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Sam & Max: The Devil's Playhouse - Episode 5 ~ Road Map, Trophy Guide, and Walkthrough


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This guide is intended for use on PS3Trophies.org only. You may not copy this guide and post it elsewhere, regardless of if you try to pass it off as your own work or give me credit. Changing the wording slightly to try to pass it off as your own work is also forbidden.

 

If you still have any questions to ask about this game and its trophies, or just want to say thanks, feel free to create an account and say hi. I'd be happy to answer any questions you have, and there are plenty of other great guides for other games written by others who will be happy to help you get your trophies.

 

Overview:

- Estimated trophy difficulty: 2.5/10 Difficulty rating has been decided by the forum members in the Difficulty Rating Thread.

- Offline: 12 (7 (B), 4 (S), 1 (G))

- Online: 0

- Approximate amount of time to 100%: 1-10 hours

- Minimum number of playthroughs needed: 1

- Number of missable trophies: 7

- Glitched trophies: 0, although "The Unabridged Version" is quite picky

- Do cheat codes disable trophies?: No cheats

 

Introduction: The City That Dares Not Sleep is the final episode in The Devil's Playhouse, and is a fairly normal point and click adventure game. It progresses through four acts, the end of each act being marked by receiving one of the five story related trophies, with the extra story related trophy unlocking in Act 4 for a total of two in that act. You should easily be able to pick them all up, along with the non-story related trophies, on one playthrough, even without the guide, just by checking over the trophy titles and descriptions before starting and keeping them in mind as you play. Furthermore, the episode itself is short, so going back for a second playthrough to mop up if necessary will not take that long. Due to this, I would recommend not using any guides on your first run, as figuring out all the puzzles on your own has always been the spirit of these kind of adventure games. This is especially true for the walkthrough I have written here, as I wrote it to get you from the start to the end with all 12 of the trophies under your belt, but you will miss a lot of funny references and dialogs if you use it.

 

One of the things you should be aware of are the missable trophies. Aside from the five that are tied to story events, all of them can be missed. They are as follows:

  • The Unabridged Version
  • For Insurance Purposes
  • Genius in its Simplicity
  • All the Old Familiar Places
  • Like Battery Acid and Pickle Juice
  • Fire Retardant
  • Quiet on the Set

This is because as you complete the story, you will lose and/or use required items, characters will become unavailable, or the plot moves you along to a new location while leaving old locations inaccessible. But again, just looking at their descriptions alone and keeping them in mind should make them all quite easy to pick up, and if not, a second playthrough can be easily done to mop up.

 

The other thing you will need to be aware of is the "The Unabridged Version" trophy. As stated in the overview, it's not glitched, but it is rather picky. You will need to wait quite a while longer after each portion of the required audiobooks are finished playing for them to count towards the trophy. Check the guide for more details.

 

Step 1: Play the story. You will pick up the four plot related trophies, and will probably have little trouble getting most of the rest. Again, I would recommend not using a guide for this playthrough, but if all you're looking for is a set of quick trophies, go ahead and use the guide to knock them all out in one go.

 

Step 2: If you happened to miss any of the seven missable trophies in your first playthrough, play the game again to mop up. If you need this step, it will not take long seeing as how you already know how to advance the plot this time. However, if you want to get through as fast as possible while picking up any trophies you missed, this is a good time to check out the walkthrough. Also, you may use :circle: to skip any dialog you don't want to hear again.

 

 

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01.jpg Maxtastic Voyage (S)

Sent a rescue team into the body of Giant Max

 

This trophy is awarded for completing Act 1. It is story related and cannot be missed. If you get stuck, see "The Happy Ending".

 

02.jpg Battery Park (S)

Overcame the psychic powers to enter Max's brain

 

This trophy is awarded near the end of Act 2. It is story related and cannot be missed. If you get stuck, see "The Happy Ending".

 

03.jpg Just Ask For Directions Already (S)

Found the location of the only thing that will save Max

 

This trophy is awarded for completing Act 3. It is story related and cannot be missed. If you get stuck, see "The Happy Ending".

