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Sam & Max The Devil's Playhouse Episode 2 Trophy Walkthrough


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This guide is intended for use on PS3Trophies.org only. You may not copy this guide and post it elsewhere, regardless of if you try to pass it off as your own work or give me credit. Changing the wording slightly to try to pass it off as your own work is also forbidden.

 

If you still have any questions to ask about this game and its trophies, or just want to say thanks, feel free to create an account and say hi. I'd be happy to answer any questions you have, and there are plenty of other great guides for other games written by others who will be happy to help you get your trophies.

 

PLEASE READ THE FOLLOWING FIRST!!!

Due to the nature of this episode, if you use this walkthrough, please just start a new game and follow the entire walkthrough from start to finish. There are many variables that can cause you to wind up losing a trophy (I know, as I had to start a new game twice while trying to write this). Plus, because you can jump around so much in this episode, it's unlikely you can just find a spot in the middle where you can start using this walkthrough and not run into any complications. So I will say it again: if you use this walkthrough, please just start a new game and follow the entire walkthrough from start to finish. Thank you.

PLEASE READ THE PRECEDING FIRST!!!

 

By popular demand, I present to you a trophy walkthrough in the same style as the ones I wrote for my guides for Episodes 1 and 3. I hope this is as helpful to everyone as those two are. :)

 

Some quick notes on terminology I have used and what I mean:

  • Walk: Move Sam directly using the :ls:. If you hold :circle: while using :ls:, Sam will run.
  • ____ Dialog - ____: This means you will have a dialog wheel on the screen, and should chose the option after the hyphen to proceed.
  • Highlight ____: If you are Sam, cycle through available options on screen with either :l1: and :r1:, or the :rs: so that the blue highlight cursor is over the item in question. If you have brought up the psychic power wheel to use a toy of power with :triangle:, use either :ls: or :rs: to move the camera until the circle is over one of the sparkling objects. The :cross: button icon in the bottom left corner of the screen will match the text I wrote after "highlight."
  • :cross: ____: This will mean you need to highlight the item in question so the :cross: icon in the bottom left corner of the screen matches what I have written. Then press :cross: to interact with it. As Sam, you can double-tap :cross: to make him run over instead of walk over.
  • :square: Use items with ____ -> ____: Highlight the item in question so that the :square: icon in the top right corner of the screen matches the text before the arrow, then press :square: to bring up your inventory. After that, follow the instructions after the arrow to proceed.
  • :square: Use items with anything -> ____: In this case, it does not matter what you have highlighted. Just use :square: to bring up your inventory and then follow the instructions after the arrow.
  • :triangle:, use ____: Press the :triangle: button to bring up the psychic power wheel, then use the toy of power in question.
  • Finally, a space in between sets of instructions indicate that you should have changed locations, either by the game doing it for you or by following an instruction to travel.

 

Reel 3 (Introduction)

Tomb of Sammun Mak

:triangle:, use Psychic Ventriloquism

:cross: use Ventriloquism with Sameth {"Say Hi to the Nice People, Charlie" 1/21}

:cross: use Ventriloquism with Kringle {"Say Hi to the Nice People, Charlie" 2/21}

:cross: use Ventriloquism with tomb idol {"Say Hi to the Nice People, Charlie" 3/21}

:cross: use Ventriloquism with weird squid statue {"Say Hi to the Nice People, Charlie" 4/21}

Sameth Dialog - Pick whatever you like. {"Nine Lives of Sameth & Maximus" 1/9}

 

Projector

:cross: use reel 1: "The Sphunx Challenge"

:cross: use "start" button

 

Reel 1

Theater

:cross: use cookie jar

:cross: talk to Nicholas St. Kringle

Kringle Dialog - Sphunx Challenge

Kringle Dialog - Stumped, eh?

:cross: use bag

:ls: Walk up the stairs to your left, you should see a scene where Kringle gets up and returns to his seat. Then keep heading to the left side of the stage.

:cross: use can o' nuts

:ls: Step onto the tongue of the Sphunx.

