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Old 01-04-2013, 06:49 PM   #1 (permalink)
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Total Awards: 13 (more» ...)
Platinum Trophy Oddworld: Munch's Oddysee HD - Trophy Guide and Roadmap



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Roadmap

Overview

- Estimated trophy difficulty: 3.5/10
- Trophies: 45 – 30 , 11 , 3 , 1
- Offline trophies: 45 – 30 , 11 , 3 , 1
- Online trophies: None
- Approximate time to platinum: 20 hours
- Minimum number of playthroughs needed: 2+
- Number of missable trophies: 20 – Great Eggscape, Quarma Harmer, Gabbiar Savior, Angelic Gabbit, Demonic Gabbit, Spooce Collector, Spooce-tacular, Spoocaholic, Slig Slaughter, Intern Annihilation, Vykker Evisceration, Eggs Termination, Slig Subterfuge, Intern Imitation, Vykker Masquerade, Mineswimmer, You Snooze, You Lose, Sligicide, Hopping Mad, I Regrow Nothing
- Glitched trophies: I Regrow Nothing
- Does difficulty affect trophies? No difficulty-related trophies
- Do cheat codes disable trophies? No cheat codes available

Introduction

The road to platinum will require two full playthroughs, one for Good Quarma (Karma) and one for Bad Quarma. It is important that you are consistent throughout your playthrough to ensure you get the best/worst Quarma possible. The way this game was designed means you cannot use multiple saves to achieve these trophies. You will need to do two full playthroughs, plus repeat a couple of levels to farm kills and possessions.

More than half of the trophies are story-related and cannot be missed, but there are plenty of missable trophies that you will need to think about as you play through the game. The steps below will explain which trophies you should be going for in each playthrough to make it as easy as possible.

Glitch warning
Most people have been unable to unlock
I Regrow Nothing as it is currently glitched, the causes of which are unknown. The developers released Patch 1.01 on the 18th February 2014 to fix this issue (as well as a number of others). Make sure you download this patch before you load up the game.

Unfortunately there are users reporting that the trophy is still not popping, however a solution has been discovered that has proven to work. If the trophy glitches for you, please see Step 4 of the Roadmap below.

*Very important* - Make sure you make a manual save near the end of the game on your first playthrough. This is so you don't have to replay more than you have to if you need to use the glitch solution.


Walkthrough

Step 1 - Good Quarma playthrough

*Before starting this playthrough, read the description for Angelic Gabbit for tips on achieving the best Quarma possible.*

In your first playthrough you will obtain the majority of the game’s trophies as you aim to complete the game obtaining Angelic Quarma. Most of the trophies you will earn are story-related and these will pop up once the next level has loaded. For Angelic Gabbit you need to achieve 95% Quarma. This is not very difficult and you should have little problem obtaining 100% Quarma by rescuing all 119 Scrubs (slaves), 116 Fuzzles (test subjects) and 75 Egg Crates (slave eggs). That is 310 rescues in total. You must also keep alive all 51 Natives that come to your aid throughout the game.

With this step you should also work towards the SpooceShrub collecting trophies and the kills and possessions trophies. The kills and possessions can be farmed in specific places. Slig Slaughter, Intern Annihilation, Vykker Evisceration and Intern Imitation can be earned in this playthrough.

Make sure that you don’t use Munch’s wheelchair to earn Hopping Mad and don't regenerate any of the SpooceShrubs in order to earn I Regrow Nothing. Both of these trophies will unlock after the ending cutscene along with Angelic Gabbit and Gabbiar Savior. You can also earn the following missable trophies in the following levels:

You Snooze, You LoseBoiler Room
SligicideFlub Fuels Scrub Pens

With Good Quarma you will earn Great Eggscape as a story-related trophy.

*Note on separate saves*
Make a separate save in The Loading Dock just before you start to rescue the Egg Crates. You will be coming back to this save for the next step.

Make another separate save after you've rescued the Egg Crates in Vykkers Suites. You may be coming back to this in Step 4 if I Regrow Nothing glitches.


Step 2 – Achieving Vykker Masquerade and Eggs Termination

Once you have completed the game, reload the save you made in The Loading Dock and complete the rest of the game from there, earning Vykker Masquerade and Eggs Termination along the way.


