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Sine Mora (Vita) - Trophy Guide and Roadmap


Noid

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Per author request, another guide has been chosen as the preferred guide for this game.

This thread has been closed and is not maintained and as a result may contain outdated or incorrect information. Please follow the link below for the preferred guide.

 

*Direct link to stickied guide*

 

 

http://i.imgur.com/9X2qWlB.png

 

Overview:

-Estimated Trophy Difficulty: 9/10 (personal estimate) (Trophy Difficulty Rating)

-Offline: 12 ((B)9, (S)2, (G)1 )

-Online: 0

-Missable trophies: None (Stage Select)

-Do cheats block trophies?: None

-Approximate amount of time to 100%: 50-100+ hours (Depends greatly on skill)

 

If you're not a member on the site yet, join up! If my guide has somehow convinced you that you should be a member of the community, join us using this link!

 

Roadmap:

 

Sine Mora will require a large number of playthroughs for 100%, thus the roadmap will be a rough guideline as you go through each promotion.

 

Note that you can track Promotion/Trophy progress in the in-game Trophies menu. It's a very handy tool to help you pinpoint what's left to do.

 

Step 1: Complete the story on Normal, get used to the game

The VERY first thing you will want to do is to unlock the trophy, (B) Stercus Accidit. This requires simply that you die during the prologue. After that death, restart the game through the menu in order to preserve a continue. As you learn the game you will likely require those credits.

 

In all likelihood, you will also unlock (B) Nascentes Morimur (see trophy guide below for details).

 

Step 2: Return to the Prologue for (B) Sine Mora

In order to complete this trophy you will want to go to Story Mode > Stage Select and choose the Prologue. When given the option between Novice and Advanced, choose the Advanced option. You need to use your Speed Up capsule in order to slow time and destroy all of the turrets in the second section of the stage (in addition to all of the enemies in the first section).

 

Step 3: Work Through the Remaining Promotions

Firstly you should make another run through the Story Mode, but this time on Challenging. Completing the story on Challenging will unlock the alternate narrative and the "true" ending. This is one of the requirements for a promotion. Other than this, jump between modes getting the specific goals completed for each promotion. I suggest doing them in order, so you can make more progress and get better accordingly, as you move to the more difficult promotions.

 

Do note that you can complete a requirement for a promotion that is not your next promotion, and it WILL count towards the promotion/trophy, but every promotion does require the promotion preceding it in order to unlock.

 

See the individual trophies below for details on how to obtain each individual promotion requirement.

Edited by themindisacity
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http://www.ps3trophies.org/images/trophies/1803/981.jpg Nascentes Morimur (B)

Promoted to Airman

 

Requirements for this promotion are as follows:

 

Complete a stage (Any Game Mode)

Can be done in any mode, you will know you've completed a stage when you reach the Stage Score page.

 

Destroy 200 enemy units (Any Game Mode)

Any enemy unit that you destroy will count towards this trophy. Note that section bosses count as individuals (i.e. some bosses have separate turrets, etc., these turrets count as individuals towards this requirement).

 

Empty 3 full capsules (Any Game Mode)

Capsules are emptied using your skill capsules, tied to :vitar:. You must empty 3 full capsules worth by using your skills, e.g. Speed Up, Reflect Bullets, etc. Note that you MUST fill the capsule to capacity in order for this to count. You do NOT, however, need to empty the full capsule in a single burst.

 

Deploy 5 sub-weapons (Any Game Mode)

Sub-weapons are deployed by using :circle:. You pick more up as the game progresses. They are the green pickups.

 

 

http://www.ps3trophies.org/images/trophies/1803/982.jpg Lex Talionis (B)

Promoted to Sergeant

 

Requirements for this promotion are as follows:

 

Promoted to Airman

You must have the previous promotion unlocked in order to obtain this promotion.

 

Crash into 15 enemies (Any Game Mode)

You need to run into enemies for this step. The game considers each crash as an individual crash, so it is ok to run into the same enemy twice.

 

Complete a stage without using a continue (Any Game Mode)

Simply do not die over the duration of a single stage. You have completed the stage when you get to the score tally screen.