:square: use items with nostrils -> :cross: use cookies with nostrils

Sameth Dialog - Pick whatever you like, they all lead to the same outcome.

:ls: Walk off the stage until you see Kringle. Then walk towards the screen until you can see the aisle, and walk through it until you are at the back of the theater.

:cross: use newspaper

:cross: use exit

 

Little Arctic Circle

:ls: Walk to the left.

:cross: talk to elves

Elves Dialog - That can o' nuts

:circle: back

:ls: Walk to the left.

:cross: use entrance

 

Cellar Apartment

:cross: use curse

:cross: talk to Mole Woman

Mole Woman Dialog - Yet again, pick whatever option you like.

Mole Woman Dialog - Sphunx Inscription

Mole Woman Dialog - hieroglyphic funnies

:circle: back

:triangle:, use Astral Projection

 

Projector

:cross: use reel 3: "The Standoff"

:cross: use "start" button

 

Reel 3

Tomb of Sammun Mak

Sameth Dialog - Fut Snek Sqwigl ...

 

Train

:cross: use Sameth and Maximus' door

 

:ls: Walk left until the camera angle changes.

:cross: use drinking glass

:square: use items with room service tray -> :cross: use cookies with room service tray

:ls: Walk right until you reach the end of the car.

:cross: use baggage

:triangle:, use Psychic Ventriloquism

:cross: use Ventriloquism with sarcophagus {"Say Hi to the Nice People, Charlie" 5/21}

:triangle: return to Sameth

:cross: use exit to yellow car

 

:cross: use door (it's the one that's right in front of you upon entering the area, and has the word "elves" on the wall to the right of it)

Elf Dialog - Why are you here?

Elf Dialog - SECRET PROJECT

Slushie Dialog - Secret project.

Slushie Dialog - we can get you a kid

:triangle:, use Psychic Ventriloquism

:cross: use Ventriloquism with Vampire Slushie {"Say Hi to the Nice People, Charlie" 6/21}

:triangle: return to Sameth

:ls: Walk towards the screen until you find another door.

:cross: use door

:triangle:, use Psychic Ventriloquism

:cross: use Ventriloquism with Baby Amelia Earhart {"Say Hi to the Nice People, Charlie" 7/21}

:triangle: return to Sameth

:cross: use closet door

:cross: use music box

:ls: Walk out of Amelia's room.

:cross: use exit to blue car

 

:ls: Walk left to the other end of the car.

:cross: use exit to green car

 

:ls: Walk left to the other end of the car.

:cross: use door (this one should have "Moles" on the wall to the right of it)

:ls: Walk out of the room.

:cross: use exit to blue car

 

:cross: use exit to green car

 

(You should see a scene of Jurgen receiving a letter.)

:cross: use exit to blue car

 

:cross: use exit to green car

 

(This time you should see a scene of Jurgen entering the moles' room.)

:cross: use door (Jurgen's door, it has his name next to it)

:cross: use love letter

:triangle:, use Astral Projection

 

Projector

:cross: use reel 2: "The Train to Egypt"

:cross: use "start" button

 

Reel 2

Train

:triangle:, use Can o' Nuts {"Nine Lives of Sameth & Maximus" 2/9}

 

Projector

:cross: use "start" button

 

Train

Baby Amelia Earhart Dialog - Ride of the Valkyries

:triangle:, use Can o' Nuts

 

Tomb of Sammun Mak

:ls: Walk towards the Devil's Toybox in the center of the room to trigger a cutscene.

:cross: use protected toybox {"Nine Lives of Sameth & Maximus" 3/9}

:ls: Walk back off of the altar where the toybox is, you will trigger another cutscene.

:ls: Walk towards the path to the right of the toybox's altar, which should cause the camera angle to change.

:cross: examine bas-relief

Jurgen Dialog - Help? How?

Jurgen Dialog - Specifics, please.

:circle: back

:cross: use sconce (there are two in this room, use the one right next to where you are after talking to Jurgen)

:ls: Walk up the stairs you just raised.

