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Old 03-26-2012, 07:58 PM   #1 (permalink)
 
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Default Ninja Gaiden 3 - Trophy Guide & Road Map


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All videos in this guide have been created and uploaded by DEVILRYUUJIN and Kagerasimaru. This guide may not be re-produced outside of PS3Trophies.org without written permission by the author(s). If given permission to use any information from the guide, please give proper credits to its original poster.





  • Estimated Trophy Difficulty: 10/10 (Platinum Difficulty Rating)
  • Estimated Time to : 50+ hours
  • Minimun Number of Playthroughs: 2, If you start the game on Hard, then play Master Ninja
  • Offline: 31 Total: 1 , 1 , 3 , 26
  • Online: 20 Total: 1 , 3 , 16
  • Missable Trophies: None
  • Glitched Trophies: "Lone Ninja," "Overlord," " Prestige," " Izuna Drop"
  • Do cheats disable trophies: No
  • Do difficulty affect trophies: Yes


Trophy Breakdown
1 , 2 , 6 , 42





Welcome to the third installment of Ninja Gaiden series. Ninja Gaiden 3 is an action-adventure video game developed by Team Ninja and published by Tecmo Koei. It is the sequel to Ninja Gaiden II. The game features Ryu Hayabusa as the main character. Ryu gets a request from the Japanese Self-Defense Force and the Ministry of External Affairs. He is sent to London where he fights English terrorists. Afterwards, he faces the Regent of the Mask, who kills the Prime Minister. After the fight, the mysterious opponent tells Ryu to "open his eyes" and the Dragon Sword is absorbed into his right arm. Ryu escapes the missile firing and is picked up by the JSDF. In a cutscene, the mysterious hooded opponent appears on the news forecasting that every country in the world must agree to surrender in seven days, or be destroyed. Ryu sets out on his quest to stop the forces who seek world domination.

Some problems you may experience

1) Some trophies aren't unlocking

Someone complains that the Izuna Drop trophy doesn’t unlock no matter how many times they perform an Izuna Drop. I can only advise you to delete all your data and start over and see what happens. If you still aren’t able to get this trophy then I’m sorry for your lost and hopefully Team Ninja will send a patch with upcoming downloadable content that is coming out soon.

2) Some Ninja Trials CANNOT be completed.

I’m a victim of this problem. Missions: Leader 01, Leader 05, Master 02, Master 03 and Master 04 cannot be completed because on Leader 01, the game will freeze after the third wave of enemies. Master 02 the game will freeze as soon as the boss for the mission appear. Master 03 will freeze right at the beginning. Leader 05 will freeze when 2nd wave start. Master 04 freezing in first wave. There is no sign of how to resolve this problem. We can all hope that Team Ninja will fix this with a patch. Some are lucky enough to not run into these problems yet. Hopefully you won’t fall victim…

~~The Spice Of Life Trophy~~ - If you're new the game or didn't not get this trophy before the latest patch, then you will encounter a glitch where this trophy won't unlock because you have over the limit of customization parts. To fix this little bug, just delete both your save and install data. Make sure to back up your save data. Now start over but this time dont install data/patch and you will be offline. Get the 10 customization parts through trials and the trophy will unlock.

Another problem would be the Lone Ninja trophy. I suggest you guys go for this trophy first before playing any mission co-op. If doesn't unlock, just try to delete or backup your save data and try again. If that doesn't work, then we can all hope it will be fixed with patch from upcoming downloadable content coming soon.

Here is a video to see what this problem looks like.


There’s a way to get around the freezing but it will prove to be more difficult. The installation data is corrupted so the only way to play the missions that are freezing is to delete your Ninja Gaiden 3 install data in your Game Data Utility. Start the game and you will be welcomed with an update screen asking you in order to play this game online you must install data again. Simply press which is the back button and you will immediately go offline. Now you can play the missions that were freezing at the cost of not being able to play with a partner.

UPDATE: 1.02 seems to fix some of these problems...





STEP #1 - Play Story Mode

If you’re new to the series then I advise you to play the game on Normal to get a good feel of the game before jumping on Hard difficulty. It will take you longer to get platinum but its better to be safe. Master ninja difficulty will unlock after you cleared the game on Hard. Experienced Gaiden players should play Hard from the start of your first play through. If you're having trouble with Master Ninja Difficulty then check out Kagerasimaru's http://www.ps3trophies.org/forum/nin...ugh-guide.html. The difficulty trophies DO NOT stack so after you cleared hard difficulty you can reload from the very last checkpoint. Die 3 times and it will ask you would you like to change your play style. Change it to normal, then complete the game and you will get

Shinobi
Hero

Credit to RYU81.

During your story completion, the story related trophies you’ll get are:

Falcon Dive
Sliding
Kunai Climb
Wall Run
Flying Bird Flip
Rope Crossing
Inferno
Steel On Steel
The Grip of Murder
Mind the Gap
Bumpy Ride
Beyond the Flames
Antediluvian Slumber
Abysmal Creations
The Great Escape
The Acolyte
The Karma of a Shinobi
Evil Twin
Waiting
Ahab
Advent of the Goddess
Brothers
Atonement
Izuna Drop
Ultimate Technique
Steel On Bone


Step #2 - Play Shadows of the World (Multiplayer Mode)

In Shadows of the World, the player takes on the role of an unknown ninja, taking on trials and challenging other players online to earn Karma and becoming an ultimate ninja, just like Ryu Hayabusa. Online play requires broadband network access and a PlayStationNetwork account (Online Pass). In The Menu you have Ninja Trials which test your skills in challenging trials alone or with another player. Clan Battle is versus matches for up to 8 players. After you got a good feel of the game you can jump in multiplayer where you should try to complete all ninja trials and Reach level 50 status. There are a total of 20 online trophies. Some are very hard and some are time consuming. Use the Trophy Boosting Thread to ask for help online.

If you're having trouble with any of the ninja trials, be sure to check out http://www.ps3trophies.org/forum/nin...lkthrough.html. Multiplayer is fun so enjoy it and leveling up shouldn’t feel time consuming.



The online trophies you'll be going for are...

I Got Your Back
Initiation
Teamwork
One Against the World
Shady
Sneaky
An Honorable Death
Initiate
Veteran
Prestige
Overlord
Ultimate Ninja
Snowman
Guardian of the Village
Observer
Lone Ninja
The Spice of Life
Walking Dictionary
Hayabusa Style Grand Master
Master of the Katana


Step #3 - Clean Up

After clearing story mode and spending 30+ hours online, you should only have a few trophies left to get (mainly master and ultimate ninja trials). Clean up whatever trophies you’re missing and the platinum is yours.





(PS3 -DualShock3 Only)

button = 1. Block 2. (+Left Stick) Slide
button = Aim
button = Pause Menu
Directional Buttons = Move Cursor
Left Stick = Move Character
button = Techniques
button = Shoot
button = Center Camera
+ buttons = (When the Ki Gauge is glowing) Ninpo
button = Strong Attack
button = Quick Attack
button = Shuriken
button = Jump
Right Stick = Camera Control (while aiming) Move Reticle
button = (Hold) Detect Route (While Aiming) Zoom
__________________


Ryuujin is my name. Now go on my youtube to watch me game!
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Last edited by DEVILRYUUJIN; 09-08-2012 at 03:23 PM. Reason: Editorial Sweep
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Old 03-26-2012, 07:59 PM   #2 (permalink)
 
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Trophy Guide




Story Related Trophies



Falcon Dive
Learn the Falcon Dive.

