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Old 09-22-2010, 06:08 AM   #1
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Default Sam & Max The Devil's Playhouse Episode 2 Trophy Walkthrough

This guide is intended for use on PS3Trophies.org only. You may not copy this guide and post it elsewhere, regardless of if you try to pass it off as your own work or give me credit. Changing the wording slightly to try to pass it off as your own work is also forbidden.

If you still have any questions to ask about this game and its trophies, or just want to say thanks, feel free to create an account and say hi. I'd be happy to answer any questions you have, and there are plenty of other great guides for other games written by others who will be happy to help you get your trophies.

PLEASE READ THE FOLLOWING FIRST!!!
Due to the nature of this episode, if you use this walkthrough, please just start a new game and follow the entire walkthrough from start to finish. There are many variables that can cause you to wind up losing a trophy (I know, as I had to start a new game twice while trying to write this). Plus, because you can jump around so much in this episode, it's unlikely you can just find a spot in the middle where you can start using this walkthrough and not run into any complications. So I will say it again: if you use this walkthrough, please just start a new game and follow the entire walkthrough from start to finish. Thank you.
PLEASE READ THE PRECEDING FIRST!!!

By popular demand, I present to you a trophy walkthrough in the same style as the ones I wrote for my guides for Episodes 1 and 3. I hope this is as helpful to everyone as those two are.

Some quick notes on terminology I have used and what I mean:
  • Walk: Move Sam directly using the . If you hold while using , Sam will run.
  • ____ Dialog - ____: This means you will have a dialog wheel on the screen, and should chose the option after the hyphen to proceed.
  • Highlight ____: If you are Sam, cycle through available options on screen with either and , or the so that the blue highlight cursor is over the item in question. If you have brought up the psychic power wheel to use a toy of power with , use either or to move the camera until the circle is over one of the sparkling objects. The button icon in the bottom left corner of the screen will match the text I wrote after "highlight."
  • ____: This will mean you need to highlight the item in question so the icon in the bottom left corner of the screen matches what I have written. Then press to interact with it. As Sam, you can double-tap to make him run over instead of walk over.
  • Use items with ____ -> ____: Highlight the item in question so that the icon in the top right corner of the screen matches the text before the arrow, then press to bring up your inventory. After that, follow the instructions after the arrow to proceed.
  • Use items with anything -> ____: In this case, it does not matter what you have highlighted. Just use to bring up your inventory and then follow the instructions after the arrow.
  • , use ____: Press the button to bring up the psychic power wheel, then use the toy of power in question.
  • Finally, a space in between sets of instructions indicate that you should have changed locations, either by the game doing it for you or by following an instruction to travel.

Reel 3 (Introduction)
Tomb of Sammun Mak
, use Psychic Ventriloquism
use Ventriloquism with Sameth {"Say Hi to the Nice People, Charlie" 1/21}
use Ventriloquism with Kringle {"Say Hi to the Nice People, Charlie" 2/21}
use Ventriloquism with tomb idol {"Say Hi to the Nice People, Charlie" 3/21}
use Ventriloquism with weird squid statue {"Say Hi to the Nice People, Charlie" 4/21}
Sameth Dialog - Pick whatever you like. {"Nine Lives of Sameth & Maximus" 1/9}

Projector
use reel 1: "The Sphunx Challenge"
use "start" button

Reel 1
Theater
use cookie jar
talk to Nicholas St. Kringle
Kringle Dialog - Sphunx Challenge
Kringle Dialog - Stumped, eh?
use bag
Walk up the stairs to your left, you should see a scene where Kringle gets up and returns to his seat. Then keep heading to the left side of the stage.
use can o' nuts
Step onto the tongue of the Sphunx.
use items with nostrils -> use cookies with nostrils
Sameth Dialog - Pick whatever you like, they all lead to the same outcome.
Walk off the stage until you see Kringle. Then walk towards the screen until you can see the aisle, and walk through it until you are at the back of the theater.
use newspaper
use exit

Little Arctic Circle
Walk to the left.
talk to elves
Elves Dialog - That can o' nuts
back
Walk to the left.
use entrance

Cellar Apartment
use curse
talk to Mole Woman
Mole Woman Dialog - Yet again, pick whatever option you like.
Mole Woman Dialog - Sphunx Inscription
Mole Woman Dialog - hieroglyphic funnies
back
, use Astral Projection

Projector
use reel 3: "The Standoff"
use "start" button

Reel 3
Tomb of Sammun Mak
Sameth Dialog - Fut Snek Sqwigl ...

