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Mars: War Logs ~ Trophy Guide & Road Map


Figma

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http://i.imgur.com/pQQIUCH.png

 

 

http://i.imgur.com/LNHUVkY.png

 

Overview:

 

  • Estimated trophy difficulty: 5/10 (Trophy Difficulty Rating)
  • Offline trophies: 14 (11(B), 2(S), 1(G))
  • Online trophies: 0
  • Approximate amount of time to 100%: 20hrs+
  • Minimum number of playthroughs: 1: ⅓ (One full and reload on final chapter)
  • Number of missable trophies: 5: Hero of the Resistance (B), Man of Honour (B), Mentor (B), Specialist (B), Completionist (S)
  • Glitched trophies: 1: Completionist (S)
  • Does difficulty affect trophies? Yes: Hard as Nails (S), Mutant (G)

 

Introduction:

 

Mars: War Logs is science-fiction RPG set on Mars. The story revolves around a war between two corporations/guilds, Aurora and Abundance, to take control of Mar's water supply which is the most precious resource on the red planet. The game is mix of Rage/Fallout/Red Faction and pretty fun for a low budget title.

 

To get 100% you need to play the game on the hardest difficulty (Extreme). It's not too bad other than couple annoying parts where enemies might overwhelm you a little. Doing all the side quests (well not all since the trophy is glitched and unlocks earlier) along the the way, upgrading your Skill Tree fully and searching containers/enemies will help on Extreme.

 

 

Walkthrough:

 

Step 1: Extreme Playthrough

Start the game on the hardest difficulty setting, play the game and follow the side mission list, talking to Innocence, searching containers and upgrading renegade skill tree. Once you reach the end of chapter 2, make a manual save before doing the mission "Choose A Side!"

 

 

Step 2: Reload

Reload the save made before the "Choose A Side mission", join the other group and play the final chapter again. This time you can lower the difficulty to your liking.

Edited by Terminator
Editorial Sweep.
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http://i.imgur.com/xHuESWl.png

 

http://www.ps3trophies.org/images/trophies/1837/01.jpg The Great Escape (B)

Finish Chapter 1 at any difficulty level

 

Story related, cannot be missed.

 

This trophy unlocks in the mission "The Great Escape" after defeating the boss and escaping, see below for some boss tips:

[spoiler=chapter1]Boss: Sean

 

Before Starting the mission make sure you have health injections and Nailgun ammo (if you have enough serum to buy grenades, group everyone together then use them). Take care of the guards first, use sand throw on everyone and try to get them close to each other so they damage each other while blinded. Order Innocence to guard (:l1:, :triangle:). Roll to evade Sean's electric attacks and use the Nailgun/attack on him when he doesn't have the shield activated.

 

 

 

http://www.ps3trophies.org/images/trophies/1837/02.jpg Aurora execution (B)

Finish Chapter 2 at any difficulty level

 

Story related, cannot be missed.

 

This trophy unlocks in the mission "Choose A Side".

 

 

http://www.ps3trophies.org/images/trophies/1837/03.jpg Plot smasher (B)

Finish Chapter 3 at any difficulty level

 

Story related, cannot be missed.

 

This trophy unlocks in the mission "Political Prisoners" after defeating the bosses, see below for some boss tips:

[spoiler=chapter3]1st Boss: Drilling Worm

 

Before starting the mission make sure you have health injections and Nailgun ammo. First is the worm, his attack patterns are easy to notice. When he comes near you go smack his face (staying on his right side seems safer as he can get stuck doing the same attack with his left jaw that can't hit you) and when he back away, roll to towards screen. If he lowers the skull mask then don't go try to attack him.

 

2nd Boss: Technomancer leader

With the help of your friend, this is easy. Just beat him and roll if tries to hit you. The Nailgun does good damage when his shields are down.