Story related… Cannot be missed. You will get this at the start of Day 1. After speaking with Mizuki, you will be forced to falcon dive off of statue. To perform a falcon dive, simply forward with the Left Stick+ The trophy will unlock after you perform the falcon dive and kill the enemy.



Sliding
Learn how to slide.

Story related… Cannot be missed. You will get this during Day 01 play through. After killing the terrorist pleading for his life, you will be forced to slide under the vehicle. To perform a slide, simply press + Left Stick in the direction you want to slide to. Trophy will unlock afterwards.




Kunai Climb
Learn the Kunai Climb.

Story related… Cannot be missed. You will get this during Day 01 play through. After running away from a mass of enemies and projectiles, Ryu will be forced to kunai climb up a wall. To perform a kunai climb, simply start by running up the wall then press and hold both and to stick on the wall. Now alternate and without letting both buttons go. Press to kill the enemy who is shooting at you while climbing.




Wall Run
Learn the Wall Run.

Story related… Cannot be missed. You will get this during Day 02 play through. To wall run, simply jump towards the wall at an angle to run sideways. After you've cleared the gap, the trophy will unlock.



Flying Bird Flip
Learn the Flying Bird Flip.

Story related… Cannot be missed. You will get this during Day 02 play through. To perform the flying bird flip, simply jump on either the left or right side of the tight space to run up the wall. Next keep tapping until you over the wall. Trophy will unlock afterwards.




Rope Crossing
Learn how to cross a rope.

Story related… Cannot be missed. You will get this during Day 03 play through. To perform rope crossing you must be facing directly towards the rope and press + at the same time.

Once on the rope, make sure not to let go of either buttons. To move across the rope, alternate and without letting go of both buttons. Just like how you kunai climbed. Once completed the trophy will unlock.




Inferno
Learn Ninpo.

Story Related… Cannot be missed. Eventually you will have to use this ninpo in order to progress. You must fill up ninpo meter before you can perform this attack. Press + and watch the art. Trophy will unlock afterwards.




Steel on Steel
Destroy the Steel Spider.

Story related… Cannot be missed. You will be fighting the spider boss after the sneaking through the mist event. Take out the four legs on its sides. Avoid the rockets and bullets it fires and avoid the electrical field it creates. If you do this without receiving much damage then you should have no problem beating this on any difficulty. Trophy will unlock after the fight. See video for help.




The Grip of Murder
Finish Day 1.

Story related… Cannot be missed. After you fight the boss battle of Day 1 the trophy will unlock after defeating this boss and viewing the cutscene.

Day 1 End Boss:
The strategy I use in the video and will change after the illusion version you fight in Day 4 is make sure he’s following you and then do an onlanding UT. Release the UT before he approaches you. If you release it as his attack connects you will take block damage or colliding damage. Rinse and repeat. Once you clash sword, smash . After winning the clash, he is vulnerable to a combo. The best thing to do is . The repeat the strategy again and before you know it he will be dead.

Video below is a good example of defeating this boss on Master Ninja Difficulty



Mind the Gap
Escape from the monorail.

Story related… Cannot be missed. After the multiple helicopter battle, the train you're on will be destroyed. Follow the QTE's and you will escape. Trophy unlocks after you clear the monorail event.



Bumpy Ride
Finish Day 2.

Story related… Cannot be missed. Trophy unlocks after you defeat the aircraft boss and clear Day 2.

Aircraft boss: The general strategy, or rather the only strategy, is use the bow haha. Towards the end of the fight you will need to take the humans out first because they will get in the way of fighting the boss. What I tend to do is do two iterations of slide jump and then shoot them and repeat. Once the boss is defeated you have officially completed Day 2. This is by far one of the easiest days on MNM along with Day 5.



Beyond the Flames
Make it through the fire.


Story related… Cannot be missed. After the chase, you will begin to battle several helicopters. Its easier to run+jump and fire an arrow. See video below if you’re having problems with this part.



Antediluvian Slumber
Finish Day 3.

Story related… Cannot be missed. Towards the end of this chapter, you will find a Dinosaur boss. Attack this boss after it falls to the ground. Do not attack it while its up and running around. Make sure to take out his lower body first. It will turn a metallic silver. Then work your way up and only attack its head. If you're having trouble defeating this boss, see video below... You will get the trophy after you view the cutscene.



Abysmal Creations
Escape from the Chimera Disposal Facility.

Story related… Cannot be missed. This can be a tough part to get through on higher difficulties. I advise you to use Izuna drops and Izuna drop combos on every enemy, but be wise, because if you spam too much then prepare to be grab. If you’re having trouble fighting these enemies, see video below…



The Great Escape
Finish Day 4.

Story related… Cannot be missed. The boss of this day is the Chimera Goddess. You have 2 parts to this fight and the best attack to use against her is or then press 360+ as soon as you to land to give a input to an Izuna drop combination. Only attack her right after she attacks you and you dodge it without blocking. You will recieve the trophy after viewing the cutscene.




The Acolyte
Successfully clear the Sanji event in Hayabusa Village.

Story related… Cannot be missed. In the Hayabusa village, you will be walking around until you get a surprise attack from Sanji. Just press the QTE ‘s that are presented and the trophy will pop afterwards.

__________________


Ryuujin is my name. Now go on my youtube to watch me game!
My Trophy Guides l Youtube Channel l My Facebook l DeviantArt l

Last edited by DEVILRYUUJIN; 09-08-2012 at 03:09 PM. Reason: Editorial Sweep
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Old 03-26-2012, 08:00 PM   #3 (permalink)
 
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The Karma of a Shinobi
Finish Day 5.

Story related… Cannot be missed. After both you and Momiji defeat Obaba, you will learn the truth about the curse on your right arm. Trophy will unlock after the cutscene.



Evil Twin
Defeat the Epigonos.

Story related. Cannot be missed. You can defeat him by either countering or Izuna dropping him. To counter hold block button and while you’re being attacked, tap either or to damage him. You can use Izuna drop too. Refer to Izuna Drop for information on how to perform it.



Waiting
Finish Day 6.

Story related… Cannot be missed. After defeating the Epigonos, you will learn who your true enemy is. Now you will have to escape the base and after you succeed the trophy will unlock after viewing the last cutscene.




Ahab
Attack the Black Narwhal.

Story related… Cannot be missed. After defeating waves of enemies you will finally start gliding to the last ship. Trophy will pop after you reach the final ship.



Advent of the Goddess
Finish Day 7.

Story related… Cannot be missed. You must fight the Regent of the mask again and this time he will try to grab you 80% of the time. Once you defeat him the trophy will unlock after cutscene.




Brothers
The sibling rivalry comes to an end.

Story related… Cannot be missed. Trophy will unlock after the boss fight. When you face off against this boss, you want to fight him like you did the Chimera Goddess from Day 4. He is just the same but with different tricks up his sleeves. Your primary objective is to kill all the enemies that spawn in that area to build up your ultimate technique. When you do, you can hurt this boss and temporarily keep him on the ground. If you’re having trouble with this fight, see video below.



Atonement
One more death to make amends.

Story related… Cannot be missed. This is the last battle between you and the masked regent. After the battle the trophy will unlock. You can use the same tactics as before to defeat him. Do not spam him with attacks or prepare to be grabbed. Running + is a safe way to defeat him without being touched, but you have to remember that this method requires patience. If you're having trouble with defeating him again, see video below to make it easier for yourself.



