I've compared it myself, and the difference is quite large. The game has minor slowdown/chugs almost all the time on the Lite (not enough to hamper the gameplay on most levels though) but it's really uncommon on the 'i. "

 

As you can see by the second responce alone, the game was clearly build for the DSi as apposed to the normal Nintendo DS.

 

Here is another forum this time which says almost exactly the same thing.

 

And again the same reason is given, because the DSi has more RAM, therefore it can play emulate the game without slowdown issues compared to the normal 3DS.

 

it's still SEGA's responsibility to properly label their products, not Nintendo.

 

Thats not quite right. When the DSi was first released it didn't publicise that it would be region locked, it also didn't have any indication that a game which can run on the DS as well as the DSi should be labled any differently which is why a lot of early DS-DSi games do not have the DSi logo on the boxart, as a result there can be some performance staggering when a game is played on the DS compared to the DSi. The DSi boxart was originally something that could only be used for a game which demanded the components of the DSi otherwise the game would not run at all. There was no (in fact I'm not sure if there still is) specific requirement in terms of performance as to if a game should be marketed as DSi only.

Edited by King_Ubu
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