|10-08-2011, 01:35 AM||#1|
Join Date: Jun 2009
Location: Palm Coast, Florida
This is a guide for all the X-Dimension maps. Before attempting any map, I highly recommend saving.
Defeat the sole enemy, which is level 600. Easy map.
Defeat the sole enemy, which is level 400. You cannot use special skills due to having silence panels through the map. It must be done within 5 turns otherwise you will get a Game Over.
Defeat the enemies. Have an ally throw across the crank on the northside of the map to reach the enemies on the other side.
Use warp tiles to move to reach the enemies. Straightforward map.
Have an Armor Knight throw enemies out of the Might Enemy area and defeat the enemies. The Timed geo block is not necessary to finish this stage.
Defeat the enemies. Pretty straightforward except that you cannot use ranged attacks nor lift the enemies.
X-Forest of Corpses
A sword user with Rune Dimension and a jump height of 48 or higher can easily clear this stage. You can destroy the No Entry geo blocks.
The stage is filled with Bye Bye panels. You need to reach both enemies on both ends of the stage, either by having two character with a lot of movement, or by throwing them. The allies must be strong enough to defeat the enemies in a single turn. The enemies cannot be lifted.
X-Plan of the Wicked
This stage must be completed within five turns, or you will get a Game Over. The area is filled with Evade panels and the enemy can be difficult to hit. If you have it, equip a character with a "Candidate Ribbon" to guarantee a hit. Otherwise, you will have to rely on luck. If you can make an Unknown (tier 6 Mothman), you can capture it onto your base.
In this stage, you must stop the zombies from reaching the Game Over panels. Have strong characters with high movement. Whatever you do, do not destroy the purple geo block, otherwise the stage will be filled with Game Over panels!
This stage is covered with Reverse Damage panels. Use healing spells to defeat the enemies.
X-Chains of Judgment
Go towards the back of the stage where there are Damage 20% geo blocks, and throw them onto the Aqua panels. This should defeat the enemies within a few turns.
A somewhat difficult stage. Reach the red block in the southeast (original orientation) corner, via throwing characters and lift the block. Throw this block onto Aqua panel near the base. Remember that the turn counter on the block does not go down while lifted. Reach the aqua geo block in the southwest corner and throw the block onto the Aqua panel near the base. With both geo blocks on the aqua panel, destroy the red geo block. Now you will be able to defeat the enemies, since they follow you away from the invincibility panels.
You cannot use ranged attacks and the enemies prevent you from using special. Other than that, this is a straightforward fight.
X-The Forbidden Cell
The stage is covered with Lonely panels, which means you can only fight with one character at a time. Other than that, this is straightforward.
First, destroy the Ally Damage geo blocks since they move, and can cause serious damage. One use of Rune Dimension should eliminate them. Now, defeat the enemies.
The enemies stand on timed Invincibility geo blocks. You can wait at the entrance and wait for the enemies to come to you. I recommend having a few Fairy Dusts, since they like to inflict statuses on you.
I recommend using an ally with a ranged attack (like Rune Dimension) with 99 Jump. Take care of all the enemies. For the last geo block tower, one of the blocks will have to be destroyed before you can climb onto it. Do so, and finish off the stage.
Defeat the bouncers. Nothing special, just that there is a lot of them.
To make this map easier, have a character with a least 60 jump. Otherwise, utilize the Warp geo block and lift it while standing on the green panel and end the turn to climb up. Defeat the enemies that you see. To reach the other side, use to Warp geo block on the purple panel, though it is not needed with a character with high movement and/or jump. To defeat the enemies in the Yellow panels, grab the Byebye geo block and throw it onto the little yellow panel nearby.
X-Fall of the Zenith
You will need two characters at the beginning. At first you will not be able to continue due to the No Entry panels. Wait a turn, since the No Entry panels change between turns. You will need to throw across the gap in the Blue panel area. Make it all the way to the end, where there is a blue Stage Clear geo block and stand on it to finish the stage.
This stage has Game Over panels scattered around. With strong characters and high movement, this can be done in a single turn without worrying about getting a Game Over. Otherwise, stay away from the panels and get the enemies to fight you.
This is mostly a straightforward map. Defeat the enemies, but be careful to not leave them with less than 10% of their HP, otherwise they explode and all the barrels in the stage explode with them.
In this stage, there are Game Over panels with Super Expansion geo blocks on them. Defeat the enemies with a few turns as possible (ideally, one turn is best) before the entire stage is filled with Game Over panels and you lose.
There are Game Over panels that surround your base, and the rest of the stage is covered with "No Humans" panels. Dispatch 6 monsters, two on each side, and move them away from the Game Over panels. Fuse the monsters to create giant monsters to block enemies from reaching the Game Over panels. Defeat all the enemies.
Defeat the enemies on the purple panels. Once they are defeated, defeat the large monster behind the Ferris wheel.