Train
use Sameth and Maximus' door

Walk left until the camera angle changes.
use drinking glass
use items with room service tray -> use cookies with room service tray
Walk right until you reach the end of the car.
use baggage
, use Psychic Ventriloquism
use Ventriloquism with sarcophagus {"Say Hi to the Nice People, Charlie" 5/21}
return to Sameth
use exit to yellow car

use door (it's the one that's right in front of you upon entering the area, and has the word "elves" on the wall to the right of it)
Elf Dialog - Why are you here?
Elf Dialog - SECRET PROJECT
Slushie Dialog - Secret project.
Slushie Dialog - we can get you a kid
, use Psychic Ventriloquism
use Ventriloquism with Vampire Slushie {"Say Hi to the Nice People, Charlie" 6/21}
return to Sameth
Walk towards the screen until you find another door.
use door
, use Psychic Ventriloquism
use Ventriloquism with Baby Amelia Earhart {"Say Hi to the Nice People, Charlie" 7/21}
return to Sameth
use closet door
use music box
Walk out of Amelia's room.
use exit to blue car

Walk left to the other end of the car.
use exit to green car

Walk left to the other end of the car.
use door (this one should have "Moles" on the wall to the right of it)
Walk out of the room.
use exit to blue car

use exit to green car

(You should see a scene of Jurgen receiving a letter.)
use exit to blue car

use exit to green car

(This time you should see a scene of Jurgen entering the moles' room.)
use door (Jurgen's door, it has his name next to it)
use love letter
, use Astral Projection

Projector
use reel 2: "The Train to Egypt"
use "start" button

Reel 2
Train
, use Can o' Nuts {"Nine Lives of Sameth & Maximus" 2/9}

Projector
use "start" button

Train
Baby Amelia Earhart Dialog - Ride of the Valkyries
, use Can o' Nuts

Tomb of Sammun Mak
Walk towards the Devil's Toybox in the center of the room to trigger a cutscene.
use protected toybox {"Nine Lives of Sameth & Maximus" 3/9}
Walk back off of the alter where the toybox is, you will trigger another cutscene.
Walk towards the path to the right of the toybox's alter, which should cause the camera angle to change.
examine bas-relief
Jurgen Dialog - Help? How?
Jurgen Dialog - Specifics, please.
back
use sconce (there are two in this room, use the one right next to where you are after talking to Jurgen)
Walk up the stairs you just raised.
use bust
use guardian
Guardian Dialog - Straight talk
Guardian Dialog - Riddle
Guardian Dialog - Cucumber cut lengthwise
Walk in any direction and the camera should zoom out.
use door (Use the one on the right side of the room)

Walk towards the room you see in the background until you trigger a cutscene.
Walk into the room. {"Nine Lives of Sameth & Maximus" 4/9}
use vacation brochures
Grandpa Mole Man Dialog - Stuttgart
Walk away from the room and back down the hallway until you find the door you started this area next to.
use door

Walk to the left until you can see the door on the left side of the room.
use door (Use the one on the left side of the room)

Last edited by mjc0961; 10-26-2013 at 10:55 PM.
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Old 09-22-2010, 06:09 AM   #2
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Walk towards the doorways.
use lefthand door/use righthand door (use either, it doesn't matter) {"Nine Lives of Sameth & Maximus" 5/9}
use items with lefthand/righthand door (again, it doesn't matter which one) -> use bust with lefthand/righthand door
Walk through either doorway. Then proceed to walk to the right until you trigger a cutscene.
back
Enter the room.
Do nothing. {"Nine Lives of Sameth & Maximus" 6/9}
Enter the room.
, use Can o' Nuts {"Double-Crossed" Trophy Unlocked}
Maximus will return to normal
, use Psychic Ventriloquism
use Ventriloquism with Mole Girl
"I love Sameth and Maximus!" {"Say Hi to the Nice People, Charlie" 8/21}
, use Psychic Ventriloquism
use Ventriloquism with mole man
Pick any of the three options you want {"Say Hi to the Nice People, Charlie" 9/21}

return to Sameth
Walk back through either of the two doorways.
use door

use items with niche -> use right bust half with niche
Walk away from that niche, and then towards the right until you can see the other niche.
use items with niche (the one that's still empty) -> use bust half with niche
Walk away from the niche.
, use Psychic Ventriloquism
use Ventriloquism with guardian (the one on the left) {"Say Hi to the Nice People, Charlie" 10/21}
use Ventriloquism with guardian (and now the one on the right) {"Say Hi to the Nice People, Charlie" 11/21}
*NOTE* If it won't let you select either of the guardians, return to Sameth, move to another spot in the room, and try again.
use Ventriloquism with squid statue {"Say Hi to the Nice People, Charlie" 12/21}
return to Sameth
use door (The one on the right that takes you to the hallway with Grandpa Mole's room)

