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Resident Evil Revelations Trophy Guide and Road Map


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Road Map

 

Overview

 

Estimated Difficulty: 7/10

Estimated Time to Platinum: 30+ hours

Offline Trophies: 49 (41 (B) , 5 (S), 3 (G))

Online Trophies: 2 (1 (B), 1 (P))

Online Pass: Not required

Minimum Number of Playthroughs Required: 1 Campaign (2 recommended), Raid mode will require many repeat playthroughs

Missable Trophies: 15 (Surviving Deep Darkness, First Victim, Traces of Tragedy, Last Victim, Research Complete, Living on the Edge, By the Crosshairs, Bamboozle the Oozes, Die Another Day, Triple Play, A Packaged Deal, Rockets are for Losers, The Pool is Open, Dodge Master, Angry Fist)

Do Cheats Affect Trophies: No

Do Difficulty Trophies Stack: Yes for Campaign, No for Raid Mode

Glitched Trophies: None Reported so far

 

 

Introduction

 

Resident Evil Revelations is third person shooter/survival horror game created by Capcom. Originally released on 3DS in 2012, the Resident Evil series 10th main entry is a prequel taking place between the events of Resident Evil 4 and 5 and see's Jill Valentine and her new partner Parker Luciani search a mysterious abandoned ocean liner in search for a missing Chris Redfield, star of several of the series games.

 

 

 

Walkthrough

 

It is possible to get all campaign trophies in a single playthrough, however playing on Infernal difficulty will make several of the trophies hard to achieve. It is recommended you try to get them all in one playthrough but if some prove too hard then once you have beat the game, use New Game+ and switch the difficulty down to Casual and replay from the start to get any that you missed. There is no chapter select. However, you can make up to twelve saves so you can save in a separate slot to retry later if you wish.

 

Step 1

Beat the game on Infernal difficulty

 

Beating the game on Infernal first time playing may prove a challenge for some. There is always the option to play through on an easier difficulty first and use New Game+ to carry all weapons and upgrades with you to Infernal to make it easier. While playing your first time through you will want to work on achieving all missable trophies, these are:

 

Surviving Deep Darkness

First Victim

Traces of Tragedy

Last Victim

Research Complete

Living on the Edge

By the Crosshairs

Bamboozle the Oozes

Die Another Day

Triple Play

A Packaged Deal

Rockets are for Losers

The Pool is Open

Dodge Master

Angry Fist

 

Most of these are very simple to achieve regardless of difficulty, however By the Crosshairs requires you to kill an enemy that likes to flee after taking a set amount of damage and playing on Infernal will give the enemy much more health so makes killing it much harder, to give yourself an easier time save all grenades found during chapters 3 and 4, in chapter 4 you can try and stun lock the enemy using grenades so it will not run away. Saving in a separate save slot at the end of chapter 3 to retry this later or alternatively replaying New Game+ on an easier difficulty is recommended.

 

The other trophy that may be hard to achieve on Infernal is Rockets are for Losers as this requires you defeat a boss using regular weapons only and pass up the rocket launchers which are offered to you. This is still manageable on Infernal but for less skilled players the extra ammo used may be better off saved for the rest of the game.

 

The rest of the missable trophies are mainly collectables, require you to do something simple at the right time or offer the same challenge regardless of difficulty setting, please see those trophies guides for how to achieve them.

 

 

Step 2

Raid Mode

 

Raid Mode will require a lot more time than campaign. Aside from Dynamic Duo every trophy can be achieved offline in single player, though gaining S ranks especially on harder difficulties is made significantly easier if you play co-op online.

 

The difficulty trophies and S ranks for Raid Mode do not stack and each level and difficulty must be completed individually. Co-op makes this easier not only for gaining bonuses which give more points towards a rank, but also because for each person you complete a level with, another level will be altered with stronger enemies that give more points, making replaying those levels (solo or co-op) easier to S rank, although slightly harder to complete.

 

It is recommended you sign up to www.residentevil.net and link your PSN ID to make one trophy much easier although it isn't required to get the trophy.

 

You can find partners for Raid mode by using the Co-op partners thread here on PS3T.

Edited by Viper
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Trophy Guide

 

 

8B5.jpg Eye On the Trophy trophy_platinum.png 

Obtain all Trophies

 

If you get this then congratulations, you have unlocked every trophy for Resident Evil Revelations.

 

 

FCA.jpg We'll Find You, Jill trophy_bronze.png 

[CAMPAIGN] Clear Episodes 1 - 3.

 

Story related and cannot be missed. You will receive this trophy on the Chapter 3 end screen.

 

 

A29.jpg Get Us Out of Here! trophy_bronze.png 

[CAMPAIGN] Clear Episodes 4 - 6.

 

Story related and cannot be missed. You will receive this trophy on the Chapter 6 end screen.

