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Worms 2: Armageddon DLC - Retro Pack ~ Trophy Guide and Road Map


Dark_Phantom_89

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*This Trophy Guide and Road Map may only be posted on ps3trophies.org and must not be reproduced outside of this site without written permission from myself AND Ed-_-. If you see any part of this guide replicated elsewhere on the Internet without due credit, please contact me via PM by clicking here. Thank you.*

 

The Retro Pack DLC for Worms 2: Armageddon revisits many of the original levels from the original Worms: Armageddon game on the PS1. These missions have been re-worked into this final instalment of DLC, and there are plenty of classic missions to get stuck into.

 

ROAD MAP:

 

- Estimated Trophy Difficulty: 5/10

- Offline: (B) 11 (S) 1

- Online: None

- Approximate Time To Complete: 4-5 hours

- Minimum Number of Playthroughs Required: 1

- Missable Trophies: None

- Difficulty Affects Trophies: No

- Glitched Trophies: Worminator

 

As you can see, the Worminator trophy has been listed as glitched, however it can still be obtained. Please refer to the Mission Walkthrough for Retro 9 for more information.

 

The road to obtaining all of these trophies can be broken down into either one or two steps:

 

STEP ONE – PLAY THROUGH AND COMPLETE EACH OF THE RETRO PACK MISSIONS:

As the title suggests, the main aim here is to complete all 20 of the Retro Pack missions. The missions consist of classic Deathmatch-style battles against enemy worms, Vital Crate and Vital Worm missions. If you solely aim to complete all of these missions and don’t focus on the campaign specific trophies, then you will obtain the Modernist, So Last Year, Stuck in the 90s and Retrograde! trophies in this step. If you wish to complete this DLC in one playthrough, then you will need to be aware of the campaign specific trophies available in the following missions:

 

Mission 1: Last Worm Scout

Mission 5: Can't Be Rocked

Mission 8: An Apple a Day...

Mission 9: Worminator

Mission 12: Leave No Worm Behind

Mission 13: We Don't Need Roads

Mission 14: Child's Play

Mission 15: Crate Fishing

 

We have incorporated these trophies into our mission guide, so you should be able to obtain all of them in one playthrough if you follow it. Please note that the strategies mentioned in the guide detail how we were able to complete each mission, so there may be more than one way of finishing them.

 

STEP TWO – REVISIT CERTAIN MISSIONS AND OBTAIN THE CAMPAIGN SPECIFIC TROPHIES (OPTIONAL): If you missed any of the campaign specific trophies, then you will need to revisit the required missions via the mission select screen. This DLC set features varying mission requirements for the extra trophies ranging from receiving no damage to keeping all of your worms alive.

Edited by Slamma
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TROPHY GUIDE:

 

MISSION COMPLETION TROPHIES:

 

http://www.ps3trophies.org/images/trophies/415/72.jpg Modernist (B)

Complete Retro 1-5.

 

RETRO 1

Difficulty: Medium

 

This mission involves taking out four enemy worms as you protect a Vital Worm on your team. In order to obtain the trophy Last Worm Scout, you have to ensure that the Mayor receives no damage whatsoever. After your 8th turn, the remaining enemy worm(s) will use Armageddon, so ideally you will want to ensure that you take out them out before this happens.

 

Ignore the Utility Crates, as you don’t have time to use them. First, Jet Pack up to the worm on the left and use the Baseball Bat. This should knock the enemy worm into one of the other enemies towards the middle. When you get your next turn, use your Jet Pack again, only this time, fly towards the worm on the right. Place a grenade to the right of this worm so that the resulting explosion knocks him over to the left and into the water. Make sure to stand well clear, and set a long fuse time.

 

Now that the 4 enemy worms are well bunched together, you should be able to take them out with your remaining 6 turns. Make sure to combine your attacks so that they damage as many worms as possible (Bazooka and Grenades are ideal.) Once these enemy worms are killed you have completed the mission. Providing you complete it within 8 turns you will unlock this trophy.

