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Old 10-19-2010, 10:58 PM   #1
Lord Maim
 
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Default Fallout: New Vegas Trophy Guide & Road Map



Fallout: New Vegas Trophy Guide & Road Map
By Lord Maim
Overview:
- Estimated Platinum Difficulty: 5/10 (Platinum Difficulty Thread)
- Approximate Time To Platinum: 80+ hours
- Trophies: 36 13 1 1
- Missable Trophies: Hardcore, The Whole Gang's Here, You'll Know It When It Happens, The Courier Who Broke the Bank
- Minimum Playthroughs Needed: 1+ (Reloading for multiple endings)
- Difficulty Affects Trophies: No (Hardcore mode can be used with all difficulties)
- Glitched Trophies: The Whole Gang's Here
- Cheats: None


ROAD MAP:


Introduction:
Welcome to Vegas. New Vegas. It's the kind of town where you dig your own grave prior to being shot in the head and left for dead… and that’s before things really get ugly. It’s a town of dreamers and desperados being torn apart by warring factions vying for complete control of this desert oasis. It’s a place where the right kind of person with the right kind of weaponry can really make a name for themselves, and make more than an enemy or two along the way.

NOTE: None of the trophies stack between characters so if you start a new game, you will be restarting your progress towards them.

Since difficulty does not affect trophies (see the note about Hardcore mode below), for the shortest path on a single playthrough set your difficulty to Very Easy and turn Hardcore mode on. While Hardcore mode technically makes the game harder, Very Easy difficulty renders the additional challenge almost moot. Thankfully in Fallout New Vegas, there are minimal collection trophies, so overall the game is very straightforward. The Globe Trotter trophy requires you to recover 7 snow globes that are mostly in locations you'll visit over the course of the main quest. The Whole Gang's Here trophy requires you to recruit all companions in the game, some of which are associated with an additional side quest but nothing overly difficult though this trophy can be glitchy. The Legend of the Star could go either way for some people. It's technically a collectible quest, but can be completed without searching. See the trophy description for more details. Lastly, Caravan Master, which involves winning 30 games of a unique card game called 'Caravan' might give some people difficulty. There are additional cards that are hidden throughout the game that can be used to improve your deck, making this an optional collectible quest.

For the combat trophies, remember that game difficulty has an affect on the damage that you do. On Very Easy difficulty you do 200% normal damage to enemies, making it much easier to get these trophies. By comparison, on Very Hard mode, you only do 50% damage. So playing on Very Easy is critical.

Lastly, it is very important to maintain multiple redundant saves so that you can go back if you make a mistake. Depending on what your standing is with the various factions, the end game quests and the trophies that go with them may or may not be available, requiring you to backtrack to an earlier point in the game to gain access to them. The turning point is the mission "Ring-a-Ding Ding!".

Optimal Mission Completion:
Spoiler! (click here to reveal)

Remember that once you've completed the final mission, there is no Free Roam afterwards. The story has a definitive ending, so you should make sure to do all the sidequests you want to before finishing the game. Thanks to T_I_M_B_0 for the reminder


*** IMPORTANT NOTE ABOUT HARDCORE MODE***:

Hardcore mode is a new challenge for Fallout Players that increases the realism of the game, and forces the player to pay attention to game mechanics that could be safely ignored in Fallout 3. While Hardcore mode makes the game more challenging, it can be activated on any difficulty level, which significantly affects how deadly it actually can be. You will be prompted to turn Hardcore mode on after Doc Mitchell returns your equipment at the beginning of the game. If Hardcore mode is disabled at any point after character creation, this will prevent the Hardcore trophy from unlocking, even if it was subsequently re-enabled.

HARDCORE MODE MUST BE ACTIVATED WHEN PROMPTED AT CHARACTER CREATION AND REMAIN ON FOR THE ENTIRE GAME TO RECEIVE THE 'HARDCORE' TROPHY.

Hardcore mode has the following effects:
  • Players must eat, sleep and drink regularly. Starvation, dehydration and sleep deprivation all incur significant stat penalties and can all lead to death if untreated.
  • Also, fast travel will be disabled for any location that would cause the player to die from starvation, dehydration or sleep deprivation while in transit.
  • Stimpaks and food do not heal instantly, instead providing healing over time.
  • Injured limbs must be treated by a Doctor's Bag or by a NPC doctor.
  • Ammunition has weight.
  • Companions who are reduced to zero hit points will die, rather than just being knocked out.