 

 

E85.jpg The Queen Zenobia trophy_bronze.png 

[CAMPAIGN] Clear Episodes 7 - 9.

 

Story related and cannot be missed. You will receive this trophy on the Chapter 9 end screen.

 

 

4B0.jpg The Storm is Gone trophy_bronze.png 

[CAMPAIGN] Clear Episodes 10 - 12.

 

Story related and cannot be missed. You will receive this trophy on the Chapter 12 end screen.

 

 

F45.jpg The Dark Forest trophy_bronze.png 

[CAMPAIGN] Clear Casual difficulty or higher.

 

See The Vestibule of Hell.

 

 

682.jpg The Shores of Purgatorytrophy_silver.png 

[CAMPAIGN] Clear Normal difficulty or higher.

 

See The Vestibule of Hell.

 

 

4E5.jpg The Vestibule of Helltrophy_gold.png 

[CAMPAIGN] Clear Infernal difficulty

 

This may be tough for some if you do not decide to do this as part of New Game+. There more enemies, you get less ammo and health items, enemies have higher health and they do more damage to you. Learning the dodge ability is vital, you can dodge by pressing LS18x18.png  Up or LS18x18.png  Down+Cross18x18.png  as an enemy attacks. The trophy should pop after the end credits scene.

 

The final boss seems to be especially hard for a lot of players, to make the fight significantly easier use the M3 shotgun. Attach the best extra damage and critical upgrades you have, the double shot upgrade and finally either autoloader if you have it or if not the largest extra magazine size you have. Aim for the heart when exposed and it will stop the attacks with one press of the trigger, even during the final stage of the fight.

 

90B.jpg Surviving Deep Darkness trophy_silver.png 

[CAMPAIGN] Clear the game in Normal difficulty or above without dying once.

 

*Missable*

 

This sounds hard but has a simple trick to it, aside from not dying. If you die the game will ask if you want to continue, say no and the game will return to the main menu. Simply click on campaign and click continue and it will load the last save point before you died. The trophy should pop after the end credits scene.

 

 

47E.jpg First Victim trophy_bronze.png 

[CAMPAIGN] Scan 1 hidden hand print.

 

See Last Victim

 

 

7D0.jpg Traces of Tragedy trophy_bronze.png 

[CAMPAIGN] Scan 15 hidden hand prints.

 

See Last Victim

 

 

DED.jpg Last Victim trophy_bronze.png 

[CAMPAIGN] Scan 30 hidden hand prints.

 

*Missable*

 

Hidden throughout the game are hidden handprints only visible by using the Genesis scanner, to aim it hold L2.png  and then press and hold R1.png  to scan. You'll get a tutorial for using the scanner during episode 1.

 

If you miss a handprint you may be able to backtrack to it, even in another chapter. However some are in places you only visit once and if you miss it you'll need to get it in New Game+. All handprint trophies should pop a few moments after you scan the print, if they do not then you missed one or failed to fully scan it. You should know if you fully scanned a print as it says "Handprint scanned" and the print should vanish, even when using the Genesis scanner. If you miss one you can get it the next playthrough on same save file, you do not need to repeat the ones already scanned.

 

Text location guide: Hidden Handprints

 

 

 

Thanks to PowerPyx for the video guide

Edited by Viper
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503.jpg Researcher trophy_bronze.png 

[CAMPAIGN] Scan an enemy for the first time.

 

Story related and cannot be missed. You'll be given the Genesis scanner during a flashback in episode 1 and will be forced to use it in a tutorial. The trophy will pop a few moments after the scan.

 

053.jpg Research Complete trophy_bronze.png 

[CAMPAIGN] Scan all enemy types.

 

*Missable*

 

Use the Genesis scanner to scan all enemy types. It should be noted some enemies can be scanned multiple times and you receive a bonus each time until they turn white when viewed with Genesis, turning them white is not required for a scan to count towards this trophy, one full scan that awards a bonus is enough. It is best to scan each new enemy the first time you encounter it, as some are only seen once, or are uncommon. If you miss one you can get it the next playthrough on same save file, you do not need repeat the ones already scanned.

 

The enemy list is as follows, beware as some are spoilers:

 

Spoiler

Ooze (standard Ooze)

Ooze Tricorne (fires projectiles)

Ooze Pincer (two large claws)

Ooze Chunk (blob on legs that explodes)

Globster (Beach blob)

Wall Blister (pods on walls, ball with arms and legs)

Fenrir (Wolf) Scan the small and large ones just to be sure

Scarmiglione (sword and shield) Scan just a pair of walking legs also, to be sure.