:cross: use bust

:cross: use guardian

Guardian Dialog - Straight talk

Guardian Dialog - Riddle

Guardian Dialog - Cucumber cut lengthwise

:ls: Walk in any direction and the camera should zoom out.

:cross: use door (Use the one on the right side of the room)

 

:ls: Walk towards the room you see in the background until you trigger a cutscene.

:ls: Walk into the room. {"Nine Lives of Sameth & Maximus" 4/9}

:cross: use vacation brochures

Grandpa Mole Man Dialog - Stuttgart

:ls: Walk away from the room and back down the hallway until you find the door you started this area next to.

:cross: use door

 

:ls: Walk to the left until you can see the door on the left side of the room.

:cross: use door (Use the one on the left side of the room)

 

 

Edited by mjc0961
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:ls: Walk towards the doorways.

:cross: use lefthand door/use righthand door (use either, it doesn't matter) {"Nine Lives of Sameth & Maximus" 5/9}

:square: use items with lefthand/righthand door (again, it doesn't matter which one) -> :cross: use bust with lefthand/righthand door

:ls: Walk through either doorway. Then proceed to walk to the left until you trigger a cutscene.

:circle: back

:ls: Enter the room.

:tagunobtainable: Do nothing. {"Nine Lives of Sameth & Maximus" 6/9}

:ls: Enter the room.

:triangle:, use Can o' Nuts {"Double-Crossed" Trophy Unlocked}

:triangle: Maximus will return to normal

:triangle:, use Psychic Ventriloquism

:cross: use Ventriloquism with Mole Girl

"I love Sameth and Maximus!" {"Say Hi to the Nice People, Charlie" 8/21}

:triangle:, use Psychic Ventriloquism

:cross: use Ventriloquism with mole man

Pick any of the three options you want {"Say Hi to the Nice People, Charlie" 9/21}

:triangle:

:triangle: return to Sameth

:ls: Walk back through either of the two doorways.

:cross: use door

 

:square: use items with niche -> :cross: use right bust half with niche

:ls: Walk away from that niche, and then towards the right until you can see the other niche.

:square: use items with niche (the one that's still empty) -> :cross: use bust half with niche

:ls: Walk away from the niche.

:triangle:, use Psychic Ventriloquism

:cross: use Ventriloquism with guardian (the one on the left) {"Say Hi to the Nice People, Charlie" 10/21}

:cross: use Ventriloquism with guardian (and now the one on the right) {"Say Hi to the Nice People, Charlie" 11/21}

*NOTE* If it won't let you select either of the guardians, return to Sameth, move to another spot in the room, and try again.

:cross: use Ventriloquism with squid statue {"Say Hi to the Nice People, Charlie" 12/21}

:triangle: return to Sameth

:cross: use door (The one on the right that takes you to the hallway with Grandpa Mole's room)

 

:ls: Walk towards the room again until Grandpa Mole stops you.

:cross: talk to Baby Amelia Earhart

:triangle:, use Psychic Ventriloquism

:cross: use Ventriloquism with Grandpa Mole {"Say Hi to the Nice People, Charlie" 13/21}

:cross: use Ventriloquism with Baby Amelia Earhart {"Say Hi to the Nice People, Charlie" 14/21}

:cross: use Ventriloquism with sarcophagus {"Say Hi to the Nice People, Charlie" 15/21}

:cross: use hieroglyphic blocks

:triangle:, use Astral Projection

 

Projector

:cross: use reel 3: "The Journey Home"

:cross: use "start" button

 

Reel 3

Train

:cross: use closet door

:cross: use weird idol

:ls: Walk out of the cabin, then towards the moles' room.

:start: Save your game in an empty slot here!

:cross: use Moleman door

:square: use items with mole man -> :cross: use Jurgen's love letter with mole man

:square: use items with Cow Maximus -> :cross: use empty glass with Cow Maximus (You must do this before Maximus turns back into his normal form on his own. If you take too long, it doesn't matter right now. Just talk to the mole girl again and ask about her curse to get cursed again.)

