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Ni No Kuni: Wrath of the White Witch - Trophy Guide and Roadmap (NA/EU)


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Credit to RED_REBEL44 for this banner.

 

Overview:

Estimated trophy difficulty: 3/10 (personal estimate)

Offline: 34 (19 (B) 9 (S) 5 (G) 1 (P))

Online: 0

Approximate amount of time to platinum: 80+ hrs

Minimum number of playthroughs needed: 1

Number of missable trophies: None

Do cheat codes disable trophies? No cheats

Does difficulty affect trophies? No

 

Roadmap:

 

NOTE: This version of the guide targets the English version. The trophy list is the same as the Japanese version. If you want the Japanese version of the guide, please visit Ni No Kuni: Wrath of the White Witch Trophy Guide and Roadmap (JP) - PlaystationTrophies.org

 

As with any JRPG, a heavy portion of your play is going to come after beating the game. The game itself is very simple, and gives you objective stars to tell you where to advance. As long as you follow those stars, you can't get lost. As you progress through the game, make sure you keep your levels high, because the difficulty spikes a bit in the last dungeon. Make sure you are recruiting every Imajinn you can (aim to have 2 of all the first/second forms of each one), and try to make every recipe you find. Pick a few Imajinn that you like, and feed them treats at every possible chance.

 

Once you've beaten the main game, you should have (at bare minimum):

Out of this World (B)

En Guardian! (B) (H)

Anchors Aweigh (B) (H)

Fly the Friendlier Skies (B) (H)

Wonder Wand (B) (H)

A Tonic for the Djinn (B) (H)

Council Trouncer (S) (H)

 

You also should have earned:

Familiarizer (B)

Viva the Evolution! (B)

Little Battler Experience (S)

Prima Donna (B)

Gunslinger (B)

 

Once you've cleared the game, you can focus on all the other aspects. Everything should be done alongside each other. Visit every area, collect the hidden treasure chests, buy tickets at the casino, make 120 recipes, recruit 250 Familiars, clear all errands, and clear the Solosseum Series. It's not as simple as it sounds, but everything is more a matter of time and patience rather than actual effort, so no detail is necessary.

 

This game comes with its own databases for you to reference to make it easier for you to find what you need, as well. Telling Stone has all the info on Familiars - where they spawn, what they drop, what type they are, which ones you have recruited, etc. He also has a nice checklist of your percentage completion on quests, recipes, etc, and tracks how many hidden treasures you've found. The Compendium book will reveal recipes that may not show up on the pot's list, as well as where to buy any weapons/armor that are not created from recipes.

 

What Familiars are recommended?

While you can get through the main game with pretty much any Familiar you want, a good tip is to make sure you have a tank Familiar (shield type or armor+hammer) with a taunt for when you need to recover. Decent tanks include Tin-man (found around Hamelin), and Monolith (found around Castaway Cove). Once you've cleared the game, make sure you've cleared all of Derwin's quests to show him specific Familiars, and then find him in Ding Dong Dell for errand 75, which involves you killing 3 boss Familiar around the world. Once you've done this, he gives you 3 Familiar tickets (trade for the Familiar at the Temple of Trials). One of these is Dinoceros, who is insanely strong both on offense and defense. Even at level 1, with decent gear he can easily outdamage everything you've got. He will make all bounty quests and the Solosseum Series significantly easier on you. Just make sure he learns Sling Stone and War Cry, and he'll also make grinding/farming much faster as well (he also can be found in the cliffs north of Al Mamoon.)

 

 

Trophy Guide

 

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Wizardry Whiz (P) (H)

Awarded for becoming a master magician. Congratulations! You truly are a whiz at wizardry!

 

The platinum, earned when you get every other trophy.

 

 

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Guildering the Lily (S)

Awarded for amassing a fortune of half a million guilders.

 

You'll get this easily in post-game. Don't worry about saving money at all during the storyline, as you'll be dirt poor most of the time anyway. When you reach the post-game grinding, you'll get this because you'll have nothing left to buy. Farming for Super Hero alone will probably get you all 500K.

 

If you REALLY need money after you beat the game, go back to the final dungeon (White Castle). In the final stretch of enemies before the boss, there's a rare golden enemy named Tokotocold (looks like a little totoro with a staff) who drops 10000G if you can kill him before he runs away. He can appear with other monsters, so you can run up and down fighting them all, or run from end to end with the Veil spell until you see him.

