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Oddworld: Munch's Oddysee HD - Trophy Guide and Roadmap


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Roadmap

 

Overview

 

  • Estimated trophy difficulty: 3.5/10
  • Trophies (all offline): 45 – 30 (B), 11 (S), 3 (G), 1 (P)
  • Approximate time to platinum: 20 hours
  • Minimum number of playthroughs needed: 2+
  • Number of missable trophies: 20 – Great Eggscape, Quarma Harmer, Gabbiar Savior, Angelic Gabbit, Demonic Gabbit, Spooce Collector, Spooce-tacular, Spoocaholic, Slig Slaughter, Intern Annihilation, Vykker Evisceration, Eggs Termination, Slig Subterfuge, Intern Imitation, Vykker Masquerade, Mineswimmer, You Snooze, You Lose, Sligicide, Hopping Mad, I Regrow Nothing
  • Glitched trophies: I Regrow Nothing
  • Does difficulty affect trophies? No difficulty-related trophies
  • Do cheat codes disable trophies? No cheat codes available

 

Introduction

 

The road to platinum will require two full playthroughs, one for Angelic Quarma (Karma) and one for Black Quarma. It is important that you are consistent throughout your playthrough to ensure you get the best/worst Quarma possible. The way this game was designed means you cannot use multiple saves to achieve these trophies. You will need to do two full playthroughs, repeat the last three levels from a separate save and the first couple of levels in a New Game+. This guide can be used for both the PS3 and Vita versions of the game, which have the same but a separate trophy list, meaning two platinums!

 

More than half of the trophies are story-related and cannot be missed, but there are plenty of missable trophies that you will need to think about as you play through the game. The steps below will explain which trophies you should be going for in each playthrough to make it as easy as possible.

 

Glitch warning

Most people have been unable to unlock I Regrow Nothing as it is glitched, the causes of which are unknown. The developers released Patch 1.01 on PS3 on the 18th February 2014 to fix this issue (as well as a number of others). Make sure you download this patch before you load up the game. This guide has been written with the understanding that all patches have been downloaded. Unfortunately there are users reporting that the trophy is still not popping, however a solution has been discovered that has proven to work. Read the trophy description for details. This patch is already included with the Vita version of the game.

 

It was originally believed that Patch 1.01 glitched the kills and possession trophies: Slig Slaughter, Intern Annihilation, Vykker Evisceration, Slig Subterfuge, Intern Imitation and Vykker Masquerade. In actual fact, the developers sneakily changed the requirements for these trophies so that they couldn't be farmed using the 'Restart level' method. Fortunately there are methods to still earn these trophies with the patch and these will be written in the respective trophy description.

 

*Very important* - In the steps below I will list at what points in the game you need to make separate saves for certain trophies. This is to avoid having to do another full playthrough.

 

Walkthrough

 

*Note on separate saves*

During Step 1 and your first playthrough make a separate save at the beginning of The Loading Dock. You will be coming back here for Step 2. Also make a separate save at the end of Vykker's Suites, after you have saved the last of the Egg Crates. You may be coming back here for Step 5.

 

 

Step 1 - Angelic Quarma playthrough

 

*Before starting this playthrough read the description for Angelic Gabbit for tips on achieving the best Quarma possible.*

 

In your first playthrough you will obtain the majority of the trophies as you aim to complete the game obtaining Angelic Quarma. Most of the trophies you will earn are story-related and these will pop up once the next level has loaded. For Angelic Gabbit you need to achieve 95% Quarma. This is not very difficult and you should have little problem obtaining 100% Quarma by rescuing all 119 Scrubs (slaves), 116 Fuzzles (test subjects) and 75 Egg Crates (slave eggs). That is 310 rescues in total. You must also keep alive all 51 Natives that come to your aid throughout the game.

 

With this step you should also earn the SpooceShrub collecting trophies and the following kills and possessions trophies: Slig Slaughter and Intern Imitation.

 

Make sure that you don’t use Munch’s wheelchair to earn Hopping Mad and don't regenerate any of the SpooceShrubs in order to earn I Regrow Nothing. Both of these trophies will unlock after the ending cutscene along with Angelic Gabbit and Gabbiar Savior. You can also earn the following missable trophies in the following levels:

 

You Snooze, You LoseBoiler Room

SligicideFlub Fuels Scrub Pens

 

With Angelic Quarma you will earn Great Eggscape as a story-related trophy.

 

 

Step 2 – Achieving Vykker Evisceration, Vykker Masquerade and Eggs Termination

 

Once you have completed the game reload the save you made at the beginning of The Loading Dock and complete the rest of the game from there, earning Vykker Evisceration, Vykker Masquerade and Eggs Termination along the way.

 

 

Step 3 – Black Quarma playthrough and other miscellaneous trophies

 

*Before starting this playthrough, read the description for Demonic Gabbit for tips on achieving the worst Quarma possible.*

 

For this playthrough you will be replaying the game to achieve less than 10% Quarma and earn nearly all of the remaining trophies that should be left to unlock. You will need to kill all the Natives, Scrubs and Fuzzles and destroy the Egg Crates. The only survivors will be the ten Fuzzles and two Scrubs that have to be rescued to progress through the game. See Demonic Gabbit for more information.

 

Now that you have the SpooceShrub collecting trophies from Step 1, Mineswimmer (obtained in Fluoride Tanks) is easier to obtain.

 

You won't be worrying about not regrowing SpooceShrubs on this playthrough, so Slig Subterfuge for possessing 200 Sligs can also be earned with ease.

 

After completing the game you will be asked if you want to restart the game to try and improve your Quarma. Select Yes and move on to Step 4.