 

Finish any stage with an "A" (or better) rating (Any Game Mode)

There are multiple aspects which factor into your rating. They are as follows:

 

  • Score (Killing enemies/bosses, picking up orbs)
  • Time Remaining (Destroying an enemy or picking up a Time orb will increase this, the highest you can get is 99.99)
  • The use of sub-weapons and capsules (Using your sub-weapons or your capsules (e.g. Speed Up/Reflect) NEGATIVELY effects your rating)
  • "Penalties" (The amount of times you were hit by enemies or obstacles throughout the level)
  • Continues (If you die and continue, your rating is negatively effected)

If you are having trouble, I suggest playing Stage 1 over and over, memorizing enemy positions and boss maneuvers.

 

Finish any stage with a hit ratio over 75% (Any Game Mode)

This will likely come naturally, as most bosses are giant hit-boxes, and accuracy is not overly difficult in this game due to the tight and responsive controls.

 

Destroy 100 stationary units (Any Game Mode)

Stationary units are any type of turret, as well as enemies who are not moving (e.g. tanks, ships).

 

 

http://www.ps3trophies.org/images/trophies/1803/983.jpg Tempus Neminem Manet (B)

Promoted to Master Sergeant

 

Requirements for this promotion are as follows:

 

Promoted to Sergeant

You must have the previous promotion unlocked in order to obtain this promotion.

 

Clean game time is over 2 hours (Any Game Mode)

This will come naturally, though do note that "clean game time" is time spent playing the game. You can't easily obtain this by leaving the system running on the "Continue/Main Menu" death screen or anything similar. The (G) Dies Irae trophy will require 24 hours total.

 

Find the weak spot of the Matouschka boss (Any Game Mode)

You can get this in Boss Training mode. The boss' weak point is at the last section of the train, it is the bar connecting the wheels at the front.

You need to slow time in order to damage this section of the boss, so be sure to bring the Speed Up capsule.

 

Using Boss Training mode, you can start with a level weapon 10, sub-weapon stock 5, and a full capsule. You can do this on Normal difficulty.

 

See image:

http://i78.photobucket.com/albums/j117/DGCreations/train_zpsd59e1404.jpg

 

Finish any stage with a hit ratio over 85% (Any Game Mode)

This will likely come naturally, as most bosses are giant hit-boxes, and accuracy is not overly difficult in this game due to the tight and responsive controls.

 

Destroy 50 ships (Any Game Mode)

Ships are specifically the boats in the water. To grind this requirement, go to Story Mode, set to Normal, and Stage Select Stage 2, Bokumono. Destroy the ships up to the first boss, restart level, rinse and repeat.

 

Destroy a boss with 90+ Seconds on the timer (Any Game Mode)

The easiest boss to do this on is the Matoushcka boss, as it has many individual turrets, which are time fodder. Simply go into Boss Training mode, choose Matouschka, set everything to max, and go to town, all the while aiming to not get hit.

 

 

http://www.ps3trophies.org/images/trophies/1803/984.jpg Salva Veritate (B)

Promoted to Lieutenant

 

Requirements for this promotion are as follows:

 

Promoted to Master Sergeant

You must have the previous promotion unlocked in order to obtain this promotion.

 

Destroy Siriad on normal difficulty (Story)

Siriad is the final stage, Stage 7. Upon completion of the stage (in Story Mode), this will be done.

 

Continue 100 times (Any Game Mode)

To continue is to die and choose "continue", AND use a credit. This can be grinded in Story Mode. Note that continues in Arcade and Score Attack DO NOT count, despite the requirements saying "Any game Mode".

 

To grind this, go to Stage 6, Tira in Story Mode - Stage Select, and set to Challenging. Simply run into the enemies at the beginning, and their bullets. You will have 9 credits before you need to restart. When you have used your last credit, pause and restart the level, as on zero credits a death means a Game Over, and there is no continue option.

 

Survive for 200 seconds without getting hit (Any Game Mode)

Practice, practice, practice. This must be done in a single session, and is during "clean game time", i.e. pausing or otherwise halting the game will not count towards this timer. Note that cut scenes also DO NOT count towards this, so you can go ahead and fast-forward through them.

