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Sly Cooper: Thieves in Time - Trophy Guide and Roadmap


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Road Map

 

Overview:

  • Estimated (P) difficulty: 3/10 (Platinum Difficulty Thread)
  • Offline trophies: 50 (1 (P) , 3 (G), 5 (S), 41 (B))   
  • Online trophies:
  • Approximate amount of time to (P): 15-20 hours
  • Minimum number of playthroughs: 1
  • Number of missable trophies: None, jobs can be replayed from the van in each hideout.
  • Glitched trophies: None
  • Do trophies stack: No difficulty trophies.
  • Does difficulty affect any trophies: No
  • Do cheat codes disable trophies: None
  • Additional accessories required: No

 

Introduction:

 

Sly Cooper makes his long awaited début on the PS3 continuing the story from Sly Cooper 3, released nearly 8 years ago. Despite the long wait and change in developers, the Sly Cooper franchise is just as good if not better than it's predecessors. With a mix of old favourites and a slew of new characters to love, Sly Cooper: Thieves in Time is a great addition and sequel to the classic PS2 franchise.

 

Walkthrough:

 

Step 1: Complete the game and enjoy the story/atmosphere!

Play through the game and enjoy this long-awaited sequel in the Sly Cooper franchise. During this step you will get every story-related trophy and probably a number of others. You'll want to work on the "Navigate Like Drake" trophy, for opening every map in every episode. Each time you enter an area (including hideouts and hub worlds), be sure to press the Select button to bring up the map. Some job areas have multiple maps (like the boss battle at the end of Episode 1), so be sure to also bring up the map after sitting through a loading screen during jobs.

 

Step 2: Collectables

This step can be combined with Step 1 but I highly suggest enjoying the game first before following the collectable guides. In this step you will want to work on gathering all of the collectibles. There are a total of 120 bottles (30 for each Episode except "Paris"), 5 safes (one for each Episode except "Paris"), 60 treasures (12 for each Episode except "Paris") and 60 Sly Masks (5 in "Paris", 11 in "Turning Japanese", 11 in "Go West Young Raccoon", 11 in "Clan of the Cave Raccoon", 11 in "Of Mice and Mechs" and 11 in "Forty Thieves"). As an added note, there is a Sly Mask in every arcade machine in the game, meaning there are 6 masks that can only be obtained by getting it inside of the arcade game.

 

This is also the step where you should purchase all of the remaining powers/abilities within the ThiefNet at any hideout. For quick coins, just go out into any hub world and pickpocket anybody with a glowing package around their waist. Simply breaking boxes/objects is inefficient for obtaining coins, as pickpocketing those with glowing packages can net you upwards of 100-200-500 coins at a time. Doing this will also help towards the "Hassan Would be Proud" trophy, as you need to pickpocket every type of treasure in the game of which there are 18 (3 in each Episode including Paris).

 

Step 3: Arcade Machines

In this step, you'll be beating the high scores on all of the arcade machines in the game of which there are 6. Having gotten the Sly Masks within these arcade machines earlier, you should have a good grasp of how to play each individual arcade game since you have a little practice under your belt now. After having gotten the high score on your final arcade machine and losing or winning the game, you will obtain the "8-Bit Bentley Style" trophy.

 

Step 4: Miscellaneous

Here you'll want to do everything from replaying jobs to completing different objectives in the hub world and even using some unlockables in the "Extras" menu for certain trophies. Since you should have all the Sly Masks by this point, go to the "Extras" menu and equip either Ratchet's Wrench or Cole's Amp and defeat an enemy for the "Hero Tech" trophy. It doesn't matter what type of enemy it is (it can even be a spider). Next, go for the hub world trophies like "Ancient Warfare 3" and "Airborne". Finally, replay certain missions and go through it perfectly (either not losing health or missing a button) for trophies like "Hubba Hubba" and "Get to the Chopper".

 

Step 5: Cleanup

In this step you will be cleaning up any trophies that you may have missed. After this Step you will have a new shiny Platinum Trophy. After you've unlocked the Platinum Trophy, be sure to replay the final boss, then go to unlockables, cinematics and credits to view the "secret ending". Enjoy!!!