 

 

 

http://www.ps3trophies.org/images/trophies/1837/04.jpg Hero of the Resistance (B)

Finish the game with the Resistance at any difficulty level

 

Missable!

 

Unlocks at the end of game. At the end of Chapter 2 you need to choose between two groups, the Resistance or Honor Grant. Make a manual save before doing this, then reload it after you have finished your first playthrough to skip the need for a second playthrough.

 

 

http://www.ps3trophies.org/images/trophies/1837/05.jpg Man of Honour (B)

Finish the game with Honour Grant at any difficulty level

 

Missable!

 

Unlocks at the end of game. At the end of Chapter 2 you need to choose between two groups, the Resistance or Honor Grant. Make a manual save before doing this, then reload it after you have finished your first playthrough to skip the need for a second playthrough.

 

 

http://www.ps3trophies.org/images/trophies/1837/06.jpg Good start (B)

Upgrade a skill

 

After your first fight you will gain a level, you receive 2 skill points per level. Press :left: or press :select: and select skills from menu and choose either Renegade (recommended for Extreme) or Combat and a level 1 skill.

 

 

http://www.ps3trophies.org/images/trophies/1837/07.jpg Recycling (B)

Upgrade an object

 

Press :select: go to inventory and choose weapons or armors, if the weapon or armor has brown circle on right side of it then it can be upgraded by pressing :square:.

 

 

http://www.ps3trophies.org/images/trophies/1837/08.jpg Pest Control (B)

Kill 15 moles

 

In the mission "First Step In Prison" you will access the Drilling Well where you must eliminate some moles, you will most likely unlock the trophy here if you find and kill them all. Moles appear many times during the playthrough and you may want to try and sneak kill them (Assassins skill) since they are tough opponents if you fight them head on.

 

 

http://www.ps3trophies.org/images/trophies/1837/09.jpg Mentor (B)

Influence Innocence's personality during your conversations

 

Missable!

 

Trophy unlocks at the end of Chapter 2. Regularly press :triangle: next to Innocence and see if you get option to talk to him. Some of the missions like "The Coin Killer" might have effect on this trophy.

 

 

http://www.ps3trophies.org/images/trophies/1837/10.jpg Specialist (B)

Unlock every skill and upgrade in a single skill tree

 

Missable!

 

You need 36 skill points to max out out one tree. For Extreme it's recommended to max out the Renegade tree, it being stealth based helps to sneak up on enemies, knock them out by one hit and hiding the bodies. Doing that you can clear whole areas without enemies ever seeing you.

 

The combat tree also has few skills to help you stay alive, which Science Of Evasion, Tough Skin, Accelerated Metabolism and Weapons Mastery but be careful not to spend too many points on other trees and miss your chance to fully upgrade your main tree. When I finished the game on Extreme I was a Lv26 with 50 skill points used.

 

 

http://www.ps3trophies.org/images/trophies/1837/11.jpg Crowbar (B)

Empty 50 containers

 

You most likely unlock this at beginning of chapter 2 if you found all in Chapter 1.

 

Square boxes that have lights on them and little junk piles count as containers. Note: Containers usually glow but not always. Make sure you look everywhere since they contain components that are very useful when upgrading or selling.

 

 

http://www.ps3trophies.org/images/trophies/1837/12.jpg Completionist (S)

Finish all the secondary quests in Mars: War Logs

 

Missable!

 

This trophy is also glitched (but in a good way it seems).