Last edited by Terminator; 09-13-2013 at 01:06 PM. Reason: Guide revision by Terminator 13/09/2013.
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Old 10-19-2010, 10:58 PM   #2
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Default Fallout: New Vegas Trophy Guide & Road Map

It is important to monitor your status at all times. Dehydration will occur fastest, especially in the desert, with starvation next and sleep last. An indicator will appear on your HUD in the lower left corner above your HP meter that indicates if you are suffering from any of the three, turning red, then flashing when nearing death.

Using the Stats > Status section of your Pip-Boy you can see what your exact condition is and what effects you are suffering from. In Hardcore mode, each status gets it's own section indicated in brackets.

WATER (H20)
0 - 199 - Normal
200 - 399 - Minor Dehydration (-1 END)
400 - 599 - Advanced Dehydtration (-1 PER, -2 END)
600 - 799 - Critical Dehydration (-2 PER, -1 INT, -3 END)
800 - 999 - Deadly Dehydration (-2 PER, -3 END, -2 AGL)
1000 - Death

FOOD (FOD)
0 - 199 - Normal
200 - 399 - Minor Starvation (-1 STR)
400 - 599 - Advanced Starvation (-2 STR, -1 CHR)
600 - 799 - Critical Starvation (-3 STR, -1 PER, -2 CHR)
800 - 999 - Deadly Starvation (-3 STR, -2 PER, -2 CHR)
1000 - Death

SLEEP (SLP)
0 - 199 - Normal
200 - 399 - Minor Sleep Deprivation (-1 AGL)
400 - 599 - Advanced Sleep Deprivation (-1 INT, -2 AGL)
600 - 799 - Critical Sleep Deprivation (-2 INT, -1 END, -3 AGL)
800 - 999 - Deadly Sleep Deprivation (-2 INT, -2 END, -3 AGL)
1000 - Death

Last edited by Terminator; 06-03-2013 at 11:52 AM. Reason: Gudie Revision by Terminator 03/06/2013.
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Old 10-19-2010, 10:58 PM   #3
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COMBAT RELATED TROPHIES:

Blast Mastery
Cause 10,000 damage with Energy Weapons

This trophy will come naturally over time as energy weapons become more common. Playing on Very Easy difficulty you will do 200% normal damage to enemies, making it much easier to accumulate points. To maximize their damage potential ensure that you have a high Energy Weapons skill. If you haven’t received this trophy by level 16, consider taking the Improved Criticals perk which improves critical hit damage by an additional 50%, or the Meltdown perk which causes splash damage as targets are killed. You can keep track of your progress by looking at the "Blaster Master" challenge in your Pip-Boy. Damage inflicted by your companions does not count towards this trophy.


Love the Bomb
Cause 10,000 damage with Explosives

This trophy will come naturally over time as you make use of explosives, but will likely be earned later in the game as they become more readily available. Playing on Very Easy difficulty you will do 200% normal damage to enemies, making it much easier to accumulate points. To maximize their damage potential make sure you have a high Explosives skill. You can also consider the Demolition Expert perk available at level 6, or Splash Damage at level 13. You can keep track of your progress by looking at the "Love the Bomb" challenge in your Pip-Boy. Damage inflicted by your companions does not count towards this trophy.


Lead Dealer
Cause 10,000 damage with Guns

This trophy will come naturally over time as you make use of firearms in the game. Playing on Very Easy difficulty you will do 200% normal damage to enemies, making it much easier to accumulate points. The damage you do in the game will be directly affected by your Perception stat and your Guns skill. If you haven’t received this trophy by level 16, consider taking the Improved Criticals perk which improves critical hit damage by an additional 50%. You can keep track of your progress by looking at the "Lead Dealer" challenge in your Pip-Boy. Damage inflicted by your companions does not count towards this trophy.


New Vegas Samurai
Cause 10,000 damage with Melee Weapons

This trophy will come naturally over time as you induce head trauma across the Mojave. Playing on Very Easy difficulty you will do 200% normal damage to enemies, making it much easier to accumulate points. Melee weapons of both one or two handed variety count towards this trophy, but not those weapons considered ‘unarmed’ melee. A high Melee Weapons skill will affect your damage potential, and high Strength and Endurance stats will improve your base damage If you haven’t received this trophy by level 12, consider taking the Unstoppable Force perk to reduce the effectiveness of enemy blocks. You can keep track of your progress by looking at the "New Vegas Samurai" challenge in your Pip-Boy. Damage inflicted by your companions does not count towards this trophy.