 

Note for Players with the PS3 and Vita versions of this game:

If you own a Vita, you can cut down your time searching for bottles, treasures and masks drastically with the feature on the Vita version of Sly Cooper: Thieves in Time named "AR Treasures". To successfully use this feature, you must turn the "AR Server" in the options of the PS3 version of the game to "On". After that, select "AR Treasures" on the menu of the Vita version of the game. Note: Even if the AR Sever is set to On, if you aren't in an area of the game where you're in control of a character on the PS3 version, the connection between the Vita and PS3 will not be successful. For example, you can't connect to the AR Sever while in a hideout, but you can in a hub world. Once you are connected, press the L button on the Vita and search around for treasures in real-time. The treasures are indicated by bright orange silhouettes of whatever the item is whether it be a bottle, treasure or mask.

 

This feature works in hub worlds as well as during jobs and all of the collectables will be shown no matter how far away they are from you. If you look around during a job and don't see any orange mask silhouettes, you've most likely gotten all of them within that job and are missing another mask somewhere else (if the job requires visiting multiple areas or buildings, you need to check them individually).

 

Credit to AlexWolfe4 for writing the Roadmap.

Credit to HappyThumbsGaming for all the videos and maps.

Edited by Viper
Editorial Sweep - fixed a typo I missed the first time round.
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Trophy Guide

 

C27.jpg  Mask and Stripes Forever (P)

Collect every bronze, silver, and gold trophy.

 

Collect all the other trophies to unlock the Platinum trophy.

 

FE3.jpg  Family Matters (B)

Rescue Sly's long lost Cooper relative in Episode 1.

 

Story Related Cannot Be Missed. This will unlock upon completion of the job Breakout! In Episode 1.

 

F04.jpg  Low Calorie Sushi (B)

Complete all the jobs and beat the boss in Episode 1.

 

Story Related Cannot Be Missed. This will unlock after defeating the boss during the job "Altitude Sickness" in Episode 1.

 

BA5.jpg  Play It Safe (B)

Unlock the Cooper Safe in Episode 1.

 

Once you collect all 30 bottles, open the safe and the trophy will pop. After you collect all the bottles and open the safe in Episode 3, the item given to you will make all remaining bottles appear on your map/mini-map.

 

 

For a map of all the bottles:

http://happythumbsgaming.com/2013/02/sly-cooper-thieves-in-time-episode-1-all-bottle-locations-map/

 

354.jpg  Gunslinger (B)

Reunite with Sly's long lost Cooper relative in Episode 2.

 

Story Related Cannot Be Missed. This will unlock upon completion of the mission "Jailhouse Blues" during Episode 2.

 

E21.jpg  Dust Bunnies (B)

Complete all the jobs and beat the boss in Episode 2.

 

Story Related Cannot Be Missed. This trophy will unlock upon beating the boss during the mission "Operation Gold Digger" at the end of Episode 2.

 

6B6.jpg  Put It In Your 401K (B)

Unlock the Cooper Safe in Episode 2.

 

Once you collect all 30 bottles, open the safe and the trophy will pop. After you collect all the bottles and open the safe in episode 3, the item given to you will make all remaining bottles appear on your map/mini-map.

 

 

For a map of all the bottles:

http://happythumbsgaming.com/2013/02/sly-cooper-thieves-in-time-episode-2-all-bottle-locations-map/

 

C41.jpg  Bigfoot For Real (B)

Track down Sly's long lost Cooper relative in Episode 3.

 

Story Related Cannot Be Missed. This trophy will unlock upon completion of the job "Unexpected Ties" in Episode 3.

 

BC1.jpg  Bearcicle (B)

Complete all the jobs and beat the boss in Episode 3.

 

Story Related Cannot Be Missed. This will unlock upon beating the boss during the job "Operation Jurassic Thievery" at the end of Episode 3.

 

9A3.jpg  Savings Account (B)

Unlock the Cooper Safe in Episode 3.

 

Once you collect all 30 bottles, open the safe and the trophy will pop. After you collect all the bottles and open the safe in Episode 3, the item given to you will make all remaining bottles appear on your map/mini-map.

 

 

For a map of all the bottles:

http://happythumbsgaming.com/2013/02/sly-cooper-thieves-in-time-episode-3-all-bottle-locations-map/

 

C77.jpg  Boom Stick (B)

Introduce Sly to his long lost Cooper relative in Episode 4.