 

 

Step 4 – Kills clean-up

 

It's very likely that you weren't able to kill enough Interns to get Intern Annihilation in one playthrough, so you will have to start another to get a few more kills. By opting to improve your Quarma after the end of the last playthrough, you start a new game plus (from the level Fuzzle Testing) on the same save file, meaning your kills and possessions will carry over. You shouldn't have to play much of the game before this or any other kills trophies pop, depending on how many kills and/or possessions you got in Step 3. Keep playing through the game until you have the remaining kill/possession trophies.

 

With the completion of this step you should now have (P) Platamire Munch, the platinum trophy. Congratulations!

 

If you still don’t have I Regrow Nothing from your first playthrough then please see Step 5 below.

 

 

Step 5 (possible) – Glitched trophy clean-up

 

If in Step 1 you are certain that you did not regenerate a single SpooceShrub and I Regrow Nothing didn’t pop, then it has unfortunately glitched on you. This should have been fixed in a patch but there are still some users reporting problems with this trophy. Please read the trophy description for information on obtaining this troublesome trophy. Reload your Vykker's Suites save from Step 1 for this step.

 

Credit

crisding89 - for tips on the kills and possessions trophies

callumj4 - for discovering a workaround for the glitched trophy on PSNProfiles.com

guillebogard - for bringing the workaround to our attention here on PST

GlennThomas - for the banner

Edited by AshtimusPrime
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Trophy Guide

 

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Platamire Munch (P)

Unlock all other Oddworld: Munch's Oddysee HD trophies.

 

Self explanatory. Once you have collected all other trophies you will have this platinum.

 

 

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Start the Harvest (B)

Grab your first SpooceShrub.

 

Cannot be missed.

SpooceShrubs are round, green, plant-like objects that are located all over Oddworld. You will need to collect these to progress through the game as they are needed to unlock gates and allow you to create possession orbs (needed to possess enemies).

 

When you first gain control of Abe at the beginning of the game, you will see a single SpooceShrub in front of the gate. Simply walk over it and the trophy will unlock.

 

 

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Vacate the Cave (B)

Leave Raisin's Cave.

 

Story-related. Cannot be missed.

This trophy will unlock once you complete Raisin’s Cave.

 

 

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Outta Spooce (B)

Reach the tunnel on the other side of SpooceShrub Forest.

 

Story-related. Cannot be missed.

This trophy will unlock once you complete SpooceShrub Forest.

 

 

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Labrat Liberation (B)

Escape through the Fuzzle Testing area.

 

Story-related. Cannot be missed.

This trophy will unlock once you complete Fuzzle Testing.

 

 

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Marrow Wa-Wa (B)

Escape through the Hydroponic Vats.

 

Story-related. Cannot be missed.

This trophy will unlock once you complete Hydroponic Vats.

 

 

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Fluoridate Hate (B)

Escape through the Fluoride Tanks.

 

Story-related. Cannot be missed.

This trophy will unlock once you complete Flouride Tanks.

 

 

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Narcotic Robotic (B)

Escape through the Snoozie Lab.

 

Story-related. Cannot be missed.

This trophy will unlock once you complete Snoozie Lab.

 

 

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Mudokon Dis-Pens-er (B)

Get through the Mudokon Pens.

 

Story-related. Cannot be missed.

This trophy will unlock once you complete Mudokon Pens.

 

 

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Slogging Through (B)

Leave Sloghut 1027.

 

Story-related. Cannot be missed.

This trophy will unlock once you complete Sloghut 1027.

 

 

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Keep the Peace (B)

Pass the Mudokon Fortress.

 

Story-related. Cannot be missed.

This trophy will unlock once you complete Mudokon Fortress.

 

 

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Kennel Fever (B)

Leave Sloghut 2813.

 

Story-related. Cannot be missed.

This trophy will unlock once you complete Sloghut 2813.

 

 

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Paramite Runner (B)

Survive the Paramite Run.

 

Story-related. Cannot be missed.

This trophy will unlock once you complete Paramite Run.

 

 

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Glukkon Dressed As Meep (B)

Shut down and leave the RuptureFarms Meep Ranch.

 

Story-related. Cannot be missed.

This trophy will unlock once you complete Meep Herder Village.

 

 

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Scrabwise (B)

Shut down and leave the SoulStorm Micro Brewery.

 

Story-related. Cannot be missed.

This trophy will unlock once you complete Brewery to Be.

 

 

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Fuel Feud (B)

Get through the Fuel Fields.

 

Story-related. Cannot be missed.

This trophy will unlock once you complete Fuel Fields.

 

 

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Drive Away Business (B)

Shut down and leave Magog Motors.

 

Story-related. Cannot be missed.

This trophy will unlock once you complete Magog Motors.

 

 

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River Reviver (B)

Restore the Dead River and enter Splinterz territory.

 

Story-related. Cannot be missed.

This trophy will unlock once you complete Dead River.

 

 

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Over the Top (B)

Get through No Muds Land.

 

Story-related. Cannot be missed.

This trophy will unlock once you complete No Muds Land.

 

 

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Da Boilah? Da Boilah! (B)

Sneak through the Splinterz Boiler Room.

 

Story-related. Cannot be missed.

This trophy will unlock once you complete Boiler Room.

 

 

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Splinterz Sell (B)

Bankrupt Splinterz Manufacturing and leave the factory.

 

Story-related. Cannot be missed.

This trophy will unlock once you complete Splinterz Manufacturing.

 

 

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Justice Awaits (B)

Settle the Reservoir Row and enter Flub Fuels.

 

Story-related. Cannot be missed.

This trophy will unlock once you complete Reservoir Row.

 

 

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Scrub Out the Enemy (B)

Get through the Flub Fuels Scrub Pens.

 

Story-related. Cannot be missed.

This trophy will unlock once you complete Flub Fuels Scrub Pens.

 

 

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Glockstar Games (B)

Bankrupt FlubCo and leave the factory.

 

Story-related. Cannot be missed.