 

Alternatively, if you’re having trouble killing the enemy worms in time, you can also Prod the Mayor into the small ditch to the left and collect the Utility Crates (Bridge Kit.) These can be used as fortification barriers to protect him if the Armageddon weapon is used.

 

RETRO 2

Difficulty: Easy

 

With your first turn, use your Ninja Rope to fire across to the highest pumpkin, going over three enemy worms, and avoiding the three Mines in the process. Now, move up to the single worm on top of this pumpkin and use Fire Punch to hit him into the three mines ahead. This should detonate two of them, and the other will fall into the water.

 

The enemy will now start to attack you, most likely with a Bazooka, however it shouldn’t cause enough damage to kill you. As long as it doesn’t knock you back off of the highest pumpkin and into the three enemy worms to your left, then you’ll be fine. If it does, then you will need to restart. On your next turn, continue moving over to the right. When you are in line with the top of the stalk of the final pumpkin, fire your Ninja Rope and pull yourself onto it. Simply walk across and collect the Vital Crate to complete the mission.

 

RETRO 3

Difficulty: Easy

 

Keep using Skip Go until you are in control of your fourth worm, which starts on top of the animal on the right side of the map. By the time it is this worm’s turn, it shouldn’t have received too much damage. However, if it has less than 50 health at this point, then restart. With this worm, use the Blowtorch to cut through to the other side of the animal’s head. Once through, retreat back into your tunnel and take cover.

 

All you now have to do is keep using Skip Go with your other worms until you take control of the worm in the Blowtorch tunnel again. If for whatever reason this worm is killed whilst waiting for your next turn with it, you’ll need to restart. By now, the Vital Crate should have dropped, so when you next control the worm in the Blowtorch tunnel, simply move across to the left and pick up the Vital Crate to complete the mission

 

RETRO 4

Difficulty: Easy

 

This is a simple Deathmatch style mission in which you must kill all the enemy worms. It shouldn’t pose too much of a challenge as your worms all start in very advantageous positions and the enemy is very inaccurate throughout this mission. Make good use of the Grenades and Petrol Bombs that you are given, as they can be used to move the enemy worms into the conveniently placed mines surrounding them. With your worm that starts on the right hand side of the map, you can move him towards the centre of the map to the enemy worms if you feel you need to by using just one Girder between the second and third flowers to the right. This worm can then provide very accurate attacks on the enemy worms with the Uzi, Grenade or Fire Punch.

 

If all else fails, simply keep your worms in their starting positions and use Petrol Bombs and Grenades until they are killed. The enemy shouldn’t be able to hit you too often, which also makes this a very efficient way of dealing with this level if you are accurate with thrown weapons.

 

RETRO 5

Difficulty: Hard

 

For the trophy Can’t be Rocked, you have to collect the crate at the far side of the map and receive no damage. With your first turn, use your Jet Pack to fly up to the top of the mushroom that you start underneath. Move to the very top and then keep going to the right until you get to the end of the first white patch. Now here’s the tricky part - with your Uzi, you need to shoot at the two mines nearest to you on top of the next mushroom. The objective is to move them out of the way, so that they roll down the mushroom and hit the enemy worm nearest you. If they don’t, then you need to restart.

 

When the enemy takes its next go, it should shoot the two mines nearest to it. This will either make them roll down and kill the enemy worm on the ground, or put them into a dip in the mushroom. For your next turn, move just a little further down on the mushroom and Skip Go. If you failed to kill the worm beneath you it will be its turn, although you should have inflicted enough damage to kill it. You will now need to keep skipping your turn until the enemy worms have shot enough at the Mines to either move them out of the way or place them in a ditch that can be jumped over. Once the Mines are safely scattered, make your way over to this mushroom.

 

Climb to the peak of the mushroom and select your Parachute from the inventory (make sure that the wind strength is at least three arrows to the right before attempting this next jump.) Backflip and immediately activate your Parachute, ensuring that you guide yourself over to the right using the analogue sticks. If you make it over to the final mushroom with the Vital Crate on it, you can simply walk over and collect it. If not, then drop down to the small mushroom with the Utility Crate (Teleport.) You can also use this to transport yourself to the Vital Crate and collect it that way.