 

Of course, if you're close and just want the trophy right away, you also have the option of saving your game, selling everything you own, then loading your game.

 

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Man of Steal (B)

Awarded for successfully stealing 50 times.

 

Once Swaine joins your party, his first ability, Mugshot, lets you steal from enemies. Just keep using this and you'll have your trophy in no time. You'll be doing a lot of stealing during mid/endgame for materials, so there's no need to grind it right away. If you're having trouble with your teammates killing things before you can steal, switch to All-Out Defense with :square: while you steal.

 

 

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Glim Reaper (B)

Awarded for collecting 2,000 soul orbs.

 

When you hit an enemy or an enemy hits you, sometimes a green (HP recovery) or blue (MP recovery) orb will fly out. You need to collect 2000 of these during battles for the trophy, and it's ok if they heal 0. Orbs collected by your party members do not count, but orbs auto-collected for you at the end of battle with the Jackpot II merit award do. I didn't get this until far into post-game.

 

Do note that you cannot control your Familiar while in attack mode. If you are attacking and a lot of souls appear (after a critical hit, maybe), cancel your attack with :circle: so that you can run around the field and grab the orbs. Otherwise, your teammates may grab them all instead.

 

 

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Little Battler Experience (S)

Awarded for winning 1,000 battles.

 

Self explanatory. If you don't get this during the main game, you'll definitely get it while grinding towards 250 familiars or 120 recipes alchemized.

 

 

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Overfamiliar (B)

Awarded for maximizing a familiar's familiarity.

 

When you go to the cage option in the menu, you can feed your Familiar treats and raise their affection/stats. Your goal is to get an Familiar to a full 5 hearts of affection. Each Familiar type has a favorite treat, which will grant more growth/affection than other treats (for example, Oliver's first Familiar, Mitey, likes chocolate). When you feed them a certain amount, their affection level will go up. Going from 3 to 4 hearts takes about 200-250 single treats, and going from 4 to 5 takes easily 350-400, so start working on this as soon as possible on your favorite Familiar. Feeding them higher level treats will speed the process, but you really won't have too many of the better ones without some heavy spending/farming, so just aim for the first 2 levels of treats. You can only feed an Familiar 10 points worth of treats at a time and their fullness goes down at a rate of 1 per battle, so you'll need a LOT of battles for this.

 

Sidenote: If you have maxed stat gain for your current affection level, you should ONLY feed the Familiar its favorite type of treat to gain affection.

 

 

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Pedigree Breeder (B)

Awarded for training a familiar to its full potential.

 

This is tied to Overfamiliar. When you feed an Familiar treats and their affection level goes up, so does the cap for stat points you can add to. Each heart adds 10 to the cap, and you just need to feed the Familiar enough to get to +50/50 when they have 5 stars.

Edited by Terminator
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Viva the Evolution! (B)

Awarded for managing 10 metamorphoses.

 

Familiars function like Pokemon - when they reach a certain level, they will be ready to evolve, and you have to feed them a certain item to evolve them. Almost all Familiars have 4 forms: a first form, second form, and then a branch into 2 types of 3rd forms (there's a very small handful of exceptions). The evolution from first to second form is usually around level 12-17 and requires a normal drop (ex: moon drop), and the second form is usually around 28-35 and requires a jumbo drop (ex. jumbo moon drop). Just evolve 10 different Familiar for this trophy. You'll get this very early on.

 

 

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Familiarizer (B)

Awarded for taming 20 different species.

 

See Familiarologist.

 

 

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Familiarologist (G) (H)

Awarded for taming 250 different species.

 

Shortly after Esther joins your party, you will be able to recruit Familiars that you defeat in battle. Sometimes when you defeat one, it will fall to the ground with hearts. Switch to Esther and choose the Serenade song (it will automatically be selected with the correct target, so you can just press :cross: a bunch), and you will recruit the Familiar. After the battle is over, you'll have the chance to confirm recruiting them and change their name if you wish.

 

However. getting to 250 recruited will be a HUGE grind, so be ready! Here are a few tips:

 

- Every unique Familiar you have ever had at one point counts towards this. If you evolve Mitey into Mighty Mite, you'll still have a heart mark for Mitey. Therefore, 1 first form Familiar can count for up to 3 towards your total.