Draghignizzo (Boss encountered on observation deck) - Only one of this enemy

Hunter (Green lizard type enemy)

Farfarello (Similar to Hunter, turns invisible)

Ghiozzo (small mutant fish)

Malacoda (Giant snake type parasites) Scan them during first part of episode 11 boss fight, only chance

Rachael (Infected woman)

Scagdead (Fat, Buzz saw hand)

Sea Creeper (water enemy)

Jack Norman (Final boss)

 

 

 

Trophy will pop when you scanned the final enemy.

 

 

 

F48.jpg B.O.W Hunter trophy_bronze.png 

[CAMPAIGN] Defeat 150 Enemies

 

This will come naturally while playing, I received it during Episode 3. Trophy will pop on 150th kill.

 

E9B.jpg Living on the Edge trophy_bronze.png 

[CAMPAIGN] Stop an enemy bullet with your knife

 

*Missable*

 

There is only one enemy that fires bullets, the Ooze Tricorne but they are fairly common. Simply hold :r1: while it takes aim at you and you'll likely stop the projectile. To make it slightly easier look slightly to the left of the Tricorne so the knife is a bit more between you and the enemy. May take a few attempts but it's fairly simple to do. Trophy will pop after a few moments.

 

 

Thanks to PowerPyx for the video

 

 

D12.jpg By the Crosshairs trophy_bronze.png 

[CAMPAIGN] Defeat Rachel before she gets to the cafeteria

 

*Missable*

 

This trophy can be very hard to get on Infernal difficulty, it is recommended to make a separate save file at the end of chapter 3 so you can replay chapter 4 at will and try to get this. Alternatively there is an auto-save just before your chance to kill her so if you fail to kill her in time you can quit game and select continue from the main menu to retry.

 

Rachael is the woman you see killed earlier in the game, you will find yourself retreading your path from earlier to find her body and a key she has. Only when you reach where she died you find she has mutated and will attack you. There are 4 chances to kill her before the cafeteria, in the corridor you first see her mutated form she will attack, when walking past some showers she will come from behind you, in the corridor through the next door and lastly in the corridor through a door after you go down some stairs. She will retreat through a duct after taking so much damage each time. If you do not defeat her in the final place I just listed either quit game and select continue to try again, continue on if you made a separate save file so you can do it later or as a last resort retry in New Game+ on an easier difficulty, Casual would be best.

 

First time though it can be hard to have enough firepower to defeat her, especially on Infernal. The best tip I can give is to save all grenades you find until this encounter (this means do not use them on the Scagdead fight during episode 3 which is quite tough). By using grenades you can knock her over and give yourself time to shoot her, then grenade her again and so forth to stop her retreating into a duct. While she is knocked over sniper rifle shots to the head work great. Shooting her legs can cause her to fall over also.

 

 

Thanks to PowerPyx for the video

 

 

0C3.jpg Bamboozle the Oozes trophy_bronze.png 

[CAMPAIGN] Defeat 10 Oozes with headshots

 

*Missable*

 

Use a sniper rifle to do this, as you'll find from when you move onto Raid mode it shows hit detection, hitting the head with other weapons is inconsistent and even animations which suggest the head was hit are false.

 

Simply aim for the head and shoot. A good enemy to do this on are Ooze Tricornes as they stay still while aiming at you. This must be done during campaign. Trophy will pop on the 10th.

 

 

7F1.jpg Die Another Day trophy_bronze.png 

[CAMPAIGN] Evade a Scagdead's instant death attack

 

*Missable*

 

Scagdeads are the enemies that are large, fat and have a buzz saw on their arm. The first one you encounter is on the Promenade Deck, when on the Promenade Deck you'll have to lift up a metal fence with your partner, the game auto-saves here which is perfect. The Scagdead is in the room just ahead, if it kills you and you're going for the Surviving Deep Darkness trophy then choose not to continue and then on main menu select continue from the campaign menu.

 

To dodge the instant death attack stand directly in front of the scagdead, when it shakes its mouth into the air it will thrust its mouth forward, if that mouth catches you then you will die, so when you know the thrust is coming press :ls: Up and you should dodge, the trophy took about a minute to pop up for me but for others it may pop after a few moments only.

 

 

Thanks to PowerPyx for the video

 

 

BA1.jpg Triple Play trophy_bronze.png 

[CAMPAIGN] Defeat 3 enemies with one shock grenade

 

*Missable*

 

The perfect place to do this is Episode 5 in the Bilge Block. At one point Jill will use a lever to turn off a pipe with steam bursting from it on a lower floor of the same room, you'll then make you way through the lower half of the room, exiting to a ladder and find a large set of gears on a wall in front of you. You'll need to descend a set of stairs into a water filled room with mutated fish enemies.

 

*Do not kill the fish enemies*.