 

04.jpg Prepare for Surgery (S)

Delivered the tool necessary to complete Max's brain surgery

 

This trophy is awarded near the end of Act 4. It is story related and cannot be missed. If you get stuck, see "The Happy Ending".

 

05.jpg The Happy Ending (G)

Discovered a last-minute way to save Max

 

This trophy is awarded for completing Act 4. It is story related and cannot be missed. If you get stuck, see my walkthrough which can be found here.

 

06.jpg The Unabridged Version (B)

Listened to all of Max's audiobooks on vinyl in their entirety

 

You will need to gain access to Max's brain in order to unlock this trophy, which you will do in Act 2. From there, although this trophy is missable, you will be able to unlock this trophy at any time you are inside Max's brain right up you are very close to the end of Act 4. So you can miss this, but you have plenty of time to unlock it.

 

Once in Max's brain, walk around until you find the record player and the shelf of records right next to it. First you will have to examine the shelf and take the four records that are sticking out. From there, you will have to place each record on the record player, and listen to each track on the records. The name of the records and the number of tracks on each is as follows:

 

The Eli Whitney Dilemma - 2 tracks

Are you There, Great Bear Spirit? - 3 tracks

The Happenstance at Ghastly Manor - 2 tracks

A Killing Comes to Murdersburgh - 2 tracks

 

However, this trophy is a bit picky. Rather than just listen until Max stops talking and then starting the next track, you will have to wait a bit before starting the next track. Some have said that they can see the record spinning if they look closely at the screen, and you have to wait until you see it stop spinning before playing the next track. Some have said that they heard the sounds of the record scratching when the track ends. If you are having trouble observing either of those cues, though, you can time out about 15 seconds using a watch or clock to make sure it's safe to proceed. And if you don't have a clock handy nearby either, I have found that you can watch your PS3's orange HDD access light. Once it stops blinking, you are safe to proceed. Also, for the "Are you There, Great Bear Spirit?" record, you will also have to wait for Max to stop crying (the screen will shake and you can hear crying noises while he is crying) before proceeding as well.

 

Many thanks to inuyasha_523, Gogmagog, and TheGrimReefer for sharing tips about unlocking this trophy.

 

07.jpg For Insurance Purposes (B)

Checked out every object in Max's inventory

 

You will need to gain access to Max's inventory in order to unlock this trophy, which you will do in Act 2. From there, you can get the trophy in either Act 2 or Act 3, but once you start Act 4 your chance to get this trophy is lost.

 

To reach the inventory, go to Max's brain. Then use the tube that takes you to Max's legs, and from there you will find another tube which will take you to the inventory (a sign on this last tube will have a picture of an open box). From there, just examine all 16 items in the room. They are as follows:

  1. file cabinet
  2. employee handbook
  3. sock
  4. ink ribbon
  5. mariachi frogs
  6. meatball sandwich
  7. Ted E. Bear
  8. season one stuff
  9. Max's Luger
  10. roach farm
  11. car bomb game
  12. bucket of fish
  13. Maximus shrine
  14. balloons
  15. chocolate bar
  16. spare cables

 

08.jpg Genius in its Simplicity (B)

Heard all of the details of Stinky's origin

 

This trophy can only be unlocked at the start of Act 4 when you find yourself in the cloning chamber. Also, your chance at this trophy will be lost once you place the photo of the Devil's Toybox in front of the camera. To unlock this trophy, you must examine the following items in the cloning chamber:

 

box of stuff

fog machine - This must be used before you can reach the following items.

granite slab

projector

camera

photo - Picture of a cake, sitting on the floor in front of the camera. Sam will pick it up and place it in his inventory.

 

After you have examined all of these items, take the photo of the cake that Sam picked up from the floor and use it with the camera. Sam will place it back where it was for a moment, and then the trophy will unlock.

 

09.jpg All the Old Familiar Places (B)

Collected all of Max's precious memory slides

 

This trophy can only be unlocked in Act 3. Once you progress to Act 4, your chances at this trophy are lost. Thankfully, this trophy is quite easy. You will need to take control of Max and examine certain buildings and objects in the city. They are as follows:

 

Battery Park

Federated Consolidated Building

Bosco-Tech Labs

Skun-ka'pe's Flagship - This slide must be collected to progress through the story.