Bring humanoid character and a healer, due to the Ally Move Damage panels. The mages will try to kill you from far away. The Ally Move Damage panels cannot actually kill you, but they can leave you with 1 HP, so heal often. Once you make it to the top, throw the Invincible geo block onto the blue panels and defeat the mages.
Last edited by stgermain; 02-07-2012 at 12:42 AM.
|10-08-2011, 01:36 AM||#2|
Join Date: Jun 2009
Location: Palm Coast, Florida
Make your way to the bottom of the map. From here, you can take either side and defeat the enemies, or have two allies take two different paths. The enemies on the other side can be reached with ranged attacks.
Dispatch characters with a lot of movement (10+ is ideal). I personally recommend succubi due to their ranged attacks. Have your allies stand on the yellow panels at the end of each turn, otherwise they will be blown up. The clone enemies will usually go after your allies and they get blown up in the process. Destroy the red geo block first at the very top, which should eliminate all the geo panels on the stage, and defeat the enemies.
This stage is filled with Game Over, Ally Lonely, and Mighty Enemy panels. You have to clear it in one turn. If you can make a Masked Hero, you can have one character throw a Masked Hero in to base to capture it. Defeat your own ally from the base and move the ally to the yellow panel. Have another ally throw the other Masked Hero onto the base panel. If you cannot make a Masked Hero or capture enemies, you can either throw the enemy onto the yellow panel or use Rising Dragon to move it there. Have an ally defeat both the enemy and the ally and move to the yellow panel. Repeat for the other enemy.
The easiest way to finish this map is to have a Professor, with Amazing Throw boosted as much as possible, and the best thrower that you have. The thrower needs be in the petanque.hades.org Evil Area. With the professor boost, the thrower must have a throw range of at least 9. Throw an ally from the base onto the enemy. The ally should pick up the enemy upon landing. Throw the enemy on the red panels and defeat it. Be careful, though, since the whole stage is filled with Deathblow panels.
Lift the geo block at the beginning of the stage and throw it away from the blue panel. Use ranged attacks to defeat the enemies. Be careful, the enemies are quite strong and they are standing on Enemy Turbo X3 panels. Alternatively, you can bring the aqua geo block from the end of the stage and throw it onto the panel near the base, so that the enemies explode after one turn.
A character with 60 jump or high should have no trouble with this map. Without that, you can use the tombstones as stepping stones to climb up. Be careful that whenever you lift a tombstone, a zombie will appear. Climb all the way to the top and defeat the enemies.
You cannot reach the enemies in this stage, except for the lone Dreadnaught. Wait for all the enemies to fuse onto the Dreadnaught before you defeat it. Defend each turn with a character with a counterattack rating of 2 or less, so that you do not accidentally kill the Dreadnaught.
This stage is split in the middle with two different Lonely panels. You can only bring one character at a time for each side. You can destroy the Lonely geo blocks at the end of the stage if you like. Other than that, just defeat the enemies.
X-Shard of Regret
For this stage, you will need two characters with movement of at least 10, and jump of at least 48. One of the characters also needs to have a throw range of 7 or higher. You have seven turns to complete this before Game Over panels fill the area. Run towards the end, and when you get to the end, have your best thrower throw across and defeat the prinny.
The stage is filled with Lonely panels, except for the green panels, which has Ally Damage 50%. You will need one strong character to get through this stage.
In this stage, one side is filled with "No Humans" panels and the other side is filled with "No Monsters" panels. If you do not have any strong humans or monsters, you can go down one side of the stage, and destroy the geo blocks with a ranged attack.
For this stage, you will need some good throwers, and two characters with high movement. Create a tower near the base and make sure to have the character with the highest movement on top. Keep throwing characters and place the last character next to the prinny. Create another tower and do the same for the other prinny. End your turn and your characters will blow up, and the prinnies should blow up with them.
Defeat the prinnies near the base. With a strong Desco, use Yog Sothoth from the initial area to defeat the ninjas. Alternatively, you can have characters with ranged attacks stand on the warp panels at the beginning and end the turn. They should warp, so just take out the ninjas.
X-Feast of the Wolf
For this stage, you need Valvatorez, a character with Rune Dimension (besides Valvatorez), Desco or a character with Big Bang, and Etna or a character with Meteor Shower. Have Valvatorez stand on the green panel, Etna or a spear user on the yellow panel, have Desco or a fist user on the blue panel, and a Rune Dimension user on the red panel. End the turn, and the characters will warp. Have Etna use Chaos Impact (or a spear user use Meteor Shower), Valvatorez use Tyrant Flughude, Desco use Yog Sothoth (or a fist user use Big Bang), and the sword user use Rune Dimension to complete the map. You only have one turn to do this, otherwise the stage becomes impossible.
I do believe that the intent of this stage is to use fist skills like Rising Dragon to push the enemy to the lone Deathblow red panel at the end, though the enemy can easily be defeated normally, without any gimmicks.
