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Red Johnson's Chronicles - Complete Walkthrough


corky_g

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First, I recommend that you play the game and enjoy it!

This walkthrough is best for people who are already familiar with the game.

There is some trophy related info, but you should check k1ll1ng5pr33's Trophy Guide & Roadmap for full trophy information.

 

Game Starts: On a Bridge

– Talk to Officer Robert

Go into alley to the right

– Click on security camera

– Click on ladder button

Go to bottom area below bridge

– Click electric box

 

QTE CUTSCENE

 

Talk to Saul

Repair electric box:

– find code 3975 on left side of box

– switches: down, up, up, down, down; pull lever

 

Return to alleyway; push ladder button,then security camera

Security Camera Puzzle solution, thanks to Orusaka:

R, U, R, D, L, U, L, D, R, D, L, U, U, R, D, L

 

Search crime scene

– Find the scrap of black fabric in a trashcan in the alleyway

– Examine the blood stain on the bridge

– Get the day's newspaper from the newspaper machine ($1.37)

– Pick up the bullet casing at the bottom area near electric box

 

Go to HQ

– Analyze all new evidence

– Compare the Photo of the passerby with the Newspaper clipping

– Use archive; scroll to Lexter, then Mitchelli

 

Go to Bridge

– talk to caretaker (in alleyway)

Go to bottom, talk to bum:

– “I'm a private investigator. There was a homicide yesterday...”

– “I understand. Hey, with your permission...”

Pickup beer can next to Ringo

Click on toilet

 

Click on Camera (at bottom left of subway car door)

– look at bottom; open hatch; repair circuits (click photo for full size)

http://farm6.static.flickr.com/5225/5641515657_d001358db9.jpg

– look at back (part with viewfinder); open with button at bottom; fix film

– press button on front; shake photo; repeat till done

 

Talk to Ringo about “The photos you took”

Talk to Ringo about “Your statement”

– “Ringo drinks too much”

– The murder was committed yesterday late afternoon: T

– The victim was killed on the Bridge: T

– There were at least ten murderers: F

– There was more than one murder weapon: F

– One of the killers had a flamethrower: F

– The victim was beheaded: F

– The victim's body fell into the canal: T

 

Leave, come back and Ringo will be sleeping; click on toilet

– close valve to the left underside of toilet (rotate and zoom to find)

– lower toilet seat

– fix circuits (click photo for full size)

http://farm6.static.flickr.com/5230/5642084734_84da5f1eb1.jpg

– flush toilet (hanging chain on right side)

– look in tank at top; get Ringo's gun

 

QTE CUTSCENE

 

Look at sewer grate below pump; then select pump:

– hydraulic circuit on top left. Solution thanks to Orusaka:

R, U, L, U, R, D, R, D, L, U, L, D, R, R, U, L, L, D, R, U, U, R

– valve on right

– pump on bottom: fill the left tank, move water to right tank, fill left tank again, move water to right tank again; you are left with 1L in left tank; dump the right tank again. Move the 1L of water to the right tank, fill left tank again, move water to right tank; total of 4L in right tank; dump it

– turn valve on bottom right; get spoon and prisoner's clothes

 

Talk to Ringo about weapon:

– Confirm Ringo's gun

– Confirm toilet

– “...be charged with Ed's murder”

 

Go to Theresa's

 

QTE CUTSCENE

 

Go to HQ; get Theresa's telephone number from archive (021-696):

– “...your husband”

– “...downstream, on a bank along Jugal Canal”

– “...morgue”

– “...identifying the body”

 

Analyze all new evidence; for Photo taken by Ringo no. 4, click on Carlos, then click on the time

 

Return to Theresa's

– click on light switch, coat rack, both portraits, lastly the clock

Clock:

– zoom in on left side of clock face; unscrew; open and get key

– open bottom part; swing pendulum left, right, left

– gears logic puzzle (click photo for full size)

http://farm6.static.flickr.com/5030/5642084808_054c53fbfc.jpg

– Get bullet from bird's beak

– “Gunshots were fired here”

– “The time when the gunshots were fired”

– “7:00 PM”

 

Theresa arrives:

– “...the incident only happened very recently”

– “...there must be a connection with Ed's murder”

 

Enter apartment on the left:

– pickup letter on floor; pickup letter on table (left foreground)