This trophy will unlock once you complete FlubCo Executive Offices.

 

 

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Watching the Tide (B)

Flood and flee the Loading Dock.

 

Story-related. Cannot be missed.

This trophy will unlock once you complete The Loading Dock.

 

 

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Great Eggscape (B)

Leave Vykkers Labs Labor Egg Storage.

 

This trophy is story-related and cannot be missed on your Angelic Quarma playthrough only. You will not be able to earn it on a Black Quarma playthrough as this level will not be available. This trophy will unlock once you complete Labor Egg Storage.

 

 

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Quarma Harmer (B)

Finish Oddworld: Munch's Oddysee HD with 10%–30% Quarma.

 

Missable!

See Demonic Gabbit for more details.

 

 

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Gabbiar Savior (B)

Finish Oddworld: Munch's Oddysee HD with 30%–95% Quarma.

 

Missable!

See Angelic Gabbit for more details.

Edited by AshtimusPrime
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Trophy Guide (continued)

 

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Angelic Gabbit (G)

Finish Oddworld: Munch's Oddysee HD with more than 95% Quarma.

 

Missable!

To obtain this trophy you will have to aim to rescue all 310 Scrubs, Fuzzles and Egg Crates and ensure that no Native dies. There is room for error, but there is no reason why you can’t go ahead and rescue them all to obtain 100% Quarma.

 

General tips

- Save often! Before and after you travel across a dangerous area or take your allies into battle make sure you save your progress. This way you can always reload your save in case things go horribly wrong. Whilst the game features a ‘Quiksave’ feature, I feel much more comfortable saving the game manually by selecting ‘Save Game’ from the pause menu.

- Pick your battles wisely. Assess the situation and think if you have enough of an army to attack a group of enemies. There are a number of ways you can reduce the enemy numbers first:

Ø Walk near the closest one and try and lure him towards a trap. They are weakest when they are on their own.

Ø If possible, use Abe’s chanting ability to possess all the enemies one by one (de-possessing an enemy will make him explode). Doing so can clear an entire area of enemies and help towards the possession trophies.

Ø If possible, upgrade Munch with the Zap vending machine. Munch can zap the enemies as they are being attacked to inflict damage and help defeat them quicker.

- Have your allies wait in a safe area whilst you try and scout ahead. Learn the enemies’ locations and movement patterns. Maybe you could possess an enemy and scout ahead that way?

- Your allies can’t jump or walk around hazardous items such as landmines. Make sure you tell them to ‘Wait’ before you head towards them as they will walk into them.

- If you are using Abe to carry Scrubs across hazardous areas one at a time, he will drop the Scrub if he dies. If you don’t think Abe has enough health to make such a run, kill him and have Munch bring him back to life. Once Health vending machines are available, this may not be necessary. If anything else, save often!

- Patience. Don’t run through an area blindly, risking the lives of your companions. Study the area, assess what is required and be careful not to drop any Egg Crates. They will smash!

 

Unlocking this trophy will also unlock Gabbiar Savior. These trophies will unlock after the ending cutscene.

 

 

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Demonic Gabbit (S)

Finish Oddworld: Munch's Oddysee HD with less than 10% Quarma.

 

Missable!

To obtain this trophy you will need to aim to kill every Native, Scrub and Fuzzle and destroy every Egg Crate you see.

 

To progress through the game you will have to rescue at least ten out of the 18 Fuzzles in the first room in Fuzzle Testing. You will start off with five and must rescue another five from their cages. Ten rescued Fuzzles will give you 20 Spooce, the amount needed to open the door to the next area.

 

You will also need to rescue the first two Scrubs that you see in The Loading Dock. These are needed to open the door. Aside from these 12 rescues, all others should be killed.

 

General tips

- First of all, save often! In most levels you will need the Natives or the Scrubs to work to open a gate or activate a portal. Once you are certain you don’t need them, then you can do away with them.

- If you kill Natives prematurely, there should be a Resurrection Totem nearby to bring them back. Just make sure that you kill them again later. If you kill Scrubs that you need, the game will tell you that you needed them and ask if you want to restart the level. In most cases, you will need to select ‘Yes’.

- Be careful not to lead Scrubs or Fuzzles near a bird portal and accidentally press :square:. Doing so will rescue them!

- Natives and Scrubs can be killed easily in a variety of different ways. In almost every level there will either be a landmine, river or cliff that they can be thrown into, or Munch can use a crane to drop explosive barrels or crates on them. The only level that requires something different is Splinterz Manufacturing. Position all the Scrubs next to the explosive crates in the far corner of the room and use a possessed Big Bro Slig to shoot the crates.

 

Fuzzles can seem more difficult to kill as they cannot be picked up and thrown. Use the following methods to kill the Fuzzles.

- Mudokon Pens – In this level Munch can remote control a crane that can pick up and drop explosive barrels. Lead the Fuzzles to within the crane’s vicinity and drop a barrel on them.

- The Loading Dock – There will be a huge room with a central structure, inside of which are several enemies. Some of these enemies are Vykkers and they are armed with saws. Abe needs to enter this structure (using an ‘Invisibility’ vending machine in the adjacent room), use the ‘Bounce’ vending machine to jump high onto a ledge, and from up here safely create a possession orb to possess one of these Vykkers. As the Vykker, walk up to each of the Fuzzle cages and press :r1: to kill them. Do this to all six Fuzzles in the room.

- On all other levels, you can kill the Fuzzles by sending them to attack an enemy one at a time. Address a single Fuzzle and tell him to attack an enemy. One enemy can kill probably three or four Fuzzles before he dies.

 

Unlocking this trophy will also unlock Quarma Harmer. These trophies will unlock after the ending cutscene.

 

 

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Spooce Collector (B)

Collect 600 (un-regenerated) SpooceShrubs.

 

Missable!

See Spoocaholic for more information.