Old-Tyme Brawler
Cause 10,000 damage with Unarmed weapons

This trophy will come naturally over time as you make use of unarmed attacks. Note that this doesn’t limit you to just your bare fists. Weapons such as brass knuckles or a power fist are still considered unarmed for the purposes of this trophy. Playing on Very Easy difficulty you will do 200% normal damage to enemies, making it much easier to accumulate points. Obviously you want your Unarmed skill to be high as this will affect your damage potential, as will your Strength and Endurance stats affect your base damage. If you haven’t received this trophy by level 12, consider taking the Piercing Strike perk to reduce your target’s damage resistance. You can keep track of your progress by looking at the "Old Tyme Brawler" challenge in your Pip-Boy. Damage inflicted by your companions does not count towards this trophy.

Last edited by Savenger; 11-19-2010 at 03:27 AM.
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Old 10-19-2010, 10:59 PM   #4
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SURVIVAL & EXPLORATION TROPHIES:

Stim-ply Amazing
Heal 10,000 points of damage with Stimpaks
This trophy will come naturally over time as you heal damage accrued in the game. To maximize the effectiveness of a stimpak, ensure that you have a high Medicine skill. Keep track of your progress on the Stats screen of your Pip-Boy. You'll notice that when you use the stimpak, the full healing amount is added to your "Health From Stimpaks" stat. Meaning that if you're intending to grind this trophy out, make sure you're in hardcore mode (so they'll heal over time) and that you've taken more damage than the stimpak provides, then use them all at once. As long as you don't leave the menu, the full amount of all stimpaks will be added to your "Health From Stimpaks" stat.


Desert Survivalist
Heal 10,000 points of damage with food

This trophy will come (somewhat) naturally over time as you heal damage accrued in the game. This trophy can be attempted in Hardcore mode, because healing occurs over time rather than instantly in either mode, and you're going to need to eat to survive anyhow! To maximize food’s effectiveness ensure that you have a high Survival skill, because not only will it unlock additional crafting recipes, it will also directly affect how much health you get back from food. Keep track of your progress on the Stats screen of your Pip-Boy. You'll notice that when you eat the food, the full amount of the food's HP benefit is added to your "Health From Food" stat, even though when you exit the menu the food heals over time. Meaning that if you're intending to grind this trophy out, all you have to do is take more damage than the food you're eating, then eat all the food at once. As long as you don't leave the menu, the full amount of all food items you eat will be added to your "Health From Food" stat.

Over the course of the game, a staple food item to rely on is Gecko steaks. Geckos of several varieties can be found in many different places, including just outside Goodsprings at the beginning of the game. The recipe to cook the steaks requires a Survival skill of only 25, requires one Gecko meat per steak, and provides more health than any other single component recipe.

If you come up short, you can always supplement your score by farming Giant Radscorpions in the pits at Thorn, just south of the Westside south gate. To join the fights talk to Red Lucy, who stands on a platform above the pit. The glands from the radscorpions can be given to Ruby Nash in Primm, who can usually be found on the street in front of the Mojave Express. For each gland you give her, she will give you "Ruby's Casserole", allowing you to quickly stock up on food items to grind through the remainder of your score. Thanks to ripacrombie for the suggestion.


New Kid
Reach 10th level

See The Boss


Up and Comer
Reach 20th level

See The Boss


The Boss
Reach 30th level

10th level is reached when your character earns 7,200 XP, 20th at 29,450 XP and 30th at 66,700 XP These trophies will come naturally over the course of the game, but if you’re in a hurry you could always invest a couple ranks into the Swift Learner perk which will improve the XP you earn by 10% per rank to a maximum of 30% extra XP. You can also use this exploit:
Quote:
Originally Posted by ShadowPeter
For those who have problems with the trophy of 30th level and the trophy of 50 Speech's, there is a way to farm XP and Speech's. On sub-quest "Oh My Papa", during the conversation to Jack (about Papa khan Alliance with Caesar) in Red Rock Drug Lab, there is a Speech (60) that never disappears.
Credit to ShadowPeter for this tip.