– click suitcase below stairs; code 4170; get black shawl, and blanks

 

Search desk to left of Theresa:

– look at matches, newspaper ad, play phone message, search drawers for telephone directory

Call Sonia Diamond (078-441):

– Sonia is Ed's mistress: F

– Sonia was given a specific job to do: T

– She had to kill a man: F

– She had to keep a man busy: T

– Her missino failed: T

– She heard gunshots over by Jugal Canal: T

 

Click on safe under window:

– turn off fan, close window, silence radio, pick safe; get deck of cards and;

Click same area as safe for briefcase; open it and read all newspaper clippings:

– “...robbers”

– “...Jewelry Gang”

– “Four”

– Confirm: Eddy Lexter

– Ed managed to escape: F

– Ed was released shortly afterwards: T

– All accusations against Ed were dropped: T

– Even Officer Robert said to the press that Ed wasn't guilty: T

– The very next day, Carlos turned himself into the police: F

– Carlos was the gang's leader: T

– He was nicknamed the “weasel”: F

– After the three gang members were arrested, the trial took forever: F

– No charges were ever brought against Ed: T

– “The police found so much evidence that it was an open-and-shut case”

– “Ed Lexter told the police everything they wanted to know in return for his freedom”

 

Talk to Theresa: Who is Sonia Diamonds?:

– Confirm Newspaper Ad

 

Talk to Theresa: Ed's debts:

– “That Ed was somebody everybody hated?”

– Gambling debts: T

– less than charitable to the poor: F

– May be refusing to take part in the activities organized by the city: F

– Maybe by double-crossing some of his accomplices: T

– Maybe by reneging on some of his contracts: T

– Maybe by not being a very law-abiding citizen: F

– Maybe by messing around with his friends' wives: T

 

Talk to Theresa: Ed and Carlos's past:

– Confirm Eddy's Briefcase

– “...one of his old friends might have wanted revenge?”

– “He wanted to kill Ed with his own hands”

 

Click on Music Box (shelf, above left):

– listen to “ODE TO JOY” (top right cd, track 02)

– repeat notes on music box (click photo for full size)

http://farm6.static.flickr.com/5301/5641516015_9f4e89bb49_z.jpg

– get earring, and hair dye

 

Return to HQ and analyze all new evidence

Analyze blanks:

– “Fake a homicide”

– “The box of ammo hasn't been opened”

Compare: Theresa's black shawl and Scrap of black fabric

Compare: Bullet casing and Bullet from clock

Compare: Prisoner's clothes and Newspaper clipping

Compare: Prisoner's clothes and Photo of the murderer

 

 

Go to Sonia's apartment, click on anything for:

 

QTE CUTSCENE

– “Hey, we never met. I don't even know anyone called Sonia.”

– “Sooner this case is closed, sooner you'll be safe.”

 

Pick up bottle of dye under stairs

Click on display case (to the right of the couch)

– clean glass, click on spherical box last; click again, then navigate it to hole in bottom right

 

Click on panel next to trap door (left of exit)

– Code is brand name BRIOBLES upside down as numbers (5378018)

http://farm6.static.flickr.com/5308/5642085050_b2ab214ae4.jpg

 

Click open trap door; instructions below are for each intersection:

down, down, down, down, up

 

Click on dressing table (to the right of Sonia):

– open all drawers, then complete puzzle in middle (click photo for full size)

http://farm6.static.flickr.com/5263/5641516267_ec765b1044.jpg

– Enter pin 3236 into cellphone; check all messages, then:

– “...her mother”

– “A parcel delivery”

– “Look like coded messages”

– Confirm: Theresa Mitchelli

– Confirm: Eddie Lexter

– Ed was frightened of someone: F

– Sonia had given Ed a job: F

– Ed had given Sonia a job: T

– Sonia's job involved springing a man from prison: F

– Sonia's job involved keeping a man busy: T

– Sonia was afraid of the man: T

– To calm her down, Ed said it was her brother: F

– To calm her down, Ed said it was a friend: T

 

Talk to Sonia:

– Confirm: Newspaper ad

– “I came across his message when I was playing around with your cell phone”

 

Talk to Sonia again (you may need to analyze evidence if this doesn't work):

– “The job freaked you out”

– “Ed was placing way too much importance in such a pointless mission”

 

Return to HQ and analyze all new evidence; check map

 

Go to bridge; talk to caretaker (in alleyway) about “Tom”

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Continued from previous post...

