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Old 03-18-2013, 01:43 AM   #1
Kheapathic
 
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Platinum Trophy Metal Gear Rising: Revengeance - Trophy Guide and Roadmap



If this guide has helped you decide to join our community, please give Kagerasimaru or Kheapathic a reference when signing up.

Section 01. Overview

  • Estimated Trophy Difficulty: 9.0 (Estimated for now)
  • Offline Trophies: 51 (42, 5, 3 1)
  • Online Trophies: 0
  • Approximate time to /100%: 20 - 40+ Hours (Skill Dependent)
  • Minimum Number of Playthroughs Needed: 1+ (Recommend 3+)
  • Number of Missable Trophies: None - Mission Select Available
  • Glitched Trophies: 1 - Tearing Away the Disguise
  • Does difficulty affect trophies: Yes
  • Do cheat codes disable trophies: No

Section 02. Introduction

Metal Gear Rising: Revengeance is an off-shoot game from the Metal Gear series; instead of featuring one of the Snake characters, it focuses on Raiden after the events of Metal Gear Solid 4. With the change of character comes the change of gameplay and it requires patience and mastery to pull off. Luckily there are various exploits to make the trek more bearable.

Section 2.1 - What to know

This section will cover the various ways to make your road to platinum easier.

Important Links
VR Missions Guide written with videos.
Revengeance S-Rank Guide written with videos.
Collectibles Guide written with videos.

Cheat Code
Being a Konami game there is a code in their traditional fashion that is used to unlock all difficulties from the start. Without using this code you would have to clear the game at least 3 times to earn the platinum.

At the Press Start screen


Parry, Just-Defend, and Unblockables
A key action in this game is the parry, you activate the parry by pressing the towards the enemy who's attacking and pressing . This is your main defense and can only block one attack, if an enemy is doing a combo you will have to parry again after their strike.

If you activate your parry at the last possible moment before getting hit, you will activate a Just-Defend (also called Perfect Parry or Parry Counter). During a Just-Defend, Raiden will automatically follow up with a counter-attack. This gives Raiden invincibility frames and deals massive damage to enemies when playing on Revengeance Difficulty.

Some enemies have unblockable attacks, you cannot use parry or just-defend to protect yourself. You will have to avoid the enemy attack to mitigate damage. You can always tell an unblockable attack as the enemy will glow yellow during their telegraph.


Section 03. Walkthrough

While it is possible to get everything possible in one run through by using the cheat code, it is not advisable as Revengeance difficulty is very difficult to clear and you should use the lower difficulties to practice your skills. You will also need to play more than once to earn enough BP to unlock and power up your gear which can make Revengeance easier, as well as earn you a trophy. You earn BP numerous ways, most of which are combat related. In ranked battles you earn BP based on your time, kills, combos, and zandatsu counts. You can also earn BP by collecting items you're currently full on and by clearing the mission. The two big trophies in this game are Stormbringer for finishing Revengeance Difficulty with all S-Ranks and Virtually Flawless for clearing all 20 VR Missions while beating the 1 place rank.

Section 3.1 - First Playthrough (Normal)
Where you choose to use the code or not, I advise playing your first game on Normal. This will keep enemy damage low and will allow you to learn their attacks without having the auto-assist on. During this playthrough you should focus on earning all collectibles to get them out of the way and gain access to most of the unlockable gear. You should also work towards the mission specific trophies; Steel Tail, No Flash Photography, Dwarf Raiden, Love at First Sight, A Walk in the Dark, Menace to Society, Great Escape, and Surprise Attack! Since this is your first playthrough I recommend taking it slow and working on Amateur Radio Operator as well. You may not get it on this playthrough, but it carries over and can be completed on subsequent playthroughs. You should also take notice of the one glitched trophy Tearing Away the Disguise, if you can't earn it this playthrough you can on subsequent playthroughs.

Trophies Earned
File R-00: Status - Closed
File R-01: Status - Closed
File R-02: Status - Closed
File R-03: Status - Closed
File R-04: Status - Closed
File R-05: Status - Closed
File R-06: Status - Closed
File R-07: Status - Closed
Steel Tail
No Flash Photography
Dwarf Raiden
Love at First Sight
A Walk in the Dark
Menace to Society
Great Escape
Surprise Attack!
Anti-Cyborg Sentiment
Herpetophobia
Silverback
Looking Out for the Little Guys
Datsu Right
What Doesn't Kill You...
Assault with a Deadly Weapon
Rip 'Em Apart
A Big Fan of Lefties
Tearing Away the Disguise

Peekaboo
Data Mining
Humanitarian Assistance
Analysis Complete

Section 3.2 - Second Playthrough (Hard)
After the credits and the game saves, do not select "New Game" on the main menu. To move to the next difficulty you can choose "Chapter" or "Continue." You should use this playthrough to get used to the increase in enemy aggressiveness as well as their increased attack power. You can also use this playthrough to pick up any collectibles you missed on the previous playthrough. As long as you've collected everything you'll have a majority of your unlockables available to you as well as earning a few more trophies. Since you are on Hard difficulty you can attempt to earn No Damage against the bosses; however, you'll need to have an immaculate run on Revengeance Difficulty so it's not a requirement for this run.

Trophies Earned
The Bigger They Are...
Extinction Level Event
Pond Scum
Wolf Hunter
Slider Strike
Jumping the Shark
Assassin Behind Closed Doors
You Don't Run from Chance
A Lover, Not a Fighter
Amateur Radio Operator

Section 3.3 - VR Missions
Instead of moving on the next difficulty you should jump into the VR Missions. This will unlock more gear and give you the three armors that give you combat stat boosts as well as BP for customization.

Trophies Earned
VR Master
Virtually Flawless

Section 3.4 - Final Playthrough (Revengeance)
After you clear the VR Missions you'll have access to all the gear that can make your Revengeance playthrough easier. You will either have play through Very Hard, or use the Konami Code to immediately unlock Revengeance. Optimize your gear and steel yourself because this difficulty is unrelenting and you will have to earn an S-Rank across all missions. Since this is your S Rank playthrough, you should focus on earning the boss specific trophies if you haven't already. Earning a No Damage Bonus sounds difficult, but with an understanding of the game mechanics and how the bosses work it's plenty manageable. If there's anything left after this go back and clean up.

Trophies Earned
Demilitarized Zone
Ich Liebe Kapitalismus
Prodigal Murderer
Genius Destroyer
Truly Human
Chosen by History
The Politics of Silencing Foes
Stormbringer
Revengeance
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Looking for someone in SoCal (LA to SB to SD) for SFxTK (Vita) Ad-Hoc Trophy.
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Last edited by Kheapathic; 05-11-2013 at 10:55 PM.
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Old 03-18-2013, 01:44 AM   #2
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File R-00: Status - Closed
Complete File R-00: Guard Duty.

This trophy is storyline related and cannot be missed. This mission requires you to fight Metal Gear Ray and Sam. Make it to the results screen and you'll earn this trophy.


File R-01: Status - Closed
Complete File R-01: Coup d'État.

This trophy is storyline related and cannot be missed. This mission requires you to fight Mistral. Make it to the results screen and you'll earn this trophy.


File R-02: Status - Closed
Complete File R-02: Research Facility.

This trophy is storyline related and cannot be missed. This mission has no boss fight. Make it to the results screen and you'll earn this trophy.


File R-03: Status - Closed
Complete File R-03: Mile High.