- Be patient. Even with the Jack of Hearts merit award which helps your chances of recruiting, all Familiar have a naturally low chance of being recruited. Sometimes you'll get one the first time you see it, sometimes you won't get it once in 40 tries.

- Be careful of spamming the attack button or AoEs. If you or your teammate defeat a Familiar and it falls down with hearts, but someone activates an AoE immediately after, it will die. You can also accidentally hit it again after it has hearts, killing it and losing your chance. Yes, your teammates can ruin it for you. Chalk it up to bad luck and keep trying.

- Any time you come to a new area, be sure to fight a lot to at least see every type of Familiar available. Even if they're too strong to farm, you want to get them into your database so you can look them up later to see where specific Familiar spawn.

- Also when you come to a new area with new Familiars, check their drops in the database and find out who drops evolution items (drops and the shards for upgrading to super drops). Make sure you farm at least enough of each type to cover all Familiars you're currently working on, or else you may find yourself stuck with a bunch of Familiars ready to evolve and no items.

- If you evolve a Familiar into one you've never encountered in battle, check its stats in the database. You may find that it appears in an area you've never explored - there's a lot of different sections of the ocean that you may never have gone to, as well as little groups of side islands that have their own unique Familiars. If their spawn area is ???, then either they spawn in an unlisted area, an area you haven't gotten to yet, or just do not spawn in the wild.

- It goes without saying that you should recruit every Familiar you possibly can, but if possible, always try to get 2 of the second form (or first form if you can't find the second form). There's 2 reasons for this: 1. Not all Familiars are actually found on the field, and you need to evolve them yourself, and 2. 3rd form Familiars have a very low chance of being recruited at all. Keeping 2 of any Familiar ensures you'll have the option to manually evolve the 3rd forms yourself if you need to.

- You shouldn't actually need to use all 3 Familiars on any character to fight. If you find you are not, always fill the extra spaces with spare Familiars to level up and evolve for your database. This will save you a lot of time at the end when you're filling in holes towards 250. You have space to hold 3 other Familiars that do not gain exp (6 spaces later on), so use those slots for other Familiars you want to level too.

- There are a few extra Familiars that you get for free that count towards the 250 to make it a little easier on you. You receive them in the form of tickets, which you can redeem at the Temple of Trials once the Temple of Trials Tournament opens. You can get 1 from reaching S rank in the Tournament, 2 via casino rewards (25,000 tickets for Idler, and 99,999 tickets for Gold Tin-man), and all DLC Familiars (gold Hurly, Draggle, etc) count as well. These all evolve, so you can count each of them as 3 Familiars.

- Once you beat the game, new rare golden Familiars will appear in every dungeon (usually near the back). They all drop new super rare materials, and they can be recruited and evolved as normal.

- If you have finished everything else and still don't have the 250, you can use Guardian of the World for experience grinding to level up your Familiars for evolution. He gives something around 21,000 exp, and can be killed with minimal effort in under 5 minutes. See King of the World for more info.

 

 

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Boy Scout (B)

Awarded for carrying out 15 different favors.

 

See Super Hero.

 

 

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Humanitarian of the Year (S) (H)

Awarded for carrying out 60 different favors.

 

See Super Hero.

 

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New Sheriff in Town (B)

Awarded for hunting down 10 different bounties.

 

See Super Hero.

 

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Bounty Hunter (S) (H)

Awarded for completing 40 different bounty hunts.

 

See Super Hero.

 

 

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Pop Pop Fizz Fizz (B)

Awarded for alchemizing 10 different items.

 

See Mad Scientist.

 

 

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Mad Scientist (G) (H)

Awarded for alchemizing 120 different items.

 

This one may take a while. There are 134 different recipes so the trophy will pop when you reach ~90%. When you go to your pot to make items from recipes, you can see the ones you have made have a picture of the item instead of a question mark icon. However, the recipe won't appear until you've found pages for it, and you may not find all of the pages. Use this (credit to Ryukori): LINK to look up the recipes, make them manually and then keep track of the recipes you have created. The items you make from manually choosing materials do count towards your total.