 

 

Talk to Sonia; construct face (click photo for full size)

http://farm6.static.flickr.com/5266/5642085376_369f264579.jpg

 

Talk to caretaker again, about Carlos

 

Go to Bridge, click on fire escape outside Carlos's window

I find the original alarm minigame solution hard on the eyes...

So, use Left Stick to move the cursors, Right Stick to move the blocks:

 

slide tiles: down, right

move cursors: right, down, down, down

slide: right

move: right, right

slide: down, left

move: left, left, left

slide: right, up

move: up, right

slide: down, right

move: right, right, up, up

slide: left

move: left

slide: down

move: down, down, down

slide: left

move: right

slide: up

move: left, left

slide: up

move: right, right, up

slide: left

move: left, left

slide: down

 

Note: Trophy: “Hot! Roast chestnuts...” (solve alarm in less than 20 moves) wont unlock until after the QTE sequence

 

QTE CUTSCENE

 

Trophy: “Amateur Peeping Tom” will unlock if you've failed each step for all QTEs up to this point

Trophy: “Director's cut” (win all QTEs in one go) will unlock after QTE if you've been successful up to this point

 

Talk to Carlos:

– “I got me some big cohones”

– “You”

– “We can have ourselves a nice little chat”

 

Go to HQ; use archive; call Carlos Montoya (016-397):

– “Your buddy, Ed!”

– “...who happened to be in the wrong place at the wrong time”

– “We could meet somewhere and come to some arrangement”

 

Talk to caretaker

 

Return to Carlos's apartment; click on voodoo mask (to the right of couch):

– long story short (use Saul if you want to know full details), the code sequence is:

25, 16, 54, 28, 30, 09, 33; get lighter

 

Click on safe (to the rear, right of window):

– Code is in the painting: 4513; get golden gun

– examine gun; the trick is: spin gun so that it points away from you, there is a rounded section to click on at the rear end of the cylinder (spinny thing). Then open cylinder, remove bullet

 

Talk to Carlos about “Your escape”:

– Confirm Photo of passerby

 

Talk to Carlos about “Your time in prison.”

 

Go to HQ; analyze all new evidence

– Compare Sonia's bottle of hair dye and Prisoner's clothes

– Compare Theresa's bottle of hair dye and Prisoner's clothes

– Compare Bullet from Carlos's gun and Bullet from the clock

– Compare Bullet casing and Carlos's gun

 

Talk to Ringo (under bridge):

– Confirm: Newspaper clipping

– “The escape was yesterday, not three weeks ago! It's in the paper.”

– ...Bought them mail-order: F

– ...Found them in a trashcan: T

– ...Stole them from the owner, in other words, the escapee: F

– ...Knitted them yourself: F

– ...Stole them from prison: F

 

Go to alleyway, click on garbage area:

– use intercom; grandkids are: Don, 7, Cid, 4, Ally, 9, Betty, 5

– Use code 9547 (use Saul to find out how)

– get crowbar, potato peeler, and note;

– “Recover and then drop off a package”

– “Go home and get changed”

– “In the pocket of the prisoner's clothes”

– “The killer”

 

Trophy: “One shot” should unlock if you've been successful up to this point

 

Go to HQ; analyze all new evidence:

– Compare Ringo's Fingerprint and Fingerprint – Ringo's gun

– Compare Bullet casing and Ringo's gun

 

Talk to Sonia; construct face (click photo for full size)

http://farm6.static.flickr.com/5265/5641516651_99ffc7519f.jpg

 

Talk to Theresa

– “You helped Carlos escape”

– Confirm Newspaper clipping

– “The person in black and Sonia are two different people”

 

Talk to Carlos:

– Confirm Bullet from the clock

– Confirm Bullet from Carlos's gun

– Confirm Clock

 

Talk to Officer Robert

(You can do this earlier, just not sure of earliest opportunity)

 

 

 

INDICTMENT PROCESS

To start, click on the desk drawers at HQ.

Note before beginning: For the %100 related trophies, make sure to check your Progress (:select:, :l1:). You should have everything, except Objectives will be 33/34 because the indictment process counts as an objective. You may want to save before starting, just in case.