:ls: Leave the moles' room, and then head to the end of the car.

:cross: use exit to blue car

 

:square: use items with room service tray -> :cross: use glass of milk with room service tray

:cross: use door (Kringle's door, should be right in front of you. Use :l1: and :r1: if you're having trouble selecting it.)

Kringle Dialog - Room Service

:triangle:, use Can o' Nuts (You must do this quickly before Kringle opens the door. If you fail, just knock on his door and try again.)

:cross: use steamer trunk

:cross: use exit to green car

 

:ls: Walk left until you can see the Moles' door.

:cross: use Moleman door

:ls: Leave the room.

:cross: use Jurgen's door

Jurgen Dialog - Yog Soggoth {"Secret Handshake" Trophy Unlocked}

:circle: back

:start: Reload the save I instructed you to make earlier.

:cross: use Moleman door

:cross: talk to mole man

Mole Man Dialog - Your Daughter

Mole Man Dialog - On us

:circle: back

:ls: Leave the room, then head right to the end of the car.

:cross: use exit to blue car

 

:ls: Walk right to the other end of the car.

:cross: use exit to yellow car

 

:cross: use the elves' door

Elf Dialog - Slushie

Slushie Dialog - We can get you a kid

:ls: Walk down the hall to Amelia's room.

:cross: use Baby Amelia Earhart's door

:triangle:, use Astral Projection

 

Projector

:cross: use reel 1: "The Sphunx Challenge"

:cross: use "start" button

 

Reel 1

Cellar Apartment

:cross: use door

 

Little Arctic Circle

:cross: talk to elves

Elves Dialog - Toy concept

Elves Dialog - Toy Biplane

:cross: go back to the theater

 

Theater

:ls: Walk all the way back to the stage and stand on the tongue of the Sphunx.

:square: use items with nostrils -> :cross: use cookies with nostrils

Sameth Dialog - Fut Snek Squigl...

:triangle:, use Can o' Nuts

{"Open Wide" Trophy Unlocked}

{"Challenge of the Sphunx" Trophy Unlocked}

 

Projector

:cross: use reel 2: "In the Tomb"

:cross: use "start" button

 

Reel 2

Tomb of Sammun Mak

:ls: Walk down the hallway until you find the door.

:cross: use door

 

:cross: use trip plate

:ls: Shimmy to the right until you are returned to normal.

:square: use items with marquee -> :cross: use hieroglyphic blocks with marquee

{"Looters of the Lost Toybox" Trophy Unlocked}

 

Projector

:cross: use reel 3: "The Journey Home"

:cross: use "start" button

 

Reel 3

Train

:cross: use the elves' door

Elf Dialog - Inspect compartment

:circle: back

:cross: use exit to blue car

 

:ls: Walk left to the other end of the car.

:cross: use exit to green car

 

:ls: Walk left to the other end of the car.

:cross: use Moleman door

:triangle:, use Psychic Ventriloquism

:cross: use Ventriloquism with mole girl {"Say Hi to the Nice People, Charlie" 16/21}

:cross: use Ventriloquism with mole man {"Say Hi to the Nice People, Charlie" 17/21}

:cross: use Ventriloquism with steamer trunk {"Say Hi to the Nice People, Charlie" 18/21}

:cross: use steamer trunk

:cross: use parchment

:cross: use parchment

:cross: use closet door

:ls: Walk out of the room.

:triangle:, use Can o' Nuts (do this before the mole girl leaves the room)

:triangle:, use Psychic Ventriloquism

:cross: use Ventriloquism with mole girl

"The Vampire reverse-curse?"

"It's in the sarcophagus!"

:ls: Walk right to the end of the car.

:cross: use exit to blue car

 

:ls: Walk right to the other end of the car.

:triangle:, use Psychic Ventriloquism

:cross: use Ventriloquism with Jurgen {"Say Hi to the Nice People, Charlie" 19/21}

:triangle: return to Sameth

:cross: use exit to yellow car

 

:cross: use the elves' door

Elf Dialog - Slushie

Slushie Dialog - Kringle wants you.