Hero
Clear the game on Hero.

See Mentor.


Shinobi
Clear the game on Normal.

See Mentor.


Mentor
Clear the game on Hard

Experienced Gaiden players should play Hard from the start of your first play through. The difficulty trophies DO NOT stack so after you cleared hard difficulty you can reload from the very last checkpoint. Die 3 times and it will ask you would you like to change your play style. Change it to normal, then complete the game and you will get Shinobi & Hero trophies. Credit to RYU81



Master Ninja
Clear the game on Master Ninja

Every Ninja Gaiden is difficult on master ninja difficulty. Be prepared to see the continue screen more than usual. What’s so tough about this difficulty is you’re limited with the Dragon Sword. Enemies will try grab you 75% of the time and block nearly all your attacks. Find out what tactics to use on certain enemies and try to fight one on one. They will come at you in waves and they love attacking you while you’re attacking another enemy. As soon as your health bar turns red, use your ninpo. One grab may cost your life if you’re in the red. Be sure to check out Kagerasimaru's http://www.ps3trophies.org/forum/nin...ugh-guide.html. This will help you get through Master Ninja Difficulty.




Izuna Drop
Learn the Izuna Drop.

To perform a Izuna Drop, press or forward+ . The trophy will unlock after successfully performing an Izuna drop.



Ultimate Technique
Learn the Ultimate Technique

To perform a Ultimate Technique, press (hold) for charging when your sword is glowing red. Release . The trophy will unlock after you've successfully completed your first ultimate techinque.



Steel on Bone
Cut down 100 enemies with Steel on Bone attacks.

The steel on bone attack is when you see a QTE pop up when you're attacking an enemy. It DOESN'T count if you are obliterating the enemy. The difference between a (SoB) Steel on Bone and a (OT) Obliteration Technique is (SoB) the enemy must be still trying to kill you. (OT) is where the enemy is dying and you go over to finish him off. As you play through the story you will receive this trophy after your 100th steel on bone attack.

__________________


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Last edited by DEVILRYUUJIN; 09-08-2012 at 06:50 PM. Reason: Editorial Sweet
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Old 03-26-2012, 08:00 PM   #4 (permalink)
 
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Shadows of the World



I Got Your Back
Play a Co-op Ninja Trial with a partner.

Just join a lobby room in ninja trials by using either quick matches or searching. You can use the Trophy Boosting Thread to ask for help online. Trophy will unlock after you complete a mission with a partner.


Initiation
Play a Clan Battle.

Join a lobby room and enter a clan battle match. A clan battle is only 05:00 minutes long. The trophy will unlock after you completed your first clan battle.



Teamwork
Win 10 team battles.

Depending on your level and your teammates leve,l you may be able to get this trophy quick. You will be going for Snowman, Observer and Guardian of the Village. So even if you lose a match it will count towards those trophies. Also, I'm not sure if playing 1 vs 1 counts towards this, since its not technically a team battle. So i wouldn't try it if i were you because it will probably waste your time.


One Against the World
Win a battle royale match.

Battle royale matches happen randomly during clan battles. I noticed if you stay with the same clan lobby for three or more matches then the battle royale will begin. It’s your job to get more kills than everyone else. Use ninpo to stack up tons of kills to assure your victory. You might get lucky and win a battle royale on your first try. Good luck.


Shady
Perform a betrayal.

To perform a betrayal, you must be prompt with a special contract. Contracts give you lots of karma when completed. The contract will tell what and how to do it. I’m not sure you don’t need to be given a contract for this but most likely this contract will appear when your team has four players and your opposition has less players than yours. Just walk by your teammate and press + and you will perform a betrayal. Trophy will unlock after you completed the battle as a betrayer.

According to Akari, you will be able to perform betrayal after reaching higher levels of 30+.



Sneaky
Perform a ghost kill.

To perform a ghost kill, tilt the left stick slightly in the direction you’re going and you will become invisible. While being in ghost, wait for your opponent to be near you and tap . This should kill them if you manage to stab them and keep tapping afterwards. See video if you’re having trouble



An Honorable Death
Perform harakiri.

To perform hara-kiri your life must be depleted or someone is impaling you with their blade. If you’re slowly walking half dead and no one is around to rescue you, then tap to end your life. If you’re being impaled my an enemy weapon then fight them by tapping very fast and if successful, you will repel the enemy from killing you. Quickly tap and kill yourself. Trophy will unlock afterwards.

*Note* you cannot perform harakiri until you reached level 26.



Snowman
Play the Snowfield stage 10 times.

The Snowfield stage is the only stage covered in snow so far. You will get this trophy normally after many clan battles. There are only three stages so if you’re the host, pick the stage. If you’re not the host then the odds of getting to this stage is 1/3.


Guardian of the Village
Play the Hidden Village stage 10 times.

The Hidden Village stage is the Hayabusa village from story mode. You will get this trophy normally after many clan battles. There are only three stages so if you’re the host, pick the stage. If you’re not the host then the odds of getting to this stage is 1/3.


Observer
Play the Watchtower stage 10 times.

The Watchtower stage is the only place with a watchtower in the center of the map. You will get this trophy normally after many clan battles. There are only three stages so if you’re the host, pick the stage. If you’re not the host then the odds of getting to this stage is 1/3.


The Spice of Life
Get 10 customization parts.

Customization parts are items given to you after you complete a battle, trial or after leveling up. Items such as skins, headbands, kanji and armor are apart of the customization. Check out the Roadmap section if you can't get this trophy to unlock.


Walking Dictionary
Get 100 kanji.

Kanji are complex Japanese symbols that are displayed on the back of your character. This is not hard just a little time consuming. To make this go quickly, complete contracts and get ghost kills off your enemies. Trophy will unlock after your 100th kanji.


Initiate
Clear 10 Acolyte Trials.

If you’ve played Ninja Gaiden Sigma 2, then these ninja trials are just like team mission from NGS2. There are a total of 10 Acolyte trials. I recommend you to complete these all by yourself because if you do then you will get this trophy along with Lone Ninja trophy. These are the easiest trials in the entire game.



Veteran
Clear 10 Mentor Trials.

There are a total of 10 of these trials to complete. Mentor trials are just like normal difficulty. You can also complete these by yourself. Trophy will unlock after you cleared all the mentor difficulty trials.



Prestige
Clear 5 Leader Trials.

There are a total of 5 of these trials to complete. Leader trials are just like Hard difficulty. You might want a partner for these trials if you still haven’t master this game yet. Trophy will unlock after you cleared all the leader difficulty trials.

*Note* Leader 1 will probably freeze on you after the third wave of enemies.



Overlord
Clear 5 Master Ninja Trials.

There are a total of 5 of these trials to complete. Master ninja trials are just like master ninja difficulty. These are tough to do by yourself, however you can if you confident in your skills to do so. Recommend having a partner for these since they can be challenging to complete on your own. Trophy will unlock after you cleared all the master difficulty trials.

*Note* Master 02 and 03 will probably freeze on you so be aware of that fact.


Ultimate Ninja
Clear 3 Ultimate Ninja Trials.

There are only 3 of these trials to complete. Ultimate ninja trials are the toughest part of this game and can either make you or break you depending on your knowledge and skill. Like before, you’ll definitely need a partner for this. Trophy will unlock after you’ve cleared all ultimate ninja trials.


Master of the Katana
Raise the katana to level 10.

