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New? more characters?


EpicLoots

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Arcs System Works has their hands full finishing up the BBCP console release plus anything Persona isn't entirely in their hands. Persona 4 Arena was a collaborative work between them and Atlus so Atlus calls the shots in regards to what characters are put into the game. Arc System Works is known for supporting their games, heck the veteran anime fighter Guilty Gear is awaiting the console patch for its latest version but without any sort of approval they can't do much.

 

The way Persona 4 Arena ended (specifically Elizabeths ending) it is possible for some sort of expansion. We can call it Persona 4 Arena Golden :p

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  • 4 weeks later...
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This seems like news... not played the game yet but I pass the images just in case.

 

http://i554.photobucket.com/albums/jj411/Omegadenmad/1376617288724_zpsd10b7a6c.jpg

http://i554.photobucket.com/albums/jj411/Omegadenmad/1376616887391_zps9edcbe0b.jpg

http://i554.photobucket.com/albums/jj411/Omegadenmad/1376616939632_zps8b8d52e5.jpg

 

EDIT: woop, Eventhubs posted about it too.

Edited by OmegaDenmad
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Heh, was about to make a new thread. Thank goodness I refresh the pages. Guess the supposed rumor for "big news in a month" was really, really off.

 

And yet, I really did thought the series ended like that, but a continuation, I did not expect. I really don't like the game nowadays, but with this, maybe I'll get back to it. Despite me not playing for months, I can still do Labrys' basics, oddly.

 

Anyways, it's a "Super" version it seems. Defiantly going to be another disc instead of a DLC update costing $15, at least what I think. I hope for an engine overhaul and maybe few buffs to Labrys. And judging from the screenshot on character select, I feel that there might be 1-2 more characters added.

 

More info here.

http://shoryuken.com/2013/08/15/new-version-persona-4-arena-to-include-yukari-takeba-and-junpei-iori-from-persona-3-location-tests-scheduled-for-august-16-18/

Edited by SolitaryGenesis
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http://storage.siliconera.com/wordpress/wp-content/uploads/2013/08/l_520d98684c542_thumb.jpg

In our earlier report, we got a peek at Persona 4 Arena’s upcoming new version, which will be adding Yukari Takeba and Junpei Iori from Persona 3 to the roster of playable characters. An event for the game is currently taking place at arcade centers in Akihabara and Osaka, Japan, and Famitsu have followed up with a summary on the latest of what they report as the new Persona 4 Arena game.

 

http://storage.siliconera.com/wordpress/wp-content/uploads/2013/08/l_520d8df0ec58c_thumb.jpg http://storage.siliconera.com/wordpress/wp-content/uploads/2013/08/l_520d8df1c545e_thumb.jpg

Famitsu starts out their play impressions by pointing out that both characters sport impressive movement and systems that are unlike anything we’ve seen before in Persona 4 Arena. Yukari uses her bow and excels at wind-type “Garu” skills, and has top-notch speed. Her bow attacks are very fast, and not something you can easily dodge using your reflexes once the arrow takes off, which is said to be one of her notable strengths.

 

Additionally, her arrow can have a “Maha Garu” effect, which lasts momentarily on the screen and acts as a guided missile, giving Yukari a tricky element to her play style. While she excels at long-ranged attacks, she can also use jump and Persona for rush attacks at close-range.

 

http://storage.siliconera.com/wordpress/wp-content/uploads/2013/08/l_520d8df1a77d4_thumb.jpg http://storage.siliconera.com/wordpress/wp-content/uploads/2013/08/l_520d8df1e3ca2_thumb.jpg

Meanwhile, Junpei is a power-type character who uses various attacks with his bat. His strength lies in his long reach that allows him to hit his opponents from a slight distance. Since he uses a bat, his abilities revolve around a baseball system, that involves runners advancing and scoring, which adds to its strength.

 

http://storage.siliconera.com/wordpress/wp-content/uploads/2013/08/l_520d8df20bf7c_thumb.jpg http://storage.siliconera.com/wordpress/wp-content/uploads/2013/08/l_520d8df228c6e_thumb.jpg

http://storage.siliconera.com/wordpress/wp-content/uploads/2013/08/l_520d8df245d3d_thumb.jpg

In the new Persona 4 Arena, you’ll get to pick between different “Types” while selecting you character. The two types will be between Normal-type and Shadow-type. Normal-type characters can use “Bursts” to get out of enemy rushes and “One More Bursts” that power up combos. Shadow-type characters won’t be able to use Bursts; however, they’ll have their own unique system called “Shadow Rampage”. Elizabeth and Shadow Labrys won’t have Shadow-Type options, though. Players who opt to go with Normal-type, will find something similar to the previous Persona 4 Arena.

 

Meanwhile, the Shadow Rampage that is available for Shadow-type players, is executed by pressing the A, C, and D buttons simultaneously when your SP gauge is at its max. Once it’s activated, you’ll have an unlimited use of SP skills and Skill Boosts for a certain amount of time. While using Shadow Rampage, you’ll be able to connect various moves and combos that aren’t normally possible without the unlimited supply of SP gauge. Shadow-type sacrifices the use of Boosts in exchange for great offensive potential.

 

Furthermore, another thing Famitsu noticed during their play-through was the difference in auto-combo moves between the two types. Normal-type characters have new moves in the mix that can be used as a base in combos. Meanwhile, Shadow-types can fill up the SP gauge more upon landing the fourth hit of the auto-combo. Additionally, Shadow-type characters retain their SP gauge from the previous round. According to Famitsu, there aren’t any noticeable differences between special move capacities, offense, or defense between the two types, so it’ll boil down to the player’s preference in play-style.