Step 3 – Bad Quarma playthrough and mop-up

*Before starting this playthrough, read the description for Demonic Gabbit for tips on achieving the worst Quarma possible.*

For this playthrough you will be replaying the game to achieve less than 10% Quarma and earn the final four trophies that should be left to unlock. You will need to kill all the Natives, Scrubs and Fuzzles and destroy the Egg Crates. The only survivors will be the ten Fuzzles and two Scrubs that have to be rescued to progress through the game. See Demonic Gabbit for more information.

Now that you have the SpooceShrub collecting trophies from Step 1, Mineswimmer (obtained in Fluoride Tanks) is easier to obtain. Farm the Slig possessions in Sloghut 2813 and then restart the level to earn Slig Subterfuge.

With the completion of this step you should now have Platamire Munch, the platinum trophy. If you did not earn I Regrow Nothing in Step 1, please see Step 4 below.


Step 4 (possible) – I Regrow Nothing glitch

If in Step 1 you are certain that you did not regenerate a single SpooceShrub and this trophy didn’t pop, then it has unfortunately glitched on you. This should have been fixed in Patch 1.01 (released 18th February 2014) but there are still some users reporting problems with this trophy.

Fortunately there is a workaround that has proven to work for some users if you make the following steps:
  • Delete the Configuration Data and the game itself from your hard drive, but do not delete your game saves.
  • Download the game again from your Download List on the PlayStation Store. You will need to download the Trial and then the Full Game unlock.
  • Start up the game but do not download the patch.
  • Load the save that you made in Step 1. This is the save near the end of the game that you made after rescuing the final Egg Crates.
  • Complete the rest of the game, skip the final cutscene and the trophy should pop.

Essentially you are using a post-patch save with a pre-patch game. A very big thank you to callumj4 on PSNProfiles.com for discovering the solution and to guillebogard for bringing it to our attention.

Credit
Lifearmor - for confirming that the kills and possessions trophies can be farmed using the ‘Restart Level’ option.
U n y o n - for the alternative method to obtaining Eggs Termination.
GlennThomas - for the banner.

Last edited by AshtimusPrime; 03-12-2014 at 09:48 AM. Reason: Formatting error
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Old 01-04-2013, 06:50 PM   #2 (permalink)
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Trophy Guide


Platamire Munch
Unlock all other Oddworld: Munch's Oddysee HD trophies.

Self explanatory. Once you have collected all other trophies you will have this platinum.


Start the Harvest
Grab your first SpooceShrub.

Cannot be missed.
SpooceShrubs are round, green, plant-like objects that are located all over Oddworld. You will need to collect these to progress through the game as they are needed to unlock gates and allow you to create possession orbs (needed to possess enemies).

When you first gain control of Abe at the beginning of the game, you will see a single SpooceShrub in front of the gate. Simply walk over it and the trophy will unlock.


Vacate the Cave
Leave Raisin's Cave.

Story-related. Cannot be missed.
This trophy will unlock once you complete Raisin’s Cave.


Outta Spooce
Reach the tunnel on the other side of SpooceShrub Forest.

Story-related. Cannot be missed.
This trophy will unlock once you complete SpooceShrub Forest.


Labrat Liberation
Escape through the Fuzzle Testing area.

Story-related. Cannot be missed.
This trophy will unlock once you complete Fuzzle Testing.


Marrow Wa-Wa
Escape through the Hydroponic Vats.

Story-related. Cannot be missed.
This trophy will unlock once you complete Hydroponic Vats.


Fluoridate Hate
Escape through the Fluoride Tanks.

Story-related. Cannot be missed.
This trophy will unlock once you complete Flouride Tanks.


Narcotic Robotic
Escape through the Snoozie Lab.

Story-related. Cannot be missed.
This trophy will unlock once you complete Snoozie Lab.


Mudokon Dis-Pens-er
Get through the Mudokon Pens.

Story-related. Cannot be missed.
This trophy will unlock once you complete Mudokon Pens.


Slogging Through
Leave Sloghut 1027.

Story-related. Cannot be missed.
This trophy will unlock once you complete Sloghut 1027.


Keep the Peace
Pass the Mudokon Fortress.

Story-related. Cannot be missed.
This trophy will unlock once you complete Mudokon Fortress.


Kennel Fever
Leave Sloghut 2813.

Story-related. Cannot be missed.
This trophy will unlock once you complete Sloghut 2813.


Paramite Runner
Survive the Paramite Run.

Story-related. Cannot be missed.
This trophy will unlock once you complete Paramite Run.


Glukkon Dressed As Meep
Shut down and leave the RuptureFarms Meep Ranch.