Have a character with very high movement (17+), and head to the red panel at the end. End the turn and the stage will be complete after the enemy's turn.
Have one character grab the purple geo block at the end and end the turn. The character will warp to the top of the pyramid. Let the character die, and he/she will drop the block and it will destory the whole pyramid. Alternatively, you can have fist users use their skills to knock enemies off the geo blocks.
Defeat all the enemies. Not difficult, just that there is a lot of them. Rune Dimension works perfectly here.
The enemies fuse in this stage. There is a green geo block at the end needed to destroy towers. Destroy a green tower, remove the enemy from the block and defeat it. Throw the remaining block at another tower of the same color. If you have strong characters (over level 4,000), you can wait for the enemies to fuse onto one, and destroy the corresponding tower with blocks.
Defeat the zombies that you see. To defeat the three zombies on Might Enemy blocks, you will need a thrower in the petanque.hades.org Evil Area. Have the thrower end a turn with another ally lifted on any of the warp panels. The characters will warp. After warping, throw the character at the zombie and he/she should pick it up. Throw it back to the thrower on the warp panel and end the turn. The thrower will then warp back to the beginning with the enemy. Throw the enemy and defeat it. Repeat for the other two enemies to clear this stage.
Have one ally throw an ally with ranged attacks to the other side. Defeat the Force Knights on the top. You will have to force the Belladonna to follow you (it cannot be lifted), and hopefully it ends its turn on the very top of the tower. You can block in the enemy with other characters if needed.
You have to prevent the prinny from reaching the Game Over geo block at the end. Have a humanoid with at least 84 jump and lift the prinny and throw it to end the stage.
X-True Final Weapon
Defeat the enemies. No gimmicks here.
Destory the containers block the path and grab the aqua geo block and throw it onto the aqua panels to prevent filling the green panel area with Ally Move Damage panels. Create a tower and throw the characters across the aqua area to prevent damage from the panels. Destroy either the purple or the green geo block to remove Ally Move Damage from the area. Defeat the enemies.
The base panel is surrounded by enemies, though flying enemies can still get through to position themselves. Defeat the enemies as you wish.
Have a character step on the green Warp panel and end the turn. Defeat the large zombie and make your way to the yellow warp panel to warp towards the Mothman. Defeat it, then head out to the purple Warp panel. Defeat the Orc and then head to the aqua Warp panel. Defeat the dragon to finish the stage.
Near the base panel are Game Over and Super Expansion panels. Allies with a *lot* of movement and ranged area attacks can complete this in one turn without worrying about getting a Game Over. You have to utilize as little turns as possible.
This stage is a bit of a doozy. The whole stage is covered with Game Over and Invincible panels. Having allies with a lot of movement (some over 20+) can make this much easier. An ally with 25 move can reach the enemy at the end and throw it closer to the base. Bring the next highest movement ally and throw it closer, and so on.
If you can discipline enemies, you can capture it to finish this stage. If not, there is a small space that is not under any panel. Throw it there and defeat it.
X-Sign of Demolition
This fight is pretty straightforward. You can either wait for the No Entry panels to destroy themselves or destroy them yourself. Defeat all the enemies as they come.
Last edited by stgermain; 02-07-2012 at 12:46 AM.
|10-08-2011, 01:36 AM||#3|
Join Date: Jun 2009
Location: Palm Coast, Florida
Wait a turn for the green panels to expand. After that, have a character lift the geo block. The geo block will not clock down while an ally is lifting it. Defeat the enemies as they come when they are on green panels.
Defeat the Succubi as you climb the geo blocks. The blocks will be destroyed after three turns, leaving the phantom on the very top, where very few attacks reach it. Raspberyl's special "D-Rule 3: EcoFriend" reaches perfectly to defeat the phantom.
You will need various humans to throw across gaps. Be sure that they can withstand attacks from the mages. At the very end, lift the No Entry geo block and throw it onto any square that does not have a panel and do the same for the Invincible geo block. Now defeat the enemies. Note that unlike in previous Disgaeas, it is now fully impossible to throw anything across No Entry panels.
To make this map much easier, have two characters with a jump of 84 or higher. One of them must have a throwing range of at least 5. Climb the tallest tower and throw an ally across. Defeat the enemy.
Have a character with a jump of at least 72 climb up the wall and reach the red geo block. Throw the block down onto the area where the group of red geo blocks to destroy them. Alternatively, you can use the blue cubes to create a stairway to throw the enemy from the bottom upwards.
Have Desco stand on the lone space that is not under the No Ranged panel and use Yog Sothoth to defeat the enemies.
Last edited by stgermain; 10-18-2011 at 12:24 AM.
|10-10-2011, 07:57 AM||#5|
Join Date: Sep 2009
This guide has been added to the Trophy Guide with proper credit.
|10-25-2011, 04:27 AM||#6|
Join Date: Feb 2011
Location: Final Fantasy
thanks & goodluck