 

Instead run to the far end of the water filled room and ascend a set of stairs on the left, at the top of these stairs is a wooden box, break it with your knife to find a shock grenade. Equip it immediately. All the fish enemies you ran past should have followed you and will leave the water and follow you up the stairs, wait for a bunch of them to group up and press :r2:  to throw the grenade at them and you should easily net 3 or more kills. Trophy will pop immediately.

 

 

Thanks to PowerPyx for the video

Edited by Viper
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5B6.jpg A Packaged Deal trophy_bronze.png 

[CAMPAIGN] Defeat a Scarmiglione as a whole without killing both parts of its body separately.

 

*Missable*

 

Scarmiglione are the enemies that look like they have a sword and shield attached to them. The first one you encounter is in a sterilisation chamber but you encounter several more in the laboratory.

 

There are two ways to get this trophy. The first is to use a sniper rifle and only aim for the head, if you take too long or miss it may rupture into a pair of legs. If it blocks your line of sight with its shield aim for the legs so it lowers the shield, then quickly aim for the head and fire.

 

Alternatively, at the end of chapter 7 you run when through the Hold, there is a rocket launcher in the Hold, either pick it up then or you can pick it up during the next chapter. Save it for the sterilisation room and when one attacks you in there just quickly aim for the floor and shoot the RPG where it is standing.

 

 

190.jpg Rockets are for Losers trophy_bronze.png 

[CAMPAIGN] Defeat a Malacoda without using a rocket launcher

 

*Missable*

 

Malacoda are giant parasites that look similar to snakes. You first encounter them when playing as Chris during an on rails boat section. Where you achieve this trophy though is playing as Jill during the chapter 11 boss fight. There will be several Malacoda to fight and the chopper pilot will throw down rocket launchers to use. Simply do not use the rocket launchers and use your regular weapons to kill them. I had to kill all of them before the trophy popped, despite the trophy description being singular.

 

Thanks to PowerPyx for the video

 

080.jpg The Pool is Open trophy_bronze.png 

[CAMPAIGN] Swim in the Solarium

 

*Missable*

 

During Episode 3 you will enter the Hall, make your way to the 2nd floor and a side passage leads to the Solarium. Inside the pool will be contaminated so you cannot swim in it yet, to clean the pool find the door with a puzzle required to enter, inside is a pump control, activate it. That is all you can do for now.

 

In Episode 4 return to the Solarium and you will find the pool clean. Simply swim in the pool and the trophy will pop.

 

 

Thanks to PowerPyx for the video

 

 

F2F.jpg Dodge Master trophy_bronze.png 

[CAMPAIGN] Dodge 20 times

 

*Missable*

 

You can dodge by pressing LS18x18.png  Up or LS18x18.png  Down+:cross:   as an enemy attacks. Any enemy type is good for this, can use 20 different enemies or the same enemy 20 times, the trophy will pop the twentieth time.

 

 

9F0.jpg Angry Fist trophy_bronze.png 

[CAMPAIGN] Land 10 fully charged physical attacks

 

*Missable*

 

When attacking enemies they will sometimes become stunned and stop attacking/moving, when this happens you can perform a physical attack by getting close to them and holding :cross:  when prompted. If you hold :cross:  down as long as possible it will automatically melee when fully charged. Using machine guns on Ooze is a good way to stun them, as is using the Daze weapon upgrade which increases stun chance.

 

Another enemy that is easy to stun are Hunters, the green lizard enemies mostly seen during Parker and Jessica flashback episodes. If you shoot one as it leaps forward it will stop mid leap and land in a stunned state. Just make sure no other Hunters are close enough to interrupt the melee attack charge period. Trophy will pop on tenth fully charged attack.

 

 

E6D.jpg First Circle Traveller trophy_bronze.png 

[RAID MODE] Clear all stages on Raid mode on Chasm

 

See Seventh Circle Traveller

 

 

819.jpg Midland Traveller trophy_bronze.png 

[RAID MODE] Clear all stages on Raid mode on Trench

 

See Seventh Circle Traveller

 

 

E16.jpg Seventh Circle Traveller trophy_bronze.png 

[RAID MODE] Clear all stages on Raid mode on Abyss

 

 

You simply need reach the end of all 20 stages on the respective difficulty, you will need to complete Chasm before can do Trench stages, and Trench before Abyss. It doesn't matter if a stage is completed solo or in co-op, either count as complete and are not separate in counting towards the trophies. Co-op will make this easier and is recommended, especially on Abyss difficulty. Ghost ship does not count for either difficulty.

 

 

1F5.jpg First Circle Overseer trophy_bronze.png 

[RAID MODE] Clear all stages on Raid mode on Chasm with an S rank.