This trophy is storyline related and cannot be missed. This mission requires you to fight Monsoon. Make it to the results screen and you'll earn this trophy.


File R-04: Status - Closed
Complete File R-04: Hostile Takeover.

This trophy is storyline related and cannot be missed. This mission requires you to fight Sundowner. Make it to the results screen and you'll earn this trophy.


File R-05: Status - Closed
Complete File R-05: Escape From Denver.

This trophy is storyline related and cannot be missed. This mission has no boss fight. Make it to the results screen and you'll earn this trophy.


File R-06: Status - Closed
Complete File R-06: Badlands Showdown.

This trophy is storyline related and cannot be missed. This mission requires you to fight Sam. Make it to the results screen and you'll earn this trophy.


File R-07: Status - Closed
Complete File R-07: Assassination Attempt.

This trophy is storyline related and cannot be missed. This mission requires you to fight Metal Gear Celsus and Senator Armstrong. Make it to the results screen and you'll earn this trophy.


Steel Tail
Cut off Metal Gear RAY's metal tail during File R-00.

This trophy is only available during File R-00 and only during your first encounter with Metal Gear RAY. To get this trophy you need to stay away but relatively close to RAY and wait for it to do its tail sweep attack. When it does its tail sweep you must parry the attack. When you parry its tail you'll be prompted to enter Blade Mode, do so. Raiden will jump into the air and as he descends you will be able to slice RAY's tail. This trophy will pop upon landing on the ground.



No Flash Photography!
Destroy all the Gun Cameras in File R-01.

This trophy is only available during File R-01 and only in the factory near the end of the mission. You know you entered the factory when you have to jump on top of some containers and slash your way into the building. Once you're in here you'll need to destroy all 8 cameras you come across. The first two are in the room you enter after cutting through the fan. The second set of two cameras are in the narrow hallway. The final four cameras are in the final room; two are on the ground level while the other two are on pillars on the second level. If you have a hard time finding them you can use AR mode, they'll be highlighted in red.



Dwarf Raiden
Incapacitate all the soldiers in File R-02 using a Dwarf Gekko.

This trophy is only available during File R-02 when you take control of a Dwarf Gekko (also known as a Tripod). When you take control of the Dwarf Gekko you have to disable all 5 guards in the area by getting behind them and pressing . Three of them stay on the bottom level, one stays on the top level, while the other one goes between the two. Be sure another guard doesn't see you disabling a guard, otherwise you'll get an alert and need to restart this section. This is also the same area as the Love at First Sight trophy.



Love at First Sight
While remotely operating a Dwarf Gekko in story mode, find and communicate with all Dwarf Gekko's.

This trophy is only available during File R-02 when you take control of a Dwarf Gekko (also known as a Tripod). When you take control of the Dwarf Gekko, you need to find and interact with the 5 Dwarf Gekko's hanging out in the area; to interact with them, stand in front of them and press to hop back and forth, this should get the Dwarf Gekko to applaud you. You can find 4 of the Dwarf Gekko's by using the minimap and looking around, however one of them is hard to find. This is the same area for you to earn Dwarf Raiden so don't miss out on it.

Dwarf Gekko Locations
Spoiler! (click here to reveal)



A Walk in the Dark
Complete the abandoned railroad sequence in File R-03 without using AR Mode.

This trophy is only available in File R-03, in the underground train area which you reach after cutting the elevator cable. Getting through this area isn't too difficult and can be done in one of two ways. You can adjust your television settings to give yourself some vision and play stealthy; this is advised if you're not good at combating Mastiff's. Or you can run through the area and fight everything; this is advised as when an enemy is alerted to your presences, the immediate area lights up and allows you to see what's going on. Either way you decide to go about it, be sure to not activate AR Mode until you're back outside in daylight. This trophy should pop when Wolf contacts you.

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Last edited by Kheapathic; 03-18-2013 at 02:04 AM.
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Old 03-18-2013, 01:45 AM   #3
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Total Awards: 12 (more» ...)
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Menace to Society
Cut off the finial at the top of the pagoda in File R-04.

This trophy is only available in File R-04, after making it past the security door you'll enter a traditional Japanese area. The building in front of you when you first enter the area is the building you need to climb, but when you first enter the area you'll need to dispatch a group of enemies. After they're down, run to the right side of the pagoda and ninja run to climb up onto a platform and then use the platform to reach the first level of the pagoda. From there you'll need to find a set of lanterns and use them as stepping stones to reach the next level, do this until you're on the top of the pagoda. Once you're on the top, use your weapon to cut the lightning rod look part in the middle of the platform to earn this trophy.




Great Escape
Complete File R-05 in less than 7 minutes.

This trophy is only available in File R-05 and is not as difficult as it sounds. There are only a handful of required battles in R-05 and most can be skipped with careful planning. You will have to partake of the battle at the start of the mission, but when it ends run to the corner in the area leading to the rest of the level. Ninja run between the buses and if you're fast enough you can evade the Gekkos that enter the area. Continue on down the path until you get attacked by one heavy and four regular cyborgs. After this fight you'll be attacked by Dwarf Gekkos until you reach a staircase. From here you can attack everything you want, but I would advise waiting in a cardboard box until the Slides leave the area. Whichever you prefer, when you reach the bottom of the stairs you'll be attacked by two Raptors. From here there's not much left, move forward and skip the guards who are with a civilian and GRAD. When you reach the Mastiff, you can either fight it or hide from it and sneak past to exit the level. As long as you're quick about destroying the enemies you should have no problem with this mission. A good strategy I'd recommend is using ripper mode to dispatch the more powerful enemies and use Zandatsu to replenish your energy before the fight is over.



Surprise Attack
Arrive at the objective in File R-07 without being spotted.

This trophy is only available in File R-07 and can be somewhat difficult, and requires a few items; namely a box or drum, at least 1 shot of a RPG or Stinger, and 1 Hologram. I advise doing this on Hard Difficulty or lower as it makes this trophy much easier to obtain.

At the start of the mission approach the gate and without signaling an alert, get the guards attention and lead them away from the gate and hide. When they turn around, use an assassinate kill on them. Now do not approach the gate as there are two hidden enemies that will always detect your approach. Instead use your RPG or Stinger to shoot and kill the final guard. Now move towards the gate to trigger the codec conversation.

Slice through the gate, hug the right wall and use ninja run to climb to the top of the boxes and onto the overhang above the hangar entrance; the guards will notice you but shouldn't go into an alert, hide in a box or drum to not be seen. When the guards return to their routine jump down and enter the hangar. To your right, jump up to the top level and without being seen by the guard on the catwalk approach the back of the hangar. Take out the two heavies or leave them be and slice through the back of the hangar.

Now there are three guards split among two groups here; one is on the catwalk attached to the hangar while two are on the other side of a APC. This can be done by throw a hologram to have the two on the ground look towards the hangar, this will allow you to sneak behind them and you'll be far enough away and out of sight of the lone cyborg.

This trophy will not pop until you reach the results screen, but you will know you earned it if Doktor compliments you upon sneaking past the final set of cyborgs.




Anti-Cyborg Sentiment
Destroy a total of 100 Cyborgs during story mode.

This trophy is easy to obtain and can be considered unmissable as you should have at least 100 Cyborg kills before you finish the game on your first playthrough.


The Bigger They Are...
Destroy a total of 100 Custom Cyborgs during story mode.

