vava Posted June 17, 2015 Share Posted June 17, 2015 Mega Man Legacy Collection details Rapid fire is in and totally optional No shoulder button weapon switching Menus use Japanese artwork; U.S/EU packaging in the museum Complete Works arranged music on menus, not in-game All six games retain the one frame button lag from NES Menu colors are based on the original Mega Man color coordinates from Capom's old licensing manual Replays limited to 100 individual replays One save slot per game Considering a hot key for save/load state There's a platinum trophy for PlayStation 4 No Navi Mode (i.e in-game hints) The intent of this collection is to present MM1-6 on modern consoles in the highest quality possible. *If* sales are good, they will consider collecting other Mega Man games. No 3DS details until much later They did not specify why the Wii U is being left out, just one of those "not right now" answers Nice trophy coming! Link to comment Share on other sites More sharing options...
rotoninja Posted June 26, 2015 Share Posted June 26, 2015 Mega Man Legacy Collection details Replays limited to 100 individual replays I wonder what this means? Still on the fence at $14.99, despite dedicating my childhood to his series. Would've preferred an X series collection as I only played up to X3. Link to comment Share on other sites More sharing options...
mjc0961 Posted July 8, 2015 Share Posted July 8, 2015 (edited) Mega Man Legacy Collection details Rapid fire is in and totally optional No shoulder button weapon switching Menus use Japanese artwork; U.S/EU packaging in the museum Complete Works arranged music on menus, not in-game All six games retain the one frame button lag from NES Menu colors are based on the original Mega Man color coordinates from Capom's old licensing manual Replays limited to 100 individual replays One save slot per game Considering a hot key for save/load state There's a platinum trophy for PlayStation 4 No Navi Mode (i.e in-game hints) The intent of this collection is to present MM1-6 on modern consoles in the highest quality possible. *If* sales are good, they will consider collecting other Mega Man games. No 3DS details until much later They did not specify why the Wii U is being left out, just one of those "not right now" answers Nice trophy coming! [ame]http://www.youtube.com/watch?v=srRWJzRhuzo[/ame] How fucking little effort do they have to put in to not add simple shoulder button weapon switching?! If they can add rapid fire, they can add shoulder button weapon switching. at not specifying why the Wii U is left out though. Everyone already knows why: Wii U sales are abysmal so it's not worth porting it over. Plus all the NES Mega Man games are on Virtual Console, so why port something over that's already on there when nobody will buy it? I wonder what this means? Still on the fence at $14.99, despite dedicating my childhood to his series. Would've preferred an X series collection as I only played up to X3. That's a good place to stop. X4 is passable but nowhere near as good as the SNES games, X5, X6, and X7 suck, and X8 managed to be passable again. Edited July 8, 2015 by mjc0961 Link to comment Share on other sites More sharing options...
joeyc138 Posted July 11, 2015 Share Posted July 11, 2015 The only good thing I get from the specifications is a platinum trophy which I probably won't even earn. I love Mega Man but come the fuck on bro. Link to comment Share on other sites More sharing options...
Shadiochao Posted July 22, 2015 Share Posted July 22, 2015 To be honest, I think I would've preferred an individual trophy list for each game over a single platinum list. Link to comment Share on other sites More sharing options...
GalactusTheGreat Posted July 22, 2015 Share Posted July 22, 2015 The only good thing I get from the specifications is a platinum trophy which I probably won't even earn. I love Mega Man but come the fuck on bro. This. I mean the other stuff is cool but the trophies is where my priority for this are. Link to comment Share on other sites More sharing options...
scaryice82 Posted August 5, 2015 Share Posted August 5, 2015 Rapid fire is in and totally optional Considering a hot key for save/load state Way to ruin the trophies, Capcom. Link to comment Share on other sites More sharing options...
simula67 Posted August 5, 2015 Share Posted August 5, 2015 Really disappointed that there is no Vita version coming. Seems like it would be a perfect fit. Alas... Link to comment Share on other sites More sharing options...
DBZ0wnz Posted August 5, 2015 Share Posted August 5, 2015 I wonder what this means? Still on the fence at $14.99, despite dedicating my childhood to his series. Would've preferred an X series collection as I only played up to X3. Probably you can only have up to 100 replays before it hits the fan? Link to comment Share on other sites More sharing options...
Quexos Posted December 25, 2015 Share Posted December 25, 2015 (edited) Hope this is the right thread to ask my question: Ok so I got this game recently and I thought there would be an electronic version of the instructions manual in the menu of the game or something but there is not. So anyone who knows the Megaman games well, I noticed when you kill enemies they drop stuff like canisters and when you touch those your life gauge on the left gets filled up a bit so that I get. But sometimes enemies drop little pinkish/reddish pills and when I take them nothing happens so what are those for? Same with blue canisters which are dropped sometimes and when I take them nothing happens? Edited December 25, 2015 by Quexos Link to comment Share on other sites More sharing options...
Beliskner Posted January 4, 2016 Share Posted January 4, 2016 The blue containers are energy tanks. You can use them via the weapons menu and they refill all your health. They are precious and should only be used when really necessary. The pills refill weapon energy for the weapon you currently have equipped. If you have the standard buster out or the weapon energy for the weapon that is out is full nothing will happen. If the weapon energy is noit full the game will pause and the weapon energy will refill just like your health when you pick up the orbs. Link to comment Share on other sites More sharing options...
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