 

See Seventh Circle Overseer

 

C89.jpg Midland Overseer trophy_bronze.png 

[RAID MODE] Clear all stages on Raid mode on Trench with an S rank

 

See Seventh Circle Overseer

 

89F.jpg Seventh Circle Overseer trophy_silver.png 

[RAID MODE] Clear all stages on Raid mode on Abyss with an S rank

 

You need to score an S rank on all 20 stages on the respective difficulty, you will need complete Chasm , Trench and Abyss stages all separately, getting an S rank on an Abyss stage will not grant S rank on the Chasm or Trench version of that stage. It doesn't matter if a stage is completed solo or in co-op, either count as complete and are not separate in counting towards the trophies. Co-op will make this easier and is recommended, especially on Abyss difficulty.

 

There are four bonuses that will help you to score S ranks and it is recommended you try to get them, getting them in co-op is certainly easier also. The bonuses are:

 

Genocide - Kill every enemy in a stage.

No damage - Take no damage at all during a stage

Low level - Complete a level while lower than the recommended level, you can lower your level on the character selection screen if needed, can return it higher at will also.

Holy Trinity - Get the three above bonuses.

 

A fast completion time and high accuracy also give a bigger score, but have no related bonus. Alternatively if you're higher level you can forgo the bonuses unlike lower levels and get a fast completion time, high accuracy and low damage will be good enough to earn an S rank since you'll be so powerful enemies do not pose a threat at all.

Edited by Viper
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ACE.jpg Beyond the Veil trophy_gold.png 

[RAID MODE] Clear the bonus stage. The Ghost Ship.

 

Ghost ship is the ultimate Raid mode challenge, though you can play it anytime you like it is recommended to only try at high levels due to the extreme challenge. Before attempting this it is wise to spend BP upgrading your character to carry more ammo, grenades and herbs and also maximum damage reduction as each is extremely rare on this stage. Having powerful weapons with high level upgrades and playing in co-op to half the challenge is recommended.

 

You will want to head to the bow of the ship where you will face several waves of enemies until finally an exit emblem will appear, after this emblem is one final boss. There are several routes to take and the choice is yours. Using Rachael can give a small benefit in healing supplies as she slowly heals over time, you may prefer one of the other characters or costumes bonuses though. Using the knife to kill the first few rooms of enemies and save ammo is a good tactic.

 

While weapon choice is a personal preference, a pistol, Python, and M40A1 combo is a good loadout to use. You will want as many upgrade slots as possible on them. While extra damage and critical upgrades are fine for regular levels, on Ghost Ship due to the lack of ammo and herbs you will find you will want to make use of Ammo Magnet and Fertiliser upgrades, or you can swap Fertiliser for Fangs. Bottomless Pouch to regain grenades can help also. The Burst upgrades for double or triple shots will greatly increase your damage over time output. Cornucopia for the pistol is highly recommended for reasons listed below.

 

As a recommended route I suggest fighting until you use the first elevator then in the large elevator room swim down and to the Hold, from here through the door that leads to the Sterilisation Chamber, down through the Laboratory and into the back route that leads to the Side Deck. The benefit of this route is if you fail the stage then you will still have possibly unlocked several rare and useful weapons or weapon parts that can help you on the next attempt.

 

The real challenge of this stage is the black Norman as the final boss, all weapons do very little damage to him normally and all do similar amounts regardless of the weapons damage stat so using the pistol which will have lots of ammo is recommended. He rarely exposes his heart unlike the regular version. The best tactic is to kite him around the metal crate, if you stand near the corner of it with him on the other side he will usually run into it trying to run in a straight line to you. It will take a long time to grind his health down, however every now and again he will go into a rage mode and release purple mist. During this time hitting the weak point on his upper back will do high damage, if you have Magnum and rifle ammo remaining, then this is the time to use it. Stay at full health for the entire fight as his attacks will usually instantly kill you otherwise, if you kite him using the crate correctly he should almost never get a hit on you though.

 

 

608.jpg On Your Way trophy_bronze.png 

[RAID MODE] Reach player level 5.

 

See Top of my Game

 

713.jpg Moving on Up trophy_bronze.png 

[RAID MODE] Reach player level 10.

 

See Top of my Game

 

A1F.jpg Reaching Higher trophy_bronze.png 

[RAID MODE] Reach player level 20.

 

See Top of my Game

 

759.jpg Raising the Bar trophy_bronze.png 

[RAID MODE] Reach player level 30.

 

See Top of my Game

 

6D3.jpg Meteoric Rise trophy_bronze.png 

[RAID MODE] Reach player level 40.

 

See Top of my Game

 

060.jpg Top of my Game trophy_silver.png 

[RAID MODE] Reach player level 50.

 

As you progress through Raid mode your player level will level up, it is possible you will have this by the time you get S ranks on all stages or kill 10,000 enemies for the respective trophies. If not replay the later numbered levels over again as they reward large amounts of experience. For an easier time that rewards less experience lower your level to below 17 and replay Trench Stage 2. Using the Medal of Courage upgrade on your weapons means you can lower your level even more for more experience without your damage becoming too weak. Playing solo rewards more experience also.