 

http://storage.siliconera.com/wordpress/wp-content/uploads/2013/08/l_520d8df261e71_thumb.jpg

Some skills will be compatible with the “S-Hold System” which charges the special attack by holding down the A button. Each character’s S-Hold System will vary. While the special attacks might look the same, their charged versions will have additional attributes, such as momentary invincibility. The charging might take a little while, but if used properly, it can be a great addition to your offensive and defensive repertoire.

 

Another big change from the previous version is that you can now cancel regular moves into short-jumps. Considering that you can do regular attacks while doing a short-jump, this adds a new offensive and defensive dimension to your strategy. Attacks that come from short-jumps can still be crouch-guarded, but you’ll now be easier to pull off moves from short-jumps more easily, making it an effective countermeasure against throws.

 

The “Fatal Counter” system has also been touched up. For example, Chie’s Furious Reaction “Hyper Counter” will always be a Fatal Counter regardless of the attack used against it. They also say that there will be some powerful attacks will be part of the new Fatal Counters.

 

Additionally, there will be some skills that you can use while back-dashing, and the All-Out-Attacks’ D-versions will now be possible to cancel.

 

http://storage.siliconera.com/wordpress/wp-content/uploads/2013/08/l_520d8df27d3f3_thumb.jpg

As far as characters from the previous game go, they will have a vast amount of new elements and new skills. The new skills will be expanding the movement and play-style of the characters, that left Famitsu with a good impression of many possibilities. Existing moves have also been touched-up in different ways, so players will be required to change things up for combos and mix-ups with the new system.

 

http://storage.siliconera.com/wordpress/wp-content/uploads/2013/08/l_520d8df2971fa_thumb.jpg http://storage.siliconera.com/wordpress/wp-content/uploads/2013/08/l_520d986869de4_thumb.jpg

http://storage.siliconera.com/wordpress/wp-content/uploads/2013/08/l_520d9868866e8_thumb.jpg http://storage.siliconera.com/wordpress/wp-content/uploads/2013/08/l_520d9868a2435_thumb.jpg

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The event is still going on and the new Persona 4 Arena game’s full title has yet to be revealed. Arc System Works will be revealing more as the event progresses over the weekend.

 

New Persona 4 Arena Introduces Shadow-Type Characters And More

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I'm all for new characters and a sequel to such a great game, but I'm hoping that there will be more than just two characters for Arena 2. I hope that they'll include the protagonist from P3, and maybe the female protagonist from P3 Portable as well. Depending on when this'll take place this time, it could be after the new epilogue in Persona 4 Golden, which will include all of the character's new looks and new characters like Marie. Since the first Arena was canon to the story, surprising that a spin-off game would be relevant to the main storyline, I'm sure that the sequel might be canon too.

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Continuum Shift style sequel, in a way.

 

With the addition of Shadow class, this almost increases the roster size of variety in gameplay, reminds me of Super Turbo where you select "old" versions of characters. That's pretty sweet. Though I'm not too sure I understand in Labrys' case. Her Shadow is already selectable, so is she going to have a "second" Shadow class or is she set at default.

 

As far as Minato being a playable character, even though it might cause confusion in terms for the storyline, he could play a non-canon role as a secret character/boss, just to fill out the P3 roster. But I really hope for Adachi as a character since the beginning, filling out a mid/final boss role.

 

The description on Yukari's gameplay seems like a mix between Hawkeye (UMvC3) and Morgan (Aquapazza).

 

Also, there's an original character for the M.U.G.E.N engine called "Eharu" who fights with a baseball bat and uses baseball-themed moves for offense, way before Junpei's gameplay was revealed. I'm curious if ASW took inspiration or just coincidence.

Edited by SolitaryGenesis
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Totally cannot wait for the PS3 version of this !!!!!!!

 

Hope the trophies aren't going to be as grueling as vanilla P4A :p

 

However if it turns this update will be a separate title just like the transition from Street Fighter IV to Super Street Fighter IV, I have one question ......

 

Do they plan on making the new title region locked as well !?:think:

Edited by doomgun
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  • 1 month later...
Even better question.

 

Will the EU fanbase accept another 10-month delay with region locking? :(

 

I refused to wait, thats why I sold my EU console and imported an NA console, along with the game ofcourse.

 

BTW The title of P4A's sequel has been officially confirmed:

 

"Persona 4 the Ultimax Ultra Suplex Hold"

 

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  • 3 weeks later...
Totally cannot wait for the PS3 version of this !!!!!!!

 

Hope the trophies aren't going to be as grueling as vanilla P4A :p

 

Same here. I really want to play this game and I will, but on another account if the trophies seem too impossible (like they do in the vanilla version). I mean it doesn't have to be as drastic as DOA 5 to DOA 5 Ultimate, but you know

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Same here. I really want to play this game and I will, but on another account if the trophies seem too impossible (like they do in the vanilla version). I mean it doesn't have to be as drastic as DOA 5 to DOA 5 Ultimate, but you know

 

IMO something like the original BlazBlue Calamity Trigger would be the most well balanced trophy list. Got a few online trophies that you need to work for, but nothing too intimidating, and you only need to beat score attack mode ONCE ..... :p

 

Personally I only managed to beat score attack mode and clear all combo trials of P4A for one character only (Yu Narukami) doing the same for everyone else though ..... oh my :wall:

--------------------------------------------------------------------------------------

 

The official site of P4U2 has updated an important notice:

 

The PS3 version of Ultra Suplex Hold will be made available sometime during Summer 2014:

 

http://p-atlus.jp/p4u2/

 

While the Japanese-arcade-only-version will be playable on the exact date of November 28th 2013.

 

Yet still, nothing much about Sho Minazuki is revealed other than his tag line "Mysterious new character"

Edited by doomgun
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