Walk towards the room again until Grandpa Mole stops you.
talk to Baby Amelia Earhart
, use Psychic Ventriloquism
use Ventriloquism with Grandpa Mole {"Say Hi to the Nice People, Charlie" 13/21}
use Ventriloquism with Baby Amelia Earhart {"Say Hi to the Nice People, Charlie" 14/21}
use Ventriloquism with sarcophagus {"Say Hi to the Nice People, Charlie" 15/21}
use hieroglyphic blocks
, use Astral Projection

Projector
use reel 3: "The Journey Home"
use "start" button

Reel 3
Train
use closet door
use weird idol
Walk out of the cabin, then towards the moles' room.
Save your game in an empty slot here!
use Moleman door
use items with mole man -> use Jurgen's love letter with mole man
use items with Cow Maximus -> use empty glass with Cow Maximus (You must do this before Maximus turns back into his normal form on his own. If you take too long, it doesn't matter right now. Just talk to the mole girl again and ask about her curse to get cursed again.)
Leave the moles' room, and then head to the end of the car.
use exit to blue car

use items with room service tray -> use glass of milk with room service tray
use door (Kringle's door, should be right in front of you)
Kringle Dialog - Room Service
, use Can o' Nuts (You must do this quickly before Kringle opens the door. If you fail, just knock on his door and try again.)
use steamer trunk
use exit to green car

Walk left until you can see the Moles' door.
use Moleman door
Leave the room.
use Jurgen's door
Jurgen Dialog - Yog Soggoth {"Secret Handshake" Trophy Unlocked}
back
Reload the save I instructed you to make earlier.
use Moleman door
talk to mole man
Mole Man Dialog - Your Daughter
Mole Man Dialog - On us
back
Leave the room, then head right to the end of the car.
use exit to blue car

Walk right to the other end of the car.
use exit to yellow car

use the elves' door
Elf Dialog - Slushie
Slushie Dialog - We can get you a kid
Walk down the hall to Amelia's room.
use Baby Amelia Earhart's door
, use Astral Projection

Projector
use reel 1: "The Sphunx Challenge"
use "start" button

Reel 1
Cellar Apartment
use door

Little Arctic Circle
talk to elves
Elves Dialog - Toy concept
Elves Dialog - Toy Biplane
go back to the theater

Theater
Walk all the way back to the stage and stand on the tongue of the Sphunx.
use items with nostrils -> use cookies with nostrils
Sameth Dialog - Fut Snek Squigl...
, use Can o' Nuts
{"Open Wide" Trophy Unlocked}
{"Challenge of the Sphunx" Trophy Unlocked}


Projector
use reel 2: "In the Tomb"
use "start" button

Reel 2
Tomb of Sammun Mak
Walk down the hallway until you find the door.
use door

use trip plate
Shimmy to the right until you are returned to normal.
use items with marquee -> use hieroglyphic blocks with marquee
{"Looters of the Lost Toybox" Trophy Unlocked}

Projector
use reel 3: "The Journey Home"
use "start" button

Reel 3
Train
use the elves' door
Elf Dialog - Inspect compartment
back
use exit to blue car

Walk left to the other end of the car.
use exit to green car

Walk left to the other end of the car.
use Moleman door
, use Psychic Ventriloquism
use Ventriloquism with mole girl {"Say Hi to the Nice People, Charlie" 16/21}
use Ventriloquism with mole man {"Say Hi to the Nice People, Charlie" 17/21}
use Ventriloquism with steamer trunk {"Say Hi to the Nice People, Charlie" 18/21}
use steamer trunk
use parchment
use parchment
use closet door
Walk out of the room.
, use Can o' Nuts (do this before the mole girl leaves the room)
, use Psychic Ventriloquism
use Ventriloquism with mole girl
"The Vampire reverse-curse?"
"It's in the sarcophagus!"
Walk right to the end of the car.
use exit to blue car

Walk right to the other end of the car.
, use Psychic Ventriloquism
use Ventriloquism with Jurgen {"Say Hi to the Nice People, Charlie" 19/21}
return to Sameth
use exit to yellow car

use the elves' door
Elf Dialog - Slushie
Slushie Dialog - Kringle wants you.
use exit to blue car