Cloning Chamber - This slide must be collected to progress through the story. However, you cannot find this building until later in the act. See the walkthrough for more information. Projecting yourself to this slide will end Act 3, so be sure you have the other four slides before doing so.

 

10.jpg Like Battery Acid and Pickle Juice (B)

Heard at least five accounts of what nightmares taste like

 

You will need to gain access to Max's brain in order to unlock this trophy, which you will do in Act 2. From there, although this trophy is missable, you will be able to unlock this trophy at any time you are inside Max's brain right up until the point in Act 4 where you unlock the "Prepare for Surgery" trophy. So you can miss this, but you have plenty of time to unlock it.

 

To unlock this trophy, simply find the Flaming Max that is floating around the middle of the room in Max's brain, and "use" it seven times. The first two times it will say random things, and the next 5 times it will give you a different description of what nightmares taste like.

 

11.jpg Fire Retardant (B)

Shot all of the Flaming Max spores

 

Despite the description, not all the spores must be shot. Sam will not shoot some of them if you try, so the only ones you need to worry about are the ones he does shoot. This trophy is missable, however, so take note of all the spore locations and which during which acts they can be found.

 

1. Two spores are floating around Grandpa Stinky while he is standing next to his corn dog truck. If you talk to Grandpa Stinky before shooting them, he will leave and the spores will move to new locations. Found only in Act 1.

_1a. Found floating next to Grandpa Stinky's corn dog truck. Shoot it here if you didn't shoot it while it was bothering Grandpa Stinky. Found only in Act 1, and disappears after you finish making the giant corn dog.

_1b. Found floating next to the DeSoto. Shoot it here if you didn't shoot it while it was bothering Grandpa Stinky. Found only in Act 1, and disappears after you finish making the giant corn dog.

2. Found floating in the middle of the roam in Max's brain. This is the same spore you must talk to for the "Like Battery Acid and Pickle Juice" trophy. Found in Acts 2, 3, and 4.

3. Found in Max's legs. Found in Acts 2 and 3.

4. Found in Max's arms. Found only in Act 2, and becomes inaccessible once you successfully attempt the manual override of the arms.

 

12.jpg Quiet on the Set (B)

Snuck into the frame of Satan's documentary at least twice

 

This can only be unlocked in Act 1, and must be done before you swap Satan's microphone for another object. Simply go to the roof of Bosco-Tech Labs via the fire escape, talk to Satan, and select the "Go Mets!" and "Freelance Police!" dialog options.

 

 

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WALKTHROUGH

 

Some quick notes on terminology I have used and what I mean:

  • Walk: Move Sam directly using the :ls:. If you hold :circle: while using :ls:, Sam will run.
  • ____ Dialog - ____: This means you will have a dialog wheel on the screen, and should chose the option after the hyphen to proceed.
  • Highlight ____: If you are Sam, cycle through available options on screen with either :l1: and :r1:, or the :rs: so that the blue highlight cursor is over the item in question. If you have brought up the psychic power wheel to use a toy of power with :triangle:, use either :ls: or :rs: to move the camera until the circle is over one of the sparkling objects. The :cross: button icon in the bottom left corner of the screen will match the text I wrote after "highlight."
  • :cross: ____: This will mean you need to highlight the item in question so the :cross: icon in the bottom left corner of the screen matches what I have written. Then press :cross: to interact with it. As Sam, you can double-tap :cross: to make him run over instead of walk over.
  • :square: Use items with ____ -> ____: Highlight the item in question so that the :square: icon in the top right corner of the screen matches the text before the arrow, then press :square: to bring up your inventory. After that, follow the instructions after the arrow to proceed.
  • :square: Use items with anything -> ____: In this case, it does not matter what you have highlighted. Just use :square: to bring up your inventory and then follow the instructions after the arrow.
  • :triangle:, use ____: Press the :triangle: button to bring up the psychic power wheel, then use the toy of power in question.
  • Finally, a space in between sets of instructions indicate that you should have changed locations, either by the game doing it for you or by following an instruction to travel.