Edited by Dark_Phantom_89
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http://www.ps3trophies.org/images/trophies/415/73.jpg So Last Year (B)

Complete Retro 6-10.

 

RETRO 6

Difficulty: Medium

 

This level can be tricky, especially in getting your worms to higher ground. You need to get at least one of your worms to the top of the dinosaur to collect the crate (Bunker Buster,) which is vital for killing the enemy worm situated underneath the dinosaur. To get to the top, Ninja Rope as high as you can on the neck of the dinosaur on the left. Now you are attached, swing and extend your rope so your worm settles on the head of the dinosaur to the right. It is now just a simple Ninja Rope across to the top of the dinosaur on the left. Alternatively, you can place two Girders in between the dinosaurs to act as posts to attach your Ninja Rope to. The more worms you are able to get to the top of the dinosaur the better, as this makes it easier to hit the enemy worms below.

 

You’ll notice that the dinosaur has a few Mines on it which can be used against the enemy. Simply shoot at these with your Shotgun to make them drop down and explode on them. Once the worms on top have been disposed of, use the Bunker Buster you collected earlier to make a chute to the final worm underneath the dinosaur. Now, simply finish off this worm with whatever weapons you have remaining in order to complete the level.

 

RETRO 7

Difficulty: Easy

 

This mission is quite straightforward. The main difficulty will be placing the girders in suitable positions to reach the Utility Crate at the top (Blowtorch.) Please refer to the image below for a recommendation on how to place your Girders:

 

[spoiler=0001]http://i1143.photobucket.com/albums/n632/Dark_Phantom_89/GirderPic.jpg

 

 

Once you have the Blowtorch, use it to dig through to the enemy worm and then use your Shotgun to finish him off.

 

RETRO 8

Difficulty: Easy

 

For the trophy An Apple a Day... you have to complete this mission without picking up a health crate. All of the worms are immediately reduced to 1 health, and the tide begins to rise after Sudden Death is instantly activated. With your first worm, take out the enemy nearest to you, who is located slightly above you to your right. The Shotgun is the best way to dispose of this worm, however any weapon will do as long as it hits him. The enemy’s next turn is most likely to kill your second worm, so you will need to rely on your third worm for your next turn. When it’s his turn, use the Homing Missile to kill the enemy worm on top of the tree. The enemy will then most likely take out your first worm, leaving you with only worm remaining.

 

The reason that we suggested you take out those two particular enemy worms first is that they were located on the highest ground on the map. You’ll notice that the two enemies who killed your second worm at the beginning have now drowned due to the rising tide, and that the enemy also has only one worm remaining. You can climb the palm tree to reach higher ground, which should be on a more elevated level than the enemy. You can now either Blowtorch your way up to the very top of the tree and take out the enemy, or you can continue to skip your turn until the rising tide finishes him off.

 

RETRO 9

Difficulty: Medium

 

For the trophy Worminator, you have to kill all the enemy worms before you kill their Vital Worm. To begin with, you will need to completely ignore this worm until all of the others have been disposed of. Please note that this trophy is glitched, and will only unlock if you kill the Vital Worm at the end on dry land and not by drowning him.

 

First, you need to make your way up to the statues above. You can do this by climbing the tree to your right and using either your Ninja Rope or two Girders. Once at the top, fire a Bazooka at the nearest enemy worm, which should knock him into the Mines behind. With your next turn, repeat this method and fire your Bazooka at the other worm at the top. Make sure not to damage the enemy’s Vital Worm sitting on top of the sign.

 

You now need to make your way over to the enemy worm located under the sign. Be wary of any Mines that may still be in front of you, and either use Girders to climb over them, or other weaponry to move them out of the way. The worm under the sign can be a bit tricky to kill but fire a Bazooka at the base of the sign to create a gap and the enemy worm should move into it making it an easy kill for you on the following turn.

 

Once you only have the Vital Worm left, use whatever weapons you have left to cause damage. You need to make sure you don’t hit him into the water so be cautious when using explosive weapons such as the Bazooka and Grenade. The Shotgun and Uzi may be safer options, as these are less likely to throw the worm into the water.