 

Finish any stage with an "S" (or better) rating (Any Game Mode)

There are multiple aspects which factor into your rating. They are as follows:

 

  • Score (Killing enemies/bosses, picking up orbs)
  • Time Remaining (Destroying an enemy or picking up a Time orb will increase this, the highest you can get is 99.99)
  • The use of sub-weapons and capsules (Using your sub-weapons or your capsules (e.g. Speed Up/Reflect) NEGATIVELY effects your rating)
  • "Penalties" (The amount of times you were hit by enemies or obstacles throughout the level)
  • Continues (If you die and continue, your rating is negatively effected)

If you are having trouble, I suggest playing Stage 1 over and over, memorizing enemy positions and boss maneuvers.

 

Cut down every leg of Kolobok (Arcade or Score Attack)

In the second "form" of the first boss in the game (Stage 1), the boss will shoot at you with its tentacles. Destroy these for this. Feel free to use your sub-weapon to achieve this.

 

Destroy 10 enemies with their own bullets (Arcade or Score Attack)

This requires the Reflection Capsule. It is one of the three choices you have in Arcade and Score Attack. Focus on reflecting bullets back at larger enemies that shoot many bullets. Small planes that don't shoot much are not optimal targets for this requirement.

 

Finish any stage on the highest rank (Arcade or Score Attack)

You must finish a stage with an "A" rank. The game tracks this for you in the top-left of the screen in these modes in real-time. There are multiple aspects which factor into your rating. They are as follows:

 

  • Score (Killing enemies/bosses, picking up orbs)
  • Time Remaining (Destroying an enemy or picking up a Time orb will increase this, the highest you can get is 99.99)
  • The use of sub-weapons and capsules (Using your sub-weapons or your capsules (e.g. Speed Up/Reflect) NEGATIVELY effects your rating)
  • "Penalties" (The amount of times you were hit by enemies or obstacles throughout the level)
  • Continues (If you die and continue, your rating is negatively effected)

If you are having trouble, I suggest playing Stage 1 over and over, memorizing enemy positions and boss maneuvers.

Edited by Noid
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http://www.ps3trophies.org/images/trophies/1803/985.jpg Repetitio Est Mater Memoriae (B)

Promoted to First Lieutenant

 

Requirements for this promotion are as follows:

 

Promoted to Lieutenant

You must have the previous promotion unlocked in order to obtain this promotion.

 

Complete the story with alternative narration (Story)

In order to unlock the alternative narration for the Story Mode, you must beat the Story on Challenging. After doing so you will be notified that you have unlocked the narrative, and the "true" ending. Beat the game again with this turned on and you will complete this step.

 

Absorb 200 score tokens (Any Game Mode)

Score tokens pop out of every fifth enemy you destroy. Collecting tokens and not missing any increases the amount of points received for picking up the token, up to 100,000 points.

 

Empty 100 full capsules (Any Game Mode)

Capsules are emptied using your skill capsules, tied to :vitar:. You must empty 3 full capsules worth by using your skills, e.g. Speed Up, Reflect Bullets, etc. Note that you MUST fill the capsule to capacity in order for this to count. You do NOT, however, need to empty the full capsule in a single burst.

 

Finish a stage unharmed (Any Game Mode)

Complete a stage without taking any damage. If you are having trouble, I suggest playing Stage 1 over and over, memorizing enemy positions and boss maneuvers.

 

Fully upgrade your primary weapon (Any Game Mode)

There are 10 weapon levels available. Pick up the red orbs that enemies drop at random in order to level up. If you are damaged, you will drop ALL of your orbs. You are able to pick them back up if they do not go off-screen.

 

Clean game time is over 5 hours (Any Game Mode)

This will come naturally, though do note that "clean game time" is time spent playing the game. You can't easily obtain this by leaving the system running on the "Continue/Main Menu" death screen or anything similar. The (G) Dies Irae trophy will require 24 hours total.