 

Act 1

:cross: talk to Momma Bosco

:cross: use elevator

:cross: use exit

 

:cross: talk to Grandpa Stinky

:square: use items with Flaming Max -> :cross: shoot Flaming Max {"Fire Retardant" 1/4}

:cross: talk to Grandpa Stinky

Grandpa Stinky dialog - Corn Dogs

:circle: Back

:circle: Back

:cross: use box of corn dogs

:square: use items with anything -> :triangle: activate box of corn dogs

:ls: Stand as close to Grandpa Stinky's delivery truck as you can, then :cross: wave corn dog

:ls: Stand as close to the pothole as you can, then :square: eat corn dog

:square: use items with anything -> :triangle: activate box of corn dogs

:ls: Stand as close to the DeSoto (Sam's car) as you can, then :cross: wave corn dog

:ls: Stand as close to the pothole as you can, then :square: eat corn dog

:cross: use fire escape

 

:cross: talk to Satan

Satan dialog - Go Mets! {"Quiet on the Set" 1/2}

Satan dialog - Freelance Police! {"Quiet on the Set" 2/2 Trophy Unlocked}

Satan dialog - Behind the Scenes

:square: use items with microphone -> :cross: use box of corn dogs with microphone

 

:cross: use lab door

 

:cross: use elevator

:cross: talk to Mr. Featherly

Mr. Featherly dialog - Egg?

:circle: Back

:cross: talk to C.O.P.S.

C.O.P.S. dialog - Viruses

:cross: talk to Momma Bosco

Momma Bosco dialog - Dimensional Destabilizer

:cross: talk to Agent Superball

Agent Superball dialog - Turn Around

:cross: use elevator

:cross: use exit

 

:square: use items with ridiculously-sized pothole -> :cross: use egg with ridiculously-sized pothole

:cross: use corn dog DeSoto {"Maxtastic Voyage" Trophy Unlocked}

 

 

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Act 2

:square: use items with food processor -> :cross: use jar of espresso beans with food processor

:cross: use tube

 

:cross: use tumor

:cross: use door to brain

 

:cross: use tube

 

:square: use items with Flaming Max -> :cross: shoot Flaming Max {"Fire Retardant" 2/4}

:cross: use Flaming Max

:cross: use Flaming Max

:cross: use Flaming Max {"Like Battery Acid and Pickle Juice" 1/5}

:cross: use Flaming Max {"Like Battery Acid and Pickle Juice" 2/5}

:cross: use Flaming Max {"Like Battery Acid and Pickle Juice" 3/5}

:cross: use Flaming Max {"Like Battery Acid and Pickle Juice" 4/5}

:cross: use Flaming Max {"Like Battery Acid and Pickle Juice" 5/5 Trophy Unlocked}

:cross: use record shelf

:cross: use "The Eli Whitney Dilemma"

:cross: use "Are you There, Great Bear Spirit?"

:cross: use "The Happenstance at Ghastly Manor"

:cross: use "A Killing Comes to Murdersburgh"

:circle: Back

*NOTE* For the following steps related to "The Unabridged Version", please wait about 15 seconds in between each step to ensure that you unlock the trophy. Please refer to "The Unabridged Version" in the trophy guide for more details.

:square: use items with record player -> :cross: use "Are You There, Great Bear Spirit?" with record player {"The Unabridged Version" 1/9}

:cross: use record player {"The Unabridged Version" 2/9}

:cross: use record player {"The Unabridged Version" 3/9}

:square: use items with record player -> :cross: use "The Happenstance at Ghastly Manor" with record player {"The Unabridged Version" 4/9}

:cross: use record player {"The Unabridged Version" 5/9}

:square: use items with record player -> :cross: use "A Killing Comes to Murdersburgh" with record player {"The Unabridged Version" 6/9}

:cross: use record player {"The Unabridged Version" 7/9}

:square: use items with record player -> :cross: use "The Eli Whitney Dilemma" with record player {"The Unabridged Version" 8/9}

:cross: use record player {"The Unabridged Version" 9/9 Trophy Unlocked}

:cross: use tube (use the one right next to the record player with the yellow picture of feet on it)

 