Ol' Buddy Ol' Pal
Recruit any companion

See The Whole Gang’s Here


The Whole Gang's Here
Recruit all companions

There are two robots and six people you can recruit in the game for a total of eight companions available over the course of the game. Since you will only be able to have one robot and one recruit at any one time, you will have to dismiss any current companions or robots to recruit another. If you’ve recruited them all at one time or another during the course of a game, you will receive the trophy. Though the companions usually have a sidequest associated with them, it isn’t necessary to complete them for the purposes of this trophy, only to recruit them. Note that you will have to recruit them all in a single game, not over multiple games. The companions are listed in the spoiler below as well as the requirements for recruitment.

Spoiler! (click here to reveal)


GLITCH: In order to recruit Cass, you have to perform the first step in the mission "You Can Depend On Me", which requires you to take an invoice to Dr. Hildern in Camp McCarran, before you can purchase Cassidy Caravans. If you have completed the mission "There Stands The Grass" before talking to Dr. Hildern, the option to deliver the invoice will not be available, preventing you from advancing the mission and recruiting Cass. Make sure you've delivered the invoice prior to completing "There Stands the Grass". Thanks to designerheadache and Maksut029 for discovering this.


Crafty
Craft 20 items

Use a campfire, a workbench or reloading bench to create 20 items. Note that creating or breaking down ammunition counts each round individually as a crafted item, meaning that you can get this trophy quite easily at the first reloading bench you find.

Last edited by Terminator; 01-06-2014 at 11:53 PM. Reason: Guide revision by Terminator 06/01/2014.
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Old 10-19-2010, 10:59 PM   #5
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Mod Machine
Install 20 weapon mods

Each weapon can hold up to three weapon mods, which can be purchased or found in your travels. In your Pip-Boy 3000, on the weapons screen hit to bring up a list of available mods. Each mod is unique to a particular type of weapon, so you need to make sure that you have the right mod for the gun you're using. You'll get the trophy after installing 20 weapon mods, over any number of weapons. The vendors who sell mods are:
  • 188 Trading Post - Alexander
  • Crimson Caravan Company - Blake
  • Gibson Scrap Yard - Old Lady Gibson
  • Gun Runners - Vendortron
  • Goodsprings - Chet
  • Hidden Valley - Knight Torres
  • Novac - Cliff Briscoe
  • Red Rock Canyon - Great Khan Armorer
  • Silver Rush - Gloria Van Graff
  • The Fort - Dale Barton
You Run Barter Town
Sell 10,000 caps worth of goods

Easy enough. Haul your scrounged weapons, loot from creatures and enemies, and whatever other vendor trash you have back to town and sell it. Once you've made 10,000 caps from your filthy lucre, you will receive the trophy. Keep track of your progress on the Stats screen of your Pip-Boy.


No Tumbler Fumbler
Pick 25 locks

To pick a lock, to begin with you'll need a bobby pin in your inventory. The rotates the angle of the bobby pin over a 180° arc, and the turns the lock with a screwdriver. If the bobby pin is in the correct position, the lock will open. If not, then the closer you are to the correct position the further the lock will turn before it stops. Release the immediately when this happens, and adjust the position of the bobby pin. If you're getting closer, the lock will turn further than before. If not, try the other direction.

To improve your chances of picking a lock, ensure that you have a high Lockpick skill as well as a high Perception stat. If you find yourself breaking a lot of bobby pins, remember that you can cancel the lockpicking attempt at any time. After three tries to turn the lock have failed, the bobby pin will usually break on the fourth attempt, so if you're not sure you've got the right spot, don't be afraid to pull out. (That's what she said) Keep track of your progress on the Stats screen of your Pip-Boy.

Last edited by Terminator; 01-06-2014 at 11:53 PM. Reason: Guide revision by Terminator 06/01/2014.
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Old 10-19-2010, 10:59 PM   #6
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Walker of the Mojave
Discover 50 locations

See Master of the Mojave

Master of the Mojave
Discover 125 locations

This will occur naturally over time if you're taking the time to explore. If you’re looking for new places to discover, look for triangular outlines at the bottom of your compass which indicates a location you’ve not been to yet. Once you get near the location, a message will come up on your screen that you've discovered a new location and it will be added to your map. Keep track of your progress on the Stats screen of your Pip-Boy. Note: The Explorer perk will not give you this trophy but it will reveal every location on the map so that you can see where you still need to go. I don't recommend wasting a perk this way but it's an option.