 

Story Related Cannot Be Missed. This will unlock upon completion of the job Juggling Act during act 4.

 

680.jpg  I Believe the Time Is Now (B)

Complete all the jobs and beat the boss in Episode 4.

 

Story Related Cannot Be Missed. This trophy will unlock upon beating the boss during the job "Operation Mousetrap" at the end of Episode 4.

 

485.jpg  Zenny, Gil, or Just Loot (B)

Unlock the Cooper Safe in Episode 4.

 

Once you collect all 30 bottles, open the safe and the trophy will pop. After you collect all the bottles and open the safe in Episode 3, the item given to you will make all remaining bottles appear on your map/mini-map.

 

For a map of all the bottles:

http://happythumbsgaming.com/2013/02/sly-cooper-thieves-in-time-episode-4-all-bottle-locations-map/

 

852.jpg  I Need A Mouse Trap (B)

Meet up with an old adversary.

 

Story Related Cannot Be Missed. This will unlock upon completion of the job "Shell Shocked Heart".

 

55C.jpg  Keep Your Turban On (B)

Make friends with Sly's long lost Cooper relative in Episode 5.

 

Story Related Cannot Be Missed. This trophy will unlock upon completion of the job "Lost and Found" during Episode 5.

 

499.jpg  Home Sick (B)

Complete all the jobs and beat the boss in Episode 5.

 

Story Related Cannot Be Missed. This trophy will unlock upon beating the boss during the job "All Rolled!" up at the end of Episode 5.

 

33C.jpg  Check Please (B)

Unlock the Cooper Safe in Episode 5.

 

Once you collect all 30 bottles open the safe and the trophy will pop. After you collect all the bottles and open the safe in Episode 3, the item given to you will make all remaining bottles appear on your map/mini-map.

 

For a map of all the bottles:

http://happythumbsgaming.com/2013/02/sly-cooper-thieves-in-time-episode-5-all-bottle-locations-map/

 

A50.jpg  Online Shopping (B)

Make your first purchase on ThiefNet.

 

Simply buy any upgrade from thief net in the hideout in episode one and the trophy is yours. The first upgrades that are available to buy are the Paraglider for $100, Elbo El Drop'o Combo for $200 and Sleep Ammo for $100. These will become available as soon as you enter the hideout in Episode 1, buy any one and the trophy will pop.

 

9D0.jpg  Sparrow Approves (B)

Use the compass many times to navigate.

 

This should come naturally as you progress if for some reason you don’t have this trophy unlocked by the end of the game, replay any mission and keep hitting :l3:, tap the rear :touchpad: on the PS Vita to have the compass point you in the right direction and it should pop in no time. You must hit the compass 500 times to unlock the trophy.

 

123.jpg  Wardrobe Malfunction (B)

Unlock your first change of clothing.

 

Story Related Cannot Be Missed. You will unlock this trophy during the job Breakout! in Episode 1, it will pop after obtaining the third part of the costume.

 

FB0.jpg  Costume Party (S)

Obtain every costume in the game.

 

Story Related Cannot Be Missed. This will unlock upon receiving the costume in Episode 5 during the job "Open Sesame".

 

BD4.jpg  Cooper Calling Card (B)

Collect your first hidden Sly mask.

 

The earliest you can get this is during the prologue. After the cutscene with the pipe that breaks you will be on a balcony, walk along the ledge and up the two pipes to reach the roof. Instead of climbing the pipe to the right, climb over the boxes in front of you and onto the roof, the first mask will be on the ground in front of you. Be careful of the spotlight.

Edited by Viper
Editorial Sweep.
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08D.jpg  Oh Look It's Shiny (B)

Pickpocket 10 unique items.

 

The earliest you can get this is in Episode 3. Each episode, including the prologue has three different items you can pickpocket, meaning the first item you pickpocket in Episode 3 should unlock the trophy. Refer to the Hassan Would be Proud trophy for more info.

 

454.jpg  Child Of the 80's (B)

Beat the top high score of one hideout arcade.