 

 

F54.jpg One for Each Minnesota Lake trophy_bronze.png 

[RAID MODE] Defeat 10,000 enemies.

 

This will take a long time, go for S ranks on all stages, level 50 and clear Ghost Ship first. The easiest way after that is to pick a stage on Chasm difficulty and just replay it using high level weapons for 1 hit kills.

 

82C.jpg That'll Leave a Mark trophy_bronze.png 

[RAID MODE] Inflict 100,000 points of damage to an enemy in one hit

 

When you are high level and have a high level sniper rifle, magnum or Muramasa, replay the first stage on Chasm and you will likely score a 100,000 point damage hit. To increase your damage you can aim for the head and use the charge shot and critical hit upgrades.

 

Alternatively when your level is mid to late teens buy a rocket launcher from the store and replay level 1 on Chasm and shoot an Ooze, in the head if you can. The second Ooze you see that is eating a dead guy is an easy target. Press start and retire if it doesn't work so you get your rocket launcher back and try again.

 

 

08F.jpg Dynamic Duo trophy_bronze.png 

[RAID MODE] Land a fully charged physical attack on an enemy at the same time as your partner

 

Due to the high health enemies have in Raid mode you'll see a lot more of them stunned than during campaign. When playing co-op and an enemy is stunned you and your partner both need run up close and hold :cross: at the same time, you'll both automatically melee the enemy at the same time providing your timing was right.

 

D61.jpg Legendary Find trophy_bronze.png 

[RAID MODE] Obtain a super rare weapon.

 

See Legends Are Made, Not Born

 

C22.jpg Legends Are Made, Not Born trophy_bronze.png 

[RAID MODE] Obtain all super rare weapons

 

There are three super rare weapons to obtain in Raid Mode, they are the Pale Rider, Drake and Muramasa. The Pale Rider can be found in the shop very rarely at all levels, the Drake and Muramasa are extremely rare item rewards you will get randomly by finding items throughout the levels, or killing small blowfish enemies you sometimes find.

 

For a much easier time you can use www.residentevil.net to gift yourself the items. By signing up and linking your PSN ID you can use the 'Present Code' section to gain all three super rare weapons, once you use each code you need send them to your game via the options on the website.

 

The codes for each weapon are:

 

raymond - Drake

bioterrorism - Pale Rider

originaleleven - Muramasa

 

After sending them to your game launch the game from the XMB while signed into PSN and you will see the items registered on the starting screen after it checks with residentevil.net. You'll get the trophies right then and there.

 

Note: These codes have expired for now, however Capcom have in the past reactivated expired codes so give them a try and if they do not work you can always try them at a later date.

 

A2B.jpg Shop 'til Ya Drop trophy_bronze.png 

[RAID MODE] Spend 1,000,000 BP in the store

 

You will gain BP each time you finish a stage in Raid Mode, to earn extra BP try to earn the four bonuses as you play. Simply buy weapons, weapon upgrades, character upgrades or refill supplies with your BP and when you reach one million spent the trophy is yours.

 

05E.jpg The Unbroken Thread trophy_bronze.png 

[RAID MODE] Acquire No Damage Bonus for the first time

 

You gain a No Damage bonus by completing a stage without taking any damage, healing back to full health does not count. Play stage 1 on Chasm difficulty, there are very few enemies and the stage is short. It is very easy to accomplish a No Damage bonus even at player level 1. Play the level once to memorise where enemies are if needed, one or two can get a surprise hit.

Edited by Viper
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620.jpg Gutsy trophy_bronze.png 

[RAID MODE] Clear a stage at 5 levels lower than the recommended level

 

On the stage selection menu you can see the recommended level for a stage. Either pick a stage that is recommended 5 levels higher than you or go to character select and press square18x18.png to lower your level (it can be raised again the same way). I suggest doing this in co-op or if going to attempt it solo pick a mid-high recommended level stage and go 5 levels lower, it is easier doing that then trying a 5 level difference at lower levels. If you decide to do this in co-op your partner must also be at least 5 levels lower than recommended.

 

 

 

B01.jpg Three is the Magic Number trophy_bronze.png 

[RAID MODE] Acquire Trinity Bonus for the first time.

 

There are three bonuses to earn before hand and getting all three in a single round will award the Holy Trinity bonus also, these are:

 

Genocide - Kill every enemy in a stage.

No Damage - Take no damage at all during a stage

Low Level - Complete a level while lower than the recommended level, you can lower your level on the character selection screen if needed, you can return it higher at will also.