Globe Trotter
Discover all snow globes

There are 7 snow globes hidden in the game:
Spoiler! (click here to reveal)


Video courtesy of AchievementHunter.com:

The Courier Who Broke the Bank
Get banned from all the Strip's casinos

There are 3 casinos on the strip: Gomorrah, The Tops, and Ultra-Luxe. Win too much money at all three and you’ll get the trophy. You'll be banned from gambling, but you'll still be able to access the casino for quests. You'll want to concentrate on Blackjack for this trophy, where strategy can affect the outcome rather than pure luck. Normal blackjack strategies apply; double down on 10 or 11, split a pair of Aces or 8's, and hit on 16 if the dealer has a high card showing because you've probably already lost.

Click here for Blackjack strategies

Having trouble? Need to get lucky? Put on some Naughty Nightwear! No, I'm not joking. You can buy it at Mick & Ralphs, and it awards you +1 Luck when you wear it. You can also purchase a Luck implant from Dr. Usanagi at the New Vegas Medical Clinic for 4000 caps. The difference a few points of Luck will make is staggering. With a 10 Luck you'll win 90% of the time in Blackjack.

You'll be banned from gambling when you win the following amounts:

Gomorrah - 9,000 Chips
The Tops - 10,000 Chips
Ultra-Luxe - 15,000 Chips

One thing to keep in mind is that if you receive a bad Reputation with either The White Glove Society, The Omertas, or The Chairmen, that will make it impossible to gamble at their casinos. This is particularly important to consider when completing the mission "Ring-a-Ding Ding!", so read the strategy in that trophy carefully to prevent you from missing this trophy.

Jury Rigger
Repair 30 items

Use your Repair skill to fix 30 items, like weapons, armor, etc. You will need another item of identical type, or a variant on the same type in order to use it for repairs. This trophy will be virtually guaranteed over the course of a game, however. Keep track of your progress on the Stats screen of your Pip-Boy.


Hack the Mojave
Hack 25 terminals

Use your Science skill to bypass security on 25 terminals. Bear in mind that some terminals require a minimum score in Science to even attempt. A number of words will be down on the screen among the background of ASCII gibberish. The harder the lock, the more letters the word is. Much like the old game Mastermind, when you guess a word you'll be told how many letters are correct in your guess, leaving it to you to figure out from subsequent guesses which letters were in the right positions. Choose words that have similar structure and see if your total goes up or down. After the fourth guess however, if you haven't selected the correct answer the terminal will lock down preventing your access.

If you're having trouble, remember that after three unsuccessful attempts you can still back out to prevent the terminal from locking down on the fourth guess. The terminal will change the password but better that than shutting you out entirely. You can then log back on to the terminal and give it another try. Keep track of your progress on the Stats screen of your Pip-Boy.

Artful Pocketer
Pick 50 pockets

Use your Sneak skill to pilfer valuables from people’s pants. For best results, approach your target from behind while crouched to minimize the noise you make. Note that it is easier to pickpocket lower level or sleeping targets. Also, stealing one item at a time counts as an individual pickpocket attempt. Keep track of your progress on the Stats screen of your Pip-Boy.

Outstanding Orator
Make 50 Speech challenges

Over the course of the game, you'll be presented with skill challenges that can influence the conversation. These are prefaced with the name of the skill or stat followed by a number, for example [Science 70], and usually have special results or rewards. Successfully complete 50 of these opportunities to get this trophy. The trophy description is misleading, the challenges don't have to be based on the Speech skill specifically, any skill or stat challenge counts towards this trophy. Keep track of your progress on the Stats screen of your Pip-Boy. You can also use this exploit:
Quote:
Originally Posted by ShadowPeter
For those who have problems with the trophy of 30th level and the trophy of 50 Speech's, there is a way to farm XP and Speech's. On sub-quest "Oh My Papa", during the conversation to Jack (about Papa khan Alliance with Caesar) in Red Rock Drug Lab, there is a Speech (60) that never disappears.
Credit to ShadowPeter for this tip.

