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Old 01-31-2012, 08:57 PM   #1 (permalink)
 
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Default Crystarium Explained and Optimal Leveling Guide

I noticed some people were confused about the Crystarium in this game. So allow me to explain it.

Just like FFXIII, this game has specific roles for abilities in battle. Noel and Serah can both use all 6 roles (not from the get-go, but still).

So here's how the crystarium works: Each character has one set path to follow, each with different stages. The different battle roles do not have their own crystarium path like in FFXIII, instead they all share the same path and it is up to yo which ones to develop. This allows for more flexibility in terms of leveling your characters.

None of the nodes on the crystarium contain specific abilities or attributes. They are all blank and what they become depends entirely on what role you are developing. So don't worry about missing an ability if one is available but you choose to level up a different role, as each ability is connected to the role's level, not the node on the crystarium.

And just like older FF games the roles level up. With 99 being the max.

Now, let's do a walkthrough example:



in the picture above Serah is at a level 4 commando, a level 4 ravager, and a level 1 sentinel. Ravager is the role currently highlighted so on the bottom right of the screen it shows what the next ability is for the ravager role, and at what level it can be obtained. According to the picture, the ability Flamestrike can be obtained for the ravager role at level 6. Right now Ravager is at a level 4. In order to level up ravager to level 6 you must first highlight it (as shown in the picture) and then press X to level it up. In the center of the screen you'll see "next level" with a number above it. That number indicates how many crystarium points (CP), are needed to level up that role.

If you are currently leveling up a role that is not on level for an ability, you will instead receive bonuses to your attributes based off the role (i.e. strength, magic) keep this in mind when choosing which roles to level up in the in between spots.

At the end of each Stage you will be given the option to choose a bonus, these bonuses can range anywhere from stat increases to extra ATB gauges to new roles. More on these below.

and that's all there is to it really. It seems confusing at first, but once you play with it a bit and get to understand it, it becomes pretty easy to use.

Now, you can choose which of the roles to level up and in what order, but I'm going to show you the most optimal path to take in order to beat the game with as little headache as possible, this is information straight from the strategy guide itself!

lBelow I will list each stage and what level you should try to get each role to on that stage, as well as how much CP it will cost you to do so.

Example:
Stage #: ROLE: Level to obtain, CP COST

Keep in mind that you should level them up in the order shown so as to get the suggested bonuses.

For example, it if says: RAV: 29, SAB: 12, MED: 3

then you level up RAV to 29 first and don't even mess with the other 2 until it is level 29, then you move on to SAB, get that to 12, THEN go to medic. ect.

Serah:

Serah's best roles are Saboteur, Ravager, medic and Commando. And she is more naturally inclined towards magic rather than strength. here is her optimized leveling route:

Stage 1: COM: 9, RAV: 10, SEN: 3, CP COST: 2,580
Stage 2: COM: 20, RAV: 19, CP COST: 4,570
Stage 3: COM: 26, RAV: 23, SAB: 11, CP COST: 5,580
Stage 4: RAV: 29, SAB: 18, MED: 8, CP COST: 7,360
Stage 5: COM: 30, RAV: 32, SAB: 29, MED: 10, CP COST: 7,890
Stage 6: COM: 33, RAV: 35, SEN: 5, SAB: 41, CP COST: 8,340
Stage 7: COM: 41, RAV: 41, SAB: 47, CP COST: 9,480
Stage 8: RAV: 49, SAB: 50, MED: 19, CP COST: 9,960
Stage 9: RAV: 58, MED: 30, CP COST: 10,130
Stage 10: RAV: 62, SEN: 21, SAB: 60, CP COST: 16,840
Stage 11: COM: 50, SEN: 25, SAB: 77, CP COST: 19,390
Stage 12: RAV: 63, SEN: 38, SAB: 93, CP COST: 19,930
Stage 13: COM: 56, RAV: 69, SEN: 50, SAB: 99, CP COST: 21,420
Stage 14: COM: 77, RAV: 78, CP COST: 24,620
Stage 15: RAV: 87, MED: 51, CP COST: 25,530
Stage 16: RAV: 95, SYN: 3, MED: 71, CP COST: 26, 170
Stage 17: RAV: 96, SYN: 19, MED: 84, CP COST: 30,560
Stage 18: RAV: 97, SEN: 63, SYN: 35, CP COST: 33,000
Stage 19: RAV: 98, SEN: 76, SYN: 51, CP COST: 36,100
Stage 20: RAV: 99, SYN: 67, MED: 97, CP COST: 52,600
Stage 21: SEN: 99, SYN: 83, MED: 98. CP COST: 94,600
Stage 22: COM: 99, SYN: 99, MED: 99, CP COST: 107,600