 

To unlock the arcade machine in an episode you must first collect all the treasures in that episode, then simply beat the high score of the unlocked machine for this trophy. See the 8-Bit Bentley Style trophy for strategies for each arcade machine.

 

613.jpg  What's Behind Door Number One? (B)

Unlock a costume gate in any episode.

 

This can be done by opening any of the speciality doors with the costumes you receive in each episode. The earliest you can get this is in Episode 1. After receiving the samurai costume climb along the cliff until you reach the door that shoots fire at you, the cliff is on the western part of the map in the middle. Switch to the costume and shoot the fire ball back at the door by hold square and releasing when the fireball gets close. The trophy will pop as soon as the door opens.

 

DD2.jpg  Arcade Operator (B)

Repair any arcade machine.

 

To unlock this trophy you first need to collect all the treasures in an episode, which will then automatically repair the arcade machine at the hideout of that episode. The earliest you can get this trophy is after receiving the fifth costume in Episode 5. You will need each costume to open all the doors to get the treasures, then collect all of the treasures in any episode and the trophy will pop.

 

280.jpg  Clockwerk Collector (B)

Collect over 20 treasures.

 

If you're collecting the treasures in order, as in the videos, then you will unlock this trophy in Episode 2. If not then simply collect any 20 treasures and the trophy will pop. See Quarter Cruncher for the locations of each treasure.

 

00D.jpg  Apollo Wins (B)

Have the perfect workout during the Training Montage.

 

This takes place during the job Getting Stronger in Episode 3. Simply do not miss any of the penguins or targets in the final minigames, the trophy will pop after the job is complete. If you happen to miss one, just reload the checkpoint. Most of the minigames are easy and you shouldn't have too much trouble with them.

 

 

56B.jpg  Get To the Chopper (B)

Don't take any damage during Up In Smoke.

 

This takes place during the job Up In Smoke in episode 5. When you get in Bentley's RC chopper do not get hit by any of the missiles, if one gets close to you boost away using :l1: and you shouldn’t have too much of a problem. If you get hit just reload the checkpoint and try again.

 

6BE.jpg  The Cooper Open (B)

Have a 20 hit rally with Bentley in each hideout.

 

This is fairly simple to obtain, in each hideout there is a ping pong table, simply hit the ball back and forth 10 times. Both you and Bentley have to hit the ball 10 times without it falling off the table for this to count. Complete this in each hideout and the trophy is yours. The ping pong tables are automatically unlocked at the start of each episode. When in the hideout hit right or left until you get to the arcade machine, then hit the right directional arrow and you will be able to play ping pong.

 

1C8.jpg  Cheers (B)

Don't miss a single glass of sarsaparilla in Saloon Bug.

 

This takes place during Episode 2 during the mission Saloon Bug, as Bentley there will be a minigame where you have to slide sarsaparilla mugs to "customers", simply complete all 30 without missing one and the trophy is yours. Beware though, about halfway through the game some "customers" require 2 or 3. If you happen to miss one then reload the checkpoint and try again.

Edited by Viper
Editorial Sweep.
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4B1.jpg  Navigate Like Drake (B)

Take a look at every map in every episode.

 

Open your map every time you come to a new area and you shouldn't have a problem with this. These are the locations thought to be needed at this moment. If for some reason you missed one and have to replay a mission, you do not need to finish the mission for the map to count.

 

Paris:

Cooper Gang Hideout - This is not an episode-specific map and is always available via time travelling to Paris.

Museum Heist - This map is only available in the first section of the job "I Smell A Rat" in Paris.

Museum Heist - This map is only available in the second section of the job "I Smell A Rat" in Paris.

Le Blimp - This map is only available in the job "Deja Vu All Over Again!" in Paris.

Feudal Japan:

The Hidden Shuriken - This is not an episode-specific map and is always available in the hub world of Japan.

Feudal Japan - 1603 A.D. - This is not an episode-specific map and is always available in the hub world of Japan.

Imperial Prison - This map is only available in the job "Breakout!" in Japan.

Rioichi's Sushi House - This map is only available in the job "Sushi House Startup" in Japan.

Sashimi Caverns - This map is available in the job "Something's Fishy" in Japan.

Madame Geisha House - This map is only available in the job "Pretty in Pinker" in Japan.