 

You don't need to do all side quests, the trophy unlocked for me in Chapter 3 after doing only a couple of them. Here is a list of Side Quests (there is more) and the order to do them. Always try to do these first before the Main Story missions (spoilers):

 

[spoiler=sidequests]

  • The Blues
    Talk to Bob and tell him to join your escape (do not kill him)
  • Handyman’s Assistant
    Mechanic gives this
  • An Explosive Plan
    Prowess gives this
  • The Lucky Charm
    Jey gives this
  • Another Face
    Part of The Lucky Charm
  • Mean Dogs
    Do not do this before The Lucky Charm / Another Face
  • Escape Together
    Part of The Blues

    Chapter 2:


  • Smuggling
    When you enter Shadowlair guard stops you, tell him that you escaped and that you know Prowess after that the quest unlocks little later in Tierville
  • A Bartender With No ID
    Find Tranquillity from The Sand and do this quest before doing story missions
  • False Identification
    Part of A Bartender With No ID
  • Requiem For Dreamers
    Do not kill the kids
  • The Dealer
    Part of Requiem For Dreamers
  • Working For Charity
    Charity gives this
  • The Exhibitionist
    Charity gives this
  • The Bad Player
    Charity gives this, kill morality for "The Mafias Threat's" quest
  • The Mafia’s Threats
    Charity gives this
  • Fidelity Lost
    Find Fortitude from slums
  • The Coin Killer
    Talk to Faith and do not kill Gallantry, just beat him
  • The Transporter
    Charity gives this

    Chapter 3:


  • Theft From The Stores
    Help them do not kill
  • A Helping Hand For The Mutants
    Part of Theft From Stores
  • Sympathy For The Farmer
    Talk to Tolerance in Green Hope
  • A Job To Do
    Talk to Tolerance again
  • Coin Killer Strikes Again
    Part of The Coin Killer. Talk to people in Green Hope, the killer can be found in the Hydroponic Fields
  • Electrical Relationship or A Passionate Woman
    Talk to Mary or Judy and tell them how you feel

 

 

 

 

http://www.ps3trophies.org/images/trophies/1837/13.jpg Hard as Nails (S)

Finish the game in Difficult mode

 

Finish the game on Hard or Extreme.

 

See Mutant.

 

 

http://www.ps3trophies.org/images/trophies/1837/14.jpg Mutant (G)

Finish the game in Extreme mode

 

When starting new game, select Extreme Difficulty. See below for some tips:

 

  • Go for a Renegade build, try to unlock Assassins skill as soon as possible and try to stealth kill enemies to make fights easier.
  • Always work on side quests before main quests and make manual save regularly in case you choose wrong the wrong dialogue options and miss a side mission or get stuck on hard part. There is also parts where you can farm kill enemies for xp if needed.
  • There are a lot of dialogue choices which affect outcome of story and character development, meaning it's important (especially on Extreme) to try and be a "good" guy to gain allies to help at some parts of the game. The reputation abilities (-50% off cost of items and +50% health & damage upgrade to partner) help much more than "bad" reputation abilities and don't harvest dead enemies.
  • Search all boxes, junk piles and enemies to get components that you can use to upgrade weapons and armor.
  • Remember to upgrade your weapons and armor if you get new and better ones.
  • Since you get a lot of components you can also sell these (chemical components) to get some extra serum (money) to buy items you might need.
  • Make sure you have health injection packs and other useful items (Grenades/Nailgun ammo) in your inventory in case you get stuck on a fight.
  • Remember to make use of sand throw and try to make enemies hit each other by blinding them.
  • You can choose an attack strategy for your partner by pressing :l1: then :triangle:.

Edited by Figma
Editorial Sweep.
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Firstly, thanks for the guide. Now that this is out of the way, here're my rants.

 

Difficulty:

- So I started on Extreme as suggested, and just finished Chapter 1, but barely.

- I had to skip some areas in the Drilling Mines and miss some loot, since there were too many moles to fight.

- I just started Chapter 2 and got my ass handed to me at the first checkpoint after Innocence finds out his house is destroyed. I managed to sneak pass the guards near his house, but after the cutscene, you have no choice but to battle the many guards that appear. My melee hardly damages them. I'm out of nail ammo and grenades since I used them on the last boss battle. I don't think I can pass them. WTF?