Final Stats:
HP: 6,619
Strength: 402; With "ATB +1" Weapon: 517; With "Link" Weapon: 881
Magic: 880; With "ATB +1" Weapon: 1,040; With "Link" Weapon: 881


Noel:

Noel is best as a commando but has some abilities in the medic role that Serah lacks (such as "heal all"), he is also an optimal synergist, and his ravager role should not be neglected either. These 4 roles will be developed in tandem with one another but the focus will be mostly on Commando.

Stage 1: COM: 10, RAV: 9, SEN: 3, CP COST: 2,580
Stage 2: COM: 19, RAV: 20, CP COST: 4,570
Stage 3: COM: 23, RAV: 26, SYN: 11, CP COST: 5,580
Stage 4: COM: 32, RAV: 30, MED: 8, CP COST: 7,360
Stage 5: COM: 41, RAV: 41, CP COST: 7,890
Stage 6: COM: 42, RAV: 44, SYN: 27, CP COST: 8,340
Stage 7: COM: 51, MED: 19, CP COST: 9,480
Stage 8: COM: 60, MED: 30, CP COST: 9,960
Stage 9: COM: 69, RAV: 50, MED: 35, CP COST: 10,130
Stage 10: COM: 70, SEN: 16, SYN: 43, CP COST: 16,840
Stage 11: COM: 76, SEN: 33, SYN: 50, CP COST: 19,390
Stage 12: COM: 81, RAV: 61, SEN: 40, SYN: 57, CP COST: 19,930
Stage 13: COM: 90, RAV:82, CP COST: 21,420
Stage 14: COM: 95, RAV: 99, SYN: 65, CP COST: 24,620
Stage 15: SAB: 15, SYN: 69, MED: 47, CP COST: 25,530
Stage 16: SAB: 29, SYN: 73, MED: 59, CP COST: 26,170
Stage 17: SAB: 37, SYN: 83, MED: 71, CP COST: 30,560
Stage 18: SEN: 50, SAB: 54, MED: 74, CP COST: 33,000
Stage 19: COM: 96, SEN: 63, SAB: 70, CP COST: 36,100
Stage 20: COM: 97, SEN: 76, SYN: 99, CP COST: 52,600
Stage 21: COM: 98, SEN: 99, SAB: 86, CP COST: 94,600
Stage 22: COM: 99, SAB: 99, MED: 99, CP COST: 107,600

Final Stats:
HP: 8,550
Strength: 851; With "ATB +1" Weapon: 1,011; With "Link" Weapon: 852
Magic: 509; With "ATB +1" Weapon: 624; With "Link" Weapon: 852

Bonuses

as stated above, the end of each crystarium stage comes with a bonus of your choosing. You can choose whichever bonus you want, however if you wish to follow this optimal leveling guide there are specific choices you should make each time. I will list them here.

Serah

After Stage 1: ATB +1
After Stage 2: Unlock SAB Role
After Stage 3: Unlock MED Role
After Stage 4: SAB Bonus Boost I
After Stage 5: SAB Bonus Boost II
After Stage 6: Accessory Capacity +20
After Stage 7: COM Bonus Boost I
After Stage 8: ATB +1
After Stage 9: MED Bonus Boost I
After Stage 10: Ultima Arrow
After Stage 11: COM Bonus Boost II
After Stage 12: Accessory Capacity +20
After Stage 13: RAV Bonus Boost I
After Stage 14: RAV Bonus Boost II
After Stage 15: Unlock SYN
After Stage 16: MED Bonus Boost II
After Stage 17: Accessory Capacity +10
After Stage 18: SEN Bonus Boost I
After Stage 19: SEN Bonus Boost II
After Stage 20: SYN Bonus Boost I
After Stage 21: SYN Bonus Boost II