 

 

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Spooce-tacular (S)

Collect 1250 (un-regenerated) SpooceShrubs.

 

Missable!

See Spoocaholic for more information.

 

 

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Spoocaholic (G)

Collect 2500 (un-regenerated) SpooceShrubs.

 

Missable!

There are more than 2,500 SpooceShrubs in the game and are located in nearly every level.

 

As described, SpooceShrubs collected that were regenerated using Abe’s chanting ability will not count. As you can chant to regenerate each shrub any number of times, this will make all three related trophies potentially missable (and also lock out I Regrow Nothing). To ensure that you get these trophies, collect every single SpooceShrub that you see. Unlike most collectibles, they are not hidden or hard to find, but you should search the entire area for them.

 

Assuming you collect every SpooceShrub, each trophy should unlock in the following levels:

 

Spooce Collector: Fluoride Tanks

Spooce-tacular: Paramite Run

Spoocaholic: No Muds Land

Edited by AshtimusPrime
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Trophy Guide (continued)

 

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Slig Slaughter (S)

Kill 300 Sligs.

 

Missable!

Sligs are the most common type of enemy in the game. They are green with black helmets and have a mechanical sounding walk. The larger Big Bro Sligs do not count towards this trophy.

 

There are more than 300 Sligs in the game, so you should not have any problem unlocking this trophy during your first playthrough as long as you kill them all. Some Sligs cannot be killed due to their location or you simply don’t have the means to do so, but assuming you kill every Slig possible in each level, this trophy should unlock in Reservoir Row.

 

The last level to feature Sligs is Flub Fuels Scrub Pens. This level features approximately 27 Sligs, but if you haven’t earned this trophy by the time you start this level then it is best to farm it early in the level if you want to earn it on this playthrough.

 

As Abe you will find a locked gate that can only be opened by a Slig. Luckily, an armoured one is walking around the corner. You are supposed to possess this Slig, use him to open the gate and then go on a rampage killing 20 other Sligs in the next area (earning Sligicide in the process). If this Slig dies another will respawn around the corner. This respawn is constant, so before you go on your rampage keep possessing and de-possessing the respawning Slig until the trophy pops.

 

 

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Intern Annihilation (S)

Kill 80 Interns.

 

Missable!

Interns appear as enemies only in the following levels: Fuzzle Testing, Fluoride Tanks, Snoozie Lab, The Loading Dock and Labor Egg Storage. They are tall and thin and usually wear baseball caps. There are only a few more than 80 Interns in total in the game and some of these will be hard to kill. Most can be killed using Munch’s Zap attack or Fuzzles, but some will require a little more thought:

 

Fluoride Tanks

When you have collected 99 SpooceShrubs to open the gate near the end, you need to drink from an Expresso machine and run past the Interns whilst avoiding the land mines. The Interns are idiots and will walk in to the mines to try and kill you, blowing themselves up in the process. Once you reach the other end of this corridor, feel free to run back to the beginning as many times as necessary to ensure all Interns here are killed.

 

Snoozie Lab

This is a very short level with at least 20 Interns that can be killed. Using Munch’s ability to remote control the ‘Snoozie’ machine, shoot at the Interns and lure them near the explosive crates. Once you have a decent sized group attacking you, shoot at the crates. Repeat this until all the crates have been destroyed. Hopefully you can kill anywhere between five and ten using this method.

 

Afterwards, shoot at the remaining Interns until they have been knocked unconscious. Regain control of Munch and drink from the Expresso machine and the Zap machine. You can now run to each of the sleeping Interns and zap them repeatedly until they are dead. It can take approximately five or six zaps to kill them. Make sure you are ready to run back to the Snoozie control if any of the Interns wake up before you are finished. Once you have killed them all and no others are spawning from a nearby dispenser you will have to proceed with the rest of the game.

 

In your two full playthroughs you wouldn’t have killed 80 Interns. If you are following the Roadmap you will earn this trophy in Step 4. After you have completed your Black Quarma playthrough the game will ask you if you want to play again to improve your Quarma. Select Yes, and you will restart from the level Fuzzle Testing. Restarting the game this way is a form of New Game+, so your kills and possessions will carry over. Simply play through the game again following the tips listed here. If you have been as thorough as possible, you should unlock this trophy in Snoozie Lab, so you’ll only be repeating four levels.

 

Killing the Interns in the first two rooms by raising the water level in The Loading Dock may not count towards the trophy. Please see Intern Imitation for tips on killing these Interns yourself.

 

 

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Vykker Evisceration (S)

Kill 35 Vykkers.

 

Missable!

35 is the total number of Vykkers in the game and they only appear in The Loading Dock, Labor Egg Storage and Vykker’s Suites, the last three levels of the game. They look similar to Interns but have four legs and move a lot quicker. As the last two levels will not be available in a Black Quarma playthrough, you should attempt this trophy in your Angelic Quarma playthrough only.

 

All 35 Vykkers can be killed so there should not be any issues unlocking this trophy. However, killing the Vykkers in the computer room by raising the water level may not count towards the trophy. In which case you will be earning this trophy in Step 2 of the Roadmap. Please see Vykker Masquerade for tips on killing these Vykkers yourself.

 

 

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Eggs Termination (B)

Destroy 75 Labor Egg Crates

 

Missable!

75 is the total number of Egg Crates in the game, so you will have to destroy them all. They are found in The Loading Dock (22), Labor Egg Storage (36) and Vykker’s Suites (17). Egg Crates can be picked up by using Munch to remote control a crane or Abe to simply pick them up. Once you pick up an Egg Crate, drop/throw it anywhere apart from an escape chute and it will smash. Throwing them into other Egg Crates will create a chain reaction that will destroy some of the surrounding crates.