After you've submitted all your answers, you'll be graded. If you made a mistake, don't worry. The game will not auto-save until after you've clicked :cross: to accept the results. You can quit to XMB, and start over from the your last save point.

 

The murder weapon

1. Which of these objects is the murder weapon?

Ringo's gun

2. Where did you find the murder weapon?

Click on toilet tank

3. Who did you find it on?

Ringo

4. Where did they allegedly find the weapon?

Under Drownedman's Bridge

5. When did they find the weapon?

The day after the murder

 

The victim

1. Who was the victim?

Eddy Lexter

2. Where was the victim killed?

Click on bridge

3. Who did the victim live with?

Theresa Mitchelli

4. What did the victim do for a living?

Felon

 

 

The crime scene

1. What item helped you identify which people were present at the scene of the crime?

Security camera

2. The first individual was seen on the bridge at 5:40 pm. In which photo can this person be seen?

Photo of the stranger in black

3. A second individual in a gray suit was seen at 6:20 pm. Whoa was it?

Carlos Montoya

4. At what time was the crime committed?

7:00 PM

5. The photo showed the killer wearing an easily identifiable item. What was it?

Prisoner's clothes

 

Theresa

1. What does Theresa look like?

Use drawing from earlier

2. How was Theresa related to the victim?

His wife

3. What motive could Theresa have had for killing the victim?

The victim was a lousy husband

 

Ringo

1. How were Ringo and the victim related?

None

2. Which of these objects makes Ringo a suspect?

Ringo's gun

3. Which other object makes Ringo a suspect?

Prisoner's clothes

 

Carlos

1. What does Carlos look like?

Use drawing from earlier

2. How was Carlos connected to the victim?

A former partner

3. What motive could Carlos have had for killing the victim?

Ed had double-crossed Carlos in the past

 

Sonia

1. What was the link between Ed and Sonia?

A contract

2. What motive could Sonia have had for killing the victim?

Someone could have hired her to kill him

 

The escape

1. How did you find out that Carlos had escaped?

Newspaper clipping

2. Which person in black helped Carlos escape?

Theresa Mitchelli

3. How did the two accomplices escape and what was their escape route?

By boat, through the city's sewer system

4. Their escape was over at 5 pm. Who did they go to?

Sonia Diamonds

 

The person in black

1. What did the person in black do after arriving at the host's apartment?

He or she left with Carlos's prisoner's clothes

2. After leaving the apartment, the person in black was seen on the bridge. At what time?

5:40 PM

3. Where did the person in black go after leaving the host's place?

Home

 

The day of freedom

1. What did Carlos do after arriving at the host's apartment?

He changed his clothes, had a shave and then left

2. After leaving the host's apartment, Carlos was seen on the bridge. At what time?

6:20 PM

3. Where did Carlos go after leaving the host's apartment?

Home

4. Why did Carlos go there?

To get his weapon

 

The coat stand

1. At 7 pm, who shot at Ed and Theresa's coat stand?

Carlos Montoya

2. Why did they shoot the coat stand?

They mistook it for the victim

3. Who were they trying to get at?

Eddy Lexter

4. What was the motive?

Revenge

 

The murder

1. At 7 pm, the victim was killed on Drownedman's Bridge. Who was the killer?

Theresa Mitchelli

2. Why was the shooter dressed up as prisoner?

To frame someone else for the murder

3. How were Carlos and Theresa connected?

None

4. Why was Ed on the bridge at exactly 7 pm?

To fake his own murder

5. What was Ed not expecting?

To be double-crossed by his wife

 

 

That's it! I hope you've enjoyed the game.

Edited by corky_g
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Great work :applause: Will put a link up in my trophy guide :)

 

Also, you're right about the Alarm puzzle solution, it's kinda hard on the eyes. (Especially after doing it 4 times :p) I'll change it in the guide to.

 

To everyone: If you follow this walkthrough as quickly as possible, you will complete the game in approximately 1h30m with an A rank and 100% complete!

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Great work :applause: Will put a link up in my trophy guide :)

 

Also, you're right about the Alarm puzzle solution, it's kinda hard on the eyes. (Especially after doing it 4 times :p) I'll change it in the guide to.

 

To everyone: If you follow this walkthrough as quickly as possible, you will complete the game in approximately 1h30m with an A rank and 100% complete!