 

This page (World Map (IGN)) has a map of all harvesting points (blue markers) as well. There are a few items that can only be obtained from harvesting, so it will be worth your while to figure out which ones you need, and after every level (or any farming session), take Tengri and make a round of all the relevant points. If you need to harvest one a few times, harvesting points respawn after a certain number of battles (different per location). Keep an eye on Jade Marble and Power Stone, because you'll need quite a few of those, and it's easier to make sure you stockpile them (and everything else) when you have the chance.

 

Once you have beaten the game, golden Familiars will start spawning in every dungeon. These drop new SUPER rare materials (7 different ones), used in a lot of later recipes. You should be able to get to 120 without needing to farm too many of these items (though you will need to finish recipe 60 which requires a few, see Super Hero). These 7 items are: Glowstone, Evil Eye, All Seeing Eye, Troll's Tears, Angel Wings, Kaleidostone, Scroll of Truth. Aside from recipe 60, you can skip most recipes containing these items and just focus on completing the rest.

Edited by Terminator
Guide Revisions by Terminator 02/02/2015.
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Treasure Hunter (S)

Awarded for finding all hidden treasure chests.

 

There are 100 invisble treasure boxes hidden around the world map. You can open them without knowing, but once you get Tengri, you will get the spell Seek Fortune which will show them on the continent/island you're currently on, and cause an exclamation mark to appear over your head when you are near one. As soon as you get Tengri, you can get 95 of them, but you won't have access to the last 5 until near the end of the game. Here's a map of the 100 chests (the red markers) - World Map (IGN).

 

One thing to note. The boxes around Yule (the ice town) tend to be surrounded by little cliffs and such. You may try to land Tengri near one and get stuck and be unable to call Tengri to you, so you'll have to teleport out.

 

 

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Globetrotter (S)

Awarded for setting foot in all secluded regions.

 

To get this, you'll need to have stepped into every town, dungeon, forest, and cave. Here is a map of all of them (purple markers are story related and unmissable, green markers are optional caves and forests) - World Map (IGN). You cannot get this until after you beat the game, because there is one small forest south of the starting town that does not open until then.

 

 

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Raising the Stakes (B)

Awarded for collecting your first prize at the casino.

 

You can either buy coins and redeem for a prize, or just wait until post-game and get this with High Roller. All of the prizes from rank A to C, excluding Familiar tickets, can be found elsewhere, so there's nothing exclusive you need to worry about.

 

 

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High Roller (S) (H)

Awarded for collecting all of the tickets for the casino's theater.

 

After you finish the storyline at Tombstone Trail, the casino will open. It's to the right, right as you enter the dungeon, and you can't miss it. Once you clear the game, they will open a special VIP room section, which you'll need to buy tickets (S rank prizes) for in order to get in. You'll need to buy all 4 tickets (costs 75,000 coins in total) for the trophy. You can either wait until you have the 500k guilders trophy and just buy the required amount of coins (total cost 375,000G at 5G per coin, and you can trade 5,000G at a time), or you can attempt to get them yourself via gambling. If you do plan to gamble, the best way to do it is to play the slots. You'll need about 3-5k coins to start. Start playing at 10 coins per spin, and keep going until you have time slow items that add up to level 3 or higher (lvl 1 x 1 + lvl 2 x1, or lvl 3 x1, or whatnot), and an item that gets you into bonus mode. Set it to play for 90 coins per spin, activate everything, and aim to get a 777 jackpot on the slots. With level 3 time slow, this will be very easy, and will net you 18,000 coins. You should be able to get at least 2 jackpots per set of items.

 

Sidenote: The A rank prize items will unlock later in the story.

 

 

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Magic Master (B)

Awarded for learning all known spells. (S)

 

Oliver will learn most of his spells from the story, but he gets a few from Horace the ghost boy. Here's where Horace appears, and the answers to his questions:

[spoiler=horace]

With the exception of the first time, Horace generally appears in towns after you have cleared them in the story. You will need to cast Spirit Medium to talk to him. Capitalization seems to not matter for the answers.