Story-related. Cannot be missed.
This trophy will unlock once you complete Meep Herder Village.


Scrabwise
Shut down and leave the SoulStorm Micro Brewery.

Story-related. Cannot be missed.
This trophy will unlock once you complete Brewery to Be.


Fuel Feud
Get through the Fuel Fields.

Story-related. Cannot be missed.
This trophy will unlock once you complete Fuel Fields.


Drive Away Business
Shut down and leave Magog Motors.

Story-related. Cannot be missed.
This trophy will unlock once you complete Magog Motors.


River Reviver
Restore the Dead River and enter Splinterz territory.

Story-related. Cannot be missed.
This trophy will unlock once you complete Dead River.


Over the Top
Get through No Muds Land.

Story-related. Cannot be missed.
This trophy will unlock once you complete No Muds Land.


Da Boilah? Da Boilah!
Sneak through the Splinterz Boiler Room.

Story-related. Cannot be missed.
This trophy will unlock once you complete Boiler Room.


Splinterz Sell
Bankrupt Splinterz Manufacturing and leave the factory.

Story-related. Cannot be missed.
This trophy will unlock once you complete Splinterz Manufacturing.


Justice Awaits
Settle the Reservoir Row and enter Flub Fuels.

Story-related. Cannot be missed.
This trophy will unlock once you complete Reservoir Row.


Scrub Out the Enemy
Get through the Flub Fuels Scrub Pens.

Story-related. Cannot be missed.
This trophy will unlock once you complete Flub Fuels Scrub Pens.


Glockstar Games
Bankrupt FlubCo and leave the factory.

Story-related. Cannot be missed.
This trophy will unlock once you complete FlubCo Executive Offices.


Watching the Tide
Flood and flee the Loading Dock.

Story-related. Cannot be missed.
This trophy will unlock once you complete The Loading Dock.


Great Eggscape
Leave Vykkers Labs Labor Egg Storage.

This trophy is story-related and cannot be missed on your Good Quarma playthrough only. You will not be able to earn it on a Bad Quarma playthrough as this level will not be available. This trophy will unlock once you complete Labor Egg Storage.


Quarma Harmer
Finish Oddworld: Munch's Oddysee HD with 10%–30% Quarma.

Missable!
See Demonic Gabbit for more details.


Gabbiar Savior
Finish Oddworld: Munch's Oddysee HD with 30%–95% Quarma.

Missable!
See Angelic Gabbit for more details.

Last edited by AshtimusPrime; 02-20-2014 at 04:08 PM.
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Old 01-04-2013, 06:50 PM   #3 (permalink)
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Trophy Guide (continued)

Angelic Gabbit
Finish Oddworld: Munch's Oddysee HD with more than 95% Quarma.

Missable!
To obtain this trophy you will have to aim to rescue all 310 Scrubs, Fuzzles and Egg Crates and ensure that no Native dies. There is room for error, but there is no reason why you can’t go ahead and rescue them all to obtain 100% Quarma.

General tips
- Save often! Before and after you travel across a dangerous area or take your allies into battle make sure you save your progress. This way you can always reload your save in case things go horribly wrong. Whilst the game features a ‘Quiksave’ feature, I feel much more comfortable saving the game manually by selecting ‘Save Game’ from the pause menu.
- Pick your battles wisely. Assess the situation and think if you have enough of an army to attack a group of enemies. There are a number of ways you can reduce the enemy numbers first:
ō Walk near the closest one and try and lure him towards a trap. They are weakest when they are on their own.
ō If possible, use Abe’s chanting ability to possess all the enemies one by one (de-possessing an enemy will make him explode). Doing so can clear an entire area of enemies and help towards the possession trophies.
ō If possible, upgrade Munch with the Zap vending machine. Munch can zap the enemies as they are being attacked to inflict damage and help defeat them quicker.
- Have your allies wait in a safe area whilst you try and scout ahead. Learn the enemies’ locations and movement patterns. Maybe you could possess an enemy and scout ahead that way?
- Your allies can’t jump or walk around hazardous items such as landmines. Make sure you tell them to ‘Wait’ before you head towards them as they will walk into them.
- If you are using Abe to carry Scrubs across hazardous areas one at a time, he will drop the Scrub if he dies. If you don’t think Abe has enough health to make such a run, kill him and have Munch bring him back to life. Once Health vending machines are available, this may not be necessary. If anything else, save often!
- Patience. Don’t run through an area blindly, risking the lives of your companions. Study the area, assess what is required and be careful not to drop any Egg Crates. They will smash!