To raise your katana to level 10 you must collect 1465000 karma from level 9 to level 10. This may take you awhile but enjoy online clan battles and ninja trials and you will have this in no time.


Hayabusa Style Grand Master
Reach level 50.

This is the most time consuming trophy for this game. Play and enjoy the ninja trials and clan battles, eventually this trophy will be yours.


Lone Ninja
Clear 10 Solo Ninja Trials.

Just play 10 ninja trials by yourself and the trophy will unlock. It doesn’t matter which mission. You should get this and Initiate trophy if you play all of those trial on Acolyte difficulty.

*Warning* - to avoid trophy troubles, make sure to play 10 ninja trials (solo) first before playing co-op to avoid complications.



Master of the Secret Arts
Obtain all trophies.

Self-explanatory… Get all the trophies and appreciate this rare platinum.
__________________


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Last edited by DEVILRYUUJIN; 07-23-2012 at 06:08 PM. Reason: Editorial Sweep
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Old 03-26-2012, 08:01 PM   #5 (permalink)
 
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Guide Section





Acolyte missions are the easiest missions to complete. You shouldn't have trouble with these, play all acolyte missions by yourself so you can get Initiate and Lone Ninja.

Acolyte 01
  • Wave 1 - (8) Normal Masked Terrorist, (4) Rocket Terrorist
  • Wave 2 - (4) Beret Terrorist
  • Wave 3 - (6) Rocket Terrorist, (4) Black Armored Terrorist
  • Wave 4 - (4) Beret Terrorist (3) Shield Terrorist

Acolyte 02
  • Wave 1 - (3) Dogs, (7) Masked Terrorist, (4) Rocket Terrorist
  • Wave 2 - (5) Ghost Terrorist
  • Wave 3 - (3) Dogs, (3) Beret Terrorist, (5) Armored Terrorist

Acolyte 03
  • Wave 1 - (5) Motorcycles with (2) Terrorist on each
  • Wave 2 - (9) Masked Terrorist, (5) Rocket Terrorist
  • Wave 3 - (4) Beret Terrorist, (16) Masked Terrorist, (3) Rocket Terrorist

Acolyte 04
  • Wave 1 - (18) Bow/Arrow Ninja, (6) Claw Ninja
  • Wave 2 - (4) Mages, (7) Bow/Arrow Ninja, (4) Claw Ninja

Acolyte 05
  • Wave 1 - (10) Claw Fiends
  • Wave 2 - (8) Shadow Fiends, (3) Vangelves
  • Wave 3 - (9) Claw Fiends, (3) Brute Mutants, (1) Demonic Head

Acolyte 06
  • Wave 1 - (4) Snake Mutant, (9) Claw Fiends
  • Wave 2 - (18) Bugs, (4) Brute Mutants
  • Wave 3 - (15) Claw Fiends, (1) Demon Head

Acolyte 07
  • Wave 1 - (15) Bow/Arrow Ninjas
  • Wave 2 - (3) Claw Ninjas
  • Wave 3 - (14) Bow/Arrow Ninjas, (2) Claw Ninjas
  • Wave 4 - (8) Claw Ninjas, (6) Mages

Acolyte 08
  • Wave 1 - (3) Brute Mutants, (6) Snake Mutants
  • Wave 2 - (10) Shadow Fiends, (6) Vangelves
  • Wave 3 - (4) Brute Mutants, (1) Demon Head

Acolyte 09
  • Wave 1 - (14) Masked Terrorist, (6) Armored Terrorist
  • Wave 2 - (14) Bow/Arrow Ninjas, (6) Claw Ninjas
  • Wave 3 - (2) Demon Head, (15) Claw Fiends

Acolyte 10
  • Wave 1 - (15) Masked Terrorist, (5) Armored Terrorist
  • Wave 2 - (10) Masked Terrorist, (4) Jet-Pack Terrorist, (1) Armored Terrorist
  • Wave 3 - (2) Helicopters





Mentor 01
  • Wave 1 - (12) Masked Terrorist, (3) Rocket Terrorist, (8) Armored Terrorist
  • Wave 2 - (4) Rocket Terrorist, (9) Beret Terrorist, (9)Armored Terrorist
  • Wave 3 - (Boss) Steel Spider, (7) Rocket Terrorist


Mentor 02
  • Wave 1 - (8) Spider Ninjas, (19) Bow/Arrow Ninjas
  • Wave 2 - (9) Brute Mutants, (12) Claw Fiends, (2) Demon Heads
  • Wave 3 - (8) Beret Terrorist, (5) Armored Terrorist, (8) Hooded Alchemist


Mentor 03
  • Wave 1 - (8) Rocket Terrorist, (14) Armored Terrorist
  • Wave 2 - (4) Hooded Alchemist
  • Wave 3 - (6) Brute Mutants, (9) Claw Fiends
  • Wave 4 - (Boss) Ryu Hayabusa


Mentor 04
  • Wave 1 - (10) Beret Terrorist, (8) Dogs, (8) Shielded Terrorist
  • Wave 2 - (14) Zombies, (5) Brute Mutants, (10) Snake Mutants
  • Wave 3 - (6) Rocket Terrorist, (9) Ghost Terrorist, (7) Hooded Alchemist


Mentor 05
  • Wave 1 - (19) Masked Terrorist, (10) Armored Terrorist
  • Wave 2 - (6) *White* Beret Terrorist, (4) Hooded Alchemist
  • Wave 3 - (Boss) Genshin


Mentor 06
  • Wave 1 - (12) Claw Fiends, (9) Brute Mutants
  • Wave 2 - (12) *White* Beret Terrorist, (4) Rocket Terrorist
  • Wave 3 - (16) Claw Ninjas, (11) Mages


Mentor 07
  • Wave 1 - (11) Claw Fiends, (7) Brute Mutants, (2) Demon Heads
  • Wave 2 - (14) Bow/Arrow Ninja, (9) Claw Ninjas
  • Wave 3 - (12) Mages
  • Wave 4 - (10) Snake Mutants, (9) Brute Mutants


Mentor 08

  • Wave 1 - (11) *White* Masked Terrorist, (6) *White* Rocket Terrorist
  • Wave 2 - (11) Zombies, (7) Snake Mutants, (4) Brute Mutants
  • Wave 3 - (8) Ghost Terrorist, (17) *White* Masked Terrorist
  • Wave 4 - (Boss) Chimera Goddess


Mentor 09
  • Wave 1 - (21) Bow/Arrow Ninjas, (8) Claw Ninjas
  • Wave 2 - (11) *White* Hooded Alchemist
  • Wave 3 - (5) Dogs, (14) Rocket Terrorist, (7) *White* Beret Terrorist


Mentor 10
  • Wave 1 - (12) Masked Terrorist, (4) Armored Terrorist, (4) Rocket Terrorist, (5) *Black* Hooded Alchemist
  • Wave 2 - (9) *White* Masked Terrorist, (3)*White* Rocket Terrorist, (4)*White* Beret Terrorist, (4)*White* Armored Terrorist
  • Wave 3 - (9) Ghost Terrorist
  • Wave 4 - (Boss) Regent of the Mask






Leader 01
  • Wave 1 - A wave that consists of Shadow Fiends and Vangelves
  • Wave 2 - A wave that consists of both *Red & White* Beret Terrorist
  • Wave 3 - A wave that consists of Winged Vangeleves