- I'm level 13 and upgraded my bone tool and reinforced prisoner uniform. My skill tree is only at the first tier (inner circle) and can't get to unlock the other tiers (haven't reached amateur rank yet - how the heck do you reach that?!). I have about 17 skills points that I can't use... :( Can you provide some details on when the other skill tiers will be unlocked?

- Does leveling up help? It seemed that it hardly did any good for me. If I'd known, I'd spent some time farming XP on Chapter 1. And how/where should one farm in chapter 1? Cistern? Mushroom fields?

- Is there a New Game+ on this? If so, I would rather play on normal to level up first and then attempt Extreme.

- In your Mutant trophy write-up, you said '...and don't harvest dead enemies.' And then the very next lines says 'Search all boxes, junk piles and enemies to get components ...'. This got me confused. I think you meant to say that it is OK to press 'X' to search defeated enemies, but don't press 'Triangle' to extract Serum and thus kill them.

- Are you sure being a 'good' guy is recommended for Extreme? I could use the extra serum from finishing enemies with 'Triangle' to buy ammo and grenades. Only Bob helped me at the end of Chapter 1 and that was not much. Even doing all 'good' stuff, my reputation is still 'Neutral' after Chap 1.

- I say the difficulty alone should be at least 8/10.

 

Side Quests:

- Damn these quests: I managed to do all the side quests in Chapter 1, but almost screwed some up. They are not straighforward at all and consist of multiple sub-quests within! You often have to go back and forth between some persons of interests and there is no indication with whom you need to speak to and how to answer. I often got lucky and when I re-spoke to some person of interest (eg. Prowess), I would get the next step to a side quest.

- For Mean Dogs, you said 'Do not do this before The Lucky Charm / Another Face'. What the heck does this mean?! Mean Dogs has about 7 to 8 objectives. I started it as soon as it was available and got to the part when you need to collect 3 samples. Then I stopped it on account of your advice. After a long time waiting and finishing both Lucky Charm and Another Face, I continued with getting the last dog sample and manage to finish the side quest.

- To make this a better guide, I suggest you provide more advice on how to answer the questions (eg. I heard for Mean dogs that if you don't answer correctly, you get some other 'meal' side quest instead), and also the various sub-quests involved in the side-quest.

 

Mentor trophy:

- Can you please provide more details? So far, I've tried to answer nicely to all of Innocence's conversations in Chap 1. There is one I did not do which is the 'Leave me alone' one, since it sounded rude.

 

 

Anyway, thanks for hearing me out. I bought this game wanting something relatively short and of average difficulty, but I got way more than I bargained for! If you can help on the above, I'd appreciate, especially on Chapter 2 beginnign since I'm stuck - should I reload a save file from Chapter 1 and try to level up more?

 

Thanks.

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Skill tiers unlock by leveling up, i think it was lvl16 when you get 2nd, you can see them at bottom left corner.

 

Cistern in chapter 1 is good place to run back and forth to get some xp. If you stuck in chapter 2 after the innocence house part theres not much you can do other than keep trying, i was stuck there too for a while until i got lucky. and after that you get to town again to re-supply.

Note that you can build ammo, health and grenades from inventory too but it costs more.

 

There is no new game +

 

Harvesting is turning enemies to serum, its alright to search them for loot.

And in long tern its better to have 50% of shop/build than turning enemies to serum.

 

difficulty is from poll results.

 

For mean dogs, if you progress to far in it, then you cannot do lucky charm / another face.

 

For mentor there is not much to it other than starting the conversation once in a while, leave me alone is not dialog option but command tell your partner to go away.

Edited by Figma
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Skill tiers unlock by leveling up, i think it was lvl16 when you get 2nd, you can see them at bottom left corner.

 

Cistern in chapter 1 is good place to run back and forth to get some xp. If you stuck in chapter 2 after the innocence house part theres not much you can do other than keep trying, i was stuck there too for a while until i got lucky. and after that you get to town again to re-supply.

Note that you can build ammo, health and grenades from inventory too but it costs more.