This trophy is relatively easy to obtain and can be knocked out in approximately two playthroughs, or can be grinded in specific areas. Custom Cyborgs are the cyborgs who wield big two-handed swords, can parry your attacks, and need to be weakened before you can Zandatsu them.


Demilitarized Zone
Destroy a total of 100 Heavily Armored Cyborgs during story mode.

This trophy is relatively easy to obtain but can require some effort as these enemies are not common, even on the higher difficulties. The Heavily Armored Cyborgs are the ones wielding war hammers and require a lot of damage before you can Zandatsu them. This trophy can take several playthroughs or can be grinded in specific areas.

The best place to grind this is in File R-07. After destroying the guards outside the gate, go further into the base and kill all the heavies, then press and go to your customization menu. This will save your kills and then start you back outside the gate. Repeat this process until this trophy pops.


Herpetophobia
Destroy a total of 10 Gekkos during story mode.

This trophy is easy to obtain and can be considered unmissable as you should kill at least 10 Gekkos before you finish the game on your first playthrough. Dwarf Gekkos and GRADs do not count for this trophy.


Silverback
Destroy a total of 10 Mastiffs during story mode.

This trophy is easy to obtain and can be considered unmissable as you should kill at least 10 Mastiffs before you finish the game on your first playthrough.


Extinction Level Event
Destroy a total of 10 Raptors during story mode.

This trophy is relatively easy to obtain but can require some effort as these enemies are not as numerous as others. This can be obtained on your first playthrough if you clear every single battle available to you. If not, you will earn this on a subsequent playthrough.


Pond Scum
Destroy a total of 5 Vodomjerka during story mode.

This trophy is relatively easy but only possible in File R-02. Near the end of the sewer section you'll be in a square room where a water strider type enemy will be patrolling, this is the enemy you have to kill. Every time you kill one of these enemies, a new one will spawn in, for an infinite amount of times. There is also a ranked battle with three of these enemies, but the square room with the respawning patrol is the best area to farm kills.


Wolf Hunter
Destroy a total of 10 Fenrirs during story mode.

This trophy is relatively easy but can require some effort as these enemies are not as numerous as others. Clearing the game at least twice while hitting all relevant battles should earn you this trophy. The Wolf Boss Battle in R-01 does count for this, seeing how it's early in the mission it's the best location to farm kills if you want.
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Looking for someone in SoCal (LA to SB to SD) for SFxTK (Vita) Ad-Hoc Trophy.
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Last edited by Kheapathic; 03-23-2013 at 10:10 AM.
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Old 03-18-2013, 01:46 AM   #4
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Slider Strike
Destroy a total of 10 Sliders during story mode.

This trophy is relatively easy but can require some effort as these enemies are not too numerous. You can earn this trophy on your first playthrough, but this would require you taking your time and killing every single one you come across; to include all the Sliders during the R-04 building assault.


Jumping the Shark
Destroy a total of 10 Hammerheads during story mode.

This trophy is relatively easy but can require some effort as these enemies are not too numerous. Hammerheads are the helicopters that attack you in very few locations. You can earn this trophy in roughly two playthroughs, but the best place to farm them is R-01. You get attacked by one early in the mission and can fight two more in a later ranked battle.

I theorize that you can also grind these during the Sundowner fight as his helicopter support comes back in about a minute, but I have no confirmation.


Looking Out for the Little Guys
Destroy a total of 30 Dwarf Gekkos during story mode.

This trophy is easy to obtain and can be considered unmissable as you should kill at least 30 Dwarf Gekkos before you finish the game on your first playthrough. If you are the impatient type, you can farm Dwarf Gekkos during the Mistral fight; as she has an infinite supply of them as support.


Datsu Right
Successfully complete 50 Zandatsus during story mode.

To earn this trophy you need to successfully perform 50 Zandatsus. A Zandatsu is when you slash an enemy's weakspot in blade mode and then press to grab its power core and absorb it. If you do not grab the power core it will not be a successful Zandatsu. The standard humanoid Cyborgs can be hit with a Zandatsu right away while the more powerful enemies will need to be weakened or staggered first. Simply perform 50 Zandatsus and this trophy is yours.


What Doesn't Kill You...
In story mode, successfully parry 10 attacks in a row in one minute or less.

This trophy is not as difficult as it sounds, especially when your skill level improves. To successfully parry you need to press the towards an attacking enemy while simultaneously pressing . All you need to do is parry 10 attacks within 60 seconds. I've had best results with the Custom Cyborgs as they're quite aggressive and if you're good enough to can chain parry by just-defending an attack, they'll block and then counter-attack, which gives you another chance for a just-defend. They won't keep this up forever and you'll eventually break their guard, but they offer the best chance to parry as compared to other enemies. Another ideal place will be when you're attempting the Genius Destroyer trophy, as Monsoon attacks rapidly and gives plenty of opportunities to parry 10 times within 60 seconds.


Assassin Behind Closed Doors
Successfully complete 30 Ninja Kills during story mode.

This trophy is very simple, a ninja kill is when you press behind an enemy who doesn't see you and kill them. There are many places in the game that allow you to sneak up on enemies to perform these attacks. You can also use AR mode to watch their movements through walls, use the hologram to distract them, and use the cardboard box or drum to hide from an enemy as he passes by. Simply get 30 Ninja Kills across multiple playthroughs to earn this trophy.


You Don't Run from Chance
Successfully complete 50 executions during story mode.

This trophy is simple but may take some work to get. An execution is when you've weakened an enemy and are prompted to press and simultaneously. This will have Raiden perform a finishing move on the enemy that will kill them, though it does offer you a perfect chance to finish them off with a Zandatsu. One small thing to note is you need to have at least one full energy bar to be able to pull off an execution. Simply complete 50 executions and you'll earn this trophy.

Not every enemy behaves the same and they all have different execution cinematics, but the easiest way to get most enemies into a weakened state so you can execute them is by hitting them with a just-defend. You can execute Gekkos by parrying their charge attack as well, this will require you to do a quick-time event to stop them from hitting you, but once it's over you can go immediately into an execution.


Assault With a Deadly Weapon
Dismember three enemies during Blade Mode with a single attack.

This is as simple as it sounds, while in Blade Mode hit three enemies with one slash and have it dismember all of them. This is easy to perform on the basic cyborg as you do not have to weaken them and they tend to crowd around Raiden. It can also be performed against Dwarf Gekkos as they're small and can easily swarm you, giving the perfect opportunity to slice at least three of them at once.


Rip 'Em Apart
In story mode, kill 100 enemies by cutting them.

This is a very simple and straightforward trophy almost to the point of it being unmissable. While playing the game use Blade Mode or Ripper Mode to dismember enemies or merely slash them into ribbons. Keep in mind the more powerful enemies can't be dismembered until they've been weakened.


A Lover, Not a Fighter
Successfully complete 10 No Kill battles during story mode.

This is as simple as it sounds, merely win 10 ranked battles while earning a No Kill bonus. To earn a No Kill bonus you must dispatch all enemies with a non-lethal weapon. Your two choices are the High-Frequency Wooden Sword or the Stun Blade; you earn the Wooden Sword by finding all 5 Men in Box and earn the Stun Blade by finding all 20 Data Storage. Once you have one of these weapons, use it to fight ranked battles and after your 10th No Kill Bonus you'll have this trophy.

