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Worms 2: Armageddon DLC - Forts Pack ~ Trophy Guide and Road Map


Dark_Phantom_89

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*This Trophy Guide and Road Map may only be posted on ps3trophies.org and must not be reproduced outside of this site without written permission from myself AND Ed-_-. If you see any part of this guide replicated elsewhere on the Internet without due credit, please contact me via PM by clicking here. Thank you.*

 

The Forts DLC pack for Worms 2: Armageddon expands on the island versus island combat with twenty new battlefields guaranteed to be full of carnage. There are differing objectives in many missions, ranging from traditional Deathmatches to Assassination attempts.

 

ROAD MAP:

 

- Estimated Trophy Difficulty: 4/10

- Offline: (B) 11 (S) 1

- Online: None

- Approximate Time To Complete: 5-10 hours

- Minimum Number of Playthroughs Required: 1

- Missable Trophies: None

- Difficulty Affects Trophies: No

- Glitched Trophies: None

 

It is possible to obtain all of the trophies within one playthrough by following this guide. However, you can also simply play through all of the missions first, and then use mission select to return to any trophies that you may have missed.

 

STEP ONE – PLAY THROUGH AND COMPLETE EACH MISSION: For this step, you simply need to play through and finish all 20 missions by completing whatever objective is presented to you. You will unlock the Death Matched, King's Defender, Crate Scott, Vital Ballistics, and Head Hunter trophies during this step if you focus solely on the missions and don't attempt to get any of the mission specific ones. However, you are likely to unlock many additional trophies along the way without trying, as many of them are reasonably straightforward. If you wish to complete the DLC in one playthrough, you will need to look out for the extra trophies available in the following missions:

 

Mission 11: Holy Moly

Mission 13: Bridge Burner

Mission 14: Call off the Strike

Mission 16: Gone Bananas

Mission 17: Stalwart

Mission 18: Soak-Crates

Mission 19: Dream Team

 

 

STEP TWO – CLEAN UP (OPTIONAL): Here, your goal will be to obtain any of the mission specific trophies that you may have missed during your first run through of the Forts. All missions can be replayed through the mission select screen. These additional trophies involve finishing games by using certain weapons, ensuring that a protection target suffers no damage, and losing no worms.

Edited by Terminator
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CAMPAIGN RELATED TROPHIES:

 

http://www.ps3trophies.org/images/trophies/415/47.jpg Death Matched (B)

Complete any deathmatch mission.

 

This will unlock on your first playthrough after completing Mission 1 - all you need to do here is defeat every enemy worm. You shouldn't have any problems here, as the enemy team has significantly lower health than you, not to mention the fact that they are extremely inaccurate. You also have a decent selection of weapons to choose from, including Homing Missiles, Airstrikes, and the Super Sheep.

 

http://www.ps3trophies.org/images/trophies/415/49.jpg Crate Scott (B)

Complete any vital crate mission.

 

This will unlock on your first playthrough after completing Mission 3. The key here is to collect the Vital Crate located in the enemy’s Fort without it getting destroyed. You don’t actually need to kill any of the enemy worms, however, it is much easier if you do. This is so they don't interfere with your plans by destroying any bridges that you may place to get across. Again, this shouldn’t prove too challenging, as the enemy team is also very inaccurate here.

 

http://www.ps3trophies.org/images/trophies/415/50.jpg Vital Ballistics (B)

Complete any kill vital worm mission.

 

This will unlock on your first playthrough after completing Mission 4. This is effectively an assassination mission whereby the goal is to kill the target worm. The other worms don't matter so much here, but you may wish to take one or two of them out if they are causing you problems. The target worm will almost always skip his turn, so you don’t need to worry too much about being attacked by him. He is rather well dug in and protected, so you may need to consider making your way across to the enemy’s Fort by using either a Jet Pack or Parachute and Blowtorching your way through if you can’t reach him with your other weapons.

 

http://www.ps3trophies.org/images/trophies/415/48.jpg King's Defender (B)

Complete any defend vital worm mission.

 

This will unlock on your first playthrough after completing Mission 6. You need to protect the Vital Worm on your team, ensuring that he doesn't die. Again, this shouldn’t be too much of a problem, because your Vital Worm is actually in a very good position and will be very hard to hit seeing as the enemy mainly uses Bazookas and Grenades here. If you want to be extra cautious though, you can use Girders/Bridge Kits as a form of fortification barrier to further protect your Vital Worm.

 

http://www.ps3trophies.org/images/trophies/415/43.jpg Head Hunter (S)

Complete Fort mission 20.