:cross: use exit to blue car

 

:ls: Walk left to the other end of the car.

:cross: use exit to green car

 

:ls: Walk left to the other end of the car.

:cross: use Jurgen's door

:cross: use steamer trunk

:ls: Leave the room and head to the Moles' room.

:cross: use Moleman door

:square: use items with mole man -> :cross: use Jurgen's love letter with mole man {"Doppel Fluch" Trophy Unlocked}

:square: use items with Cow Maximus -> :cross: use empty glass with Cow Maximus (You must do this before Maximus turns back into his normal form on his own. If you take too long this time, you'll lose your chance at the "Curse the Luck" trophy so be quick. Shouldn't be too hard though as you've already done it once.)

:ls: Leave the moles' room, and then head to the other end of the car.

:cross: use exit to blue car

 

:square: use items with room service tray -> :cross: use glass of milk with room service tray

:cross: use door (Kringle's door, should be right in front of you. Use :l1: and :r1: if you're having trouble selecting it.)

Kringle Dialog - Room Service

:triangle:, use Can o' Nuts (You must do this quickly before Kringle opens the door. If you fail, just knock on his door and try again.)

:triangle:, use Psychic Ventriloquism

:cross: use Ventriloquism with Kringle {"Say Hi to the Nice People, Charlie" 20/21}

:triangle: return to Sameth

:cross: use steamer trunk

 

Baby Amelia Earhart Dialog - Pick anything you like.

{"Mystery on the Disorient Express" Trophy Unlocked}

 

 

Edited by mjc0961
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Reel 4

Theater

{"Curse the Luck" Trophy Unlocked}

Papierwaite Dialog - Magical can o' nuts

Papierwaite Dialog - Undid protection spell

Papierwaite Dialog - Beat a Baby

Papierwaite Dialog - Umkay Onninnay... {"Nine Lives of Sameth & Maximus" 7/9}

Papierwaite Dialog - Stall for time

Do nothing. This will take a very long time, and you'll get two warnings from Papierwaite, but eventually Sameth will be lowered into the pit of ants. {"Nine Lives of Sameth & Maximus" 8/9}

:square: use items with torch -> :cross: use newspaper with torch

:square: use items with counterweight for moon -> :cross: use flaming newspaper with counterweight for moon

:square: use items with Sphunx Nostrils -> :cross: use cookies with Sphunx Nostrils

:triangle:, use Psychic Ventriloquism

:cross: use Ventriloquism with Papierwaite {"Say Hi to the Nice People, Charlie" 21/21 Trophy Unlocked}

:triangle: return to Sameth

:cross: switch to Maximus

Papierwaite Dialog - Trick Papierwaite

:cross: activate Psychic Ventriloquism

:cross: use Ventriloquism with Papierwaite

{"Horror Show" Trophy Unlocked}

{"Chrono Logic" Trophy Unlocked}

{"Nine Lives of Sameth & Maximus" 9/9 Trophy Unlocked}

 

 

Edited by mjc0961
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Read the trophy description again:

"Make it through the Mouth of the Sphunx the first time it opens."

 

The mouth doesn't open until you read the hieroglyphics properly, thus you are safe to put as many cookies in the nostrils as you want as long as you don't say "fut snek squigl squigl burd" before you have the can o' nuts.

Edited by mjc0961
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Read the trophy description again:

"Make it through the Mouth of the Sphunx the first time it opens."

 

The mouth doesn't open until you read the hieroglyphics properly, thus you are safe to put as many cookies in the nostrils as you want as long as you don't say "fut snek squigl squigl burd" before you have the can o' nuts.

thats just quite stupid really, i did it on my first playthrough and nothing popped up
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hey mjc! thanks a lot for helping us out and writing a walkthrough. i was ready for goin to sleep now man (it's 1 AM) but i just seen this guide and im gonna follow now :dance:

a lot of guys are gonna follow this and (like myself most of the time) 90% of them will not comment, so on behalf of every1, thanks for puting the time and effort into making this for us.