See Data Mining for Data Storage details.
See Peekaboo for Men in Box details.
__________________

Looking for someone in SoCal (LA to SB to SD) for SFxTK (Vita) Ad-Hoc Trophy.
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Last edited by Kheapathic; 03-23-2013 at 10:13 AM.
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Old 03-18-2013, 01:46 AM   #5
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Awards Showcase Gold Submission   Guide Supplement Bronze   PS3T's 5th Birthday Game Night Series   Platinum Trophy Guide Submitter   Word of Mouth - Gold   2,500 Posts   PAX Meet Up   Call of Duty 4 Birthday   Gold  Road Map Submitter   Member of the Month Winner   Community Gaming Event Bronze   Maximum Clubs Top 5
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Tearing Away the Disguise
Destroy all of the humanoid Dwarf Gekkos during story mode.

(Glitch)
This trophy requires you to find and destroy all 5 humanoid Dwarf Gekkos that are hidden in the game. Some are more easily found than others, but all can be easily missed. While not entirely missable, this trophy is finicky with some people having to destroy all 5 in one pass and others being able to quit the game and pick it up later and still earning the trophy. This problem is made apparent as unlike other collectible trophies, the game will not auto-save once you kill a the humanoid Dwarf Gekko. For safety's sake, I would advise to destroy all 5 of them in one go without using the restart function.

Use the video below or the Collectibles Guide for more details.



A Big Fan of Lefties
Acquire all enemy officers' left arms.

This trophy requires you to find and collect all 30 left arms belonging to enemy officers. They're not too hard to miss if you're adamant about using AR mode to examine all the enemies you come across, but a few of them can be difficult to locate as you need to perform a specific action to have some of them spawn. If you miss an arm you can go back using Chapter Select and pick it up, since the game auto-saves every time you pick up an arm you'll be able to quit out of the mission once you have one you missed. However you will need to beat your current mission once you've picked up the final arm to earn this trophy. These collectibles can be tracked via the Extras tab on the Main Menu. Each Arm has a name attached to it, which is how you can track them.

Use the video below or use the Collectibles Guide for more details.



Peekaboo
Discover all of the soldiers hidden in cardboard boxes.

This trophy requires you to find the 5 cyborgs who are hiding in cardboard boxes (also called Man in Box). There are three missions that lack a Man in Box while every mission that does have a Man in Box will only have one. If you miss a Man in Box you can go back using Chapter Select and pick it up, since the game auto-saves every time you find one you'll be able to quit out of the mission once you have one you missed. However you will need to beat your current mission once you've found the final Man in Box to earn the trophy. There is no way to track these collectibles, however your progress is saved once you find one. So if you miss one and can identify which one you missed than this trophy isn't too difficult.


Use the video below or the Collectibles Guide for more details.



Data Mining
Acquire all data storage devices.

This trophy requires you to find the 20 Data Storage Devices that are scattered throughout the game. If you miss a Data Storage Device you can go back using Chapter Select and pick it up, since the game auto-saves every time you find one you'll be able to quit out of the mission once you have one you missed. However you will need to beat your current mission once you've found the final Data Storage Device to earn the trophy. There is no way to track these collectibles, however your progress is saved once you find one. So if you miss one and can identify which one you missed than this trophy isn't too difficult.

Use the video below or the Collectibles Guide for more details.



Humanitarian Assistance
Rescue all the civilians.

This trophy requires you to find and rescue the 4 civilians that are scattered throughout the game. If you fail to rescue a civilian you can try again by using the Restart Checkpoint option or Chapter Select, since the game auto-saves every time you rescue one you'll be able to quit out of the mission once you have rescued one you failed to earlier. This trophy will pop once you rescue the final civilian. There is no way to track these collectibles, however your progress is saved once you find one. So if you miss one and can identify which one you missed than this trophy isn't too difficult.

Use the video below or the Collectibles Guide for more details.



Analysis Complete
Unlock every VR Mission.

This trophy requires you to find and access the 20 VR Mission Terminals that are scattered throughout the game. If you fail to access one you can try again by using Chapter Select, since the game auto-saves every time you rescue one you'll be able to quit out of the mission once you have accessed one you missed earlier. However you will need to beat your current mission once you've accessed the final terminal to earn the trophy. There is no way to track these collectibles, however your progress is saved once you find one. So if you miss one and can identify which one you missed than this trophy isn't too difficult.

Use the video below or the Collectibles Guide for more details.



VR Master
Complete every VR Mission.

There are 20 VR Mission that are accessible from the main menu, to have access to the VR Missions you'll have to find the VR Mission Terminals that are hidden throughout story mode. To complete this trophy you'll need to first find all 20 VR Mission Terminals and then clear all 20 of the VR Missions.

See Analysis Complete or the Collectible Guide for where to find the VR Mission Terminals.
See VR Missions Guide for details.



Ich Liebe Kapitalismus!
Acquire all customization items.

For as easy as this trophy sounds it will require your to perform many actions in the game; clearing all 20 VR Missions in first place, collecting all left arms, finding all men in boxes, finding all data storage devices, clearing the game on hard and Mission R-00 on Very Hard, everything else will be unlocked by simply playing through the game. Once everything is available to be purchased; you simply need to buy every costume, main weapon, alternate weapon, and upgrades.

View the individual trophies or Collectibles Guide for all collectible information.
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Prodigal Murderer
Defeat Mistral without taking any damage on Hard difficulty or above.

Mistral is one of the easier bosses in the game, so this trophy isn't too complicated. You must be playing on Hard, Very Hard, or Revengeance, and defeat Mistral without taking any damage. If Mistral or her Dwarf Gekkos lands a hit on you, use the Restart Checkpoint option to try again. Mistral has 3 phases to her fight with a checkpoint at the end of each phase. Unless you're impatient, you should leave this trophy for your Stormbringer playthrough, as earning a no damage bonus helps you achieve an S-Rank.

See Boss Data for additional details.


Genius Destroyer
Defeat Monsoon without taking any damage on Hard difficulty or above.

Monsoon is one of the more frustrating bosses in the game and this can be difficult to perform without sufficient practice. You must be playing on Hard, Very Hard, or Revengeance, and defeat Monsoon without taking any damage. If Monsoon lands a hit on you, use the Restart Checkpoint option to try again. Monsoon has no checkpoints in his fight until the very end, so this trophy is very skill dependent as he's one of the harder bosses. Unless you're impatient, you should leave this trophy for your Stormbringer playthrough, as earning a no damage bonus helps you achieve an S-Rank.

See Boss Data for additional details.


Truly Human
Defeat Sundowner without taking any damage on Hard difficulty or above.

Sundowner is one of the easier bosses in the game, so this trophy isn't too complicated. You must be playing on Hard, Very Hard, or Revengeance, and defeat Sundowner without taking any damage. If Sundowner or his Helicopter lands a hit on you, use the Restart Checkpoint option to try again. Sundowner has 2 phases to his fight with a checkpoint between them. Unless you're impatient, you should leave this trophy for your Stormbringer playthrough, as earning a no damage bonus helps you achieve an S-Rank.

See Boss Data for additional details.


Chosen by History
Defeat Samuel without taking any damage on Hard difficulty or above.

Sam is about the middle of the road for boss difficulty, he has a few tricks but nothing a bit of practice can't fix. You must be playing on Hard, Very Hard, or Revengeance, and defeat Sam without taking any damage. If Sam lands a hit on you, use the Restart Checkpoint option to try again. Sam has no checkpoints in his fight, so you have to put him down in one go without getting hit. Unless you're impatient, you should leave this trophy for your Stormbringer playthrough, as earning a no damage bonus helps you achieve an S-Rank.