 

As mentioned in the Roadmap, you should have made a separate save in your Angelic Quarma playthrough at the beginning of The Loading Dock. Reload this save and then play the rest of the game from there. When you come across the Egg Crates in these levels destroy them all! The trophy will unlock once the last crate is destroyed.

 

 

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Slig Subterfuge (S)

Possess 200 Sligs.

 

Missable!

There are many Sligs that you may not be able to possess because they are on ledges that the possession orb cannot reach, there are no SpooceShrubs available to collect for you to create a possession orb, or there may be an orb suppressor in place that destroys your orb before it can get close to an enemy. That being said, there are still more than enough Sligs to possess to get 200 in one playthrough.

 

You will want to go for this trophy in Step 3 of the Roadmap, which is the Black Quarma playthrough. This is because for your first playthrough you should have earned I Regrow Nothing and so now can regrow SpooceShrubs as required to make sure you can possess every Slig you see.

 

The last level to feature Sligs is Flub Fuels Scrub Pens. This level features approximately 27 Sligs, but if you haven’t earned this trophy by the time you start this level then it is best to farm it early in the level if you want to earn it on this playthrough.

 

As Abe you will find a locked gate that can only be opened by a Slig. Luckily, an armoured one is walking around the corner. You are supposed to possess this Slig, use him to open the gate and then go on a rampage killing 20 other Sligs in the next area (earning Sligicide in the process). If this Slig dies another will respawn around the corner. This respawn is constant, so before you go on your rampage keep possessing and de-possessing the respawning Slig until the trophy pops.

 

 

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Intern Imitation (S)

Possess 10 Interns.

 

Missable!

The only level where this can be attempted is The Loading Dock. There are no SpooceShrubs to collect but Abe can earn Spooce by rescuing the four Scrubs and six Fuzzles in this level, for a total of 20 Spooce. Getting this Spooce will be needed to possess the ten Interns required for this trophy.

 

Once you have used Munch to clear out the enemies in the large room with the water level control tower, free the Fuzzles and lead them to the bird portal but DO NOT rescue them. Tell them to wait there and move Munch far away. Have Abe bring the two Scrubs in this area to the bird portal and then press :square: to rescue them and the Fuzzles left here by Munch. With the Spooce from the two Scrubs rescued at the beginning of this level, you will now have your 20 Spooce.

 

Head to the next room (the computer room) and possess each of the eight Interns below. Then head to the room opposite where the Interns are walking around in a circle (with the Egg Crates) and possess two more. You can easily use two Spooce for each possession, but make sure you save your game before you start in case you make any mistakes.

Edited by AshtimusPrime
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Trophy Guide (continued)

 

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Vykker Masquerade (S)

Possess 30 Vykkers.

 

Missable!

Although there are 35 Vykkers in the game, 30 is the maximum that you can possess and requires a careful bit of planning! Six possessions must be done in The Loading Dock and then all 24 Vykkers in Vykker’s Suites, the final level. As this level can only be accessed on an Angelic Quarma playthrough only, this trophy should be earned in Step 2 of the Roadmap.

 

In The Loading Dock, there are no SpooceShrubs to collect but Abe can earn Spooce by rescuing the four Scrubs and six Fuzzles in this level, for a total of 20 Spooce. Getting this Spooce will be needed to possess six Vykkers in this level (there isn’t enough Spooce around to possess all eight).

 

Have Abe use the Invisibility machine in the computer room to safely enter the large room with the water level control tower. Then use the Bounce machine and jump up on the ledge next to it. Using the four Spooce that you have from rescuing two Scrubs at the beginning of the level, possess two of the Vykkers in this room. Save your game beforehand in case you make any mistakes.

 

Once you have used Munch to clear out the rest of the enemies, free the Fuzzles and lead them to the bird portal but DO NOT rescue them. Tell them to wait there and move Munch far away. Have Abe bring the two Scrubs in this area to the bird portal and then press :square: to rescue them and the Fuzzles left here by Munch. You will now have 16 Spooce. Head back to the computer room and use this Spooce to possess the four Vykkers below.

 

When you reach Vykker’s Suites there are 14 Vykkers in the first room, all of which can be possessed. You will need to regrow the nearby SpooceShrubs in order to possess them all. Once you have cleared this room, collect the extra SpooceShrubs from one of the small rooms (regrow as necessary) and proceed to the next room to possess the final ten Vykkers.

 

 

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Mineswimmer (B)

Escape through the Fluoride Tanks without touching a single mine.

 

Missable!

It is very important to note that reloading an old save will not work if you touch a mine. So you must complete Fluoride Tanks without touching a mine at all. This isn’t difficult, but you may want to attempt this trophy on a playthrough separate to the SpooceShrub collecting trophies. Not having to navigate close to the mines to collect every shrub will make this a lot easier. You will still need 99 Spooce to finish the level, but there are plenty that are easy to get without risking this trophy.

 

For most of the level there are floating sea mines. You will need to either swim very slowly between each one or jump over them (make sure you give yourself a bit of a run-up). Use :rs: to position the camera as needed. Be careful when you are using Zap attacks against Interns as they may fall into a mine and the explosion could catch you in the blast. Even if you haven’t touched the mine, it could still count.

 

As you near the end of the level there will be a row of landmines across the room. Simply jump over these.

 

In the final section, you need to use an Expresso machine to run quickly through several landmines whilst Interns chase after you. If you stick to the very left of the corridor, you minimise the chances of Interns spotting you. This is helpful as the Interns walking into the landmines can catch you in the blast.

 

This trophy will unlock once you have completed the level.

 

 

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You Snooze, You Lose (S) (H)

Kill a Big Bro Slig in his sleep.

 

Missable!

This is achieved in Boiler Room. When you leave the first room and exit the corridor, there will be a small wall on the right. Around this wall is a sleeping Big Bro Slig. To the left of the exit is an explosive barrel. Have Abe pick up the barrel and throw it on the Slig. Quickly run back to behind the small wall and use :rs: to see when he goes back to sleep, then throw another barrel at him. Repeat until he has been killed. Three barrels should be enough.