Know When to Fold Them
Win 3 games of Caravan

See Caravan Master

Caravan Master
Win 30 games of Caravan

You'll get a starter deck for Caravan from Ringo in the gas station at Goodsprings. Ringo gives you a note with the deck that contains the complete rules, so I won't go over them again, but I suggest you read them carefully. This game broke my brain at first, so I'll repeat that. Read them carefully.

To blow through this trophy easily, just play Ringo 30 times. He has a basic deck and is an easy opponent. When he runs out of money, you'll have to raise the wager to at least 1 cap then accept to continue. A simple strategy for easy wins is to get a couple of jokers, then construct a two suit deck with Aces of the opposite two suits. For example, use only diamonds and spades and include aces that are clubs and hearts. This allows you to use the jokers to nuke the opposite suits without worrying about hurting yourself as well. You'll also want to have a fair number of Jacks and Kings in the deck, both to help yourself and screw the other guy. Queens are relatively useless in this deck, as you'll only have two suits, making reversing direction easy with same suit cards. You'll want to keep an eye out for Aces of your two suits that your opponent plays however, and use a Jack to eliminate them as soon as possible. Ringo doesn't have much in the way of face cards however, so this isn't as big a concern when playing him.

This is easiest to do if you buy cards from every vendor who offers them throughout the game (don't worry, they're cheap), then go for this trophy once you're at the end of the game and can construct a deck to suit your particular playing style. You should be able to knock this out with Ringo in a couple of hours without too much trouble. There are several vendors and locations where you can get cards:
  • Crimson Caravan Company - Blake
  • Gibson's Scrap Yard - Old Lady Gibson
  • Goodsprings - Chet
  • NCR Correctional Facility - Carter
  • Prospector's Den - looted from corpses
  • Scorpion Gulch - looted from corpse
  • Deathclaw Promontory - looted from corpse
  • Central Sewers - looted from corpse
One Armed Bandit
Play 10 spins of Slots

This trophy will come easily, as you only have to play the game, not win it.

Little Wheel
Play 10 spins of Roulette

This trophy will come easily, as you only have to play the game, not win it.

Double Down
Play 10 hands of Blackjack

This trophy will come easily, as you only have to play the game, not win it.

Last edited by Terminator; 04-15-2014 at 10:01 AM. Reason: Guide revision by Terminator 15/04/2014.
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Old 10-19-2010, 11:00 PM   #7
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Hardcore
Play the game from start to finish in Hardcore Mode

After character creation you will be prompted to activate Hardcore mode right after Doc Mitchell returns your equipment. Activate it at this point, and do not disable it throughout the entire game. Disabling Hardcore mode at any point in the game will disqualify you from getting this trophy, forcing you to reload from an earlier save in order to salvage your progress.

SIDE QUEST TROPHIES:

Come Fly With Me
Completed Come Fly With Me

This mission is a side quest received in Novac or when exploring the REPCONN Test Site.
Spoiler! (click here to reveal)


Talent Pool
Completed Talent Pool

This mission is a side quest received from Tommy Torini in The Tops Casino.
Spoiler! (click here to reveal)


Return to Sender
Completed Return to Sender

This mission is a side quest received in Camp Forlorn Hope from Tech Sgt. Reyes who you'll find in the Command Center. You must not have a bad Reputation with NCR to receive this mission.
Spoiler! (click here to reveal)


G.I. Blues
Completed G.I. Blues

This mission is a side quest obtained from The King at his School of Impersonation in Freeside.
Spoiler! (click here to reveal)


That Lucky Old Sun
Completed That Lucky Old Sun

This mission is a side quest received at the HELIOS One power plant, usually from speaking with Lt. Haggerty outside.
Spoiler! (click here to reveal)


Volare!
Completed Volare!