See Boss Data for additional details.


The Politics of Silencing Foes
Defeat Sen. Armstrong without taking any damage on Hard difficulty or above.

Senator Armstrong is right up there with Monsoon in difficulty, however he can be more manageable. You must be playing on Hard, Very Hard, or Revengeance, and defeat Senator Armstrong without taking any damage. If he lands a hit on you, use the Restart Checkpoint option to try again. Senator Armstrong has 2 checkpoints in his fight, however due to how the fight goes you must be very careful on the second phase. Unless you're impatient, you should leave this trophy for your Stormbringer playthrough, as earning a no damage bonus helps you achieve an S-Rank.

See Boss Data for additional details.


Amateur Radio Operator
Listen to most of the codec conversations.

This is a very time consuming trophy as it requires you to listen to a majority of all possible codec conversations in the game. For this trophy you'll need to play File R-01 through R-07 and routinely talk to the support characters. The best method to do this trophy is to talk to them anytimestoryline progression has been made; whether it's taking a call from a support character, watching a cutscene, fighting a boss, or clearing a ranked battle. Other times to call your support characters are upon encountering a new enemy, rescuing a hostage, letting a hostage die, or cutting the clothes off hostages. Keep in mind everyone may have something to say; this is very monotonous and time consuming. You'll earn this trophy once you've listened to the required number of codec conversations. This trophy does carry through multiple playthroughs; so if you don't get it in one playthrough, you can keep trying on subsequent playthroughs.


Virtually Flawless
Set the highest score on every VR Mission.

There are 20 VR Mission that are accessible from the main menu, to have access to the VR Missions you'll have to find the VR Mission Terminals that are hidden throughout story mode. To complete this trophy you'll need to first find all 20 VR Mission Terminals and then clear all 20 of the VR Missions while beating the 1st place score.

See Analysis Complete or the
Collectible Guide for where to find the VR Mission Terminals.
See VR Missions Guide for how to complete the VR Missions.


Stormbringer
Complete story mode on Revengeance difficulty with all S Rankings.

This is one of the most difficult trophies in the game, but the difficulty can be lowered by using select gear. You'll have to unlock most of the gear by finding collectibles and clearing the VR missions. Once you have everything you can use, you'll have to clear the game on Revengeance difficulty while clearing every ranked battle with an S Rank. You must be absolutely sure you fight in and clear every ranked mission with an S-Rank, if you fail to do you will not be in place to earn this trophy. You will earn this trophy at the final results screen as it displays all S Ranks. You can do the missions in any order as long as R-07 is done last; if it's not, you will need to S Rank it again to earn the trophy.


See Revengeance S-Rank Data for details.


Revengeance
Obtain all trophies.

It's the platinum, collect all lesser non-DLC trophies to earn it.


Special Thanks
-kyorml007
: For the Heavy Cyborg farming tip.
-silver_shadow: For the banner.
-snake2410: For the Heavy Cyborg farming tip.

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Boss Data

This is here to assist people with any part of the boss fights that happen in this game. As people are required to earn S Ranks across Revengeance Difficulty, I will be covering every enemy attack and mitigation methods as well. Any attack written out in RED means it's unblockable, PURPLE means blockable but chip damage. One thing to note about all bosses is they all have quicktime events at the end and if you fail it, you will die.

File R-00: Metal Gear Ray 1
Metal Gear Ray is the first boss of the game and you fight it early in the first mission.

Attacks
Machineguns - It'll shoot at you if you're not up close. Use ninja run to deflect its bullets.

Tailsweep - If you're about medium distance away it'll sometimes swing its tail at you. You can parry its tail, be sure to hold afterwards to cut its tail. This is the requirement for Steel Tail. (Possible once)

Foot Stomp - This is only if you're directly under its feet. It'll raise a foot up and try to stomp you. You can parry its stomp, be sure to hold to cut its leg armor or its leg turret. (Possible twice for each foot)

Arm Blade - A blade will come out of one of its arms and it'll slam its arm at you. You can parry this attack.

Head Butt - If you're close to its face but not under it, it'll roar at you before slamming its head down onto you. You can parry this attack, be sure to hold to cut its head armor or one of its arm turrets. (Possible three times, shares cutting with its Charge attack)

Charge - If you're medium to far away it'll lower its head and try to run you down. You can parry this attack, be sure to hold to cut its head armor or one of its arm turrets. (Possible three times, shares cutting with its Head Butt attack).

Missiles - It'll fire missiles at you and they'll stick into the ground. You can slice them or simply run away to avoid them exploding.

Plasma Beam - If you're medium to far away it'll charge the plasma beam in its mouth. Simply run left or right to dodge its vertical sweep, and jump or run away to avoid its horizontal sweep.

Fighting
Metal Gear Ray isn't a tough opponent, but can be frustrating as it's very mobile for its size and the camera can be a pain if you get under it. The main things to know is if you get near its feet, it will eventually jump away from you. From here it'll most likely use its machineguns, missiles, or plasma beam. When you get relatively close it'll start to rely on its physical attacks and this is where you can dominate it.

If it does an attack where parrying allows you to get free hits in Blade Mode, you should do it. Every body part (except the tail) can be hit at least twice this way. Once to take the armor off, each following attempt to do damage to it. If you can't get it to do its stomp attack, you can directly attack the legs to eventually go into Blade Mode, but parrying a stomp is a lot faster than merely hacking away at it.

Once you get it down to ~1.0% of health it'll automatically start using its arm blade. When it swings its arm at you, you'll be prompted into a quicktime event. At the end of the quicktime event the battle will be over.


File R-00: Metal Gear Ray 2
The second Metal Gear Ray fight happens immediately after chasing Sundowner and you reach a rooftop. This is the Metal Gear you fought previously as evidence of its missing arm.

Attacks
Headbutt - Much like in the previous fight, Ray will use its head to try to attack Raiden. Parry it and you'll be able to blade mode it to knock its armor off.

Headbutt-Right - This is exactly the same as its original Headbutt, but will slam its head into the building to the right side. Parry it and it'll go into stagger mode.

Arm Blade - Just like in the previous fight, it'll try to slam its arm down onto you. Parry it and you'll be able to blade mode its head.

Missiles - Just like in the previous fight, it'll fire missiles that'll stick into the building you're standing on. Either run away or slice them.

Hemp Missiles - It'll position its arm over the room and fire missiles at you. You can either use Blade Mode to cut them, or jump over them.

Plasma Beam - It will charge its beam before sweeping the rooftop horizontally twice; first from right to left, then left to right. Simply jump over its beam as it attacks.

Fighting
This fight is actually much easier, but you have a small area to operate in. The first thing to know is Ray has a reliable pattern of attack, it'll always start with its plasma beam as well. Now anytime you're not dodging one of its attack you should be attacking it. Its regular headbutt comes out rather quick so you need to be fast to parry it, but outside of that there's nothing to worry about. If you manage to parry its attacks and blade mode or stagger it, you'll be able to put a massive amount of hurt on it. When it gets near death it'll jump away and you'll be drawn into another quicktime event. The big difference with this one is near the end you'll be able to control Raiden running down the side of a building. If you get hit by a missile or its plasma beam you will automatically die, so be sure not to get hit.