 

 

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Sligicide (S)

Kill 20 Sligs while in possession of a single Slig.

 

Missable!

Big Bro Sligs can not be used to achieve this trophy.

 

You can earn 20 easy kills with one Slig in Flub Fuels Scrub Pens. Once Munch opens the travel well for Abe to use, collect the SpooceShrubs, go through the well, walk across the bridge and stand by the wall in the corner. You want to send a possession orb around this corner to possess the patrolling armoured Slig. Have the Slig open the gate by speaking into the voice lock, fire at the crates in the next room and then fire at all the Sligs. There are three dispensers at the back of the room that will each dispense a Slig three or four times. Kill all Sligs until no more are dispensed.

 

Go through this room and there will be two more Sligs on the left. In front of you there will be two more on pedestals, each of which will be replaced once by another Slig dispenser for you to also kill. Your total kills will be 20.

Edited by AshtimusPrime
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Trophy guide (continued)

 

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Hopping Mad (G) (H)

Finish Oddworld: Munch's Oddysee HD without having used a wheelchair.

 

Missable!

It is likely that this cannot be earned in a Black Quarma playthrough as the final level where the wheelchair features, Labor Egg Storage, will not be available. As instructed in the above Roadmap, aim for this trophy in your Angelic Quarma run.

 

Munch isn’t very quick on land, so the wheelchair is available in some levels to help him move faster and jump over obstacles. As the game was originally designed for you to use Munch’s wheelchair (the game actively encourages you to do so), attempting this trophy may be frustrating at times. Make sure you save your game often. All you have to do is press :square: near the wheelchair and Munch will sit in it. Stay far away from the wheelchair in case your finger slips!

 

These are the levels that feature Munch’s wheelchair that will require different strategies:

 

Paramite Run

Have Abe drink from the Expresso machine, jump over the fence and lure the Paramites away who will give chase. At the first fork in the path, turn left and weave in and out of the landmines. You could hypothetically kill most of the Paramites as they run into the landmines (which respawn), but this could take quite some time. Continuing in this direction, jump over the fence, turn right and then turn left at the next fork (not through the stone doorway). Follow this route and you will see the exit, which you will need to jump over one more fence to get to.

 

This is the route that you will need to take with Munch, who you will have to pick up and carry with you. Head back to Munch (killing more Paramites with the landmines), but also head down the other paths where you can lure more Paramites into more landmines. Drink from the first Expresso machine, throw Munch over the fence and then quickly jump over and pick him up. It won’t take long for the Paramites to make a meal out of Munch, so hopefully you’ve reduced their numbers and are quick to pick him up. Follow the same route as before, stopping only when you have to throw Munch over the second fence and the final fence at the exit. If Munch dies, you will have to run back to the beginning to revive him.

 

Meep Herder Village

Munch in his wheelchair has no problem herding the Meeps into their pen, but we will be using Abe to do this. The Meeps aren’t too afraid of Abe, so you will have to pick each of them up with :square: and throw them towards the pen. They can be moved when slapped (press :r1:), but they travel a greater distance when thrown. This can be time consuming, but easy.

 

Brewery to Be

You will need to lure the Scrabs into the pens and close the gate behind them to keep them trapped. Abe cannot outrun the Scrabs, but you can stay ahead of them by repeatedly jumping. This normally would have been a task for Munch in his wheelchair.

 

Labor Egg Storage

There will be a large room with several Interns armed with guns. The wheelchair is positioned above this room near a Zap vending machine and a Health machine. Head down the ramp to the first three Interns and try and lure them away one at a time. Let them follow you back up the ramp where you can kill them by zapping them and fill up at the Health machine. You can always use Abe to lure them up if Munch isn’t escaping quickly enough.

 

Once you have killed the first three Interns, head back down the ramp and into the next area. There will be a raised platform on the left where there is another Zap machine and a remote control for a crane. Use Abe to throw Munch on the platform and have Munch use the crane to kill the Interns. One of the Interns can shoot Munch as he uses the crane, so wait for him to face away before exposing yourself. Repeat this for the next platform to access the next crane and kill the remaining Interns.

 

The wheelchair also appears in Mudokon Pens, Mudokon Fortress, Fuel Fields, Dead River, No Muds Land and Reservoir Row. It is only here for convenience (speed).

 

This trophy will unlock after the ending cutscene.

 

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I Regrow Nothing (S) (H)

Finish Oddworld: Munch's Oddysee HD without regrowing any SpooceShrubs outside Raisin's Cave.

 

Missable!

To obtain this trophy you must do so on an Angelic Quarma playthrough. There will be moments where you cannot earn enough Spooce to proceed without rescuing Scrubs or Fuzzles, so this shouldn’t be done on a Black Quarma run.

 

Raisin’s Cave is the first level of the game, where you need to regenerate at least two SpooceShrubs to have enough Spooce to open the door. After this level, do not regenerate any shrubs after you have already collected them.

 

To regenerate a shrub, you need to stand near one and hold down both :l2: and :r2: together. These are the same buttons you hold to create a possession orb, so it’s very important that when you are going to possess an enemy you make sure that you are nowhere near any shrubs. There are plenty of SpooceShrubs in the game to proceed without having to regenerate any. Remember that you also earn Spooce for rescuing Scrubs and Fuzzles. If for any reason you have used all the Spooce in a level and cannot proceed, you will have to either restart the level or load an earlier save.

 

This trophy will unlock after the ending cutscene.

 

Glitch note

Despite being 100% certain that no SpooceShrubs were regenerated, most gamers are reporting that the trophy has not popped for them. At this time there is still no definitive answer as to how or why this trophy glitches. The developers released Patch 1.01 on the 18th February 2014 on PS3 to fix this issue, so make sure you download this patch before you load up the game. This patch is already included in the Vita version.