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hey mjc! thanks a lot for helping us out and writing a walkthrough. i was ready for goin to sleep now man (it's 1 AM) but i just seen this guide and im gonna follow now :dance:

a lot of guys are gonna follow this and (like myself most of the time) 90% of them will not comment, so on behalf of every1, thanks for puting the time and effort into making this for us.

Haha you're welcome and sorry to keep you up. :p
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Haha you're welcome and sorry to keep you up. :p

 

attempted to follow ur guide last night but when i got to the part where you gotta walk through the left or right doorway, there is a 10 second scene, i couldn't make it through the scene. i passed out, i was soo tired :p

 

but i just got the 100% took about 2 hours and was a lot of fun

 

great job on the guide, real easy to follow and no spoilers

 

Now you gotta make a guide for 4 & 5!!!!

 

just kiding :p

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And what about the trophy chrono-logic?

Reel 4

Theater

{"Curse the Luck" Trophy Unlocked}

Papierwaite Dialog - Magical can o' nuts

Papierwaite Dialog - Undid protection spell

Papierwaite Dialog - Beat a Baby

Papierwaite Dialog - Umkay Onninnay... {"Nine Lives of Sameth & Maximus" 7/9}

Papierwaite Dialog - Stall for time

Do nothing. This will take a very long time, and you'll get two warnings from Papierwaite, but eventually Sameth will be lowered into the pit of ants. {"Nine Lives of Sameth & Maximus" 8/9}

:square: use items with torch -> :cross: use newspaper with torch

:square: use items with counterweight for moon -> :cross: use flaming newspaper with counterweight for moon

:square: use items with Sphunx Nostrils -> :cross: use cookies with Sphunx Nostrils

:triangle:, use Psychic Ventriloquism

:cross: use Ventriloquism with Papierwaite {"Say Hi to the Nice People, Charlie" 21/21 Trophy Unlocked}

:triangle: return to Sameth

:cross: switch to Maximus

Papierwaite Dialog - Trick Papierwaite

:cross: activate Psychic Ventriloquism

:cross: use Ventriloquism with Papierwaite

{"Horror Show" Trophy Unlocked}

{"Chrono Logic" Trophy Unlocked}

{"Nine Lives of Sameth & Maximus" 9/9 Trophy Unlocked}

 

attempted to follow ur guide last night but when i got to the part where you gotta walk through the left or right doorway, there is a 10 second scene, i couldn't make it through the scene. i passed out, i was soo tired :p
Haha really? If so that's kinda funny. :p
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I have probably made a mistake, but I haven't got any blocks to place in the marquee for the "Looters of the Lost Toybox" trophy. All I have are cookies and a newspaper. I have followed everything up until the last time you enter reel 2.

 

Edit: I have found this on GameFAQS to get the blocks when you first enter reel 2 after completing reel 1.

 

Get back to the Burial chamber. You need to distract Grandpa Mole so that you

can enter the chamber safely. Talk to Baby Amelia Earhart, which will knock her

into the sarcophagus. Next use Maximus's ventriloquism power on the sarcophagus

to knock Baby Amelia Earhart into the direction of Grandpa Mole. With the mole

distracted, enter the chamber and grab the hieroglyphic blocks. You'll need

these things to mess with the protection spell guarding the toybox.

Edited by Chuck
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:ls: Walk towards the room again until Grandpa Mole stops you.

:cross: talk to Baby Amelia Earhart

:triangle:, use Psychic Ventriloquism

:cross: use Ventriloquism with Grandpa Mole {"Say Hi to the Nice People, Charlie" 13/21}

:cross: use Ventriloquism with Baby Amelia Earhart {"Say Hi to the Nice People, Charlie" 14/21}

:cross: use Ventriloquism with sarcophagus {"Say Hi to the Nice People, Charlie" 15/21}

:cross: use hieroglyphic blocks

 

Of course you need to be cursed by the mole man at the two doors first, which is also already in the guide.

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  • mjc0961 changed the title to Sam & Max The Devil's Playhouse Episode 2 Trophy Walkthrough

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