Leader 02
  • Wave 1 - Wave consists of Dogs, Masked and Ghost Terrorist
  • Wave 2 - Wave of Claw Fiends and Brute Mutants
  • Wave 3 - Wave of Rocket, Shielded, Ghost and Armored Terrorist + Hooded Alchemists


Leader 03
  • Wave 1 - A wave of Bow/Arrow Ninjas, Claw Ninjas
  • Wave 2 - A wave of Zombies, Brute and Snake Mutants
  • Wave 3 - A wave of *White* Beret Terrorist and Hooded Alchemists


Leader 04
  • Wave 1 - A wave of Claw Fiends, Brute Mutants and (2) Demon Head
  • Wave 2 - A wave of Mages and Claw Ninjas
  • Wave 3 - (Boss) Fiend Genshin + (4) Claw Ninjas


Leader 05
  • Wave 1 - Wave of *White* Masked, Armored and Rocket Terrorist
  • Wave 2 - Wave of Dogs, *White* Beret, Jet Pack and Shielded Terrorist
  • Wave 3 - (Boss) Giant Mecha Dragon





Master 01
  • Wave 1 - (1) Ryu Hayabusa, A wave of Claw Ninjas and Bow/Arrow Ninjas
  • Wave 2 - (1) Fiend Ryu, A wave of Mages to start, then Snake Mutants



Master 02
  • Wave 1 - A wave of Brute Mutants, Snake Mutants and Bugs
  • Wave 2 - A wave of Shadow Fiends, Vangelves and Winged Vangelves
  • Wave 3 - (Boss)Chimera Goddess, (4) Snake Mutants, (4) Brute Mutants
  • Wave 4 - (Boss)Chimera Goddess



Master 03
  • Wave 1 - (4) Winged Vangelves
  • Wave 2 - (2) Genshin
  • Wave 3 - (1) Ryu Hayabusa
  • Wave 4 - (1) Ryu Hayabusa, (1) Fiend Ryu



Master 04
  • Wave 1 - A wave that consist of *White* Masked, Rocket, Beret, Ghost terrorist,
  • Wave 2 - A wave of *White* Hooded Alchemist, (Boss) Regent Of The Mask
  • Wave 3 - (Boss) Regent Of The Mask... The 2nd one will appear after you killed the first one.



Master 05
  • Wave 1 (only) - (6) Fiend Ryu





Ultimate Ninja 01
  • Wave 1 - A wave of Claw Ninjas, Mages, Bow/Arrow Ninjas
  • Wave 2 - (1) Genshin, a wave of Claw Ninjas and Bow/Arrow Ninjas
  • Wave 3 - (5) Genshin, 2 at start, then each will drop after one genshin is dead
  • Wave 4 - (2) Fiend Genshin



Ultimate Ninja 02
  • Wave 1 - Waves of *White* Beret, Masked, Armored Terrorist
  • Wave 2 - Waves of Ghost Terrorist and Hooded Alchemist
  • Wave 3 - Waves of *White* Shielded, Ghost, and Beret Terrorist
  • Wave 4 - Waves of *White* Hooded Alchemist, (2) Regent Of the Mask



Ultimate Ninja 03
  • Wave 1 - (1) Ryu Hayabusa
  • Wave 2 - (2) Ryu Hayabusa
  • Wave 3 - (1) Ryu Hayabusa, (1) Fiend Ryu
  • Wave 4 - (2) Ryu Hayabusa
  • Wave 5 - (3) Fiend Ryu



Quote:
Originally Posted by RYU81 View Post
idk if say that before or not,just friend told me that.

i can confirm if beat any UN for dlc will be count to get "Ultimate Ninja" trophy
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Kagerasimaru's Master Ninja Playthrough Guide


Day 1: When you start the game you will kill the first guy. Slowly proceed up and get the first spawn to see you and then take them back to the beginning area. If you move up too far you will spawn Rocket launcher enemies and that’s something you don’t to deal with just yet. Once the first spawn is there you will have dogs and normal masked terrorists soldiers. ID(izuna drop) is the move you will be relying on the most during the course of the game. I would highly get into the habit of using a wind path to jump over enemies and FS(Flying swallow) them with a backstab. It’s a great tool to use and it will come in very handy throughout you progress through the game. You might know this but if you have one of those shielded guys and you want to use a UT(Ultimate Technique) on them break their shield with a FS first. If you don’t then you will waste one of your instant kills for breaking his shield and trust me on master ninja every kill counts. You can die really fast. I have had it a few times where there was only 1 enemy left and managed to get screwed somehow and died. You are playing against lag, slowdown and lack of response from the game so those also play a huge role in dying and trust me you will die a lot just from the few things mentioned above.

This is also a good time to utilize the SoB(Steel on Bone) chaining technique. Most of the masked terrorist soldiers usually are weakened after a few hits. My advice would to save up your ninpo when the multiple reinforcements of the orange dagger guys come out since they are hard to kill and the best way take them out with ninpo since you wouldn’t need to physically deal with them. When the video gets to about 7:30 this is the wave you want to use your ninpo when you see all those guys with the orange daggers(ignore what I was doing). Always be on the move since enemies will always try and grab you 75% of the time if not higher. I have found a very useful loop against these guys, but its only effective if it’s a fight one on one. Just do forward throw a shuriken and repeat. It’s a stun-lock combo that won’t allow them to attack and if they do you can easily turn back the tide by wind path over their head and restart the combo.

After you go through the ally, kunai climb the fights start again. Once you stealth kill the first guy and kick him off be prepared for the hard part of the Day. This part has you face multiple enemy waves. You do get 1 checkpoint from the fights. Once the cutscene with the truck comes this is where things get tough. Best advice I could give you is take out the rocket launcher enemies first, then take out the guys with red hat(1st appearance is in Day 2 but on MNM you get an early visit) who are in a crouching stance. Take them out like how I mentioned above with a wind path into a FS. Once you finish them out and the masked terrorist you start dealing with orange dagger guys next. There are a few ways to take care of them. 1- play keep away and deal with one at a time with the stun-lock combo I mentioned above, 2- same as #1 but use combo works really good at them, 3- get them to a wall run up the wall and do a downward slash w/ rinse and repeat. Once they are taken care of after some time you will encounter 3 Alchemists. Yes, Alchemists. They appear this early in the game. There are 2 ways to take care of them on this stage: 1- get them to a wall and do slash downward, 2- do a wind path and do running rinse and repeat whatever tactic you’re going to use.

The rest should be a smooth sail to the mech spider. The best way I found to kill the spider is by destroying the armor on all 4 of its legs first. DON’T AND I REPEAT DON’T BREAK A LEG OFF. If you break a leg off it will start doing the electric stomp…which gets annoying having to dodge the MG and rockets along with the electric stomp. If you accidently initiate the QTE sequence just don’t push any button and Ryu will break off from the QTE sequence and you can continue your armor breaking if you haven’t done so already. Once that’s done you will go around and destroy all legs with a single strike and go for the core. Simple boss and strategy.[/QUOTE]Now I am assuming you have played through the game once so the sequences where the terrorists grab you and you need to shake the stick and to break off, I would say right before that sequence move into it while shaking the stick and and you will instantly break free from them.

Day 1 End Boss:
The strategy I use in the video and will change after the illusion version you fight in Day 4 is make sure he’s following you and then do an onlanding UT. Release the UT before he approaches you. If you release it as his attack connects you will take block damage or colliding damage. Rinse and repeat. Once you clash sword smash after winning the clash he is vulnerable to a combo. The best thing to do is . The repeat the strategy again and before you know it he will be dead.