 

There is no new game +

 

Harvesting is turning enemies to serum, its alright to search them for loot.

And in long tern its better to have 50% of shop/build than turning enemies to serum.

 

difficulty is from poll results.

 

For mean dogs, if you progress to far in it, then you cannot do lucky charm / another face.

 

For mentor there is not much to it other than starting the conversation once in a while, leave me alone is not dialog option but command tell your partner to go away.

 

Thanks for the quick reply.

 

I will try Chapter 2 again later and if I'm still stuck, I'll reload from Chapter 1 and try to do some farming. Not looking forward to this, so I'm hoping I can avoid this and make it through the beginning of Ch 2. Reading the difficulty poll, it seems that after the beginning of Chapter 2, it starts to get easier. I'm hoping so! By the way, there're only 2 responses to the difficulty poll, one other player and yourself, so it may not be all that representative! I'll be sure to add my feedback after I've completed the game.

 

FWIW, according to this site, only 3 (out of 140) users have 100% this game, so it is still considered 'extreme' where difficulty is concerned:

PSN Trophy Leaders | Mars: War Logs

 

If you can provide more info or links on the sub-quests, I'd appreciate it. If not, I'll try to find out on my own and not screw up!

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I wouldnt go back to farm because even if you manage to get couple levels it wont help much on that part. you just needs to try group them and blind them, kill gun men first. also put innocence to defense so few enemies focus on him.

Difficulty poll currently is the best representive for difficulty, like its shows there that 3 people have completed this game and 3 has voted here on poll.. game is fairly new and not many is interested in it.

There is wiki on works for this game which will be helpful on quests later but for right now i found this here which should give you some info.

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You're on the toughest section of the game right now, and that fight you're on is the hardest fight in the game. I voted Chapter 2 as a 7 in difficulty, because it really is challenging. It will be tough until you finish out your Renegade skill tree, then you can just nailgun spam things and never run out of injections which make you a god for 20 seconds.

 

You just have to get lucky on that part, it took many tries to get past it, and I didn't have any grenades or nailgun ammo either, just a good wounding weapon and throw sand is all you need.

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You're on the toughest section of the game right now, and that fight you're on is the hardest fight in the game. I voted Chapter 2 as a 7 in difficulty, because it really is challenging. It will be tough until you finish out your Renegade skill tree, then you can just nailgun spam things and never run out of injections which make you a god for 20 seconds.

 

You just have to get lucky on that part, it took many tries to get past it, and I didn't have any grenades or nailgun ammo either, just a good wounding weapon and throw sand is all you need.

 

Thanks for the tips. After many, many, many tries, I got lucky and managed to get through the fight. For those interested, I posted my run here:

[ame=http://www.youtube.com/watch?v=UqZqvm-tr8k]Mars: War Logs Extreme difficulty Chapter 2 Innocence's house first fight - YouTube[/ame]

 

I got too tired after finally beating this fight, so I quit for the night. I don't know what is coming up next, but hopefully, something easier or a place where I can do some XP or materials farming!

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Sigh, I found out what a dufus I was. I hadn't realized that in the skill tree, you can upgrade a particular skill up to 3 times! Then it unlocks the next one up. So I had all those points I did not use and made it oh so much tougher on myself at the beginning of Chapter 2! Arrggh! It didn't seem obvious to me initially. At least I realized it now and things are a little easier. Chapter 2 seems decent after the first part and I actually did a bit of farming earlier as well.

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Argh, I completed most of the side quests in chapter 2 and have met the resistance. I was wondering why the Mafia's Threat wasn't available from Charity. After a little searching, I realized that you need to kill Morality in The Bad Payer to activate Mafia's Threat! Why isn't this mentioned in this guide?

 

Am I screwed now of the Completionist trophy? Should I carry on or reload an earlier chapter 2 save file and redo again?

 

How could you leave this important fact out?!