 

#1 Ding Dong Dell, near the fountain at the back

No question

 

#2 Al Mamoon, near the Milk Fountain

A: Dragon of the West

 

#3 Castaway Cove, on a bridge

A. Finest Fiber

 

#4 The Fairyground, in the map before Big Mama

A: Crispy Lettuce

 

#5 Hamelin, straight ahead as you enter

A: Five

 

#6 Yule, in the Elder's House near the back

A: Blizzard Bloom

 

#7 Perdida, inside the quest office

A: Old Smokey or Jabal Al-Dukhan

 

#8 Ding Dong Dell, also by the fountain, after you clear the ashes event

A: Unleash

 

#9 Ara Memoriae, all the way at the back

A. Wizard's Robes

 

 

 

 

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Prima Donna (B)

Awarded for learning all songs.

 

Esther will learn all her songs by level 65.

 

 

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Gunslinger (B)

Awarded for learning all kinds of shots.

 

Swaine will learn all his shots by level 68.

 

 

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King of the World (G) (H)

Awarded for defeating the guardian of the world.

 

This is the final quest, #131. You'll need to clear #121-128, report to the rabbit in the forest below Ding Dong Dell (the forest that doesn't open until after you beat the game once), then go back and accept #129 from the board, clear that, report back to the rabbit, accept #130, clear that, report back to the rabbit, then he will offer you #131. Walk through the door behind him to fight Guardian of the World.

 

If you're around level 80+, this shouldn't be too difficult of a fight. Guardian of the World has some decent AoEs, but the move you are most worried about is his laser. He will kneel and start charging, then fire a laser that sweeps across the field for large damage. You can either guard it, or try to time a spell with a time-stopping cutscene to make yourself invincible through it (I did this accidentally with Healing Hand). If you have Dinoceros, you can simply spam his rocks for large damage. Alternatively, since you can steal a full mp refill item from him with Swaine, you can equip Oliver with accessories to raise light damage, and then spam his strongest spells on him until he goes down. With 2 of the +light damage accessories (sold in Perdida), you can do 800-1000 damage per spell (but Dinoceros's Sling Stone was doing 600 for only 14 MP).

 

With my party at level 94, I killed him in 5 minutes on my first try with no effort.

Edited by Akari
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Super Hero (G) (H)

Awarded for collecting all the hero licenses.

 

Early in the game, you will gain the ability to take errands from Swift Solutions. There are 131 quests in the main game, and they come in 2 forms - errands (usually finding/delivering items) and bounties (defeating a boss-type enemy). There's no real need to keep track, but you should get Humanitarian of the Year about 2/3rds through the game, and Bounty Hunter during post-game if you're diligent about doing them.

 

You will receive anywhere between 1-10 stamps per completed errand depending on progress through the story and difficulty. 10 stamps fills a stamp card, and these cards can be traded for merit awards. You'll need to trade for every single merit award for this trophy, and there are JUST enough stamps to do it, so you'll need to complete every single errand in the game except for #131, which gives no stamps. Errands are always very straightforward, and you can usually see where you need to go by looking for glowing blue dots on the map. When you're doing the heart piece errands, the heart piece you need may not be in the same town, so be sure to look through every town quickly for those green dots that indicate people with heart pieces to take.

 

Since each tier of merit awards do not open until you've completed the previous tier, there's no need to worry too much about which awards you get first, but you should prioritize the ones for moving faster and getting better drop items.

 

This site (Errands (IGN)) shows every errand and what you need to do.

 

Errands tend to open up in batches after each section of the story. ALL available errands will be noted at the Swift office in every single town, either from the NPC or from the board, so you do not need to worry about ever missing any.

 

One warning: Errand 78 (available after beating the game) requires you to create an axe (recipe 60) for someone, and that axe uses VERY rare materials (Kaleidostone x5 and Scroll of Truth x5). Getting these 10 items took me 8 hours, and there are reports of it taking as many 28 for others. Here's how to farm them:

 

(If your level is too high, all normal (non-gold) enemies will run away from you. Cast Veil so that you can approach the enemies safely, and also guarantee a surprise attack)

 

Kaleidostone - In the Ice Grotto, there's 2 golden dragon Familiars, Dragamuffin and Bedraggle. You can steal the Kaleidostone from Bedraggle at a semi-low rate, and Dragamuffin can also drop the Scroll at a VERY low rate. To farm them easily, go to the final save point, then walk through the secret path to the left side where the rare purple chest is. There's 3 enemies there, and the dragons spawn at a fairly high rate. Kill them, walk back through the secret path to the small bridge, then turn around and go back to the left, and all 3 will have respawned. Repeat as needed.