 

Complete the same stage with all airplane types (Any Game Mode)

There are three airplane types in the game. I suggest using Arcade mode and playing through the first level, then restarting.

 

Spend 100 seconds on the highest rank (Arcade or Score Attack)

You must spend 100+ seconds at Rank A. This is cumulative, and should come naturally.

 

 

http://www.ps3trophies.org/images/trophies/1803/986.jpg Inter Caecos Regnat Strabo (B)

Promoted to Captain

 

Requirements for this promotion are as follows:

 

Promoted to First Lieutenant

You must have the previous promotion unlocked in order to obtain this promotion.

 

Complete the story using only your primary weapon (Story)

You can do this on Normal. You must beat the entire game with ONLY your primary weapon. Therefore you can't use your sub-weapons OR your capsules (Speed Up etc.).

 

Destroy 2,000 flying enemy units (Any Game Mode)

Flying enemies are those specifically flying in the sky. In other words, enemies that are, for instance, underwater do NOT count. Odds are by the time you've made it to First Lieutenant this will already be unlocked, or close to it. You can grind this on any level in the air. Stage 6 - Tira has many airborne enemies and is ideal if you are short.

 

Annihilate 42 boss enemies (Any Game Mode)

This can be any comination of bosses across as many game modes as is required. There is a Boss Training mode if you find that this requires grinding. The fastest boss I've found was Matouschka.

 

Finish any stage with a 100% hit ratio (Any Game Mode)

This isn't as impossible as it sounds. The game does round up, so as long as you focus on accuracy, this requirement should not cause too much hassle.

 

Deploy 200 subweapons (Any Game Mode)

Deploy your sub-weapons 200 times. This is cumulative across modes. Should you wish to grind it, you can hop in Boss Training, give yourself max sub-weapons (5), and just let loose with them once you enter the stage, then restart.

 

Play with 25 different chronomes (Any Game Mode)

Chronomes are one of the choices you make when you start playing in Score Attack and Arcade modes. You can grind this easily by simply making a choice, starting the game, quitting, rinse, repeat.

 

Clean game time is over 10 hours (Any Game Mode)

This will come naturally, though do note that "clean game time" is time spent playing the game. You can't easily obtain this by leaving the system running on the "Continue/Main Menu" death screen or anything similar. The (G) Dies Irae trophy will require 24 hours total.

 

Hold the highest rank for 90 seconds (Arcade or Score Attack)

You must spend 90+ seconds at Rank A. This is NOT cumulative, and must be done in a single run, without error. Do your best not to get hit, and don't touch your sub-weapon or capsule.

 

There are multiple aspects which factor into your rating. They are as follows:

 

  • Score (Killing enemies/bosses, picking up orbs)
  • Time Remaining (Destroying an enemy or picking up a Time orb will increase this, the highest you can get is 99.99)
  • The use of sub-weapons and capsules (Using your sub-weapons or your capsules (e.g. Speed Up/Reflect) NEGATIVELY effects your rating)
  • "Penalties" (The amount of times you were hit by enemies or obstacles throughout the level)
  • Continues (If you die and continue, your rating is negatively effected)

 

http://www.ps3trophies.org/images/trophies/1803/987.jpg Melius Frangi Quam Flecti (B)

Promoted to Major

 

Requirements for this promotion are as follows:

 

Promoted to Captain

You must have the previous promotion unlocked in order to obtain this promotion.

 

Story 1CC (Complete Story without using a continue) (Story)

This can be easily obtained. After having beaten the Story mode the first time, simply go to Stage Select and choose the final stage. Beat the boss without getting blown up and you're golden. Do note that the Arcade version of this requirement (later) CANNOT be easily obtained in this way.

 

Use the Roll Back capsule for 30 minutes (Any Game Mode)

The Roll Back capsule allows you to undo mistakes by turning back time. This time is cumulative, and you can grind this by entering Boss Training and setting your capsule to max. Enter any boss, allow some time to pass, turn back time until your capsule is empty, and then restart the level.

 

Clean game time is over 15 hours (Any Game Mode)

This will come naturally, though do note that "clean game time" is time spent playing the game. You can't easily obtain this by leaving the system running on the "Continue/Main Menu" death screen or anything similar. The (G) Dies Irae trophy will require 24 hours total.