 

Once you have killed the Vital Worm on dry land, the mission is complete. The trophy should unlock shortly after.

 

RETRO 10

Difficulty: Medium

 

Ideally, the aim at first is to remove all three mines in the middle of the map. You can do this either by firing a Bazooka at an enemy worm and knocking him into the first Mine, or shooting the apple stalk and getting the Mine to fall down in amongst the enemies. If you do not detonate the Mine nearest to you on this turn, then you will need to restart.

 

On your next turn, you should target the worm on the leaf. Fire your Bazooka at him to knock him back; which should hopefully detonate the next two mines. If not you may wish to consider restarting the mission, or you can continue and try to get rid of any extra Mines later.

 

Over the next few turns you should try to kill the three worms in the middle whilst also clearing a path through to the banana. Once you have done this, Parachute down and walk to the banana. You will now need to dedicate a few turns to Blowtorching your way through this banana and up to the Vital Crate. Once this is done, you will have a direct route through to the Vital Crate, so walk over to it and pick it up.

Edited by Dark_Phantom_89
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http://www.ps3trophies.org/images/trophies/415/74.jpg Stuck in the 90's (B)

Complete Retro 11-15.

 

RETRO 11

Difficulty: Easy

 

This is a very straightforward mission. With your first turn, you need to use the Bridge Kit to get across the first gap. Place up to four of the Girders across the gap and the rest over the enemy worm beneath, which will prevent him from being able to attack you during the enemy’s next turn.

 

Repeat this method for the next two gaps (you are given three Bridge Kits in total, so have plenty of Girders to make it across.) Once you reach the Vital Worm, stand a good distance away and shoot the oil barrel with your Shotgun. The explosion should then send him flying into the water. Mission Complete!

 

RETRO 12

Difficulty: Medium

 

For the trophy Leave No Worm Behind, you must complete this mission with all three of your worms still alive. However, this is not as difficult as it may first seem. There are a number of Mines scattered around the landscape which you can use against the enemy worms, and you have two Health Crates nearby if a worm of yours starts to get low on health. Remember that you will need to move your enemy worms away from any water edge so that you lower the risk of them drowning, because the enemy is fairly accurate here.

 

The hardest part about this mission is that you only have 20 seconds per turn, so you will need to be quick. Start out by using your Bazooka on the first enemy worm called “Ames.” The impact should knock him into at least one Mine and instantly kill him. With your next turn, it is recommended that you remain on your cow, but move as fair over to the right as possible so that you don’t get knocked into the water. Again, a Bazooka is ideal for disposing of the second enemy worm named “Mather,” but killing him is not essential. Your third worm should use the Blowtorch to dig through the landscape to the right in order to make a tunnel so your other worms can retreat into once they’ve fired their weapons.

 

Once you have established a reasonably safe underground network, it is up to you how you choose to dispose of the enemy worms. You have a Homing Missile, Banana Bomb and Holy Hand Grenade in your inventory which can cause havoc if placed in good positions. You may also choose to make your way over to the enemy if any areas of their terrain have been destroyed and will allow access. Dynamite will come in very useful and is almost guaranteed to be a one-hit kill if you can get close enough. However, remember that you only have 20 seconds per turn, so you need to judge whether or not you can get close to the enemy, cause damage and then retreat to a safe distance after doing so. The best way to make your way over to the enemy would be to use your Blowtorch to dig underneath the landscape. Don’t leave yourself out in the open, as you will be an easy target and quickly killed. If any of your worms fall below 50 health, then have them retreat back into the very first tunnel dug by your third worm and keep them there as a precaution.

 

RETRO 13

Difficulty: Medium

 

In order to obtain the We Don't Need Roads trophy, you must complete this mission without using the Bridge Kit. The only damaging weapon that can be used in this entire mission (both by you and the enemy) is the Bazooka. Although you cannot use the Bridge Kit, you do have two Parachutes which will be vital to making your way over to the worm named “Bunga,” who is by far the hardest to kill in this mission. However, before you attempt to infiltrate the enemy’s territory, make sure that you take out the two worms located here first. This shouldn’t be too difficult, as they are not always accurate, but please note that if any of your worms fall into the ditch below with the Health Crate, either kill them or restart the mission. This is a very bad place to be with only a Bazooka, and you’ll effectively be trapped, wasting a turn in the process.