 

Scroll of Truth - The hard part! There's 2 options - Miasma Swamp or Tombstone Trail.

- For Miasma Swamp, you are looking for golden Hog-Goblins (they carry an axe, vs golden Gobfather who carry swords). They spawn in the back of the level, so you can go to the final save point and just wander around until you see them, or use Veil+Levitate, walk to the end fighting any gold enemies you see, then Vacate when you get to the save point and repeat. Hog-Goblins drop Scrolls rarely (cannot be stolen), and Gobfathers can drop Kaleidostones very rarely.

- For Tombstone Trail, there's a section near the back where it's dark and you need the Magic Lamp spell. 2 types of golden bird Familiars spawn there, and you're looking for golden Honky-Tonker (with a keyboard on its head), who you can steal Scrolls from.

 

Sidenote: The DLC adds some new quests, but none of them give stamps for merit awards.

 

 

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Solosseum Slugger (B) (H)

Awarded for winning your first bout in the Solosseum Series.

 

See Solosseum Supremo.

 

 

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Solosseum Supremo (G) (H)

Awarded for becoming the champion of the Solosseum Series.

 

About halfway through the game (when you reach Yule or so), the Solosseum Series will open at the Temple of Trials. Speak to the assistant at the back, and you will be able to choose from a series of fights of increasing difficulty. By the time you open it, you should be able to handle up to Rank D easily (the second fight). When you win the first fight, you get Solosseum Slugger. When you win the 6th and final fight for S rank, you get Solosseum Supremo. If you save this for the end, the fights are not very difficult, but if not, the final fight in S rank can be tricky. It is a fight vs gold versions of your own 3 starting Familiars (Mitey, Drongo, Hurly) - Mitey will spam his AoE and Hurly will spam rock throws, which can hurt a LOT. One helpful tactic is to use a tank Familiar and use Yoo Hoo or Maddening Melody to draw them all to you so your teammates can do some damage. You also can have Swaine use Scattershot on Hurly to have him do some damage to his teammates.

 

As a marker, I did this with my 3 people at level 90, and had no issues.

 

 

Story related Trophies

 

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Out of this World (B)

Awarded for casting Gateway and traveling to another world.

 

Story related, cannot be missed. You'll get this right at the beginning after you learn the Gateway spell and warp to Ni no Kuni.

 

 

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En Guardian! (B) (H)

Awarded for defeating the Guardian of the Woods and bringing him back to his senses.

 

Story related, cannot be missed. Earned once you defeat Guardian of the Woods in Whispering Waterfall.

 

 

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Anchors Aweigh (B) (H)

Awarded for obtaining the Sea Cow.

 

Story related, cannot be missed. Earned once you defeat Swaine's Nightmare and gain access to the ship.

 

 

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Fly the Friendlier Skies (B) (H)

Awarded for befriending Tengri.

 

Story related, cannot be missed. Earned once you defeat Rusty's Nightmare and gain access to Tengri.

 

 

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Wonder Wand (B) (H)

Awarded for restoring the legendary wand Mornstar to its former glory.

 

Story related, cannot be missed. Earned once you defeat Khulan's Nightmare and have her restore Mornstar for you.

 

http://www.ps3trophies.org/images/trophies/1285/13D.jpg

A Tonic for the Djinn (B) (H)

Awarded for defeating the Dark Djinn.

 

Story related, cannot be missed. Earned once you defeat Shadar.

 

 

http://www.ps3trophies.org/images/trophies/1285/BEA.jpg

Council Trouncer (S) (H)

Awarded for freeing the other world from the clutches of the Zodiarchy.

 

Story related, cannot be missed. Earned once you defeat the last boss and view the credits.

 

The final boss has 3 forms, and the 3rd form is quite hard. He comes with 5 pod enemies, and he constantly casts 4 spells in order - Chaos (HUGE AoE damage, interrupts your actions), Piercing Gaze (lowers stats of target, interrupts your actions), Sigh of Sorrow (breath attack in front of him that causes sleep status), and Shock Blast (AoE damage around him, can be avoided by running away). If Chaos kills someone and he still has Eyes alive, the battle can get messy really quickly. Spam your own AoEs, and focus on taking out the Eyes as quickly as you can. They do enough damage that they can seriously hamper recovery from Chaos. After you kill them all, they stay dead for a little while, then start slowly respawning 1 at a time, so take them out as fast as you can.