 

Use the Speed Up capsule for 20 minutes (Any Game Mode)

The Speed Up capsule allows you to slow time. This time is cumulative, and you can grind this by entering Boss Training and setting your capsule to max. Enter any boss and slow time until your capsule is empty, and then restart the level.

 

Collect every score token through 3 stages (Any Game Mode)

This can be difficult. You must clear 3 whole stages (practically half the game) without missing a single score token. If you die you must restart. Note that the game does NOT count the Prologue as a stage in this regard.

 

Complete a stage utilizing the Extend power-up (Any Game Mode)

The Extend powerup is purple. You need to first pick it up, then allow time to run out in order to activate it. When time runs out and you have an Extend powerup in your possession, the game grants you an extra 10 seconds to complete the section you're on. The best way to do this requirement is to obtain the powerup, then when you reach the stage boss, get the boss down to a sliver of health, then allow time to run out. After the powerup activates, finish off the boss, and you're good to go.

 

Immediately recollect 9 primary weapon power-ups (Any Game Mode)

This is cumulative, and is activated by taking damage while holding weapon powerups. The easiest way to grind this is to enter Boss Training, set weapon power to max, and while fighting the boss simply allow yourself to get hit, then immediately pick back up the orbs that fly out of your ship. Do this two or three times and you're done.

 

Destroy Siriad (Arcade)

Siriad is the final stage, Stage 7. Upon completion of the stage (in Arcade mode), this will be done. Can be done on any difficulty. For your first Arcade clear I suggest using the GE-22 Liberator, with Muller piloting, and the Reflect Capsule. Get used to using the Reflect capsule as it will be your go-to capsule for the majority of the game.

Edited by Noid
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http://www.ps3trophies.org/images/trophies/1803/988.jpg Suaviter In Modo (S)

Promoted to Colonel

 

Requirements for this promotion are as follows:

 

Promoted to Major

You must have the previous promotion unlocked in order to obtain this promotion.

 

Pick up 1,000 power ups (Any Game Mode)

This is cumulative across all modes and will pop over time. Power-ups include any of the orbs that appear throughout the game. The Killer Piano DOES count.

 

Clean game time is over 20 hours (Any Game Mode)

This will come naturally, though do note that "clean game time" is time spent playing the game. You can't easily obtain this by leaving the system running on the "Continue/Main Menu" death screen or anything similar. The (G) Dies Irae trophy will require 24 hours total.

 

Reflect 10,000 bullets (Any Game Mode)

This requires the Reflection Capsule. It is one of the three choices you have in Arcade and Score Attack. You can grind this easily in Boss Training. Set capsule to max, and choose a boss that has a large orbital-style attack. The first boss is a good example.

 

Play with 40 different chronomes (Any Game Mode)

Chronomes are one of the choices you make when you start playing in Score Attack and Arcade modes. You can grind this easily by simply making a choice, starting the game, quitting, rinse, repeat.

 

Finish every stage with an "A" (or better) rating (Score Attack)

You can track your percent completed in the Trophy Menu in-game, but I suggest keeping track on paper or digitally in a notepad of some manner of which levels you've completed with an A rank. The online scoreboard shows you the score you achieved, but not your overall rank.

 

Complete Arcade with 2 different pilots (Arcade)

When you start Arcade Mode you are given the choice of which pilot you play as. Each pilot has their own sub-weapon style. Note that the (G) Dies Irae trophy requires that you beat Arcade with every pilot, and there are 8 in total.

 

Finish any stage on Insane difficulty (Arcade or Score Attack)

Pretty straightforward, but extremely difficult. I suggest Stage 1, as by this point you've likely memorized just about everything about this level. There are no promotions that require that you beat the entire game on Insane, so this is at least a bearable requirement. As an alternative, Stage 7 - Siriad is very straightforward, as it is just a single boss. It's the quickest level, and not a bad level to memorize anyway.