Noel

After Stage 1: ATB +1
After Stage 2: Unlock SYN
After Stage 3: Unlock MED
After Stage 4: COM Bonus Boost I
After Stage 5: RAV Bonus Boost I
After Stage 6: Accessory Capacity +20
After Stage 7: MED Bonus Boost I
After Stage 8: MED Bonus Boost II
After Stage 9: COM Bonus Boost II
After Stage 10: Meteor Javelin
After Stage 11: Accessory Capacity +20
After Stage 12: RAV Bonus Boost II
After Stage 13: Accessory Capacity +10
After Stage 14: Unlock SAB
After Stage 15: ATB +1
After Stage 16: SAB Bonus Boost I
After Stage 17: SYN Bonus Boost I
After Stage 18: SAB Bonus Boost II
After Stage 19: SEN Bonus Boost I
After Stage 20: SYN Bonus Boost II
After Stage 21: SEN Bonus Boost II

Last edited by oversoul53; 02-01-2012 at 07:00 AM.
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Old 01-31-2012, 09:26 PM   #2 (permalink)
 
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Thanks for the info. I have not opened my game yet, but good to know before hand what to expect.
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Old 01-31-2012, 11:26 PM   #3 (permalink)
 
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Thanks for this

Will be very useful for when the game arrives on Thursday (If I'm lucky) or Friday

Shouldn't get lost as I found this rather confusing in the demo
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Old 01-31-2012, 11:29 PM   #4 (permalink)
 
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Thanks. This should be really helpful.
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Old 01-31-2012, 11:35 PM   #5 (permalink)
 
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Hmmm such low end stage health compared to ffxiii, why is that!!!. Can you max out all 6 skill trees? Are all 6 skills even available to both chars?
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Old 01-31-2012, 11:40 PM   #6 (permalink)
 
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This is good information, but the whole idea of "ideal build" min-maxing in FFXIII-2 is kinda silly. No matter what order you allocate CP to the 6 Roles, you'll still be more than strong enough to beat all the bosses and earn all the trophies. In other words, don't stress too much about it.
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Old 01-31-2012, 11:44 PM   #7 (permalink)
 
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Quote:
Originally Posted by Ceromorth View Post
Hmmm such low end stage health compared to ffxiii, why is that!!!. Can you max out all 6 skill trees? Are all 6 skills even available to both chars?
there are no skill trees, all 6 roles are on the same path. but yes u can max all of them out (level 99 them) and yes all 6 are available to both characters.
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Old 02-01-2012, 03:58 AM   #8 (permalink)
 
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The Crystarium is actually much more in-depth than said. There are small nodes and large nodes, the larger ones giving a "bonus" (atk, mag, hp) depending on what job is learned on that node, and depending on if your level is even or odd on certain jobs. If you really want to maximize your characters it's not nearly as simple and you kinda gotta plan ahead.

As Aeliana mentioned tho the whole game can be accomplished without having to max out perfectly, so I'm just gonna do it how I want :P
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Old 02-01-2012, 06:59 AM   #9 (permalink)
 
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Quote:
Originally Posted by x9248 View Post
The Crystarium is actually much more in-depth than said. There are small nodes and large nodes, the larger ones giving a "bonus" (atk, mag, hp) depending on what job is learned on that node, and depending on if your level is even or odd on certain jobs. If you really want to maximize your characters it's not nearly as simple and you kinda gotta plan ahead.
I forgot to mention it but... that's why you're supposed to level them up in the order shown so as to get the suggested bonuses.

For example, it if says: RAV: 29, SAB: 12, MED: 3

then you level up RAV to 29 first and don't even mess with the other 2 until it is level 29, then you move on to SAB, get that to 12, THEN go to medic. ect.

Last edited by oversoul53; 02-01-2012 at 07:01 AM.
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Old 02-01-2012, 09:11 AM   #10 (permalink)
 
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The way I understood it was that whatever is in Role Bonuses is how you're supposed to use the bigger nodes, and then fill up the smaller nodes with the others, so as to level those up but not get their bonuses, but the ones that are better suited for your character.

So for example, the first stage of Serah's, I went Ravager on all the large nodes, and leveled the Commando and Sentinel with the smaller ones. I think this is what they intended with that guide.
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