Unlocking this trophy will also unlock Gabbiar Savior. These trophies will unlock after the ending cutscene.


Demonic Gabbit
Finish Oddworld: Munch's Oddysee HD with less than 10% Quarma.

Missable!
To obtain this trophy you will need to aim to kill every Native, Scrub and Fuzzle and destroy every Egg Crate you see.

To progress through the game you will have to rescue at least ten out of the 18 Fuzzles in the first room in Fuzzle Testing. You will start off with five and must rescue another five from their cages. Ten rescued Fuzzles will give you 20 Spooce, the amount needed to open the door to the next area.

You will also need to rescue the first two Scrubs that you see in The Loading Dock. These are needed to open the door. Aside from these 12 rescues, all others should be killed.

General tips
- First of all, save often! In most levels you will need the Natives or the Scrubs to work to open a gate or activate a portal. Once you are certain you don’t need them, then you can do away with them.
- If you kill Natives prematurely, there should be a Resurrection Totem nearby to bring them back. Just make sure that you kill them again later. If you kill Scrubs that you need, the game will tell you that you needed them and ask if you want to restart the level. In most cases, you will need to select ‘Yes’.
- Be careful not to lead Scrubs or Fuzzles near a bird portal and accidentally press . Doing so will rescue them!
- Natives and Scrubs can be killed easily in a variety of different ways. In almost every level there will either be a landmine, river or cliff that they can be thrown into, or Munch can use a crane to drop explosive barrels or crates on them. The only level that requires something different is Splinterz Manufacturing. Position all the Scrubs next to the explosive crates in the far corner of the room and use a possessed Big Bro Slig to shoot the crates.

Fuzzles can seem more difficult to kill as they cannot be picked up and thrown. Use the following methods to kill the Fuzzles.
- Mudokon Pens – In this level Munch can remote control a crane that can pick up and drop explosive barrels. Lead the Fuzzles to within the crane’s vicinity and drop a barrel on them.
- The Loading Dock – There will be a huge room with a central structure, inside of which are several enemies. Some of these enemies are Vykkers and they are armed with saws. Abe needs to enter this structure (using an ‘Invisibility’ vending machine in the adjacent room), use the ‘Bounce’ vending machine to jump high onto a ledge, and from up here safely create a possession orb to possess one of these Vykkers. As the Vykker, walk up to each of the Fuzzle cages and press to kill them. Do this to all six Fuzzles in the room.
- On all other levels, you can kill the Fuzzles by sending them to attack an enemy one at a time. Address a single Fuzzle and tell him to attack an enemy. One enemy can kill probably three or four Fuzzles before he dies.

Unlocking this trophy will also unlock Quarma Harmer. These trophies will unlock after the ending cutscene.


Spooce Collector
Collect 600 (un-regenerated) SpooceShrubs.

Missable!
See Spoocaholic for more information.


Spooce-tacular
Collect 1250 (un-regenerated) SpooceShrubs.

Missable!
See Spoocaholic for more information.


Spoocaholic
Collect 2500 (un-regenerated) SpooceShrubs.

Missable!
There are more than 2,500 SpooceShrubs in the game and are located in nearly every level.

As described, SpooceShrubs collected that were regenerated using Abe’s chanting ability will not count. As you can chant to regenerate each shrub any number of times, this will make all three related trophies potentially missable (and also lock out I Regrow Nothing). To ensure that you get these trophies, collect every single SpooceShrub that you see. Unlike most collectibles, they are not hidden or hard to find, but you should search the entire area for them.

Assuming you collect every SpooceShrub, each trophy should unlock in the following levels:

Spooce Collector: Fluoride Tanks
Spooce-tacular: Paramite Run
Spoocaholic: No Muds Land

Last edited by AshtimusPrime; 02-20-2014 at 04:06 PM.
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Old 01-04-2013, 06:51 PM   #4 (permalink)
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Trophy Guide (continued)

Slig Slaughter
Kill 300 Sligs.

Missable!
Sligs are the most common type of enemy in the game. Big Bro Sligs do not count towards this trophy.

There are more than 300 Sligs in the game, so you should not have any problem unlocking this trophy without having to farm it during your first playthrough as long as you kill them all. Some Sligs cannot be killed due to their location or you simply don’t have the means to do so, but assuming you kill every Slig possible in each level, this trophy should unlock in Reservoir Row.