 

Due to the nature of Forts, there isn't really a set strategy that we can provide for each mission here due to the unpredictability of these games. Instead, we have compiled a list of general tips and advice to consider if you want to play a tactical game and emerge victorious.

  • Don't waste all of your good weapons at once - you never know when you might need them.
  • If your worm is stuck in a bad position, try and at least do something, rather than waste a turn. Can you use an Aerial attack or Blowtorch your way to a better position?
  • If your vital worm comes under fire, protect him using Girders and the Bridge Pack. They are great for acting as fortification barriers and will buy some time.
  • If possible, aim for the target worm whenever you can, because this will instantly win you the match. Bunker Busters, Airstrikes, Homing Missiles - use anything you can to take him down.
  • When going for the vital crate, try and kill all of the enemy worms first. If you start building bridges across, they may get destroyed if there are enemies still alive.
  • The Poison Strike is a great way of slowly whittling down the enemy worms health. It’s even better if you can get it to hit a group or a target worm. You can play a waiting game and watch their health slowly diminish to 1 and finish them off with any weapon.
  • Explosive barrels make for good damage, not to mention they throw worms a fairly long distance. If you see an enemy next to one, try and aim for the barrel.
  • Run out of Blowtorches? Fear not, as the Buffalo of Lies is a fantastic terrain-clearance weapon. If you’re nearing a vital crate and are worried that using a weapon to dig through may destroy it, then the Shotgun is perfect for this. It won’t cause any explosive damage when it hits terrain, meaning that the vital crate will remain perfectly safe.
  • Keep an eye on the wind level, as it is nearly always coming against you in the Forts DLC. Remember that Thrown Weapons such as Grenades and Banana Bombs are unaffected by this.
  • Make use of the water - always aim to get enemy worms to drown as it is an instant death.
  • Make strong use of cover. Move out of cover if you need to use a weapon, and then retreat back in to the safety of your underground network.
  • Never leave your worm in an open space, or on an edge. This makes you a sitting duck (or worm.)
  • Don't immediately use your Teleport/Jet Pack to get into the enemy Fort unless there are very few enemies remaining. You will be very quickly disposed of!
  • Is there a trapped enemy worm that keeps skipping his turn? Sometimes it’s best to leave those where they are until a later time. A free turn for you is always a good thing.
  • If you are the last remaining worm and coming under very heavy fire, place down a repelling magnet. This should bend many weapons away from you.

Edited by Dark_Phantom_89
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MISSION SPECIFIC TROPHIES:

 

http://www.ps3trophies.org/images/trophies/415/42.jpg Holy Moly (B)

Complete Fort 11 by using the Holy Hand Grenade.

 

As stated in the description, this trophy requires you to end Mission 11 by using the Holy Hand Grenade. When you use it, it must kill the last enemy worm on the map in order for it to count. The easiest way to achieve this is to eliminate all enemy worms except one, by using a combination of the Bazooka, Homing Missile, Super Sheep, and Airstrike. Finish off the final one with the Holy Hand Grenade.

 

The best way to approach this would be to use the Bazooka and Homing Missile to clear the worms at the top of the Fort. The Super Sheep and Airstrike are particularly useful in clearing out the worms at the far end of the Fort, who are harder to reach with standard weapons. When you get down to the last enemy worm, the Poison Strike is a fantastic way of slowly whittling down his health without actually killing him. Once poisoned, a worm will lose 5HP every turn until he reaches just 1. It's not totally necessary to wait this long, however, you can if you want to be sure that the Holy Hand Grenade will kill him.

 

When there's only one enemy worm remaining, use your Jet Pack to fly over to his position and place a Holy Hand Grenade directly next to him. Don't power it up, just press :cross: to instantly drop it (think of it as a form of Dynamite.) Don't worry about your worm taking damage, as you should have other worms alive to compensate for any loss that may occur here. Providing that the Holy Hand Grenade kills this last worm, you will obtain this trophy at the end of the mission.

 

http://www.ps3trophies.org/images/trophies/415/51.jpg Bridge Burner (B)

Collect the vital crate on Fort 13 without using the Bridge Kit.

 

This trophy requires you to reach the Vital Crate without you using the Bridge Kit in your inventory. Although you cannot use the Bridge Kit, you CAN use Girders, as the description mentions nothing about these. It should be noted that this mission is much easier if you kill all enemy worms first. This way, you won't risk your Girders being destroyed by enemy fire.

 

The enemy worms in the mission are particularly accurate, so cover is vital here. Move out to shoot and instantly retreat back into cover afterwards. Avoid leaving your worms out in the open, or on a high point on the map, as this will likely result in a very early death. Use a combination of Grenades, Bazookas, Homing Missiles, Napalm Strike, Banana Bomb, and Poison Strike to take out the enemy worms whilst referring to the general tips and suggestions section listed under the Head Hunter trophy. Unfortunately, there isn't really a set tactic on how to remove these worms, as their shots and movements can be very unpredictable.