File R-01: Mistral
Out of all the Desperado's, Mistral can be considered the easiest as she's not particularly strong or skillful. She also has 3 phases to her fight, with the transition to each phase earning you a checkpoint. So you have plenty of room for error if going for a No Damage run. One last thing about Mistral is you can disarm her by either hitting her enough times and then using Blade Mode to break her staff. This process can be sped up by using Ripper Mode. When disarmed she tries to dodge more than attack, but she's not helpless.



Attacks
Dwarf Gekkos - Mistral has an infinite supply of Dwarf Gekkos during her fight. They have all combat abilities of all Dwarf Gekkos.

Gekko Toss - (Only when disarmed) Mistral will pick up one of the Dwarf Gekkos and throw it at you. You can parry this and if close enough, a Just-Defend will hurt Mistral immensely.

Gekko Shoot - (Only when disarmed) Mistral will retreat out of reach and before remaking her staff, she'll shoot Dwarf Gekkos at you. You can either run/jump or get right under her to dodge them.

Combo Attacks - Mistral will use her lance and swing at you. You can parry these, just be sure to parry every single attack she sends or you'll take a hit.

Vertical Bounce - Mistral will turn horizontal and bounce across the area with her weapon perpendicular to the ground. This can be parried, however it can strike multiple time in rapid secession, so I recommend merely dodging.

Dive Kick - Mistral will jump up in the air, then come down at an angle. This can be parried and is easy to mitigate.

Ground Wave - Mistral will hit the ground and it'll rupture in a wave as it come towards you. This can be parried but can strike multiple times in rapid secession. Mistral also has massive recovery times after this move so I recommend dodging.

Exploding Barrels - This is only during the third phase. There are barrels scattered around the area and they will blow up when attacked. If you're close to them when they blow up you will take damage, so be careful where she stands when you fight her.

Fighting
Mistral is relatively simple to fight, if this is your first time through you won't have as many methods, but she'll still be manageable. Simply attack her until she staggers and you get a blade mode prompt. You can either keep striking her or use blade mode to disarm her. Either way, she is more vulnerable as even if you don't break her staff, she'll routinely stagger more often. Watch out for the Gekkos as you fight her. If you're on New Game + you can use her own staff to control the Gekkos and use Ripper Mode to force her into a stagger much faster. When she's down to ~75% she'll grab you, activate blade mode and cut her staff or take damage as you transition into phase 2.

Phase 2 is much like Phase 1 but you're fighting on a 2D space. She can start doing her dive kick attack here as well. Just keep up your defense and strike her when you can. When she's down to ~50% she'll try to attack you, perform the quicktime event or take damage as you transition into phase 3.

Now you're in phase 3 you need to watch out for the barrels in the area and when she does the ground wave attack. The barrels are hard to avoid as you can't move them and the smallest attack will set them off. When she does her ground wave attack she has massive recovery times, use those to damage her when she's defenseless. Once she's down to ~10% you'll have one more quicktime event to get through and then she'll be down for good.
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File R-03: Monsoon
Monsoon is one of the most annoying fights in the game, especially when going for a No Damage run. This is due to him being able to attack quickly, the many scripted events he has during his fight, and the lone checkpoint being after you defeated him. Out of all the bosses he has the highest learning curve and you'll feel it when you fight him for your first time.



Attacks
Combos - Monsoon has two different combos with his Sai, the only difference is the timing on a few of the attack. They have almost 10 attacks per combo, so be fast with your parry's or you'll take hits.

Launcher Kick - Monsoon will get low to the ground and then kick you up in the air, afterwards he'll combo you mid-air. On the harder difficulties he'll change location while low to the ground so be careful and parry when you see him get low.

Just 4 Kicks - Monsoon will get close and instead of using his Sai he will do 3 rapid kicks before finishing off with a fourth kick. It is also possible for Monsoon to just do the big kick by itself.

Dive Slash - Monsoon will jump in the air before coming down at you. This is simple to parry.

Smoke Bomb - Monsoon will throw smoke bombs to blanket the area. This is unblockable and can be dodged by jumping or running away from Monsoon. His telegraph for this attack is him spinning his Sai in the air and holstering them before he grabs the bombs on his belt. When the area is covered in smoke, Monsoon will rush you from various angles and attack, sometimes he'll jump while other times he'll just run at you. You need to count his attacks, he'll do 9 or 10 attacks in the smoke before it clear. Also, if his final attack is a simple ground attack there is a chance he'll use that first attack to start off a combo, so be ready to parry multiple times.

Vehicle Toss - At scripted times based on his health, Monsoon will jump out of reach and use his magnetic powers to throw vehicles at you. You can either evade these, or use Blade Mode to destroy the vehicles as they're thrown at you. Keep in mind he will always throw two sets of vehicles at you every time he retreats, and with each successive throw he'll add an extra vehicle to his grouping. If you choose to slice the vehicles, do your best to slice all of them; as even if some look like they'll go past you, they can explode and damage you.

Lorentz Force - This is much like his vehicle toss, but more brutal; he'll retreat but this time summon a huge cluster of vehicles and other things in a giant clump, and instead of throwing it, he'll roll it across the ground at you. This is easy to dodge, just stay as far away as possible and run either left or right to dodge. Be sure you're in the corner of the area and only start running after the object has touched the ground, he can change its trajectory before then. You also need to watch out for the exploding barrels falling from the projectile, staying in the corner until he's ready to shoot it helps ensure you won't get hit by any of them.

Super Charged
After using his Vehicle Toss or Lorentz Force attacks, Monsoon will become charged and he'll gain a few more attacks. You can always tell when he's charged as he'll have a purple aura and any melee attack you send will be dodged by his body separating. There are two ways to handle him while he's charged; hit his main section with a EM grenade, or just-defend him when he gets close for an attack. With this he'll be stunned and you'll be prompted to blade mode, hit his head to negate his charge. It is important to realize, you cannot hurt him while he's charged.

Sai / Leg Extension - When charged his basic attack will be to send his sai and later his legs to you. Each section will perform 4 attacks before retreating. You can just-defend each section to get it to drop early. If you're far enough away from his main body, you can hit it with a EM grenade before it closes in for its combo attack.

Combo - After he tries his Sai / Leg attack, Monsoon will move in for a basic combo like he has when he's not charged. This is a perfect opportunity to just-defend.

Body Tornado - Monsoon will have his body float in multiple sections and rush you. Simply parry them to negate the attack.

Body Shoot - Monsoon will have his body float in multiple sections, but will shoot them at you. These can be parried but they come very fast and so simply dodging them is the best course of action.

Fighting
Monsoon is no easy task without any experience, he moves fast and he attacks fast, so you need to be ready for what he'll send at you. Feel free to hit him whenever he gets close, but always watch his movements so you don't eat a smoke bomb or his launcher kick. There will also be plenty of times the fight will get interrupted because it is heavily scripted with him getting at least 3 vehicle tosses and 2 lorentz force attacks in before he dies; it's more on the higher difficulties. You may also find yourself fighting the camera as it likes to hover and change position, especially during his combos which can make parrying all his attacks a pain. The biggest problem I find is you will have to put up with his super charged state at least once. After his vehicle toss he's open enough for a quick EM grenade to stun him; however, after a lorentz force you'll be in a cutscene and he'll already start his sai attack. His first opening is after his legs come to attack, parry those and before his floating body gets to you, hit it with an EM grenade. There's really nothing much to say aside from it's a serious skill check and the only checkpoint is before the quicktime even to finish him off. The quicktime event will come after he reaches 10% and does a lorentz force attack.