 

 

http://www.ps3trophies.org/images/trophies/1803/989.jpg Fortiter Fideliter Feliciter (S)

Promoted to Major General

 

Requirements for this promotion are as follows:

 

Promoted to Colonel

You must have the previous promotion unlocked in order to obtain this promotion.

 

Collect 50 score tokens with 100,000 value (Any Game Mode)

As you collect Score Tokens consecutively, their value increases (1000, 2000, 4000, etc.) up to 100,000. This is cumulative across modes, and should be obtained normally. Just focus on Score Tokens during normal play and this will happen.

 

Odds are you obtained this requirement during or before going for the (B) Melius Frangi Quam Flecti trophy, as it required you to clear 3 stages consecutively without missing any tokens.

 

Destroy a boss with its own bullets (Any Game Mode)

This requires the Reflection Capsule. Boot up Boss Training mode and choose Matouschka with Normal difficulty, max everything. Fight the boss as usual, but don't use your capsule until the very end of the fight. Shoot the turrets off the train as usual, but leave one of the four final turrets active. With only one turret left, activate the Reflection Capsule to reflect its shots back at it. As long as the killing blow damage is a reflection, it will count.

 

Destroy 1,500 enemies with your subweapons (Any Game Mode)

Simply use your sub-weapons to destroy enemies. During normal play I suggest against using your sub-weapons against normal enemies. Luckily, boss sections count as enemies for this. Boot up Boss Practice, choose Matouschka, set everything to max, and Normal difficulty. Play as Argus Pyle so you have the Seeker Missiles. There is no start cut-scene to this boss, and the first section is full of turrets. Fast Forward the short cut scenes that occur, and right away blast off 3 sub-weapons to destroy the first set of turrets. The next set of turrets will take only 2 sub-weapons to obliterate. Once the second set of turrets is blown up, pause and restart boss. From 10% it took me 5-10 minutes to get to 100%.

 

Play with every single chronome (Any Game Mode)

Chronomes are one of the choices you make when you start playing in Score Attack and Arcade modes. You can grind this easily by simply making a choice, starting the game, quitting, rinse, repeat.

 

Complete Arcade with 4 different pilots (Arcade)

When you start Arcade Mode you are given the choice of which pilot you play as. Each pilot has their own sub-weapon style. Note that the (G) Dies Irae trophy requires that you beat Arcade with every pilot, and there are 8 in total.

 

Reach the canyon without using a continue (Arcade)

This requirement refers to level 3 - Cardinal Canyon. You should earn this while going for your 1CC Arcade run for (G) Dies Irae. Don't die!

 

Destroy every boss using only your primary weapon (Arcade)

This is cumulative across playthroughs, and means that you can't use your sub-weapon, OR your capsules, during the boss fights. It MUST be done in Arcade mode, but can be done on ANY difficulty. I do suggest that you go for this in a single run to avoid confusion as to which bosses you've defeated in this way.

 

 

http://www.ps3trophies.org/images/trophies/1803/810.jpg Dies Irae (G)

Promoted to General of the Air Force

 

Requirements for this promotion are as follows:

 

Promoted to Major General

You must have the previous promotion unlocked in order to obtain this promotion.

 

Clean game time is over 24 hours (Any Game Mode)

This will come naturally, though do note that "clean game time" is time spent playing the game. You can't easily obtain this by leaving the system running on the "Continue/Main Menu" death screen or anything similar. This is the last of these requirements.

 

Encounter the killer piano (Any Game Mode)

This is a random orb that can appear from any enemy destruction. You could get this from the first enemy in the prologue, you could get it from a boss, you can get it in any mode, at any time.

The orb itself is blue, slightly darker in color than the Capsule or Shield orbs, and the symbol on it looks like a Roman 3, "III". Run over it and a large piano will be dropped on you. This causes instant death, and to my knowledge is unavoidable.