 

Once the enemy worms have been disposed of, it's time to cross the water. You need to choose a place on the edge of your Fort where you feel comfortable placing 3 Girders to get across. The most ideal place is from the top of the palm tree if it is still intact, as you can easily make it across the water and jump to the other side, however, anywhere in this general area should suffice.

 

When placing your Girders, make sure that they are at an upwards diagonal angle. The reason for this is that you will need to jump onto them, walk up to gain sufficient height, and then jump down to the next one. This means that all three of your Girders may need to be at different heights, starting high and slowly getting lower. The picture below shows the ideal position to place your Girders:

 

[spoiler=0001]http://i1143.photobucket.com/albums/n632/Dark_Phantom_89/GirderPic.jpg

 

 

Another method is to use the Parachute to slowly drop down from the tower and instantly land on the other side, although this is harder to achieve. If you try this tactic, then you should aim to land right at the bottom left side of the enemy Fort (where the fishing hook is.) Having only one arrow of wind is the perfect scenario for this, so keep skipping your turn until this happens.

 

Once across, use all remaining Blowtorches to dig through the land to the crate. If you don't make it, then the Buffalo of Lies is a good option for clearing space, however make sure that it doesn’t destroy the crate. If you're near the crate and are worried that it could get destroyed by any further explosions, then you have three Shotguns which are ideal to shoot your way through the land. The beauty of Shotguns is that they don't make an explosion when they hit terrain, meaning that you'll be able to shoot right through to the crate without fear of destroying it.

 

http://www.ps3trophies.org/images/trophies/415/39.jpg Call off the Strike (B)

Complete Fort 14 without using the Airstrike.

 

For this trophy, you need to kill off all of the enemy worms without using your Airstrike. This shouldn't cause you too many issues, as you are given a very wide arsenal of weapons in this mission. Take down the enemy worms using any means necessary (a combination of Bazooka, Grenades, Homing Missile, Super Sheep and Banana Bomb is best.) It should also be noted that the Super Bunker Buster is great for exposing enemy worms that are in cover, and it can be a formidable weapon when dropped straight onto a group of them. If there are only one or two worms remaining, then don't be scared to Jet Pack over and give them a taste of your Dynamite or Baseball Bat. Make sure not to use the Airstrike and this trophy will unlock when you complete the level.

 

http://www.ps3trophies.org/images/trophies/415/41.jpg Gone Bananas (B)

Complete Fort Mission 16 by using the Banana Bomb.

 

For this trophy, you need to end (i.e. kill the last enemy worm) on Mission 16 by using the Banana Bomb. The easiest way to do this is to first eliminate all the worms to the right of the starting position. You can remove the two nearest worms on the house, each with a 1-2 Bazooka shots, as they should fall into the water once hit by them. This should then leave you with 4 worms on the house and 3 above you on the tree.

 

Next, start removing the remaining worms on the house using whatever means you wish. Super Sheep and Airstrike should be able to take out most of them once they become available, and the Poison Strike is a great way of slowly diminishing health. If you get the stage where you don't have any decent weapons left to take out the worms on the house, then don't despair, as Grenades and Cluster bombs are also available. Providing that they are poisoned, one tiny cluster of a Cluster Bomb will be enough to take a severely poisoned enemy worm down. Make sure not to use the Homing Missile, as that is needed in the next step.

 

Once the worms on the house are disposed of, you need to target the worm on the far left of the tree with the Homing Missile. Place the reticule just to the right of the enemy worm to ensure that he flies over to the left and into the water.

 

Hopefully the remaining two worms will be in a reasonably close proximity to each other, and both close to an oil barrel. You have two options here:

 

OPTION 1: THE WORMS AREN'T CLOSE TO EACH OTHER:

 

Use another means to kill one of the remaining worms. You should still have a Baseball Bat in your inventory or you can stick to your trusty Bazooka/Grenades if you don't think it is safe to go up just yet. Remember that you will be aiming to kill only one of the remaining worms here. After removing the penultimate worm, move up to the final worm and place the Banana Bomb directly next to him (as before, think of it as Dynamite.) The resulting explosion should cause more than enough damage to kill him and complete the mission.

 

OPTION 2: THE WORMS ARE CLOSE TO EACH OTHER:

 

Simply Jet Pack up to the enemy worms and place the Banana Bomb directly in between them. The resulting explosion nearly always kills both worms due to the added damage from the oil drums. If you’re not confident that they will be killed, then you can always use a Poison Strike first (if you have one and didn't use it earlier,) and wait it out until their health has dropped to a low level.