Sashimi Caverns - This map is only available during the job "Spiked Sushi" in Japan.

Emporer's Palace - This map is only available in the first section of the El Jefe boss encounter during the job "Altitude Sickness".

Face to Face - This map is only available in the second section of the El Jefe boss encounter during the job "Altitude Sickness".

 

Old West:

Hootenanny Clock Tower - This is not an episode-specific map and is always available in the hub world of the Old West.

Cotton Mouth Bluff - 1884 A.D. - This is not an episode-specfic map and is always available in

the hub world of the Old West as well as during the race in the job "Grand Key Larceny".

Saddle Sore Correctional Facility - This map is available in the job "Jailhouse Blues" in the Old West.

Budd Stagg Caverns - This map is only available in the job "Cooper for Hire" in the Old West.

Bar Dynamite - This map is only available in the job "Saloon Bug" in the Old West.

Saddle Sore Correctional Facility - This map is only available in the job "Jail Break" in the Old West.

Cackling Jackalope Canyon - This map is only available in the job "Blind Date" in the Old West.

Gold Digger Express - This map is only available in the job "Operation: Gold Digger" in the Old West.

 

Ice Age:

Iced Campsite - This is not an episode-specific map and is always available in the hub world of Ice Age.

Gungathal Valley - 10,000 B.C. - This is not an episode-specific map and is always available in the hub world of Ice Age.

Lair of the Bear - This map is only available in the job "Unexpected Ties" in Ice Age.

The Murray Games - This map is only available in the job "Getting Stronger" in Ice Age.

Frostbite Peak - This map is only available in the job "Going Up" in Ice Age.

Cold Storage Caverns - This map is only available in the job "Ice Ice Bentley" in Ice Age.

Purple Paw Paint Factory - This map is only available in the first section of the job "Operation: Jurassic Thievery".

Purple Paw Paint Factory - This map is only available in the second section of the job "Operation: Jurassic Thievery".

 

Medieval England:

The Major Oak - This is not an episode-specific map and is always available in the hub world of England.

Medieval England - 1301 - This is not an episode-specific map and is always available in the hub world of England.

The Amazing Cooperoni - This map is only available in the job "Juggling Act" in England.

Belly of the Beast - This map is only available in the first section of the job "Mechanical Menace" in England.

Stirring Up Trouble - This map is only available in the job "Short Supply" in England.

A Total Fabrication - This map is only available in the job "Short Supply" in Egland.

Into the Fire (Lower) - This map is only available in the job "Short Supply" in England.

Into the Fire (Upper) - This map is only available in the job "Short Supply" in England.

Assembly Line - This map is only available in the job "Shell Shocked Heart" in England.

Mousetrap - This map is only available in the job "Operation: Mousetrap".

 

Arabia:

Sneaky Snake Hideout - This is not an episode-specific map and is always available in the hub world of Arabia.

Ancient Arabia - 1001 A.D. - This is not an episode-specific map and is always available in the hub world of Arabia.

Lazy Trunk Spa & Lounge (Secret Area) - This is not an episode-specific map and is always available in the hub world of Arabia.

This location is in the northern part of the map by the palace, it's to the right of the bridge and above the river. You will need to crawl in there to get there.

Honest Hassan's Carpets (Store) - This map is only available in the job "Rug Rats".

Honest Hassan's Carpet (Underground Cavern) - This map is only available in the job "Rug Rats".

Honest Hassan's Carpets (Tower) - This map is only available in the job "Rug Rats".

In A Jiffy Yellow Cab (Smuggler's Cove) - This map is only available in the job "Copy Cats" in Arabia.

Crabby Guy Paperbacks - This map is only available in the job "Heavy Metal Meltdown" in Arabia.

Wise Monkey Lamps - This map is available in the jobs "All Rolled Up!" and "Lost and Found" in Arabia.

 

(Credit to AlexWolfe4 for the list).

 

Here is a video showing the location of the Lazy Trunk Spa and Lounge:

 

 

E3F.jpg  Hubba Hubba (B)

Don't miss a beat in the Carmelita dance game.

 

This takes place during the job All Rolled Up! of Episode 5 at the very beginning, don't miss a single beat and the trophy is yours. It may take you a few tries to learn the beats but once you do its pretty easy. If you miss a beat reload the checkpoint and try again.