 

Even though the low level requirement states to be below the recommendation you can still complete it as the actual level it states, still awarding the Low Level bonus and allowing you to earn Holy Trinity. I suggest doing this trophy on stage 1 either straight away or lower your level in character select to 1. The low enemy count benefits you also. To earn Bonus Demi-god you will require several Trinity bonuses.

 

 

CC5.jpg Bonus Enthusiast trophy_bronze.png 

[RAID MODE] Acquire 10 bonuses.

 

See Bonus Demi-god

 

C18.jpg Bonus Ace trophy_bronze.png 

[RAID MODE] Acquire 50 bonuses.

 

See Bonus Demi-god

 

C4F.jpg Bonus Legend trophy_silver.png 

[RAID MODE] Acquire 100 bonuses.

 

See Bonus Demi-god

 

B1F.jpg Bonus Demi-god trophy_gold.png 

[RAID MODE] Acquire 150 bonuses.

 

There are four bonuses to earn at the end of each stage.

 

Genocide - Kill every enemy in a stage.

No damage - Take no damage at all during a stage

Low level - Complete a level while lower than the recommended level, you can lower your level on the character selection screen if needed, can return it higher at will also.

Holy Trinity - Get the three above bonuses.

 

Simply aim to get these as you play, 150 of them will likely come naturally. If not just look at the icons next to stage name to see which are missing certain bonuses and replay levels that you are missing icons on. To make it easier on yourself when high level you can play the Chasm and Trench difficulties to make earning the bonuses less of a challenge.

Edited by Viper
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Text locations guide for Hidden Handprints

 

 

Episode

Character - Map Location: Description

 

Episode 1

1. Jill -Beach: On an FBC container in the second half of the beach

2. Jill - Crew Quarters: Backtrack one room to the cafe area, look at the vending machines, the handprint is on one of them.

3. Jill - Crew Quarters: Backtrack even further past the elevator room and into and small room, now go one room further into a passageway, the handprint is on a wall ankle height.

4. Jill - Crew Quarters: In a room you see a woman die in, look at the X-rays to find it.

 

Episode 2

5. Chris - Cockpit of crashed plane: Look inside the cockpit after you open it to find it.

6. Chris - Caves: You'll drop into a large area and get attacked by wolves, after this on the next path to the left are some pointed rocks (stalagmites), the handprint is on one.

7. Jill - Cafeteria: On the side of the room with a caged door is a table with a turkey on it, it is on the turkey.

8. Jill - Upper Cabins: Backtrack to the room Jill woke up in, look in the bathroom on the shower wall.

9. Jill - Bridge - On a window.

 

Episode 3

10. Jill - Hall: The hall is a multi-floored room, on the ground floor are several wall displays, one of the two on either side of the door opposite from where you entered will have a handprint on it.

11. Jill - Hall: Go to the first floor and check the locked communications room door, turn around the handprint is on the wall facing it.

12. Jill - Solarium: In the Hall go up to the second floor and use a path on the side, this takes you to the Solarium, inside is a room you need solve a puzzle to access, the handprint is on an electrical box inside. Remember to turn on the water filtration system in that room, you'll need it later.

13. Jill - Promenade Deck: Inside the room the boss came from, look at a box.

14. Jill - Promenade Deck: In the kitchen on the ground floor, look at the cabinets above the counter.

 

Episode 4

15. Jill - Solarium: Go back to the Solarium, if you activated the pump while getting handprint 12 you can now get in the water, swim and exit where a tall diving board is, climb it and look on the tip of the board.

16. Jill - Casino: On the right from your entry perspective is a set of slot machines on the same wall as your entry door, on the side of one of them is the handprint.

17. Jill - Crew Quarters - Where 'Chris' was being held, look at the Veltro sign.

 

Episode 5

18. Keith - The room you saw a man die from something invisible - Look at the projector screen.

19. Jill - Bilge - On a book by the exit door of the room with a big lift you used.

 

Episode 6

20. Jill - After you fight a boss on the Observation Deck you'll climb a ladder and go up until you need repair a control box, scan it first as the handprint is on it.

 

Episode 7

21. Jill - Foredeck: Look at the dining tables on the side you entered from to find the handprint.

22. Jill - Bow: On the very tip of the very front of the bow of the ship.

 

Episode 8

23. Jill - Hold: In the control room on the upper floor (out of water) look at the window.

24: Jill - Epidemic Prevention Block: Jill will scan her fingerprints to enter a room, inside is a locker with a missing suit, handprint is there.

25. Jill - Epidemic Prevention Block: On the other side of the sterilisation chamber is a room with a fish tank, scan the fish tank to find it.

26. Jill - Laboratory: After you exit the elevator you'll be in a large corridor with support arches, scan the left side of the first one.

 

Episode 9

27. Jill - Laboratory: In the morgue look at the wall behind a computer in the corner.

 

Episode 10

No handprints.