File R-04: Sundowner
Luckily Sundowner is nowhere near as difficult as Monsoon was, in terms of skill or insanity. He does have a unique mechanic, but I prefer to ignore it as it keeps him more controllable.



Attacks
Helicopter - Sundowner has a helicopter for support, it has machineguns and missiles like all enemy helicopters do. It can be shot down with a single Stinger missile (on all difficulties) but will come back within a minute or so. If you can keep the helicopter off your screen it won't attack, so deal with it as you will.

Combos - Sundowner has a few basic melee combos with his swords, nothing too complicated to parry.

Armor Rush - Sundowner will put his reactive armor up and rush at you. Parry this and go through the quicktime event to knock him off-balance. When prompted to go into Blade Mode you can cut the arms holding his armor, be careful not to strike his armor though.

Armor Backhand - Sundowner will swing at you with the armor plates on the side you're on. This will only happen if you're not in front but to the read/side of him. Easy to parry.

Armor Back-attack - Sundowner will swing at you with all armor plates to his back. This will only happen if you're directly on his back. East to parry.

Charged Rush - Sundowner will charge for a moment or two before rushing forward and hitting you very hard. This is easily telegraphed and can be dodged or jumped over.

Fighting
Fighting Sundowner isn't that difficult as he's not as fast or nimble as Monsoon was. He usually opens up with his armor rush, so parry it and go through the quicktime event to knock him off balance, I personally do not recommend cutting his armor panels off as he becomes more reliant on melee attacks when they're missing. If you're concerned about the helicopter, go ahead and shoot it with a stinger to remove it, just be aware another one will be back. If you let him keep the armor panels on, he'll be more willing to use them for attacks and he can't combo with them. The one draw back to leaving the armor panels up is you need to be careful when attacking him. If you ever strike the armor panels when they're up, you'll take damage; to get around this you can circle around to his back and wail on him until he staggers or retreats, from there be careful because he will put his armor up if you keep attacking. If you wish to cut his armor off, you can do so by parrying his armor rush, or simply approaching him and using blade mode when he has his armor panels up. You'll need to hit all boxes to stagger him and from there cut the arms holding the panels. Be aware that once the panels come off he will be a lot more aggressive with his swords. Whichever way you end up fighting him, once you knock him down to 10% you'll earn a checkpoint and go to the second half of the fight.

This is nothing but a short rail-shooter segment. The safest place to be is in the lower right and from there you just need to mash to take out any obstacles that will be in your way. Once you reach the end, you'll have to blade mode and slice up the ceiling. From there you'll have one more quicktime event and then the boss fight will be over.
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File R-06: Samuel (Jetstream Sam)
Sam is the only fight and the entirety of mission R-06. Overall I'd put him in the middle of all the bosses, he's not difficult like Monsoon, but isn't on the level of Mistral or Sundowner.



Attacks
Combos - Sam has variations of a 4-hit combo, each one has different timing and as such require different timing for your parry.

Iado Slash - Sam will sheath his sword and when he draws, many slice marks will appear all around his body. This is easy to parry as anytime he sheathes his sword, he's planning to attack.

Kick - Sam will deliver a quick kick to Raiden's head. The telegraph is almost non-existant and this is one of two attacks he prefers if you disarm him, be very careful if you disarm him.

Momentum Throw (only when disarmed) - If you disarm Sam he'll charge you and try to throw you. This is simple to parry as the attack is very noticeable.

One-Two-Three - Sam will charge at you and give a powerful hit as he runs past you, he'll then turn around and do it again, and then one more time. You'll have to parry each strike he gives, nothing too difficult.

Jump Slash - Sam will jump up in the air and come slashing down at you. This is easy enough to parry when he's far away, but when up close the camera will swing wildly and can make parrying it difficult.

Rock Throw - Sam will stick his sword in the ground and throw a few rocks at you. You cannot block them, however you can use blade mode to get rid of them. You can also simply dodge them. He does this once he gets below 45%, be careful when attacking as this has very little startup and you can eat the hit.

Charged Stab - Sam will sheath his sword and charge up before rushing at you. A simple jump is enough to dodge this. This attack has the same startup as his charge slash, just different attack animations.

Charged Slash - Sam will sheath his sword and charge up before rushing at you. A simple jump is enough to dodge this. This attack has the same startup as his charge stab, just different attack animations.

Command Counter - This is a very rare attack to see and it only works if you attack him. If you ever see Sam put his sword in front of his face and it glows yellow, DO NOT ATTACK. If you do, he'll automatically counter-attack you.

Fighting
Fighting Same can take some time to learn, but he's nothing too dangerous as most of his attacks have noticeable tells. Another good thing about Sam is unlike other bosses, he doesn't avoid just-defends and will eat them if you're able to pull them off; on Revengeance difficulty you can knock off 40% of his health with one. Sam is decent at dodging and blocking your attacks, while there's not much you can do to stop him from dodging, you can use Ripper Mode to break through his guard. If you ever get him to kneel down you can launch him into the air and then air combo him as well. The big change in the fight comes when Sam reaches ~60%, he'll start rushing you and when you parry you'll be prompted to go into Blade Mode. Your target will be his right hand and if you slash it, you'll disarm him. I personally do not like disarming him as he begins to dodge more and he starts kicking a lot, the kick has very little telegraph and comes out fast so you'll need to buffer a parry into your attacks just to protect yourself. At 45% he'll grab his sword (or not) and start using a few more attacks. One being his jump slash which can be a pain to parry if he activates it up close; the other being the rock throw, which again can be a pain when up close. Keep your defense up and attack him when you can, at 5% you'll go into a short quicktime event and finish him off.


File R-07: Metal Gear Excelsus
Metal Gear Celsus is one of two bosses in the final mission of the game. While it's nothing too difficult, it can be taxing to get all the way through with a No Damage run. Many of its attacks can be parried, but unlike other boss attacks you'll still take damage during the parry.

Attacks
Double Arm Smash - Excelsus will raise both arms into the air and bring them down on you. Run left or right to dodge.

Quick Double Arm Smash - Excelsus will raise both arms and quickly bring them down on you. Don't start running until you see the glint signaling its attack. You may have to slide to dodge as this attack is very fast.

Single Arm Smash - Excelsus will try to smash you with one of its arms one at a time, it'll do four strikes total. Just run left or right to dodge each attack.

Double Arm Sweep - Excelsus will position both arms horizontally and sweep across the area. Ninja run towards the blades and Raiden will jump through them.

Single Arm Sweep - Excelsus will swing only one arm horizontally across the area. Simply jump over the arm as it moves.

Leg Stomp - Excelsus will raise its leg in the air and try to step on you. Don't run until the leg stops moving to signal it'll be coming down. If you insist on running, Celsus is track your movements and step on you regardless. You can completely avoid it by running to the far side of the area from where the leg is coming from.

Leg Sweep - Excelsus will drag its leg across the area in a wide sweeping motion. The only way to avoid this attack is by standing in a safe spot. The safe spot from its right leg (when facing you) is to the far right and close to the foreground, the safe spot from its left leg (when facing you) is right up in front of Excelsus.

Plasma Beams - Excelsus will either do a vertical sweep or a horizontal sweep with its beams. Move left/right to avoid the vertical sweeps and don't stand close to its horizontal sweeps.