 

6C0.jpg  Lunch Money (B)

Slam 100 enemies with Murray.

 

You will most likely get this trophy naturally playing through the game. To slam enemies with Murray simply press :circle: and then :triangle: to slam them into the ground. Two good places to farm this are during the boxing minigame in Episode 2 and the Tavern in Episode 4, as long as you don’t throw the enemies into the machines there will be an infinite number of enemies that spawn.

 

 

0DF.jpg  Unexpected Package (B)

Place 60 bombs in enemy pockets with Bentley.

 

You can obtain this trophy fairly easily after obtaining the sleep bomb upgrade for Bentley. Simply place one on the enemy and detonate it to get him to fall asleep then place a bomb on his pocket and keep blowing them up over and over again and you will get it in no time. There is an upgrade later on in the game that lets you place 5 bombs at once. It's kinda picky about the location of the bomb, you need to place the bomb exactly on the enemies pocket for it to count. Walk up behind the enemy and hold :triangle: for a few seconds for this to work.

 

E34.jpg  Waddle Waddle (B)

Shoot 40 penguins with Carmelita.

 

When you are given the opportunity to choose Carmelita during episode 3, do so and shoot all the penguins you find. Do this 40 times and the trophy is yours. Once you shoot all the ones on the map the penguins do not respawn, simply restart the checkpoint and shoot more penguins. There are 10 penguins every time you leave the hideout.

 

0AB.jpg  Airborne (B)

Paraglide for at least 10 seconds without using any geysers!

 

This is another very easy trophy to obtain. There are a number of places you can obtain this. The nest in Episode 3 and the really tall towers in Episode 5 are the best choices. Simply climb to the top and paraglide for more than 10 seconds and the trophy is yours. This can also be done in episode one as soon as you buy the paraglider.

 

 

DF1.jpg  Ancient Warfare 3 (B)

Crackshot 10 enemies within 65 seconds.

 

After retrieving Tennessee's cane and gaining the crackshot ability run around and crackshot as many people as you can. Try to get more than one in each crackshot to be sure you get all 10 in time.

 

Edited by Viper
Editorial Sweep.
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5BA.jpg  Crazed Climber (B)

Scale the dragon lair in under 90 seconds.

 

This takes place during the job Mechanical Menace in Episode 4, simply climb the tower in 90 seconds or less and the trophy is yours. You should get it after two or three tries.

 

 

3E4.jpg  Golden Arrow (B)

Complete the archery minigame without hitting any friendly targets.

 

Another easy minigame challenge, this takes place during the job Hard Target in Episode 4. Simply reach the goal without hitting any of the friendly targets. Try not to rush through the challenge and you should be able to get this on your first try with plenty of time left. If you make a mistake simply reload the checkpoint and try again.

 

0E9.jpg  Downgrade (B)

Complete any Alter Ego without leveling up once.

 

The earliest you can obtain this trophy is during the job "Something Fishy" in Episode 1, when you start the job you will be in front of a blue door that Bentley will hack. Simply complete the level without collecting five of the yellow ionic bits or one of the big red ones and the trophy is yours. If you accidentally level up you can restart the checkpoint and the trophy will still pop.

 

BB5.jpg  Radical Ninja (B)

Stealth kill 15 enemies without alerting anyone.

 

This is a very easy trophy to obtain and you will likely get this very early on in Episode 1. You will obtain the stealth kill upgrade automatically during the prologue. Once you get to Episode 1 simply find 15 enemies and stealth kill them and the trophy is yours.

 

A15.jpg  PayDay (S)

Purchase every item in ThiefNet.

 

This should come naturally as you progress through the game, after each mission you complete there will be more upgrades to buy. There are a total 59 upgrades to buy for a total of 32,500 coins. You should have plenty of coins as you play by breaking objects, killing/looting enemies and collecting treasures but if you need more you can farm enemies for loot for a few minutes then you should have plenty.

 

355.jpg  Hero Tech (B)

Battle with a secret weapon.

 

To obtain this trophy you first must collect at least 50 masks then press :start: => Extras => Unlockables and turn the secret weapon on. You can unlock this trophy with the secret weapon you get from collecting 50 masks or 60 masks. Once you do choose Sly and hit any enemy and the trophy will pop.