 

However, there are users reporting that the trophy is still not popping. Fortunately there are two possible workarounds:

 

Workaround #1 - PS3 users

 

  • Delete the Configuration Data and the game itself from your hard drive, but do not delete your game saves.
  • Download the game again from your Download List on the PlayStation Store. You will need to download the Trial and then the Full Game unlock.
  • Start up the game but do not download the patch.
  • Load the save that you made in Vykkers Suites. This is the save near the end of the game that you made after rescuing the final Egg Crates.
  • Complete the rest of the game and the trophy should pop.

 

Essentially you are using a post-patch save with a pre-patch game. This workaround worked for me on PS3.

 

Workaround #2 - Vita users and if Workaround #1 didn't work

 

  • Delete all saves. Wipe out every existence of this game!
  • Download the game again from your Download List on the PlayStation Store. You will need to download the Trial and then the Full Game unlock.
  • Start up the game, download all patches, complete an entire playthrough from scratch.
  • In Raisin's Cave, regrow the first SpooceShrub you collect twice to get the 50 you need to complete the level. Do not regrow any others!
  • Act as if you are doing Step 1 from the Roadmap. Don't skip any cutscenes, listen to what the Mudokon guide has to say, don't use Munch's wheelchair.
  • Make manual saves only. Do not use the Quiksave option.

 

Whilst this can be frustrating and is not clear if using the wheelchair or skipping cutscenes has any affect (it certainly shouldn't), this is what I did on Vita and it worked for me.

 

As mentioned, there is no explanation as to why this trophy glitches. These workarounds have proven to work for some people and they did for me. Hopefully they will for you as well!

Edited by AshtimusPrime
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Good guide, plenty of detail. Just some notes on a few trophies...

 

For "Eggs Termination"

 

On your Good Quarma playthrough, make a separate save just before you start to rescue the Egg Crates in The Loading Dock. Once you have completed this playthrough, reload this save and then play the rest of this level

 

Following on from what you've written, I would suggest the quickest way to achieve the trophy is on the start of the next level "Labor Egg Storage". You've got a quick dash around the walkway and up a ladder and then you've got 9 crates you can smash. Smash them , save the game and then restart the level. You'll have 31 crates done at that point, so you'll only need to replay that short step 5 more times.

 

 

For "Sligicide"

 

"Kill 20 Sligs while in possession of a single Slig." The official trophy description is a bit misleading and makes it sound like you can only use one slig and one slig only. The only requirement is that you kill sligs whilst possessing a slig and/or sligs. So hypothetically you could possess up to 20 sligs to meet your 20 kill quota.

 

 

For "Hopping Mad"

 

On the "Brewery to Be" level, a useful way (without putting Abe in danger) to lure the scrabs where you want them to go, is to possess one of them, then attack another and then do a runner to wherever you want them. Also useful on your bad playthrough to kill the mudokons :p

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Finally a nice and complete trophy guide for this epic game. I can't thank you enough! You did a great job! :applause:

 

Thank you. :)

 

Good guide, plenty of detail. Just some notes on a few trophies...

 

For "Eggs Termination"

 

Following on from what you've written, I would suggest the quickest way to achieve the trophy is on the start of the next level "Labor Egg Storage". You've got a quick dash around the walkway and up a ladder and then you've got 9 crates you can smash. Smash them , save the game and then restart the level. You'll have 31 crates done at that point, so you'll only need to replay that short step 5 more times.

 

Thanks, I'll add this as an option.

 

For "Sligicide"

 

"Kill 20 Sligs while in possession of a single Slig." The official trophy description is a bit misleading and makes it sound like you can only use one slig and one slig only. The only requirement is that you kill sligs whilst possessing a slig and/or sligs. So hypothetically you could possess up to 20 sligs to meet your 20 kill quota.

 

Thanks for reminding me about this. I noticed that this trophy popped for me whilst I was shooting the Sligs in Flub Fuels Scrub Pens. I'll add this too.

 

For "Hopping Mad"

 

On the "Brewery to Be" level, a useful way (without putting Abe in danger) to lure the scrabs where you want them to go, is to possess one of them, then attack another and then do a runner to wherever you want them. Also useful on your bad playthrough to kill the mudokons :p

 

Haha, I just led the Scrubs to one of the pens and opened the gate. Watching those Scrabs surround the Scrubs was pretty menacing!

Edited by AshtimusPrime
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How do you manage to kill all the scrubs in Splinterz Manufacturing when you need "20" spooce to open the door to the Glucken? There are only ten spooce in the level, so you need to save 6 scrubs to complete the level, 5 for the door and 1 for you to take over the Glucken.....

 

I'm I missing something?

 

You mean in Boiler Room? You're right, there isn't enough Spooce unless you rescue a few of the Scrubs. If you are on your Bad Quarma playthrough you can regenerate the SpooceShrubs to get the amount you need.

 

You should be working towards I Regrow Nothing on your Good Quarma run, in which case you don't need to renegerate any shrubs as you'll be rescuing the Scrubs anyway.

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You mean in Boiler Room? You're right, there isn't enough Spooce unless you rescue a few of the Scrubs. If you are on your Bad Quarma playthrough you can regenerate the SpooceShrubs to get the amount you need.

 

You should be working towards I Regrow Nothing on your Good Quarma run, in which case you don't need to renegerate any shrubs as you'll be rescuing the Scrubs anyway.

 

Have not yet attempt the bad run, so it never dawned on me that you could do so that way.

 

Thanks mate!

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Brilliant job Asher! Is this your first attempt at a guide? Was a big fan of this back in the day, so might pick it up for THL3. How much is it on the Store?