Day 2

You really shouldn’t have much trouble until you get to the alchemist fight but ill break down a few things you should do during your progress through the day. On hard and lower this is where you meet the red hood guys and get acquainted with them cuz they are gonna piss you off on how cheap they are. If you thought those robo soldiers with the orange daggers were annoying, then you will find these guys worse. You will see a different version of them although they are just as annoying as these, but the only “difference” is they have a white hat instead… Now that you know who I’m talking about then let’s proceed. These guys are very annoying (yes you already heard me say that, but you will know why I repeat this throughout this written guide. They have a bunch of annoying this to do and they are really really grab happy and I think worse then the orange dagger guys. They tend to throw their kunai A LOT when: you are at a distance, doing and ID or in the air shooting your bow or just in general in the air. They are easy to get rid of and the strategy that I am going to tell you works wonders on not just them but a good amount of enemies. Perform a wind path to jump over their head, then use a FS and it will instantly put them in the OT phase. Rinse and repeat for the remainder of them. Try to take them out first b/c they can get very annoying and their grabs deal massive damage. They have 3 grabs: 1 is they just extend one of their hands out and grab you, another is then step back and do a forward jump towards you [this is their favorite move besides the kunai annoyance] and finally if you are close to them they will trip you and stab you with both daggers. Be careful b/c the grabs/throws deal massive damage and try your best not to be thrown. Always try and clean them up first and then go down to the normal thugs.

NOTE: FOR THOSE WHO WANT TO AVOID FIGHTING, EARLY ON IN THE DAY YOU WILL BE “AMBUSHED” MEANING THE BRIDGE BREAKS AND YOU HAVE TO FIGHT. THIS FIGHT IS TOTALLY SKIPPABLE AND ALL YOU NEED TO DO IS RUN UP THE WALL AND DO THE FLYING BIRD TECHNIQUE AND THE ENEMIES DESPAWN.

After going through a few enemies you will fight the mid bosses:
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Day 3 - Tips and Tricks- Master Ninja

Day 3 is one of those levels where its gets more annoying as you go on and are always thinking is it done yet? Well lets start. The beginning of Day 3 isn't so bad until you climb up the first kunai climbable wall. Once you deal with the dogs with this combo and kick open that door is where things get really retarded. Once you get inside the door and trigger the fight you will have the two machines shooting MG bulletts and i believe rockets at you but you should take them out ASAP. Once they are taken out build up you KI meter by going after the red hat guys or i believe their variation form which is with a white hat. Anyway you know who i am talking about. Take them out just like you did in Day 2 and the tactic will ALWAYS be the same any time you meet them. Wind path over them and do a FS. It always works and kills them instantly and that something you always want on MNM, any way to take things out ASAP. The more the threat is still alive the more you face danger and things get worse. Once those guys are done clean up the rest with ID and the dogs with the combo mentioned above. Also ALWAYS use your ninpo first before using a UT. Why you may ask? It is because a UT builds up KI meter with every foe you kill and this will shorten the enemies needed to kill for the next ninpo cast. Once this is done, believe it or not your still not done. This is one of the harder parts of the day. Walk up the stairs and be prepared for a few more enemies like rocket launcher guys, and red/white hat guys. Take the rocket launcher guys first and then use the same tactic on the red/white hat guys wind path into FS.
I find it funny how they threw the two hardest parts of the Day 1 after the other. Once you save as you are going down the stairs beware because there is a guy waiting to ambush you once you turn the corner. As always you know he's there so make sure you are ready to shake him off before the sequence actually triggers. Once you are spotted on the truck and are in the base do as before i would take a few of the red/white hat guys out first then go for the rocket launcher guys. Rinse and repeat. Nothing much to it, ID after wind path, after FS, bow shot. You will get it. Remember if you have any trouble please check the videos below.
Once you do all the crash bandicoot running sequence and fight the four helicopters, enter the cave and are now in the building there is really only one "tough" part. This is after the second rope crossing. The battle itself is not too bad, but when they keep sending the orange dagger guys at you is where it gets tough because dealing with them one on one is not bad but with there are two it gets a bit frustrating knowing they are so aggressive and kill you rather quickly.
I died enough times to realize the strategy is not really hard. I believe about halfway through the area you are fighting there is a little wall that stuck out. Maybe it would be best to explain it in these terms. There are two sets of double doors. Go to the one on the right side. Have the double orange dagger guys follow you run up the wall and hit rinse and repeat. Try and save your UT if not then Ninpo until the Alchemist fight afterwards. That aside you can kill the Alchemists the same way i just mentioned.
Once this area is done its pretty much smooth sailing until the boss. Once you finish that fight and the fight that's in the base(which can be done with arrow spam if you are lazy like me or hate these enemies like me). Once you save head into the museum. This may be the only "challenging" part left but honestly its not hard at all. The Alchemists i just spammed the running up the wall and hit tactic. Any wall works but what i found thats great is on the left side about halfway down the wall there is an opening area with no bench. Have them bunch up in there and you will destroy them all really quickly. For the invisible guys, to make them appear just shoot them with the bow. My advice is shoot them with the bow when you are close to them and if it hits then you are guaranteed an instant ID for a kill since the bow launches them.

T-Rex Boss

There really is nothing special about this "Boss". This thing is the most saddest excuse for a boss in gaming history. It's programmed in a way that it generally beats itself up. It runs trying to ram you but since its so slow you see it coming and can get away safely.

There are two methods to fight this boss.

Method 1: This my recommended method. Stay far away from it prompting it to charge at you. Once it charges dodge and in a way walk with it to the other side because once it gets there it trips over itself and you are guaranteed damage.
My recommended combo: I would do 2 iterations of this combo: , then pause for a second and get ready to dodge it. I would also advice not to attack its head. Sure the head deals the most damage but it also the best place for it to make Ryu Cereal out of you. I would usually attack at around the stomach area. Notice i do this in the video accidentally where i do running , then follow up with the five hit combo above. If you do happen to do running , then follow up with , then . You may be thinking why well Ryu has the ability to cancel his move animations by throwing a shuriken and you will see me doing this a lot. It is a very useful technique and a great one for you to master doing. It allows you to escape situations by canceling.

Method 2(not recommended on MNM): Stay under its feet and attack its legs, you will weaken it rather quickly but for some reason it can damage you pretty quickly with its stomp and even grab you in its mouth. Again not recommended but it can be done.

Once you decide on what method you want to go with, after it is weakened enough you will be prompted with a QTE to mash . Once you "cut" off its left it will have this skin shield that won't allow you to hit its legs or body anymore. There isn't much from this point. Once it trips over its self just do 2 iterations of on its head since you can't hit any other part. Once its hurt enough it will do a scream and after you second iteration of the previous combo is complete. This indicates to go to its head and hit and get ready to mash. After you complete that you will thrown into yet another crash bandicoot runaway scene. I found that using + + to slide jump is more effective and covers more ground then just running with . If you do decide to go my way then once you make those two jumps of over the sandbags then you need to only run and no slide jump movement because Ryu won't move. Its irritating and annoying because that scene is so stupid and you don't want to do it again.
Once you shoot the the missile that's in its mouth you are almost done with the Day and also the boss. Once you exit through the next door you will be prompted to dodge, and after the dodge mash . The boss is almost at a close now and the day is near completion. This time around he will try and confuse you on the head charges he performs. Just stick with it and do what you did before and i believe after it trips 2 times and you perform 2 iterations of for the next two times it falls then you should be done with the boss with a final prompt to mash for two sequences to drive the katana through its head.