 

87D.jpg  Cloud City (S)

Defeat El Jefe on each tower without losing any health.

 

Even though this trophy says to not take damage from El Jefe, you actually can't take any type of damage during the fight. This means you don't just reload the checkpoint if you take damage from El Jefe during platform fights, you also have to reload the checkpoint if you take damage from falling or getting hit by one of El Jefes fireball attacks while going to each platform. Play through the fight this way and the "Cloud City" trophy should pop.

 

 

1AC.jpg  Hassan Would Be Proud (S)

Pickpocket a full collection of every item in the game.

 

In each episode, including the prologue, there are three items you can pickpocket. Simply pickpocket each item with sly and the trophy is yours. For the prologue when in control of Bentley you will drop down a hole that triggers a cut scene, follow the tunnel around and there will be two rat guards to pickpocket. If they don’t have any or you get ones you already have then reload the checkpoint and try again. The pickpocket items can be gotten with any character except Carmelita, not only with Sly, as seen by using Bentley in the Prologue.

 

On a side note, the Prologue items do not have to be gotten in the prologue, you can pickpocket them off of any of the rat guards throughout the game, however, the prologue is the earliest you can get them if you wish to get them out of the way early. You can also get them by buying the Looty Shake upgrade and shaking the treasures out of the rats with Murray during the job Short Supply in Episode 4.

 

Pickpocket Items & Values

 

Prologue:

1) Swiss Cheese - $100

2) Gas Grenade - $200

3) Tomato Juice Box - $500

(Credit to SchistSandwhich for this list).

 

Feudal Japan:

1) Kabuki Mask - $100

2) Mahjong Tile - $200

3) Ivory Chopsticks - $500

 

Old West:

1) Gold Nugget - $100

2) Deputy Badge - $200

3) Sliver Belt Buckle - $500

 

Ice Age:

1) Lava Rock Spearhead - $100

2) Amber Fossil - $200

3) Tribal Penguin Mask - $500

 

Medieval England:

1) Pocket Watch - $100

2) Platinum Gear - $200

3) Emerald Dragon Eye - $500

 

Arabia:

1) Pearl Earring - $100

2) Scorpion Tail - $200

3) Red Ruby Ring - $500

 

0A7.jpg  Quarter Cruncher (S)

Unlock all 6 arcade machines.

 

This will unlock after you've collected every treasure in the game.

 

Episode 1 Treasures:

For a map of the Treasure Locations:

http://happythumbsgaming.com/2013/02/sly-cooper-thieves-in-time-episode-1-all-treasure-locations-map/

 

Episode 2 Treasures:

For a map of the Treasure Locations:

http://happythumbsgaming.com/2013/02/sly-cooper-thieves-in-time-episode-1-all-treasure-locations-map-2/

 

Episode 3 Treasures:

For a map of the Treasure Locations:

http://happythumbsgaming.com/2013/02/sly-cooper-thieves-in-time-episode-3-all-treasure-locations-map/

 

Episode 4 Treasures:

For a map of the Treasure Locations:

http://happythumbsgaming.com/2013/02/sly-cooper-thieves-in-time-episode-4-all-treasure-locations-map/

 

Episode 5 Treasures:

For a map of the Treasure Locations:

http://happythumbsgaming.com/2013/02/sly-cooper-thieves-in-time-episode-5-all-treasure-locations-map/

 

169.jpg  Mark Your Territory (G)

Collect all the hidden Sly masks.

 

Simply collect all the hidden sly masks and this will unlock. You do not have to finish the mission for the Sly mask to count.

 

For videos, maps and a text guide of all the locations, see here: http://www.ps3trophies.org/forum/sly-cooper-thieves-time/188463-mark-your-territory-mask-guide.html

 

DF2.jpg  8-Bit Bentley Style (G)

Beat every hideout arcade's top high score.

 

For the two alter ego arcade games, flying in a jetpack, try to get to level 10 as fast as possible and stay there. Whilst on level 10 destroy every enemy you can and collect every ionic bit you can get to, both the blue and yellow ones. Also try to hit the secret portals that are within the levels. They give you free points and a sly mask, and when completed you restart the level you were on for even more points. If you get to the CPU and do not have enough points simply wait behind some blocks where you cannot get shot, then continuously shoot the blue blobs that are released. It may take some time but this will definitely get the job done.