 

Finish a stage with half or less second remaining (Any Game Mode)

This was one of the harder ones to figure out. It took some effort, some skill, and even some simple math. You're going to want to go into Boss Practice, and choose the last boss, Ophan, on Normal Difficulty. You can use any ship - I suggest the GE-22 Liberator - but definitely take the Speed Up Capsule. Take Argus Pyle, as his Seeker Missiles will speed up the process. Get the boss down to a sliver of health, and leave him alive. The final burst of shots that he lets out lasts for exactly 13 seconds, and then your time is tallied. You want to take your last shot at him between 13:20 and 13:45 to be safe. I managed to hit it right at 13:48, and sure enough I had 0:48 left on the clock at the end, and the requirement cleared. Make use of your Speed Up capsule to get the timing right, and furthermore to stay alive during his final blast. If you get hit during the final burst just hit pause and restart, there's no saving you now.

 

Complete arcade mode with all pilots (Arcade)

This will be time-consuming, but aside from that it's pretty simple. You need to beat Arcade mode using each pilot, of which there are 8.

 

Arcade 1CC (Complete arcade without using a continue) (Arcade)

Likely the most difficult promotion requisite in the game. I suggest that you use the GE-22 LIBERATOR ship, with Argus Pytel as your pilot. Take the Reflection Capsule with you, and try to use it sparingly, but don't hesitate to use it if the alternative is getting hit. Do your best to stay alive no matter what, and use your sub-weapons on the harder enemies. Good luck!

 

Complete arcade using only your primary weapon (Arcade)

Another difficult promition requisite, you must beat the game on Arcade without using your sub-weapon OR capsule AT ALL. Luckily, you can die and it's not the absolute end of the world.

 

Finish a stage on insane without picking up anything (Arcade or Score Attack)

This is a pretty difficult promotion requisite, considering you will have limited firepower and capsule capacity. By the time you are attempting this you've likely found a level that you are comfortable beating over and over; I suggest Stage 1, as it's easily memorizable.

 

 

http://www.ps3trophies.org/images/trophies/1803/811.jpg

Stercus Accidit (B)

Fail the Prologue

 

Simply die during the Prologue (the very beginning of the Story Mode). This will likely be the first trophy you obtain. For many, it is the only trophy.

 

 

http://www.ps3trophies.org/images/trophies/1803/812.jpg Sine Mora (B)

Destroy everything in the Prologue and remain unharmed

 

In order to complete this trophy, you will want to go to Story Mode > Stage Select and choose the Prologue. When given the option between Novice and Advanced, choose the Advanced option. You need to use your Speed Up capsule in order to slow time and destroy all of the turrets in the second section of the stage (in addition to all of the enemies in the first section). The trophy will pop during the cutscene after the tunnel run.

Edited by Noid
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if you are confident in your skill, I found the last level, Siriad, to be much faster, as it consists of flying simply defeating a boss.
Yeah, so simple... That's why there's only one person who completed that stage on Vita.

 

You must spend 100+ seconds at Rank A. This is cumulative, and should come naturally.

There are multiple aspects which factor into your rating. They are as follows:

...

They affect Rank that you get after completing stage, not during the stage.

 

The Extend Power-up is an orange-colored orb which grants extra time, and must simply be collected at least once within a stage in order to complete this requirement. This orb appears automatically at intervals during the final boss, Ophan, and this requirement should come naturally during this stage, if not sooner.
That's so wrong...

Extend powerup is purple. To utilize it - reach zero time left. You will get ~10 seconds and after that you have to complete the stage.

 

Destroy every boss using only your primary weapon (Arcade)

This must be done in a single run

Are you sure? I see "0%" there, which means that you can do this during multiple runs.

 

Complete arcade mode with all pilots (Arcade)

This will be time-consuming, but aside from that it's pretty simple.

Oh yes, simple. Guess that's why nobody have beaten arcade yet (on Vita, however 2 on ps3 - but I guess they were using turbo controller). Edited by vivan
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Yeah, so simple... That's why there's only one person who completed that stage on Vita.

 

They affect Rank that you get after completing stage, not during the stage.

 

That's so wrong...

Extend powerup is purple. To utilize it - reach zero time left. You will get ~10 seconds and after that you have to complete the stage.

 

Are you sure? I see "0%" there, which means that you can do this during multiple runs.