With that you have completed Day 3. Day 4 is the most annoying day along with day 7. Day 4 videos are not as interesting as i spam the bow a lot but it gets me through it and so can you.

Day 3

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Day 4 - Tips and Tricks- Master Ninja

For this Day there really isn't much i need to say but here it goes. The first two fights should be easy for you now as you fought the same enemies already. Just get rid of the guys on the flaming hover packs first then go after then normal guys (i call them noobs lol). Once its done you will be in the same location you fought the Buddha boss in NGS2. Although some tactics i did not perform in the video im pretty sure these work. If you wind path over an IS-Ninja and slide towards him then do forward I'm pretty sure it will launch into an ID.

Also just recently figured this out that on Day 1-4 you are able to launch the orange dagger enemies with an onlanding 360. Best way to beat them yet. I will post this in the first post.

Boss: Regent of the Mask Illusion

Just like the last time you fought him use the same strategy like you did on Day 1. The only difference now is he more grab happy. Once hes done the rest should be fine. Most of the Day you will see me just spamming the bow as i do not like these enemies and they get very annoying of how little space they give you.

Good Tip: Learn to use those naked guys as a bait for the bigger enemies like the snakes and mutants. When they get close use a chain cut SoB for an easy way to defeat them.
Also when you get to the acid pit rule #1 save your UT trust me you will need it. Use you ninpo that's fine, but save your UT. What i did here was just run jump in the air spam bow over and over again. Once the skull statue that houses the big scythe enemy this is where you want to use your UT as it will take it out in one blow and save you the trouble.


The rest of the day is not hard its just boring. Once you get out of the pit there is a cheap tactic to get pass this part and its boring but hey it works and that's all that counts. Once you drop down go directly up to where the save point is(it will obviously disappear since the bridge will be destroyed by a red mutant and triggers the fight). Once that's triggered, go on top and spam your bow until all are dead. It takes a good 10-15 minutes but who cares the whole point is to get through the Day with ease. These two parts are probably one of the harder parts in the Day the acid pit and the part after it. There is another part i have died a couple times on which is where you meet the scientists and go up the elevator. This is another one of those parts where you want to save your UT. Use your ninpo[if you can save it then that's better] just save your UT. I would say save the ninpo to make the Alchemist fight easier, but then again if there is a wall they are already worthless since they die really quickly. Run up a wall and hit simple as that and almost always you wont get hit. There are a total of 3 Alchemists. Two spawn from the start and 1 more after 1 is killed or if you have ninpo when they both are dead. Once that's over with you fight more noobs and only worry about taking them out. Just spam ID and then face the scythe guy. Once hes done with by using that stored UT you should have a ninpo by now as the Alchemists give a lot of KI and so does the scythe guy. This is where you just say screw this and use your ninpo. By now you are probably fed up of this fight and want it over with.

Once the alchemists are dead you will yet again fight the huge scythe guy after the you damage the skull's weak points enough usually 3 bow shots. He then is released and this is where you want to use your UT that you've been saving up.

NOTE: IF YOU DIE YOU WILL HAVE TO REPEAT THE ENTIRE FIGHT OVER AGAIN.

It is in your best interest not to die. Shortly after is the boss.
One of the easier bosses and honestly is annoying cuz you cut her up so many times yet she won't die.

Boss: Chimera Goddess

This is a very easy boss and to show you how easy she is I even beat her on my first try on Master Ninja Mode and so can you. Try not to take much damage and I'll explain in the end of the strategy. She has four forms or rather 3 and half.

Form 1: Normal Hands I usually attack her only these two moves but once you understand her you will know when to attack her. There is 1 move where she shoots three spark balls at you if you are usually at a far distance. I like attacking her after she does her Kung-Fu stance and does a forward slide kick.
My basic strategy and one of the safest is to do running

Form 2: Snake arms: Her most famous move here is the poison spray. Stay at medium distance and wait for her to cue that she is going to do that and then attack her with either of these following combos: running , , , or . I just stuck with running throughout the entire boss fight.

Form 3 Rock Fists: This form is not so bad, the main moves you want to look for are where she dashes towards you with either a single strike or a two hit combo, and the small version of her ground pound. Now the small ground pound most people would think lets dodge away from her. In reality you want to dodge towards her to punish her. Don't get confuse by the huge ground pound. This is indicated by her standing still and not really growling but more like she's "powering up."

The last form is where she has no arms just play safe and you will be good to go. This form is like her first form just with without the arms.

Once you lose count of how many time you cut her hands off in room 2, when she dies she will attach to you and be ready to mash like there's no tomorrow. If you fail this sequence you will get a checkpoint on her second part of the boss battle where she blew through the door.
I also left this death afterward in the video to illustrate something. She's not really dead yet. The moment you head to the door she will ambush you and you will have to shake her off by using the + . Just slide jump to the finish. Once you are past the first door stick to the right side. Also wind path is great to use here just do go abusing it b/c it will take some time form the door shutting.


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Day 5 - Tips and Tricks- Master Ninja


Day 5 is by far one of the shortest and easiest days in the game. To begin with your sword is much stronger and you gained new moves due to the upgrade and also you UT is now extended to 5 kills instead of 3.. You will also notice the ID animation has changed. The first fight not so bad just go after the normal ninjas and the archers a well. Also if you want to take out those annoying IS ninjas just jump towards them throw shurikens and do an onlanding 360 to launch them automatically into the air and finish off with an ID. I was not aware of this tactic until i played Day 6 in the snow storm which alone might be the worst part in the game due to the lack of visibility, but more on that later on the Day 6 portion. Once you finish the first fight you will encounter the annoying mages. Take them out with you guessed it an ID. Be real careful of them as they are tricky bastards this time around. They have a tendency to dodge you midway through their spell cast. Also they can cancel their spells and do another move whether its evading, instant fireball attack and much more garbage.
As you continue along you will mainly fighting IS ninjas. There also archers in the far distance across the huge gap that will fire flame arrows at you. Take them out first. Then when the IS ninjas spawn, there will be mages as well but lucky for you they are a one shot kill now due to their placement which when shot they drop to their death . MWHAHAHAHA. Again best way to take out the IS ninjas is an onlanding 360. Learn to use this as this will save you a lot.after you cross the bridge and climb it you wil go a little then fight some more. I would say be real careful and may lord help you. This next was the most retarded fight in the game. You may be wondering why? Reason being im sure this will happen to you as well unless they fix it which i doubt it. The game lags tremendously to an almost unplayable form and im glad i beat this part to show you the horrible lag. There area lot of dogs, bugs, IS ninjas, archers, normal ninjas and can they seriously add any more enemies to make the experience any worse? You will also notice i nearly died. You can thank Hayashi for his stupidity. Once this is over head to the save point and save your game and get your health back. Next wave, there are mages and IS ninjas only i believe and best advice once you get your ninpo use it and don't worry even if you havent been touched just use it. There will be a lot of mages spawning so as we all know they are very cheap so take them out with your ninpo and save yourself the frustration.
The next wave as very annoying and can someone tell me why? There are the self destructing falco brothers, red had double dagger guys, and retards on top spamming explosives and a couple mages if im not mistaken. Go after the red hat guys first. They are the biggest threat. Remember wind path into FS best way to take them out. Build up your KI and then ninpo. Also the falco brothers can be taken out the same way as the red hat guys which is better in my opinion then and ID. The last fight before you enter the Hayabusa Village is not as bad but this is the picture here. You have mages, IS ninjas, normal ninjas, and after all are dead or most of them the scythe guy that enclosed in the skull is your last fight. If you can save a UT til then great but if you're in trouble then you can use it.
There are multiple ways to fight this guy and the way i fight him is like this. His intro attack is 99.9% him throwing his scythe at you. Use this as an opportunity to approach him and try and get behind him as that's his weakness. You must be very attentive if you will use my strategy. I use and always be ready to dodge instantly. He will usually take the whole combo and if not then 4 out of 5 attacks. Once your attack misses just dodge towards him to either side. I do tend to dodge directly towards him but is not 100% recommended or too safe really. I've done it enough to understand a few things. Also this usually kills him with 3-4 repetitions of the full combo depending how much he decide to parry you.
Now after the cutscenes and you meet up with Momiji these parts are pretty easy. You can literally have her do all the work although that tends to take some time. I just spam the bow but if i could have redone this i would have done it a different way as my way was kinda boring. The Alchemists die really quickly in this phase. You will begin by facing dogs, as you move on you will then face Alchemists, ninjas, Mages, IS ninjas and a few long ranged projectile ninjas. Once thats done its more of rinse and repeat until the Obaba fight.