 

Thanks mate :D

 

Yeah it's my first guide. I played it to death on the original XBOX and I'm a massive fan of these games so I had to write a guide.

 

It was £7.29 when I bought it. Bargain.

Edited by AshtimusPrime
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So I'm in the final level and have [spoiler=]morphed all the Scrubs into Mudarchers, but I've saved 299 from the Glukkons and Vykkers up to this point. If these Mudarchers die, will this affect my chances of getting the Angelic Gabbit trophy?

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So I'm in the final level and have [spoiler=]morphed all the Scrubs into Mudarchers, but I've saved 299 from the Glukkons and Vykkers up to this point. If these Mudarchers die, will this affect my chances of getting the Angelic Gabbit trophy?

 

299 saves out of 310 (I miscounted originally - guide amended) should be fine for you to unlock Angelic Gabbit. This is about 96% Quarma.

 

Don't let the Mudarchers die! Make sure you save just before you tackle the Vykkers. If you have any Spooce left, possess a couple of the Vykkers and have them attack each other to reduce the numbers. It's 10 vs 10 here, so tip the odds in your favour.

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Gotcha thanks, cuz the last time I tried to fight them with my Mudarchers, nearly half of them got butchered lol, of course when that happened I quit to try it again later.

 

I remember playing this on the original and all of them were killed. Despite the perceived advantage, those guys were slaughtered in seconds. :o

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I've been playing my 2nd play through, going for Demonic Quarma.

 

Does killing or leaving alive, enemies have any effect on Quarma? I was sure I read some where that it was best to kill them all/as many as possible. That might just have been players giving themselves an extra challenge though.

I wondered about the Lulu fund, but notice you have to give to it or it wont let you progress.

 

I've hit a problem at Boiler Room though. There's a spooce lock asking for 20 spooce. I need 18. Will I be able to save enough scrubs to get them without screwing up Demonic quarma? Or do I need to go back and do No Muds Land again?

 

Is it true that you cannot getting the Hopping Mad trophy whilst doing Demonic Quarma, as I've just read in another thread? :(

Edited by MsBehavin
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I've been playing my 2nd play through, going for Demonic Quarma.

 

Does killing or leaving alive, enemies have any effect on Quarma? I was sure I read some where that it was best to kill them all/as many as possible. That might just have been players giving themselves an extra challenge though.

I wondered about the Lulu fund, but notice you have to give to it or it wont let you progress.

 

I didn't go out of my way to kill all the enemies, but you end up killing nearly all of them anyway as you play. There are probably half a dozen or so that I left alone because they weren't in the way and still got the trophy.

 

I've hit a problem at Boiler Room though. There's a spooce lock asking for 20 spooce. I need 18. Will I be able to save enough scrubs to get them without screwing up Demonic quarma? Or do I need to go back and do No Muds Land again?

 

Did you find this out? I think you've edited your post again? Anyway, you'll have to regenerate the SpooceShrubs in the previous room to get enough Spooce to open the lock. This is why you aim to get I Regrow Nothing on your Good playthrough.

 

Is it true that you cannot getting the Hopping Mad trophy whilst doing Demonic Quarma, as I've just read in another thread? :(

 

I've seen this too, but I haven't seen it confirmed yet. To be safe I put in the Roadmap that it should be aimed for in the Good playthrough and I've added this to the trophy description too.

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I didn't go out of my way to kill all the enemies, but you end up killing nearly all of them anyway as you play.

True!

 

you'll have to regenerate the SpooceShrubs in the previous room to get enough Spooce to open the lock.

I had been through to the start of the room thinking there might be some there, but I think that's at the start of another level with the crane at the start. I had completely forgotten about the spooce on the level with the remote control for the crane and the explosives. Then when I read what you had said I could picture them. Thanks so much! You've saved me so much time. :D

Yes, I'm not doing the spooce trophy on this play through. I have left that because of the glitch. No one had mentioned it on the oddworld site where the dev(s) are so I mentioned it on there yesterday.

 

seen this too, but I haven't seen it confirmed yet. To be safe I put in the Roadmap that it should be aimed for in the Good playthrough and I've added this to the trophy description too.

I think I saw you on the Facebook page about this, last night, when I commented too. :)

I'm going to have to complete this playthrough to get the Demonic Quarma and the other quarma trophies and redo again for the spooce one at some point, so if the Hopping Mad one doesn't pop this time, I'll do it on the next play. It's been ok so far without the wheelchair. I used Abe running and jumping to gate off the scrabs in the level with those in. The only part I can see being a pain without the wheelchair is the 2nd to last bonus level, to get past the first few interns on the lower level, but it might not be that different with Abe carrying Munch instead of the wheelchair.

Edited by MsBehavin
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Yeah the second to last level is the hardest without the wheelchair, but not too bad.

 

When I saw your reply on Facebook, I wondered if it was you too. Small world! :)

 

Yes, having done all the previous areas without the wheelchair, and having to carry Munch, it was a bit of pain, but didn't take much longer at all, so I can see that not being too bad.

There's a camera angle glitch in that area too so if you get past the 3 intern and get to the crane remote control, as long as the interns there are out of your view, or you wait until the wandering one is off to the right before you move the camera stick so that it's no longer in view, you can operate the crane without problem. It's a shame you can't do that level on Demonic as you could just use all the fuzzles and scrubs.

LOL. Yes, that was pretty cool.

I'm still keeping an eye out about the spooce and hopping mad trophy questions. I've mentioned hopping mad on the Oddworld forum, so hopefully someone will say either way. I'm two levels from the end of my Demonic playthrough and without using the wheelchair, so I'm going to save just before the end and see if it pops or not. I'm not going to risk a 3rd playthrough for the spooce one until we are more sure about it.

---EDIT---

Just completed my Demonic playthrough and no Hopping Mad trophy so I'm guessing you need that extra level on Angelic.

Edited by MsBehavin
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