The last level to feature Sligs is Flub Fuels Scrub Pens. If you haven’t earned this trophy by the time you have killed the last Slig, save your game, restart the level and repeat the steps necessary to earn Sligicide (see the trophy description for more information) at the beginning of the level.This will get you 20 kills within a couple of minutes. Repeat as necessary until the trophy unlocks.


Intern Annihilation
Kill 80 Interns.

Missable!
Interns appear as enemies only in the following levels: Fuzzle Testing, Fluoride Tanks, Snoozie Lab, The Loading Dock and Labor Egg Storage. There are only a few more than 80 Interns in total in the game and some of these will be hard to kill. There are two levels where these kills can be easily farmed.

Snoozie Lab
This is a very short level with at least 20 Interns that can be killed. Using Munch’s ability to remote control the ‘Snoozie’ machine, shoot at the Interns and lure them near the explosive crates. Once you have a decent sized group attacking you, shoot at the crates. Repeat this until all the crates have been destroyed. Hopefully you can kill anywhere between five and ten using this method.

Afterwards, shoot at the remaining Interns until they have been knocked unconscious. Regain control of Munch and drink from the Expresso machine (to run fast) and the Zap machine. You can now run to each of the sleeping Interns and zap them repeatedly until they are dead. It can take approximately five or six zaps to kill them. Make sure you are ready to run back to the Snoozie control if any of the Interns wake up before you are finished. Once you have killed them all and no others are spawning from a nearby dispenser, pause the game and go to Restart Level to repeat this process. Depending on how many Interns you killed before this level, you should unlock this trophy during the fourth repeat of the level.

The Loading Dock
After you rescue the two Scrubs, Abe will be rewarded with four Spooce. In the next room there are four Interns circling around a central structure in a large room. Once the fourth Intern has his back to you, jump over the fence, run around to the ladder and climb to the platforms above. Create a possession orb using two Spooce, possess one of the Interns and start shooting at the others. If your Intern dies, use your remaining two Spooce to possess another. Once all four are dead, restart the level and repeat.

This method can also be used to farm the Intern possessions for Intern Imitation.


Vykker Evisceration
Kill 35 Vykkers.

Missable!
35 is the total number of Vykkers in the game and they only appear in The Loading Dock, Labor Egg Storage and Vykker’s Suites, the last three levels of the game. As the last two levels will not be available in a Bad Quarma playthrough, you should attempt this trophy in your Good Quarma playthrough only.

All 35 Vykkers can be killed so there should not be any issues unlocking this trophy. If you do not unlock the trophy after killing the last Vykker in Vykker’s Suites (check the status board to make sure you have killed them all) then simply restart the level. There are 24 Vykkers in this level alone so you should unlock it early if you have to restart.

This is the same level where you will farm the possessions for Vykker Masquerade.


Eggs Termination
Destroy 75 Labor Egg Crates

Missable!
75 is the total number of Egg Crates in the game, so you will have to destroy them all. They are found in The Loading Dock (22), Labor Egg Storage (36) and Vykker’s Suites (17). Egg Crates can be picked up by using Munch to remote control a crane or Abe to simply pick them up. Once you pick up an Egg Crate, drop/throw it anywhere apart from an escape chute and it will smash. Throwing them into other Egg Crates will create a chain reaction that will destroy them all.

There are two methods to achieving this trophy. The quickest and least repetitive is the one mentioned in the Roadmap above and is as follows:

On your Good Quarma playthrough, make a separate save just before you start to rescue the Egg Crates in The Loading Dock. Once you have completed this playthrough, reload this save and then play the rest of this level and then the last two levels again. When you come across the Egg Crates in these levels, destroy them all. The trophy will unlock once the last crate is destroyed.

***NOTE*** Once you have destroyed the last Egg Crate, restart the level if you are farming this level for the Vykker possessions as advised in the Roadmap. See Vykker Masquerade for more information.

Alternatively, you can destroy all the Egg Crates in The Loading Dock and then the first nine crates in Labor Egg Storage. These are near the beginning of the level. Once you've destroyed these, restart the level and repeat. The trophy should unlock on the sixth attempt at this level.


Slig Subterfuge
Possess 200 Sligs.

Missable!
There are many Sligs that you may not be able to possess because they are on ledges that the possession orb cannot reach, there are no SpooceShrubs available to collect for you to create a possession orb, or there may be an orb surpressor in place that destroys your orb before it can get close to an enemy. The best way to earn this trophy is to farm the possessions in Sloghut 2813.