 

Once the two worms have been killed, wait for the wind to be blowing to the left with at least two arrows of strength. Backflip by double tapping the :square: button, and instantly release your Parachute and use the left Analog stick to guide yourself over. Your main objective will be to make it over to where the enemy is located and parachute down to him, although you can also use the Bazooka to slowly take chunks of the terrain and gain access to him this way.

 

RETRO 14

Difficulty: Medium

 

The trophy Child's Play requires you to complete this mission without your Vital Worm (the Toy Master) taking any damage. You will need to show some good Grenade skills here, as it’ll be the main weapon that you’ll be using. The Toy Master is reasonably well protected; however you may wish to use some Girders to further fortify his position, because he is the enemy’s number one target and they will do anything to get to him. If possible, try and aim the Grenades so that it knocks the enemy worms into Mines and even better, into a ditch where they will be trapped. You’ll notice that the worm named “Barry” is trapped, however this will not be for long, as he will use his Shotgun to blast his way out. When he’s made an opening, use a Dynamite on him which should result in an instant death. If not, simply continue to throw Grenades at him until he dies.

 

It is most likely that you’ll need to change the timing of your Grenades (pressing the :triangle: button) to adapt to certain situations. For example, if you’re aiming at an enemy out in the open, a 1 or 2 second Grenade should be enough, whereas you may wish to use a 5 second Grenade at a worm in a ditch so that it rolls in before exploding.

 

RETRO 15

Difficulty: Hard

 

In order to obtain the Crate Fishing trophy, you will need to collect all weapon crates on the battlefield. The hardest part of this mission is not actually collecting all of these crates, but rather completing it. Ammo is very scarce here, and there’s a chance that you’ll run out completely, in which case you will need to restart.

 

Begin the mission by using two Blowtorches to dig yourself out of your area and into the open. Next, you will need to use the Super Sheep to fly around and collect as many of the crates as possible. This is not an easy task, and you may end up accidentally destroying some of them, in which case you'll need to restart if you wish to obtain the Crate Fishing trophy. Ideally, you will want to collect a Holy Hand Grenade, Banana Bomb, Airstrike and Bunker Buster from the crates (any other weapons are a bonus) and then inflict damage on an enemy worm in the same turn; however the damage is not mandatory. If you don’t have at least three of these weapons, then restart the mission, because you will run out of ammo.

Once you’ve built up your arsenal, take care of the worm directly in front of you by Fire Punching him into the water. Next, use either a Holy Hand Grenade or a Banana Bomb on the second worm slightly over to your right. Ideally, you’ll want him to die, but if he doesn’t and there isn’t a direct path to him, then restart.

 

Afterwards, you can use your Aerial-based attacks to chip away at the remaining two worms (try and get the two mines to detonate, as this will really help.) Next, you’ll notice that ammo is becoming scarce now, so you will need to make an opening to the enemy and get in closer. Make your way over to where the second worm was, and use the Blowtorch to make a path over to them.

You have three Shotguns, so use these to finish off the remaining two worms. You’ll notice that the enemy located to the far right will start trying to shoot you, but will end up making a tunnel in the process. Wait until the tunnel is complete before using your own Shotgun to finish him off.

Edited by Dark_Phantom_89
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http://www.ps3trophies.org/images/trophies/415/75.jpg Retrograde! (B)

Complete Retro 16-20.

 

RETRO 16

Difficulty: Hard

 

This mission is one of the hardest in the set to complete, and you’ll need to execute some patience and strategic play in order to finish it. Before you begin, it should be noted that this mission is much easier if you are able collect the two Health Crates located in the middle of the map with one of your worms. It is recommended that you have only one of your worms collect them, as one high powered worm will actually be far more beneficial to you here rather than two mid-powered worms. Also note that the enemy worm called “Cruetzfeldt” is trapped and will only use Poison Strike attacks on you if the match time has elapsed far enough. Because Poison Strike can only whittle your health down to 1, but not actually kill you, it is recommended that you leave this enemy worm until last.