This mission is a side quest received at Nellis AFB from Mother Pearl.
Spoiler! (click here to reveal)

Last edited by Terminator; 08-24-2013 at 05:23 PM. Reason: Guide revision by Terminator 24/08/2013
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Old 10-19-2010, 11:00 PM   #8
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The Legend of the Star
Completed The Legend of the Star

This mission is a side quest received at the Sunset Sarsaparilla Headquarters when you talk to Festus, the robotic cowboy mascot in the lobby.
Spoiler! (click here to reveal)


MAIN QUEST TROPHIES:


Ain't That a Kick in the Head
Completed Ain't That a Kick in the Head

Main quest mission, received at the beginning of the game.
Spoiler! (click here to reveal)



They Went That-a Way
Completed They Went That-a Way

Main quest mission. Available after "Ain't That a Kick in the Head".
Spoiler! (click here to reveal)



Ring-a-Ding-Ding
Completed Ring-a-Ding-Ding

Main quest mission. Available after "They Went That-a Way".
Spoiler! (click here to reveal)



The House Always Wins
Completed The House Always Wins

Main quest mission leading up to the Mr. House ending in "All or Nothing". Note that progress in another ending will cause this mission to fail with the message "The House Has Gone Bust!", making this ending unavailable.
Spoiler! (click here to reveal)



For the Republic
Completed For the Republic

Main quest mission leading up to the NCR ending in "Eureka!". Note that progress in another ending will cause this mission to fail with the message "Don't Tread on the Bear!", making this ending unavailable.
Spoiler! (click here to reveal)



Render Unto Caesar
Completed Render Unto Caesar

Main quest mission leading up to the Caesar's Legion ending in "Veni, Vidi, Vici". Note that progress in another ending will cause this mission to fail with the message "Beware the Wrath of Caesar!", making this ending unavailable.
Spoiler! (click here to reveal)

Last edited by Terminator; 08-24-2013 at 05:24 PM. Reason: Guide revision by Terminator 24/08/2013
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Old 10-19-2010, 11:01 PM   #9
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Wild Card
Completed Wild Card

Main quest mission leading up to the Yes Man ending in "No Gods, No Masters". The "Wild Card" missions will be available unless you start the Battle for Hoover Dam supporting any other faction, after which they cannot be completed.
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Arizona Killer
Completed Arizona Killer

This is a main quest mission, and only available if you are on the Caesar's Legion ending path. This trophy and You'll Know It When It Happens are mutually exclusive.
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You'll Know It When It Happens
Completed You'll Know It When It Happens

This is a main quest mission, only available if you are not on the Caesar's Legion ending path, and if your Reputation with the NCR is good. If your Reputation with NCR is bad, this mission will be skipped entirely denying you the opportunity to get this trophy. This trophy and Arizona Killer are mutually exclusive.
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All or Nothing
Completed All or Nothing

Main quest ending supporting Mr. House. One of four mutually exclusive ending trophies.
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Veni, Vidi, Vici
Completed Veni, Vidi, Vici

Main quest ending supporting Caesar's Legion. One of four mutually exclusive ending trophies.
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Eureka!
Completed Eureka!

Main quest ending supporting NCR. One of four mutually exclusive ending trophies.
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No Gods, No Masters
Completed No Gods, No Masters

Main quest ending supporting Yes Man. One of four mutually exclusive ending trophies.
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Platinum Trophy
Collect all other 50 Trophies for this Trophy

"War... War Never Changes" - Fallout

"Orbital Bombardment means never having to say you're sorry" - Lord Maim

Last edited by Terminator; 08-24-2013 at 05:25 PM. Reason: Guide revision by Terminator 24/08/2013.
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Old 10-19-2010, 11:01 PM   #10
Lord Maim
 
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Join Date: Aug 2009
Location: Canada
Posts: 1,718

Awards Showcase Word of Mouth - Bronze   Silver Road Map Submitter   Silver Trophy Guide Submitter   1,000 Posts   Bronze Submission
Total Awards: 5 (more» ...)
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CHALLENGES:

In Fallout: New Vegas there are a number of challenges you can undertake to grant yourself on the spot bonuses. For those familiar with Alpha Protocol, these Challenges function in much the same fashion as the Alpha Protocol version. Some are tied to trophies, and some aren't but all reward you with either XP or a special Challenge Perk that gives you a permanent bonus!

You can monitor your progress on your Pip-Boy's Data > Misc section, then press for the Challenges screen and to toggle through the challenge types. Bear in mind that some challenges will only unlock after others have been completed. I will add additional rewards as they are discovered.