Walk left to the other end of the car.
use exit to green car

Walk left to the other end of the car.
use Jurgen's door
use steamer trunk
Leave the room and head to the Moles' room.
use Moleman door
use items with mole man -> use Jurgen's love letter with mole man {"Doppel Fluch" Trophy Unlocked}
use items with Cow Maximus -> use empty glass with Cow Maximus (You must do this before Maximus turns back into his normal form on his own. If you take too long this time, you'll lose your chance at the "Curse the Luck" trophy so be quick. Shouldn't be too hard though as you've already done it once.)
Leave the moles' room, and then head to the other end of the car.
use exit to blue car

use items with room service tray -> use glass of milk with room service tray
use door (Kringle's door, should be right in front of you)
Kringle Dialog - Room Service
, use Can o' Nuts (You must do this quickly before Kringle opens the door. If you fail, just knock on his door and try again.)
, use Psychic Ventriloquism
use Ventriloquism with Kringle {"Say Hi to the Nice People, Charlie" 20/21}
return to Sameth
use steamer trunk

Baby Amelia Earhart Dialog - Pick anything you like.
{"Mystery on the Disorient Express" Trophy Unlocked}

Last edited by mjc0961; 10-26-2013 at 11:02 PM.
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Old 09-22-2010, 06:09 AM   #3
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Reel 4
Theater
{"Curse the Luck" Trophy Unlocked}
Papierwaite Dialog - Magical can o' nuts
Papierwaite Dialog - Undid protection spell
Papierwaite Dialog - Beat a Baby
Papierwaite Dialog - Umkay Onninnay... {"Nine Lives of Sameth & Maximus" 7/9}
Papierwaite Dialog - Stall for time
Do nothing. This will take a very long time, and you'll get two warnings from Papierwaite, but eventually Sameth will be lowered into the pit of ants. {"Nine Lives of Sameth & Maximus" 8/9}
use items with torch -> use newspaper with torch
use items with counterweight for moon -> use flaming newspaper with counterweight for moon
use items with Sphunx Nostrils -> use cookies with Sphunx Nostrils
, use Psychic Ventriloquism
use Ventriloquism with Papierwaite {"Say Hi to the Nice People, Charlie" 21/21 Trophy Unlocked}
return to Sameth
switch to Maximus
Papierwaite Dialog - Trick Papierwaite
activate Psychic Ventriloquism
use Ventriloquism with Papierwaite
{"Horror Show" Trophy Unlocked}
{"Chrono Logic" Trophy Unlocked}
{"Nine Lives of Sameth & Maximus" 9/9 Trophy Unlocked}

Last edited by mjc0961; 10-26-2013 at 11:14 PM.
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Old 09-22-2010, 06:09 AM   #4
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*Reserved*

Last edited by Darth_Krid; 10-26-2013 at 11:32 PM. Reason: New post as requested
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Old 09-22-2010, 06:20 AM   #5
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just 1 problem, you dont get 'open wide' or whatever its called because you say put the cookies in nostrils straight away.

looks good
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Old 09-22-2010, 07:17 AM   #6
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Read the trophy description again:
"Make it through the Mouth of the Sphunx the first time it opens."

The mouth doesn't open until you read the hieroglyphics properly, thus you are safe to put as many cookies in the nostrils as you want as long as you don't say "fut snek squigl squigl burd" before you have the can o' nuts.

Last edited by mjc0961; 10-26-2013 at 11:14 PM.
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Old 09-22-2010, 02:34 PM   #7
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Quote:
Originally Posted by mjc0961 View Post
Read the trophy description again:
"Make it through the Mouth of the Sphunx the first time it opens."

The mouth doesn't open until you read the hieroglyphics properly, thus you are safe to put as many cookies in the nostrils as you want as long as you don't say "fut snek squigl squigl burd" before you have the can o' nuts.
thats just quite stupid really, i did it on my first playthrough and nothing popped up
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Old 09-22-2010, 07:05 PM   #8
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Go ahead and try again if you want (just create a new user and bam you can get trophies again). I did it exactly as that says and got the trophy.
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Old 09-22-2010, 09:24 PM   #9
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Yes mjc is right. It wouldn't allow me to continue without putting the cookies in the first time. I was afraid when I did it I wouldn't get the wide open trophy but did.
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Old 09-23-2010, 12:08 AM   #10
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hey mjc! thanks a lot for helping us out and writing a walkthrough. i was ready for goin to sleep now man (it's 1 AM) but i just seen this guide and im gonna follow now
a lot of guys are gonna follow this and (like myself most of the time) 90% of them will not comment, so on behalf of every1, thanks for puting the time and effort into making this for us.
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