:square: use items with Flaming Max -> :cross: shoot Flaming Max {"Fire Retardant" 3/4}

:cross: talk to Sybil

Sybil dialog - treadmill

:circle: Back

:cross: use tube (use the leftmost tube with a purple picture of an open box on it)

 

:cross: use file cabinet {"For Insurance Purposes" 1/16}

:cross: use employee handbook {"For Insurance Purposes" 2/16}

:cross: use sock {"For Insurance Purposes" 3/16}

:cross: use ink ribbon {"For Insurance Purposes" 4/16}

:cross: use mariachi frogs {"For Insurance Purposes" 5/16}

:cross: use meatball sandwich {"For Insurance Purposes" 6/16}

:cross: use Ted E. Bear head {"For Insurance Purposes" 7/16}

:cross: use season one stuff {"For Insurance Purposes" 8/16}

:cross: use Max's Luger {"For Insurance Purposes" 9/16}

:cross: use roach farm {"For Insurance Purposes" 10/16}

:cross: use car bomb game {"For Insurance Purposes" 11/16}

:cross: use bucket of fish {"For Insurance Purposes" 12/16}

:cross: use Maximus shrine {"For Insurance Purposes" 13/16}

:cross: use balloons {"For Insurance Purposes" 14/16}

:cross: use chocolate bar {"For Insurance Purposes" 15/16}

:cross: use spare cables {"For Insurance Purposes" 16/16 Trophy Unlocked}

:ls: Ram into the shelf with the roach farm, car bomb game, and fish heads.

:ls: Ram into the shelf with the roach farm, car bomb game, and fish heads again.

:ls: Ram into the shelf with the roach farm, car bomb game, and fish heads yet again.

:cross: use tube

 

:square: use items with Sybil -> :cross: use cockroach with Sybil

:cross: use tube to brain

 

:cross: use tube (use the one to the right of the purple tentacles with a blue picture of an arm on it)

 

:square: use items with Flaming Max -> :cross: shoot Flaming Max {"Fire Retardant" 4/4 Trophy Unlocked}

:cross: use arcade machine

You will now have to read off instructions from the machine's screen. However, Max's brain will change what Sam says, so picking exactly what is displayed on the machine will not work. Instead you will need to pull some tricks of your own and say the opposite of what is on screen. For example, if it displays "right foot" on the screen, pick an option that starts with "left hand" instead. As for the second symbol, just pick anything that isn't that symbol. So if it shows a bomb, don't pick an option that says bomb. These are randomized between games, so you will have to pick out the correct answers on your own. You must get three correct in a row to proceed.

Sam dialog - any of the four options are fine

 

:cross: use tube to stomach

 

:square: use items with platter -> :cross: use cockroach with platter

:triangle:

Momma Bosco dialog - Control Max

 

:ls: Walk up and to the left until you can access the Bosco-Tech Labs option

:cross: menace Bosco-Tech Labs

:triangle:

Momma Bosco dialog - Go Home

 

:cross: talk to Sal

 

:triangle:

Momma Bosco dialog - Control Max

 

:ls: Walk down and to the right until you can access the Battery Park option

:cross: explore Battery Park {"Battery Park" Trophy Unlocked}

 

:cross: use door to brain

 

 

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Act 3

:circle: Back

:cross: use circuit breaker

:cross: use memory book

:circle: Back

:triangle:

Momma Bosco dialog - Control Max

 

*NOTE* Once again you will need to move around with :ls: to find some of these prompts. It also helps to hold :r2: as you walk to make any possible prompts appear as empty blue circles.

:cross: remember Battery Park {"All the Old Familiar Places" 1/5}

:cross: remember Federated Consolidated Building {"All the Old Familiar Places" 2/5}

:cross: remember Bosco-Tech Labs {"All the Old Familiar Places" 3/5}

:cross: remember Skun-ka'pe's Flagship {"All the Old Familiar Places" 4/5}

:triangle:

Momma Bosco dialog - Go Home

 

:cross: use memory book

:cross: use Skunkape's Flagship slide

dialog - Astral Project

 

:cross: use backdrop

:triangle:

dialog - Clone SP-42-X

:cross: use fuse box

:cross: drink from water bottle

:cross: spit on fuse box

:triangle:

dialog - Clone HW-021-S

:cross: use hamster wheel

:cross: use wires

:cross: use door to upper deck

 

:cross: Gordon's alive?!?