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Argh, I completed most of the side quests in chapter 2 and have met the resistance. I was wondering why the Mafia's Threat wasn't available from Charity. After a little searching, I realized that you need to kill Morality in The Bad Payer to activate Mafia's Threat! Why isn't this mentioned in this guide?

 

Am I screwed now of the Completionist trophy? Should I carry on or reload an earlier chapter 2 save file and redo again?

 

How could you leave this important fact out?!

There is more quests then you need there and you will most likely still get. And i dont know every possible scenario the game has to offer.

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There is more quests then you need there and you will most likely still get. And i dont know every possible scenario the game has to offer.

 

To be safe, I will just load an older save file and try for all of Charity's side quests again. Why I was annoyed was because I spent a bit a of time farming/leveling up so that I can get skill points to use on the skills I wanted. Now that time is wasted. :(

 

Anyway, I found this site which has a lot more useful info on the side quests, what to do and what not to do:

Completionist Achievement in Mars: War Logs

 

My older save file is just before the point where Charity starts giving out the side quests, so I think I should be good.

 

Thus far, I feel that the game deserves at least a 7/10 difficulty. I would bump it up to 8 owing to no Platinum and the fact that if plays like a full length game.

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Got some time to play this holiday weekend and finally got my 100%!

 

As for the Completionist trophy, after doing all the listed side quests in Chapters 1 and 2, the trophy unlocked for me after completing these side quests from Chapter 3:

 

- Theft From The Stores

- A Helping Hand For The Mutants

- Sympathy For The Farmer

- A Job To Do (Completionist trophy unlocked after finishing this)

 

I didn't need to do 'Coin killer strikes again' or any of the romance side quests (Judy or Mary or Devotion).

 

If you wish to make this guide better and more thorough, you could include spoiler answers for some of the side-quests, since a few of them are tricky and will determine whether you unlock other side-quests or fail in them. The achievement link I gave earlier has better info than what you have here, but you can make it even better in your guide to avoid possible frustration like I encountered!

 

While I played the good guy in my Extreme playthrough (although my reputation was Neutral all the way...), I still think playing with a bad reputation may be easier. Weapon Wounding was pretty important to me and there is an attribute feat that one could get extra wounding for having a bad reputation

 

Anyway, thanks again for the guide.

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  • 10 months later...

Good guide, thanks for the work, Figma. Just 100 %'ed the game this weekend. For the most part your guide is pretty accurate, but here's a few thoughts and/or suggestions.

 

I concur with vinster in that this game is best played as a villain, striving for the bad reputation boni. I tried to play the good guy but ended up being neutral. Only thing I can think of that I've done wrong was that in a few quests you are given the choice to spare a certain person or kill them off. I took the killing option for the exp sake. And it seems that locked my reputation to neutral. As there is no "how to become the paragon of good behaviour" guide on this site, I suggest new players stick to being a bad guy, or if trying for the good guy, never kill anybody, unless it's required for a future side quest (as mentioned by vinster). But then again that one kill might be enough to lock reputation.

 

One more thing that favours a bad rep playthrough is that the shop discount is not really that important. I only bought components to build nailgun ammo and grenades, and ended up having way too much of both. But the wounding factor is great. Even the toughest enemy is down in no time when he's wounded. The second good guy bonus, i.e. more health for your companions, is in my experience less important than being able to quickly wound an enemy. My guys could well handle a few hits from several enemies, except for Mary. Though she's hot, she ain't the best choice as a companion and even hurts you when she's using her spells. I found Devotion to be a good choice, she could really hold her ground on my extreme playthrough.

 

Overall it didn't make much difference anyway, you end up with so much serum that you can literally spam grenades and nailgun after a certain time into the game.

 

I totally enjoyed the game, it's sad that this title got overlooked, as it's one of the finest RPGs I've played so far. And the planetary setting (like Mars) hasn't been sucked dry yet, so that's a refreshing motive.

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