 

During the Spark Runner arcade game in Episode 3, to easily beat the high score, right as the game starts, collect the purple timer power-ups around the middle bumper, then go downwards below that bumper and squeeze yourself between the two bumpers here. Keep hitting the bumpers on each side for as long as you can (until you have about five seconds left on your timer and around 700-800 points) and then quickly gather the timer power-ups on the left side and keep going on until you get a score higher than 1,000.

 

(Credit to AlexWolfe4 for coming up with this Strategy).

 

For the two tank ones simply destroy everything you see, if you're running low on health know that switching to another color tank will give you full health so you can kill enemies with that tank and then switch back when needed.

 

The Paris arcade machine will be a mix, starting with alter ego and then spark runner. The same strategies as before apply and you should get this before finishing marble madness. In the arcade machine in Paris if you restart checkpoint when you're about to die or run out of time, you will restart at the beginning and you will keep all your points.

 

Beat all 6 arcade machines high scores and the trophy will unlock.

 

889.jpg  Final Chapter? (G)

Complete every job and beat every boss in all the episodes.

 

Story Related Cannot Be Missed. This will unlock after beating the final boss.

Edited by Viper
Editorial Sweep.
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Alright the Guide is now up. I will be adding videos and fixing the many grammatical errors now. Hope everyone finds it useful. Its my first guide so go easy on me. :)

 

I also want to thank AlexWolfe4 for helping me write the guide and WhateverSam96 for helping me test things.

Edited by Dougiefresh613
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I posted the drake locations a day ago :p

 

Yea but i had already had them and i posted which missions they were in and the specific names. I did add you to the guide though for giving me the list of the three pickpocket items in the prologue, i didnt get the trophy till you told me about that.

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I know this sounds stupid, but for the cooper open, how do you play a game of ping pong? It just tell me that the arcade is broken when I go there and I can't choose to play.

 

No i should have added this to the guide. When in the hideout hit right or left until you get to the arcade machine, then hit the right directional arrow and you will be able to play ping pong.

 

Thanks for pointing this out.

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May be another dumb question, but to unlock an arcade machine, you need all the treasures in an episode. My question is how do you unlock the one in the prologue? It doesn't have any treasures, only 2 masks.

 

Give me a minute to check, im not sure if its unlocked automatically or if it unlocks after getting all the treasures in the game, i believe its the latter.

 

EDIT: Yea the one in Paris will unlock after youve gotten all the treasures.

Edited by Dougiefresh613
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http://www.ps3trophies.org/images/trophies/810/0DF.jpg Unexpected Package (B)

Place 60 bombs in enemy pockets with Bentley.

 

You can obtain this trophy fairly easily after obtaining the sleep bomb upgrade for Bentley. Simply place one on the enemy and detonate it to get him to fall asleep then place a bomb on his pocket and keep blowing them up over and over again and you will get it in no time. There is an upgrade later on in the game that lets you place 5 bombs at once. NOTE: It seems to be very particular about the location of the bomb, you need to place the bomb exactly on the enemies pocket for it to count. Walk up behind the enemy and hold Triangle for a few seconds for this to work.

 

Why does this sound similar to

 

http://www.ps3trophies.org/images/trophies/70/047.jpgPsychotic Pranksterhttp://www.ps3trophies.org/images/site/icons/trophy_bronze.png

Placed a grenade or mine while pickpocketing

from Fallout 3?
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I dont see why not. I did and the person in the video did. Are you sure you didnt get hit and the not restart until later or something?

 

Unless he has some attack that doesn't have some sort of visual or audible que upon taking damage than no. It's fairly obvious when you've been hit. Others on Gamefaqs are having trouble too

Edited by Solid_Fantasy
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Unless he has some attack that doesn't have some sort of visual or audible clue upon taking damage than no. It's fairly obvious when you've been hit. Others are Gamefaqs are having trouble too

 

It may be glitched then cause there are confirmed cases of it working, ill have to look into it more.

 

Why does this sound similar to

 

from Fallout 3?

 

Lol i forgot all about that trophy.

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