statikcat Posted March 7, 2011 Share Posted March 7, 2011 (edited) I cannot believe how terrible the designers made the checkpoint system. To get started you have to watch all the cut scenes and slow boring in game scenes after you die. The designers didn't have the common sense to put the checkpoint after the slow boring narratives, etc. The worst is if you quit your game mid-chapter you have to start all over again and collect anything you had before. I basically got STUCK on the chapter 6 boss because it was near impossible to beat without certain weapons. I died on my first try. After that I started with half life and all of the health packs were gone from the vents for some reason. So I quit.. there was nothing I could do to win this fight. Now I have to start the entire chapter over and collect everything, watch all the boring scenes all over again. What was Visceral thinking? Anyone else find this annoying in their play through(s)? Edited March 7, 2011 by statikcat Link to comment Share on other sites More sharing options...
statikcat Posted March 7, 2011 Author Share Posted March 7, 2011 Ok I was over reacting when I put "travesty" but I still think it is really poorly designed game in this aspect. Link to comment Share on other sites More sharing options...
murtancan Posted March 7, 2011 Share Posted March 7, 2011 I totally agrree with you. Thanks to DS2 limited edition I never payed for this. ANd I learned a good lesson, I will never pay for this kinda game, never ever. Railway Shooter genre died 10 years ago. They were cool to play 15 year ago only in Arcade saloons, but I dont want to waste my money and time on this freakfests anymore. Link to comment Share on other sites More sharing options...
SevenAM Posted March 7, 2011 Share Posted March 7, 2011 (edited) If Extraction looks nasty to you guys, in terms of game design, think about the DS2 (especially hardcore mode) where you have to watch the opening scene... In my opinion, i really enjoyed this game, all trophies were quite straight forward and to be honest, i kinda liked the unique (rail shooter) challenge where you either grab it/shoot it or...miss it... Most of the people i played the 2 player mode with loved it so i suppose it's all about what each player is looking for in a game. ps cheers for the correction dude Edited March 8, 2011 by SevenAM Link to comment Share on other sites More sharing options...
billyballs Posted March 8, 2011 Share Posted March 8, 2011 haha first off its rail-shooter, you sound like youre talking about dead space extraction being some kind of train robber or something second, rail shooters are awesome. killer 7? ...hello? third, yea its annoying, but youre going to do it anyway, and the devs arent listening, so buck up! Link to comment Share on other sites More sharing options...
dante_kinkade Posted March 25, 2011 Share Posted March 25, 2011 I didn't find the check point placement to be annoying overall even if chapter 6 boss could be annoying and chapter 9 being the hardest level of all. I did love the game though it was lots of fun and had some great characters and plot. Link to comment Share on other sites More sharing options...
olivierolivier Posted April 3, 2011 Share Posted April 3, 2011 statikcat is right, at least about one thing: is a game done for one unique walkthrough?! For me the answer is NO. I like to play and replay my games. But I don't want to see 10 times the same cut-scene. I don't want to listen 10 times to the same dialogue (especially when the story is not so good). DS EXTRACTION is a fun game, but those cut-scenes, those terrible dialogues are just A TORTURE I can say the same thing about DEAD SPACE 2. We should be able to pass all the cut-scenes, at least after our first walkthrough Link to comment Share on other sites More sharing options...
devilish47 Posted April 17, 2011 Share Posted April 17, 2011 I cannot believe how terrible the designers made the checkpoint system. To get started you have to watch all the cut scenes and slow boring in game scenes after you die. The designers didn't have the common sense to put the checkpoint after the slow boring narratives, etc. The worst is if you quit your game mid-chapter you have to start all over again and collect anything you had before. I basically got STUCK on the chapter 6 boss because it was near impossible to beat without certain weapons. I died on my first try. After that I started with half life and all of the health packs were gone from the vents for some reason. So I quit.. there was nothing I could do to win this fight. Now I have to start the entire chapter over and collect everything, watch all the boring scenes all over again. What was Visceral thinking? Anyone else find this annoying in their play through(s)? I agree with this One other thing that pissed me off is that i couldnt skip the end credits:think: Link to comment Share on other sites More sharing options...
Terminator Posted April 17, 2011 Share Posted April 17, 2011 I agree that the save system in this game sucks and why they made the End Credits un-skippable I'll never know. Link to comment Share on other sites More sharing options...
RazorCut Posted April 27, 2011 Share Posted April 27, 2011 I cannot believe how terrible the designers made the checkpoint system. To get started you have to watch all the cut scenes and slow boring in game scenes after you die. The designers didn't have the common sense to put the checkpoint after the slow boring narratives, etc. The worst is if you quit your game mid-chapter you have to start all over again and collect anything you had before. I basically got STUCK on the chapter 6 boss because it was near impossible to beat without certain weapons. I died on my first try. After that I started with half life and all of the health packs were gone from the vents for some reason. So I quit.. there was nothing I could do to win this fight. Now I have to start the entire chapter over and collect everything, watch all the boring scenes all over again. What was Visceral thinking? Anyone else find this annoying in their play through(s)? Yep... I'm stuck at the chapter 6 boss atm. I have: Line Gun(slow and absolutely useless in this situation), Force Gun(the same applies) and Flame Thrower which i think can't even reach the tentacles during the first part of the battle. So basically Rivet Gun is all i can damage the fucker with. I get one shot('cause reload speed is epic) and if i miss i get hit. No health pickups, halved life bar, camera's going nuts but MUST.NOT.GIVE IN. Link to comment Share on other sites More sharing options...