 

Start out by aiming for the enemy worm situated above “Crutezfeldt” either with a Bazooka or Grenade. You’ll want to try and get this worm off of the high ground, because he is a deadly foe up there. Don’t worry if it takes a few turns to do this – as long as he dies or falls off, then you’ll be fine.

With your second worm, move down and collect the two Health Crates located near the enemy worm called “Frederick” Now you’ll want to shoot him using whichever weaponry you feel appropriate.

 

Back with your first worm, you’re going to want to aim for the two worms located next to each other. Try and throw a Grenade in there and get the two Mines to detonate. It’s not essential to do this, but it will help.

 

Now that the enemy worms are not in their original positions, it should be slightly easier to finish them off. It is still by no means easy, so think strategically and try to pick the worms off one at a time. You only have three Grenades in this mission, so if you run out, you may wish to consider making your way over to the enemy and using the Bazooka on them. Whatever you do, do not touch “Crutezfeldt” until all of the other worms are disposed of.

 

After a while, you’ll notice that “Crutezfeldt” will start using Poison Strikes on you. Ideally, you need to have killed all of the other enemy worms before this happens; otherwise it is going to be a lot harder for you. Use your Blowtorch to dig yourself a path to “Crutezfeldt” and then simply continue to use Bazookas on him until he dies. You don’t need to worry too much about exposing him, because he is extremely likely to only use Poison Strikes on you. However, make sure that you have a means of escape just in case he changes his mind and uses a different weapon against you.

 

RETRO 17

Difficulty: Medium

 

Those who played this in the original Worms: Armageddon game will remember this mission as a particularly challenging one. Fortunately, it is now much easier than its PS1 counterpart.

 

Start out by collecting the three weapon crates in front of you (Fire Punch, Gas Pump and Grenade.) On your next turn, jump across to the polar bear and use your Jet Pack to fly up and collect the weapon crate on the polar bear's head (Uzi.) If you're able to, try and fly over in small thrusts and over to the sleigh which contains an additional weapon crate (Electromagnet.) Don't worry if you cannot get to the Electromagnet, because it is not essential to completing the mission.

 

You will now need to break the ice bridge and clear a path to the enemy worm. Skip your go, and the enemy should try to fire a Bazooka at you, opening up a gap in the process. If you weren’t able to collect the Electromagnet, then you’re going to need to drop down and Fire Punch the enemy into the water. If you did collect the Electromagnet, then you can set it to attract and drop it down into the enemy area. All you'll then need to do is throw a Grenade (assuming you didn't use it earlier,) which will instantly stick to the magnet and finish him off. Any of these options are suitable, but if you find that they don't work, then you still have a Grenade and Uzi at your disposal.

 

RETRO 18

Difficulty: Easy

 

You only have five turns to complete this level before the vital crate drops into the water. You don’t need to kill any of the enemy worms here, so make collecting the crate and preventing it from falling into the water your main priority.

 

On your first turn, use the Blowtorch and dig upwards towards the Mine. Once your Blowtorch has run out, immediately walk underneath the Mine to set it off and retreat to a safe distance. The reason for doing this is twofold – firstly, you’ll want to make an opening to the main land to save wasting another turn breaking through to there, and secondly, the small crate will provide protection from the enemy worms.

 

Once the enemy worm has skipped his turn (this one always does this,) then Teleport into the crater that was recently created by your first worm. Make sure that you are not in direct sight of the enemy worm to the right.

 

It is likely that the enemy worm will use some sort of thrown weapon against you here, which is the best situation to be in. If you did not have the protection of the crater, the enemy would have sent you flying off of the edge and into the water with an Uzi.

 

Next, you’ll see a notification on screen stating that this is your last turn to prepare for the incoming crate. Simply place a Girder on the very edge of the map which will prevent the vital crate from falling into the water and collect it on your next turn.