Edited by Dark_Phantom_89
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http://www.ps3trophies.org/images/trophies/415/45.jpg Stalwart (B)

Complete Fort 17 without vital worm taking damage.

 

This trophy is not as difficult as it may seem, because your Vital Worm is actually in a very good position here. If you wish to be extra cautious then a Bridge Kit can be used as a fortification barrier to provide further protection. Staying in cover is absolutely essential here, because the enemy is extremely accurate, and will pick off your worms with ease if they are left out in the open.

 

If possible, try and save your Airstrike for groups of enemy worms and use your other weapons to pick off any stragglers. Remember the key thing here – fire and retreat. You can't afford to take too much damage, because the enemy will eventually overwhelm you due to sheer mass in numbers. Don't worry too much about the worm that is trapped in the middle of the Fort, because he won’t attack unless his cave is exposed. Ideally, you’ll want to leave him in there and finish him off last.

 

If you’re feeling confident, then you can either use a Jet Pack or Teleport to infiltrate the enemy Fort, however, caution is advised if you wish to do this, because you are likely to instantly become the main target. If you can be hit, they will go for you. Therefore, it is advisable that you don't make your way over to the enemy Fort until there are only a couple of them left.

 

http://www.ps3trophies.org/images/trophies/415/46.jpg Soak-Crates (B)

Collect the vital crate on Fort 18 before sudden death kicks in.

 

You have 15 minutes to complete this mission before Sudden Death kicks in and renders the trophy unattainable. Rest assured however, that this should be more than enough time. It is highly recommended that you kill off all enemy worms before going for the crate, because they are highly accurate and are likely to kill you as you go.

 

You’ll notice that there is a large group of enemy worms located on top of the Fort as well as some nicely placed explosive barrels. These will be your priority target – try to blow them up and kill as many enemy worms as you can before they separate. You may be tempted to use the Bunker Buster to expose the worm called "Ooga," but it is recommended that you don’t try and kill this worm. He’s trapped, and will continue to skip his turn unless he is able to break out of his location, which effectively gives you a free turn. If he is able to break out however, then you will have no option but to dispose of him as well.

 

Once the enemy worms are disposed of, you’ll need to collect the crate. It is recommended that you don’t use the Jet Pack here, because it only has 30 fuel which isn’t enough to transport you to the other side. Instead, use the Bridge Kit and Girders to build yourself a bridge across, remembering to place a gap in between them that your worm can jump across. You’ll notice that the crate is rather well protected behind a thick portion of the terrain. Depending on how your earlier battle with the enemy worms went will determine how much land you will have to dig through to reach it. Use the Buffalo of Lies to make a sizeable contribution to your underground tunnel, and the Blowtorch and Shotgun to continue the work. I completed this mission with 6 minutes left on the clock, so you have a decent margin for error here.

 

If you’re able to get on top of the landscape, you can simply walk across and use the Parachute to drop down and collect the crate; however, this may prove to be a trickier method.

 

http://www.ps3trophies.org/images/trophies/415/44.jpg Dream Team (B)

Complete Fort 19 without losing a worm.

 

As stated in the description, you cannot lose any worms here, meaning, that you will need to have all four still alive by the end of the mission. However, your worms can take damage (which they are extremely likely to.)

 

Your worm that is located at the very top of your Fort is the most vulnerable here, due to the fact that he is completely exposed in the open. You will therefore need to protect him as soon as possible so that he doesn't get killed by the enemy. The best strategy here would be to drop down to a lower part of your Fort with this worm and use the Blowtorch to provide a tunnel for your other two worms who are embedded deep within your Fort. A "fire and retreat" tactic is vital here when targeting the enemy worms, as you always want to make sure that you are protected by your underground network to minimize damage.

 

As stated in the tips section, if your worm is trapped, then don’t waste a turn and feel free to stay there. A trapped worm can’t be hit as easily, plus there are weapons in your arsenal that he will be able to use, such as the various Aerial attacks. The enemy worms are mostly grouped together, so a well-played Airstrike, Homing Missile, or Super Sheep can cause severe casualties. If one of your worms falls below 35 health, then immediately get him to cover where he can’t be hit at all and ensure that he is guarded by your other worms. You may want to use some more Girders as defense barriers if you feel it necessary.

 

If you’re lucky, sometimes the enemy worms get confused and accidentally hit themselves. This is an ideal situation, but don’t worry if it doesn’t happen, because it’s definitely possible to take them all out yourself.

Edited by Dark_Phantom_89
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