 

Thanks again for your help k1ll1ng5pr33, and thanks to Orusaka for the sliding puzzle solutions.

 

I was able to upload the alarm video from my phone to flickr, but can't find a way to post it without it pointing back to my flickr account. If anyone is willing to create a youtube video, I'll put that up.

 

I plan to do one more playthrough to make sure the walkthrough is correct, and maybe streamline it, but I have an easter supper to go to soon, so maybe over the weekend.

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Well, I can safely say it's 100% accurate. Used it 2 times already and finished both times under 2 hours with an A rank :)

 

My trophy guide is done. Thanks for the incredible help! :)

 

Thanks. I was hoping to streamline it a bit, trim some fat. Like the compares that don't need to be in there, and to move the two items at the end in more convenient places.

 

I was reading your guide, excellent work. Very detailed! I have a few minor suggestions, will post it there.

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Maybe a small tip. Give the found items and puzzles a different color?

 

Also, any tips and extra info would be greatly appreciated!

 

Ohyeah, about the newspaper puzzle, the one that gives you the code for Sonia's cellphone, I'm not to sure, but you might want to add that they should complete this puzzle before immediatly going for the phone and enter the code. Else you might just miss a puzzle.

Edited by Vuule
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  • 1 month later...

Hey guys, I know this is a dumb question, but I just started the game and I'm having some issues picking up the first newspaper. Found out it costs $1.37, but apparently I only found one dollar in the machine, how do I pick up the other 37 cents? Can't find them anywhere and the walkthrough doesn't mention it. Thanks ;)

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Hey guys, I know this is a dumb question, but I just started the game and I'm having some issues picking up the first newspaper. Found out it costs $1.37, but apparently I only found one dollar in the machine, how do I pick up the other 37 cents? Can't find them anywhere and the walkthrough doesn't mention it. Thanks ;)

 

Trying to remember the locations, so bare with me :p

 

In the corner of the sign on top of the machine.

Between the newspapers.

On the left of the machine.

Where you take your newspaper out of.

Above somewhere in between edges.

When shaking the machine one falls down.

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  • 2 weeks later...

Thanks for the excellent guide corky.

 

A few things I suggest changing:

1) QTE CUTSCENE - As this is meant for a speed run, perhaps copy the sequences from our friend k1ll1ng5pr33

Saul: :cross:, left, up (Never changes)

Ringo: left, down, :cross:, Shake controller (The action button :cross: changes each time.)

Theresa: up, Shake controller, left (Never changes)

Sonia: left, down, right (Never changes)

Carlos: up, :square:, Shake controller (The action button :square: changes each time.)

 

2) Some parts of the fire escape alarm puzzle can be made simpler IMO. You wrote "Right Stick to move the blocks" and that is supposed to match up with "slide tiles". How about instead writing "Right Stick to slide the tiles"?

 

Also there are a few parts of the solution that are extra. The first spot is where you slide the tiles to the left, and then move the cursor to the left only to move that same row of tiles back to the right. :think: I highlighted it in red, I suggest those two parts get snipped (the rest of the movements will fall into place just fine). There are also a few steps towards the end of it that can be reduced, but I am not running thru it again to write that down.

 

slide tiles: down, right

move cursors: right, down, down, down

slide: right

move: right, right

slide: down, left

move: left, left, left

slide: right, up

move: up, right

slide: down, right

move: right, right, up, up

slide: left

move: left

slide: down

move: down, down, down

slide: left

move: right

slide: up

move: left, left

slide: up

move: right, right, up

slide: left

move: left, left

slide: down

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  • 3 months later...
  • 10 months later...
  • 2 years later...
Thanks for the guide, have read through it, and will definitely use it for my 100% run of the game. If it's true that it can be done in under two hours, I should be able to do the whole thing tonight. :D

 

Can easily be done in 1,5 hours. But you'll need to complete the game twice because of the Amateur Peeping Tom trophy.

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  • 3 weeks later...
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  • 2 months later...

Thanks for the walkthrough! 1:25!

 

I would add two things to it, though:

 

1) The locations of the coins on the newspaper machine (someone already mentioned this)

 

2) To read the letter on the suitcase at Theresa's apartment. I missed it during my first playthrough and ended up missing two documents.

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