 

Episode 11

28. Jill - Boss fight area: During a fight with a huge boss you need turn away from it and scan a large pipe in the middle of the area, the handprint is on that. Do not try to kill the boss first.

 

Episode 12

29. Jill - Dining Room: Scan one of the side walls to find the handprint.

30. Jill - Throne Room: The base of the throne is where you can find the final print. Scan it before doing anything else.

Edited by KylieDog
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This is pretty good but if I may make some comments that could speed the process up;

 

the bonuses are NOT CUMULATIVE the way you describe them. You CANNOT play the same level multiple times to to add up your bonus count. you MUST get 150 bonuses ACROSS the entire mode. Otherwise I would've had 150 along time ago.

 

Here is a better way;

 

-beat all stages on chasm at whatever level you choose.

-boost up your level using the method I explained on a different thread until you reach 30-35 OR whatever you feel comfortable with.

-replay all levels on chasm going for "S-rank", recommended level bonus, genocide bonus. (no damage bonus and trinity are for later if you miss them now)

-go ahead and start knocking out trench with ease now that you'll be 10+ levels higher than the recommended level. Aim to get "S-rank" and genocide at least during this step.

 

-level up some more than do the same for Abyss; aim for "S-rank" and genocide.

 

I recommend leveling up so high so you wont have to play those stages again but if you do it won't be as much of a problem and you waste less time than if you just played it on as a lower level. I ALSO recommend you not play it on the recommended level now because it'll be MUCH EASIER to beat all stages at the recommended level once you've found more powerful weapons by going through trench and abyss.

 

As I said before, these bonuses are NOT cumulative as stated. you HAVE TO earn them across the mode.

To elaborate; there are 4 bonuses for each stage, 20 stages in each difficulty (chasm, trench, abyss), do the math and THE MOST bonuses you can get is 240. All you need is 150.

by following my steps you've just knocked out 60 for beating raid all the way through genocide, then an additional 60 for going back with your powerful weapons and playing on the recommended level. all you need left is 30. There are two ways to do this; simply play solo and try to get them legit which should'nt be too hard at this point. OR team up with someone, have them go through the entire stage as fast as possible while you stay back to get the no damage, and trinity bonuses (partner must stay close by at some parts for enemies to pop out) then switch off and repeat the process until you get the ones you're missing for the trophy.

This is all I can think of at the moment, but trust me, that's the FASTEST way to do it.

Edited by shadowmarine
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Also, in order to earn "Gutsy" in co-op play BOTH players must be 5 levels lower than the recommended level. It will not pop if one player is higher.

This principle is the same for the recommended level bonus; (which btw doesnt mean you have to play BELOW the recommended level. the bonus states to play ON OR BELOW the recom level)

A player will NOT earn this bonus if a PARTNER is above the recommended level.

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Thanks for putting this together, it looks pretty nice especially if this is your first attempt at creating one. We appreciate!

 

Dido. Nice Job So Far. Was hoping a trophy guide would be started on soon for a few trophies I was confused about. Thanks!

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Yeah, nice guide :).

 

One question regarding this trophy:

 

 

Bamboozle the Oozes

[CAMPAIGN] Defeat 10 Oozes with headshots

 

*Missable*

 

Use a sniper rifle to do this, as you'll find from Raid mode which shows hit detection, hitting the head with other weapons is inconsistent and even animations which suggest the head was hit are false.

 

Simply aim for the head and shoot, a good enemy to do this on are Ooze Tricornes as they stay still while aiming at you. Trophy will pop on the 10th.

 

 

Do you have to kill them with one headshot without hurting them before that? Or are you allowed to first shoot them in the arm, for example, and then in the head?

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Yeah, nice guide :).

 

One question regarding this trophy:

 

 

 

 

 

Do you have to kill them with one headshot without hurting them before that? Or are you allowed to first shoot them in the arm, for example, and then in the head?

 

I believe it was confirmed in another thread that they must be killed with one shot. Anyone correct me if I'm wrong.:)

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Thx. Damn, I suspected that, too. Now instead of about 20 I probably just have 0 to 2 of those kills....

 

ACTUALLY, you can hurt them all you want but the KILL SHOT HAS TO BE A HEADSHOT! The guide clearly says it as well and just as confirmation I did it that way, brought their health down a bit then landed a headshot during the scagdead boss since they infinitely spawn there.

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ACTUALLY, you can hurt them all you want but the KILL SHOT HAS TO BE A HEADSHOT! The guide clearly says it as well and just as confirmation I did it that way, brought their health down a bit then landed a headshot during the scagdead boss since they infinitely spawn there.

 

Hm, but then I should have the trophy by now. But the guide says you have to use a sniper rifle which I didn't most of the time. So that's maybe the problem.

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