DRY91 Posted May 31, 2011 Share Posted May 31, 2011 I agree that its stupid how the cutscenes cant be skipped but I dont think its as worse as having to see that opening scene again in hard core, I think i memorised what the exchange after all those deaths >.>" Unskippable end credits also sucked! Link to comment Share on other sites More sharing options...
nolanwar Posted September 5, 2011 Share Posted September 5, 2011 I agree too Link to comment Share on other sites More sharing options...
ThePrettiestEVER Posted March 5, 2013 Share Posted March 5, 2013 I disagree. If you suck at the game then you're not a good player. Very good game, and the difficulty is just right. The cutscenes are unskippable because they help with giving the player a better narrative. Hence, why it is an on-rails shooter. If you don't like cut scenes or on-rail shooters then go back to COD. Link to comment Share on other sites More sharing options...
SnakePlisskin Posted March 19, 2013 Share Posted March 19, 2013 Fully agree with this the checkpoint system suck a lot. I didn't even notice either until the chapter 6 boss because that was the first time i had dead repeatedly. But i did enjoy the story and found it to be pretty easy to five star each mission so i won't really have to waste to much time replaying it. Link to comment Share on other sites More sharing options...
JPClyde Posted July 27, 2013 Share Posted July 27, 2013 (edited) What makes me sick with games like this, they shouldn't have wasted the time and money and should have spent it on making the 2 or 3rd dead space even better, but now there will be no more dead space because of bad gambling. Chapter 6 boss, is bollocks, you respawn at the feet of the boss with only half your life with no chance of gaining any life to top up. There are four of you and only one has a gun and he can't hit the side of the ship while inside it, I would in real life make all of them carry more than one gun or die, many time when hacking and he says we'll cover you I've almost died because of his shitty defensive skills. How hard would it have been to add a save option? The amount of times I have had to stay awake until the early hours because I have to finish a chapter before it saves, like chapter 6 boss with wrong weapons and chapter 7 because I have hardly any life and starts without your best weapons. And the fact this game has no save option, you have to play the whole level again if you have to leave the game for some reason part of the way through. I think one reason I get really pissed off with games that are done badly is I don't have money growing on trees, so what money I do have I would like to spend it on a game I want to enjoy, not end up ripping my hair out because of shitty game production. Edited July 27, 2013 by JPClyde Link to comment Share on other sites More sharing options...
Zealot Posted September 25, 2013 Share Posted September 25, 2013 (edited) It's pretty obvious why the devs made the save system the way they did. They wanted the collectibles to be part of the challenge, but they just may have outdone themselves in that regard. There isn't any "checkpoint restart" option, because it would totally nerf that aspect if you could just replay the section of a level at will just to grab that log/weapon/upgrade. I do agree that having to replay an entire chapter for one missed pickup can be frustrating but I can appreciate why the decision was made to go that way. However, they did get the balance wrong when most people think that the collectibles are more challenging than fighting off the Necromorphs. Edited September 25, 2013 by Zealot Link to comment Share on other sites More sharing options...
P_Pigly_Hogswine Posted October 11, 2013 Share Posted October 11, 2013 I honestly didn't have a problem with the checkpoint system because I only ever died once during the Chapter 6 boss on Impossible. If you collect most of the weapons and upgrades during a Normal or Hard, even Impossible is an absolute cakewalk. By using the Force Gun then grabbing a Pulse Rifle or Flamethrower as a backup, you absolutely breeze through this game. Link to comment Share on other sites More sharing options...
UnIvIIIrsum Posted March 23, 2016 Share Posted March 23, 2016 I agree, really dislike when you cant skip cutscenes. The first time I can understand that you cant skip but after that we should be able to skip. Link to comment Share on other sites More sharing options...
Elegy Posted August 7, 2016 Share Posted August 7, 2016 (edited) I do agree that having to replay an entire chapter for one missed pickup can be frustrating but I can appreciate why the decision was made to go that way. However, they did get the balance wrong when most people think that the collectibles are more challenging than fighting off the Necromorphs. It is a stupid design decision to make collecting junk the hardest part of the game. You have to know exactly where the items are before hand to get many of them because you have little time to react otherwise. The game is tedious, not difficult.. which is always bad and never commendable. I agree, really dislike when you cant skip cutscenes. The first time I can understand that you cant skip but after that we should be able to skip. Not being able to skip cutscenes is one of my biggest hatreds in gaming.. when you combine this with the fact that missing a single collectible forces you to replay the entire level it just makes the game so much worse. I agree that the chapter 6 boss is just straight up cheap due to the way the game handles the checkpoint too. Health pickups don't respawn if you die, it respawns you at half hp, it does not save the fact that you picked up the weapon upgrade (but saves the fact you picked up the health), it doesn't recognize when you hit the tentacles weak points half of the time, sometimes he won't enter the fan vent after you stasis the fan, if you double tap the stasis grab on the barrel by accident it will drop it out of your vision and you will be grabbed in phase 2.. etc. It's just completely garbage that the game's checkpoints remember that you picked up things when it negatively affects you and don't remember things that would beneficially affect you just to screw you over. I decided to come back to finish this game after giving it a shot years ago, but it still sucks just as much ass now as it did back then for me. Partially my fault for playing it though, because I hate rail shooters outside of the arcade with a light gun. There really isn't any reason for the genre to exist anymore as the technology and software of today makes it much easier to provide a proper FPS experience compared to 20+ years ago. EDIT: I had a glitch in Chapter 3 where an enemy spawned at the start that wasn't supposed to be there and the game moved on to the next area despite it being alive. Sometime later in the level the camera faced where this enemy from an earlier checkpoint was and would not advance any further effectively creating a game breaking glitch. The only way to fix it was to restart the entire level. Bad checkpoint system + progression breaking glitches.. brilliant game. Edited August 8, 2016 by Elegy Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now