There are four SpooceShrubs at the beginning of the level but you will need to regenerate them until you have approximately 40 Spooce so that you can possess all the Sligs. There are 22 Sligs in this level, but four are out of reach so you just need to possess 18. There are four in the first room, four along the left catwalk in the large hallway and ten on the ground near the other end of the hallway. Once you have possessed and killed them all, restart the level and repeat. Assuming you have possessed every possible Slig in the game up to this point, this trophy should unlock during your tenth playthrough of this level.


Intern Imitation
Possess 10 Interns.

Missable!
The only level where this can be attempted is The Loading Dock and you will have to farm it by restarting the level. See the The Loading Dock section in Intern Annihilation for more information.

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Trophy Guide (continued)

Vykker Masquerade
Possess 30 Vykkers.

Missable!
This is another trophy that you will have to farm. The best level to do so is Vykker’s Suites. This level will not be available on a Bad Quarma playthrough so you must attempt it on your Good Quarma run. If you are following the Roadmap, you should be attempting to get this trophy whilst going for Eggs Termination (see above). This is after you have completed your Good Quarma run.

Once you start this level, collect the 12 SpooceShrubs and then regenerate them until you have around 30 Spooce. There are 14 Vykkers in this first room, all of which can be possessed. Once you have cleared this room, collect the extra SpooceShrubs from one of the small rooms (or regenerate the original shrubs) and proceed to the next room to possess the final ten Vykkers. Restart the level to possess another six and the trophy will pop.

This is the same level where you can farm (if necessary) Vykker Evisceration.


Mineswimmer
Escape through the Fluoride Tanks without touching a single mine.

Missable!
It is very important to note that reloading an old save will not work if you touch a mine. So you must complete Fluoride Tanks without touching a mine at all. This isn’t difficult, but you may want to attempt this trophy on a playthrough separate to the SpooceShrub collecting trophies. Not having to navigate close to the mines to collect every shrub will make this a lot easier. You will still need 99 Spooce to finish the level, but there are plenty that are easy to get without risking this trophy.

For most of the level there are floating sea mines. You will need to either swim very slowly between each one or jump over them (make sure you give yourself a bit of a run-up). Use to position the camera as needed. Be careful when you are using Zap attacks against Interns as they may fall into a mine and the explosion could catch you in the blast. Even if you haven’t touched the mine, it could still count.

As you near the end of the level there will be a row of landmines across the room. Simply jump over these.

In the final section, you need to use an Expresso machine to run quickly through several landmines whilst Interns chase after you. If you stick to the very left of the corridor, you minimise the chances of Interns spotting you. This is helpful as the Interns walking into the landmines can catch you in the blast.

This trophy will unlock once you have completed the level.


You Snooze, You Lose
Kill a Big Bro Slig in his sleep.

Missable!
This is achieved in Boiler Room. When you leave the first room and exit the corridor, there will be a small wall on the right. Around this wall is a sleeping Big Bro Slig. To the left of the exit is an explosive barrel. Have Abe pick up the barrel and throw it on the Slig. Quickly run back to behind the small wall and use to see when he goes back to sleep, then throw another barrel at him. Repeat until he has been killed. Three barrels should be enough.


Sligicide
Kill 20 Sligs while in possession of a single Slig.

Missable!
Big Bro Sligs can not be used to achieve this trophy.

From U n y o n

Quote:
The official trophy description is a bit misleading and makes it sound like you can only use one slig and one slig only. The only requirement is that you kill sligs whilst possessing a slig and/or sligs. So hypothetically you could possess up to 20 sligs to meet your 20 kill quota.
You can still earn 20 easy kills in Flub Fuels Scrub Pens. Once Munch opens the travel well for Abe to use, collect the SpooceShrubs, go through the well, walk across the bridge and stand by the wall in the corner. You want to send a possession orb around this corner to possess the patrolling armoured Slig. Have the Slig open the gate by speaking into the voice lock, fire at the crates in the next room and then fire at all the Sligs. There are three dispensers at the back of the room that will each dispense a Slig three or four times. Kill all Sligs until no more are dispensed.

Go through this room and there will be two more Sligs on the left. In front of you there will be two more on pedestals, each of which will be replaced once by another Slig dispenser for you to also kill. Your total kills will be 20.

This method can also be used to farm kills for Slig Slaughter if necessary.