 

RETRO 19

Difficulty: Medium

 

Start out by positioning yourself underneath the enemy worm and using the Fire Punch to send him flying into the water. Next, Blowtorch your way through the tree, but continue digging and make a small tunnel into the land in order to protect yourself from enemy fire.

 

On your next turn, backflip up to the top of the tree and collect the Utility Crate (Bridge Kit.) Use this to build yourself a network of bridges leading up to the top of the train. Once you’ve finished, make sure to retreat back into your small tunnel to protect yourself.

 

After the enemy worms have stopped firing at you, make your way to the top of the train. If you’re lucky, the enemy worm may have already disposed of the mine in front of you by firing an inaccurate shot at you earlier. If not, then use the two shots granted to you by the Shotgun to move it out of the way.

 

Next, make your way over and drop down to the second Utility Crate (Jet Pack.) Use this to fly over the lights and collect the Vital Crate. Make sure that you don’t use all of your fuel at once and fly up in small thrusts.

 

RETRO 20

Difficulty: Hard

 

The final mission in the DLC pits you against dozens of enemy worms. Being severely outnumbered, you’re going to have to play a tactical game in order to win this one. Start out by using your Uzi and shooting the three worms directly to your left. If done correctly, they will be knocked into the Mines and at least one of them should die.

 

Next, you’re going to want to focus on the two worms situated on the letter “A.” Use a Bazooka to knock both of them into the ditch between letters. This should get them out of the way for a while, thus buying you more time. After, you should turn your attention to the three worms located at the far end of the map on the number “7.” Use either a Banana Bomb or Holy Hand Grenade to kill as many of them as you can.

 

You may notice that your health is starting to get considerably lower now, but try to hold on if possible and take out at least one enemy worm located in the ditch between the letters “E” and “A.” If your health drops below 45, then use your Teleport to collect the Health Crate contained inside the letter “A.”

 

Once you’ve collected the crate, it’s best to stay where you are and pick off any remaining worms. You may wish to use your Blowtorch to dig yourself an opening out, or you can use your Aerial attacks and wait for the enemy to chip away and make an opening for you. The best way to kill the enemy worms is to drown them, and this should be your main priority. Remember to be patient, and don’t make any foolish moves in an attempt to speed things up, as you have plenty of time to complete this mission.

Edited by Dark_Phantom_89
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MISSION SPECIFIC TROPHIES:

 

All of these trophies have been incorporated into our mission guide, so please refer to the relevant missions for tips and suggestions on obtaining them.

 

http://www.ps3trophies.org/images/trophies/415/64.jpg Last Worm Scout (B)

Complete Retro 1 without the Mayor taking damage.

 

Please refer to the walkthrough for Retro 1 for tips on obtaining this trophy.

 

http://www.ps3trophies.org/images/trophies/415/65.jpg Can't Be Rocked (B)

Complete Retro 5 without taking damage.

 

Please refer to the walkthrough for Retro 5 for tips on obtaining this trophy.

 

http://www.ps3trophies.org/images/trophies/415/66.jpg An Apple a Day... (B)

Complete Retro 8 without picking up a Health Crate.

 

Please refer to the walkthrough for Retro 8 for tips on obtaining this trophy.

 

http://www.ps3trophies.org/images/trophies/415/67.jpg Worminator (B)

Complete Retro 9 and kill all the enemy worms.

 

Please refer to the walkthrough for Retro 9 for tips on obtaining this trophy.

 

http://www.ps3trophies.org/images/trophies/415/68.jpg Leave No Worm Behind (B)

Complete Retro 12 with all 3 player worms alive.

 

Please refer to the walkthrough for Retro 12 for tips on obtaining this trophy.

 

http://www.ps3trophies.org/images/trophies/415/69.jpg We Don't Need Roads (B)

Complete Retro 13 without using the Bridge Kit.

 

Please refer to the walkthrough for Retro 13 for tips on obtaining this trophy.

 

http://www.ps3trophies.org/images/trophies/415/70.jpg Child's Play (S)

Complete Retro 14 without the Toy Master taking damage.

 

Please refer to the walkthrough for Retro 14 for tips on obtaining this trophy.