Brain dialog - Mole Men

Brain dialog - Mole Men

Brain dialog - Mole Men

Brain dialog - Mole Men

:cross: talk to Grandpa Stinky

Grandpa Stinky dialog - Skunkape

Grandpa Stinky dialog - Mole Processing

Grandpa Stinky dialog - Grandpa Stinky

Grandpa Stinky dialog - Skunkape

:circle: Back

:triangle:

dialog - Go Back

 

:triangle:

 

*NOTE* Yet again you will need to move around with :ls: to find some of these prompts. It also helps to hold :r2: as you walk to make any possible prompts appear as empty blue circles.

:cross: remember Cloning Chamber {"All the Old Familiar Places" 5/5 Trophy Unlocked}

:triangle:

Momma Bosco dialog - Go Home

 

:cross: use memory book

:cross: use Cloning Chamber slide

dialog - Astral Project {"Just Ask For Directions Already" Trophy Unlocked}

 

 

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Act 4

:cross: use box of stuff {"Genius in its Simplicity" 1/7}

:cross: use fog machine {"Genius in its Simplicity" 2/7}

:ls: Walk through the lasers.

:cross: use camera {"Genius in its Simplicity" 3/7}

:cross: use projector {"Genius in its Simplicity" 4/7}

:cross: use photo {"Genius in its Simplicity" 5/7}

:cross: use granite slab {"Genius in its Simplicity" 6/7}

:square: use items with camera -> :cross: use photo with camera (the picture of the cake) {"Genius in its Simplicity" 7/7 Trophy Unlocked}

:square: use items with camera -> :cross: use Devil's Toybox photo with camera

General Skun-ka'pe dialog - Toy Robot

General Skun-ka'pe dialog - For This Bomb

:cross: use tunnel to Bosco Tech Labs

 

:square: use items with Sybil -> :cross: use robot with Sybil {"Prepare for Surgery" Trophy Unlocked}

:square: use items with record player -> :cross: use "Are You There, Great Bear Spirit?" with record player

:ls: Walk to the tear duct, located to the right of the record player and in between the tubes for the stomach and arms. Wait for the recording to end and Max to start crying. Once he does,

:cross: use tear duct

 

:square: use items with Momma Bosco -> :cross: use Max's snot with Momma Bosco {"The Happy Ending" Trophy Unlocked}

 

 

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  • 2 weeks later...

I've got a quick question, and I don't think starting a new thread would be too helpful.

 

I'm considering getting Playstation Plus, and I know all 5 of these episodes come free with the subscription. Are the trophies still enabled in each individual episode, or is it now a combined effort sort-of-thing?

 

Thanks in advance to anyone who can help. And to the creator of this guide, I'm sure I'll be needing it. X3

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I've got a quick question, and I don't think starting a new thread would be too helpful.

 

I'm considering getting Playstation Plus, and I know all 5 of these episodes come free with the subscription. Are the trophies still enabled in each individual episode, or is it now a combined effort sort-of-thing?

 

Thanks in advance to anyone who can help. And to the creator of this guide, I'm sure I'll be needing it. X3

 

They're not combined. I have 5 separate episodes that are 100%.

 

Anyways, thank you very much for all of the guides mjc! I used all 5 and wouldn't have 100% on all of the episodes if it weren't for your guides.

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Thank you so VERY much for these 5 trophy walkthroughs that you have made. Im sure they were not easy to make and you can be sure that you have helped hundreds, if not thousands of people get through these games effectively and rapidly. I am very grateful and happy that you shared your expertise with me because I dont think I would have played any of these games to 100% on my own. With your guide I was able to 100% each episode in an hour to two hours. Thanks alot.

 

http://www.ps3trophies.com/card/10/mhughes1212.png

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  • mjc0961 changed the title to Sam & Max: The Devil's Playhouse - Episode 5 ~ Road Map, Trophy Guide, and Walkthrough

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