Last edited by AshtimusPrime; 02-20-2014 at 04:05 PM. Reason: Formatting
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Old 01-04-2013, 06:53 PM   #6 (permalink)
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Trophy guide (continued)

Hopping Mad
Finish Oddworld: Munch's Oddysee HD without having used a wheelchair.

Missable!
It is likely that this cannot be earned in a Bad Quarma playthrough as the final level where the wheelchair features, Labor Egg Storage, will not be available. As instructed in the above Roadmap, aim for this trophy in your Good Quarma run.

Munch isnít very quick on land, so the wheelchair is available in some levels to help him move faster and jump over obstacles. As the game was originally designed for you to use Munchís wheelchair (the game actively encourages you to do so), attempting this trophy may be frustrating at times. Make sure you save your game often. All you have to do is press near the wheelchair and Munch will sit in it. Stay far away from the wheelchair in case your finger slips!

These are the levels that feature Munchís wheelchair that will require different strategies:

Paramite Run
Have Abe drink from the Expresso machine, jump over the fence and lure the Paramites away who will give chase. At the first fork in the path, turn left and weave in and out of the landmines. You could hypothetically kill most of the Paramites as they run into the landmines (which respawn), but this could take quite some time. Continuing in this direction, jump over the fence, turn right and then turn left at the next fork (not through the stone doorway). Follow this route and you will see the exit, which you will need to jump over one more fence to get to.

This is the route that you will need to take with Munch, who you will have to pick up and carry with you. Head back to Munch (killing more Paramites with the landmines), but also head down the other paths where you can lure more Paramites into more landmines. Drink from the first Expresso machine, throw Munch over the fence and then quickly jump over and pick him up. It wonít take long for the Paramites to make a meal out of Munch, so hopefully youíve reduced their numbers and are quick to pick him up. Follow the same route as before, stopping only when you have to throw Munch over the second fence and the final fence at the exit. If Munch dies, you will have to run back to the beginning to revive him.

Meep Herder Village
Munch in his wheelchair has no problem herding the Meeps into their pen, but we will be using Abe to do this. The Meeps arenít too afraid of Abe, so you will have to pick each of them up with and throw them towards the pen. They can be moved when slapped (press ), but they travel a greater distance when thrown. This can be time consuming, but easy.

Brewery to Be
You will need to lure the Scrabs into the pens and close the gate behind them to keep them trapped. Abe cannot outrun the Scrabs, but you can stay ahead of them by repeatedly jumping. This normally would have been a task for Munch in his wheelchair.

Labor Egg Storage
There will be a large room with several Interns armed with guns. The wheelchair is positioned above this room near a Zap vending machine and a Health machine. Head down the ramp to the first three Interns and try and lure them away one at a time. Let them follow you back up the ramp where you can kill them by zapping them and fill up at the Health machine. You can always use Abe to lure them up if Munch isnít escaping quickly enough.

Once you have killed the first three Interns, head back down the ramp and into the next area. There will be a raised platform on the left where there is another Zap machine and a remote control for a crane. Use Abe to throw Munch on the platform and have Munch use the crane to kill the Interns. One of the Interns can shoot Munch as he uses the crane, so wait for him to face away before exposing yourself. Repeat this for the next platform to access the next crane and kill the remaining Interns.

The wheelchair also appears in Mudokon Pens, Mudokon Fortress, Fuel Fields, Dead River, No Muds Land and Reservoir Row. It is only here for convenience (speed).

This trophy will unlock after the ending cutscene.

I Regrow Nothing
Finish Oddworld: Munch's Oddysee HD without regrowing any SpooceShrubs outside Raisin's Cave.

Missable!
To obtain this trophy you must do so on a Good Quarma playthrough. There will be moments where you cannot earn enough Spooce to proceed without rescuing Scrubs or Fuzzles, so this shouldnít be done on a Bad Quarma run.

Raisinís Cave is the first level of the game, where you need to regenerate at least two SpooceShrubs to have enough Spooce to open the door. After this level, do not regenerate any shrubs after you have already collected them.

To regenerate a shrub, you need to stand near one and hold down both and together. These are the same buttons you hold to create a possession orb, so itís very important that when you are going to possess an enemy you make sure that you are nowhere near any shrubs. There are plenty of SpooceShrubs in the game to proceed without having to regenerate any. Remember that you also earn Spooce for rescuing Scrubs and Fuzzles. If for any reason you have used all the Spooce in a level and cannot proceed, you will have to either restart the level or load an earlier save.

This trophy will unlock after the ending cutscene.