 

Oh yes, simple. Guess that's why nobody have beaten arcade yet (on Vita, however 2 on ps3 - but I guess they were using turbo controller).

 

Thanks for the input, I'll make some adjustments to the guide based on your suggestions.

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Something you missed that is important is to reach A rank easier, it increases for every bullet you shoot. So keep your finger on the trigger all the time in Arcade or Score Attack.

 

S-Rating is easily achieved in Boss Training.

Start with a plane, pilot and subweapon you're used to. Max out starting weapons and choose a boss you know well.

Use primary weapon as much as possible and avoid getting hit.

I got S++ this way.

 

You can also unlock alternative story by selecting the second last stage on challenging difficulty and then complete the story. Much faster this way.

 

Max out primary weapon and immediatly recollect orbs can also be done in boss battle.

Edited by Rhasget
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Something you missed that is important is to reach A rank easier, it increases for every bullet you shoot. So keep your finger on the trigger all the time in Arcade or Score Attack.

 

S-Rating is easily achieved in Boss Training.

Start with a plane, pilot and subweapon you're used to. Max out starting weapons and choose a boss you know well.

Use primary weapon as much as possible and avoid getting hit.

I got S++ this way.

 

You can also unlock alternative story by selecting the second last stage on challenging difficulty and then complete the story. Much faster this way.

 

Max out primary weapon and immediatly recollect orbs can also be done in boss battle.

 

 

Thanks for the tips. I guess I forgot to mention these, it's a big guide. :p

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  • 3 months later...
  • 3 weeks later...

Great guide man, though i'm terrible at the game so I doubt i'll be getting much :p .

 

One thing though, you say that the Sine Mora trophy will pop in the cutscene after the tunnel sequence. This wasn't the case for me, it popped at the end of the prologue after you pick up the tokens. Just thought i'd point that out as I must have restarted 10 times after the tunnel sequence because it didn't pop, only to realise that I had to end the chapter for it to do so.

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  • 2 weeks later...
Great guide man, though i'm terrible at the game so I doubt i'll be getting much :p .

 

One thing though, you say that the Sine Mora trophy will pop in the cutscene after the tunnel sequence. This wasn't the case for me, it popped at the end of the prologue after you pick up the tokens. Just thought i'd point that out as I must have restarted 10 times after the tunnel sequence because it didn't pop, only to realise that I had to end the chapter for it to do so.

 

Huh, that's weird. When I got the trophy I got it right when I say I did. I believe there's also a video guide on YT that shows the trophy popping right away.

 

Sorry about any confusion caused regardless! D;

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I'm sorry, I did not understand the story, to finish the story with only the primary weapon. This also applies to the prologue?

 

sorry anccora as you unlock, the alternative narrative?

 

Si, anche il prologo (Yes, the prologue too)

 

Per il secondo finale devi completare la storia a difficoltà challenging (To unlock the second finale you have to complete the story on challenging)

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  • 4 weeks later...

0%? Have you even tried getting anything?

"Stercus Accidit" and first rank (Nascentes Morimur) are 1/10 difficult. Second rank (Lex Talionis) is 2-3/10. Third rank (Tempus Neminem Manet) and "Sine Mora" are 4-5/10...

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0%? Have you even tried getting anything?

"Stercus Accidit" and first rank (Nascentes Morimur) are 1/10 difficult. Second rank (Lex Talionis) is 2-3/10. Third rank (Tempus Neminem Manet) and "Sine Mora" are 4-5/10...

 

This.

 

If you can't get any trophies at all in this title, you have bigger things to worry about concerning your trophy list.

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  • 2 weeks later...
This. You need to beat the game with each of the 8 characters, but can use any combination of weapon / power you like.

 

Well it's not exactly any combination since the power is associated with the pilot, and some of them really suck, but then again, the power doesn't really matter since you can do it without using it at all

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In fact you have to at least once. ;)

 

Hardest part of the 100%... You actually should put that in the guide. It is like 10x more difficult to beat arcade with primary than to beat it with no continues... On no continues, you can just abuse reflection and UD bomb and it's a piece of cake (not.. but compared to primary, it is)

Edited by Zongorillacska
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