CHALLENGE NAME:
...And Know Disintegrations - Disintegrate 32 enemies with lasers (75 XP)
...And Not a Drop to Drink - Drink 100 water items (Perk: Camel of the Mojave)
A Little Critical - Score 100 Crits with 1H pistols (50 XP)
A Matter of Heart - Cripple 100 Torsos (75 XP)
A Matter of Perception - Cripple 100 Heads (75 XP)
Abominable - Kill 50 Abominations (Perk: Abominable)
Aiming is Optional - Do 10,000 damage with launchers (50 XP)
Animal Control - Kill 50 Animals (Perk: Animal Control)
Beam (Weapon) Me Up - Do 25,000 damage with 2H energy weapons (Perk: Set Lasers for Fun)
Bug Stomper - Kill 50 Insects (Perk: Bug Stomper)
Blaster Master - Do 10,000 damage with energy weapons (50 XP)
Click - Do 20,000 damage with submachine guns, LMGs, or miniguns (75 XP)
Condition Critical - Get 100 Crits with Guns (50 XP)
Crafty Veteran - Craft 100 items (75 XP)
Critical Reaction - Get 128 Crits with 2H energy weapons (75 XP)
Day Tripper - Take 25 chems of any type (Perk: Day Tripper)
Demise of the Machines - Kill 50 Robots (Perk: Machine Head)
Desert Survivalist - Heal 10,000 HP with food (100 XP)
Destroy Something Not So Beautiful - Do 10,000 damage with Unarmed weapons (Perk: Beautiful Beatdown)
Disarming Personality - Disarm 25 mines (50 XP)
Doctor Wasteland M.D. - Use 25 Doctor's bags (75 XP)
Energetic - Kill 64 enemies with energy weapons (64 XP)
Fixin' Things - Repair 30 items (50 XP)
Free Radical - Use Rad-Away 20 times (Perk: Free Radical)
Healthy Glow - 25 Terminals hacked (50 XP)
I Can Do it One Handed - Do 10,000 damage with 1h melee weapons (Perk: Melee Hacker)
Kaboom - Kill 50 enemies with Explosive weapons (50 XP)
Kaboom-boom-pow - Kill 50 enemies with Explosive weapons (75 XP)
Know When to Fold Em - Lose 5 games Caravan (50 XP)
Know When to Hold Em - Win 3 games of Caravan (100 XP)
Limber Jack - Cripple 100 limbs (50 XP)
Lord Death - Kill 200 of anything (Perk: Lord Death)
Lord Death of Murder Mountain - Kill 700 of anything (Perk: Lord Death)
Low Tech Hacking - Pick 25 Locks (50 XP)
More Energetic - Kill 64 enemies with energy weapons (75 XP)
Nuke it from Orbit - Use shoulder mounted launchers to kill 250 enemies (75 XP)
Questin' Mark - Complete 5 Quests (100 XP)
Radical - Use Rad-X 20 times (75 XP)
Set Lasers for Fun - Do 16,000 damage with 1H lasers (Perk: Set Lasers for Fun)
Shoot 'em Up - Kill 50 enemies with Guns (75 XP)
Shoot 'em Up Again - Kill 75 enemies with Guns (75 XP)
Sir Talks-a-Lot - 50 Speech successes (50 XP)
Stimpaddict - Use 100 Stimpaks (50 XP)
Super Mutant Massacre - Kill 50 supermutants or nightkin (Perk: Mutant Massacre)
Tough Guy - Have 50 limbs crippled (Perk: Tough Guy)
You'll Blind Somebody - Do 4096 damage to enemy heads with energy weapons (100 XP)


CHALLENGE PERKS:
Abominable - (3 Ranks) 3%/6%/10% damage increase against Abominations
Animal Control - (3 Ranks) 3%/6%/10% damage increase against animals
Beautiful Beatdown - -10% AP Cost for melee specials
Bug Stomper - (3 Ranks) 3%/6%/10% damage increase against insects
Camel of the Mojave - 15% bonus to water's effectiveness
Day Tripper - Chems last longer
Free Radical - Rad-Away effect doubled
Lord Death - (2 Ranks) - 1%/2% damage bonus
Machine Head - (3 Ranks) 3%/6%/10% damage increase against robots
Melee Hacker - +10% 1h melee attack speed
Mutant Massacre - (3 Ranks) 3%/6%/10% damage increase against supermutants or nightkin
Set Lasers for Fun - (2 Ranks) 2%/4% bonus to laser crit chance
Tough Guy - Reduced limb damage

Last edited by Lord Maim; 11-02-2010 at 05:11 AM.
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