Obaba Boss Fight:

Obaba is actually a really easy boss and to be honest not much to her. The only "Hard" part is phase 1. The whole strategy is kill the enemies that spawn, wait until the dome thing turn bright red and then slash at it. Obaba has two attacks she does:
1- she will open her fist and try and smash you but generally you have more then enough time to shoot her hand with your bow.
2- same thing just this time her fist is closed and if you don't move to the far left side around the middle of the platform the you're pretty much dead on Master Ninja and if you survive you will have no health really left.

Once you damage the dome enough you will be prompted to mash and after that climb up her hand, destroy another one after dodging two predictable roots that appear. Then when your on top you do the same thing. I really can't expand much on her as its really rinse and repeat. Kill ninjas, attack her weak point...
That about ends the Day, oh and make sure after the final blow when Momiji is knocked off be a gentleman and grab her before she falls by hitting
Now onto Day 6 ugh annoying chapter but i will help you get through it

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Bosses: Human Ryu and Fiend Ryu

2 ID and i think like 2 or 3 hits kills him. Fiend Ryu is also easy. Both of them have a tendency to dodge away when getting up. If you dodge towards them and start the ID combo you will most likely get them into the air. When he has half his health he usually does a Scythe UT so just run and do a tap dash accordingly. A tap dash is where you run then tap and you dodge instead of standing still blocking then dodging. This version is more responsive, but is great for quick dodges. When he is really close to death he will step back and do a void ninpo. Listen to his voice pattern and dodge just a bit before he shoots the ninpo.




Day 7 - Tips and Tricks - Master Ninja

Let me begin and say this before getting into strategies. I hate this stupid excuse for a chapter(day w/e). Its full of the worst bs and best of all it has you go into small areas where even an ID is not doable. The old man can go and kill himself as i really hate that boss. He's not hard at all he just turn 180 degrees from hard to MNM. He tracks your moves but more on this freak later.
Yes you begin the chapter yet again with a falcon dive, haven't we seen him do this before?. The Day begins with bullshit, i get grabbed right out of my iframes for destroying the machine. For the most part its the same strategy, if you have n00bs take them out ASAP to get your KI gauge filled up and farming for UT charge. You will be fighting almost every enemy in this Day and two bosses. Save your UT for the alchemists in the intro fight. Once you destroy the machine the doors will open. What you want to do to remain safe and also take them out well is lure them out and take them on 1vs1. There is a rocket launcher guy in there so do be careful. Those guys are on reloading steroids meaning its almost an instant reload after they fire. There will be 1 double dagger douche and 1 shield guy and the rocket launcher guy thats on steroids. Once your done with that go through the hallway and once you turn the corner there will be another rocket launcher guy and its almost instant he fires before you have a chance so trigger him and dodge then kill him with the bow. Also keep in mind you will have 1 white hat double dagger guy coming at you so be careful and take him out like usual... wind path into FS. Once you get to the stairs after destroying the machine, you will have a white hat guy, shield guy and a n00b. One white hat guy will try and ambush you once you get down the stairs so be prepared for him.
Also once you kill him DO NOT GO UP THE STAIRS AND DESTROY THE MACHINE JUST YET OR YOU WILL PAY FOR IT TRUST ME.
Before your go up the stairs to destroy the machine if you jump and turn around there will be a guy with a super rocket launcher i believe ready to attack you. You can kill him without him actually attacking you i believe. The next fight isn't too bad just shoot the guys with the jetpack. Once you destroy the machine you would have probably noticed the guy that was on top trying to shoot you. Once you run on the wall he will automatically appear so either FS him which is recommended or shoot your bow. Then 2 white hat guys appear and take them out like usual. Kunai climb (my favorite :P Yeah Right lol) and shoot the retard on top with the rocket launcher. One thing i had a problem with is the stupid rocket launcher guys in this area and thats the only reason i died her. They are hiding from you so i saved my UT for them to take them out with ease. Also kill every one and when it seems like there is no one, make sure to use your UT and you will hear them spawn because the will shoot their rockets. Keep moving on i don't think you should have a problem until you get after the save point and destroy the next couple of machines. The hardest part is just a little after where you are in an open area fighting lots of falco brothers while not only dodging the them and worrying about the machine guns stunning you. Easiest way to deal with them is wind path into FS. Also the orange dagger guys come out abuse the onlanding technique for an instant ID. Once you destroy the two machines you will fight i believe 5 Alchemists. You have 2 ways that work, 1 - Run up a wall and hit , 2 - break their guard then wind path and do running :s quare: or what i did which isn't the best is wind path then :t riangle: then wind path into FS. Thats really the hardest part of the Day. Once you climb the wall there is a set of 2 fights. Wave 1 is mages, then once that's done wave 2 is after the garage door opens and then you fight the spider clan ninjas. IS ninjas, normal ninjas and i believe mages. The rest of this should not be a problem. Once you get to your save get ready for the 2 spider tanks. Simple strategy just like in Day 1.

Boss: Mecha Old Fart

To begin with hes not really hard at all. He has 3 forms.

Form 1 (Full Mecha): This for is simple he will start the fight with using his flamethrower so immediately run to the right side and attack his arm. Once you damage it enough he will stagger and pull his arm back.

Form 2 (Flying Mecha): Once he consumes the space ship its time to fight. Just shoot your bow at his core and rinse and repeat until he is dead. He will usually fire a bunch of rockets at you and then at times he fires two more but those are heat sensor ones that are worse then the huge amount he fired at you before. I will say this NEVER FIRE when he shoots the rockets at you because once you dodge the bunch the two after will always hit you and you will see me get hit by those.

Form 3(Hotwheels mode): This mode is simple i just got frustrated because he acted weird for me here. He usually goes from one end to the other, but for me he ended up tricking me and switching his direction midway and thats why i was stuck at him for some time. Just spam your bow when he's away from you.

Boss: Regent of the Mask

Use the same strategy as before have him follow you and then charge but this time there is an added move you do. Do the same as you have been doing but add an extra and it is completely safe.

Once you finish enjoy yourself as you have finished one of the hardest Day's in the game. Day 8 is very easy and there isn't much to be worried about.


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