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Old 08-11-2010, 04:36 AM   #1 (permalink)
 
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Red face Controls

From what I've heard, the Portal controls for PS3 aren't very fluid. I don't have experience with it, because I'm used to playing on the PC. Do you think that Valve will revamp the controls for Portal 2, or will it be just as tough as before.
Here's hoping this game will be a tad easier to play, and that the cake will still be a lie.
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Old 08-18-2010, 06:17 PM   #2 (permalink)
 
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I didn't have any problem with the controls in the first game. I thought they were fine.
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Old 08-24-2010, 12:29 PM   #3 (permalink)
 
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i imagined them to be like any other fps controls
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Old 08-24-2010, 08:50 PM   #4 (permalink)
 
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Quote:
Originally Posted by kitfisto56 View Post
i imagined them to be like any other fps controls
Me too.. maybe R1 fires blue portal and R2 fires orange?
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Old 08-29-2010, 01:01 PM   #5 (permalink)
 
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I didn't have a problem with the controls in Portal 1? I'm pretty sure it had a menu for changing the control layout [may need confirming]? If I remember right, R1 and L1 were the portal triggers, but I switched them to R2 and L2 because I like the trigger style buttons for firing on FPS's.

There were not that many controls to consider in Portal 1, only Movement, Jump, 2 X Fire, Grab and activate. Not really anything complex, there were no items to use, inventory, weapon changing, or fancy moves to perform.

They may add something new to Portal 2, but I really can't see the controls being a problem. I think the controls were kept simple due to the game being pretty tricky at times.
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Old 09-14-2010, 05:38 PM   #6 (permalink)
 
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From what the co-op gameplay videos show (Part 1 especially), the controls are as such:

Single Co-op 1 Co-op 2
-----------------------------
= Portal 1 (blue) (cyan) (orange)
= Portal 2 (orange) (navy blue) (red)

When you keep pressing the same trigger button over and over until you realize you need to press the other trigger button to create a connecting portal, as the person in Co-op Part 1 did.
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Old 09-14-2010, 05:43 PM   #7 (permalink)
 
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It looks like the other controls are as followed:
= Jump
= Pick up item (Companion Cube)
= Interact (usually the buttons)
= (?)
= (?)
= (?)
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Old 09-14-2010, 06:15 PM   #8 (permalink)
 
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I forgot to mention, you cannot shoot portals while you're holding an object. will likely be assigned to throw objects whenever you're holding onto them. Although this feature was never fully realized in Portal 1, you'll likely to find yourself to save time on those pesky challenges if you use the throw feature properly. It takes some effort and a good deal of patience to master.
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Old 09-15-2010, 04:02 AM   #9 (permalink)
 
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I had absolutely no problem with them.... I beat the game several times.
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Old 09-16-2010, 02:30 AM   #10 (permalink)
 
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Usually with most sequels they fix the controls so hopefully they will do the same with this one.
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