 

http://www.ps3trophies.org/images/trophies/415/71.jpg Crate Fishing (B)

Collect all the crates on Retro 15.

 

Please refer to the walkthrough for Retro 15 for tips on obtaining this trophy.

Edited by Dark_Phantom_89
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For the crate fishing trophy I think either your wrong, or its glitched. Because I've beaten the level 3 times while only destroying one crate and no trophy pops up.

 

How exactly are you destroying it? I accidentally destroyed one with the Super Sheep and got the trophy at the end. If you're destroying them with another weapon, then that may be the problem.

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Are you sure you destroyed it then? You do know that sheep (and supersheep) collect crates if you walk/fly over them. If you let your supersheep crash into land with a crate on it, it might seem as if the whole package explodes, while actually, maybe the sheep grabbed the crate right before it crashes into the land.

 

Don't get me wrong, I'm not trying to be a smartass here, but maybe you were deceived just a little bit, maybe I'm wrong. Either way, I just bought this DLC so I am curious about this.

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Are you sure you destroyed it then? You do know that sheep (and supersheep) collect crates if you walk/fly over them. If you let your supersheep crash into land with a crate on it, it might seem as if the whole package explodes, while actually, maybe the sheep grabbed the crate right before it crashes into the land.

 

Don't get me wrong, I'm not trying to be a smartass here, but maybe you were deceived just a little bit, maybe I'm wrong. Either way, I just bought this DLC so I am curious about this.

 

I'm aware that the Sheep can collect weapons, but I know that when I accidentally destroyed the crate whilst trying to collect it, I didn't get the weapon from it but still got the trophy at the end of the mission. Maybe I was just lucky?

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I think what Nickson is trying to say is that you may have collected the crate first before the supersheep exploded. You probably didn't do this though ;)

 

The trophies do seem to be a bit glitchy in this DLC :p

 

Nah, I didn't get the weapon from the crate before I destroyed it. I'll put it down to me being lucky. :D

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  • 2 weeks later...
RETRO 9

Difficulty: Medium

 

For the trophy Worminator, you have to kill all the enemy worms before you kill their Vital Worm. To begin with, you will need to completely ignore this worm until all of the others have been disposed of. Please note that this trophy is glitched, and will only unlock if you kill the Vital Worm at the end on dry land and not by drowning him.

 

First, you need to make your way up to the statues above. You can do this by climbing the tree to your right and using either your Ninja Rope or two Girders. Once at the top, fire a Bazooka at the nearest enemy worm, which should knock him into the Mines behind. With your next turn, repeat this method and fire your Bazooka at the other worm at the top. Make sure not to damage the enemy’s Vital Worm sitting on top of the sign.

 

You now need to make your way over to the enemy worm located under the sign. Be wary of any Mines that may still be in front of you, and either use Girders to climb over them, or other weaponry to move them out of the way. The worm under the sign can be a bit tricky to kill but fire a Bazooka at the base of the sign to create a gap and the enemy worm should move into it making it an easy kill for you on the following turn.

 

Once you only have the Vital Worm left, use whatever weapons you have left to cause damage. You need to make sure you don’t hit him into the water so be cautious when using explosive weapons such as the Bazooka and Grenade. The Shotgun and Uzi may be safer options, as these are less likely to throw the worm into the water.

 

Once you have killed the Vital Worm on dry land, the mission is complete. The trophy should unlock shortly after.

 

I did the same thing you wrote, but it didn't unlocked. Worms must all die on dry land or just the worm life?

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I did the same thing you wrote, but it didn't unlocked. Worms must all die on dry land or just the worm life?

 

It's a very temperamental trophy unfortunately. When I did it, all of the worms died on dry land except for the one underneath the sign. You could maybe try hitting the VIP worm over to the right onto land and off of the sign. Maybe that might help.

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  • 1 month later...
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  • 1 year later...
How exactly are you destroying it? I accidentally destroyed one with the Super Sheep and got the trophy at the end. If you're destroying them with another weapon, then that may be the problem.

 

are you sure you destroyed the crate with sheep or did you run into the crate with your sheep and it exploded...because a head on collision will still pick up the crate....

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  • 1 year later...

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