Glitch note
Despite being 100% certain that no SpooceShrubs were regenerated, most gamers are reporting that the trophy has not popped for them. At this time there is still no definitive answer as to how or why this trophy glitches. The developers released Patch 1.01 on the 18th February 2014 to fix this issue, so make sure you download this patch before you load up the game.

However, there are users reporting that the trophy is still not popping. Fortunately there is a workaround that has proven to work for some users if you make the following steps:
  • Delete the Configuration Data and the game itself from your hard drive, but do not delete your game saves.
  • Download the game again from your Download List on the PlayStation Store. You will need to download the Trial and then the Full Game unlock.
  • Start up the game but do not download the patch.
  • Load the save that you made in Step 1 of the Roadmap. This is the save near the end of the game that you made after rescuing the final Egg Crates.
  • Complete the rest of the game, skip the final cutscene and the trophy should pop.

Essentially you are using a post-patch save with a pre-patch game. A very big thank you to
callumj4 on PSNProfiles.com for discovering the solution and to guillebogard for bringing it to our attention.

Last edited by AshtimusPrime; 02-28-2014 at 10:22 AM. Reason: Glitch solution
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Old 01-04-2013, 07:29 PM   #7 (permalink)
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Old 01-04-2013, 11:01 PM   #8 (permalink)
 
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Thumbs up Finally

Finally a nice and complete trophy guide for this epic game. I can't thank you enough! You did a great job!

Add me on PSN if you want. I'm a level 14 trophy hunter (with a 2 year old PSN account!).

My PSN is the same as my PS3T ID.
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Old 01-05-2013, 07:03 AM   #9 (permalink)
 
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Good guide, plenty of detail. Just some notes on a few trophies...

For "Eggs Termination"

Quote:
On your Good Quarma playthrough, make a separate save just before you start to rescue the Egg Crates in The Loading Dock. Once you have completed this playthrough, reload this save and then play the rest of this level
Following on from what you've written, I would suggest the quickest way to achieve the trophy is on the start of the next level "Labor Egg Storage". You've got a quick dash around the walkway and up a ladder and then you've got 9 crates you can smash. Smash them , save the game and then restart the level. You'll have 31 crates done at that point, so you'll only need to replay that short step 5 more times.


For "Sligicide"

"Kill 20 Sligs while in possession of a single Slig." The official trophy description is a bit misleading and makes it sound like you can only use one slig and one slig only. The only requirement is that you kill sligs whilst possessing a slig and/or sligs. So hypothetically you could possess up to 20 sligs to meet your 20 kill quota.


For "Hopping Mad"

On the "Brewery to Be" level, a useful way (without putting Abe in danger) to lure the scrabs where you want them to go, is to possess one of them, then attack another and then do a runner to wherever you want them. Also useful on your bad playthrough to kill the mudokons
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Old 01-05-2013, 06:00 PM   #10 (permalink)
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Quote:
Originally Posted by Johnpamonkas View Post
Finally a nice and complete trophy guide for this epic game. I can't thank you enough! You did a great job!
Thank you.

Quote:
Originally Posted by U n y o n View Post
Good guide, plenty of detail. Just some notes on a few trophies...

For "Eggs Termination"

Following on from what you've written, I would suggest the quickest way to achieve the trophy is on the start of the next level "Labor Egg Storage". You've got a quick dash around the walkway and up a ladder and then you've got 9 crates you can smash. Smash them , save the game and then restart the level. You'll have 31 crates done at that point, so you'll only need to replay that short step 5 more times.
Thanks, I'll add this as an option.

Quote:
Originally Posted by U n y o n View Post
For "Sligicide"

"Kill 20 Sligs while in possession of a single Slig." The official trophy description is a bit misleading and makes it sound like you can only use one slig and one slig only. The only requirement is that you kill sligs whilst possessing a slig and/or sligs. So hypothetically you could possess up to 20 sligs to meet your 20 kill quota.
Thanks for reminding me about this. I noticed that this trophy popped for me whilst I was shooting the Sligs in Flub Fuels Scrub Pens. I'll add this too.

Quote:
Originally Posted by U n y o n View Post
For "Hopping Mad"

On the "Brewery to Be" level, a useful way (without putting Abe in danger) to lure the scrabs where you want them to go, is to possess one of them, then attack another and then do a runner to wherever you want them. Also useful on your bad playthrough to kill the mudokons
Haha, I just led the Scrubs to one of the pens and opened the gate. Watching those Scrabs surround the Scrubs was pretty menacing!
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