Gekkos - Excelsus will summon Gekkos to assist it during combat, it will summon when it starts the plasma beam attacks. You can use the Excelsus' own attacks to destroy the Gekkos. You need to be careful about engaging the Gekkos as not every quicktime event gives you invincibility frames and can lead to you taking hits.

Fighting
Excelsus follows a simple pattern of combat believe it or not. It will always start with a series of its arm attacks; use any opening during these attacks to hit the arms and damage them. After pulling his arms away Excelsus will shift so its right leg will be in the area. You can use hit and run tactics on its leg, though Ripper Mode into Blade Mode and swinging wildly is good for damage with minimal risk. Once it's down to ~70% you'll be prompted to Blade Mode, doing so will have one of its legs be cut off and you'll earn a checkpoint.

Excelsus will fall and you'll be able to approach its head and wail on it for a while before it stands up. It will then summon Gekkos and perform its beam attacks. Use the beam attacks to destroy the Gekkos to make this part easy for you. After it's done with its beam attacks it will go into another series of arm attacks before pulling its left leg out and repeat the same process. Once you've damaged the left leg enough you can use blade mode to cut it off. From here the fight will end after a series of quicktime events.
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Last edited by Kheapathic; 05-18-2013 at 02:38 AM.
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Old 03-18-2013, 01:49 AM   #10
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File R-07: Senator Armstrong
Senator Armstrong is the final fight and has 3 phases, with each transition earning you a checkpoint. If you are going for a No Damage run, this can be a little difficult and I advise to backup your save with each new checkpoint; especially when you reach Phase 2, as any damage can knock you into Phase 3 and force the checkpoint on you.



Phase 1 - Attacks
Attacks - Armstrong has a multitude of attacks he'll do one at a time; just various punches and kicks.

Combos
- Armstrong has a 4-hit combo, the attacks are based on his individual attacks.

Rush Punch/Kick - Armstrong will rush forward really fast and punch or kick you. Look for when he crouches down to show he'll be rushing.

Backfist - Armstrong will spin around with a closed fist, this is his main attack if you ever get on his back.

Hammerfist - Armstrong will crouch and slowly raise his hand over his head before bringing it down with a stomp. This attack has a very long telegraph and hits a wide area around Armstrong. You can run away from it, but you can also parry it.

Energy Burst - Armstrong will glow yellow while standing in one place and release a burst of energy. This cannot be blocked so simply run away from him.

Pursuit Grab - Armstrong will glow yellow and then chase you for a bit and if he gets you he'll throw you. This isn't too hard to avoid and can be jumped over, but jumping right away is dangerous as Armstrong will follow you into the air and still throw you.

Phase 1 - Fighting
Fighting Armstrong isn't too difficult, though the small area can make this fight annoying. Phase 1 doesn't last too long, you just need to knock him down to about 97% and you'll enter Phase 2 and earn a checkpoint.

If you are going for a No Damage run, I strongly advise exiting the game and backing up your save once you earn the checkpoint between Phase 1 and Phase 2. Do it, RIGHT NOW!

Phase 2 - Attacks
Everything he had in Phase 1, nothing different.

Phase 2 - Fighting
Raiden is now disarmed and while he can punch and kick, doing so it not advised as Raiden's punch/kicks are sluggish. It is also dangerous as without a sword, you will take damage if you parry; if you want a No Damage run, you will have to wait a certain amount of time without getting hit (90 seconds on Easy to 160 seconds on Revengeance). What makes this difficult is after 60 seconds, any unblocked damage you take will force you into Phase 3 and give a checkpoint; so if you're adamant about earning a No Damage run, it is prudent to have your save backed up, otherwise you'll have to go through the entire level again just to get another attempt.

If you're not interested in earning a No Damage run and just want to progress, go ahead and knock Armstrong down to about 99.2% and then take a few hits. At worst you'll have to get your life down to 0.1%. If you're not on Very Hard or Revengeance, Armstrong won't be able to kill you.

Phase 3 - Attacks
Everything he had in Phase 1/2 and everything listed below.

Fire Net - Armstrong will charge up then punch the ground, afterwards veins of fire will spread across the ground. Stand between the veins of fire to avoid the explosion, but also be ready to parry his simultaneous charge attack.

Blast Waves - Armstrong will charge up then punch the ground, afterwards two blastwaves will shoot out from his, both are 180 degrees opposite of the other. He can shoot two blasts with a single charge, so just because you dodged one doesn't mean you're safe.

Fire Walls - Armstrong will charge up then punch the ground, afterwards two big blastwaves will move in a pincer formation and divide the area into sections. Understand that the blastwaves don't move in straight lines but arc. You can't go through the firewalls once they're up either, so you just have to wait for them to die down. An easy to avoid this attack is once you see Armstrong charging up, run behind him.

Building Toss - These attacks are somewhat scripted to the amount of health Armstrong has left. He'll retreat from the battle, jump onto the Excelsus wreckage and throw massive pieces of rock at you. There are two ways to handle this; you can either ninja run forward to dodge, or you can use Blade Mode to slash the projectiles as they're thrown at you. If you choose to slash, you'll have to cut at least 3 buildings and then hit Armstrong and you'll be rewarded with a good amount of damage. However, if you fail to slice any part, you'll take massive damage instead. A good thing to note is the cutting angles are always the same regardless.

Building Toss (extended) - This is identical to the regular building toss but is scripted to happen when Armstrong is almost dead. Instead of three projectiles there are 6 projectiles and the cutting angles are vastly different.

Quicktime Charge - Armstrong will power up then charge you and activate a quicktime event which will go one of two ways. One way, Armstrong will punch you and then try to jump on you; activate the quicktime event to counter him immediately. The other way it'll go is he'll miss his attack and you'll be able to do more damage to him but will have to press more buttons. Regardless of how it goes, you'll have to pick up your sword when it's over. Picking up your sword can be dangerous as if he's readying an attack, it can come out immediately after you claim your sword and you won't be able to dodge.

Quicktime Charge (finale) - Armstrong's death also starts from a quicktime charge when he's near death ~20%. It's different and longer than either of the regular attacks he has, so when you get there congratulations.

Life Regain - Armstrong will turn his entire body grey with a green aura around him and will steadily regain life. Any unfocused attack you send his way will prompt him to counter-attack. To cancel out this attack, get on his back and hit the weak spot in Blade Mode. Be warned that if you miss in Blade Mode, he'll catch your sword and get an automatic counter-attack, so do not miss.

Phase 3 - Fighting
Armstrong almost always starts out with his Blastwave attack, be sure to dodge both waves if he decides to do two waves, from there he usually does his Fire Net attack. However, after that his attacks are completely random. Your distance from him doesn't seem to coax him into using certain attacks more or less and you'll just have to feel your way through this fight. Don't get too carried away and mash attacks as you may end up eating one of his own. At certain intervals of his life, he'll retreat to throw parts of a building at you, you can either dodge or slice through these; I prefer slicing as it puts more damage on him. Whenever you see him charge, you should stay moving and get on his back if possible; moving will ensure the blastwaves won't hit and being on his back can protect you from not getting boxed in by his firewalls. If you do get boxed in just play it safe until they go down, you don't want to have him do his energy burst or pursuit throw while your area is a lot smaller. Once you get his life down to ~20% you'll be in the range to finish him off; he should do one more charge attack and from there it'll be a series of blade modes and quicktime events to kill him.
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Last edited by Kheapathic; 05-18-2013 at 02:38 AM.
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