 

The NPC that fights with you will occasionally stop Chaos (and put the boss in CHANCE mode for bonus damage) and also has a revive spell to help you recover, but don't rely on her since she can't do anything when she gets swarmed by the Eyes. Luckily, she's invincible...

Edited by Akari
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  • 4 months later...

A valid comment, but I don't know how else to do it. It's overkill to have 1 guide with japanese names+kana and then also have the english names in parentheses.

 

Suggestions are welcome. I also need the English names for the Fog spell, the Dobon Imajinn (25000 tickets from Casino), the Lure Guard Imajinn attack, ad Swaine's Panic Shot.

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Imajinns are Familiars in this game, and some of the trophies have been renamed to reflect that (e.g. 250 Familiars is Familiarologist). The great sage's arena trophies have been renamed as well... might want to cross-reference with the NA/EU trophy list.

 

Some translations:

Casino rewards are Idler and Golden Tin-Man

Two names of Lure Guard abilities are Yoo Hoo and Maddening Melody (not sure if these are the same)

Fog spell is called Veil

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A valid comment, but I don't know how else to do it. It's overkill to have 1 guide with japanese names+kana and then also have the english names in parentheses.

.

 

Can't say much about the 1 or 2 guides debacle, only if you go with the 1 guide-only I would suggest using the NA/EU names and JP names in parentheses since the normal viewer of the roadmap would be for the english version.

 

BTW, I don't own the english version but I noticed that the trophy image for (S)Guildering the Lily is different between the JP and NA/EU versions.

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Have a question about alchemy (Mad Scientist trophy).

 

Does the game keep track of the items I make manually (without a recipe) with the image appearing instead of the question mark or do I have to print the IGN list and keep track myself of items I make without a recipe ?

 

If you manually make an item without a recipe, the game will keep track of it, but it won't show up on your list until you find the recipe page yourself. Much easier to simply keep the IGN list open to cross reference, and mark down ones you have made.

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If you manually make an item without a recipe, the game will keep track of it, but it won't show up on your list until you find the recipe page yourself. Much easier to simply keep the IGN list open to cross reference, and mark down ones you have made.

 

Thank you very much, I'll do that.

And thanks for the excellent guide too :)

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Did you get rid of the reference to Panic Shot? I checked yesterday and it's called Scattershot in NA/EU.

 

Also, for the alchemizer trophy will you only need to make the War God's Axe (Among items needing the ultra rare materials) to hit 120?

 

I got rid of it in the interest of finalizing the guide to English, but I'll add it back, thanks!

 

In the English version you will need to make a few of the ultra rare material recipes, probably 3 or 4 of them. The JP version let you avoid them almost entirely due to extra recipes via DLC, but NA/EU players don't get that unfortunately. They may come later, but who knows.

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There are 138 (not 100% certain but it's more than 130) recipes to unlock in the western release, and there are extra bounty quests that give rare alch items like Troll's Tears, Glowstones, as rewards. Because of this, I never had to farm any of them other than 3 Kaleidostones and 5 Scrolls of Truth. Other than the Ax, I made only one other recipe that needed those rare items, and it was enough to reach 120.

 

I saw some of the recipes (like Pretty Parasol) marked as DLC in the JP wiki, so it may be the case that they are already added in the western releases, and thus we don't really need any DLC.

Edited by greenzsaber
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Interesting. I think the JP version had 135 or so recipes, and I also needed to do no additional farming - there's some harvest points on the final island that give a couple of those items as well, and I was there often at the end trying to recruit imajinn. Someone else mentioned that they did have to do a bit of farming though, so I don't really know. Those final quests don't give enough of those items though, I remember only getting 2-3 per quest. Recipes generally require 5 of anything.

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I'll double check on this. There were two recipes I never managed to unlock so 135 sounds about right. I believe they were another gun and harp recipe but I have no clue how to unlock them. The bounty quests and I believe some chests gave me enough rare items to synth one item that wasn't War God's Ax, so that may be the reason why I was able to get enough while someone else wasn't.

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